Which carriers will have 4k? - Galaxy Note 3 Q&A, Help & Troubleshooting

I keep reading that the phone will have 4k on select carriers, but I can't find which ones that will be. On Verizon's site it mentions 1080p recording but no mention of 4k. I also read that the phone with the snapdragon processor will have 4k, but I can't confirm that anywhere. Also if a carrier like Verizon chooses not to have that on the phone, is it a hardware thing or software thing? Can you root it and have it if someone puts it into a ROM?

MACHEK said:
I keep reading that the phone will have 4k on select carriers, but I can't find which ones that will be. On Verizon's site it mentions 1080p recording but no mention of 4k. I also read that the phone with the snapdragon processor will have 4k, but I can't confirm that anywhere. Also if a carrier like Verizon chooses not to have that on the phone, is it a hardware thing or software thing? Can you root it and have it if someone puts it into a ROM?
Click to expand...
Click to collapse
Yes, it's true. Only the Snapdragon 800 versions will have 4K recording. It is on the Verizon website, btw:
http://www.verizonwireless.com/b2c/...t&action=viewPhoneDetail&selectedPhoneId=7194
under video recording and playback it lists UHD (Ultra High Def aka UltraHD aka 4K)
http://en.wikipedia.org/wiki/Ultra_high_definition_television

Thanks I was looking at the mobile site and never saw it listed. So used to looking at sites through phones, forgot to check the normal site. Thank you

Related

x1a and video recording?

apparently the x1a will have decreased recording ability (24fps only) c.f. x1i. Does anyone know if this is a hardware or software/firmware issue?
ie. will some bright person from xda etc be able to hack it to make it 30fps like the x1i?
anyone have any idea? Or read it somewhere?
Its an intentional hardware limitation due to Broadcomm patent infringements.
as the eu versions of the phone do 30fps, i reckon its just has a software cap on the us version. i am sure someone with the skills could unlock the cap/ change the code so it does 30fps. i dont think sony would have changed any hardware
Nope, it's different hardware due to the patent issue in America.
it's been reported that it's not a software thing
the qualcomm cpu comes in 2 diff flavours one for usa
and one for everywhere else where the patent lawsuit havent
hit qualcomm
CPU: (X1i: Qualcomm MSM7200a, X1a: Qualcomm MSM7201A)
from wiki
http://wiki.xda-developers.com/index.php?pagename=HTC_Kovsky
artesea said:
Nope, it's different hardware due to the patent issue in America.
Click to expand...
Click to collapse
i stand corrected. i thought sony would of gone for the cheap option but maybe they could not due to the patent.
i find it weird that there is a patent that stops someone recording at 30fps in the usa. maybe i should patent all my ideas and hopefully somewhere down the line some big company would make something similar and i get a big payout
be quick or some company patent all your ideas first

"Flash isn't hardware accelerated"

