Update on the LIMA driver. - Galaxy Note II General

So for several month now there weren't any news on the project to reverse engineer the MALI 400 GPU driver , and I was getting worried that the project is slowing down. Thankfully today Luc , the main dev , has released a progress update on his blog. Things are looking good and es2gears runs now on the Exynos SoC. WIth the Open Source camera stack just finished and work happening on Open RIL our little platform is getting more and more open source friendly ... no thanks to Samsung though.

lgstoian said:
So for several month now there weren't any news on the project to reverse engineer the MALI 400 GPU driver , and I was getting worried that the project is slowing down. Thankfully today Luc , the main dev , has released a progress update on his blog. Things are looking good and es2gears runs now on the Exynos SoC. WIth the Open Source camera stack just finished and work happening on Open RIL our little platform is getting more and more open source friendly ... no thanks to Samsung though.
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Sorry, I got a few rookie idea of what this is, how important it is and what could be done with that new light shed on our "code-less" Note 2's path.. However, it would be perfect if you could explain what benefits would/could come from this more specifically to us "users" :good:
For example we know that our Mali 400s have perfect fill rate power (more than Adreno 320) however they get destroyed when it comes to triangle outputs. So the future games -like the ones with Unreal Engine or Asphalt 7 for the best example- could be some trouble for our devices. Would LIMA find a cure to this?

I want to know the answer too because the Mali 400 have bad triangle performance and if there is way to fix it it will be great.
Sent from my GT-N7100 using Tapatalk 2

This is a project to reverse engineer the closed source binary driver for the Mali 400 GPU. That means we won't be dependent on the binary blobs anymore once this project matures enough. Will it have better performance then the closed source one , I don't know as things are still in their early stages. Though from the look of things it's quite possible that it will perform better.

Ugh. GPU drivers are one thing I doubt we will see any dramatic improvement upon by crowdsourced efforts. We can hope for adoption of new standards possibly, but overall this is about games and the 12,000 different android devices have made fragmentation our enemy more than our own drivers. The GPU on the Note 2 will be the first bottleneck that forces gamers to jump ship, the 720p screen still has legs and there is plenty of power to spare for everything else.

Related

[Q]QSD8250 chipset - How bad is it?

According to Microsoft QSD8250 is the chipset. Now how bad is it? I see people are saying it'd be better than HD2 since it'll have the perfect drivers from MS, but still wonder how this compare with the phone I am planning to get, Captivate, or an iPhone 4.
What prompted MS to choose this over so many newer (and possibly better) options?
rexian said:
What prompted MS to choose this over so many newer (and possibly better) options?
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My guess: WP7 has been in development for quite some time, so at the start of development they choose the top processor that was available. But I think that this forum focuses to much on the processor and specifications, because in the end, the whole package must be convincing and that includes the operating system that has been optimized for this processor.
Furthermore, the current specifications will be the lowest common denominator for quiet some time (perhaps until WP8) and all apps will be optimized to run satisfactory on this specification (AFAIK the 20 second start-up rule for apps will be measured with the current specification). Newer processors may speed some things up, but the current hardware will be the target platform...
The development must have started before this chipset was launched, but you are right - this was most likely the target platform.
There are not many 3D games available though, the basic working will be fluid I know when I check at the store in few days. My worries are about the 3D games that will be launched later. If the experience with those is not as good as other platforms, MS will be in trouble. Better hardware will fix the issue in future but the reputation will be ruined and be stuck for a while.
Captivate is more powerful, mainly due to its GPU being about 4 times more powerful than the qsd8250s adreno200 gpu. Though, all WP7 devices will have better looking games since Captivate runs android... And everyone knows android games look crap, no matter how how powerful the hardware is (due to devs having to make their devices run on low end hardware to get more sales)
The IP4 is a better comparison because it's hardware and software have been fully engineered to run along each other, very much like WP7 devices. While it does have a more powerful GPU compared with the QSD, there wouldn't be much difference; the adreno 200 pushes about 22million triangles per sec, where as the sgx535 pushes about 28million triangles per sec. Whether developers even use all those polygons, I'm not sure I've seen.
Though epic citadel on iOS as well as this upcoming game called Aralon sure looks good.
Aralon link: http://www.gizmodo.com.au/2010/10/oh-man-aralon-for-ios-is-gonna-be-good/
Thanks Cruzer. Now it makes sense. 22 mil vs 28 mil is not a big difference. Were they running at the same clock-speed? I hear A4 processor in iPhone 4 runs at ~800MHz, so may be they both perform in a similar manner.
Not sure how much the GPU is affected by the CPU. I think it's more to do about the speed of the actual GPU, but don't take me on that quote lol.
I have a Captivate and an iPhone 4. Im getting rid of both of them to get a HD7 or Focus. The iphone works flawlessly and isnt buggy in the slightest bit, the captivate is very choppy and i couldnt take it after a while with the lagging even after i upgraded to froyo. I would go with wp7 to be different and because it looks fun even if it uses an older processor. The hummingbird and A4 are both top of the line and its going to be hard to compete especially with each having a different os.
Writing this from my iphone 4

