open gl es2.0( better games ) support on N1 ? when ? - Nexus One General

I don't really play a lot of games on my phone but I have tried a number of games such as Abduction, Robo defense, wave blazer, speed forge and It's getting visually boring .. I wonder if android will ever get a real open gl es2.0 and be able to come out with games like what iPhone has; examples, need for speed and street fighter 4..
don't get me wrong, I love my phone very much but from time to time everyone craves for more.. I mean its not really a hardware issue since the N1 has better hardware specs than our friendly Apple counterparts .. come on we want Neon Floating Point support on our n1.... don't u agree ?

I cant wait to see the games improve

hopefully after the google io conference on may 19th..i read somewhere that google is going to be making gaming much more friendlier on android..until then try raging thunder 2 and asphalt 5
i really do miss my iphone games though :/

I made a post similer to this a wile back. Im also seeking better games. Theres a couple iphone games I hope that gets ported to android.

I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha

erebusting said:
I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha
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Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.

MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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What are you talking about? Of course the Nexus One does have a GPU, capable of OpenGL ES 1.1 and 2.0.

MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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Dude, u're completely wrong. N1 has a separate chip for 3D rendering, a separate HARDWARE chip.
It's NOT CPU-based.

The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom

jlevy73 said:
The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom
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Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-

Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).

Eclair~ said:
Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-
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Yep the Samsung S has a PowerVR SGX540 = 90 million triangles/sec versus Nexus One = 22 million triangles/sec
Not sure why Google did what they did but Samsung is using their new S5PC110 application processor. This processor contains an ARM Cortex-A8 core paired with a PowerVR SGX540 GPU.

andythefan said:
Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).
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In some respects that is true but look at Asphalt 5 for example. The game was designed with the iPhone in mind but when run on a stock N1, it lags real bad. I think a lot of these game developers make one version instead of platform specific ones.

Related

Galaxy S SGX540 GPU. Any details up 'till now?

