Vibrant is a best when it comes to graphics!! - Vibrant General

KI my vibrant beats my g1 when it's running on 100mhz in the an3d benchmark app. Thats beasty. Also out also plays asphalt 5hd on 400mhz smoothly. I'd like to see if any snapdragon books do that!! Haha. Even when our phones software suck, they still write on top.

ha OLD news
helikido said:
KI my vibrant beats my g1 when it's running on 100mhz in the an3d benchmark app. Thats beasty. Also out also plays asphalt 5hd on 400mhz smoothly. I'd like to see if any snapdragon books do that!! Haha. Even when our phones software suck, they still write on top.
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I am shocked because you just knew that and btw it is not fair comparing with G1.

Did you really just compare a Vibrant to a G1...?

helikido said:
KI my vibrant beats my g1 when it's running on 100mhz in the an3d benchmark app. Thats beasty. Also out also plays asphalt 5hd on 400mhz smoothly. I'd like to see if any snapdragon books do that!! Haha. Even when our phones software suck, they still write on top.
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For most games, the CPU isn't the bottleneck, the GPU is.
So it's not surprising you can play a game smoothly on it with the CPU ambitiously underclocked.
The CPU isn't doing most of the work, the GPU is, so the fact that the CPU is underclocked so low doesn't have as much of an impact on performance.
Second gen iPhones didn't have 1GHz CPUs with last gen GPUs in them, and games performed quite well on them, for example...

N8ter said:
For most games, the CPU isn't the bottleneck, the GPU is.
So it's not surprising you can play a game smoothly on it with the CPU ambitiously underclocked.
The CPU isn't doing most of the work, the GPU is, so the fact that the CPU is underclocked so low doesn't have as much of an impact on performance.
Second gen iPhones didn't have 1GHz CPUs with last gen GPUs in them, and games performed quite well on them, for example...
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Yeah I know.reason why the 3gs can achieve iphone 4 graphics cuz they both have the same sgx535

anthonys2r said:
Did you really just compare a Vibrant to a G1...?
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THis made me lol.

Paging Dr B said:
THis made me lol.
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I was just bored.

N8ter said:
For most games, the CPU isn't the bottleneck, the GPU is.
So it's not surprising you can play a game smoothly on it with the CPU ambitiously underclocked.
The CPU isn't doing most of the work, the GPU is, so the fact that the CPU is underclocked so low doesn't have as much of an impact on performance.
Second gen iPhones didn't have 1GHz CPUs with last gen GPUs in them, and games performed quite well on them, for example...
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games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?

Ms_Vibrant said:
games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?
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Android has too many different devices with different hardware, so that means the games codes are not optimized to run and take full advantage of the hardware. Thats why the ps3 has 5 year old hardware and it still had better graphics than some off the high end gaming pcs.

Ms_Vibrant said:
games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?
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Stable Hardware platform, and stabe device specs.
Also, iOS is just better for game development than Android, though the latter is getting better.

I loled anyways no dude not a fair comparison the first android phone with a gpu not even the first iphone loses
I miss my g1 though
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Alanrocks15 said:
I loled anyways no dude not a fair comparison the first android phone with a gpu not even the first iphone loses
I miss my g1 though
Sent from my SGH-T959 using XDA App
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Did you ever finish that hero rom?
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Ms_Vibrant said:
games for iphone are optimized for the device.. look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
hardware acceleration?
ram allocation?
Click to expand...
Click to collapse
The OS. Apple has engineers and devs working on 3 devices. iPhone, iPod Touch, and the iPad. They have one huge team working on 3 devices that for the most part are nearly identical. Motorola alone has a crap load of phones all on different versions of the same OS that are all spec'ed differently. Assuming that motorola has the same amount of dev's as apple (unlikely), they now have to divide their time between all of their devices. Then we have to look at the devs of the game and find out what they're using as their test device, and then also see if this is just a port or if they built it from the ground up for android. If it's anything like a port from the 360 to a PS3 or vice versa then it makes sense why it runs better on one platform than the other. But I don't really know, i'm just talking out of my arse.