[Rumor]Samsung Galaxy S III is powered by Exynos 4412 Quad-core at 1.5Ghz

I just got a Galaxy S II and now Samsung is gearing up for the Galaxy III powered by Exynos 4412 @ 1.5Ghz.
Sources:
http://pinoydroid.net/samsung-galaxy-iii-quadcore-smartphone-samsung-exynox-4412
http://androidandme.com/2011/11/new...-exynos-4412-could-power-samsung-galaxy-s-iii
http://www.devicemag.com/2011/11/22...e-powered-by-quad-core-exynos-4412-processor/
Come at me bro
That would be very nice. A little sad I couldn't upgrade to the GS II but I think I can shell out for a new phone next year and a quad core Galaxy S would fit the bill.
I kinda want a galaxy Nexus, I missed out on the N1 so I do want a pure google device but samsung just gets it so right. Can't wait to see what they do with ICS.
Sent from my GT - I9000M running Tornado JVR Gold with Tornado kernel.
wtf do we need a quad core phone for when very little use dual core. Now quad core on a tablet i can somewhat understand
Gonna stick with the SGS2, unless of course the SGS3 has improved everything in which case I'll get it on launch day..
Seems pointless to me.... quad core will b battery hungry and bare use both cores on gs2 lol. Meeeeh
Sent from my GT-I9100 using xda premium
Overkill...
I this going to be the future of Android, constant hardware updates that totally outdo the previous model in a matter of months, its already a fragmented nightmare, coders cant cope with dual core, let along quad, to be honest I am getting fed up with the constant changing and new models all the time, getting ridiculous
na its for tablets. a dual A15 with A7 more likely.
THUDUK said:
I this going to be the future of Android, constant hardware updates that totally outdo the previous model in a matter of months, its already a fragmented nightmare, coders cant cope with dual core, let along quad, to be honest I am getting fed up with the constant changing and new models all the time, getting ridiculous
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Then don't upgrade! you forget the other millions who didnt update this year and will be looking at 2012 for the latest and greatest. Where is the sense in wanting an Apple like crawl in progression. Android gives companies like Samsung the freedom to concentrate on the hardware. It can only be a good thing for the consumer. What I take from your post is "WWAaaAaa my fones not the bestest anymore!!11!!"
androidkid311 said:
Seems pointless to me.... quad core will b battery hungry and bare use both cores on gs2 lol. Meeeeh
Sent from my GT-I9100 using xda premium
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While I do agree that it is somewhat pointless at this point in time, it's a common misconception that newer CPUs = more power usage. By that logic, a Core i7 will consume more power than the Core 2 Quad, which it does not.
CPU manufacturers control power consumption in a number of ways. The most common is a die shrink, manufacturing the CPU at a smaller level. The Exynos is a 45nm chip, and the next generation is supposed to be 28nm. Thus, we can expect power consumption to stay the same, or even decrease.
The other way is through the use of core gating. The OS simply shuts off the cores that are not in use, and wakes them up when they are needed.
Hopefully this helps to clear up some of the misunderstandings regarding CPUs and power consumption.
quad core has already been stated to be more battery friendly and the tegra3 chips is very clever only using more cores when needed and even having a stealth 5th core for mega low idle speeds
obvously the exynos is not a tegra3 but i am sure samsung will do some clever stuff too
quad core will be awesome , i am happy with my dual core sgs2 so wont upgrade for a while ive also bought extras etc so its not worth upgrading for me , however that doesnt stop quad core from being gooooooooooood
have you seen the gfx power it will bring , the extra camera capabillities it allows the manufactuers to use , the speed that the browser will work , how smooth the ui transisitions and scrolling will be even when multi tasking , it also brings support for up to 2gb of ram which alone is great stuff everyone knows the only thing better then ram is more ram
i think if we want our mobile to be proper mobile computers connected to bluetooth keyboards and usb hardrives then linked up to hdmi or dlna while doing back ground tasks , followed by some high end intensive 3d gaming with a bluetooth pad over hdmi while still doing background tasks , encoding high quality media on the fly and editing it without having to wait an age for it to finalise then qua core is a great thing as is the way that tech is moving so fast
the only problem i can see is fragmentation as things move so quick
its got to make it hard for devs etc which in the long turn could damage the platform a bit , however i am sure it will come to the point it will smooth out and tech wont accelerate so fast , maybe? lol
nvidia have a road map and it shows that they will be releasing a new cpu/gpu combo each year for at least the next 3-4 years before they think we will be at mobile maximum potenial , so get ready for this tradition to carry on for a while yet
Sadly I think this fragmentation might become a very big problem in the future, and is one area where Apple is unfortunately right.
Look at PC Gaming. A lot of people buy PCs not knowing exactly what the PC they bought at capable of. When it fails to run Battlefield 3 at an acceptable framerate they are not going to be happy.
For us techies, it's easy to know that you need at least a GTX 560Ti or something, but for Joe Sixpack out there they obviously don't know these things.
I think perhaps Google should enforce some sort of system requirement rating system. Give it a number scale to make it simple. So maybe the SGS2 scores 9/10, and Contract Killer requires a phone with at least 7 to run smoothly. So Joe Sixpack who bought a Galaxy 3 GT-i5800 that scores a 3 doesn't get all pissed off.
Hope I'm making sense here.
Nah fragmentation will be fine. Pc is still the choice for gamers over Apple mac, not including consoles. Transfer that to mobile phones, and as long as the android mobiles become popular enough, games will be great for them. Everyone will just know they have to have a good mobile just like their pc.
I read somewhere it would feature the AMD's new 8 core bulldozer CPU with nVidias GTX 590 in SLI.
Sent from my GT-I9100 using XDA App
i dont really understand people complaining about fragmentation. Android isnt a phone, it isnt a manufacturer, its an operating system. Do people complain the laptop market is fragmented because some computers are on xp, vista or 7? Some are on faster processors than others? Did people ever complain that symbian updated on some phones but not others?
I just dont get it, Id rather new phones/tech come out than only one release every 18 months.
Who cares? My upgrade isn't due until 2013... When I will get the top of the line handset again. I'm sure that model will be usurped within 4-6 months too.
Maybe we should all keep our phones in their original packaging like toy collectors, so they can't contribute to the disastrous fragmentation issue.
The actual effect of this media-inspired phenomena on consumers is negligible.
LOL sorry - had to point out the galaxy s III still has an 8mp camera. =p
Almost sounded like the Samsung Nexus with the 5mp camera... ahaha.
Just kidding. The phone should be solid. =)
Samsung g3 will be have 1.8 ghz processor not 1.5 ghz and will be dual core
Sent from my GT-I9100
biffsmash said:
Pc is still the choice for gamers over Apple mac, not including consoles
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Android phones vs iPhone is basically like PC vs console since PC has a billion different hardware and software configs where as a console as 1 (There are a few iPhones but you generally only support the latest 2-3 versions).

