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I don't really play a lot of games on my phone but I have tried a number of games such as Abduction, Robo defense, wave blazer, speed forge and It's getting visually boring .. I wonder if android will ever get a real open gl es2.0 and be able to come out with games like what iPhone has; examples, need for speed and street fighter 4..
don't get me wrong, I love my phone very much but from time to time everyone craves for more.. I mean its not really a hardware issue since the N1 has better hardware specs than our friendly Apple counterparts .. come on we want Neon Floating Point support on our n1.... don't u agree ?
I cant wait to see the games improve
hopefully after the google io conference on may 19th..i read somewhere that google is going to be making gaming much more friendlier on android..until then try raging thunder 2 and asphalt 5
i really do miss my iphone games though :/
I made a post similer to this a wile back. Im also seeking better games. Theres a couple iphone games I hope that gets ported to android.
I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha
erebusting said:
I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha
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Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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What are you talking about? Of course the Nexus One does have a GPU, capable of OpenGL ES 1.1 and 2.0.
MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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Dude, u're completely wrong. N1 has a separate chip for 3D rendering, a separate HARDWARE chip.
It's NOT CPU-based.
The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom
jlevy73 said:
The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom
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Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-
Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).
Eclair~ said:
Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-
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Yep the Samsung S has a PowerVR SGX540 = 90 million triangles/sec versus Nexus One = 22 million triangles/sec
Not sure why Google did what they did but Samsung is using their new S5PC110 application processor. This processor contains an ARM Cortex-A8 core paired with a PowerVR SGX540 GPU.
andythefan said:
Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).
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In some respects that is true but look at Asphalt 5 for example. The game was designed with the iPhone in mind but when run on a stock N1, it lags real bad. I think a lot of these game developers make one version instead of platform specific ones.
Just a curiosity: Apple uses exactly the same processor as the Galaxy S in the newest iPhone!
Indeed. The processor was jointly developed by Samsung and Intrinsity (who was later acquired by Apple). So in some ways you get the power of an iPhone 4 with the freedom of Android. Sounds like a win to me.
Except we have a better GPU than the A4. SGX 540 compared to the SGX535.
Yes the samsung has the sgx540 which is twice as fast as the 53x series but the A4 has vxd375 piggybacked, so i dont know if that will have an impact, maybe on the video capabilities of the a4.
......and a bigger screen!
....and we have XDA Developers ^^
iPhone 4 Killer
We all most probably (being on xda) see the android OS as far superior to what is now called the iOS4, for many reasons such as;
- True multitasking
- FULL customization (after 3 years finally being able to change wallpapers is a joke)
- Wide variety of free + good quality apps
- MUCH greater out of the box functionality (they have to 'jailbreak' to do anything useful)
But the iPhone 3gs' spec has been ahead of all android phones so far, even with its slower proccessor it had the advantage of doing 1 proccess at a time to ease the work load, and a VERY high quality GPU compared to the adreno GPU's build into the qualcomm proccessor. However finally someone has developed a android phone with amazing hardware, although unfortunatly samsung, this is deffinitly the phone to show the iPhone users what android is capable of, and for that reason alone i will buy it .
bratfink said:
We all most probably (being on xda) see the android OS as far superior to what is now called the iOS4, for many reasons such as;
- True multitasking
- FULL customization (after 3 years finally being able to change wallpapers is a joke)
- Wide variety of free + good quality apps
- MUCH greater out of the box functionality (they have to 'jailbreak' to do anything useful)
But the iPhone 3gs' spec has been ahead of all android phones so far, even with its slower proccessor it had the advantage of doing 1 proccess at a time to ease the work load, and a VERY high quality GPU compared to the adreno GPU's build into the qualcomm proccessor. However finally someone has developed a android phone with amazing hardware, although unfortunatly samsung, this is deffinitly the phone to show the iPhone users what android is capable of, and for that reason alone i will buy it .
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Click to collapse
Totally agree... THANKS!!!!