Paging Dr B said:
The OS. Apple has engineers and devs working on 3 devices. iPhone, iPod Touch, and the iPad. They have one huge team working on 3 devices that for the most part are nearly identical. Motorola alone has a crap load of phones all on different versions of the same OS that are all spec'ed differently. Assuming that motorola has the same amount of dev's as apple (unlikely), they now have to divide their time between all of their devices. Then we have to look at the devs of the game and find out what they're using as their test device, and then also see if this is just a port or if they built it from the ground up for android. If it's anything like a port from the 360 to a PS3 or vice versa then it makes sense why it runs better on one platform than the other. But I don't really know, i'm just talking out of my arse.
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Or because of 'fragmentation'? Adroid doesn't have hardware acceleration yet, so high end 3d games will only work well with powerful gpu like that of galaxy s..

Ms_Vibrant said:
Look at the droid X that has the same GPU as the 3GS, but dungeon defenders does not run as smooth on droid X.. why is that?
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That's most likely because the Galaxy S line has the PowerVR 540 and the Droid 2 / Droid X / iPhone all have a lesser / earlier PowerVR GPU (535). Hence why the Dungeon Defenders description itself list them mid-range and not high-end like the other devices listed.

epakrat75 said:
That's most likely because the Galaxy S line has the PowerVR 540 and the Droid 2 / Droid X / iPhone all have a lesser / earlier PowerVR GPU (535). Hence why the Dungeon Defenders description itself list them mid-range and not high-end like the other devices listed.
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Even with what we have, nothing looks comparable to infinity blade.

Related

open gl es2.0( better games ) support on N1 ? when ?

I don't really play a lot of games on my phone but I have tried a number of games such as Abduction, Robo defense, wave blazer, speed forge and It's getting visually boring .. I wonder if android will ever get a real open gl es2.0 and be able to come out with games like what iPhone has; examples, need for speed and street fighter 4..
don't get me wrong, I love my phone very much but from time to time everyone craves for more.. I mean its not really a hardware issue since the N1 has better hardware specs than our friendly Apple counterparts .. come on we want Neon Floating Point support on our n1.... don't u agree ?
I cant wait to see the games improve
hopefully after the google io conference on may 19th..i read somewhere that google is going to be making gaming much more friendlier on android..until then try raging thunder 2 and asphalt 5
i really do miss my iphone games though :/
I made a post similer to this a wile back. Im also seeking better games. Theres a couple iphone games I hope that gets ported to android.
I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha
erebusting said:
I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha
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Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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What are you talking about? Of course the Nexus One does have a GPU, capable of OpenGL ES 1.1 and 2.0.
MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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Dude, u're completely wrong. N1 has a separate chip for 3D rendering, a separate HARDWARE chip.
It's NOT CPU-based.
The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom
jlevy73 said:
The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom
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Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-
Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).
Eclair~ said:
Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-
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Yep the Samsung S has a PowerVR SGX540 = 90 million triangles/sec versus Nexus One = 22 million triangles/sec
Not sure why Google did what they did but Samsung is using their new S5PC110 application processor. This processor contains an ARM Cortex-A8 core paired with a PowerVR SGX540 GPU.
andythefan said:
Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).
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In some respects that is true but look at Asphalt 5 for example. The game was designed with the iPhone in mind but when run on a stock N1, it lags real bad. I think a lot of these game developers make one version instead of platform specific ones.

