Resolution effed up? - Windows 8 General

I change my resolution to 1920 x 1080 and all it does is change the size of the fonts, it becomes unreadable the tiles and basicaally the whole metroui remains the SAME size , its like windows its not adjusting the resolution properly, anyone else with this problem_ i have to use lousy 1360x768

Sounds like a DPI issue...

fed44 said:
Sounds like a DPI issue...
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your on the ball today!

Related

Panel Dimensions

Hi,
The Xperia screen resolution is 800x480. Yet I remember reading somewhere that the panel thumbnail was 400 something by 200 something pixels.
So if I am developing icons for a panel do I go with the 800x480 resolution or the 400 by something?
Can someone please let me know what dimensions need to be used for portrait as well as landscape mode.
Thanks!
You will need:
400 x 180 Landscape pic
200 x 120 Landscape pic
240 x 350 Portrait pic
120 x 175 Portrait pic
Can someone explain the difference...as to why the resolution is 800x480 but the panel size is 400x180?
So any icons I design, I need to make sure they fit within 400x180 for the landscape mode?
Erum said:
Can someone explain the difference...as to why the resolution is 800x480 but the panel size is 400x180?
So any icons I design, I need to make sure they fit within 400x180 for the landscape mode?
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I can only guess that they are smaller because they only work as a preview and probably loads faster.
But if that is the case then it is still debatable as to what size the icons needs to be as that is the actual panel graphics not thumbnails.
I was going thru the documentation and they mention something about double pixeling. And say something like make the icons the right size but state the width and height as half. I'll see if I can find where I read that bit so I can copy/paste the exact thing.
So right now I'm just as confused.

[Q] Screen Resolution

Is there a way to change the screen resolution on the DHD ?
why would you want to ?, its already running at its native res
Like everything after crt-tv's has a fixed resolution... You can set the density, but that'll glitch the interface.

Difference between dencity and resolution?

How are these different
If we change dencity of android phone so is resolution will be the same?
Resolution of a display is the total number of pixels that the display contains.
The actual hardware density is constant, but the density that is presented to the software can be changed.
If a program needs to display something that needs to look a certain height, and the reported display density is 160 ppi, the program will use 16 pixels, but if the reported density is 200, that tells the program that the pixels are smaller, and it will use 20 pixels to present the same object. However, since the resolution is unchanged, the object will actually look bigger.
I hope that clears it up for you.
Thnkss a lot
And changing Density is certainly usefull for new High Resolution Devices that Cant Operate old apps fullscreen...
Changing means it should be kept to high,so that every object looks smaller and really becomes to look like high quality.:thumbup:

Softkeybar height

I know the nexus10 has a 2560x1600 Resolution but that includes the Softkeybar (Home, Back, Options) which we cant hide. We need the "real" usabable resolution so we dont get on trouble with image cropping etc.
Does anybody know exactly how high the Softkeybar on the Nexus10 is or what the "real" usable Resolution for the Nexus10 is? I googled already but cant find any usefull information.
Would be great to hear something from you guys.
Best regards
Philipp
Just a thought... take a screenshot. If it's less than 1600px high... minus the amount from 1600.
all screenshots i can find are 2560x1600. So that doesnt really help
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
http://stackoverflow.com/questions/8168329/android-screen-sizes-in-pixels-for-ldpi-mdpi-hpdi
Kryten2k35 said:
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
hm that confuses me. I measured it in photoshop on a 2560x1600 Screen shot and it was 96px. But i wanted to make sure so i hoped for some official info about that.
The DP stuff will be important when choosing sizes for UI Elementes but isnt relevant for the whole "whats resolution to work for" problem.
Isnt there any official Info about how many pixel of the screen height (in landscape mode) i loose to the Softkeybar?
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mitsubstanz said:
Kryten2k35 said:
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
hm that confuses me. I measured it in photoshop on a 2560x1600 Screen shot and it was 96px. But i wanted to make sure so i hoped for some official info about that.
The DP stuff will be important when choosing sizes for UI Elementes but isnt relevant for the whole "whats resolution to work for" problem.
Isnt there any official Info about how many pixel of the screen height (in landscape mode) i loose to the Softkeybar?
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Click to collapse
This guide has some of the basic info for density calculations.
http://developer.android.com/guide/practices/screens_support.html
The value will be different depending on the device's current screen density, but below are the default calculations for the Nexus 10:
The navigation bar height is defined in framework-res as 48dp.
The device's screen density is defined in build.prop as 320.
The density ratio (screen density / android default density of 160) is 2.
48 * 2 = 96px so your measurement in photoshop is right.
You can also visually check using Settings > Developer options > Input subsection > Pointer location
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I just come back to say yeah it was 48dp. I had changed mine using AOKP to 42dp.
The above post is good info.
I don`t use navigation bar or the notififcation bar.
On aokp roms i hide them with gmd gesture control. Very easy to navigate with gestures and have the whole screen real-estate to apps.

Setting wallapers

I've notice when setting 1440 x 2560 images it seems to zom on the image ever so slightly once set .Is there a reason why it doesn't set the full image as wallpaper ?
combat goofwing said:
I've notice when setting 1440 x 2560 images it seems to zom on the image ever so slightly once set .Is there a reason why it doesn't set the full image as wallpaper ?
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It is because the launcher, if you want to set a full 1440X2560, I recommend using Wallpaper Changer and pick Fit.
I'm finding even some 1440x 2560 images are being cropped,I see some lively pics on line but when set as wallpapers don't look the same,they have been cropped etc ,what is the optimal resolution to set as wallpaper

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