On my N7: CM 10.1 and Equalizer the audio is really enhanced and enjoyable - *system wide* so, every app that has an audio output like TuneIn JazzRadio or RockRadio or any "stream audio app"pass through the Equalizer with the correct equalization and bass enhancement.
On my N4: CM 10.1 and Equalizer (so same situation recreated): The audio remain flat.
On N4 (CM10.1), i tested these mods in their respective last versions following carefully the installation process suggested and, as output hw two external boxes from BOSE - Companion 20 and two different BOSE headset over hear and around hear:
--- Awesome Beats: since this mod substitute the CM10.1 built-in DSP Manager do nothing but only with Apollo player so *not system wide* (why only with one selected player?)
--- AC!D Audio mod: it works *system wide* only with a little configuration in Clear Audio App. But the result is poor.
--- Audio Fx: worked only one time with poor results.
My elaborated question is: Anyone is able to get a good audio output? System Wide (equalize only one app is a no sense)? If the answer is yes, what i have to do to gain a good audio on N4?
Sorry for my English
Tetractys said:
On my N7: CM 10.1 and Equalizer the audio is really enhanced and enjoyable - *system wide* so, every app that has an audio output like TuneIn JazzRadio or RockRadio or any "stream audio app"pass through the Equalizer with the correct equalization and bass enhancement.
On my N4: CM 10.1 and Equalizer (so same situation recreated): The audio remain flat.
On N4 (CM10.1), i tested these mods in their respective last versions following carefully the installation process suggested and, as output hw two external boxes from BOSE - Companion 20 and two different BOSE headset over hear and around hear:
--- Awesome Beats: since this mod substitute the CM10.1 built-in DSP Manager do nothing but only with Apollo player so *not system wide* (why only with one selected player?)
--- AC!D Audio mod: it works *system wide* only with a little configuration in Clear Audio App. But the result is poor.
--- Audio Fx: worked only one time with poor results.
My elaborated question is: Anyone is able to get a good audio output? System Wide (equalize only one app is a no sense)? If the answer is yes, what i have to do to gain a good audio on N4?
Sorry for my English
Click to expand...
Click to collapse
Have a look at this thread it seems to be doing all you ask for for me.
http://forum.xda-developers.com/showthread.php?t=2025486
Related
Hello All,
Just got the Sprint Touch yesterday and was surprised and saddened to find out that my faithful HTC Audio Manager was missing from the OEM ROM.
I knew it was on here, grabbed the Audio Manager and Audio Booster, installed them and low-and-behold, I can't seem to use check the Equalizer box in the Audio Booster; kinda ruining all my music.
Does anyone have any ideas?
Thanks!
Matt
I've tried the booster on other devices, really never saw a change in the sound, so personally I think it is a waste. I have yet to see anyone mention using it and working.
That's the crazy thing, man.
I was using it all the time on my S730; and it works, and works well.
However, when I install the duo on my Touch, it doesn't work. This is a massive disappointment.
I've tested the following players and am having some trouble finding one with an effective EQ that is as stable (no or minimal skipping):
MortPlayer (EQ is straight shait, UI {playlist, song management} is awful)
WMP (No EQ, skips probably every time I gain or lose coverage)
S2P (depends on the same API as WMP, no EQ)
In the case that audio manager + audio booster doesn't work:
1) Is there a ROM that actually contains the two that works?
2) Can someone recommend a player with good file management and an EQ?
Thanks!
Matt
I purchased the CorePlayer, and it has an awesome equalizer with it. TCPMP (the early build) has it too, but probably not as great. I purchased it direct for about $25. It's not the best audio player, as far as GUI, but it does support bluetooth functions. I use it for all my movies, tv shows, flash videos, and occasionally music.
http://www.freewarepocketpc.net/ppc-download-srs-wow-hd-sound-driver.html
I use that, and it sounds great with S2P
Dear friends. After one month of research and trying to get everything from my d802 in the field of audio, I need some advise from someone who knows something about Android development.