Just wondering, where does this come from? I've seen this in multiple threads now, but have never seen any official source?
I read this somewhere on a reputable blog can't remember which one. That is why it is still beta apparently.
Adobe hasn't pulled the trigger on tapping into the hardware yet.
semi related question but I don't feel like creating a thread for that : Is Flash included in the FroYo update ? I thought it would but I just installed Paul's pre-rooted FroYo update, and I don't seem to have flash :-/
It is not included. But it is supported. Go to the market and search for it. Then download it.
JCopernicus said:
Adobe hasn't pulled the trigger on tapping into the hardware yet.
Click to expand...
Click to collapse
Can you link where this was posted?
Again, I've heard this so many times now, but I've yet to see where this information is coming from!
I've mostly heard it from interviews with adobe people, and presentations of the beta from months ago.
A quick search brought this first link up.
That might change with the formal launch of Android 2.2, when handset manufacturers use hardware decoding for Flash. In the beta, it's done through software.
Click to expand...
Click to collapse
http://www.sfgate.com/cgi-bin/blogs/techchron/detail?&entry_id=64059
Even on computers, flash isn't tapping into hardware. It's the reason people hate flash. It's a huge resource hog as it calls on too much ram and cpu instead of asking for the graphics side of the computer.
Yup, that's what I read. Beta = software only.
Oh thanks Markdental, got it ^^
JCopernicus said:
I've mostly heard it from interviews with adobe people, and presentations of the beta from months ago.
A quick search brought this first link up.
http://www.sfgate.com/cgi-bin/blogs/techchron/detail?&entry_id=64059
Even on computers, flash isn't tapping into hardware. It's the reason people hate flash. It's a huge resource hog as it calls on too much ram and cpu instead of asking for the graphics side of the computer.
Click to expand...
Click to collapse
Hmm, not exactly official...
Did Adobe (or Google) ever say it themselves?
OR is there a way for us to determine this ourselves?
Flash has always been based on software, on any platform.
10.1 is supposed to bring relief to computers, phones, laptops and netbooks alike. The beta is still based on software. The end goal of 10.1 is to have it hook into hardware, but that hasn't happened yet.
JCopernicus said:
Flash has always been based on software, on any platform.
10.1 is supposed to bring relief to computers, phones, laptops and netbooks alike. The beta is still based on software. The end goal of 10.1 is to have it hook into hardware, but that hasn't happened yet.
Click to expand...
Click to collapse
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
In the release notes (new user, cant link) it says:
H.264 video hardware decoding
Flash Player 10.1 introduces hardware-based H.264 video decoding to deliver smooth, high quality video with minimal overhead across mobile devices and PCs. Using available hardware to decode video offloads tasks from the CPU, improving video playback performance, reducing system resource utilization, and preserving battery life.
Click to expand...
Click to collapse
but under Known Issues it says
Flash on Android supports software decoding for all the same H.264 profiles as Flash on the desktop, and uses the hardware decoder for videos using H.264 Baseline Profile and Level <= 3.2.
Click to expand...
Click to collapse
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
F-Forward said:
In the release notes (new user, cant link) it says:
but under Known Issues it says
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
Click to expand...
Click to collapse
Hmm if so..what sites or video player would be H.264 based?
Markdental said:
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
Click to expand...
Click to collapse
Sure I guess, but all that stuff is based on engineers and employees displaying the betas.
Markdental said:
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
Click to expand...
Click to collapse
Yes! Exactly.
F-Forward said:
In the release notes (new user, cant link) it says:
but under Known Issues it says
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
Click to expand...
Click to collapse
You can always just remove the http://www. part to provide a text link.
Anyway, found it: http://labs.adobe.com/wiki/index.php/Flash_Player_10.1_for_Android
As you said "Flash on Android supports software decoding for all the same H.264 profiles as Flash on the desktop, and uses the hardware decoder for videos using H.264 Baseline Profile and Level <= 3.2."
So... Wouldn't that be proof right there that Flash on Android already *DOES* support hardware decoding?
Engadget states that; "according to Adobe, the pre-release beta they have doesn't support hardware acceleration" - unless they are using a different beta, there currently is no hardware acceleration in the version of Flash we are currently using.
http://i.engadget.com/2010/05/20/android-2-2-froyo-beta-hands-on-flash-10-1-wifi-hotspots-an/
There is an official statement from Adobe that the final version will be hardware accelerated using the H.264 codec. This does reqiure websites to update their flash content to support the mobile version... however some sites won't if they already use H.264 for their video encoding in their flash. Games are the big one that will need to be updated and optimized.
I am at work, so can't really search too much for it, I am limited to only a handful of phone websites, with my phone I can find info, but copying over a link is a lot of work.
pjcforpres said:
There is an official statement from Adobe that the final version will be hardware accelerated using the H.264 codec. This does reqiure websites to update their flash content to support the mobile version... however some sites won't if they already use H.264 for their video encoding in their flash. Games are the big one that will need to be updated and optimized.
I am at work, so can't really search too much for it, I am limited to only a handful of phone websites, with my phone I can find info, but copying over a link is a lot of work.
Click to expand...
Click to collapse
Any idea which site it was?
And work on a Sunday! Boo. Also, a neat trick: open up the Gmail app, hit compose, paste whatever you want, and save as draft. Boom, now it's in Gmail on your desktop. Great way to transfer data back and forth easily.
Paul22000 said:
Any idea which site it was?
And work on a Sunday! Boo. Also, a neat trick: open up the Gmail app, hit compose, paste whatever you want, and save as draft. Boom, now it's in Gmail on your desktop. Great way to transfer data back and forth easily.
Click to expand...
Click to collapse
I can't login to my gmail at work, though. I guess I could post it with my phone, but to be honest a little too lazy.
It was on Adobe's website, and there were a couple news articles about it as well...
http://www.24worldnews.com/adobe-flash-10-1-for-android/14512/
I hope that works for you for now, it should be a news brief of the Adobe announcement.