Hi everyone
For quite a long time i've been thinking about the whole "galaxy s can do 90mpolys per second" thing.
It sounds like total bull****.
So, after many, many hours of googling, and some unanswered mails to imgtec, i'd like to know-
Can ANYONE provide any concrete info about the SGX540?
From one side i see declerations that the SGX540 can do 90 million polygons per second, and from the other side i see stuff like "Twice the performance of SGX530".
...but twice the performance of SGX530 is EXACTLY what the SGX535 has.
So is the 540 a rebrand of the 535? that can't be, so WHAT THE HELL is going on?
I'm seriously confused, and would be glad if anyone could pour light on the matter.
I asked a Samsung rep what the difference was and this is what I got:
Q: The Samsung Galaxy S uses the SGX540 vs the iPhone using the SGx535. The only data I can find seems like these two GPU's are very similar. Could you please highlight some of the differences between the SGX535 and the SGX540?
A: SGX540 is the latest GPU that provides better performance and more energy efficiency.
SGX535 is equipped with 2D Graphic Accelerator which SGX540 does not support.
I also tried getting in contact with ImgTec to find out an answer, but I haven't received a reply back. It's been two weeks now.
Also, the chip is obviously faster than snapdragon with the adreno 200 gpu. I don't know if Adreno supports TBDR, I just know it's a modified Xenon core. Also, Galaxy S uses LPDDR2 ram. So throughput is quite a bit faster, even though it's not *as* necessary with all the memory efficiencies between the Cortex A8 and TBDR on the SGX540.
thephawx said:
A: SGX540 is the latest GPU that provides better performance and more energy efficiency.
SGX535 is equipped with 2D Graphic Accelerator which SGX540 does not support.
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i think that is the cue, for cost saving for Samsung
besides who will need a 2D Accelerator, with a CPU as fast as it's already.
The HTC Athena (HTC Advantage) failed miserably at adding the ATI 2D Accelerator which no programmers were able to take advantage of, in the end the CPU did all the work.
I'd imagine its a 535 at 45nm. Just a guess, the cpu is also 45nm
Having tried a few phones the speed in games is far better, much better fps though there is a problem that we might have to wait for any games to really test its power as most are made to run on all phones.
This was the same problem with the xbox and ps2, the xbox had more power but the ps2 was king and so games were made with its hardware in mind which held back the xbox, only now and then did a xbox only game come out that really made use of its power....years later xbox changed places which saw 360 hold the ps3 back (dont start on which is better lol) and the ps3 has to make do with 360 ports but when it has a game made just for it you really get to see what it can do...anywayits nice to know galaxy is future proof game wise and cannot wait to see what it can do in future or what someone can port on to it.
On a side note I did read that the videos run through the graphics chip which is causing blocking in dark movies (not hd...lower rips) something about it not reading the difference between shades of black, one guy found a way to turn the chip off and movies were all good, guess rest of us have to wait for firmware to sort this.
thephawx said:
A: SGX540 is the latest GPU that provides better performance and more energy efficiency.
SGX535 is equipped with 2D Graphic Accelerator which SGX540 does not support.
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smart move sammy
voodoochild2008-
I wouldn't say we'd have to wait so much.
Even today, snapdragon devices don't do very well in games, since their fillrate is so low (133Mpixels)
Even the motorola droid (SGX530 at 110mhz, about 9~ Mpoly's and 280~ Mpixels with that freq) fares MUCH better in games, and actually, runs pretty much everything.
So i guess the best hardware is not yet at stake, but weaker devices should be hitting the limit soon.
bl4ckdr4g00n- Why the hell should we care? I don't see any problem with 2D content and/or videos, everything flies at lightspeed.
well I can live in hope, and I guess apples mess (aka the iphone4) will help now as firms are heading more towards android, I did read about one big firm in usa dropping marketing for apple and heading to android, and well thats what you get when you try to sell old ideas...always made me laugh when the first iphone did like 1meg photo when others were on 3meg, then it had no video when most others did, then they hype it when it moves to a 3meg cam and it does video.....omg, ok I am going to stop as it makes my blood boil that people buy into apple, yes they started the ball rolling and good on them for that but then they just sat back and started to count the money as others moved on.................oh and when I bought my galaxy the website did say "able to run games as powerfull as the xbox (old one) so is HALO too much to ask for lol
wait so what about the droid x vs the galaxy s gpu?? i know the galaxy s is way advanced in specs wise... the droid x does have a dedicated gpu can anyone explain??
The droid X still uses the SGX530, but in the droid x, as opposed to the original droid, it comes in the stock 200mhz (or at least 180)
At that state it does 12-14Mpolygons/sec and can push out 400-500Mpixels/sec
Not too shabby
he 535 is a downgrade from the 540. 540 is the latest and greatest from the PowerVR line.
Samsung did not cost cut, they've in fact spent MORE to get this chip on their Galaxy S line. No one else has the 540 besides Samsung.