At the beginning I want you to know what i want to get from my device - I want to get ultimate support for 24/192(which is supported by hardware) without resampling to 48 khz which is provided by Android as I know before. The reason I confused about it is that developer of neutron player said that the neutron can't use audio hardware because it doesn't have system rights so only system music player can use audio hardware. So I decided to use CyanogenMod and extreme beats audio mod. Of course with neutron player (settings maximally turned off) and this time I decided to use my player ++, cause it use ultimate quality resampler that called Sox. And it has a hardware decoding tick. I liked more sound from my player(Msr 7 headphones), with ultimate quality of resampling set in settings and with equalizer turned off. The same settings are on neutron. So I need your advise - how can I check when the player give me the quality because of it's software resampler and when it gives me quality because of my hardware. I know that in case of g2 hardware said too loud because it use wolfsoon wm5110 but I can a lot. I want to get everything it can.
Please tell me the ultimate decision in my case.
I wanted to publish it in android dev, but I'm new here.
LG G2 does not use Wolfsoon DAC but it use Qualcomm WCD9320
http://www.whathifi.com/news/lg-confirms-details-hi-res-audio-playback-g2-phone
http://forum.xda-developers.com/showthread.php?t=2608728
As you said Google resampòe to 48 khz so there is no way, sound 24 khz will be resampled. Even PowerAmp last beta (that uspport Hi-Res audio output) can do more to change this behaviour
http://forum.powerampapp.com/index.php?/forum/18-poweramp-v3-testing/
Romagnolo1973 said:
LG G2 does not use Wolfsoon DAC but it use Qualcomm WCD9320
http://www.whathifi.com/news/lg-confirms-details-hi-res-audio-playback-g2-phone
http://forum.xda-developers.com/showthread.php?t=2608728
As you said Google resampòe to 48 khz so there is no way, sound 24 khz will be resampled. Even PowerAmp last beta (that uspport Hi-Res audio output) can do more to change this behaviour
http://forum.powerampapp.com/index.php?/forum/18-poweramp-v3-testing/
Click to expand...
Click to collapse
It's a wrong way of thinking.
PowerAmp isn't the best decision for hi-fi sound.
There is a way to breakdown downsampling.
And i think, that ainur audio mod has already done it. But i'm not sure.
Anyway, downsampling isn't a problem today.
Just need to find some software decision to breakdown this wall. And i think, that aforemantioned mod made cyan 13 to use hardware of my g2.
Hello,
So I'm using the Axon 7 for a few days now and I'm really happy with this device so far.
I listen to music quite a lot myself with Spotify Premium (Extreme Quality) and I do believe that the non-rooted stock Axon 7 ROM provides amazing sound already.
On my previous devices I'd have to unlock the bootloader(, disable system write protection), root and install Viper4Android to get similar audio quality.
I guess I could improve the sound quality even more with Viper4Android now but I don't want to mess with my phone and warranty yet.
There seem to be four audio settings this phone can have on the stock ROM without root:
(1) Dolby Atmos
(2) Headset Standard Hi-Fi audio
(3) Headset Super audio
(4) Nothing? Default?
So I'm guessing the audio settings work like this (excluding sound being played from a Bluetooth device because I don't have such device so I don't know):
(a) Is Dolby Atmos enabled?
Yes, phone uses (1).
No, go to (b).
(b) Is the sound being played through the phone's built-in speakers?
Yes, phone uses (4).
No, go to (c).
(c) So sound is being played from the 3,5 mm audio jack. Is Headset Super audio selected in 'Sound and Vibration' in the phone's settings?
Yes, phone uses (3).
No, phone uses (2).
My opinion when using the:
- phone speakers, the audio sounds better with Dolby Atmos disabled. (Maximum volume seems higher with Dolby Atmos disabled too)
- 3,5 mm audio jack, the audio sounds better with Dolby Atmos enabled with speakerboxes/headphones/earphones.
- 3,5 mm audio jack with Dolby Atmos disabled, the audio sounds the same when comparing Super audio with Standard Hi-Fi audio with speakerboxes/headphones/earphones. (Super Audio is much more amplified though)
Maximum volume differences in my opinion (bigger = louder):
With phone's built in speakers: Nothing/Default > Dolby Atmos
With 3,5 mm audio jack in use: Super audio > Dolby Atmos > Standard Hi-Fi audio
So I wonder what the real difference is between Super audio and Standard Hi-Fi audio except for the amplification.
