Would be nice if could use a hub to run game controllers (USB arcade stick as example), thumbdrives and USB drives at same time.
Also nice if the device had built in support for NTFS.
Even better if the power line to the USB port could power the hub like a laptop, but that is probably being too greedy.
Update: I can find nothing that says it will or will not. I am leaning toward will, since makes not sense not to- in theory.
It should support USB hub, you can buy a hub that accept wall adaptor for extra power. As for NTFS not likely official support due to being a Microsoft propriety format, but there can be apps or modules to install that enable it, same as Android phones (Stick Mount + NTFS Mounter).
Sent from XDA app
I think USB support is build into Android 4 and later. So if you have a power USB hub, you'll be fine. The rest, is just want does Android support or Ouya have build in. I think controllers, keyboards, and mouses will be fine. They may not support all keys or functions, but they'll work for the basic functions.
I just can't say about NTFS support. I think more than likely it may so that larger files can be stored and used for games. It'll possible we could have large and long games available.
The good news, we'll find out in about a month's time.
USB hub would be helpful, my only thought is for me the common user the only thing I might use it for would be an external HDD just for additional game storage space. I suppose though for the ability to also have a keyboard and mouse or other components connected we would then need a hub.
USB NTFS Support? Com on now, almost everything supports NTFS and has at least a USB. Not to mention this being a "Console" type.
It will certainly not support NTFS out of the box, NTFS is a proprietary Microsoft format.
There might be kernel or use Stock Mount + NTFS Mounter.
Sent from XDA app
what about controller from an usual computer? are they working too?
RussianCode said:
USB NTFS Support? Com on now, almost everything supports NTFS and has at least a USB. Not to mention this being a "Console" type.
Click to expand...
Click to collapse
+1
m4soN said:
what about controller from an usual computer? are they working too?
Click to expand...
Click to collapse
I think it should, I don't see why not, though it might not work fully with some controller, especially analog and touch buttons, but I can't be sure. Knowing Ouya designed this for gaming they will probably make sure it work worth variety of controllers.
eso259 said:
+1
Click to expand...
Click to collapse
-1
Samsung and HTC pay a royalty fee of about $10-$15 to Microsoft for every Android phone they sell, yet they still don't support NTFS out of the box.
I am wondering if any controller will work besides their own. They are already apparently locking out the Play store and will lock out the Ouya store for rooted devices. Seems logical they would find a way to allow only their $50 controllers to work, since more expensive than most other options. If not, most people will buy cheaper options.
Perhaps they will allow keyboard map type devices and only analog control with their controllers. Kind of hard to lock all controllers out, unless they also do not allow keyboards.
rushless said:
I am wondering if any controller will work besides their own. They are already apparently locking out the Play store and will lock out the Ouya store for rooted devices. Seems logical they would find a way to allow only their $50 controllers to work, since more expensive than most other options. If not, most people will buy cheaper options.
Perhaps they will allow keyboard map type devices and only analog control with their controllers. Kind of hard to lock all controllers out, unless they also do not allow keyboards.
Click to expand...
Click to collapse
Bluetooth controllers should work just fine. They just won't have all of the features that the OUYA controller will have.
Controller Specs:
Two analog joysticks, each with their own “button” (i.e. L3 + R3)
A D-Pad
Four face buttons (labeled O, U, Y, and A)
Two digital shoulder buttons (L1 + R1)
Two analog triggers (L2 + R2)
A menu button (to open the OUYA menu at any time during a game)
A touchpad (to mimic mouse/touch controls or to be used in games)
Player LED indicators (so you know which player a connected controller is set to)
Don't expect the two in red to be on aftermarket controllers for quite some time (and even if they do have a "menu" button, it likely won't work until someone makes an app for mapping).
The touchpad will make a functional difference if you're playing a game that requires touch input if you're using an aftermarket controller. You'll likely become rather stuck if it requires touch input.
Sent from my Nexus 10 using Tapatalk HD
RussianCode said:
USB NTFS Support? Com on now, almost everything supports NTFS and has at least a USB. Not to mention this being a "Console" type.
Click to expand...
Click to collapse
The PS3 does not support NTFS. Even Microsoft's own Xbox 360 does not support NTFS. If the Ouya supported NTFS it would be the first console to do so.
So would a USB hub allow me to connect multiple N64 USB or multiple SNES USB controllers to the console? If not, what would I need to do this? Thanks
It should as long as there are modules that allow those controllers to work correctly.
Sent from XDA app
rushless said:
They are already apparently locking out the Play store and will lock out the Ouya store for rooted devices.
Click to expand...
Click to collapse
Well that's what we have the wonderful people of XDA for! :victory: :laugh:
Just my two cents... I have several droids that I've rooted and used Stick Mount with, and they all play very nicely with NTFS formatted USB drives. I also use a nifty little USB hub that has a plain jane USB plug on one side of it and a micro-USB plug on the other end... it works with either end (OTG adapter for USB A) and I haven't had any trouble with it on any of my devices. One other item of possible interest is the variety of common devices that Android will support with little or no extra effort from the folks at OUYA; I have a G-Box Midnight, which has a very crude firmware, based on ICS, and I keep a USB Mouse, USB Keyboard and Microsoft USB WebCam plugged in at all times, and they all worked with zero configuration on my part (the webcam captures 1080p video and even has a microphone built-in and that works too). Before I bought the webcam, I did some reading to make sure that my idea for it would bear fruit, and what I gathered was that a "universal" webcam standard had been developed and that most big manufacturers now conform to it for driverless functionality, along with Windows, MAC and Linux. My experience has been consistent with that explanation, so I am anticipating that my OUYA will be equally kind to these USB devices.
---------- Post added at 12:16 PM ---------- Previous post was at 11:56 AM ----------
One other thought that just struck me... an NTFS file system (at one point in its development) was the only FS that supported persistent data for an Android x86 system installation. At the time, you were stuck operating as a LiveCD if you formatted ext3 or ext4. It's been a while since I fooled around with that, so I have no idea where they're at with that now, but it struck me as odd that I would have to format NTFS for a Linux-based OS installation, instead of ext(x), although I've also used Linux on NTFS partitions in other situations in the past. At any rate, I'm more surprised now when NTFS ISN'T supported than when it is. I could be completely wrong this time.
eksasol said:
It should as long as there are modules that allow those controllers to work correctly.
Sent from XDA app
Click to expand...
Click to collapse
Are modules on the software side? Do you mean modules that allow the controllers to work with an emulator, or is the module for telling the ouya that multiple devices are connected to the one USB port? Thanks again
raptir said:
The PS3 does not support NTFS. Even Microsoft's own Xbox 360 does not support NTFS. If the Ouya supported NTFS it would be the first console to do so.
Click to expand...
