Search XBMC on Ouya. It just came out yesterday, just FYI for you guys that didn't already know.
knewbee10 said:
Search XBMC on Ouya. It just came out yesterday, just FYI for you guys that didn't already know.
Click to expand...
Click to collapse
Good news. Do we know what version has been uploaded? Is there any reason to reinstall from the libstage alpha 1 that was recommended on the ouya xbmc wiki page?
Ta
Can anyone tell me if its possible to stream content from my computer to the xbmc app on my OUYA? Similar to how plex works. I have plex but it stutters a lot and can lag when flicking between screen and in and out of content.
Perhaps now they will fix dts passthrough bug.
If people will report enough they should fix it.
This ain't an official version guys, doesn't run too smooth for me either, crashes a lot, better off with a new nightly
Sorry about that, let me clarify (Sort of) Official.. System info shows XBMC 12.3-OUYA.. for whoever wanted to know..
I haven't had any problems so far with this version of XBMC crashing on me compared to the nightly build. Here is a picture of the description of the app as well
knewbee10 said:
Sorry about that, let me clarify (Sort of) Official.. System info shows XBMC 12.3-OUYA.. for whoever wanted to know..
I haven't had any problems so far with this version of XBMC crashing on me compared to the nightly build. Here is a picture of the description of the app as well
Click to expand...
Click to collapse
This version runs much better than all the sideloaded versions I tried before. :good: Haven't had any crashs yet.
Has anyone managed to get Windows 7 to work with xbmc and the ouya for sharing? I have followed a bunch of tutorials, but none of them seem to work. Thought this new version would help, but it is a no go still.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
KeylanHalfdan said:
Has anyone managed to get Windows 7 to work with xbmc and the ouya for sharing? I have followed a bunch of tutorials, but none of them seem to work. Thought this new version would help, but it is a no go still.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
Click to expand...
Click to collapse
i have SMB share working form windows 7 pc and also a netgear stora
i am running the latest stock plus rom
this version is crashing less for me then alpha 1 did and has controller support when keyboard is on screen which is nice.
Now all we need is Navi-x
tjsooley said:
Now all we need is Navi-x
Click to expand...
Click to collapse
I have the libstagefright alpha-1 version running on stock. I have not had a crash since set-up, and I have a lot of addons running, including navi-x.
I did notice that a lot of the crashes at set up were to do with the input controller. I was trying to use the Minix A1 keyboard/remote, and xbmc really doesn't like it. Using nexus 7 and yatse (which is a much better choice anyway) works perfectly for hours on end.
In fact, I tell a lie, when using it to stream music from smb it does sometimes lock up.
I'm running 720p from smb over wifi and down icefilms streaming without issue.
Kind of why I don't see the point in updating if nothing is better, more official, or any different
Hello all,
Compared the the (un)official OUYA store XBMC v12 with the original test build I was using, based on Gotham Alpha 1 and libstagefright
http://mirrors.xbmc.org/test-builds/android/xbmc-20130219-32e99c7-android-hwaccel-armeabi-v7a.apk
and I found the OUYA store version doesn't render the SSA softsubs properly (the enable SSA subtitles toggle does not seem to work).
The v13 alpha version does render the SSA softsubs properly. Stability-wise both seem okay, but playback of large (>4GB) 1080p files over (SMB/Windows Share) network stutters (buffering...) during complex scenes or when you skip forward...
Playback of the same files over the same 100Mbps network connection (same cable/network switch port) on my old IONTop (Atom-ION Nettop) using an older version of XBMC over Ubuntu Linux on Nvidia ION (XBMCFreak) does not stutter...
Best Regards!
^_^
the stuttering you are getting is not a buffering problem it is a problem with the network being on the usb bus. There is a trick to help it out, refer to this thread and you should notice an improvement.
http://forum.xda-developers.com/showthread.php?t=2399031
Grifter357 said:
Hello all,
Compared the the (un)official OUYA store XBMC v12 with the original test build I was using, based on Gotham Alpha 1 and libstagefright
http://mirrors.xbmc.org/test-builds/android/xbmc-20130219-32e99c7-android-hwaccel-armeabi-v7a.apk
and I found the OUYA store version doesn't render the SSA softsubs properly (the enable SSA subtitles toggle does not seem to work).
The v13 alpha version does render the SSA softsubs properly. Stability-wise both seem okay, but playback of large (>4GB) 1080p files over (SMB/Windows Share) network stutters (buffering...) during complex scenes or when you skip forward...
Playback of the same files over the same 100Mbps network connection (same cable/network switch port) on my old IONTop (Atom-ION Nettop) using an older version of XBMC over Ubuntu Linux on Nvidia ION (XBMCFreak) does not stutter...
Best Regards!
^_^
Click to expand...
Click to collapse
chewyboy said:
the stuttering you are getting is not a buffering problem it is a problem with the network being on the usb bus. There is a trick to help it out, refer to this thread and you should notice an improvement.
http://forum.xda-developers.com/showthread.php?t=2399031
Click to expand...
Click to collapse
You can also set the buffering cache to "unlimited" through the advacesettings.xml.
http://minixforums.com/threads/increase-buffer-size-in-xbmc.1122/
This helped me loads streaming 720p over wifi.