Android and Multi-Core Processor

Bell points the finger at chipset makers - "The way it's implemented right now, Android does not make as effective use of multiple cores as it could, and I think - frankly - some of this work could be done by the vendors who create the SoCs, but they just haven't bothered to do it. Right now the lack of software effort by some of the folks who have done their hardware implementation is a bigger disadvantage than anything else."
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What do you think about this guys?
He knows his stuff.
Sent from my GT-I9300
i would take it with a pinch of salt, though there are not many apps that takes advantage of multi core processor lets see what intel will tell when they have thier own dual core processor out in the market
Pretty good valid arguments for the most part.
I mostly agree though, but I think android makes good use of up to 2 cores. Anything more than that it doesn't at all.
There is a huge chunk of the article missing too.
Sent from my GT-I9300
full article
jaytana said:
What do you think about this guys?
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I think they should all be covered in honey and then thrown into a pit full of bears and Honey bees. And the bears should have like knives ductaped to their feet and the bees stingers should be dipped in chilli sauce.
Reckless187 said:
I think they should all be covered in honey and then thrown into a pit full of bears and Honey bees. And the bears should have like knives ductaped to their feet and the bees stingers should be dipped in chilli sauce.
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wow, saying Android isn't ready for multip-core deserves such treatment? or this guy had committed more serious crime previously?
Actually is a totally fail but in android 5 I think it's can be solved
Sent from my GT-I9300 using XDA
This was a serious problem on desktop Windows OS as well back when multi cores first starting coming out. I remember having to download patches for certain games and in other cases, having to set the CPU affinity to run certain games/apps with only one core so that it wouldn't freeze up. I am sure Android will move forward with multi-core support in the future.
simollie said:
wow, saying Android isn't ready for multip-core deserves such treatment? or this guy had committed more serious crime previously?
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Its a harsh but fair punishment imo. They need to sort that sh*t out as its totally unacceptable or they're gonna get a taste of the Cat o Nine Tails.
Android kernel is based on Linux. So this is suggesting the Linux kernel is not built to support multi-core either. Not true. There is a reason the SGS3 gets 5000+ in Quadrant, the the San Diego only gets 3000+. And the San Diego is running 200MHz faster.
Just look at the blue bar here. http://www.engadget.com/2012/05/31/orange-san-diego-benchmarks/ . My SGS3 got over 2.5K on just CPU alone.
What Intel said was true. Android is multicore aware but the os and apps aren't taking advantage of it. When this user disabled 2 cores on the HTC one x it made no difference at all in anything other than benchmarks.
http://forum.xda-developers.com/showpost.php?p=26094852&postcount=3
Disabling the CPU cores will do nothing to the GPU, hence still getting 60 FPS. And you say that like you expected to see a difference. Those games may not be particularly CPU intensive, thats why they continue to run fine. They will more than likely be GPU limited.
Android is not a difficult OS to run, thats why it can run on the G1, or AOKP can run smooth as silk on my i9000. If it can run smooth as silk on one 2yr old 1GHz chip, how COULD it go faster on a next-gen chip like in the SGS3 or HOX? In terms of just using the phone, ive not experienced any lag at all.
If youre buying a phone with dual/quad CPU cores, and only expecting to use it as a phone (i.e, not play demanding games/benchmark/mod/what ever else), of course you wont see any advantage, and you may feel cheated. And if you disable those extra cores, and still only use it as a phone, of course you wont notice any difference.
If a pocket calculator appears to calculate 1+1 instantly, and a HOX also calculates 1+1 instantly, Is the pocket calculator awesome, is the HOX not using all its cores, or is what it is being asked to do simply not taxing enough to use all the CPU power the HOX has got?