Like i said, its probably just a process shrink which means our gpu uses less power and is possibly higher clocked.
p.s. desktop gfx haven't had 2d acceleration for years removing it saves transistors for more 3d / power!
This worries me as well... Seems like it might not be as great as what we thought. HOWEVER again, this is a new device that might be fixed in firmware updates. Because obviously the hardware is stellar, there's something holding it back
Pika007 said:
The droid X still uses the SGX530, but in the droid x, as opposed to the original droid, it comes in the stock 200mhz (or at least 180)
At that state it does 12-14Mpolygons/sec and can push out 400-500Mpixels/sec
Not too shabby
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http://www.slashgear.com/droid-x-review-0793011/
"We benchmarked the DROID X using Quadrant, which measures processor, memory, I/O and 2D/3D graphics and combines them into a single numerical score. In Battery Saver mode, the DROID X scored 819, in Performance mode it scored 1,204, and in Smart mode it scored 963. In contrast, the Samsung Galaxy S running Android 2.1 – using Samsung’s own 1GHz Hummingbird CPU – scored 874, while a Google Nexus One running Android 2.2 – using Qualcomm’s 1GHz Snapdragon – scored 1,434. "
The N1's performance can be explained by the fact it's 2.2...
But the Droid X, even with the "inferior" GPU, outscored the Galaxy S? Why?
gdfnr123 said:
wait so what about the droid x vs the galaxy s gpu?? i know the galaxy s is way advanced in specs wise... the droid x does have a dedicated gpu can anyone explain??
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Same here. I want to know which one is has the better performance as well.
Besides that. Does anyone know which CPU is better between Dorid X and Galaxy S?
I knew that OMAP chip on the original Droid can overclock to 1.2Ghz from what, 550Mhz?
How about the CPU on Droid X and Galaxy S? Did anyone do the comparison between those chips? Which can overclock to a higher clock and which one is better overall?
Sorry about the poor English. Hope you guys can understand.
The CPU in the DroidX is a stock Cortex A8 running at 1GHz. The Samsung Hummingbird is a specialized version of the Cortex A8 designed by Intrinsity running at 1Ghz.
Even Qualcomm does a complete redesign of the Cortex A8 in the snapdragon cpu at 1GHz. But while the original A8 could only be clocked at 600Mhz with a reasonable power drain, the striped down versions of the A8 could be clocked higher while maintaining better power.
An untouched Cortex A8 can do more at the same frequencies compared to a specialized stripped down A8.
If anything the Samsung Galaxy S is better balanced, leveraging the SGX 540 as a video decoder as well. However, the Droid X should be quite snappy in most uses.
At the end of the day. You really shouldn't care too much about obsolescence. I mean the Qualcomm Dual-core scorpion chip is probably going to be coming out around December.
Smart phones are moving at a blisteringly fast pace.
TexUs-
I wouldn't take it too seriously.
Quadrant isn't too serious of a benchmark, plus, i think you can blame it on the fact that 2D acceleration in the SGS is done by the processor, while the DROID X has 2D acceleration by the GPU.
I can assure you- There is no way in hell that the SGX540 is inferior to the 530. It's at least twice as strong in everything related to 3D acceleration.
I say- let's wait for froyo for all devices, let all devices clear from "birth ropes" of any kind, and test again. with more than one benchmark.
Pika007 said:
TexUs-
I wouldn't take it too seriously.
Quadrant isn't too serious of a benchmark, plus, i think you can blame it on the fact that 2D acceleration in the SGS is done by the processor, while the DROID X has 2D acceleration by the GPU.
I can assure you- There is no way in hell that the SGX540 is inferior to the 530. It's at least twice as strong in everything related to 3D acceleration.
I say- let's wait for froyo for all devices, let all devices clear from "birth ropes" of any kind, and test again. with more than one benchmark.
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The SGS might be falling behind in I/O speeds... It is well known that all the app data is stored in a slower internal SD-card partition... Has anyone tried the benchmarks with the lag fix?
Also, if only android made use of the GPU's to help render the UI's... It's such a shame that the GPU only goes to use in games...
Using the GPU to render the UI would take tons of battery power.
I preffer it being a bit less snappy, but a whole lot easier on the battery.
thephawx said:
At the end of the day. You really shouldn't care too much about obsolescence. I mean the Qualcomm Dual-core scorpion chip is probably going to be coming out around December.
Smart phones are moving at a blisteringly fast pace.
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Smart phones aren't but batteries are.
IMO the only way we haven't had huge battery issues because all the other tech (screen, RAM power, CPU usage, etc) has improved...
Dual core or 2Ghz devices sound nice on paper but I worry if the battery technology can keep up.
TexUs said:
Smart phones aren't but batteries are.
IMO the only way we haven't had huge battery issues because all the other tech (screen, RAM power, CPU usage, etc) has improved...
Dual core or 2Ghz devices sound nice on paper but I worry if the battery technology can keep up.
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I think so. The battery will be the biggest issue for the smart phone in the future if it just remain 1500mAh or even less.
The dual-core CPU could be fast but power aggressive as well.