A4 is only copy of Samsung Hummingbird
release date of Hummingbird : jule 2009
release date of A4: january 2010
A4 have "only" PowerVR 535 gpu, Hummingbird have 2-3x better PowerVR 540
bratfink said:
We all most probably (being on xda) see the android OS as far superior to what is now called the iOS4, for many reasons such as;
- True multitasking
- FULL customization (after 3 years finally being able to change wallpapers is a joke)
- Wide variety of free + good quality apps
- MUCH greater out of the box functionality (they have to 'jailbreak' to do anything useful)
But the iPhone 3gs' spec has been ahead of all android phones so far, even with its slower proccessor it had the advantage of doing 1 proccess at a time to ease the work load, and a VERY high quality GPU compared to the adreno GPU's build into the qualcomm proccessor. However finally someone has developed a android phone with amazing hardware, although unfortunatly samsung, this is deffinitly the phone to show the iPhone users what android is capable of, and for that reason alone i will buy it .
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Click to collapse
Amen to that
not that i'd want to, but i wonder if we'll see iOS hacked on the galaxy s at some point. android has already been hacked onto the iphone.
the A4 has a slightly smaller Level 2 Cache than our processor in the galaxy s...
A4: 512KB L2-Cache
Samsung: 640KB L2-Cache
Does it really matter? The iPhone 4 is going to be smoother to use no matter what.
Pre-ordered a Galaxy S today btw. Have grown tired of WM and my HD2. Still it won't be released before July here so there's still some waiting to be done.
Ben74 said:
not that i'd want to, but i wonder if we'll see iOS hacked on the galaxy s at some point. android has already been hacked onto the iphone.
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it´s impossible because iOS is closed system with driver for only narrow hardware
android is open source with many drivers for many hardware, it´s similar port it to any phone
From a Galaxy s user, I have been avoiding iphone for a very long time. However, one things worries me.:
with so many android's OS, different hardware specs and semi-chaotic andriod's app market (good apps, bad apps etc). Will applications and games on andriod ever going to be as good as the Iphone?
Yes, at the rate Android is growing the money/user base will be big enough to attract game makers.
Here is some news on it. http://www.androidguys.com/2010/07/08/android-gaming-boost-openfeint-solution/
No. Android is too fragmented and advances too quickly for it to be worthwhile for developers to make great games for it.
Now that's just nonsense.
There's exactly one processor platform which android runs on- ARM,
and two GPU platforms- Qualcomm adreno, and PowerVR SGX.
Other than that, it doesn't matter how different the devices are. The only "fragmantation" android has is two different gpu platforms.
Andoid already has some nice games from Gameloft, polarbit, hyperdevbox, and lately even EA is starting to drop in.
Given that serious and balanced android devices only exist for about a year or a year and a half (motorola droid mostly) and the iphone platform exists already 3 years...
I'd give it some more time before i reach any conclusions.
At the moment, Android (both the market and device distribution) is growing in an increasing rate, and reached an impressive pace.
As it becomes more and more popular, more developers will see potential profit in it, and we'll see more quality apps.
Pika007 said:
Now that's just nonsense.
There's exactly one processor platform which android runs on- ARM,
and two GPU platforms- Qualcomm adreno, and PowerVR SGX.
Other than that, it doesn't matter how different the devices are. The only "fragmantation" android has is two different gpu platforms.
Andoid already has some nice games from Gameloft, polarbit, hyperdevbox, and lately even EA is starting to drop in.
Given that serious and balanced android devices only exist for about a year or a year and a half (motorola droid mostly) and the iphone platform exists already 3 years...
I'd give it some more time before i reach any conclusions.
At the moment, Android (both the market and device distribution) is growing in an increasing rate, and reached an impressive pace.
As it becomes more and more popular, more developers will see potential profit in it, and we'll see more quality apps.
Click to expand...
Click to collapse
+1
I agree completely. Going to take some time.
But why WOULDN'T a game developer want to release "multi-platform" mobile games. More of a market for consumers to purchase their game...plus with better and better screens/processors coming out for the Android phones, there's an obvious market there, just need for Android to build up a consumer base.
Pika007 said:
Now that's just nonsense.
There's exactly one processor platform which android runs on- ARM,
and two GPU platforms- Qualcomm adreno, and PowerVR SGX.
Other than that, it doesn't matter how different the devices are. The only "fragmantation" android has is two different gpu platforms.
Andoid already has some nice games from Gameloft, polarbit, hyperdevbox, and lately even EA is starting to drop in.
Given that serious and balanced android devices only exist for about a year or a year and a half (motorola droid mostly) and the iphone platform exists already 3 years...
I'd give it some more time before i reach any conclusions.
At the moment, Android (both the market and device distribution) is growing in an increasing rate, and reached an impressive pace.
As it becomes more and more popular, more developers will see potential profit in it, and we'll see more quality apps.
Click to expand...