It would be nice if someone who knows about this could explain me
It seems that Dolby Atmos doesn't work together with the Super audio/Standard Hi-Fi audio settings.
So you can only use one of the three at a time with a headset for instance where Dolby Atmos overrides the Super audio/Standard Hi-Fi audio setting.
I'd love to see some combination like Dolby Atmos + Super audio purely for the amplification only.
And I wonder how the independant dual Hi-Fi chips work like.
Why 2 chips? Is it 1 for audio output/playing and 1 for audio input/recording?
Or maybe 1 for the right audio output channel and 1 for the the left audio output channel?
Do(es) the chip(s) work for all audio output options?
So do(es) the chip(s) work for the phone's built-in speakers as well as for the 3,5 mm audio jack output?
I know this phone is capable of recording in Hi-Fi quality but is that also true if a microphone is connected through the 3,5 mm audio jack?
I don't know so much about the purpose of the independant dual Hi-Fi chips really...
I guess I'm not really the only one wondering about these things or the only one being interested in these things, so if anyone could clarify it, well that would be great!
Thanks in advance!
Cheers,
Abiram26
Why 2 chips? Is it 1 for audio output/playing and 1 for audio input/recording?
Click to expand...
Click to collapse
Correct.
Find answers to your few questions here.
http://www.androidauthority.com/taking-audio-next-level-zte-axon-7-706898/
Probably ZTE use 2 DACs because they haven't found single ADC chip in AKM list or wanted to provide less power consumption solution too.
---------- Post added at 12:38 AM ---------- Previous post was at 12:25 AM ----------
Regarding different amplification between Super audio and Standard Hi-Fi. I think it is due to only one reason. It indicates that user did change something otherwise no one can hear the difference under normal noise circumstances listening average quality music. There is no technical reason at all.
I am wondering also about the :
- "standard" Hi-Fi
and
- "super (as in superior) enhanced audio performance" Hi-Fi
I think its more than amping ...the soundstage open up. DSP? 32 bit resample?
I think it is the biggest concern regarding Dolby setting wont remain as it should be after adjust set to full performance especially on the treble point. Something that we pay for nothing over stupid Dolby company. Unless someone can help with that and would be much appreciate. Thanks.
Well, depends on headphones (bad idea to hear kind recordings via phone-speakers, though it sounds better than usual). I had better sound quality on my prev phone with root and Viper4Android (and i'm w8ing it for my axon 7 mini), but anyway as for me - dolby atmos works good. Ofc it is more powerful for 6ch ac3 audio, but even with stereo it works good.
I pref jazz, orchestral and piano music. My Dolby settings: Auto Volume, Voice correcting (idk how it named in english version), equalizer +1(2) -1 0 +1 +2(3). Headphones Marshall Monitor.
Gl.
Hello,
So based on my request for help in the following thread, I was initially trying to setup ultimate audio experience with ARISE (not only V4A) to run on stock 8.1 (Mar 18 updates). However after numerous tricks and ways to make it work , i reliazed its not possible for now. I also came to know that V4A and Atmos dont live together well and Atmos overrides the sound processing by V4A, which has to be manually reactivated time and again.
https://forum.xda-developers.com/pixel-xl/how-to/guide-ultimate-audio-battery-guide-t3727124
I reverted to Android 8..0.0 (Oct 17) and then following the guide in this thread
https://forum.xda-developers.com/pixel-xl/how-to/guide-how-to-install-arise-sound-8-0-t3692415
I was able to install V4A , Dolby Surround to work together (Arkamys , A3MD crash repeatedly and ICESound breaks the sound at all from speaker or headsets, didnt find a solution for it so far).
One of reasons for me to try Google Pixel with 8.+.+ was to try the new (supposedly) hi resolution bluetooth codecs namely AptxHD and LDAC (a Sony version of Hi-res audio protocol).
Being an amateur audiophile, I bought Sony Wh1000MX2 which supports both LDAC and AptXHD.
A finding which I made was when I paired the XL with Sony Headphones using LDAC, the audio quality was good, however I wanted to make it better by activating V4A and Dolby Surround audio mods. After fiddiling for a couple of hours, I realize V4A and Dolby does not work or recognized the sound output when the headphones were connected using LDAC. It was seen as the V4A driver status showed "Abnormal" and no "Processing" was done. However with the same setup as soon as I changed my bluetooth audio connection to use AptxHD , the V4A and Dolby started working and sound was equally superb with the added value of tuning it more to my taste using the audio mod.