[idea]PSP emulator for Android?

Hey guys,what's up?
Yesterday,while I was playing Super KO boxing 2 an idea came to me.Is there any PSP emulators for Android?The PSP is a mobile device itself and I think it won't be too much for our phones!
well, 2 things. The n1s poor multitouch ruins games for me on my n1.. 2, the GPU isnt that great in it and I dont know if psp games would do well on it, However if you have Hummingbird processor I bet we could make this happen, as of now its got the best GPU out and one time the compared a PSP to a Iphone power wise and the iphone won, The hummingbird is way better than that so Im assuming things would work fine... But as far as the Snapdragon processor Im not sure..
Yea.. I could see it happen on android on other devices but not the nexus1 due to the bad touchscreen and relatively slower cpu/gpu. Perhaps if there was a bluetooth driver for the ps3 dualshock controller you could use that but I don’t think the snapdragon/adreno200 has the oomph to render psp titles. The gpu in particular on the nexus lags far behind the one in the iphone4, samsung galxay s, and even the droid
yeah, sadly the current snapdragons are kinda crappy vs the other 1ghz processors. Hopefully the newer ones to come out later this year will improve the tech (as they said t would)
Well,I think it can handle some titles as not all of them have great graphics,but the screen is an issue whatsoever...I think there was a way to connect the Dualshock 3/Sixaxis to the HD2 but dunno if such a thing is available for android.
But wait a sec,what is it that you said Blueman101?They will improve the current Snapdragons?Or do you mean the QSD8672 with dual-core processor etc?
here u can wait for this if it does happen =)
http://www.engadget.com/2010/08/11/exclusive-sony-ericsson-to-introduce-android-3-0-gaming-platfor/
tolis626 said:
Well,I think it can handle some titles as not all of them have great graphics,but the screen is an issue whatsoever...I think there was a way to connect the Dualshock 3/Sixaxis to the HD2 but dunno if such a thing is available for android.
But wait a sec,what is it that you said Blueman101?They will improve the current Snapdragons?Or do you mean the QSD8672 with dual-core processor etc?
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the current snapdragon is using an outdated gpu, so they have said that they will no longer do that and all snapdragons will now be using up to date gpu's.
Blueman101 said:
the current snapdragon is using an outdated gpu, so they have said that they will no longer do that and all snapdragons will now be using up to date gpu's.
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Well,if that means that the Desire HD will not carry the Adreno 200 of the current snapdragon devices I will be a happier person!

If froyo is optimized for snapdragon processors then why why samsung used humingbird

