Related
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
appelflap said:
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
Click to expand...
Click to collapse
Quadrant scores have been criticized for their non-descript breakdowns, at least on their free suite. Also, the fact that they chose the weighting of the scores, so should they chose 2D is equal to 3D weight, I don't know their formula (and for all I know, they give equal weighting to all or they give equal weighting to all test where the CPU has 12 tests and the 3D graphics has 4), but the fact that we, as users don't have access to their formula on their website is a bit unnerving.
Add to that the fact that many reviews and videos rely on it so heavily leaves users a bit misinformed. In reality, and thorough review should definitely run a custom test suite to give individual scores to:
CPU
Memory
I/O
2D graphics
3D graphics
That way users can compare what's important to them. The Galaxy S suffers from terrible I/O and the hacks that have given the fixes typically boost Galaxy scores to nearly double their rates, and it's majorly attributed to improving a bunk I/O score.
Totally agree. In addition, it would be really nice to know which benchmarked factors are responsible for which functions. For example it is really interesting to see how the hd2 performs before the user is running the tests. When the user is scrolling through the setting menu there is a very noticible lag. Given the fact that the total score is nearly the same as the scrore for the SGS, and thar the graphic score of the hd2 is bad in comparisson to the SGS, I would conclude that graphic performance is very important for the way the ui responds.
Sent from my GT-I9000 using XDA App
appelflap said:
Totally agree. In addition, it would be really nice to know which benchmarked factors are responsible for which functions. For example it is really interesting to see how the hd2 performs before the user is running the tests. When the user is scrolling through the setting menu there is a very noticible lag. Given the fact that the total score is nearly the same as the scrore for the SGS, and thar the graphic score of the hd2 is bad in comparisson to the SGS, I would conclude that graphic performance is very important for the way the ui responds.
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
From what I can tell, the HD2 got a decent score 'cos it was running Froyo. When we get bumped up to an official froyo build with JIT fully optimized, We should be top of the pile.
don't forget, android isn't working 100% on the HD2.
I personally think it's pointless comparing to a not complete port.
woops dbl post
alovell83 said:
Quadrant scores have been criticized for their non-descript breakdowns, at least on their free suite. Also, the fact that they chose the weighting of the scores, so should they chose 2D is equal to 3D weight, I don't know their formula (and for all I know, they give equal weighting to all or they give equal weighting to all test where the CPU has 12 tests and the 3D graphics has 4), but the fact that we, as users don't have access to their formula on their website is a bit unnerving.
Add to that the fact that many reviews and videos rely on it so heavily leaves users a bit misinformed. In reality, and thorough review should definitely run a custom test suite to give individual scores to:
CPU
Memory
I/O
2D graphics
3D graphics
That way users can compare what's important to them. The Galaxy S suffers from terrible I/O and the hacks that have given the fixes typically boost Galaxy scores to nearly double their rates, and it's majorly attributed to improving a bunk I/O score.
Click to expand...
Click to collapse
Even then though, it's possible to write a benchmark which wins constantly for any phone.
In regards to "terrible I/O", that might even be due to a bug in the FAT32 drivers. Yes you can benchmark it, but it wont mean much. The best way is to actually TEST the applications you need, rather than select a phone based on benchmarks. However, you are possibly best off looking at the component specs, because they ignore software bugs.
scrizz said:
don't forget, android isn't working 100% on the HD2.
I personally think it's pointless comparing to a not complete port.
Click to expand...
Click to collapse
But the topic is about "what's in a score". Maybe one can generally say that is pointless to compare devices this way. I think that such benchmark scores are only (a bit) relevant at the two poles of the benchmark score spectrum. Everything in between can be neglected due to the uninformed way sub-scores are evaluated.
You got 55.7 FPS on Neocore as the sgs has vertical sync enabled, the refresh rate on the sgs'es screen is 56 fps and thus you can only go up to 56 fps as the v-sync is on. This proves that the sgs is indeed a much more powerful device that is actually being held back. If you can disable the v-sync then you can get a higher fps score
appelflap said:
But the topic is about "what's in a score". Maybe one can generally say that is pointless to compare devices this way. I think that such benchmark scores are only (a bit) relevant at the two poles of the benchmark score spectrum. Everything in between can be neglected due to the uninformed way sub-scores are evaluated.
Click to expand...