Nexus one vs Droid gpu

Which one is better? Some sites say droid some sites say nexus one..i dont know what to believe :/
how about me vs both of them, I'll take 'em both on!
resinous said:
how about me vs both of them, I'll take 'em both on!
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im talking about "graphics processing unit"
not "greatest penis usage"
The GPU in the Droid is the same as the one in the iPhone 3GS and the iPod touch third-gen (PowerVR SGX 535), and it is marginally faster and more capable than the one in the Nexus, from what I gather. The Nexus makes up for it by crushing the TI OMAP CPU with its Snapdragon.
There are a few graphics benchmarking sites and apps around. The Qualcomm-specific app that lots of people use will give you 35FPS on a Nexus and around 23 on a Droid / Milestone, all at stock clocks, with no JIT. however, that app is NOT written for the OMAP architecture, and, for example, a ROM'd Hero will also apparently beat a Droid / Milestone, scoring about 25, from what I've heard.
That last point is important - any app written / compiled specifically for a certain architecture, and then ported or forced onto another will typically show much better performance on one or the other, regardless of which processor is "faster". Just look at console gaming. Some games are better on the XBox 360, some are better on the PS3 (more and more, they are better on PS3 as devs are exploiting the BluRay advantage and the 6/7 core CPU, but I digress...).
From what I've read, the new Samsung architecture is meant to be much better than both, however, you are stuck with Sammy's dev and support history. Ugh.
Nexus One processes 22 million triangles/sec.
Droid processes 7 millions triangles/sec.
iPhone 3gs processes 28 million triangles/sec.
Samsung Galaxy S processes 90 million triangles/sec.
This is what I read somewhere....
Asphalt 5 runs smooth on the droid, and laggy on the nexus.
For games (opengl) i'd say droid is better. For general use it's the nexus. Maybe if theres gonna be an update for asphalt it runs smooth on the nexus, but untill that it doesn't
cypher21 said:
Asphalt 5 runs smooth on the droid, and laggy on the nexus.
For games (opengl) i'd say droid is better. For general use it's the nexus. Maybe if theres gonna be an update for asphalt it runs smooth on the nexus, but untill that it doesn't
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but what about all the other 3d games that run smooth on the nexus like raging thunder 2 and exzeus? they have the same if not better graphics..i really think that game was optimized for the droid because gameloft makes their stuff for the phone that has the most potential buyers..and the droid is the number one most sold android iphone
bobdude5 said:
but what about all the other 3d games that run smooth on the nexus like raging thunder 2 and exzeus? they have the same if not better graphics..i really think that game was optimized for the droid because gameloft makes their stuff for the phone that has the most potential buyers..and the droid is the number one most sold android iphone
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True, but afaik asphalt 5 is the first OpenGL 2.0 ES game for android.
bobdude5 said:
but what about all the other 3d games that run smooth on the nexus like raging thunder 2 and exzeus? they have the same if not better graphics..i really think that game was optimized for the droid because gameloft makes their stuff for the phone that has the most potential buyers..and the droid is the number one most sold android iphone
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The nexus has very poor fillrate. Just displaying a 2D image of it's screen size uses 75% of graphics processing power hence lagging in most 3D games. Raging thunder 2 and exzeus does not have better graphics and perhaps "sh1t" graphics compared to asphalt 5. PowerVR on the droid can do 14million/polyi but underclocked so it does 7million/poly and 250m/fill rate. The fill rate is already 2 times more than Adreno 200 on paper hence Asphalt 5 running much smoother on Adreno 205, PowerVR 530/535 and 540.
My galaxy s has PowerVR SGX 540 with 40million/poly with 1000m/fill rate. I underclocked the CPU to 400mhz and game still ran smoothly. This proves nexus one was lagging in asphalt 5 because fill rate was poor on the GPU
It's known that the GPU on Nexus is sub-par, as it is a weak point of 8x50 Snapdragon. All the newer device families, based on 8x55 and above, don't suffer from that weakness. You didn't have to revive almost 2 year old thread to say that
Jack_R1 said:
It's known that the GPU on Nexus is sub-par, as it is a weak point of 8x50 Snapdragon. All the newer device families, based on 8x55 and above, don't suffer from that weakness. You didn't have to revive almost 2 year old thread to say that
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A weakness in it's package , 8*55 has twice the fill rate
MrAndroid12 said:
A weakness in it's package , 8*55 has twice the fill rate
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And 4 times the polygons rendered per frame.

If froyo is optimized for snapdragon processors then why why samsung used humingbird