Click to collapse
see i find this weird since i have used ntfs formatted hard drives on the 360 and they worked just fine, just plugged in and was good to go. the console did say it wasnt supported but still let me use it. so i dont really understand why it says it and they claim it is unsupported when it clearly has for me on more than one console :/
---------- Post added at 07:39 PM ---------- Previous post was at 07:31 PM ----------
raptir said:
The PS3 does not support NTFS. Even Microsoft's own Xbox 360 does not support NTFS. If the Ouya supported NTFS it would be the first console to do so.
Click to expand...
Click to collapse
SGTChilidog said:
Just my two cents... I have several droids that I've rooted and used Stick Mount with, and they all play very nicely with NTFS formatted USB drives. I also use a nifty little USB hub that has a plain jane USB plug on one side of it and a micro-USB plug on the other end... it works with either end (OTG adapter for USB A) and I haven't had any trouble with it on any of my devices. One other item of possible interest is the variety of common devices that Android will support with little or no extra effort from the folks at OUYA; I have a G-Box Midnight, which has a very crude firmware, based on ICS, and I keep a USB Mouse, USB Keyboard and Microsoft USB WebCam plugged in at all times, and they all worked with zero configuration on my part (the webcam captures 1080p video and even has a microphone built-in and that works too). Before I bought the webcam, I did some reading to make sure that my idea for it would bear fruit, and what I gathered was that a "universal" webcam standard had been developed and that most big manufacturers now conform to it for driverless functionality, along with Windows, MAC and Linux. My experience has been consistent with that explanation, so I am anticipating that my OUYA will be equally kind to these USB devices.
---------- Post added at 12:16 PM ---------- Previous post was at 11:56 AM ----------
One other thought that just struck me... an NTFS file system (at one point in its development) was the only FS that supported persistent data for an Android x86 system installation. At the time, you were stuck operating as a LiveCD if you formatted ext3 or ext4. It's been a while since I fooled around with that, so I have no idea where they're at with that now, but it struck me as odd that I would have to format NTFS for a Linux-based OS installation, instead of ext(x), although I've also used Linux on NTFS partitions in other situations in the past. At any rate, I'm more surprised now when NTFS ISN'T supported than when it is. I could be completely wrong this time.
Click to expand...
Click to collapse
yeah its been years since i have had issues with ntfs and linux playing well, infact it seems standard to have it out of the box on most flavors. even our cable boxes support it now without a second thought
i remember the days when i need it 2 or 3 libraries in linux to be able to read ntfs, writing was a whole other issue Thank god those days are gone
mromutt said:
see i find this weird since i have used ntfs formatted hard drives on the 360 and they worked just fine, just plugged in and was good to go. the console did say it wasnt supported but still let me use it. so i dont really understand why it says it and they claim it is unsupported when it clearly has for me on more than one console :/
Click to expand...
Click to collapse
Well, you're the only person I've seen saying that it works. Googling "xbox360 ntfs" will get you about fifty people saying that NTFS does not work just on the first page.
Related
I've been thinking of getting an android tablet for some time. This one (a500) is definitely top #3. I was wondering if someone could give me a definite yes/no if you can add external (usb) devices like thumbdrives and gamepads?
I have an external drive I keep my main media on. Problem is its a ntfs partition. Can it be rooted and a kernel module added for support OR is it supported out of the box? (at least read only)
I also have an old logitech gamepad I'd like to use on emulators/games. Can it be used, or maybe a ps3 controller?
I'd appreciate any help or suggestions. I've googled this and haven't found anything specific for this tablet itself.
Thanks
Geo
USB accessories including gamepads should be supported on 3.1.
If not, use your bluetooth ps3 with "Sixaxis Controller" apps from the market. Try their compatibility checker first.
mgjscdhl said:
I've been thinking of getting an android tablet for some time. This one (a500) is definitely top #3. I was wondering if someone could give me a definite yes/no if you can add external (usb) devices like thumbdrives and gamepads?
I have an external drive I keep my main media on. Problem is its a ntfs partition. Can it be rooted and a kernel module added for support OR is it supported out of the box? (at least read only)
I also have an old logitech gamepad I'd like to use on emulators/games. Can it be used, or maybe a ps3 controller?
I'd appreciate any help or suggestions. I've googled this and haven't found anything specific for this tablet itself.
Thanks
Geo
Click to expand...
Click to collapse
Download Drive Mount from Market and use it but your device must be rooted first.
And for the gamepad flash this kernel and your gamepad will be enabled:
http://forum.xda-developers.com/showthread.php?t=1170319
Hope it helps.
I was able to use a sega saturn usb controller (also compatible with pc and ps3) on my acer. Nothing custom necessary.
Youtube video ids or search for iconia saturn:
DMmtVcgGBEI
F1R4Xs5CZW4
That setup will be great when you need to be wired (on airplane). I'm going to try my ps3 madcatz controller too. It uses a usb dongle and 2.4 ghz wireless. The wiimote also works, but the base wiimote doesnt have nearly enough buttons
There was a thread when 3.1 1st hit the iconia. Xbox 360 wired and wireless (with dongle) work, the mad catz sf4 controllers work fine ( both pads and sticks), Saturn USB pads and clones, and well, that's what I tried myself
Sent from my A500 using Tapatalk
Johnny0906 said:
Download Drive Mount from Market and use it but your device must be rooted first.....
Click to expand...
Click to collapse
This method worked perfectly for me. My 1TB portable drive works perfectly.
I rooted with Iconiaroot and it was very easy and fast. One click to unroot too.
Greetings,
The purpose of this post/thread is to describe how to use a USB gaming controller on the Nexus S, which is now possible thanks to the work of fellow XDA member sztupy. Before proceeding, I highly recommend that you read his Galaxy S thread, especially the first few posts (http://forum.xda-developers.com/showthread.php?t=1450298).
First, some demonstrations:
Using USB Host Controller app and Super Mario 64
Batman: Arkham City
Metro 2033
Dirt 3
DISCLAIMER: I take no responsibility for any damage you do to your phone.
1.) FLASH KERNEL AND DOWNLOAD APP
First things first, you will need ICS and to flash a kernel that has USB OTG support in it. At the time of this posting, some kernels with USB OTG are:
-steve.garon’s kernel (http://forum.xda-developers.com/showthread.php?t=1427352)
-mathkid95’s Matr1x kernel (http://forum.xda-developers.com/showthread.php?t=1361477)
-Ezekeel's GLaDoS kernel (http://forum.xda-developers.com/showthread.php?t=1336529)
If you do not know how to flash a kernel, please Google it. You will also need to download sztupy’s app “USB Host Controller” (https://market.android.com/details?id=hu.sztupy.android.usbhostcontroller).