Flash 10.1 will NOT work on Galaxy 3

Hello everyone. First off, be clear of one thing: FLASH will not work on our phones even when Froyo is out. Flash was an improvement in Froyo, but it is not going to be in all phones just because they have Froyo..
I see a lot of people complaining that the Froyo releases of the Galaxy 3 do not have Flash 10.1. I opened this topic to inform everyone who doesn't know that Flash is currently only supported on ARMv7 processors, namely the ARM Cortex A8 processors.
The Galaxy 3 has an ARMv6 processor, which is not currently supported by Flash. Adobe has mentioned that Flash might be supported on lower end processors in the near future, but right now it can only run on phones having an ARM Cortex A8 processor.
So right now, Flash is a no-go on our phone, even when the final Froyo update is released.
You can check the requirements for Flash on the following link:
http://www.adobe.com/products/flashplayer/systemreqs/#mobile
Also, check out this link which mentions that ARM might be supported on ARM11 (ARMv6) devices in the future:
http://androidandme.com/2010/08/news/flash-player-10-1-could-appear-on-some-arm11-devices/
For those who wonder why the HTC phones have Flash, just found out that the Flash Player on HTC has been developed by HTC themselves. It is not the actual Adobe Flash Player 10.1..
So we can only hope that until final FROYO relese Adobe will mode Flash to work on our hardware
aantdesign said:
So we can only hope that until final FROYO relese Adobe will mode Flash to work on our hardware
Click to expand...
Click to collapse
Not likely. Adobe has said they might make it work on these processors, but it surely isn't at the top of their agenda right now.
But on the other side, if We ask at loud and if we do it in weaves, they will change their mind and support our hardware
addicted2088 said:
Not likely. Adobe has said they might make it work on these processors, but it surely isn't at the top of their agenda right now.
Click to expand...
Click to collapse
Where did you get this information from?
This is crucial, especially to the people in countries, where this phone has been released for sale recently, such as India. The biggest selling point of this phone, has been the technical ability to upgrade from Eclair to Froyo, as such, the importance of Flash cannot be underestimated. Whilst there are many owners who are not too bothered about this, the vast majority have assumed that purchase of the Apollo, would mean, for their internet phone usage, a very much improved experience, mirroring , albeit on a small scale, a view familiar to the desktop computer.
I hope you may be wrong. Samsung should clarify this, before many others spend too much money.
workaround
Where do you want to use flash ?
a) WEB:
Because you can use SKYFIRE which converts at their servers flash to html5 and you can watch converted flash video at your mobile
b) SD card applications:
I had on my XPERIA X1 (which has slower CPU) flash player and many many flash games. It was working without any lags.
c) what if you install flash player 10 like 3th party application ?
d) do you want to launch complicated Flash www pages at your mobile ? With this stupid resolution ? I think that:
- it has no sense (I hate to read anythink on this display)
- sooner or later the pages will be converted to html5 and we will be able to have them.
So please for what reason do you need flash ?
nastyba said:
Where do you want to use flash ?
a) WEB:
Because you can use SKYFIRE which converts at their servers flash to html5 and you can watch converted flash video at your mobile
b) SD card applications:
I had on my XPERIA X1 (which has slower CPU) flash player and many many flash games. It was working without any lags.
c) what if you install flash player 10 like 3th party application ?
d) do you want to launch complicated Flash www pages at your mobile ? With this stupid resolution ? I think that:
- it has no sense (I hate to read anythink on this display)