If froyo is optimized for snapdragon processors then why samsung used humingbird processor
Why do you assume this? The two cpu's share much in common.
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jaysins said:
Why do you assume this? The two cpu's share much in common.
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benchmarks and system speed
dadyal said:
benchmarks and system speed
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Why would Samsung make their own chip? Put simply, because they can. Samsung has the facilities and expertise needed to make their own chip, and by so doing they avoid the need of purchasing chips from another vendor (in this case, their competition: Qualcomm).
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http://pocketnow.com/hardware-1/snapdragon-versus-hummingbird
dadyal said:
If froyo is optimized for snapdragon processors then why samsung used humingbird processor
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because they didn't want to use the ****ty gpu that comes with the original snapdragon (the newer snapdragon like in the dhd has a good gpu).
Because hummingbird is vastly superior in real world scenarios
Quadrant and linpack as well as most CPU benchmarks that rely on math being done by FPU run much quicker on the snapdragon because of its 128 bit register vs hummingbirds 64. I believe the snapdragons can turn half of it off to save power too. This explains part of the benchmarks but the hummingbird has optimizations snapdragon doesn't, and vise versa,but is suppose to be faster in most real world scenarios as Samsung claims and judging by browser load time comparisons I've seen and how well it runs android 2.1 I'd be inclined to agree. It keeps up with a nexus running 2.2 which is very reassuring so I'd worry less on benchmarks if I were you unless you really feel the need to show your friends how fast your phone can calculate pi to nth degree.
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@ darkimmortal, Is it really? Then why does my n1 with its "crap" snapdragon CPU run everything faster?
On paper yes hummingbird is better, but in the real world as you put it, its only as good as the software that runs on it, and I've not found anything yet that runs faster thanks to having a hummingbird than it would on say an n1 or desire.
The sgs is crippled by rfs, no processor can make up for that. In 3d games the sgs out performs any snapdragon based phones
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jaysins said:
It keeps up with a nexus running 2.2 which is very reassuring so I'd worry less on benchmarks if I were you unless you really feel the need to show your friends how fast your phone can calculate pi to nth degree.
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No disrespect but a well setup nexus on 2.2 is noticeably faster than even the most streamlined lag fixed sgs. The sgs wins the quadrant benchmark but in actual use the nexus is a fair bit faster.
tameracingdriver said:
@ darkimmortal, Is it really? Then why does my n1 with its "crap" snapdragon CPU run everything faster?
On paper yes hummingbird is better, but in the real world as you put it, its only as good as the software that runs on it, and I've not found anything yet that runs faster thanks to having a hummingbird than it would on say an n1 or desire.
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You take into consideration just the CPU, N1 and SGS's file systems are different resulting in SGS to be bottlenecked; SGS's main plus is the GPU power, try running those types of GPU heavy items on N1 and they will not run as well. That's the main benefit of Hummingbird compared to Snap but don't just rely on comparing CPU's, there are more things at work here.
tameracingdriver said:
No disrespect but a well setup nexus on 2.2 is noticeably faster than even the most streamlined lag fixed sgs. The sgs wins the quadrant benchmark but in actual use the nexus is a fair bit faster.
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Quadrant doesn't mean much, placebo effect at work here. Just a benchmark and doesn't translate (much) into real-world performance. Remember that Google also developed 2.2 almost specifically with Nexus One in mind resulting in more benefits on a N1 than a lot of phones.
lokhor said:
In 3d games the sgs out performs any snapdragon based phone