2.) ACQUIRE USB CONTROLLER
Next, you will need a supported USB controller. The following should work:
-wired Xbox 360 controller
-Logitech DualAction controller
-Logitech WingMan RumblePad
-wireless Xbox 360 controller WITH wireless receiver
-wired Sony Playstation 3 controller (not yet tested)
...probably many others
3.) OTG SET UP
Thirdly, you’ll need a working USB OTG set up. Sztupy’s thread shows you a few ways of accomplishing this. Below is a (crappy) diagram of MY current working set up.
http://dl.dropbox.com/u/15806590/diagram2.png
I think this is the best set up because you don't have to buy any fancy OTG cables or USB hubs. But that's just my opinion.
In terms of the order for connecting things, I find it works best if you connect the phone LAST.
4.) FINAL STEPS
Once everything is connected, open up the “USB Host Controller” app, select the “Settings” pane, and set the Operation Mode to “Auto-host” (if you are using a set up that involves an OTG connector/cable, then you'll likely need to select OTG mode instead). If everything went right, the app will close automatically and you should be able to navigate your phone with the controller. You are now ready to game!
Just a note with the 360 controller. The middle button will always flash on and off, and will not stay lit on one quarter of the circle as on an actual Xbox. AFAIK there's no way to fix this (unless you use tape heh).
Games/Apps TESTED & WORKING: (This list is not meant to be comprehensive, and will be occasionally updated)
Note: Pretty much any app/game that supports button remapping (such as emulators) should work
Emulators
-nes.emu
-SNES 9X EX
-N64oid (the right analog stick is not functional)
-Mame4droid
-FrodoC64USB
-Mupen64Plus AE
-FPse
Native/Regular Android Games
-Shadowgun
-Grand Theft Auto 3
-Samurai II: Vengeance
-Riptide GP
-Meganoid
-Reckless Getaway
-Cordy
-EVAC HD
-Radiant HD
-Muffin Knight
Some (not all) of the Xperia Play compatible games will work too. See here for a comprehensive list of Xperia Play titles: http://forum.xda-developers.com/showthread.php?t=1217060
Other
-OnLive (!!! This means you can play the majority of onlive games that are game pad compatible)
thanks man i was thinking of a way to do this.
This is amazing !
I tested the Logitech Dual Action controller yesterday, it works also fine.
Hi! May I use your first diagram in my post too?
Sure! Be my guest.
Cool! 10 chars
3 new gameplay videos added.
nice. any idea if this works with the controllers for the original Xbox? I have a modded Duke I use on the computer, just replaced the Xbox!usb male with a regular usb male, and would love to be able to use it on my Cappy. I know it works perfectly on the mainline Linux kernel, but I'm having no luck finding how the drivers were implemented in ICS. I can't test myself just yet, still waiting for the otg cable and download mode jig to come in.
neoman4426 said:
nice. any idea if this works with the controllers for the original Xbox? I have a modded Duke I use on the computer, just replaced the Xbox!usb male with a regular usb male, and would love to be able to use it on my Cappy. I know it works perfectly on the mainline Linux kernel, but I'm having no luck finding how the drivers were implemented in ICS. I can't test myself just yet, still waiting for the otg cable and download mode jig to come in.
Click to expand...
Click to collapse
I can't say for certain, but I think it should work. I found another thread here: http://www.acertabletforum.com/forum/acer-iconia-tab-accessories/1014-what-game-controllers-work.html for the Acer Iconia tablet, and one user claims their original xbox controller works.
I suppose the only way to know for sure is to try it out yourself. Once you get your OTG set up and running, let us know how that works out for you.
Nice thread, very useful for me, I sold my wired 360 controller, and i thought i will buy a new one when i asked at sztupy's thread if the 360 controller would work with this method, he mentioned me about this thread, and i saw on the 1st page that a wireless controller would work with the receiver...luckily i have one of those but on the op says only it was not tested...so could anyone give me some info about that?
Szighy said:
Nice thread, very useful for me, I sold my wired 360 controller, and i thought i will buy a new one when i asked at sztupy's thread if the 360 controller would work with this method, he mentioned me about this thread, and i saw on the 1st page that a wireless controller would work with the receiver...luckily i have one of those but on the op says only it was not tested...so could anyone give me some info about that?
Click to expand...
Click to collapse
Well the reason I suspect that it will work is because I saw this video www.youtube.com/watch?v=TrTmsZIb0a8&feature=related. Since we now have OTG it is reasonable to assume this would work for us as well.
I tried looking around for a wireless receiver to test but unfortunately all stores near my area only seem to sell it with the controller.
Sent from my Nexus S using XDA App
developersdevelopers said:
Well the reason I suspect that it will work is because I saw this video www.youtube.com/watch?v=TrTmsZIb0a8&feature=related. Since we now have OTG it is reasonable to assume this would work for us as well.
I tried looking around for a wireless receiver to test but unfortunately all stores near my area only seem to sell it with the controller.
Sent from my Nexus S using XDA App
Click to expand...
Click to collapse
hm...i'm gonna try it, so, i didn't understand the diagram show in the OP (from the dropbox link, i'm not too good in this), but would it work, if i use a USB Hub, connect the hub to the phone, a usb charger to the hub, and also the receiver?
Szighy said:
hm...i'm gonna try it, so, i didn't understand the diagram show in the OP (from the dropbox link, i'm not too good in this), but would it work, if i use a USB Hub, connect the hub to the phone, a usb charger to the hub, and also the receiver?
Click to expand...
Click to collapse
Read sztupy's post here for some ways you can connect a hub: http://forum.xda-developers.com/showpost.php?p=21503413&postcount=2. As you can see, it is indeed possible to power the controller/receiver from the hub if you have things connected properly.
When you're setting up USB OTG/host for the first time, use a simple device like a USB flash/thumb drive to verify that your connections and everything else are working properly. Then you can try hooking up other peripherals like the 360 wireless receiver.
To be honest, I haven't had much luck getting USB OTG/host to work with a hub, which is why I went and created my own 'Y' cable. It really isn't that difficult to make, and it's cheaper than using a hub, provided that you have soldering equipment already.
developersdevelopers said:
To be honest, I haven't had much luck getting USB OTG/host to work with a hub, which is why I went and created my own 'Y' cable. It really isn't that difficult to make, and it's cheaper than using a hub, provided that you have soldering equipment already.
Click to expand...
Click to collapse
you don't even need soldering equipment. I twisted and taped the wires and it worked fine.
Epic_VS said:
you don't even need soldering equipment. I twisted and taped the wires and it worked fine.
Click to expand...
Click to collapse
Nice lol.
Sent from my Nexus S using XDA App
Word of caution, the 360 controller wireless adapter draws a lot of power, i recall there being high incidences of it dropping out when plugged into PCs, so be sure to power it adequately.
tiuk said:
Word of caution, the 360 controller wireless adapter draws a lot of power, i recall there being high incidences of it dropping out when plugged into PCs, so be sure to power it adequately.
Click to expand...
Click to collapse
woah...i really don't know anything about this electronic thing how should i do?