From the sounds of it, I'm gonna stick with the alpha 1 release and wait for a full gotham release.
chewyboy said:
the stuttering you are getting is not a buffering problem it is a problem with the network being on the usb bus. There is a trick to help it out, refer to this thread and you should notice an improvement.
http://forum.xda-developers.com/showthread.php?t=2399031
Click to expand...
Click to collapse
Hi chewyboy,
I tried the instructions given on the link (echo 16384 > /proc/sys/vm/min_free_kbytes) but there was no improvement in my 1080p streaming from 100Mbps SMB connection...
I also tried setting <cachemembuffersize> in advancesettings.xml but still no significant improvement...
Large 1080p videos will eventually produce the "buffering..." message. 720p videos over SMB stream fine even with the default settings. These same files played using an external HDD connected to the OUYA USB port play fine...
Cheers!
^_^
P.S.
There was an update to the (un)Official XBMC on Ouya (at the Ouya store) and the SSA subtitle rendering problem was fixed!
The XMBC release version is v12... I wouldn't be too excited about this until more complete OUYA support comes with XBMC v13 in a few months. Some work-arounds (posted above) will definitely be needed because of the poorly implemented networking over USB bus...
According to the XBMC wiki, libstagefright is now included with the v13 nightly builds.
The latest is Alpha 6, link here (Alpha 7 should be out in a few days):
http://mirrors.xbmc.org/snapshots/android/xbmc-13.0-Gotham_alpha6-armeabi-v7a.apk
Nightlies link here:
http://mirrors.xbmc.org/nightlies/android/
Has anyone tried a newer build than Alpha 1 to see if it's improved?
ph1nn said:
The XMBC release version is v12... I wouldn't be too excited about this until more complete OUYA support comes with XBMC v13 in a few months. Some work-arounds (posted above) will definitely be needed because of the poorly implemented networking over USB bus...
According to the XBMC wiki, libstagefright is now included with the v13 nightly builds.
The latest is Alpha 6, link here (Alpha 7 should be out in a few days):
http://mirrors.xbmc.org/snapshots/android/xbmc-13.0-Gotham_alpha6-armeabi-v7a.apk
Nightlies link here:
http://mirrors.xbmc.org/nightlies/android/
Has anyone tried a newer build than Alpha 1 to see if it's improved?
Click to expand...
Click to collapse
Alphas 2-5 were not so good. 1 & 6 were both very good... but both had strengths and weaknesses. Some nightlies have been O.K since libstage came built in but I must admit I stopped updating every day about 10 days ago. Will probably start again when the next phase starts in September.
floateruk said:
I have the libstagefright alpha-1 version running on stock. I have not had a crash since set-up, and I have a lot of addons running, including navi-x.
I did notice that a lot of the crashes at set up were to do with the input controller. I was trying to use the Minix A1 keyboard/remote, and xbmc really doesn't like it. Using nexus 7 and yatse (which is a much better choice anyway) works perfectly for hours on end.
In fact, I tell a lie, when using it to stream music from smb it does sometimes lock up.
I'm running 720p from smb over wifi and down icefilms streaming without issue.
Kind of why I don't see the point in updating if nothing is better, more official, or any different
Click to expand...
Click to collapse
I was trying to get icefilms to work with the latest nightlies and it installed and looks like it's setup...however once i select a genre or category theres nothing there? Can you explain how you setup icefilms?
colonelcack said:
I was trying to get icefilms to work with the latest nightlies and it installed and looks like it's setup...however once i select a genre or category theres nothing there? Can you explain how you setup icefilms?
Click to expand...
Click to collapse
Good morning Colonel.
It may be to do with the nightlies.... I'm using the XBMC from the wiki page (http://goo.gl/gkdvk) and then installed this repo: https://anarchintosh-projects.googl...ry.googlecode.anarchintosh-projects.1.0.1.zip , installed icefilms, and from there, everything worked just fine. Even the HD streams over wifi.... which surprised me to be fair.
I've not tried any of the nightlies because Alpha1 has been working so flawlessly.
I was watching a 1080p movie from a flash drive, and after about two hours it started stuttering pretty badly and the Ouya felt like it was 150F.
Related
Flash 10.3 is out:
Flash Player 10.3.181.14
Unfortunately the usual suspects still dont work, ie Hulu. YouTube does seem a tad faster and clearer.
Ha! Tn the "description" is says "for android 3 devices, we highly recommend that you update your OS to Android 3.1 to ensure that Flash Player delivers the best experience possible."
Gah! I wish I could!
slack04 said:
Ha! Tn the "description" is says "for android 3 devices, we highly recommend that you update your OS to Android 3.1 to ensure that Flash Player delivers the best experience possible."
Gah! I wish I could!
Click to expand...
Click to collapse
No kidding. So frustrating!
i think its the same as 10.2, look here
click here
https://market.android.com/search?q=flash+10.3&so=1&c=apps
and it takes you to:
https://market.android.com/details?id=com.adobe.flashplayer&feature=search_result
(To the 10.2)
:|
It is indeed 10.3. My Evo said it had updates and 10.3 was one of them.