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Admittedly I've not tried them all, and I admit the sgs runs the graphics benchmarks in quadrant noticeably faster, but the games I've tried all run about the same, so what good is that super powerful gpu if nothing takes advantage of it?
Try some gameloft games like asphalt 5, the sgs is a lot smoother
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Ill give it a try. Games are nice but not my main use, the ones I've tried so far including some 3d ones have been fine on the n1 so far.
Hummingbird is the processor of choice for the two most famous smartphones in the world at the moment. Our best among the rest Galaxy and the Iphone 4. So it's the winners choice.
tameracingdriver said:
Ill give it a try. Games are nice but not my main use, the ones I've tried so far including some 3d ones have been fine on the n1 so far.
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You could try using a GPU benchmark rather than a system wide benchmark to determine GPU power. Neocore for example is strictly GPU and SGS outperforms N1 almost two-fold.
Again, that is a benchmark and you just have to try out different apps and games to test out GPU's for yourself.
Well for what its worth I've just tried asphalt 5, on the n1 and honestly its just as smooth as on the sgs, so in the end I still say there seems no real advantage in the real world.
dnsp said:
Hummingbird is the processor of choice for the two most famous smartphones in the world at the moment. Our best among the rest Galaxy and the Iphone 4. So it's the winners choice.
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makes me wonder, if only Samsung could put iOS4 into Galaxy. we would have the fastest phone for sure,
unfortunately they builded Apple hardware and loaded crapy Android,
tameracingdriver said:
Well for what its worth I've just tried asphalt 5, on the n1 and honestly its just as smooth as on the sgs, so in the end I still say there seems no real advantage in the real world.
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Sorry mate but I have to disagree. Having owned a Nexus One, a HTC Desire and a SGS, I can tell you that the Nexus One was the fastest for opening apps, market, etc. The SGS fell between the nexus and the desire. I think each processor has been optimised for different things.
There is a HUGE difference in the graphics department. Asphalt, especially the old hardware accelerated versions (the new ones are dumbed down so they work on the snapdragon phones) were extremely laggy on the nexus and desire. on the SGS theyre very smooth and dont have the annoying multitouch bug.
Try the other gameloft games (sandstorm), polarbit (toon warz), pretty much all of the (few) 3d intensive apps. Very noticeable.
http://www.youtube.com/watch?v=2WNt1EQYheQ
the difference in performance was the reason I switched, esp the annoying multi touch, and welcomed my way into a world of sgs lag issues and a non working gps
Im not a big gamer but I do occasionally pull out a title. The differences in the processors is also apparent if you use rockplayer to watch videos.
imho, I preferred the hardware and AOSP feel of the nexus but wish the hummingbird processor+gpu had been used instead of the snaprdragon (or alternatively the snapdragon with a better gpu).
sonci said:
makes me wonder, if only Samsung could put iOS4 into Galaxy. we would have the fastest phone for sure,
unfortunately they builded Apple hardware and loaded crapy Android,
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I hope you're kidding on this one!
iOS is a closed system with a closed mind. Apps have to go trough intensive aprouval for the AllMighty and AllKnowing apple before hitting the market and, for small idiotic mistake, like a logo to close to the one of the AllMighty, it won't be aprouved.
And not to talk about all the iTune that you have to install just to get it to sync/update... you think Kies is crappy, try iTune on windows...you'll get a couple of services in the background in bonus with the resource hog app!
And, on another note, you should all take in consideration all the GPU intessive task in android, Gaming is only part of it... don't forget browsing, gallery, video playback (you can record a 720p video and watch it back full fluid).
Frankly, I don't realy get all the fuss about the so called "lag" on SGS... I don't realy get any at all and I'm still on the original (no lag fix) rom...