If froyo is optimized for snapdragon processors then why samsung used humingbird processor
Why do you assume this? The two cpu's share much in common.
Sent from my SGH-T959 using XDA App
jaysins said:
Why do you assume this? The two cpu's share much in common.
Sent from my SGH-T959 using XDA App
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benchmarks and system speed
dadyal said:
benchmarks and system speed
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Why would Samsung make their own chip? Put simply, because they can. Samsung has the facilities and expertise needed to make their own chip, and by so doing they avoid the need of purchasing chips from another vendor (in this case, their competition: Qualcomm).
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http://pocketnow.com/hardware-1/snapdragon-versus-hummingbird
dadyal said:
If froyo is optimized for snapdragon processors then why samsung used humingbird processor
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because they didn't want to use the ****ty gpu that comes with the original snapdragon (the newer snapdragon like in the dhd has a good gpu).
Because hummingbird is vastly superior in real world scenarios
Quadrant and linpack as well as most CPU benchmarks that rely on math being done by FPU run much quicker on the snapdragon because of its 128 bit register vs hummingbirds 64. I believe the snapdragons can turn half of it off to save power too. This explains part of the benchmarks but the hummingbird has optimizations snapdragon doesn't, and vise versa,but is suppose to be faster in most real world scenarios as Samsung claims and judging by browser load time comparisons I've seen and how well it runs android 2.1 I'd be inclined to agree. It keeps up with a nexus running 2.2 which is very reassuring so I'd worry less on benchmarks if I were you unless you really feel the need to show your friends how fast your phone can calculate pi to nth degree.
Sent from my SGH-T959 using XDA App
@ darkimmortal, Is it really? Then why does my n1 with its "crap" snapdragon CPU run everything faster?
On paper yes hummingbird is better, but in the real world as you put it, its only as good as the software that runs on it, and I've not found anything yet that runs faster thanks to having a hummingbird than it would on say an n1 or desire.
The sgs is crippled by rfs, no processor can make up for that. In 3d games the sgs out performs any snapdragon based phones
Sent from my GT-I9000 using XDA App
jaysins said:
It keeps up with a nexus running 2.2 which is very reassuring so I'd worry less on benchmarks if I were you unless you really feel the need to show your friends how fast your phone can calculate pi to nth degree.
Sent from my SGH-T959 using XDA App
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No disrespect but a well setup nexus on 2.2 is noticeably faster than even the most streamlined lag fixed sgs. The sgs wins the quadrant benchmark but in actual use the nexus is a fair bit faster.
tameracingdriver said:
@ darkimmortal, Is it really? Then why does my n1 with its "crap" snapdragon CPU run everything faster?
On paper yes hummingbird is better, but in the real world as you put it, its only as good as the software that runs on it, and I've not found anything yet that runs faster thanks to having a hummingbird than it would on say an n1 or desire.
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You take into consideration just the CPU, N1 and SGS's file systems are different resulting in SGS to be bottlenecked; SGS's main plus is the GPU power, try running those types of GPU heavy items on N1 and they will not run as well. That's the main benefit of Hummingbird compared to Snap but don't just rely on comparing CPU's, there are more things at work here.
tameracingdriver said:
No disrespect but a well setup nexus on 2.2 is noticeably faster than even the most streamlined lag fixed sgs. The sgs wins the quadrant benchmark but in actual use the nexus is a fair bit faster.
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Quadrant doesn't mean much, placebo effect at work here. Just a benchmark and doesn't translate (much) into real-world performance. Remember that Google also developed 2.2 almost specifically with Nexus One in mind resulting in more benefits on a N1 than a lot of phones.
lokhor said:
In 3d games the sgs out performs any snapdragon based phone