I am still on honeycomb 3.01 and I just updated my flash player to 10.3
I checked the version through the stock browser at
http://kb2.adobe.com/cps/155/tn_15507.html
and it displayed
Your Player Version: AND 10,3,185,21
Operating system: Linux 2.6.36.3-
umbra6 said:
Flash 10.3 is out:
Flash Player 10..157.51
-Hardware accelerated video presentation (requires Android 3.1)
-Enhanced browser integration for Honeycomb tables (requires Android 3.1)
-Important bug fixes and security enhancements
Unfortunately the usual suspects still dont work, ie Hulu. YouTube does seem a tad faster and clearer.
Click to expand...
Click to collapse
You CLEARLY removed the 2 as in Flash Player 10.2.157.51
The description is the same as it was for 10.2, do not expect drastic changes between them.
You can see the REAL changes here http://kb2.adobe.com/cps/902/cpsid_90281.html
I would suggest updating the OP.
FuzeAction said:
You CLEARLY removed the 2 as in Flash Player 10.2.157.51
The description is the same as it was for 10.2, do not expect drastic changes between them.
You can see the REAL changes here http://kb2.adobe.com/cps/902/cpsid_90281.html
I would suggest updating the OP.
Click to expand...
Click to collapse
Lol...actually I hand typed that entire post as I was reading it off of my Xoom and forgot to type that in.
http://www.engadget.com/2011/05/12/flash-player-10-3-hits-android-with-optimizations-bug-fixes-apl/
Also that was the description in the market when I was downloading it to my Xoom. They must not have updated the text in there when I copied it.
*oh and edited to make you happy
i've tried it with megavideo and i've got a lot of problem ... videos didn't start and grey screen , browser that close itself with no reason ...
I came back immediatly to 10.2.
p.s. 3.1 installed
It turns out that the recently circulating hulu-capable hacked version can and does play back at full 30fps in 720p on the Transformer. Success!
This lead me to question why it would work though. I downloaded this hacked version (Google search it, I won't link it here) and also downloaded the original 10.3.185.22 version it is based on (it's about 2 months old). Testing the hacked version and I do indeed get hardware accelerated 720p. I disassembled them to figure out what was changed between the hacked and the official version and the only change is one line in the Flash Player library that reports to the browser what version of flash is running (Sort of like a UA string hack for Flash). This isn't enough to disable hardware acceleration though, and guess what: strangely enough, I also get hardware acceleration on the non-hacked version as well. Crazy that!
So, the tl;dnr version: For some reason, the latest Flash Player does not accelerate 720p video. I still don't know why. An older version (10.3.185.22) DOES accelerate Flash and can be used to fix this nagging problem. Download it here:
http://www.filesonic.com/file/1037676654
OR HERE:
http://dl.dropbox.com/u/10724980/Flash.Player.10.3.185.22.Android.apk
To install:
First remove any installed version of flash (go to market -> my apps -> Flash Player -> uninstall)
Copy the downloaded .APK to your device and run. No root required, but you will need to turn on non-market app installs.
Before testing, reboot into recovery and wipe cache. (The whole point is to wipe the browser cache - People report that this helps. If you like, you can just go to settings -> applications -> manage applications -> All -> Browser -> Wipe Cache)
Test playback on 720p stream or use http://www.youtube.com/my_speed and look at what the 'video fps' tells you
EDIT: You may have to run this in the STOCK BROWSER. Opera calls the Froyo version of the library which does not allow for hardware accelerated playback.
Some other notes:
The youtube test video still reports software decoding - this is normal, it's looking for the PC HW accel module, which Android does not have.
Some people are still have trouble making this work. I'll admit, it's sort of like voodoo - I've torn through the files in the .APK and the only file that is changed in the old version is a compiled library that I can't (legally) decode. Without source code, I still can't tell you why it works for some but not for others.
Apparently some people never had problems in the first place. Congratulations - we don't need to hear about it here. Unless you know why it works for you and not for others, don't add to the length of this thread.
It's not the latest version, but nothing significant has been added since this one, and at least it works right!
sassafras
It Works!
Here is the link where I got my flash: forum.xda-developers.com/showthread.php?t=1076612
About damn time!
xTRICKYxx said:
Here is the link where I got my flash: forum.xda-developers.com/showthread.php?t=1076612
About damn time!
Click to expand...
Click to collapse
This version is the modified 10.3.185.22 version that is NO DIFFERENT than the official .22 version except for the modification one line that tells the browser it is a Windows based version of flash instead of Android.
If you install this version of Flash, hardware acceleration works but you cannot update via the Market (even though it tell you that you have an update) because it will fail every time.
The official version I linked will not play Hulu but does update via the market and at least for now, seems to retain hardware acceleration.
sassafras
xTRICKYxx said:
Here is the link where I got my flash: forum.xda-developers.com/showthread.php?t=1076612
About damn time!
Click to expand...
Click to collapse
Installed this, still getting ****ty framerate on youtube test.
Gary13579 said:
Installed this, still getting ****ty framerate on youtube test.
Click to expand...
Click to collapse
Strange.
Gary, can you ADB to your device?