Thinking of getting one

Have an evo but I'm getting a Verizon dealer line. Is it worth it I'm a big gamer and will be getting an evo 3d to replace my evo. However I'm worried that the lack of good hardware will make the phone obsolete pretty quick..... thinking of getting a Droid x2 just for the tegra..... but not sure what advantages it would have. I'm also kind of worried about Sony portinhg enough stuff over to make it worth it.
Tho being able to run Rome on the built in emulator would be Perth awesome.
If I'm a huge gamer is it worth it. I really just want opinions on the device so any comments would be great.
Sent from my Transformer TF101 using Tapatalk
thorpe24 said:
Have an evo but I'm getting a Verizon dealer line. Is it worth it I'm a big gamer and will be getting an evo 3d to replace my evo. However I'm worried that the lack of good hardware will make the phone obsolete pretty quick..... thinking of getting a Droid x2 just for the tegra..... but not sure what advantages it would have. I'm also kind of worried about Sony portinhg enough stuff over to make it worth it.
Tho being able to run Rome on the built in emulator would be Perth awesome.
If I'm a huge gamer is it worth it. I really just want opinions on the device so any comments would be great.
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The evo 3Ds bootloader, recovery and kernel are locked down and signed, devs have said theres no way to get past it either lol so get a play
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Like games. Get a play. Simple.
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Thanks for the replies. I'm going to have two phones and figure the evo 3d would be pretty cool for some stuff. Hopefully I can use it to tether.... if not ill just use the play.
How well do the touchpads work?
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matknny said:
Like games. Get a play. Simple.
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I agree. This thing is Awesome and I'm so glad I moved from my iPhone to the X Play. Playing the old PSX games as well as the new games like the Spiderman is a lot better with the buttons.
thorpe24 said:
How well do the touchpads work?
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They take some getting use to but they work well.
thorpe24 said:
Thanks for the replies. I'm going to have two phones and figure the evo 3d would be pretty cool for some stuff. Hopefully I can use it to tether.... if not ill just use the play.
How well do the touchpads work?
Sent from my Transformer TF101 using Tapatalk
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Click to collapse
surprisingly they work a lot better than i thought.
thorpe24 said:
However I'm worried that the lack of good hardware will make the phone obsolete pretty quick..... thinking of getting a Droid x2 just for the tegra..... but not sure what advantages it would have.
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I dont think the hardware will be obsolete quick. With the controls alone you can play thousands of roms on emulators. Even if sony laggs on releases. FPSE works fine.
http://www.youtube.com/watch?v=20Uc10kZABg
Sony Ericsson Xperia Arc vs LG Optimus 2x "Face Off". With the play and the arc being similiar id say its probably not to far off. The processor obviously would kick the plays arse. But at the moment dual core is not needed, only a few apps and games are tailored for it. What the point of all that power with nothing to use it.
Trust me the processor in the xperia play is amazing. It is currently the fastest single core CPU on android. Also the Xperia play has a GPU much more powerful than the one in tegra devices. Its even faster than the ipad2 GPU.
Hardware wise it is pretty advanced.
RacecarBMW said:
Trust me the processor in the xperia play is amazing. It is currently the fastest single core CPU on android. Also the Xperia play has a GPU much more powerful than the one in tegra devices. Its even faster than the ipad2 GPU.
Hardware wise it is pretty advanced.
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I totally agree with this. Just because it doesn't do well in benchmarks doesn't mean it's not faster in real world applications. My DroidX will smoke the Play in Quadrant. But if I were to do a side-by-side comparison on Dungeon Defenders, or load times, the Play will destroy it.
So for current processors, the Play has a very nice one indeed. Tegra is over-hyped in my book.
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RacecarBMW said:
Trust me the processor in the xperia play is amazing. It is currently the fastest single core CPU on android. Also the Xperia play has a GPU much more powerful than the one in tegra devices. Its even faster than the ipad2 GPU.
Hardware wise it is pretty advanced.
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What?! how is the Adreno 205 (single core) more powerful than a dual/quad core Tegra 2? its no where near and as for being more powerful than the gpu in the ipad 2, not a chance lol.
I love my Play but let's not get carried away with false claims
It can hold it's own against the rest of the mid range phones (iphone 4, galaxy s, desire hd etc) at the moment but it isn't in the same league hardware wise compared to the high end devices appearing now.
And yup, the cpu is one of the best single cores around but that's not saying much when the rest of the competition have moved on to dual core cpu's (and quad core by the end of the year) now....
FK1983 said:
What?! how is the Adreno 205 (single core) more powerful than a dual/quad core Tegra 2? its no where near and as for being more powerful than the gpu in the ipad 2, not a chance lol.
I love my Play but let's not get carried away with false claims