I've been hearing this for some time now and is one of the reasons I didn't care that we weren't getting the quad core version of the GS3
916x10 said:
I've been hearing this for some time now and is one of the reasons I didn't care that we weren't getting the quad core version of the GS3
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Okay folks... firstly linux kernel, which android is based on, is aware of multicore (its obvious) but most the applications are not aware, thats true!.. but is not the android which to blame neither the SoC makers. This is like the flame intel made that they wanted to say their single core can do faster to a dual core arm LOL, (maybe intel will make 1 core has 4 threads or 8 threads) <- imposibruuu for now dunno later
you will notice the core usage while playing HD video that require cpu to decode (better core decode fastly)... and im not sure single core intel does better to arm dual core.. ~haha~
but for average user the differences are not noticable.. if intel aiming for this market yes that make sense... but android user are above average user.. they will optimize its phone eventually IMO
What they have failed to disclose is which SoC they did their test on and their methodology. Not much reason to doubt what he's saying but you gotta remember that Intel only have a single core mobile SoC currently and are aiming to get a foothold in the mobile device ecosystem so part of this could be throwing salt on competing products as it's something that should be taken care of by Google optimising the CPU scheduling algorithms of their OS.
The problem is in the chip set. I currently attend SUNY Oswego and a professor of mine Doug Lea works on many concurrent structures. He is currently working on the ARM spec sheet that is used to make chips. The bench marks that he has done shows that no matter how lucky or unlucky you get, the time that it takes to do a concurrent process is about the same where on desktop chips there is a huge difference between best case and worse case. The blame falls on the people that make the chips for now. They need to change how it handles concurrent operations and then if android still cant use multi-core processors then it falls on the shoulders of google.
that is my two cents on the whole situation. Just finished concurrency with Doug and after many talks this is my current opinion.
Sent from my Transformer Prime TF201 using XDA
Flynny75 said:
Disabling the CPU cores will do nothing to the GPU, hence still getting 60 FPS. And you say that like you expected to see a difference. Those games may not be particularly CPU intensive, thats why they continue to run fine. They will more than likely be GPU limited.
Android is not a difficult OS to run, thats why it can run on the G1, or AOKP can run smooth as silk on my i9000. If it can run smooth as silk on one 2yr old 1GHz chip, how COULD it go faster on a next-gen chip like in the SGS3 or HOX? In terms of just using the phone, ive not experienced any lag at all.
If youre buying a phone with dual/quad CPU cores, and only expecting to use it as a phone (i.e, not play demanding games/benchmark/mod/what ever else), of course you wont see any advantage, and you may feel cheated. And if you disable those extra cores, and still only use it as a phone, of course you wont notice any difference.
If a pocket calculator appears to calculate 1+1 instantly, and a HOX also calculates 1+1 instantly, Is the pocket calculator awesome, is the HOX not using all its cores, or is what it is being asked to do simply not taxing enough to use all the CPU power the HOX has got?
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That doesn't mean daily task doesn't need the cpu power. When I put my sgs 3 in power save mode which cut back the cpu to 800mHz, I feel the lag instantly when scrolling around and navigating the internet. So I can conclude that performance per core is still much more important than number of cores. There isn't any performance difference either with the dual core sensation xe running beside the single core sensational xl.
The hardware needs to be out for developers to have incentive to make use of it. It's not like Android was built from the ground up to utilize 4 cores. That said, once it hits enough hand it and software running in it will be made to utilize the new hardware.