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Admittedly I've not tried them all, and I admit the sgs runs the graphics benchmarks in quadrant noticeably faster, but the games I've tried all run about the same, so what good is that super powerful gpu if nothing takes advantage of it?
Try some gameloft games like asphalt 5, the sgs is a lot smoother
Sent from my GT-I9000 using XDA App
Ill give it a try. Games are nice but not my main use, the ones I've tried so far including some 3d ones have been fine on the n1 so far.
Hummingbird is the processor of choice for the two most famous smartphones in the world at the moment. Our best among the rest Galaxy and the Iphone 4. So it's the winners choice.
tameracingdriver said:
Ill give it a try. Games are nice but not my main use, the ones I've tried so far including some 3d ones have been fine on the n1 so far.
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You could try using a GPU benchmark rather than a system wide benchmark to determine GPU power. Neocore for example is strictly GPU and SGS outperforms N1 almost two-fold.
Again, that is a benchmark and you just have to try out different apps and games to test out GPU's for yourself.
Well for what its worth I've just tried asphalt 5, on the n1 and honestly its just as smooth as on the sgs, so in the end I still say there seems no real advantage in the real world.
dnsp said:
Hummingbird is the processor of choice for the two most famous smartphones in the world at the moment. Our best among the rest Galaxy and the Iphone 4. So it's the winners choice.
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makes me wonder, if only Samsung could put iOS4 into Galaxy. we would have the fastest phone for sure,
unfortunately they builded Apple hardware and loaded crapy Android,
tameracingdriver said:
Well for what its worth I've just tried asphalt 5, on the n1 and honestly its just as smooth as on the sgs, so in the end I still say there seems no real advantage in the real world.
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Sorry mate but I have to disagree. Having owned a Nexus One, a HTC Desire and a SGS, I can tell you that the Nexus One was the fastest for opening apps, market, etc. The SGS fell between the nexus and the desire. I think each processor has been optimised for different things.
There is a HUGE difference in the graphics department. Asphalt, especially the old hardware accelerated versions (the new ones are dumbed down so they work on the snapdragon phones) were extremely laggy on the nexus and desire. on the SGS theyre very smooth and dont have the annoying multitouch bug.
Try the other gameloft games (sandstorm), polarbit (toon warz), pretty much all of the (few) 3d intensive apps. Very noticeable.
http://www.youtube.com/watch?v=2WNt1EQYheQ
the difference in performance was the reason I switched, esp the annoying multi touch, and welcomed my way into a world of sgs lag issues and a non working gps
Im not a big gamer but I do occasionally pull out a title. The differences in the processors is also apparent if you use rockplayer to watch videos.
imho, I preferred the hardware and AOSP feel of the nexus but wish the hummingbird processor+gpu had been used instead of the snaprdragon (or alternatively the snapdragon with a better gpu).
sonci said:
makes me wonder, if only Samsung could put iOS4 into Galaxy. we would have the fastest phone for sure,
unfortunately they builded Apple hardware and loaded crapy Android,
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I hope you're kidding on this one!
iOS is a closed system with a closed mind. Apps have to go trough intensive aprouval for the AllMighty and AllKnowing apple before hitting the market and, for small idiotic mistake, like a logo to close to the one of the AllMighty, it won't be aprouved.
And not to talk about all the iTune that you have to install just to get it to sync/update... you think Kies is crappy, try iTune on windows...you'll get a couple of services in the background in bonus with the resource hog app!
And, on another note, you should all take in consideration all the GPU intessive task in android, Gaming is only part of it... don't forget browsing, gallery, video playback (you can record a 720p video and watch it back full fluid).
Frankly, I don't realy get all the fuss about the so called "lag" on SGS... I don't realy get any at all and I'm still on the original (no lag fix) rom...