Just look at your charger and check the output rating. It should say something like: 5.0 V, 0.75 A. Ideally you'll want the second number to be higher (like 1 A for example).
As a point of reference, my wired 360 controller works fine on 0.7 A. But as tiuk pointed out, the wireless receiver may be more demanding.
But really I think you should be okay if you stick with the standard Samsung Nexus S charger. If you need more current for your peripheral, you can simply disable the current draw of your phone with the USB Host Controller app. This way, all of the current from the charger will be directed to the device instead of being split between the device and your phone.
Good night. I started this post to share with you all hardware usb devices that i have tested and worked without problem into OUYA.
First, i get an usb host with 5 usb ports , because ouya just have one standard usb port,
Usb .host worked without problem, and connected to it:
Keyboard and wireless mouse: i have tried 3 different models of keyboard + mouse wireless combo and all worked very well. Instant response and now i can navigate trought ouya like in Pc hihi
Usb memory sticks: I tried 1gb capacity, and also 4,8,16 and 32gb and all worked witount problems. Take note that you first need to install any file manager to get into usb contents.
Xbox 360 wireless controller: as its seems not to pair, if you use it into any emulator you can pair and configure buttons with it
I tried to use my Logitech g930s and it actually detected it and it allowed to Moro reduce and increase the system volume. Sadly I couldn't hear anything out of them. I might try again some other time.
Glad to hear that multiple USB Devices are working with Ouya.
OP, the Xbox 360 controller is NOT Bluetooth, though the Wii/WiiU/PS3 controllers are.
Sabrent 32' active USB extender works
Logitech Trackman Wheel works
Logitech unifying receiver and MX515 couch mouse work, but is registered as controller 1 at boot. It locked up the OUYA when first tried hot plugging it in to extender. Works when installed before boot, and had been paired by PC.
Belkin 4 port USB hub works plugged in to active 32' cable with trackball and 2gb USB stick. Hot swapped after wireless mouse was unplugged from ouya. wireless Mouse works connected through hub on reconnect. Pushed it with a 32gb stick, which was not recognized. Rebooted and 32gb stick was recognized but not 2gb. Both mice worked but controller still shows up as 2 even though I turned off the mouse when booting.
So what is a good USB game controller available cheap? It is now the end of two business weeks that I requested a replacement controller and I still haven't received it
Sent from my GT-P3113 using Tapatalk 4 Beta
Toshiba 1tb capacity, in NTFS format and helped by an app called "Paragon NTFS&HFS+" worked witout problem, so ouya also has compatibility with high capacity ntfs formatted hard drives ))
TadeoNYC said:
Sabrent 32' active USB extender works
So hat is a good USB game controller available cheap? It is now the end of two business weeks that I requested a replacement controller and I still haven't received it
Sent from my GT-P3113 using Tapatalk 4 Beta
Click to expand...
Click to collapse
Best USB controller hands down is the wired version of the Xbox 360 controller. In the UK its about £20. Very long cable on them with a breakpoint which is handy for kid sisters running through your room. Functions fine under android and windows, can be gotten to work on other Linux systems and Macs fine too. £20 from other brands seems to get you nothing in comparison. Also makes a good club for hitting people when they beat you although the wireless controller has more heft to it so is a bit better there
Nkte, common mistake I have seen people do. Do not buy the play and charge kit for a regular wireless controller thinking it allows you to use it via USB, it doesn't. Also the proper USB reciever for a wireless 360 controller doesn't work correctly on android systems.
Otherwise, Logitech might be your best bet but I personally swear by the wired 360 controllers. Hopefully when the one is released the 360 controllers will have a price crash, I'll probably stock up on a handful more.
I can confirm the PS3 Sixaxis Controller is working!
EDIT: Bluetooth & Wired-connection works fine.
Cool! We have now xbox360 and ps3 sisaxis fully working!!
I have a ps3 media remote but cant get the ouya to see it. Anyone else try this yet?
Update: I was able to see the remote under bluetooth devices but it asks me for a pin number. didnt see one in the manual
Does the xbox 360 wireless adapter (for PC) work for Ouya ?? I got one queued up in my Amazon cart but trying to get some feedback first. Wired 360 controller works great, acts just like an Ouya controller. Wiimote with Wiimote Controller is hit or miss on my programs. Don't have access to any PS3 controllers, but have lots of 360 controllers lying around.
tommy2p said:
Wiimote with Wiimote Controller is hit or miss on my programs.
Click to expand...
Click to collapse
Can you be more specific? So many threads are filled with poor information or redundant information. It would be great if we could all provide as much information as possible. The point of this thread is to inform others of what does and does not work so that they we don't all have to repeat the same trial and error process.
Sent from my GT-P3113 using Tapatalk 4 Beta
tommy2p said:
Does the xbox 360 wireless adapter (for PC) work for Ouya ?? I got one queued up in my Amazon cart but trying to get some feedback first. Wired 360 controller works great, acts just like an Ouya controller. Wiimote with Wiimote Controller is hit or miss on my programs. Don't have access to any PS3 controllers, but have lots of 360 controllers lying around.
Click to expand...
Click to collapse
Yes it does. I cannot compare with a wired one, but for me it is working. The support on the games is not 100% but I dont think that this is a a receiver fault more than a implementation thing. AFAIK there are different input management APIs on ODK. It seems that some games uses hardcoded keycodes instead of new OUYA API for controller compatibility.
For exmplae, in Stalagfligt, none PS3 nor Xbox works, Ice Rage only works with PS3 controller and SCi-Fi fighters with Xbox one.
asanz00 said:
Toshiba 1tb capacity, in NTFS format and helped by an app called "Paragon NTFS&HFS+" worked witout problem, so ouya also has compatibility with high capacity ntfs formatted hard drives ))
Click to expand...
Click to collapse
Do you have to have root for this?
Edit: Yes
tennisbgc said:
I have a ps3 media remote but cant get the ouya to see it. Anyone else try this yet?
Update: I was able to see the remote under bluetooth devices but it asks me for a pin number. didnt see one in the manual
Click to expand...
Click to collapse
Did you try 1234 or 0000? Those tend to be standards for pairing.
Sent from my Hitchhikers Guide to the Galaxy
Hi guys, does anyone know if there's a way to alter the button functions of a USB mouse? I'm using a standard Dell mouse and left, right and middle click are all set to tap, it'd be nice to map right and middle click to different functions if possible, like back and menu.
Are the button functions baked in to the ROM? Or does it depend on which mouse you're using? I had a quick look for mouse button mapping apps but couldn't find anything, it was all virtual mouse apps for controlling PC etc.
Visegrad said:
Did you try 1234 or 0000? Those tend to be standards for pairing.
Sent from my Hitchhikers Guide to the Galaxy
Click to expand...