Click to collapse
Agreed. And in addition, Google has stated that after 2.2 there won't be drastic changes to the underlying OS on the next update. 3.0/Gingerbread will focus on the user experience/UI. This gives developers time to focus on a stable OS and not worry about OS changes coming down the road.
Bell points the finger at chipset makers - "The way it's implemented right now, Android does not make as effective use of multiple cores as it could, and I think - frankly - some of this work could be done by the vendors who create the SoCs, but they just haven't bothered to do it. Right now the lack of software effort by some of the folks who have done their hardware implementation is a bigger disadvantage than anything else."
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Click to collapse
What do you think about this guys?
He knows his stuff.
Sent from my GT-I9300
i would take it with a pinch of salt, though there are not many apps that takes advantage of multi core processor lets see what intel will tell when they have thier own dual core processor out in the market
Pretty good valid arguments for the most part.
I mostly agree though, but I think android makes good use of up to 2 cores. Anything more than that it doesn't at all.
There is a huge chunk of the article missing too.
Sent from my GT-I9300
full article
jaytana said:
What do you think about this guys?
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I think they should all be covered in honey and then thrown into a pit full of bears and Honey bees. And the bears should have like knives ductaped to their feet and the bees stingers should be dipped in chilli sauce.
Reckless187 said:
I think they should all be covered in honey and then thrown into a pit full of bears and Honey bees. And the bears should have like knives ductaped to their feet and the bees stingers should be dipped in chilli sauce.
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wow, saying Android isn't ready for multip-core deserves such treatment? or this guy had committed more serious crime previously?
Actually is a totally fail but in android 5 I think it's can be solved
Sent from my GT-I9300 using XDA
This was a serious problem on desktop Windows OS as well back when multi cores first starting coming out. I remember having to download patches for certain games and in other cases, having to set the CPU affinity to run certain games/apps with only one core so that it wouldn't freeze up. I am sure Android will move forward with multi-core support in the future.
simollie said:
wow, saying Android isn't ready for multip-core deserves such treatment? or this guy had committed more serious crime previously?
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Its a harsh but fair punishment imo. They need to sort that sh*t out as its totally unacceptable or they're gonna get a taste of the Cat o Nine Tails.
Android kernel is based on Linux. So this is suggesting the Linux kernel is not built to support multi-core either. Not true. There is a reason the SGS3 gets 5000+ in Quadrant, the the San Diego only gets 3000+. And the San Diego is running 200MHz faster.
Just look at the blue bar here. http://www.engadget.com/2012/05/31/orange-san-diego-benchmarks/ . My SGS3 got over 2.5K on just CPU alone.
What Intel said was true. Android is multicore aware but the os and apps aren't taking advantage of it. When this user disabled 2 cores on the HTC one x it made no difference at all in anything other than benchmarks.
http://forum.xda-developers.com/showpost.php?p=26094852&postcount=3
Disabling the CPU cores will do nothing to the GPU, hence still getting 60 FPS. And you say that like you expected to see a difference. Those games may not be particularly CPU intensive, thats why they continue to run fine. They will more than likely be GPU limited.
Android is not a difficult OS to run, thats why it can run on the G1, or AOKP can run smooth as silk on my i9000. If it can run smooth as silk on one 2yr old 1GHz chip, how COULD it go faster on a next-gen chip like in the SGS3 or HOX? In terms of just using the phone, ive not experienced any lag at all.
If youre buying a phone with dual/quad CPU cores, and only expecting to use it as a phone (i.e, not play demanding games/benchmark/mod/what ever else), of course you wont see any advantage, and you may feel cheated. And if you disable those extra cores, and still only use it as a phone, of course you wont notice any difference.
If a pocket calculator appears to calculate 1+1 instantly, and a HOX also calculates 1+1 instantly, Is the pocket calculator awesome, is the HOX not using all its cores, or is what it is being asked to do simply not taxing enough to use all the CPU power the HOX has got?