If so, can you
Code:
adb uninstall com.adobe.flashplayer
And then try installing this. Note that it does take a few seconds for the video framerates to stabilize due to some inherent WiFi flakiness in the ASUS drivers.
sassafras
I don't have access to adb atm, but I figured uninstalling Flash through the GUI rather than adb would have the same effect (and I did uninstall Flash before installing that version). I also tried restarting the browser, cycling opengl on/off, and rebooting the entire device.
After the intro, it still falls to 3-5 FPS on youtube.com/my_speed on 720p.
just uninstall the hacked version then install market version and the ability to play 720p at 30 fps seems to persist.
Sent from my Transformer TF101 using Tapatalk
Gary13579 said:
I don't have access to adb atm, but I figured uninstalling Flash through the GUI rather than adb would have the same effect (and I did uninstall Flash before installing that version). I also tried restarting the browser, cycling opengl on/off, and rebooting the entire device.
After the intro, it still falls to 3-5 FPS on youtube.com/my_speed on 720p.
Click to expand...
Click to collapse
To be honest, it really makes little sense why it works. The old version works and the new version works when updated via the market (though it shouldn't because it overwrites everything) so honestly, I can't really troubleshoot to any degree.
My advice would be to just nuke anything in the /data/data/com.adobe.flashplayer location, then install my linked version. Install that, update via the market (You might have to reboot or use Titanium Backup to get it to attach to the market) and see if it works. There is no good reason why it didn't work in the first place, and there is even less why it works now. It's like a ghost in the machine.
sassafras
sassafras_ said:
It turns out that the recently circulating hulu-capable hacked version can and does play back at full 30fps in 720p on the Transformer. Success!
This lead me to question why it would work though. I downloaded this hacked version (Google search it, I won't link it here) and also downloaded the original 10.3.185.22 version it is based on (it's about 2 months old). Testing the hacked version and I do indeed get hardware accelerated 720p. I disassembled them to figure out what was changed between the hacked and the official version and the only change is one line in the Flash Player library that reports to the browser what version of flash is running (Sort of like a UA string hack for Flash). This isn't enough to disable hardware acceleration though, and guess what: strangely enough, I also get hardware acceleration on the non-hacked version as well. Crazy that!
So, the tl;dnr version: For some reason, the latest Flash Player does not accelerate 720p video. I still don't know why. An older version (10.3.185.22) DOES accelerate Flash and can be used to fix this nagging problem. Download it here:
http://www.filesonic.com/file/1037676654
OR HERE:
http://dl.dropbox.com/u/10724980/Fla...22.Android.apk
To install, first remove any installed version of flash (go to market -> my apps -> Flash Player -> uninstall) then copy to your device and run. No root required, but you will need to turn on non-market app installs.
It's not the latest version, but nothing significant has been added since this one, and at least it works right!
sassafras
Click to expand...
Click to collapse
Works great! Haven't tried updating to the lastest verson through market though. Yet, it's still not as smooth as my GS2, don't know if it's the limitation of Terga2.
Sent from my GT-I9100 using XDA App
hongkongtom said:
Works great! Haven't tried updating to the lastest verson through market though. Yet, it's still not as smooth as my GS2, don't know if it's the limitation of Terga2.
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
It's not a limitation of the Tegra as much as it is a limitation of the screen size. With a larger screen you have more pixels to push and that strains the hardware when it's not designed for it. Unfortunately, the Tegra GPU wasn't ever really designed for tablet resolutions - but it works and they use it - it's just not going to match the only 480x800 display (in the SGS2) in terms of fluidness.
sassafras
Gary13579 said:
I don't have access to adb atm, but I figured uninstalling Flash through the GUI rather than adb would have the same effect (and I did uninstall Flash before installing that version). I also tried restarting the browser, cycling opengl on/off, and rebooting the entire device.
After the intro, it still falls to 3-5 FPS on youtube.com/my_speed on 720p.
Click to expand...
Click to collapse
I have a similar issue. I uninstalled via settings/applications and then used terminal to verify that /data/data/com.adobe.flashplayer did not exist.
I get about 6 fps. I even tethered to my phone to get a faster download because my DSL speed was too slow to keep up.
I have stock 3.1 rooted.
Yeah, it's becoming clear to me that this is not an exact science. There isn't actually any reason why it shouldn't hardware accelerate on the market version when it does on the hacked (or just plain old) version.
Note that the youtube.com/my_speed video does report two frame rates, one titled "stage fps" and one "video fps" - it's that second one that is reporting the true decode speed. Also, if you're seeing spinning dots in the middle, that's your internet too slow to keep up, not your device.
If you're having no luck with the official .22 point release I linked, try using the hacked version linked in the second post and see if that changes anything.
sassafras
okay installed this flash (hulu verison) and now opera 11 shows that flash is not install...anyone else having this issue?
I tried the linked version as well- not sure what is different but it does have a different checksum.
Perhaps I have to actually watch a hulu video first?
--- I poked around at some of the methods and the ones that flash via clockwork mod also install some libs- perhaps that this the other piece of the puzzle? It's bedtime here, so 30 fps will have to wait until later...
After uninstalling the newest version and installing the .22 modified one I am getting 30fps and little dropped frames in the speed test on the stock browser. Unfortunately Opera is still showing around 10fps.
gee one said:
I tried the linked version as well- not sure what is different but it does have a different checksum.
