[Q] RAM Swap on Ouya? - Ouya General

How would I go about Increase RAM using Swap File and Swap Partition on Ouya maybe using ROEHSOFT RAM Expander (SWAP) or another method :highfive:?

Toxic_Dragon said:
RAM Swap on Ouya maybe using ROEHSOFT RAM Expander (SWAP) or another method :highfive:?
Click to expand...
Click to collapse
What are you talking about?

Swapping out the embedded ram chip for a bigger one.
My buddy worked for a company that did this with legacy hardware that didn't have bigger ram chips at the time.
You gotta be real good to do that stuff.
Sent from Nexus 7 FHD from XDA Premium HD

player911 said:
Swapping out the embedded ram chip for a bigger one.
My buddy worked for a company that did this with legacy hardware that didn't have bigger ram chips at the time.
You gotta be real good to do that stuff.
Sent from Nexus 7 FHD from XDA Premium HD
Click to expand...
Click to collapse
That would be cool but what I ment was adding virtual Ram.

Related

4GB file limit

Is there any chance to get rid off 4 Gb file limit? I'm trying to get a full hd movie phone unsuccesuffuly.
Sent from my GT-I9100 using XDA App
The real question should be
sebyku said:
Why the **** am I trying to put a 1080p movie on a 480p phone?
Click to expand...
Click to collapse
4gb is a limitation of the fat32 file system
so unless someone's made a way for it to read NTFS there wont be
I was thinking that 800/480 is slower than 480p . I dont know verry well howbis with resolutions . Thanx
Sent from my GT-I9100 using XDA App
sebyku said:
I was thinking that 800/480 is slower than 480p . I dont know verry well howbis with resolutions . Thanx
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
480p = 720x480 or 854x480, 1080p is 1920x1080 which is over 4 times the resolution of the phone screen. Quality and speed isn't based on resolution.
Thank you. What is the best torrent downloader that all fo you use?
Sent from my GT-I9100 using XDA App
viper98 said:
4gb is a limitation of the fat32 file system
so unless someone's made a way for it to read NTFS there wont be
Click to expand...
Click to collapse
Except Android is linux based and uses the ext2 filesystem, if I got things right, so the filesize limit should be 16GB minimum (I'm not sure about android ext2 block sizes?)
Is 4 gb even you try to download from phone or.to.copy from pc .. I was trying woth ttorrent.
Sent from my GT-I9100 using XDA App
m2smoe said:
Except Android is linux based and uses the ext2 filesystem, if I got things right, so the filesize limit should be 16GB minimum (I'm not sure about android ext2 block sizes?)
Click to expand...
Click to collapse
But the user area on the internal memory and the MicroSD card is FAT32.
m2smoe said:
Except Android is linux based and uses the ext2 filesystem, if I got things right, so the filesize limit should be 16GB minimum (I'm not sure about android ext2 block sizes?)
Click to expand...
Click to collapse
but the SD card is formatted in fat32
m2smoe said:
Except Android is linux based and uses the ext2 filesystem, if I got things right, so the filesize limit should be 16GB minimum (I'm not sure about android ext2 block sizes?)
Click to expand...
Click to collapse
And that the S2 uses EXT4
Sent from my GT-I9100 using XDA Premium
seshmaru said:
The real question should be
Click to expand...
Click to collapse
that S2 is equipped with an HDMI port so it can connect to any full-HD LCD or plasma TV to play HD movies?
seshmaru said:
The real question should be
Click to expand...
Click to collapse
As stated.... HDMI out?
Sent from my GT-I9100 using Tapatalk
+ 1 for this.
I use my phone for films with HDMI output at my parents house when I visit and full hd would be awsome.
So has anyone been able to get the phone to mount the SD card with ext2 partition? I am receiving unsupported filesystem error.
bruflot said:
And that the S2 uses EXT4
Sent from my GT-I9100 using XDA Premium
Click to expand...
Click to collapse
When I look my partitions I see that my SD Card and my external SD Card are formatted in FAT32.
The only solution for microSD is format the microSD and use
fuse.ko and ntfs-3g from this post
http://forum.xda-developers.com/showpost.php?p=15167790&postcount=41
if the video is mkv it should be simple to cut in pieces, even without recoding.
yeah, we can use file splitter to split that video instead of converting it to lower resolution thats what I did with my transformers 3 hd and it works fine
Red_Vex said:
The only solution for microSD is format the microSD and use
fuse.ko and ntfs-3g from this post
http://forum.xda-developers.com/showpost.php?p=15167790&postcount=41
Click to expand...
Click to collapse
i think it wont work for memory card....its for mounting usb....
memoy cards with ntfs file system may work with minor modifications in kernel....and system......
any dev may focus this issue...then we can get rid of this limitation........