I've been hearing this for some time now and is one of the reasons I didn't care that we weren't getting the quad core version of the GS3
916x10 said:
I've been hearing this for some time now and is one of the reasons I didn't care that we weren't getting the quad core version of the GS3
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Okay folks... firstly linux kernel, which android is based on, is aware of multicore (its obvious) but most the applications are not aware, thats true!.. but is not the android which to blame neither the SoC makers. This is like the flame intel made that they wanted to say their single core can do faster to a dual core arm LOL, (maybe intel will make 1 core has 4 threads or 8 threads) <- imposibruuu for now dunno later
you will notice the core usage while playing HD video that require cpu to decode (better core decode fastly)... and im not sure single core intel does better to arm dual core.. ~haha~
but for average user the differences are not noticable.. if intel aiming for this market yes that make sense... but android user are above average user.. they will optimize its phone eventually IMO
What they have failed to disclose is which SoC they did their test on and their methodology. Not much reason to doubt what he's saying but you gotta remember that Intel only have a single core mobile SoC currently and are aiming to get a foothold in the mobile device ecosystem so part of this could be throwing salt on competing products as it's something that should be taken care of by Google optimising the CPU scheduling algorithms of their OS.
The problem is in the chip set. I currently attend SUNY Oswego and a professor of mine Doug Lea works on many concurrent structures. He is currently working on the ARM spec sheet that is used to make chips. The bench marks that he has done shows that no matter how lucky or unlucky you get, the time that it takes to do a concurrent process is about the same where on desktop chips there is a huge difference between best case and worse case. The blame falls on the people that make the chips for now. They need to change how it handles concurrent operations and then if android still cant use multi-core processors then it falls on the shoulders of google.
that is my two cents on the whole situation. Just finished concurrency with Doug and after many talks this is my current opinion.
Sent from my Transformer Prime TF201 using XDA
Flynny75 said:
Disabling the CPU cores will do nothing to the GPU, hence still getting 60 FPS. And you say that like you expected to see a difference. Those games may not be particularly CPU intensive, thats why they continue to run fine. They will more than likely be GPU limited.
Android is not a difficult OS to run, thats why it can run on the G1, or AOKP can run smooth as silk on my i9000. If it can run smooth as silk on one 2yr old 1GHz chip, how COULD it go faster on a next-gen chip like in the SGS3 or HOX? In terms of just using the phone, ive not experienced any lag at all.
If youre buying a phone with dual/quad CPU cores, and only expecting to use it as a phone (i.e, not play demanding games/benchmark/mod/what ever else), of course you wont see any advantage, and you may feel cheated. And if you disable those extra cores, and still only use it as a phone, of course you wont notice any difference.
If a pocket calculator appears to calculate 1+1 instantly, and a HOX also calculates 1+1 instantly, Is the pocket calculator awesome, is the HOX not using all its cores, or is what it is being asked to do simply not taxing enough to use all the CPU power the HOX has got?
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Click to collapse
That doesn't mean daily task doesn't need the cpu power. When I put my sgs 3 in power save mode which cut back the cpu to 800mHz, I feel the lag instantly when scrolling around and navigating the internet. So I can conclude that performance per core is still much more important than number of cores. There isn't any performance difference either with the dual core sensation xe running beside the single core sensational xl.
The hardware needs to be out for developers to have incentive to make use of it. It's not like Android was built from the ground up to utilize 4 cores. That said, once it hits enough hand it and software running in it will be made to utilize the new hardware.
Two years ago I bought an Incredible. I could have waited a month for the fascinate, and I'm glad I didn't, but something began to bug me; the Adreno 200 was very underpowered. Fast forward to now and I'm forced to upgrade to keep my unlimited data. The obvious choice is the upcoming Galaxy S3, so I pre-ordered one. I can't help but wonder if I'm repeating my last phone purchase by obtaining hardware with a GPU that simply wont hold up in the future.
The biggest blow of having a weak GPU in my Incredible was the incompatibility with ICS. Google would not and could not support the Nexus One due to the meager Adreno 200 GPU it housed. This upset many QSD based device owners, especially the Nexus One adopters. I know ICS roms are continually improving for QSD based phones but they'll always lag. Meanwhile the fascinate has received great ICS support due to having the same GPU as the Galaxy Nexus. One month could have changed my future proof experience, but inevidbly the fascinate had a bunch of issues I'm glad I didn't have to deal with.
I know hardware becomes obsolete. It happens, I get it. We all want to try and do the best we can though, especially those of us on Verizon with unlimited data; this is our last subsidized upgrade allowing us to retain unlimited data.
Looking at GSM Arena's benchmarks, specifically the Egypt off-screen test, the Adreno 225 lags behind yesteryear's Galaxy S2 with the Mali 400. The international GS3's performance in this test zooms ahead of the Qualcomm variants by double.