Vibrant is a best when it comes to graphics!!

KI my vibrant beats my g1 when it's running on 100mhz in the an3d benchmark app. Thats beasty. Also out also plays asphalt 5hd on 400mhz smoothly. I'd like to see if any snapdragon books do that!! Haha. Even when our phones software suck, they still write on top.
ha OLD news
helikido said:
KI my vibrant beats my g1 when it's running on 100mhz in the an3d benchmark app. Thats beasty. Also out also plays asphalt 5hd on 400mhz smoothly. I'd like to see if any snapdragon books do that!! Haha. Even when our phones software suck, they still write on top.
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I am shocked because you just knew that and btw it is not fair comparing with G1.
Did you really just compare a Vibrant to a G1...?
helikido said:
KI my vibrant beats my g1 when it's running on 100mhz in the an3d benchmark app. Thats beasty. Also out also plays asphalt 5hd on 400mhz smoothly. I'd like to see if any snapdragon books do that!! Haha. Even when our phones software suck, they still write on top.
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For most games, the CPU isn't the bottleneck, the GPU is.
So it's not surprising you can play a game smoothly on it with the CPU ambitiously underclocked.
The CPU isn't doing most of the work, the GPU is, so the fact that the CPU is underclocked so low doesn't have as much of an impact on performance.
Second gen iPhones didn't have 1GHz CPUs with last gen GPUs in them, and games performed quite well on them, for example...
N8ter said:
For most games, the CPU isn't the bottleneck, the GPU is.
So it's not surprising you can play a game smoothly on it with the CPU ambitiously underclocked.
The CPU isn't doing most of the work, the GPU is, so the fact that the CPU is underclocked so low doesn't have as much of an impact on performance.
Second gen iPhones didn't have 1GHz CPUs with last gen GPUs in them, and games performed quite well on them, for example...
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Yeah I know.reason why the 3gs can achieve iphone 4 graphics cuz they both have the same sgx535
anthonys2r said:
Did you really just compare a Vibrant to a G1...?
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THis made me lol.
Paging Dr B said:
THis made me lol.
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I was just bored.
N8ter said:
For most games, the CPU isn't the bottleneck, the GPU is.
So it's not surprising you can play a game smoothly on it with the CPU ambitiously underclocked.
The CPU isn't doing most of the work, the GPU is, so the fact that the CPU is underclocked so low doesn't have as much of an impact on performance.
Second gen iPhones didn't have 1GHz CPUs with last gen GPUs in them, and games performed quite well on them, for example...
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games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?
Ms_Vibrant said:
games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?
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Android has too many different devices with different hardware, so that means the games codes are not optimized to run and take full advantage of the hardware. Thats why the ps3 has 5 year old hardware and it still had better graphics than some off the high end gaming pcs.
Ms_Vibrant said:
games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?
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Stable Hardware platform, and stabe device specs.
Also, iOS is just better for game development than Android, though the latter is getting better.
I loled anyways no dude not a fair comparison the first android phone with a gpu not even the first iphone loses
I miss my g1 though
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Alanrocks15 said:
I loled anyways no dude not a fair comparison the first android phone with a gpu not even the first iphone loses
I miss my g1 though
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Did you ever finish that hero rom?
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Ms_Vibrant said:
games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?
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Click to collapse
The OS. Apple has engineers and devs working on 3 devices. iPhone, iPod Touch, and the iPad. They have one huge team working on 3 devices that for the most part are nearly identical. Motorola alone has a crap load of phones all on different versions of the same OS that are all spec'ed differently. Assuming that motorola has the same amount of dev's as apple (unlikely), they now have to divide their time between all of their devices. Then we have to look at the devs of the game and find out what they're using as their test device, and then also see if this is just a port or if they built it from the ground up for android. If it's anything like a port from the 360 to a PS3 or vice versa then it makes sense why it runs better on one platform than the other. But I don't really know, i'm just talking out of my arse.
Paging Dr B said:
The OS. Apple has engineers and devs working on 3 devices. iPhone, iPod Touch, and the iPad. They have one huge team working on 3 devices that for the most part are nearly identical. Motorola alone has a crap load of phones all on different versions of the same OS that are all spec'ed differently. Assuming that motorola has the same amount of dev's as apple (unlikely), they now have to divide their time between all of their devices. Then we have to look at the devs of the game and find out what they're using as their test device, and then also see if this is just a port or if they built it from the ground up for android. If it's anything like a port from the 360 to a PS3 or vice versa then it makes sense why it runs better on one platform than the other. But I don't really know, i'm just talking out of my arse.
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Or because of 'fragmentation'? Adroid doesn't have hardware acceleration yet, so high end 3d games will only work well with powerful gpu like that of galaxy s..
Ms_Vibrant said:
Look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
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That's most likely because the Galaxy S line has the PowerVR 540 and the Droid 2 / Droid X / iPhone all have a lesser / earlier PowerVR GPU (535). Hence why the Dungeon Defenders description itself list them mid-range and not high-end like the other devices listed.
epakrat75 said:
That's most likely because the Galaxy S line has the PowerVR 540 and the Droid 2 / Droid X / iPhone all have a lesser / earlier PowerVR GPU (535). Hence why the Dungeon Defenders description itself list them mid-range and not high-end like the other devices listed.
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Even with what we have, nothing looks comparable to infinity blade.

Galaxy S2: Is graphics noticable crapper compared 2 iPhone 4S??