Perhaps I have to actually watch a hulu video first?
--- I poked around at some of the methods and the ones that flash via clockwork mod also install some libs- perhaps that this the other piece of the puzzle? It's bedtime here, so 30 fps will have to wait until later...
Click to expand...
Click to collapse
I've explained this in detail in the OP but basically the .apk just installs the libraries to it's personal /data/data/ directory and the browser is able to dynamically load them from there. There is no need to install additional libraries because all four of the shared libraries flash requires are installed by installing the .apk.
Adkinson said:
After uninstalling the newest version and installing the .22 modified one I am getting 30fps and little dropped frames in the speed test on the stock browser. Unfortunately Opera is still showing around 10fps.
Click to expand...
Click to collapse
Yes, unfortunately, Opera loads the libstagefright_froyo.so instead of the libstagefright_honeycomb.so which is the required library for hardware accelerated playback. I'll mention this in the OP.
sassafras
Could you fix the OP to include a proper dropbox link? It isn't possible to use fileserve on the TF.
http://imgur.com/5BujJ
Fastest I've managed. And that's a rlatively static image. Even slower when not overclocking. Please post what ROM, kernel, CPU speed etc you guys are using.
Gary13579 said:
Could you fix the OP to include a proper dropbox link? It isn't possible to use fileserve on the TF.
Click to expand...
Click to collapse
All better.
Are you by chance using a non-stock browser?
sassafras
God no, they're all worses than stock browser in my opinion. At least unil OnLive releases theirs!
Think I figured it out, the link in post #2 is bad. After using the APK posted in the other thread, it works great. Fired up Big Buck Bunny on YouTube and i was as smooth as could be. Thanks .
So i got 3.2 stock now. Came from Tiamat 1.1 (through stock 3.0.1 & 3.1).
So far i have noticed the following:
Much faster bootup (might just be an illusion)
HDMI audio still have no bass
It seems to play .mkv files natively, but with no audio (guess ac3 is not implemented grrrr)
The zoom/stretch button (duh)
Same quadrant scores.
"Pointer speed" under "Mouse and trackball settings" in "Language and input" (dunno if this was in 3.1, never noticed it.
Faster in the launcher.
Same speed in browser.
what app shows the zoom button? i dont have any apps that require that lol
so the launcher is zippier then? im just sitting here contemplating flashing back to stock from tiamat, are you impressed vs tiamat?
eliteone said:
so the launcher is zippier then? im just sitting here contemplating flashing back to stock from tiamat, are you impressed vs tiamat?
Click to expand...
Click to collapse
I more or less ran tiamat from day 1 i got my xoom, so i have no basis for comparison to stock 3.(0).1
sorry, i meant is the performance of 3.2 at least equal to tiamat?
Epedemic said:
Much faster bootup (might just be an illusion)
The zoom/stretch button (duh)
"Pointer speed" under "Mouse and trackball settings" in "Language and input" (dunno if this was in 3.1, never noticed it.
Faster in the launcher.
Click to expand...
Click to collapse
If you say its Booting faster than Tiamat - Win.
Zooming - Win
Pointer Speed - Something i was Really Missing.
3.2 = Win.
Netflix
Can you check to see if Netflix app shows up in the market...I doubt it will.
dalvarez7 said:
Can you check to see if Netflix app shows up in the market...I doubt it will.
Click to expand...
Click to collapse
That would be awesome, even faster keyboard response in the stock browser
Mkv is nice but the majority of the material has either ac3 or dts which the stock player can't handle.
Also noticed that Rockplayer played a 720p Xvid movie perfect now. Had some lipsync issues with 3.1
It seems it still can't handle USB drives.
If you have "adb" running or "ConnectBot" installed, can you give me the output of "cat /proc/version", please?
anyone tried connecting other external devices besides cameras and game controllers, to the usb cable?
Will it break my Bluetooth tether?
AdHoc Wifi?
Anyone know if the 3.2 has added AdHoc networks or is this a feature that is limited by the hardware? Awesome if it does!!
I am interested if there are big improvements regarding browser speed and stability. Since you guys get to taste 3.2 first, I'm gonna ask these questions:
- Does the browser still redraw web pages while scrolling?
- How is 720p and 1080p video playback in most Flash videos embedded in websites?
- Is the keyboard input lag still around, or has this issue been rectified?
Thanks to anyone answering these queries.
chaval said:
Mkv is nice but the majority of the material has either ac3 or dts which the stock player can't handle.
Also noticed that Rockplayer played a 720p Xvid movie perfect now. Had some lipsync issues with 3.1
It seems it still can't handle USB drives.
Click to expand...
Click to collapse
Could you test some more vids that you know for sure had problems on 3.1? I hope honeycomb becomes more mkv friendly.
Can anyone check how the stock browser handel's the UA string now in 3.2 ?
Do you still have to reset it everytime browser is restarted ?
Heb48 said:
Anyone know if the 3.2 has added AdHoc networks or is this a feature that is limited by the hardware? Awesome if it does!!
Click to expand...
Click to collapse
I can't speak for it being native on 3.2, but I can tell you the hardware supports ad-hoc (I think all wifi chips should) and support can be found now by the means of a flash able zip in the dev. Section.