Why (some) games won't run on the S III Mini

Hello!
Let me begin by saying sorry for the monstrously long post - I honestly wanted to make it shorter but it got out of hand pretty quickly.
If you're like me, then the minute you've got your hands on the S III Mini you went to the Play Store to test some games, right?
If yes, then you may have noticed that some of them state that they aren't compatible with our devices... and, if you're like me, then you may have tried some "unofficial" sources for, oh let's say Gameloft goodies.
After installing, they either crash at startup, crash during or after the loading screen or, more interestingly, display white boxes instead of the actual textures (this was my experience with Nova 1, Hawx and a couple of others). In this thread I'll try to explain why. My sources are some wonderful threads here at XDA, but if I'm wrong in my assumptions then please correct me so that in the end, we can paint a more correct picture. Of course, some crashes and incompatibilities will be related to completely different things, but here's my take on it!
First of all, the chipset used in the Samsung I8190 is the NovaThor U8420 (a custom 8500 actually), which includes two Cortex-A9 CPU cores clocked at 1 GHz and a single-core GPU, the Mali 400MP. The Mali-400MP is a pretty old GPU (first launched in 2008), but a decent one nonetheless - it's actually on par with the Adreno 200 and 205 in some tests, but that's irrelevant.
Well, that's our culprit - because of the Mali GPU, a part of the games on the Play Store won't be available to us. That's because it's an older model, which only supports ETC compression for 3D textures and games usually rely on all manner of other formats nowadays. So, we go and torch ARM for their GPU, Ericsson for their chipset and Samsung for including it, right? Actually, no.
Here's where it gets interesting - ETC (Ericsson Texture Compression) is a free algorithm, a rather good one at that, but it doesn't support transparency in textures. Developers need to create a kind of "gradient mask" for transparencies (I believe it's similar to Photoshop), so instead of a one-step procedure, this needs two steps to perform. The other algorithms support compression of textures with transparency, so that's why we see white boxes in our games instead of actual textures - the Mali can't display them, so they all get changed to white "placeholders".
The thing is, the ETC format is the only standard accepted officially by OpenGL, so in the end, all the other formats are basically "wrong"! So, it's actually not Mali's fault, nor Ericsson's or Samsung's - it's the developer's fault that they use proprietary formats! Some users (that seemed to know what they were talking about) stated that the change to ETC format isn't that hard to perform and should take only a couple of hours to a resourceful dev.
Why aren't they doing this? Why isn't everyone using the accepted standard from the get-go? Because Nvidia, Imagination Technologies, Qualcomm and all the other GPU manufacturers want their products showcased and displayed in the spotlight. Tegra, PowerVR and Adreno each have to look like the best way to do 3D graphics, so the giant corporations behind them provide incentives, support and so on for their products, each trying to outdo the other's efforts. Thus, devs create a product (a game in this case) that is customized to run "best" on Tegra, or on Adreno or whatever - if it's an exclusive deal ("Tegra™-optimized", anyone?), even better!
This, in my opinion, is completely idiotic! Remember when in the '90 we had all those graphics card manufacturers? Remember how games ran only on Voodoo? Fortunately, the PC industry stabilized and we now have only the big two (Nvidia and Ati), but the idea resurged in the past couple of years on the mobile platform. It's also quite ridiculous, since we can't actually check and see if Game X performs better on Tegra or on Adreno, since it only works on one... so, how can we perform tests?