And yup, the cpu is one of the best single cores around but that's not saying much when the rest of the competition have moved on to dual core cpu's (and quad core by the end of the year) now....
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Yeah but its all about optimization.
Lets look at my PC vs a PS2 for example.
PS2 Specs: 32mb RAM, CPU 300mhz EE, GPU GS 4mb
My PC: 12gb Trichannel RAM, CPU i7 4 cores, 2 threads each @ 2.7ghz, GPU ATi 5870 1gb GDDR5
^My PC spanks the HELL out of those specs, but guess what? Through emulation my PC can not even play all games smoothly.
The Xperia Play hardware and the chip sets mentioned above have a MUCH less difference.
Meaning...
Any games and software designed around the Xperia Play will look vastly superior and play vastly superior on the Play vs those other chip sets, and believe me being the only phone on the market that is ALSO a dedicated gaming platform means that the system will see games that are much much better than those other chip sets. The Play basically owns the gaming market by default right now, the support is going to be insane.
Im wanting one to i hope i can afford it
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FK1983 said:
What?! how is the Adreno 205 (single core) more powerful than a dual/quad core Tegra 2? its no where near and as for being more powerful than the gpu in the ipad 2, not a chance lol.
I love my Play but let's not get carried away with false claims
It can hold it's own against the rest of the mid range phones (iphone 4, galaxy s, desire hd etc) at the moment but it isn't in the same league hardware wise compared to the high end devices appearing now.
And yup, the cpu is one of the best single cores around but that's not saying much when the rest of the competition have moved on to dual core cpu's (and quad core by the end of the year) now....
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Tegra is nothing special you know, it's total clock speed is only 1ghz just like ours, just because is dual core dosent make it super amazing. and as have been proven by chainfire, the GPU is not much better than ours. anyway imo the play is not a mid range device, it is quite easy in the high end category
gunstar3035 said:
Yeah but its all about optimization.
Any games and software designed around the Xperia Play will look vastly superior and play vastly superior on the Play vs those other chip sets, and believe me being the only phone on the market that is ALSO a dedicated gaming platform means that the system will see games that are much much better than those other chip sets. The Play basically owns the gaming market by default right now, the support is going to be insane.
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You can say that about any device though, if a game is made for the samsung galaxy s 2 and is optimized for that devices hardware (the better cpu/gpu and ram) it would wipe the floor with the play version, same as ipad 2, atrix, lg optimus 2 etc.
And yes, the play has the gaming pad which hopefully will expand the life a bit of the device and mean we do get some decent support (I hope) but obviously it depends how the Play sells (not sounding great at the moment tbh)
AndroHero said:
Tegra is nothing special you know, it's total clock speed is only 1ghz just like ours, just because is dual core dosent make it super amazing. and as have been proven by chainfire, the GPU is not much better than ours. anyway imo the play is not a mid range device, it is quite easy in the high end category
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The play is NOT a high end device lol, it sits slap bang in the mid range hardware wise, check all the review sites, all of them class this device as a mid range device,
CNET UK:
All indications seem to be that the Play is a good mid-range smartphone. Whether you should choose it over any other phone will hinge entirely on how often you think you will want to play games on it.
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Single core 1ghz cpu (classed as mid range), adreno 205 gpu (while good still classed as mid range), ram is 512mb but has 378mb usable (classed as mid range, the desire s and desire hd even beat it with 768mb of ram), internal storage is 400mb (mid range), the screen is standard lcd (and not S-LCD or AMOLED etc) so is also mid range,
I knew the Xperia Play was a mid range device before I bought it, I have no issues about that, but it does make me laugh when people try and say it is high end when its nowhere near, check the reviews, check the specs, check the benchmarks, they ALL scream mid range!
And yes, the Play can play the recent Tegra 2 games using chainfire but remember those games are 1st generation Tegra 2 games, give it a few months and none of the Tegra 2 games will work on the Adreno 205 gpu, and theres games on tegra 2 already that won't even run on the Play due to the inferior gpu and ram on the Play (monster madness and bang bang racing for example) even with chainfire.
The X-Play is great the controls feel great minus the analogs they get a bit getting used to, at first I thought they were just broken. I had been having a few problems with the power button getting stuck when pressed but I just used a razor blade to shave the sides of the cover and it works just fine. The auto bright feature is just annoying due to it constantly changing hope an update will allow to turn off auto bright. Gaming on it is enjoyable especially at work when nothing is going on. Battery life last me about 6 hours of gaming it could be better but once r800x model can be rooted to uninstall verizon's bloatware and auto bright disabled battery life just be greatly extended.