Click to collapse
I just read in a post that the Galaxy S gets a 0 on the 2D score:
"JIT isn't fully enabled in the current froyo versions, and quadrant, frankly, is bull**** (for exmple, 2d acceleration gets the same weight in the final result as 3D. Due to the fact that the SGS doesn't have a dedicated 2D accelerator, quadrant doesn't try to use the cpu- it just gives a round zero in that part)"
I can't confirm this, but that definitely seems like a terrible set-up, seeing as how I'm pretty sure I have games run in 2D, so to say that it can't do it just seems wrong regardless of if the SGS has a dedicated 2D accelerator or not (so if you aren't testing the way it performs in real-world, why are you testing?)
http://forum.xda-developers.com/showthread.php?t=737787&page=3
Qazz~ said:
You got 55.7 FPS on Neocore as the sgs has vertical sync enabled, the refresh rate on the sgs'es screen is 56 fps and thus you can only go up to 56 fps as the v-sync is on. This proves that the sgs is indeed a much more powerful device that is actually being held back. If you can disable the v-sync then you can get a higher fps score
Click to expand...
Click to collapse
It isn't really being held back - the screen can't display more than 56 fps as you say, and it wouldn't really be visible even if it could. Disabling v-sync isn't really that important, we need a benchmark that can actually use the advanced features in the SGS GPU (Neocore just pushes a fairly small amount of polygons with no real extras.) Using current 3D benchmarks to benchmark the SGS is like using quake 1 to benchmark the brand new ATI/nVidia cards.
The benchmark is what is at fault here, not the device
RyanZA said:
It isn't really being held back - the screen can't display more than 56 fps as you say, and it wouldn't really be visible even if it could. Disabling v-sync isn't really that important, we need a benchmark that can actually use the advanced features in the SGS GPU (Neocore just pushes a fairly small amount of polygons with no real extras.) Using current 3D benchmarks to benchmark the SGS is like using quake 1 to benchmark the brand new ATI/nVidia cards.
The benchmark is what is at fault here, not the device
Click to expand...
Click to collapse
I don't want to speak for the other poster, and I agree with your premise, however, it isn't actually solving the issue at hand. Better FPS wouldn't be noticed, however, it would give a better score and, more importantly, indicate it's potential. So, getting 56FPS isn't doing the phone any justice within the score, which is what reviews are using, giving it an artificially low score, and putting it more in line with units that can't compete on higher end games. So, when a site like anand pushes 150FPS on a game, I know that means that their rig is entirely too powerful for the game in question, but it still means something when you compare it to the lower end graphics card that only gets 90...then when they run Crisis you see these results play out more with differences that we can notice with the eye.
I think the HD2 gets that score because, as I can see in the video, the CPU tests run faster compared to my SGS, probably because of Froyo, and I know, from the time I had the Diamond and the HD2, that the internal memory and RAM are very fast. Sadly SGS has a slow internal memory, atleast when used by the phone`s software, when copying from PC is faster than my class 6 microSD. Luckily, we have mimocan`s fix. Hope this will be fixed in future FW`s.
NexusHD2 with-FRG83D V1.7 with hastarin r8.5.1 On my HD2 got 1920 in quadrant,31.5 on neocore, and 37 on linmark.
The lag might be because you are using launcher pro, I use launcher pro and sometimes it makes the the lock lag on my phone but it doesn't happen when I use the default lock also if you have alot of Widgets on your screen it will cause lag also
appelflap said:
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
Click to expand...
Click to collapse
same galaxy s scores 6000+ in quadrant with custem roms
The HD 2 is a better fit for quadrent then the sgs as quadrent was made for the snapdragon processor which the hd2 has and the sgs does not. Comparing apples to orenges in an apple juice contest doesn't really prove much. Use real life feel. If you care about the scores a rom can be made to get you over 3000 quad score but is laggy as hell. Don't believe me? Look at my sig
interesting... I was using quadrant to see how a stock xxjvo and gingerreal compared. Surely that would indicate a real speed difference and not just be some kind of "hack" ?
zelendel said:
The HD 2 is a better fit for quadrent then the sgs as quadrent was made for the snapdragon processor which the hd2 has and the sgs does not.
Click to expand...
Click to collapse
That's right.
HD2 uses two android OS :
- Cyanogenmod, that is faster than our samsung os..
- Nexus one's port to HD2, greatly optimized by google...
It's really fast. I upgraded my father's HD2 last month, replacing windows in the NAND with CM7. It really makes a big change, the phone is like brand new ^^
http://forum.xda-developers.com/showthread.php?t=1012556
Quadrant is pretty flawed. And I say that being someone who had a phone (before modifications) that was mid-range in Quadrant (Galaxy S), and having a phone that's right top of the heap (Galaxy S II)
I cannot understand why everyone is saying that hummingbird processor is better than snapdragon and that's why I started this thread.
I own an HD2 (snapdragon) and SGS (hummingbird).
I've run linpack and quadrant in both phones and here are the results showing that snapdragon is 4 to 5 times faster.