Click to collapse
someone posted on another site that I should try this app with it https://play.google.com/store/apps/...ImNvbS5qcG4uZnJvbnRpYS53YWthLkJsdWV0b290aCJd
Anyone knows if HFS+ file system is supported out-of-the box?
Logitech K400 wireless keyboard with built in touchpad is working
Kaos2K said:
Anyone knows if HFS+ file system is supported out-of-the box?
Click to expand...
Click to collapse
I think you want "Paragon exFAT, NTFS & HFS+". Free in the Google Play Store.
Anyone use a hub to simultaneously used a mouse ands keyboard?
Sent from my Amazon Kindle Fire using xda app-developers app
I plan on primarily using it for XBMC. The support looks good, along with the price and specs. What do you guys think?
I think it depends on how you plan to access your media. If you plan to use a NAS, you might be alright; if you were planning to use an external drive from the USB port, you need to wait for the OUYA team to fix the problem with detection of the hard drive. Also, you may find yourself needing to use the gamepad to control the interface--if that's a deal breaker you need to plan accordingly.
Also, bear in mind that the XBMC for Android is still in early alpha!
Sent from my Nook HD+ using Tapatalk HD
As someone who had never used XBMC or Plex (or anything else like that for that matter) prior to this past month, I am so excited about how well XBMC works with the OUYA!
You sound like someone who has used it before. If you're familiar with the basics then getting the OUYA to run XBMC in (almost) flawless 1080p is...well...easy! With the release of an official version of XBMCHUB last week, I don't think I'll ever hook my laptop up to my TV again.
Going into the OUYA, I had no idea of it's potential as a do-all media center. I was hoping it'd have Netflix and flash content, but that's about as far as I had hoped, so I'm very excited about all of this.
At only $99, I've been hearing people say there is no better box for XBMC, but maybe other, more experienced people could chime in.
EDIT/ADDITION:
bornagainpenguin said:
I think it depends on how you plan to access your media. If you plan to use a NAS, you might be alright; if you were planning to use an external drive from the USB port, you need to wait for the OUYA team to fix the problem with detection of the hard drive. Also, you may find yourself needing to use the gamepad to control the interface--if that's a deal breaker you need to plan accordingly.
Also, bear in mind that the XBMC for Android is still in early alpha!
Sent from my Nook HD+ using Tapatalk HD
Click to expand...
Click to collapse
I'm not sure what USB port problem you mean? I am using a 1TB WD USB HDD and have no problems with read.
I personally bought the ouya strictly for XBMC. I've used xbmc streaming from smb shares since original Xbox and it was called Xbox media center. I still use original Xbox with xbmc and the ouya is its replacement. Xbmc works amazingly better on it even in its alpha state. Those guys are pros and I have every faith they will deliver on the android platform. The only caveats so far is that I'd like a remote control instead of controller and it doesn't exist yet. Perhaps in the future it will. I've set my ouya to boot directly into xbmc but like above poster said the USB support needs work and the issue with the ouya turning itself on when its asleep and not shut down. That's annoying. Also don't plan to use WiFi. Ouyas metal casing hinders WiFi too much for streaming video in decent quality.
JLCollier2005 said:
EDIT/ADDITION:
I'm not sure what USB port problem you mean? I am using a 1TB WD USB HDD and have no problems with read.
Click to expand...
Click to collapse
I have a 2TB WD drive and a 3TB Toshiba drive, both using external power. With either of them if I plug in the drive light comes on and blinks but the OUYA doesn't mount it no matter how long I wait. One is formatted as FAT32, the other as NTFS. It makes no difference.
The workaround I've found (don't remember where I saw this originally) is to plug in the drive while the OUYA is powered off and unplugged, then do a system reset. After this, the external drive is recognized and mounted as /usbdrive and the light on the drive only flashes when being read from or written to. I can install XBMC, scan my movies and shows into the library, use the external drive for my emulator roms, etc, etc. It works.
The problem is if I remove the drive for any reason or if I get an update the drive is no longer recognized and I need to do another system reset again, add back all my games, reinstall XBMC and rescan my library (import doesn't seem to work for me) and hope that I don't have to deal with another system update any time soon....
That's why I'm not currently recommending the OUYA if people plan to use an external hard drive to access their media. I'm not the only one with these issues, if you Google for OUYA and external drive you'll see many others are having the same issues.
Sent from my Nook HD+ using Tapatalk HD
Ouya is stuck on 60hz framerate. So 24hz or 50hz files will have some stutter. Maybe stutter is not the right description, it's not perfectly smooth due to framerate adapting to 60hz. I have XBMC with hardware acceleration installed, it really is framerate conversion (or whatever you call it) that causes this.
I like XBMC on Ouya but prefer a media player that adapts its framerate output to the media file, like my Boxee Box does. You'll have a perfectly smooth picture. It really is a lot better to look at.
Using the XAF edition while I wait for Gotham to become stable for android. Works amazingly well.
Sent from my SGH-I317M using Tapatalk 2
Does Dolby digital and dts work with this?
Sent from my Nexus 4 using Tapatalk 2
wouwout said:
Ouya is stuck on 60hz framerate. So 24hz or 50hz files will have some stutter. Maybe stutter is not the right description, it's not perfectly smooth due to framerate adapting to 60hz. I have XBMC with hardware acceleration installed, it really is framerate conversion (or whatever you call it) that causes this.
I like XBMC on Ouya but prefer a media player that adapts its framerate output to the media file, like my Boxee Box does. You'll have a perfectly smooth picture. It really is a lot better to look at.
Click to expand...
Click to collapse
Yeah, I read about that. Is that a limitation that can be fixed with development, or is it impossible?
bornagainpenguin said:
I think it depends on how you plan to access your media. If you plan to use a NAS, you might be alright; if you were planning to use an external drive from the USB port, you need to wait for the OUYA team to fix the problem with detection of the hard drive. Also, you may find yourself needing to use the gamepad to control the interface--if that's a deal breaker you need to plan accordingly.
Also, bear in mind that the XBMC for Android is still in early alpha!
Sent from my Nook HD+ using Tapatalk HD
Click to expand...
Click to collapse
I have a 1TB Seagate with which I used to have the problem with it not being recognized by my Ouya. Since then I have tried different OTG mounting apps. The best I've found is an app called Paragon which mounts USB drives to '/mnt/usbdrive' by default and has full NTFS read/write capabilities. Also it's automated so it mounts the USB drive at startup without any prompting. The only thing is it requires full root and superuser access. Not a big deal, but a formality nonetheless. Mainly I'm just saying that's there's simple enough workarounds for the Ouya's external hard drive issues.