- sooner or later the pages will be converted to html5 and we will be able to have them.
So please for what reason do you need flash ?
Click to expand...
Click to collapse
Live score updates would be one feature I use on a regular basis. Many sites require Flash to be viewed properly, and Skyfire is somewhat limited in being able to do so.
The resolution of the phone is a factor, but with many video presentations and live transmissions in the 320/240 mode, the Apollo is more than capable of being able to used for displaying web video. LaolaTV, TVU networks, and Justin TV are examples of this.
An otherwise very capable phone, I would just like to squeeze a bit more of it's potential.
The main requirement of flash is a VFPU(vector floating point unit).it is a physical device that should be present in the chip for flash to work.the older arm processors(arm1136) does not support it(thats why adobe said they wont support older processors). Our processor(arm1176) supports it but it is optional.so it all depends on whether samsung implemnted vfpu in this chip. Considering what they did with 3d graphics my hopes are pretty low.
Flash isnt essential but it would have been nice to have it.i didnt know about these things before i bought the phone.but considering the fact that no device. Anywhere near this price range supports it,i am happy with the phone.
Sent from my GT-I5801 using XDA App
ROLY5573 said:
Where did you get this information from?
This is crucial, especially to the people in countries, where this phone has been released for sale recently, such as India. The biggest selling point of this phone, has been the technical ability to upgrade from Eclair to Froyo, as such, the importance of Flash cannot be underestimated. Whilst there are many owners who are not too bothered about this, the vast majority have assumed that purchase of the Apollo, would mean, for their internet phone usage, a very much improved experience, mirroring , albeit on a small scale, a view familiar to the desktop computer.
I hope you may be wrong. Samsung should clarify this, before many others spend too much money.
Click to expand...
Click to collapse
Check out this site:
"androidandme.com/2010/08/news/flash-player-10-1-could-appear-on-some-arm11-devices/"
ARM11 is ARMv6, which is there in our phones. So right now it's not gonna work in our phones.
Also check out these mobile system requirements mentioned on Adobe's site:
"adobe.com/products/flashplayer/systemreqs/#mobile"
ROLY5573 said:
Live score updates would be one feature I use on a regular basis. Many sites require Flash to be viewed properly, and Skyfire is somewhat limited in being able to do so.
The resolution of the phone is a factor, but with many video presentations and live transmissions in the 320/240 mode, the Apollo is more than capable of being able to used for displaying web video. LaolaTV, TVU networks, and Justin TV are examples of this.
An otherwise very capable phone, I would just like to squeeze a bit more of it's potential.
Click to expand...
Click to collapse
I agree, also SPB TV works or Orange streaming TV (for orange customers), without any problem. I think that it's pricing policy - producers don't want to squeeze the maximum from the cheap phones.
nastyba said:
I agree, also SPB TV works or Orange streaming TV (for orange customers), without any problem. I think that it's pricing policy - producers don't want to squeeze the maximum from the cheap phones.
Click to expand...
Click to collapse
As Adobe releases Flash for free, it doesn't really matter to them if it's used in cheap or costly phones. The ARMv6 processor is not necessarily used only in cheap phones. Rendering Flash content is a processor intensive job, so it is not an easy job to port it to lower end processors.
addicted2088 said:
As Adobe releases Flash for free, it doesn't really matter to them if it's used in cheap or costly phones. The ARMv6 processor is not necessarily used only in cheap phones. Rendering Flash content is a processor intensive job, so it is not an easy job to port it to lower end processors.
Click to expand...
Click to collapse
and HTC wildfire ? I din't mean this no motivation for Adobe but for Samsung to support the cheaper phone. They just implement some widgets, youtube as a start, but later they do not care about old models.
nastyba said:
and HTC wildfire ? I din't mean this no motivation for Adobe but for Samsung to support the cheaper phone. They just implement some widgets, youtube as a start, but later they do not care about old models.
Click to expand...
Click to collapse
HTC has been giving Flash support for their Eclair phones, but it doesn't work that great. If you check the Wildfire review on GSMArena, Flash has trouble playing videos on all sites, and only simple games run nicely.
Flash can run on ARMv6 processors, but it hasn't been developed properly for it yet. And no one except HTC gives support for Flash in their Eclair running phones, so it's not only Samsung's fault. Plus, even Samsung gave Flash on the high-end Galaxy S AFTER it was upgraded to Froyo.
Let's see, it's bound to come out for ARMv6 processors sometime, as budget Android phones are only gonna increase in popularity.
U are right
ROLY5573 said:
Where did you get this information from?
This is crucial, especially to the people in countries, where this phone has been released for sale recently, such as India. The biggest selling point of this phone, has been the technical ability to upgrade from Eclair to Froyo, as such, the importance of Flash cannot be underestimated. Whilst there are many owners who are not too bothered about this, the vast majority have assumed that purchase of the Apollo, would mean, for their internet phone usage, a very much improved experience, mirroring , albeit on a small scale, a view familiar to the desktop computer.
I hope you may be wrong. Samsung should clarify this, before many others spend too much money.
Click to expand...
Click to collapse
Sent from my GT-I5500L using XDA App
ROLY5573 said:
Live score updates would be one feature I use on a regular basis. Many sites require Flash to be viewed properly, and Skyfire is somewhat limited in being able to do so.
The resolution of the phone is a factor, but with many video presentations and live transmissions in the 320/240 mode, the Apollo is more than capable of being able to used for displaying web video. LaolaTV, TVU networks, and Justin TV are examples of this.
An otherwise very capable phone, I would just like to squeeze a bit more of it's potential.
Click to expand...
Click to collapse
I really hope you know that HTML5 isn't finnished yet, and will take more 2 years to be finnished. Till there, yes we need flash...
addicted2088 said:
HTC has been giving Flash support for their Eclair phones, but it doesn't work that great. If you check the Wildfire review on GSMArena, Flash has trouble playing videos on all sites, and only simple games run nicely.
Flash can run on ARMv6 processors, but it hasn't been developed properly for it yet. And no one except HTC gives support for Flash in their Eclair running phones, so it's not only Samsung's fault. Plus, even Samsung gave Flash on the high-end Galaxy S AFTER it was upgraded to Froyo.
Let's see, it's bound to come out for ARMv6 processors sometime, as budget Android phones are only gonna increase in popularity.
Click to expand...
Click to collapse
now it's clear
welty said:
I really hope you know that HTML5 isn't finnished yet, and will take more 2 years to be finnished. Till there, yes we need flash...
Click to expand...
Click to collapse
what about LG OO or other 200€ devices ?
Is there any other app that makes flash possible on our phones?
skyfire
flash doesnt work on p500 either....
Hey
It is possible, to install a Flash Lite on 2.2? Because we don't have any flash, and can't watch videos through skyfire. But no - I won't come back to 2.1