Sent from my Xoom using XDA Premium App
i just want to know if the fixed the bug that makes many many apps not work and fc every time example. gameloft games (they stated that it was android fault), facebook (even with its own fc problems its really unstable on tablet), etc.
Epedemic said:
So i got 3.2 stock now. Came from Tiamat 1.1 (through stock 3.0.1 & 3.1).
So far i have noticed the following:
Much faster bootup (might just be an illusion)
HDMI audio still have no bass
It seems to play .mkv files natively, but with no audio (guess ac3 is not implemented grrrr)
The zoom/stretch button (duh)
Same quadrant scores.
"Pointer speed" under "Mouse and trackball settings" in "Language and input" (dunno if this was in 3.1, never noticed it.
Faster in the launcher.
Same speed in browser.
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If it's possible please check do you have additional system languages? If yes which ones. Also if you have any external keyboard that could connect to XOOM, please check is it possible to change language there.
Thanks
Kozdoba said:
If it's possible please check do you have additional system languages? If yes which ones. Also if you have any external keyboard that could connect to XOOM, please check is it possible to change language there.
Thanks
Click to expand...
Click to collapse
+1 - I would like to know if non-us keyboards are supported - i.e. the UK one for me.
as soon as I get the 3.2 update on mine I'll test and report back but hoping someone else has already got it running as I'm at work xoom-less at the mo
I've been trying some vesrions of kod (rc2, rc3 for x86) and played with the video hardware acceleration config with no luck, I get a lot of crashes when I'm seeing videos.
I've wanted to know if someone has found a good build/config without (a lof of) crashes
UPDATE:
Version 14.0 for ARM is working good.
ndori said:
I've been trying some vesrions of kod (rc2, rc3 for x86) and played with the video hardware acceleration config with no luck, I get a lot of crashes when I'm seeing videos.
I've wanted to know if someone has found a good build/config without (a lof of) crashes
Tnx!
Click to expand...
Click to collapse
I've heard the new arm version works great trying it now with no crashes yet
+10 for the ARM version.
x86 builds would sour in a day or two. RC 3 ARM version has been up and running for a couple of days now with no crashes.
habskilla said:
+10 for the ARM version.
x86 builds would sour in a day or two. RC 3 ARM version has been up and running for a couple of days now with no crashes.
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Click to collapse
am i understanding correctly that you guys are using the arm version on the nexus player
and this is working better
i previously had the arm version (by accident, downloaded the wrong one)
no crashes but the audio fell out of sync alot on live and recorded tv shows (mpeg2 .ts)
when the final version 14 came out today i installed x86 version
i have no audio sync issues at all but now i get crashes sometimes
should i be trying the arm version?
---------- Post added at 05:33 PM ---------- Previous post was at 05:31 PM ----------
habskilla said:
+10 for the ARM version.
x86 builds would sour in a day or two. RC 3 ARM version has been up and running for a couple of days now with no crashes.
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Click to collapse
final version of helix came out today
try the upgrade
i will be trying the arm version now
pchtc said:
am i understanding correctly that you guys are using the arm version on the nexus player
and this is working better
i previously had the arm version (by accident, downloaded the wrong one)
no crashes but the audio fell out of sync alot on live and recorded tv shows (mpeg2 .ts)
when the final version 14 came out today i installed x86 version
i have no audio sync issues at all but now i get crashes sometimes
should i be trying the arm version?
---------- Post added at 05:33 PM ---------- Previous post was at 05:31 PM ----------
final version of helix came out today
try the upgrade
i will be trying the arm version now
Click to expand...
Click to collapse
I was using 13.2 for the first few days and XBMC would crash after about 15-20 minutes of watching a video from my external HDD. Since I downloaded the beta build of Kodi v14/the ARM version, it has run flawlessly. Also, Kodi shows up in the main launcher as opposed to having to launch it from Sideload launcher
just overwrote the x86 version with the arm version
it is running much better (not crashing)
still get audiosync issues on final version (every 15-20 minutes)
it seems the audio sync issues happen at the same time that the crash happens on the x86 version
BUT..
they correct themselves within a few seconds
so its improving
defconoi said:
I've heard the new arm version works great trying it now with no crashes yet
Click to expand...
Click to collapse
Here you go http://forum.xda-developers.com/nexus-player/general/kodi-app-nexus-tv-player-adt-1-t2980079 ... Be sure to set the acceleration settings like my instructions say. Follow the link in post # 1 to the Google+ community, scroll down to you see a photo like in post # 1 at the above link here, expand the post, their you will find the kodi download link, enjoy.
I've looked again at the kodi wiki for the nexus player and they indeed suggesting the arm build: http://kodi.wiki/view/Google_Nexus_Player
"Due to a problem in the x86 package of Kodi, we advice Nexus Player owners to install the ARM version. Once a proper fix has been found you can later on install the x86 version on top of the ARM one.
Beta builds: http://mirrors.xbmc.org/releases/android/arm/ Kodi 14.0 Helix Beta x APK (ARM) for Android
Nightly builds from master (latest unstable): http://mirrors.xbmc.org/nightlies/android/arm/ Kodi x APK (ARM) for Android"
I'm guessing they will update the wiki once the x86 build will be stable.
So I'll also try it out.