Will the US Galaxy S3 withstand the test of time and provide future proof hardware for a reasonable amount of time? Or will it fall short of the two year expected lifespan like the QSD Adreno 200 devices did?
I am uncertain and wish Qualcomm would seriously step its GPU game. Am I alone with this line of thinking?
[I originally posted this in the international forum, but felt it belonged here.]
Div033 said:
The biggest blow of having a weak GPU in my Incredible was the incompatibility with ICS. Google would not and could not support the Nexus One due to the meager Adreno 200 GPU it housed.
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Click to collapse
I thought the biggest problem with the Nexus One was the limited space for system files. Other Adreno 200 devices, such as the Evo 4G, have Android 4.0 running on them, and I hear it works really well.
I know that the early Exynos found on the Nexus S also works quite well.
I think any modern chipset easily surpasses the performance required for the type of GPU tasks being implemented at the system level. Games are still a concern, but compatibility is more of an issue there than performance, and the Adreno 225 is popular enough that it should be supported.
But there's always next year for really kick-ass GPUs.
Div033 said:
Two years ago I bought an Incredible. I could have waited a month for the fascinate, and I'm glad I didn't, but something began to bug me; the Adreno 200 was very underpowered. Fast forward to now and I'm forced to upgrade to keep my unlimited data. The obvious choice is the upcoming Galaxy S3, so I pre-ordered one. I can't help but wonder if I'm repeating my last phone purchase by obtaining hardware with a GPU that simply wont hold up in the future.
The biggest blow of having a weak GPU in my Incredible was the incompatibility with ICS. Google would not and could not support the Nexus One due to the meager Adreno 200 GPU it housed. This upset many QSD based device owners, especially the Nexus One adopters. I know ICS roms are continually improving for QSD based phones but they'll always lag. Meanwhile the fascinate has received great ICS support due to having the same GPU as the Galaxy Nexus. One month could have changed my future proof experience, but inevidbly the fascinate had a bunch of issues I'm glad I didn't have to deal with.
I know hardware becomes obsolete. It happens, I get it. We all want to try and do the best we can though, especially those of us on Verizon with unlimited data; this is our last subsidized upgrade allowing us to retain unlimited data.
Looking at GSM Arena's benchmarks, specifically the Egypt off-screen test, the Adreno 225 lags behind yesteryear's Galaxy S2 with the Mali 400. The international GS3's performance in this test zooms ahead of the Qualcomm variants by double.
Will the US Galaxy S3 withstand the test of time and provide future proof hardware for a reasonable amount of time? Or will it fall short of the two year expected lifespan like the QSD Adreno 200 devices did?
I am uncertain and wish Qualcomm would seriously step its GPU game. Am I alone with this line of thinking?
[I originally posted this in the international forum, but felt it belonged here.]
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Click to collapse
Well, you also have to look at resources available and time constraints. The introduction of LTE in the US probably forced said chip maker to make some concessions. What they lost in state of the art GPU, the gained in the ridiculous profit they made this year because they are the only chip that includes LTE. From their perspective, they've won the war thus far.
I agree with this line of thinking. As an earlier poster said, the Evo 4G had the Adreno 200. I use N64oid all the time. The Evo would struggle with games that the first Galaxy S family had no problem at all with. I have since switched to the Motorola Photon 4G, and the Tegra 2 (Nvidia GeForce GPU). It handles both emulators, as well as high end games so much better than my Evo did. I would have already pre-ordered the S3 if it weren't for this.
real world performance > benchmarks
My Sensation has an Adreno220 and it plays every game and movie just fine. Sure it doesn't get the best benchmark numbers but it more than holds it's own when playing any game. I'm sure the Adreno225 will hold up just fine over the next couple years. In fact I still love my Sensation. Side by side it's still just as fast as most phones out there. You only see a difference when running benchmarks which isn't practical. I personally don't care if i'm getting 200fps or 50. It's not like anyone can tell the difference.
I also want to note that the 220 is crazy powerful compared to the 200 and 205. It was the first GPU that Qualcomm seemed to really take a stab at gaming with. I'm fine with the 220 and can't wait to begin using the 225.
bradleyw801 said:
I agree with this line of thinking. As an earlier poster said, the Evo 4G had the Adreno 200. I use N64oid all the time. The Evo would struggle with games that the first Galaxy S family had no problem at all with. I have since switched to the Motorola Photon 4G, and the Tegra 2 (Nvidia GeForce GPU). It handles both emulators, as well as high end games so much better than my Evo did. I would have already pre-ordered the S3 if it weren't for this.