CoreAVC for Android

FYI for those looking to get MKV support & accelerated H264 playback on the Xoom, may want to petition Moto and ask them to license CoreAVC for Android,
http://twitter.com/CoreCodec/status/42963261569777664
Hopefully, CorePlayer to come soon.
e.mote said:
FYI for those looking to get MKV support & accelerated H264 playback on the Xoom, may want to petition Moto and ask them to license CoreAVC for Android,
http://twitter.com/CoreCodec/status/42963261569777664
Hopefully, CorePlayer to come soon.
Click to expand...
Click to collapse
I used that years ago on an older Windows desktop that would not play any MKV reliably and it worked great.
posted it on their forum:
https://supportforums.motorola.com/thread/46992
onicrom said:
posted it on their forum:
https://supportforums.motorola.com/thread/46992
Click to expand...
Click to collapse
Thanks... added my two pennies.
http://twitter.com/corecodec
GunmanTheH:
@CoreCodec Hope retail will come soon
CoreCodec:
@GunmanTheH the plan is to get it out asap, preferably by mid-month to retail.
Excellent. CorePlayer was my go to player on Windows Mobile. Hopefully this'll be available when I get my Xoom next month.
I dunno if moto would even be able to include this in the zoom, because it's a Google experience device. I will post on their forums tho along with you all.
Maybe Google needs to be made aware of this.
It would be awesome for MKV vids, but will it help out with other formats, as well?
I think getting the retail version will be the faster and more expedient route for most, as waiting for the firmware route, even if Moto is responsive, will take weeks or months.
However, it's important to let Moto know that you, as their customers, consider this feature as important and want it incorporated into the firmware. This allows derivative custom ROMs to also include the software on a quasi-legal basis, as the OEM license could be argued as being applicable for the device regardless of the firmware used.
@arrtoodeetoo
Supported formats in the link below are for CorePlayer,
http://corecodec.com/products/coreplayer
Note that the two popular audio codecs used mostly in "downloadable" HD videos (DTS and AC3) are not among the list. Betaboy (CC dev) has explicitly confirmed that AC3 won't be supported.
That means that those who have said videos will need to convert their audio tracks. This is fairly simple and fast (and can be batch processed), taking only minutes per full-length video.
Looking forward to this going live and hearing how it plays out.
Here are the platform-specific errata notes for CorePlayer.
http://forums.corecodec.com/threads/402-**-CorePlayer-Platform-Specific-Limitations-and-Notes
Ignore the list (it's 4 years old). The thing to note is the CC dev's remark below:
"Limitations are gonna be hard to pinpoint atm as there really is none other then bluetooth limitations. Codecs will become less of an issue as we will have in app purchasing for additional codecs."
Damn... I haven't used Core since my last winmo phone... I hope they don't charge to much for codecs. 1 or 2 bucks a pop each.
Wow I still have my COreplayer install file from my 5 year old phone! I would Love to see this on Honeycomb
PLz Moto Make it so!
I just posted on the thread at the Motorola Owner's forum. I am not holding out a tremendous amount of hope for OEM licensing, but CorePlayer should do the trick.
Regardless of whether Moto will or won't license Core, they need to know that the Xoom's multimedia support is awful. They won't know unless we tell them. From the Moto admin's responses, they're clueless.
http://twitter.com/corecodec
Re: Core - To clarify, the retail version mentioned as being released soonish is likely the CorePlayer 2.0 for Android & iOS. CoreAVC 2.5 is available to devs & OEMs, and will be available to Win/Lin/Mac (not Droid/iOS) end-users later.
CorePlayer notwithstanding, I still can't imagine that Nvidia would be content with having the entire wave of Tegra2 tabs being stuck with no accelerated multimedia support.
You can voice your queries about the Tegra2 multimedia support here,
http://tegradeveloper.nvidia.com/tegra/forums/tegra-forums/android-development