Tnx everyone!
I've tried kode 14.0 arm version for a few days now.
it runs pretty smoothly without noticeable crashes.
Been running the x86 final build since it released. Not a single crash. All settings are default, except that I have the library configured to group by sets. The only time that I have any issues is if I set my NP to export the video library while playing a video. This also happens on my Core 2 Quad Q6600 desktop, and it's not exactly a common usage case.
I would suggest not touching the hardware acceleration setting that seems to be causing so many issues. I've run 1080p H.264 encodes at varying bitrates with no issues, video or audio.
There's a couple of threads around that are a bit dated now. I'm looking for people to hopefully post up the games that are working good on the MOJO.
I'm hoping also that you could please post up your favourite games, but also which ROM you are running. One or two don't seem to cross the divide so well, and games that work OK on one ROM won't necessarily work on another.
Working on CM 12.1 [PLEASE NOTE: All my apps are tested fullscreen where appropriate- Settings/Display/Expanded Desktop - select Hide Both] -
Top TV Launcher - so much better than the default CM/Android interface once you figure it out - perfect for the MOJO imho
Emulators all working perfectly (Retroarch, Mupen64+ AE/FZ, .EMU apps, MAME etc)
Bloo Kid 2 - works pretty much perfectly, but you have to switch to mouse mode to exit the options screen.
Sword of Xolan - perfect really
Riptide 2 - the same
Sonic 4 Episode 2: THD version - perfect
Sonic the Hedgehog - brilliant, no problems
Sonic the Hedgehog 2 - the same
Sonic CD - hmm, OK but can't seem to remove the touchscreen overlay - works though
Sine Mora - perfect
Zen Pinball - perfect
R-Type - the same
Super Soccer Champs - Very good again but a bit tricky to navigate the menus. Great game though
GTA: Vice City - just brilliant
Splash: Underwater Sanctuary - works fine on CM 12.1
Cordy - Works OK, you can only use analogue stick for movement and menu is a bit clunky, but can be played
Cordy 2 - Again works well, D-pad works and in game navigation OK, but sometimes doesn't respond to buttons on level select
Gunslugs 2 - Perfect
Red Ball - reported as working fine on CM 12.1
Rayman Fiesta Run - for lord only knows what reason, this is working now on CM 12.1. :/
Rayman Adventures - PROMOTED - working again after recent update. Good, it's a great game on the MOJO.
Cyclone 2000 - working perfectly.
Badland - Fully supported and perfect.
Reaper - Working perfectly.
Fast Like a Fox - works very well indeed
The Deer God - works great with the CTRLR!
Limbo - works perfectly apart from some menu items need the pointer on - but in game it's brilliant
Oceanhorn - Implemented perfectly and a great game. I bought the full version fyi.
Oddworld: Strangers' Wrath - yep, perfect.
Half Life 2 - working perfectly as per 1Besik
Portal - working perfectly as per 1Besik
Rochard - working perfectly as per 1Besik
Lost Echo - working perfectly as per 1Besik
Unkilled - working perfectly as per 1Besik
Sideloaded:
Maldita Castilla - no problems
L'Abbaye Des Morts - the one on the Play store doesn't respond. The Ouya one from Locomalito works but has to be exited via Home button
Gaurodan - Locomalito - works perfectly
A Game A Week.com - JNK's games seem to be working fine from (here).
Alien Bastards - sideloaded with OUYA .apk - working great
Echoes+ - Sideoloaded with OUYA .apk - same - excellent game!
Donkey-Me - Sideloaded with OUYA .apk - works but doesn't create the proper game icon.
Super Crate Box - Sideloaded with OUYA .apk - working great!
Lao's Quest - download from here. Top homage to Rick Dangerous and bastard hard (but fun)! Grab the Android .apk there.
Not working:
Castle of Illusion - sadly no response to CTRLR despite reviews stating controller compatible
Giana Sisters - Nope, again seemingly not responsive to CTRLR but also cannot be navigated via mouse option - works on Remix though
Shadow Blade - Sadly nope. Touch only
Sonic 4 Episode 1 - Not really doable. Jump with R3??? Mouse only navigation
Gulag - Sideloaded with OUYA .apk - no response to controller at all
Twin Tiger Shark - Sideloaded with OUYA .apk - not working. One from Play Store works but only with mouse mode - not ideal.
Hungry Shark Evolution - Not working at all. Doesn't recognise the controller.
A lot of these are indie type games which I do love, and I'm always on the lookout for more. But I'd also like to know of larger scale games too that work on CM 12.1. I'd really appreciate if you could post up and let us know your working favourites and the ones to avoid. Thanks, and sorry for the long post.
EDIT: Trying to keep this up to date as I discover games. Noticing that just because it's in Tegrazone that does NOT mean it will work here. There are loads of examples of games that just won't work, and one or two that do but are a poor or scruffy experience.
My better half enjoys Splash: Underwater Sanctuary, it runs fine on the MOJO.
kevinthefixer said:
My better half enjoys Splash: Underwater Sanctuary, it runs fine on the MOJO.