I am not sure why the audio mods are not bluetooth connection protocol agnostic, or why not working with LDAC.
Shared it for information, maybe the gurus would be able to reproduce the setup and post a working solution.
Thanks.
Hi, same problem here. I have a pair of Sony MDR 1000x Bluetooth cans with ldac support. Flashed my Xiaomi Redmi Note 4x to LOS unofficial Oreo to get the ldac codec going (it works indeed), but v4a does not work with this codec. If I choose the SBC codec, it apears to at least realize that it can do something (although changeing effects dosent work). With ldac enabled v4a driver status says abnormal and obviously nothing works. All in all I guess that we cant do anything other than wait, so that some devs will adopt to the new features of Android Oreo.
Hope for the best
PS: sorry for possible spelling mistakes
edit: if someone needs logs, im happy to provide them.
HyperEscape said:
Hello,
So based on my request for help in the following thread, I was initially trying to setup ultimate audio experience with ARISE (not only V4A) to run on stock 8.1 (Mar 18 updates). However after numerous tricks and ways to make it work , i reliazed its not possible for now. I also came to know that V4A and Atmos dont live together well and Atmos overrides the sound processing by V4A, which has to be manually reactivated time and again.
https://forum.xda-developers.com/pixel-xl/how-to/guide-ultimate-audio-battery-guide-t3727124
I reverted to Android 8..0.0 (Oct 17) and then following the guide in this thread
https://forum.xda-developers.com/pixel-xl/how-to/guide-how-to-install-arise-sound-8-0-t3692415
I was able to install V4A , Dolby Surround to work together (Arkamys , A3MD crash repeatedly and ICESound breaks the sound at all from speaker or headsets, didnt find a solution for it so far).
One of reasons for me to try Google Pixel with 8.+.+ was to try the new (supposedly) hi resolution bluetooth codecs namely AptxHD and LDAC (a Sony version of Hi-res audio protocol).
Being an amateur audiophile, I bought Sony Wh1000MX2 which supports both LDAC and AptXHD.
A finding which I made was when I paired the XL with Sony Headphones using LDAC, the audio quality was good, however I wanted to make it better by activating V4A and Dolby Surround audio mods. After fiddiling for a couple of hours, I realize V4A and Dolby does not work or recognized the sound output when the headphones were connected using LDAC. It was seen as the V4A driver status showed "Abnormal" and no "Processing" was done. However with the same setup as soon as I changed my bluetooth audio connection to use AptxHD , the V4A and Dolby started working and sound was equally superb with the added value of tuning it more to my taste using the audio mod.
I am not sure why the audio mods are not bluetooth connection protocol agnostic, or why not working with LDAC.
Shared it for information, maybe the gurus would be able to reproduce the setup and post a working solution.
Thanks.
Click to expand...
Click to collapse
Rakkke said:
Hi, same problem here. I have a pair of Sony MDR 1000x Bluetooth cans with ldac support. Flashed my Xiaomi Redmi Note 4x to LOS unofficial Oreo to get the ldac codec going (it works indeed), but v4a does not work with this codec. If I choose the SBC codec, it apears to at least realize that it can do something (although changeing effects dosent work). With ldac enabled v4a driver status says abnormal and obviously nothing works. All in all I guess that we cant do anything other than wait, so that some devs will adopt to the new features of Android Oreo.
edit: if someone needs logs, im happy to provide them.
Click to expand...
Click to collapse
Not the type to necro old threads, but I believe I've found the solution to your problem. I had this problem myself on my V30 and realized what was making Viper effects not processing. LDAC by default starts off with an audio sample quality of 96 kHz and 32 audio bits per sample. If you can change these settings in developer options, lower the sample rate(sample quality) to 44.1 kHz - the rate used for 90% of all music & audio and the bits per sample to 24. Viper audio effects should work now with LDAC. You will have to do this every time you turn on/pair your headphones to your phone.
Ypu can use James DSP for ldac codec with any sample rate and bits per sample. James DSP has a magisk module and can be installed from magisk.