This is Android fragmentation at its ugliest! Take any modern PC game - no matter if it's "meant to be played on Nvidia" or whatever - you can still run and enjoy it on any graphics card, no matter the manufacturer. That's because of standardization! On the mobile platform, standardization of this sort isn't yet enforced, so in the end, we the customers have to suffer! So, if the game you bought isn't yet compatible with your device, go and yell at the devs - no, really! There's no excuse for using proprietary formats on a platform that boasts of its openness and customizability; there's no reason why we can't all benefit from GameX and there's no logic in denying paying customers of these experiences, all because of one more step in the compression procedure or some marketing hype! iPhone users can benefit from all games in the App Store because all of their devices use the same set of instructions and I'm pretty sure that we Android fans could as well!
So, in the end, Samsung and Mali actually did the right thing... It may not be regarded as such by us, who suffer in the end, but in the long run, enforcing the standard, officially recognized and supported method of compression is the right way to go. Seeing how Samsung sells millions of devices, I just hope that updates will start rolling for each app that presents me with a yellow bar under the Install button.
'Till then, we can only count on some brilliant guys here at XDA that can and do work hard on fixing things that should work correctly in the first place. Remember that I asked how we can perform tests if Game X doesn't run on both GPU Y and GPU Z? Well, one of the above guys is Chainfire of Windows Mobile 5, 6 and Android fame... with his 3D app installed, users reported that previously incompatible games were running perfectly on their devices, no matter if Tegra, Adreno or Mali was powering them. So, it doesn't matter which GPU is used, only the willingness to actually do it right that counts.
Here's to a more fun and usable Android!:highfive:
Note: I actually don't have any experience with developing games and the like, and all the info above is collected from threads here on XDA (especially those for Samsung Galaxy II) and googling everything I come across. I'm sure that the other methods of compression have their benefits and that at least some info above isn't 100% correct, but I still stand by my point. If you know more or want me to correct something then please leave your reply below and I'll see to it ASAP.
My phone runs H.A.W.X perfectly
Sent from my GT-I8190 using xda premium
Mine plays it all .. even gta vice city
Sent from my GT-I8190 using XDA Premium App
Yes i play gta & new need for speed top grafik
Sent from my GT-I8190 using xda premium
I talked with the Gameloft. They have plans for including the more games for the device.
I talked to them because out of 10 games that i bought only 1 works.
I might ask them for refund.
Sent from my GT-I8190 using xda app-developers app
ppero196 said:
I talked with the Gameloft. They have plans for including the more games for the device.
I talked to them because out of 10 games that i bought only 1 works.
I might ask them for refund.
Sent from my GT-I8190 using xda app-developers app
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Can you write what games are not working?
Пратено со Tapatalk 2 од мојот SGSIII mini
Modern Combat 1,2,3,4
Dark Knight Rises
Asphalt 5,6
Nova 1,2
Adventures of TinTin
....
Others i forgot
I am talking about official sources (gameloft store and play store)
Sent from my GT-I8190 using xda app-developers app
stupid but doesn't galaxy s2 and s3 use mali 400 series if GPUs ? How are they different from Siii mini's ? - are they multi cored ones of same GPU or different entirely ?
They merely face the same problems...
_________________________
tapatalked from GalaxyS3
FadeFx said:
They merely face the same problems...
_________________________
tapatalked from GalaxyS3
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You mean even s3 faces such incompatibility issues but its a flagship right - sammy should have done something
Sent from a hybrid phablet !
nikufellow said:
You mean even s3 faces such incompatibility issues but its a flagship right - sammy should have done something
Sent from a hybrid phablet !
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i also dont understand this
the sIII is one of the best selling android phones, seems silly that the developers dont write for it
colonel said:
i also dont understand this
the sIII is one of the best selling android phones, seems silly that the developers dont write for it
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I've had no incompatibility issues on my Galaxy S3.. it doesn't seem right at all.
Will this run 9mm?