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Click to collapse
Not seen that one! Thanks Kev, I'll update my post with it, and another I played recently - Cordy.
http://mojo.madcatz.com/ftgames.php
MD's page has a list of games that are compatible with the MOJO (CTRLR to be precise). You've already mentioned some of them. I think this list is the only thing for the MOJO that Mad Catz seems to update once every while.
I also use the TegraZone app to see new games that have controller ability. The icon appears right next to the titles. Haven't tried games that are specifically mapped for the Shield controller though.
AndroidSupaFan said:
http://mojo.madcatz.com/ftgames.php
MD's page has a list of games that are compatible with the MOJO (CTRLR to be precise). You've already mentioned some of them. I think this list is the only thing for the MOJO that Mad Catz seems to update once every while.
I also use the TegraZone app to see new games that have controller ability. The icon appears right next to the titles. Haven't tried games that are specifically mapped for the Shield controller though.
Click to expand...
Click to collapse
Well, I've seen that list before, and to be honest it was part of the reason I wanted to create a new post here. A lot of those don't work on CM 12.1, or seem to have been affected adversely by running CM 12.1. Rayman Fiesta Run doesn't work for example, where it did on stock and Remix. Cordy is another that seems to work, but isn't a great experience on CM 12.1.
People using the MOJO are using different OS's, and I thought it could be a good idea to get people's experiences across them in one place if and where possible. Thanks for the heads up on the TegraZone app.
Red Ball works fine. Most of the games that are also on the Shield seem to work.
Could somebody, anybody really, please try Rayman Adventures and report their experience here for me? I don't get how one day it works and then the next *poof*.
It works on initial run, you can play a level or two. But when you exit and return to the game later, the main screen hangs and then crashes back to the desktop for me. I just can't fathom it and it's driving me crackers! I've tried reinstalling, deleting the cache etc, wiping my SD card in case there's a config file somewhere, enabling/disabling fullscreen. I don't get it.
It was fine the other day!
K-Project said:
Could somebody, anybody really, please try Rayman Adventures and report their experience here for me? I don't get how one day it works and then the next *poof*.
It works on initial run, you can play a level or two. But when you exit and return to the game later, the main screen hangs and then crashes back to the desktop for me. I just can't fathom it and it's driving me crackers! I've tried reinstalling, deleting the cache etc, wiping my SD card in case there's a config file somewhere, enabling/disabling fullscreen. I don't get it.
It was fine the other day!
Click to expand...
Click to collapse
Right after it crashes, see if you can locate a file called last.kmsg on the MOJO. IIRC it should be in /var/log but I've never checked on the MOJO, and I can't right this moment. Anyway if you can post it up here, either as attachment or open as text and copy/paste. No guarantees of course but maybe it'll tell us what's going on. My first guess is insufficient RAM.
kevinthefixer said:
Right after it crashes, see if you can locate a file called last.kmsg on the MOJO. IIRC it should be in /var/log but I've never checked on the MOJO, and I can't right this moment. Anyway if you can post it up here, either as attachment or open as text and copy/paste. No guarantees of course but maybe it'll tell us what's going on. My first guess is insufficient RAM.
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Click to collapse
Thanks for that. I'll give it a go later and post back.
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
mattkilla420 said:
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
Click to expand...
Click to collapse
Not that I think it'll do much good, but you might try e-mailing the developers. Most of these games are either going to work or no, there isn't much we mortals can do about it.
mattkilla420 said:
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
Click to expand...
Click to collapse
Can confirm here it doesn't work on CM 12.1. I struggled to boot the game at first. My MOJO didn't seem to appreciate it pooling ads in from an external link. Once it settled though after a few re-launches, it would not recognise the controller, much like Giana Sisters.
I'm assuming I got the right game? There's also a Ubisoft version, but I downloaded the Evo version.
In other news I couldn't get an error log for Rayman Adventures. It's not anywhere I can find it. Anyone else tried this game?
Minor bumpage just to say I am keeping the list as up to date as I can. Am noticing after some updates that games that didn't work before are working now.
K-Project said:
Minor bumpage just to say I am keeping the list as up to date as I can. Am noticing after some updates that games that didn't work before are working now.
Click to expand...
Click to collapse
For instance? Inquiring minds want to know...
kevinthefixer said:
For instance? Inquiring minds want to know...
Click to expand...
Click to collapse
Rayman Adventures is the first one that springs to mind. Worked well on Remix but on CM 12.1 no dice. Just would hang and then crash back to the desktop. It seemed that UbiSoft had added and extra download on top of the initial install, and I suspected this was the cause.
However since the update on the 9th June, it's working again. I'm very pleased as I love Rayman.
I use the stock firmware.
Half Life 2
Portal
Oddworld Stranger's Wrath
Rochard
Lost Echo
Unkilled
All of this games work perfect.
Major long time no see bump. Mad Catz be gone but the games live on! Still very much enjoying the MOJO.
Thanks 1Besik (if you're still around). Added these to the list, and to my own must-buy list.
From my own install I'm playing Oceanhorn, which is brilliant and also Lao's Quest. Added to the list, for anyone who cares to care!
Tried to get Shadowgun Legends working on the MOJO. I updated the ROM to LineageOS, and I was able to install the game, but it looks like OpenGL needs some updating in order for this game to work. Pink screen after initial intro video that played... I'd like to know if there's any possibility...