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As nativestranger said in another thread,
"The 225 despite its deceptive naming is 4-6x the performance of the 205 and roughly 1.6-2x the 220."
Also, performance on the Evo cannot be based solely on Gpu(Adreno 200). Cpu, Ram, Resolution etc... have a ton to do with it as well.
Will the GPU do better in this phone due to the extra ram compared to the one series with the same S4/225 combo?
Div033 said:
Looking at GSM Arena's benchmarks, specifically the Egypt off-screen test, the Adreno 225 lags behind yesteryear's Galaxy S2 with the Mali 400. The international GS3's performance in this test zooms ahead of the Qualcomm variants by double.
[I originally posted this in the international forum, but felt it belonged here.]
Click to expand...
Click to collapse
You should also note that the GS2 only had 480 x 800 (384000 total pixels) resolution and even at that way lower resolution it's score was only slightly higher in that test whereas the GS3 is pushing 720x1280 (921600 total pixels). That means that the GS3 is working 2.4 times harder than the GS2 and it delivers almost the same gaming performance at worst, and better performance in others. That's not bad if you ask me seeing as how we all thought the GS2 was a powerhouse just 12 months ago.
incubus26jc said:
As nativestranger said in another thread,
"The 225 despite its deceptive naming is 4-6x the performance of the 205 and roughly 1.6-2x the 220."
Also, performance on the Evo cannot be based solely on Gpu(Adreno 200). Cpu and Ram have a ton to do with it as well.
Click to expand...
Click to collapse
agreed, i haven't seen anyone suffering from GPU woes other than benchmark nuts who obsess over the highest score.....everyone actually using it for real things say it works great.....and honestly, my take is if you want gaming performance, don't use a phone, plug your 360 into your big screen and kick ass from the couch in HD and surround sound
I did somehow forget to acknowledge the resolution of the GS3 vs. GS2 because that most certainly makes a difference. It is an unfair comparison.
My primary concern isn't with gaming on the device. I just want the device to be able to run the next two-three versions of android without being hardware bottlenecked.
I've used ICS on my Incredible which is virtually the same as the Evo 4G but performance is still lacking. In some cases it can take a good 4-5 seconds to move from an app to the homescreen when pressing the home button. This may not be entirely the GPU's fault, but regardless homescreen scrolling remains sluggish and somewhat laggy.
As far as popularity of a chipset goes, its become evident that this factor does not affect how long manufacturers will support it. The Nexus One had a QSD chip and was one of the most popular chipsets around at the time but it still did not receive ICS. I know they claimed space restrictions were the reason but I find this highly unlikely considering the other more limiting factors.
Maybe the 225 will be good enough for future android versions like key lime pie and licorice or whatever they call it.
Sent from my Droid Incredible using the XDA app.
Div033 said:
I did somehow forget to acknowledge the resolution of the GS3 vs. GS2 because that most certainly makes a difference. It is an unfair comparison.
My primary concern isn't with gaming on the device. I just want the device to be able to run the next two-three versions of android without being hardware bottlenecked.
I've used ICS on my Incredible which is virtually the same as the Evo 4G but performance is still lacking. In some cases it can take a good 4-5 seconds to move from an app to the homescreen when pressing the home button. This may not be entirely the GPU's fault, but regardless homescreen scrolling remains sluggish and somewhat laggy.
As far as popularity of a chipset goes, its become evident that this factor does not affect how long manufacturers will support it. The Nexus One had a QSD chip and was one of the most popular chipsets around at the time but it still did not receive ICS. I know they claimed space restrictions were the reason but I find this highly unlikely considering the other more limiting factors.
Maybe the 225 will be good enough for future android versions like key lime pie and licorice or whatever they call it.
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Well it might interest you to know the Adreno 225 supports DirectX 9.3 and texture compression where Mali 400 does not. Its a requirement for Windows 8. Now, you might say so what....but I for one plan on trying to dual boot or even run a version of Windows RT perhaps on a virtual machine. Something else that the S4 Krait/Adreno package supports natively I do believe, that the Exynos/Mali doesn't.
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Div033 said:
I've used ICS on my Incredible which is virtually the same as the Evo 4G but performance is still lacking. In some cases it can take a good 4-5 seconds to move from an app to the homescreen when pressing the home button. This may not be entirely the GPU's fault, but regardless homescreen scrolling remains sluggish and somewhat laggy.