[Q] Which Galaxy s4?!

I am really, really stuck in which S4 to buy, the Exynos octa core or the quad core snapdragon?
Which is better for everyday tasks?
Which is better for gaming (I am an avid gaming fan)? Is the powervr sxg544mp3 or adreno 320 better?
Speed, browsing and real world performance?
Finally, any suggestions on Roms and development on the phones?
Much appreaciated, thank you.
I'm going with the SD 600 because Qualcomm is very good at providing the source code for ROM development.
There really isn't going to be a huge difference in performance. The Exynos is slightly more powerful and comes with a Wolfson audio chip, but you're going to be limited to stock roms and incomplete AOSP roms until Samsung decides to release the source code. So if you plan to stay stock, get the Exynos. If you want AOSP roms, go with the Qualcomm.
Sent from my iPad using Tapatalk HD
I would heavily suggest the Qualcomm version. Snapdragons always seem to be snappier compared to other cpus, even though it has less cores. Speed and performance will be extremely similar, you shouldn't notice a difference between the two. The main reason to choose the Snapdragon is for the developer support. It will receive WAY more support as source code is always provided.
Closed Source Project said:
I would heavily suggest the Qualcomm version. Snapdragons always seem to be snappier compared to other cpus, even though it has less cores. Speed and performance will be extremely similar, you shouldn't notice a difference between the two. The main reason to choose the Snapdragon is for the developer support. It will receive WAY more support as source code is always provided.
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What is this source code that always gets brought up when talking about developer support. Like what exactly is it? Is it something hard to do that Samsung can't do with Exynos. Please tell me. Thanks
bedi.gursimran said:
What is this source code that always gets brought up when talking about developer support. Like what exactly is it? Is it something hard to do that Samsung can't do with Exynos. Please tell me. Thanks
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The "Source Code" as he is talking about is for the exerynos chip sets. They are Closed Source Drivers that Samsung uses/makes. They have never released source code for the exerynos. So for developers who modify the operating system to use MAINLY AOSP type builds they have to basically create their own drivers to get them working partially and quite often they do not perform as well as some if the hardware when using a Samsung based ROM that they were made for. The exerynos is awesome but it frustrated MANY developers to not want to bother trying to get things working any longer for the phones with exerynos due to the lack of documentation of the drivers source code Samsung made. I am sure I am not totally correct here with some of the terms and it probably could be stated better. This is just my layman's take on the issue...
Sent from my SAMSUNG-SGH-I747 using xda premium
Thanks everyone for all the replies. Looks like I'll be getting the snapdragon version then but will it run graphically intensifying games smoothly and with no choppiness?
Anas553 said:
I am really, really stuck in which S4 to buy, the Exynos octa core or the quad core snapdragon?
Which is better for everyday tasks?
Which is better for gaming (I am an avid gaming fan)? Is the powervr sxg544mp3 or adreno 320 better?
Speed, browsing and real world performance?
Finally, any suggestions on Roms and development on the phones?
Much appreaciated, thank you.
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For now gaming would be better on exynos variant ,for development s600.
sent from an Galaxy s3 GT I9300
Running perseus kernel 33.1 , XELLA 4.1.2 leaked build
forum.xda-developers.com/showthread.php?t=1784401
The other side of XDA
Anas553 said:
Thanks everyone for all the replies. Looks like I'll be getting the snapdragon version then but will it run graphically intensifying games smoothly and with no choppiness?
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Yes. It is one of the most powerful processors you can get now. For me though, the deciding factor between the two is battery life. If the BIG.LITRLE architecture works as promised and delivers amazing battery life while doing things like watching videos and browsing the Web, I9500 will be the one I'm aiming for.
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