Also the XBMC Android build found here (http://forum.xbmc.org/showthread.php?tid=152005) works great on my Ouya. Navigating using the gamepad may be a little clunky but the capabilities of using the Ouya for full media playback is already there. Hell, I'm working on turning an Ouya into a full-fledged internet/digital PVR box.
just got my Ouya yesterday and I had xbmc with the 0.6 release installed and the xbmchub fusion wizard thing installed. The issues I have encountered are typing on that xbmc keyboard with only the touchpad is a very arduous experience. Navi-x is installed alongside all the 1 channel stuff but this has a script error but does not stop it from working.
It does crash in navi-x but the speed at which this thing boots up and restarts is rapid so it does not cause that much of a headache, but dont forget that this info comes from less than 24 hours usage.
Overal i am happy with this device and the xbmc install but i would like a easier way of starting the software similar to netflix on the apple tv as the kids can play what they like and not get on my back.
Skater4599 said:
...The only caveats so far is that I'd like a remote control instead of controller and it doesn't exist yet...
Click to expand...
Click to collapse
There are two remotes for XBMC the official remote doesn't seem to work for me. But Yatse works well but drains my phones battery really fast. And as a response to a USB drive not working, I have a 2TB WD Passport for my Ouya that works like a charm.
binome- said:
There are two remotes for XBMC the official remote doesn't seem to work for me. But Yatse works well but drains my phones battery really fast. And as a response to a USB drive not working, I have a 2TB WD Passport for my Ouya that works like a charm.
Click to expand...
Click to collapse
I'm talking an IR remote that can turn the console on/off as well... I have the android app remote working just fine. the official one even.
NssOne said:
I have a 1TB Seagate with which I used to have the problem with it not being recognized by my Ouya. Since then I have tried different OTG mounting apps. The best I've found is an app called Paragon which mounts USB drives to '/mnt/usbdrive' by default and has full NTFS read/write capabilities. Also it's automated so it mounts the USB drive at startup without any prompting. The only thing is it requires full root and superuser access. Not a big deal, but a formality nonetheless. Mainly I'm just saying that's there's simple enough workarounds for the Ouya's external hard drive issues.
Click to expand...
Click to collapse
Perhaps, but so far the OUYA has been the only Android device I've not felt a need to root and I'd like to keep it that way. Maybe it's just an artificial distinction, but to my mind if I have to root to get basic functionality then the OUYA ceases to be a console (plug and play) and becomes a small computer. If I'm to treat the OUYA as a small computer then I may as well simply run Cyanogen Mod and not waste any money with the OUYA games, because I'll be too busy mapping the game pad to play the many titles available in the Play Store. It becomes a silly, pointless waste of time and money, because I have several desktops which I can use on my television and had in the past been running XBMC just fine on those desktops with my 5.1 surround sound card and speakers.
I bought the OUYA because it promised me XBMC + Games + Android in a simple to use console. Most of those interested in the OUYA as and XBMC box are also people who've already run XBMC on their televisions via an old desktop or htpc, and want a console which will make doing this easier and standardized to just work. We already hacked together something on the desktop; we're looking for the easy button.
Otherwise, we'd have just bought a Midnight box or a Pivos....
I'd say yes.
I've got XBMC running on a load of devices, Raspberry Pi, Pivos Xios DS, Odroid U2, Nexus 7, HTC One X, Intel i5 w/ATI 7770... The RPi and Pivos are sluggish, the Odroid very buggy, the Nexus, One X and Ouya (all tegra 3) are very usable and provide nearly as smooth an experience as the powerful PC.
There are a few bugs still being ironed out but none are show stoppers. The current libstagefright build works nicely enough and will only get better. We should have an interim 12.2 build hit the Ouya store soon which will be mostly bug free and feature complete.
For remote the controller is ok and will be better when they finish key mapping it. You can also connect the ps3 bluetooth media remote which makes for a better experience. Other options are IR remotes that present as keyboards or the FLIRC device.
The main thing to bare in mind is that the Ouya is a pretty new device with lots of development being done every day, something like 10 OS updates in the past 4 months - give the devs time and we'll have a very nice little Tegra 3 box; I'm looking forward to seeing where we'll be in 6 months time. Not to mention the work being done on XBMCs side. A lot of core devs are working on supporting the Ouya as they all have the device.
Sent from my Nexus 7 using Tapatalk 2
NssOne said:
I have a 1TB Seagate with which I used to have the problem with it not being recognized by my Ouya. Since then I have tried different OTG mounting apps. The best I've found is an app called Paragon which mounts USB drives to '/mnt/usbdrive' by default and has full NTFS read/write capabilities. Also it's automated so it mounts the USB drive at startup without any prompting. The only thing is it requires full root and superuser access. Not a big deal, but a formality nonetheless. Mainly I'm just saying that's there's simple enough workarounds for the Ouya's external hard drive issues.
Also the XBMC Android build found here (http://forum.xbmc.org/showthread.php?tid=152005) works great on my Ouya. Navigating using the gamepad may be a little clunky but the capabilities of using the Ouya for full media playback is already there. Hell, I'm working on turning an Ouya into a full-fledged internet/digital PVR box.
Click to expand...
Click to collapse
I am also trying to replace cable TV with my Ouya and use it as a DVR. I would love some help, tips on getting it done.
* I have XBMC installed, but it doesnt see my network drives (shared drives on a Win7 PC), although all my other PCs can see them and use them?
* I planned on downloading the TV shows from 'sources' on the web, but wasn't sure how to setup auto gather new shows?
* I heard about Sick Beard and Coach Potato, but I never used them, I would love a guide or steps to help me set it up
* I wanted to get Amazon Video working too, since I pay for Prime, no official app, and I couldn't get a good Android one yet?
* Wouldn't mind having Hulu and Netflix too, I heard the google tv apks are best - any comments on that?
Anything you could help me with, would be very appreciated. I hate overpaying for Cable, and the service/quality sux
bornagainpenguin said:
I bought the OUYA because it promised me XBMC + Games + Android in a simple to use console. Most of those interested in the OUYA as and XBMC box are also people who've already run XBMC on their televisions via an old desktop or htpc, and want a console which will make doing this easier and standardized to just work. We already hacked together something on the desktop; we're looking for the easy button.
Otherwise, we'd have just bought a Midnight box or a Pivos....
Click to expand...
Click to collapse
You can't blame the lack of XBMC support on Ouya, it was up to the XBMC team to follow through on that. Ouya only announced it was going to come to the Ouya because that's what XBMC said on their own website. They're finally working on an Ouya fork for the next XBMC release, probably integrating libstagefright into it (because those work best on the Ouya).
And you could've gone for one of those other boxes. They're around the same price as an Ouya. I was a KS backer but I supported it hoping, yet not expecting, some ROM dev support for the console. I know there's CM10 but I'm going to wait for better unlocking of the system before I go full custom ROM. Unless the custom ROMs have better overscan compensation support already (a huge issue with Ouya on my TV).
Zehrfox said:
I am also trying to replace cable TV with my Ouya and use it as a DVR. I would love some help, tips on getting it done.