Windows RT on the N7?

So I've noticed the Windows tablets that are coming out mostly all have the same chipset we do, did that mean we might also be able to load Windows RT?
Sent from my Nexus 7 using xda app-developers app
whoamanwtf said:
So I've noticed the Windows tablets that are coming out mostly all have the same chipset we do, did that mean we might also be able to load Windows RT?
Sent from my Nexus 7 using xda app-developers app
Click to expand...
Click to collapse
No because rt requires 2gb of ram and a resolution of 1366x768 and windows rt is licensed by Microsoft.
heat361 said:
No because rt requires 2gb of ram and a resolution of 1366x768 and windows rt is licensed by Microsoft.
Click to expand...
Click to collapse
Ahh the required 2GB of ram I was unsure about that, I had noticed the other tabs having it but figured just trying to one up. Alright thanks, I enjoy Android anyways so I wasn't even looking to switch just thinking dual boot would be fun to poke around on.

[Q] Dolphin Emulator Pre-Alpha Chances of Working on OUYA

I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
Click to expand...
Click to collapse
Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
Sent from my SAMSUNG-SGH-I317 using xda premium
jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
Sent from my Galaxy Nexus using xda app-developers app
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
Sent from my SAMSUNG-SGH-I317 using xda premium
jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
Sent from my Galaxy Nexus using xda app-developers app
Nvidia gave funding to Ouya, so probably tegra 4
Sent from my SAMSUNG-SGH-I317 using xda premium
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
Click to expand...
Click to collapse
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
Sent from my SAMSUNG-SGH-I727
BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
Sent from my SAMSUNG-SGH-I727
Click to expand...
Click to collapse
+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
Sent from my Nexus 4 using Tapatalk 4 Beta
Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
Sent from my Galaxy Nexus using xda premium
jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
Sent from my SAMSUNG-SGH-I317 using xda premium
jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.

[Q] Video capture limit to 4 Giga ??

Is there a way to bypass that limit?
On Full Hd allows you to record only 32 min. I need more. My card is exFat formatted . Thank you for help.
Sent from my Superb Galaxy OctaCore
No one? All of you are happy with 32 min of Fhd recording?
Sent from my Superb Galaxy OctaCore
If I am not mistaken for FAT filesystem max file size is something around 4GB. So with that file system i don't think it is possible to get larger.
Sent from my GT-I9505 using xda premium
tom_bombadill said:
If I am not mistaken for FAT filesystem max file size is something around 4GB. So with that file system i don't think it is possible to get larger.
Sent from my GT-I9505 using xda premium
Click to expand...
Click to collapse
Its pretty clear that you can't read at all. He said his card was formatted in exfat. But anyway I wonder if maybe there is an xposed module that would allow longer hd video
frome some reason sammy limited video rec to 4 gigs (
criszz said:
frome some reason sammy limited video rec to 4 gigs (
Click to expand...
Click to collapse
Probably lazy and couldn't be bothered coding 4Gig limit for FAT32 only
Sent from my GT-I9505 using Tapatalk 2