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This is almost certainly a RAM issue. With the ridiculous 2GB on this phone, I would hope you wouldn't run into issues until Android at least wraps the alphabet.
Voltage Spike said:
This is almost certainly a RAM issue. With the ridiculous 2GB on this phone, I would hope you wouldn't run into issues until Android at least wraps the alphabet.
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+1. I do believe more ram (largest among this generation phones) matters for long term usage.
The GPU is fine.
Guys, this is a Galaxy S phone. The newest one at least.
It is GUARANTEED a Jelly Bean update from Samsung (albeit late). It is also most likely getting at least 1 or 2 more major Android updates because of XDA.
Remember, ALL OF US has the SAME Galaxy S3. That is a LOT of devs that will be working on it.
Don't worry about that. It will come with time.
Div033 said:
I did somehow forget to acknowledge the resolution of the GS3 vs. GS2 because that most certainly makes a difference. It is an unfair comparison.
My primary concern isn't with gaming on the device. I just want the device to be able to run the next two-three versions of android without being hardware bottlenecked.
I've used ICS on my Incredible which is virtually the same as the Evo 4G but performance is still lacking. In some cases it can take a good 4-5 seconds to move from an app to the homescreen when pressing the home button. This may not be entirely the GPU's fault, but regardless homescreen scrolling remains sluggish and somewhat laggy.
As far as popularity of a chipset goes, its become evident that this factor does not affect how long manufacturers will support it. The Nexus One had a QSD chip and was one of the most popular chipsets around at the time but it still did not receive ICS. I know they claimed space restrictions were the reason but I find this highly unlikely considering the other more limiting factors.
Maybe the 225 will be good enough for future android versions like key lime pie and licorice or whatever they call it.
Sent from my Droid Incredible using the XDA app.
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You simply don't compare the Adreno 200 of first generation snapdragon devices with the 225 of current devices. The Adreno 200 gpu even for it's time is woefully weak. The 205 that followed after was easily 3x or more the performance. Most devices based on this gpu including the xperia play actually had no problem playing the latest games. The 220 saw a similarly huge increase. Qualcomm eased off a little with the 225 by using the same architecture but built on a smaller process and increased the clocks/ memory bandwidth resulting in 1.6x - 2x performance increase. Hence the comments of it being a lame upgrade. However when we look at the desktop gpu of the AMD 6000 series. The upgrade was less than 20% over previous year and people are universally appraising the 6970 gpu. This is how gullible fanboyism and can result in strongly skewed perception over actual results.
nativestranger said:
You simply don't compare the Adreno 200 of first generation snapdragon devices with the 225 of current devices. The Adreno 200 gpu even for it's time is woefully weak. The 205 that followed after was easily 3x or more the performance. Most devices based on this gpu including the xperia play actually had no problem playing the latest games. The 220 saw a similarly huge increase. Qualcomm eased off a little with the 225 by using the same architecture but built on a smaller process and increased the clocks/ memory bandwidth resulting in 1.6x - 2x performance increase. Hence the comments of it being a lame upgrade. However when we look at the desktop gpu of the AMD 6000 series. The upgrade was less than 20% over previous year and people are universally appraising the 6970 gpu. This is how gullible fanboyism and can result in strongly skewed perception over actual results.
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Fair enough. I suppose you're right, the Adreno 200 was already severely underpowered at launch. The 225 may not be the best, but it's still up among the top tier GPUs. I guess I have nothing to worry about. The 2GB ram is definitely nice too.
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The nexus one is running the Adreno 200. The htc one v with Adreno 205 is over 5X faster. The rezound has an Adreno 220. over 3X faster than the one V but also running more than 2X the resolution. The GS3 with adreno 225 is hard up against the vsync wall in he hoverjet test and about 3x faster than the rezound in the egypt test. It's amazing how much Adreno has upgraded in just 2 years. From the 2fps on the 200 to never dropping below 60fps on the 225.
Thank you this helps me make my decision too ^. Also does having a high resolution screen make graphics look better? Like NOVA 3 on my SGS2 looks awesome. All the effects are there bullet smoke and what not. So will these effects or the graphics in general look better on this sgs3 screen?
Thanks!
Your GPU will be just fine. Other posters have already shown that it is perfectly competitive with the gpu's in other top-tier phones of this generation, and most top-tier phones sold in the US since the beginning of the year have run S4 SoC's. It comes down to LTE, something the rest of the world doesn't have (for the most part, and nowhere near our level). I for one would much rather give up an absolutely world-crushing gpu than to be stuck on 3g forever.