I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
It's not really noticeable, but the iPhone 4S is the first phone to have a dual-core graphics chip (gpu) so it can handle any game thrown at it. In my opinion playing games on the S2 is much more enjoyable because of the bigger screen and because of Super Amoled Plus. However if your buying a smartphone for games... then something is wrong with you haha
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actually i think the samsungs were the first 2 have a dual core gpu... and alot of people buy a smartphone for games.. its tasken over DS and PSP in market share for handheld gaming...cant argue with statistics
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
freemini said:
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
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yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
As for GPU performance, despite being newer the A5 is hardly better: http://www.glbenchmark.com/compare....Apple iPhone 4S&D2=Samsung GT-i9100 Galaxy S2
The next generation A6 and Mali are most likely to double the performance.
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
peterdan1506 said:
yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
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i have a iphone 4 and galaxy s2 as my main phones, i like playing games a lot and for that i use the iphone, games are smoother, better optimised , better looking ( on retina) and get updated faster if there are problems, that has a simple answer, developers have to develop for 5 hardware versions with are very similar anyway not like on android wich has hundreds of hardware versions, and games are can not be tested on all of them.
Check ShadowGun for Galaxy S2 and judge it for your self
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ephraim033 said:
Check ShadowGun for Galaxy S2 and judge it for your self
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Lol i got this yesterday - sick as f***
Bulletstorm vs gears of war.
Also Riptide GP has super graphics too!
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Shadowgun's available for ios too but I bet the developer spent an lot less time on it than the Android versions
peterdan1506 said:
I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
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IMO it's very noticeable. My wife has the i4S so I've spent a good bit of time comparing. Gaming is on a whole other level with the i4S. Not sure if it's because the apps are better optimized or the gpu is just that much better. Asphalt 6, shadow gun, dead space all have a richer gameplay experience from graphics, to character control etc. Then you have games like Modern Combat 3 and Real Racing and atm there's just nothing on the android platform that's comparable.
One of the bad things for the Mali MP400(Or in that context the way it's implemented in the Galaxy S II) is its clocking mechanism(It's in no way a mechanism,I know,but I try to simplify things a lot).The GPU's clock must be 800MHz divided by an integer.So the next two options are 400MHz(800/2) and then 267MHz(800/3).So,because 400Mhz is a 50% overclocked state so to speak,Sammy had to stick with 267Mhz.If I remember well,the Tegra 2's Geforce ULP runs at 333Mhz(and still gets pretty much raped) and the overclocked to death version of the PowerVR SGX540 in the RAZR runs at 384MHz and STILL is worse.That's because we are all comparing stock handsets.My SGS2 with 400MHz GPU kicks the crap of all the aformentioned phones.
As for talks about dual-core GPU,it's a little more complex than that.GPUs are from their nature multi-core devices,but not in the way CPUs are.They use pixel shader cores,vertex shader cores and so on.In that manner,the Mali MP400 is quad-core and the GeForce ULP is octa-core.The SGX545 in the iPhone 4S is more like dual GPU.Still,we don't know how it's clocked.Plus,the SII is 6 months older.So,if we also take into consideration that last year's Desire HD with its relatively crappy(Compared to new ones) GPU plays all graphics intensive games smoothly,no,the SII won't suck for a long time.
Long post but for some it may be a worth read.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
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Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
MoWa22 said:
Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
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You can't just talk out of your gut like that.
There's so much to consider in to account. Firstly being the PS3 has a harddrive to compensate for the ram. So that's the hardware dilemma covered.
And the second; there are more console gaming developers than there are mobile gaming developers due to mobile gaming being a new generation and developers would rather go for the easy option than spend hours and resources thinking about what they can fit on a 3.7 inch screen.
The third among many reasons; target audience for consoles are broad. You don't have 5 year olds owning a 4S. Hence momentum on gaming market for consoles is still in it's peak. And if you ask me, playing MW3 or BF3 on an iPhone would be suicidal.
danielsf said:
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
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No, the Mali 400 uses 1 vertex unit and 4 pixel units. Having 4 pixel units lead it to be called quad-core (probably for marketing purposes), but it is not true quad core. Hence the reason why the iPhone 4s' true dual-core still outperforms it.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM.
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PS3 has 512MB total RAM. It's not the amount that matters, it's how you use it
What I mean is, developers will be optimizing their games for what resources they have. Hence, I don't think there will be any performance problems next year.
Actually I thought that sgs2 kicked iphone 4s' ass...
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No matter what people here might say, i might get flamed for this but...
If you want to play games, get an iphone 4s, Simple as that. Specs aside (yes GPU wise the a5 is faster than mali400 anyway), iOs is much better for gaming, more games. and higher quality games. not to mention games usually arrive on ios faster than they make it to android.
/flame shield on.
you both terribly wrong ;-)
1/ the ps3 has good cpus/gpus despite the age
2/ the ps3 only runs the game and optimized for gaming (including the dev tools and the apis)
3/the phone runs a lot of other things that the ps3 doesn't even have hardware for (starting by: how do you think the phone receives calls and messages even thus ur playing a game?)
4/the phones also have a runtime on top
5/phones have non voltile memory too
and please realize that ram has nothing to do with raw power, its just a fast access memory. means the more stuff you run the more ram you need.
eventually, ram is used to compensate loading times or how much data you can process at once, but that's not always as relevent

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