[Q] Modern Combat 5 Graphics

Hello everyone, I am a new user here (actually I've been using XDA for help since ages!).
I created this new thread since there wasn't a thread like this since the game launched.
So I installed Modern Combat 5 on my Nexus 4 which is running stock 4.4.4 KitKat and Franco kernel with 1.944 GHz over clock and 450 MHz GPU over clock. The thing is, I can't enable Ultra Graphics settings in the game. There are only three settings in-game I.e. Quality-optimal-performance. I enabled the quality settings but it doesn't enable the graphics as seen in trailers or high end smartphone gameplays. I checked out Shared prefs folder in data/data/com.GLoFTMC5(something like that I don't remember)/shared prefs and opened each and every file but I couldn't find any graphics settings! Can someone help me to enable the ultra graphics? Thanks and greatly appreciated!
Looks like it will take some time figuring it out!
Sent from my Nexus 4 using XDA Free mobile app
Xno3 said:
Hello everyone, I am a new user here (actually I've been using XDA for help since ages!).
I created this new thread since there wasn't a thread like this since the game launched.
So I installed Modern Combat 5 on my Nexus 4 which is running stock 4.4.4 KitKat and Franco kernel with 1.944 GHz over clock and 450 MHz GPU over clock. The thing is, I can't enable Ultra Graphics settings in the game. There are only three settings in-game I.e. Quality-optimal-performance. I enabled the quality settings but it doesn't enable the graphics as seen in trailers or high end smartphone gameplays. I checked out Shared prefs folder in data/data/com.GLoFTMC5(something like that I don't remember)/shared prefs and opened each and every file but I couldn't find any graphics settings! Can someone help me to enable the ultra graphics? Thanks and greatly appreciated!
Click to expand...
Click to collapse
get the app gltools (chainfire 3d might work too) install, find the game in the app, enable custom settings, use fake gpu, and set template ---> tegra shield(tegra4) this will work 100%! have fun with full effects
I tried gltools once when I was on 4.4.3 and it didn't turn out so good. My device got stuck in bootloop and I uninstalled it from recovery (fortunately it created an uninstall zip file for gltools).
Sent from my Nexus 4 using XDA Free mobile app
Xno3 said:
I tried gltools once when I was on 4.4.3 and it didn't turn out so good. My device got stuck in bootloop and I uninstalled it from recovery (fortunately it created an uninstall zip file for gltools).
Sent from my Nexus 4 using XDA Free mobile app
Click to expand...
Click to collapse
have root? its working on my phone v.4.4.3
OK, so I tried gltools once again and it is working now. I used the XDA developer gltools and now I run it on ultra! thanks a lot
Sent from my Nexus 4 using XDA Free mobile app
vutaikt said:
have root? its working on my phone v.4.4.3
Click to expand...
Click to collapse
Yea I did have root then. I don't know why it didn't work, no worries though, it works great now!
Sent from my Nexus 4 using XDA Free mobile app
I have enabled it. The game lags on max settings when something explodes.
Mavasilisk said:
I have enabled it. The game lags on max settings when something explodes.
Click to expand...
Click to collapse
Yes, the game lags a little during explosion . have you overclocked your nexus? I have @1.944 GHz and [email protected] MHz so the game stays on 30 fps constant and during explosions around 17-20 fps. Oh and also the I use intellithermal instead of thermald and have it at 75° C before the CPU throttles down (although when playing the game, CPU's max temp is around 65°)
Sent from my Nexus 4 using XDA Free mobile app
Don't kill your phones. Just get a good PC or Console.
sidnoit22 said:
Don't kill your phones. Just get a good PC or Console.
Click to expand...
Click to collapse
I have a good PC
But I don't run it on 1.944 all the times. Usually I keep it @1.1 GHz with snake charmer (2 cores offline) and when gaming 1.512 GHz and when playing games like dead trigger 2/Real Racing 3/MC5 I over clock it to 1.9 GHz
Sent from my Nexus 4 using XDA Free mobile app
nadejo said:
get the app gltools (chainfire 3d might work too) install, find the game in the app, enable custom settings, use fake gpu, and set template ---> tegra shield(tegra4) this will work 100%! have fun with full effects
Click to expand...
Click to collapse
My device is an Asus TF701T (Tegra 4) and the game looks so ugly.. I also can't change the graphics it only says optimal. Looks like the resolution of the textures isn't optimized for QHD screens
Benjan32 said:
My device is an Asus TF701T (Tegra 4) and the game looks so ugly.. I also can't change the graphics it only says optimal. Looks like the resolution of the textures isn't optimized for QHD screens
Click to expand...
Click to collapse
The textures are bad TBH. Even on my HD screen they look bad! Although it is running on max graphics!
Sent from my Nexus 4 using XDA Free mobile app
Xno3 said:
Yes, the game lags a little during explosion . have you overclocked your nexus? I have @1.944 GHz and [email protected] MHz so the game stays on 30 fps constant and during explosions around 17-20 fps. Oh and also the I use intellithermal instead of thermald and have it at 75° C before the CPU throttles down (although when playing the game, CPU's max temp is around 65°)
Sent from my Nexus 4 using XDA Free mobile app
Click to expand...
Click to collapse
No overclock.
Mavasilisk said:
No overclock.
Click to expand...
Click to collapse
Oh OK....
Sent from my Nexus 4 using XDA Free mobile app
I play without overlock and only sometimes closes from scratch
mixito said:
I play without overlock and only sometimes closes from scratch
Click to expand...
Click to collapse
Force closes?
Sent from my Nexus 4 using XDA Free mobile app
Xno3 said:
Force closes?
Sent from my Nexus 4 using XDA Free mobile app
Click to expand...
Click to collapse
Yes, FC. But no problems for me.

Categories

Resources