Also, keep in mind that the Galaxy S3 is on-track to be the fastest-selling device ever. The American market is huge, and is the home to many of the major players in this industry (including of course Google themselves), not to mention that Samsung seems to want to treat the two devices (US and International versions) as one in the same. Its not like they'll want all those customers to have a gpu that'll make the phone feel old in 3 months, so I wouldn't worry.
And honestly, I don't really see Android becoming significantly more hardware-intensive anytime real soon. The current/upcoming generation of hardware can beat many people's PC's in terms of UI navigation, launching apps, and even running games. Two HUGE things Google talked about with Jellybean was introducing the PDK, and Project Butter. This shows that they recognize that some of the platform's biggest weaknesses were its slow, inconsistent updates and perceived lower performance to iOS due to the UI. From what I have seen of Jellybean in videos, I don't see much further room to speed up the UI, its already about as fast and smooth as it can get it seems. I would imagine screen resolution won't be making huge jumps in the immediate future; there'll be some 1080p screens, but I doubt people will demand that in a sub 5" device they hold a foot in front of their face, considering the negative impact on battery life.
What I'm trying to say is I don't see Android really demanding significantly more powerful hardware to keep growing, as it already runs as smooth and fast as possible on hardware we're already calling outdated. Sure, more ram and more powerful cpu's may let you multitask with more apps without slowdowns, and better gpu's can run newer games even better, but I just don't see the system itself requiring significantly better hardware than we have now for a few generations. Looks like we'll be more focused on multitasking performance, efficiency/battery life, and manufacturing costs so everyone can enjoy the kind of performance that's currently reserved for us nuts buying new top-tier phones every 8 months.
So again, no, I wouldn't worry. Sure, its not the best thing out there, and will soon be outclassed, but I don't see it handicapping Android anytime soon, especially with 2GB of RAM.
Cruiserdude said:
Your GPU will be just fine. Other posters have already shown that it is perfectly competitive with the gpu's in other top-tier phones of this generation, and most top-tier phones sold in the US since the beginning of the year have run S4 SoC's. It comes down to LTE, something the rest of the world doesn't have (for the most part, and nowhere near our level). I for one would much rather give up an absolutely world-crushing gpu than to be stuck on 3g forever.
Also, keep in mind that the Galaxy S3 is on-track to be the fastest-selling device ever. The American market is huge, and is the home to many of the major players in this industry (including of course Google themselves), not to mention that Samsung seems to want to treat the two devices (US and International versions) as one in the same. Its not like they'll want all those customers to have a gpu that'll make the phone feel old in 3 months, so I wouldn't worry.
And honestly, I don't really see Android becoming significantly more hardware-intensive anytime real soon. The current/upcoming generation of hardware can beat many people's PC's in terms of UI navigation, launching apps, and even running games. Two HUGE things Google talked about with Jellybean was introducing the PDK, and Project Butter. This shows that they recognize that some of the platform's biggest weaknesses were its slow, inconsistent updates and perceived lower performance to iOS due to the UI. From what I have seen of Jellybean in videos, I don't see much further room to speed up the UI, its already about as fast and smooth as it can get it seems. I would imagine screen resolution won't be making huge jumps in the immediate future; there'll be some 1080p screens, but I doubt people will demand that in a sub 5" device they hold a foot in front of their face, considering the negative impact on battery life.
What I'm trying to say is I don't see Android really demanding significantly more powerful hardware to keep growing, as it already runs as smooth and fast as possible on hardware we're already calling outdated. Sure, more ram and more powerful cpu's may let you multitask with more apps without slowdowns, and better gpu's can run newer games even better, but I just don't see the system itself requiring significantly better hardware than we have now for a few generations. Looks like we'll be more focused on multitasking performance, efficiency/battery life, and manufacturing costs so everyone can enjoy the kind of performance that's currently reserved for us nuts buying new top-tier phones every 8 months.
So again, no, I wouldn't worry. Sure, its not the best thing out there, and will soon be outclassed, but I don't see it handicapping Android anytime soon, especially with 2GB of RAM.
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I see lol well that's good I don't wanna have to buy a new phone every half a year! But will the HD resolution make any of the game loft games look any better than they do on my galaxy s2 with the Mali 400 gpu? Thanks!
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