Galaxy S2: Is graphics noticable crapper compared 2 iPhone 4S??

I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
It's not really noticeable, but the iPhone 4S is the first phone to have a dual-core graphics chip (gpu) so it can handle any game thrown at it. In my opinion playing games on the S2 is much more enjoyable because of the bigger screen and because of Super Amoled Plus. However if your buying a smartphone for games... then something is wrong with you haha
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actually i think the samsungs were the first 2 have a dual core gpu... and alot of people buy a smartphone for games.. its tasken over DS and PSP in market share for handheld gaming...cant argue with statistics
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
freemini said:
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
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yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
As for GPU performance, despite being newer the A5 is hardly better: http://www.glbenchmark.com/compare....Apple iPhone 4S&D2=Samsung GT-i9100 Galaxy S2
The next generation A6 and Mali are most likely to double the performance.
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
peterdan1506 said:
yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
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i have a iphone 4 and galaxy s2 as my main phones, i like playing games a lot and for that i use the iphone, games are smoother, better optimised , better looking ( on retina) and get updated faster if there are problems, that has a simple answer, developers have to develop for 5 hardware versions with are very similar anyway not like on android wich has hundreds of hardware versions, and games are can not be tested on all of them.
Check ShadowGun for Galaxy S2 and judge it for your self
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ephraim033 said:
Check ShadowGun for Galaxy S2 and judge it for your self
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Lol i got this yesterday - sick as f***
Bulletstorm vs gears of war.
Also Riptide GP has super graphics too!
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Shadowgun's available for ios too but I bet the developer spent an lot less time on it than the Android versions
peterdan1506 said:
I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
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IMO it's very noticeable. My wife has the i4S so I've spent a good bit of time comparing. Gaming is on a whole other level with the i4S. Not sure if it's because the apps are better optimized or the gpu is just that much better. Asphalt 6, shadow gun, dead space all have a richer gameplay experience from graphics, to character control etc. Then you have games like Modern Combat 3 and Real Racing and atm there's just nothing on the android platform that's comparable.
One of the bad things for the Mali MP400(Or in that context the way it's implemented in the Galaxy S II) is its clocking mechanism(It's in no way a mechanism,I know,but I try to simplify things a lot).The GPU's clock must be 800MHz divided by an integer.So the next two options are 400MHz(800/2) and then 267MHz(800/3).So,because 400Mhz is a 50% overclocked state so to speak,Sammy had to stick with 267Mhz.If I remember well,the Tegra 2's Geforce ULP runs at 333Mhz(and still gets pretty much raped) and the overclocked to death version of the PowerVR SGX540 in the RAZR runs at 384MHz and STILL is worse.That's because we are all comparing stock handsets.My SGS2 with 400MHz GPU kicks the crap of all the aformentioned phones.
As for talks about dual-core GPU,it's a little more complex than that.GPUs are from their nature multi-core devices,but not in the way CPUs are.They use pixel shader cores,vertex shader cores and so on.In that manner,the Mali MP400 is quad-core and the GeForce ULP is octa-core.The SGX545 in the iPhone 4S is more like dual GPU.Still,we don't know how it's clocked.Plus,the SII is 6 months older.So,if we also take into consideration that last year's Desire HD with its relatively crappy(Compared to new ones) GPU plays all graphics intensive games smoothly,no,the SII won't suck for a long time.
Long post but for some it may be a worth read.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
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Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
MoWa22 said:
Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
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You can't just talk out of your gut like that.
There's so much to consider in to account. Firstly being the PS3 has a harddrive to compensate for the ram. So that's the hardware dilemma covered.
And the second; there are more console gaming developers than there are mobile gaming developers due to mobile gaming being a new generation and developers would rather go for the easy option than spend hours and resources thinking about what they can fit on a 3.7 inch screen.
The third among many reasons; target audience for consoles are broad. You don't have 5 year olds owning a 4S. Hence momentum on gaming market for consoles is still in it's peak. And if you ask me, playing MW3 or BF3 on an iPhone would be suicidal.
danielsf said:
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
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Click to collapse
No, the Mali 400 uses 1 vertex unit and 4 pixel units. Having 4 pixel units lead it to be called quad-core (probably for marketing purposes), but it is not true quad core. Hence the reason why the iPhone 4s' true dual-core still outperforms it.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM.
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PS3 has 512MB total RAM. It's not the amount that matters, it's how you use it
What I mean is, developers will be optimizing their games for what resources they have. Hence, I don't think there will be any performance problems next year.
Actually I thought that sgs2 kicked iphone 4s' ass...
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No matter what people here might say, i might get flamed for this but...
If you want to play games, get an iphone 4s, Simple as that. Specs aside (yes GPU wise the a5 is faster than mali400 anyway), iOs is much better for gaming, more games. and higher quality games. not to mention games usually arrive on ios faster than they make it to android.
/flame shield on.
you both terribly wrong ;-)
1/ the ps3 has good cpus/gpus despite the age
2/ the ps3 only runs the game and optimized for gaming (including the dev tools and the apis)
3/the phone runs a lot of other things that the ps3 doesn't even have hardware for (starting by: how do you think the phone receives calls and messages even thus ur playing a game?)
4/the phones also have a runtime on top
5/phones have non voltile memory too
and please realize that ram has nothing to do with raw power, its just a fast access memory. means the more stuff you run the more ram you need.
eventually, ram is used to compensate loading times or how much data you can process at once, but that's not always as relevent

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