Atrix left out of updated Skype w/ Video

Skype just updated their Android app and stated that those phones not directly on the list but running 2.2 should still be able to manually enable skype via going into settings....unfortunately when I installed it there is no enable video call...
Link to article --> http://www.pcworld.com/article/2372..._on_more_android_smartphones.html#tk.rss_news
Wonder if this is because I'm now on gingerbread and its not enabled generically on 2.3.4 or the other line in the story is if video enablement is not visible in settings it means your phone does not meet minimum requirements (hard to believe as this is more advanced than many of the enabled phones)
Hoping some of our devs can find a hack to enable!!!
So they have, that sucks because I have contacts I would frequently like to call using video.
I want video calls support too ...
https://support.skype.com/en/faq/FA11019/How-do-I-make-video-calls-with-Skype-for-Android#6 :::
* This specifically does not include some tablets that use the Tegra 2 chipset (e.g. Android tablets and Motorola Atrix do not support video calling).
Click to expand...
Click to collapse
tehrules said:
So they have, that sucks because I have contacts I would frequently like to call using video.
Click to expand...
Click to collapse
Outside of Fring which isn't nearly as well known and no PC platform, it would allow you to make video calls to all our iphone contacts plus PC/Mac users.
I've used the yahoo messenger videochat and its not bad, but not nearly as many people use/run yahoo messenger so its not as ubiquitous as skype..
Come on! ask for it !
http://community.skype.com/t5/Android/Motorola-Atrix-4G-Video-Calling/td-p/56850
ofek said:
Come on! ask for it !
http://community.skype.com/t5/Android/Motorola-Atrix-4G-Video-Calling/td-p/56850
Click to expand...
Click to collapse
Thanks for the link! I will post on that thread and ask them.
their library does not support the Tegra. Our processor doesn't support NEON architecture, which the Skype video libary uses. there's no way devs can get around it, because they've tried. The main Skype app hacker, droidrx, in the Software forum IS an Atrix owner, ironically. He's enabled video on Skype for dozens of devices but ours will NOT work until Skype makes the library compatible with the Tegra.
see:
http://forum.xda-developers.com/showthread.php?t=1153285
Anyone read this before and have access to this kit?
Tegra 2 enables new mobile media and gaming capabilities:
For the first time, consumers will be able to game with multiple players using different types of devices. For example, a Tegra 2-powered super phone or tablet can be used to play with players on a desktop PC.
NVIDIA demonstrated a prototype of Skype HD video calling on an Android tablet at its CES 2011 press conference. NVIDIA developed a reference implementation of HD video conferencing on Tegra 2-based tablets using SkypeKit. SkypeKit is a collection of software and APIs that allows virtually any Internet connected device to offer Skype voice and video calls.
Tango
There is a good option that I just started using which is TANGO. This app is compatible with the iOS devices, and have just announced support for Windows. Skype does not have the slightest intent to support the Tegra CPU.
Come on skype...The atrix community wants video too.
our phone is such the most powerful phone that we dont support skype. gotta love irony eh? ;D
I'm starting to regret getting the Atrix soley based on Tegra 2, it seems to be responsible for more problems than good it does.
:/ Darn. Well this sucks.
we just have to be patient.
i can't wait until the atrix gets skype w/ video.
Dude u dont regret about getting a phone just because you dont have enough support available for it yet. When the phone came out, people who bought it bought 'em not only because its a nice sexy piece of harware but its the most powerful phone of its time.
Lets deal with, things are getting better, bootloader unlocked, new custom roms available, all sorts of hacks are being made available... it will get there when we can make a video call through skype...
just wait not hate..
Cheers
wycs said:
I'm starting to regret getting the Atrix soley based on Tegra 2, it seems to be responsible for more problems than good it does.
Click to expand...
Click to collapse
Sent from my MB860 using XDA App
wycs said:
I'm starting to regret getting the Atrix soley based on Tegra 2, it seems to be responsible for more problems than good it does.
Click to expand...
Click to collapse
I'm with you...I guess I never caught the Neon issue and not being able to run full HD which I thought was actually the opposite and big reason I bought this phone...related I was not expecting the compatibility issues with the Tegra2..
Screw skype.. come on cm7. Then ill worry about skype
Sent from my MB860 using XDA Premium App
jank0023 said:
I'm with you...I guess I never caught the Neon issue and not being able to run full HD which I thought was actually the opposite and big reason I bought this phone...related I was not expecting the compatibility issues with the Tegra2..
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we can run full HD last time i checked. on the GB release notes 1080p playback was listed
pretty sad that bigOl' NVidia tegra 1 was fail, not tegra 2 is still missing features. they make some of the best chips, i mean.. come on. at least AMD didnt make it LOL, our phones would be 100C and melt. but still. im sure we will get support sometime, when nokia releases their new Meebo phone they are working on i think im going to go to that for a while and wait to tegra 2 gets fully optimized.
stratax said:
we can run full HD last time i checked. on the GB release notes 1080p playback was listed
pretty sad that bigOl' NVidia tegra 1 was fail, not tegra 2 is still missing features. they make some of the best chips, i mean.. come on. at least AMD didnt make it LOL, our phones would be 100C and melt. but still. im sure we will get support sometime, when nokia releases their new Meebo phone they are working on i think im going to go to that for a while and wait to tegra 2 gets fully optimized.
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Gingerbread cannot run full profile HD whether it be 720 or 1080P due to lack of NEON code. Which most likely is the same reason why skype video does not work on Tegra 2...Plenty of posts about full profile HD not running on Tegra 2, not now probably not ever...
Skype Video for Tegra 2
IIRC, on CES 2011, nVidia wrote an app using SkypeKit and demoed video calling with the Tegra 2.
So although the official Skype app requires NEON instruction sets, I wonder if it is possible to write an app similar to nVidia's which we know works with Tegra 2.

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