* I have XBMC installed, but it doesnt see my network drives (shared drives on a Win7 PC), although all my other PCs can see them and use them?
* I planned on downloading the TV shows from 'sources' on the web, but wasn't sure how to setup auto gather new shows?
* I heard about Sick Beard and Coach Potato, but I never used them, I would love a guide or steps to help me set it up
* I wanted to get Amazon Video working too, since I pay for Prime, no official app, and I couldn't get a good Android one yet?
* Wouldn't mind having Hulu and Netflix too, I heard the google tv apks are best - any comments on that?
Anything you could help me with, would be very appreciated. I hate overpaying for Cable, and the service/quality sux
Click to expand...
Click to collapse
1) I don't use network shares on my XBMC Ouya setup right now. All video files are stored locally to the external hard drive I have connected to my Ouya.
2 & 3) I actually couldn't get the Sick Beard Android app to load on the Ouya. I ended up buying an app called PowerNZB which came with its own Sick Beard server. It's just not as automated right now as it would be on PC when used in conjunction with SabNZBd and I hope to see that change soon. I don't know if I can talk about what 'web sources' I use openly either, but you can figure it out. Also I'll just bluntly tell you to Google Sick Beard tutorials to get a better idea of how to use it.
4 & 5) No clue. I don't have any of these on my Ouya at all. Sorry if I'm not as much help as you'd like.
NssOne said:
You can't blame the lack of XBMC support on Ouya
Click to expand...
Click to collapse
I don't.
As far as I'm concerned, XBMC has already produced a build for the OUYA which works quite well and which I expect to continue to get better and better. Instead I blame OUYA for being unable to (or unwilling?) to fix USB drive detection.
Sent from my Nook HD+ using Tapatalk HD
I appreciate the help
* at NssOne - Thanks, I do appreciate the help I wanted to use the network shares, that way I could have my win7 pc obtain all the shows and movies for me, using PC software, then place it on a shared network drive, where the Ouya could access them and play them. I figured that would be easier that having the Ouya run all that software and handle all those processes.
Which version of XBMC works best on Ouya, I saw several people post different versions, I know you need HW accel, but an exact file name or link would be appreciated.
Is Sick Beard better than Coach Potato? - I have never used either one? will they look for new shows and grab them for me?
Any one else trying to replace Cable TV with Ouya and XBMC? - Any advise, tips, software suggestions?
For XBMC Google the libstagefright version. And I don't know the difference between Sick Beard and Couch Potato. I've stuck with Sick Beard the whole time.
I have my USB 3.0 External Hard Drive plug it in the USB 3.0 port, and i cannot change anything on it with a File Manger, for some reason it is Read only,
can you please help me with that Mad Catz.
Tried it with Total Commander 2 and get Re-mount Error, and tried it with ES File Explorer 3 and get Sorry, operation failed.
I download allot and i need the Apps to download it strait to my External Hard Drive, whats te point of using a External Hard Drive if i cannot
change anything on it.
And why can i not plug the USB 3.0 External Hard Drive plug it in the USB 3.0 port, and plug a USB 2.0 stick in the USB 2.0 port at the same time?
This problem is not with my cheap MeLE M9 Android TV BOX.
And yes i have installed the latest Firmware 0202 and also have rooted it.
AmigaWolf said:
I have my USB 3.0 External Hard Drive plug it in the USB 3.0 port, and i cannot change anything on it with a File Manger, for some reason it is Read only,
can you please help me with that Mad Catz.
Tried it with Total Commander 2 and get Re-mount Error, and tried it with ES File Explorer 3 and get Sorry, operation failed.
I download allot and i need the Apps to download it strait to my External Hard Drive, whats te point of using a External Hard Drive if i cannot
change anything on it.
And why can i not plug the USB 3.0 External Hard Drive plug it in the USB 3.0 port, and plug a USB 2.0 stick in the USB 2.0 port at the same time?
This problem is not with my cheap MeLE M9 Android TV BOX.
And yes i have installed the latest Firmware 0202 and also have rooted it.
Click to expand...
Click to collapse
If your drive is NTFS then it's read only on the MOJO.
You might want to look for apps which can write to NTFS, because the kernel isn't configured for NTFS write.
I've compile the kernel with read/write access but not too keen to try and 'install' it.. I don't want to brick it.. so i'm still doing research on this.
AmigaWolf said:
I have my USB 3.0 External Hard Drive plug it in the USB 3.0 port, and i cannot change anything on it with a File Manger, for some reason it is Read only,
can you please help me with that Mad Catz.
Tried it with Total Commander 2 and get Re-mount Error, and tried it with ES File Explorer 3 and get Sorry, operation failed.
I download allot and i need the Apps to download it strait to my External Hard Drive, whats te point of using a External Hard Drive if i cannot
change anything on it.
And why can i not plug the USB 3.0 External Hard Drive plug it in the USB 3.0 port, and plug a USB 2.0 stick in the USB 2.0 port at the same time?
This problem is not with my cheap MeLE M9 Android TV BOX.
And yes i have installed the latest Firmware 0202 and also have rooted it.
Click to expand...
Click to collapse
try formating the drive into exFAT. I know its a pain but try it on a spare drive and tell us if it works. you can also try [root] Ntfs Mounter app from the play store.
mejdam said:
try formating the drive into exFAT.
Click to expand...
Click to collapse
I don't think exFat is supported, just fat32, at least SDcards don't. TMK
I wouldn't be formatting a HD and transferring data
I'm hoping to have NTFS write support soon, just got to figure out how to put it on the mojo
gwaldo said:
I don't think exFat is supported, just fat32, at least SDcards don't. TMK
I wouldn't be formatting a HD and transferring data
I'm hoping to have NTFS write support soon, just got to figure out how to put it on the mojo
Click to expand...
Click to collapse
Why must we do this??
They had to make it so that we have Read and Write support on the M.O.J.A.
All the reviews i have read and seen say almost the same thing, Mad Catz just put a half baked product on the market, that cost 2 times what other
Android TV BOXES cost, it a pity, because it have good spects.
My Mad Catz M.O.J.O. is overheating every time and then he just stop working he freezes.
So i gone sent him back to the store and i think i gone ask my money back, to many problems with this product.
AmigaWolf said:
Why must we do this??
They had to make it so that we have Read and Write support on the M.O.J.A.
All the reviews i have read and seen say almost the same thing, Mad Catz just put a half baked product on the market, that cost 2 times what other
Android TV BOXES cost, it a pity, because it have good spects.
My Mad Catz M.O.J.O. is overheating every time and then he just stop working he freezes.
So i gone sent him back to the store and i think i gone ask my money back, to many problems with this product.
Click to expand...
Click to collapse
Try the app mejdam suggest for NTFS write support.
Not all devices have everything turned on.
Why.. I'm guessing license cost.. and there's no way to recoup their costs (ie via ecosystem, it's a barebone kernel but functional).
Still the kernel is out now so it's a matter of time.
I thought you already return on before?
Maybe third time lucky? :laugh:
gwaldo said:
Try the app mejdam suggest for NTFS write support.
Not all devices have everything turned on.
Why.. I'm guessing license cost.. and there's no way to recoup their costs (ie via ecosystem, it's a barebone kernel but functional).
Still the kernel is out now so it's a matter of time.
I thought you already return on before?
Maybe third time lucky? :laugh:
Click to expand...
Click to collapse
HAha yes, but i was thinking of asking my money back, but there (M.O.J.O.) Android TV BOX cost 2 times more then all the other Android
TV BOXES, so for 100 Dollars more then it cost then the other Android TV BOXES you can't pay for a licenses, so that everything works perfect, is it
to much to ask for that then?
But if [root] Ntfs Mounter works i gone stay with this box, because i now have (had) MX Player working with Dolby Digital and DTS
And why don't i hear nothing from Mad Catz?
And thanks mejdam for [root] Ntfs Mounter.
AmigaWolf said:
HAha yes, but i was thinking of asking my money back, but there (M.O.J.O.) Android TV BOX cost 2 times more then all the other Android
TV BOXES, so for 100 Dollars more then it cost then the other Android TV BOXES you can't pay for a licenses, so that everything works perfect, is it
to much to ask for that then?
But if [root] Ntfs Mounter works i gone stay with this box, because i now have (had) MX Player working with Dolby Digital and DTS
And why don't i hear nothing from Mad Catz?
And thanks mejdam for [root] Ntfs Mounter.
Click to expand...
Click to collapse
As a publicly listed company with major presence worldwide we have to adhere to licensing restrictions, costs etc. Some of those licensing costs are, frankly, too high to swallow on top of all the other licenses that are required, because they would mean we would have to push them on to you guys.
We can't comment too much on the Android boxes that you often compare us to, other than to say that we know that they're not officially Google licensed boxes. They still ship with Google Play access though which means that they're flying under the radar.
The cost difference is no longer $100 anyway - more like $50-$70 depending on where you buy and the difference is pretty clear once you start getting into 3D gaming and emulation (plus you're getting a top quality game controller included too!).
Mad Catz Rich said:
As a publicly listed company with major presence worldwide we have to adhere to licensing restrictions, costs etc. Some of those licensing costs are, frankly, too high to swallow on top of all the other licenses that are required, because they would mean we would have to push them on to you guys.
We can't comment too much on the Android boxes that you often compare us to, other than to say that we know that they're not officially Google licensed boxes. They still ship with Google Play access though which means that they're flying under the radar.
The cost difference is no longer $100 anyway - more like $50-$70 depending on where you buy and the difference is pretty clear once you start getting into 3D gaming and emulation (plus you're getting a top quality game controller included too!).
Click to expand...
Click to collapse
Yes but now we have a machine that have no own Player (and no Dolby Digital and DTS) we do not have our own Key mapper for the GamePad, something
the NVIDIA Shield has, we do not have write support for NTFS external Hard Drives, we do not have support to use a external Hard Drive and a USB Stick
at the same time, and the list goes on and on, this box his android is to clean, we need all that to have a great Android TV BOX, now the box is not
complete like allot of review sites saying.
And all the others have all that, and all the others have a remote control or a air mouse with there Android TV BOX, so thats not a good reason that your
must cost allot more just because you have a GamePad with it, your Android TV BOX must even be cheaper because you have not paid for all does
licensing.
And the OUYA Consoles also sell there Android TV BOXES with a GamePad, but still it only cost $99.99 on Amazon, when Amazon is not the cheapest.
And the MeLE M9 cost on Amazon $113.78
And the most popular Android TV BOX out there the MiniX Neo X7 Mini cost $104.79 on Amazon.
And sorry to say but all the Emulators i tried SNES, N64, SEGA, AMIGA, Playstation 1, Neogeo arcade on Google Play work very good on does Android
TV BOXES, without any frame drops, they run 100%.
And all the 3D i played, like DEAD TRIGGER 1 and 2, SHADOWGUN, N.O.V.A. 3 - Near Orbit, play very good.
AmigaWolf said:
Yes but now we have a machine that have no own Player (and no Dolby Digital and DTS) we do not have our own Key mapper for the GamePad, something the NVIDIA Shield has, we do not have write support for NTFS external Hard Drives, we do not have support to use a external Hard Drive and a USB Stick at the same time, and the list goes on and on, this box his android is to clean, we need all that to have a great Android TV BOX, now the box is not complete like allot of review sites saying.
And all the others have all that, and all the others have a remote control or a air mouse with there Android TV BOX, so that not a good reason that your must cost allot more just because you have a GamePad with it.
And the OUYA Consoles also sell there Android TV BOXES with a GamePad, but still it only cost $99.99 on Amazon, when Amazon is not the cheapest.
And the MeLE M9 cost on Amazon $113.78
And the most popular Android TV BOX out there the MiniX Neo X7 Mini cost $104.79 on Amazon.
Click to expand...
Click to collapse
You're still not comparing apples with apples - Tegra 4 is several classes beyond what's present in those boxes.
Regarding what apps you feel should be included with the box, this is Android and everyone has their own favourite app to use for each task. We leave it entirely up to you to put on the box what you feel you need. It's also why we've been quite candid about recommending that you root M.O.J.O..
For a keymapper, for the time being we can recommend Tincore Keymapper.
Dolby Digital and DTS support: as you've found this is an app issue. All the apps need to do is allow pass through of DTS or Dolby and it will work - we know there's an issue with XBMC on Android as we've been talking to people there about it. It's possible we'll see a fix but there's no news yet on that front.
Mad Catz Rich said:
You're still not comparing apples with apples - Tegra 4 is several classes beyond what's present in those boxes.
Regarding what apps you feel should be included with the box, this is Android and everyone has their own favourite app to use for each task. We leave it entirely up to you to put on the box what you feel you need. It's also why we've been quite candid about recommending that you root M.O.J.O..
For a keymapper, for the time being we can recommend Tincore Keymapper.
Dolby Digital and DTS support: as you've found this is an app issue. All the apps need to do is allow pass through of DTS or Dolby and it will work - we know there's an issue with XBMC on Android as we've been talking to people there about it. It's possible we'll see a fix but there's no news yet on that front.
Click to expand...
Click to collapse
No do NOT need pass through for does audio, they need the codec, and you have to pay for it, or download it illegally (like for MX Player), and the GPU
Tegra 4 is fast, but i have not found any 3D shooters out there that needs a 72 Core GPU, all those games play good on a PowerVR SGX544MP2.
But yes the interface is very fast, also booting up is fast, only we miss a off button, and write support for NTFS formatted External Hard Drives, because
now we have no use for a fast USB port (USB 3.0).