Hummingbird: linpack 13,864 quadrant CPU 1456
Snapdragon: linpack 63,122 quadrant CPU 4122
I'm only talking for the CPU cause if you go to 3D I'll agree that hummingbird is better (but I don't care about 3D cause I don't use my device for games)
Both phones have android 2,2 installed and I have voodoo lagfix installed in SGS
johcos said:
I cannot understand why everyone is saying that hummingbird processor is better than snapdragon and that's why I started this thread.
I own an HD2 (snapdragon) and SGS (hummingbird).
I've run linpack and quadrant in both phones and here are the results showing that snapdragon is 4 to 5 times faster.
Hummingbird: linpack 13,864 quadrant CPU 1456
Snapdragon: linpack 63,122 quadrant CPU 4122
I'm only talking for the CPU cause if you go to 3D I'll agree that hummingbird is better (but I don't care about 3D cause I don't use my device for games)
Both phones have android 2,2 installed and I have voodoo lagfix installed in SGS
Click to expand...
Click to collapse
After looking into it for a while, I was focusing on what makes the Nexus One so much better than the other phones. On the chip level, I didn’t see it. Then it dawned on me to look at what Google had to say on the matter. Well, it was there in black and white. In their 20 May 2010 Developer’s Blog entry (http://android-developers.blogspot.com/2010/05/android-22-and-developers-goodies.html) they say that people could see a 2-5x speed increase. I think it is pointed out in an entry later in the blog dealing with NDK, which I initially missed: “ARM Advanced SIMD (a.k.a. NEON) instruction support The NEON instruction set extension can be used to perform scalar computations on integers and floating points. However, it is an optional CPU feature and will not be supported by all Android ARMv7-A based devices. The NDK includes a tiny library named “cpufeatures” that can be used by native code to test at runtime the features supported by the device’s target CPU.”
So, I guess this means that NEON is the difference. If your phone’s CPU has it and it’s enabled for JIT, you can expect higher Linpack numbers.
Click to expand...
Click to collapse
http://www.greenecomputing.com/2010...ack-scores-so-mucher-higher-than-on-my-phone/
Now stop making topics like this.
the difference you notice is software related
If you want a real test, run a hd video on both phones, or a psx emulator and see if the nexus one is 5x faster... it is the same if not slower then the sgs
Well, SGS got hardware h264 decoding acceleration. Also, maybe you forget, but:
he Hummingbird comes with 32KB each of data and instruction caches, an L2 cache, the size of which can be customized, and an ARM® NEON™ multi-media extension.
Click to expand...
Click to collapse
SAMSUNG and Intrinsity Jointly Develop the World's Fastest ARM® Cortex™-A8 Processor Based Mobile Core in 45 Nanometer Low Power Process
Advanced SIMD (NEON)
The Advanced SIMD extension, marketed as NEON technology, is a combined 64- and 128-bit single instruction multiple data (SIMD) instruction set that provides standardized acceleration for media and signal processing applications. NEON can execute MP3 audio decoding on CPUs running at 10 MHz and can run the GSM AMR (Adaptive Multi-Rate) speech codec at no more than 13 MHz. It features a comprehensive instruction set, separate register files and independent execution hardware. NEON supports 8-, 16-, 32- and 64-bit integer and single-precision (32-bit) floating-point data and operates in SIMD operations for handling audio and video processing as well as graphics and gaming processing. In NEON, the SIMD supports up to 16 operations at the same time. The NEON hardware shares the same floating-point registers as used in VFP.
Click to expand...
Click to collapse
source: wiki
This means Hummingbirds are equipped with NEON. Why its not so effective/used in Quadrant/Linpack? My guess they (these benchmarks) are not compiled/optimised for Hummingbirds, just for Snapdragons.
I came from owning an iPhone and playing lots of games on it. I bought the SGS purely for the gaming performance of the Hummingbird processor.
Having seen the difference in game quality between the HTC Desire and the SGS, I know I made the right decision. Benchmarks don't mean anything.
As long as the device can run apps, games, multimedia smoothly, I dont care much about those benchmarkers, maybe they were designed and/or optimized for snapdragon prior to hummingbird.
Sent from my GT-I9000 using XDA App
i bet you anything he actually doesn't have a sgs...lol
jealousy maybe just a troll, ignore
In terms of overall smoothness (everything, not just games) the SGS is vastly superior to any other android phone I've seen (Desire included).
Darkimmortal said:
everything
Click to expand...
Click to collapse
Really? You have to go all out and use the word "everything" when the phone can get major lockups?
"most things" sounds like a more reasonable and believable choice of words...
Sent from my GT-I9000 using XDA App
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
johcos said:
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
Click to expand...
Click to collapse
man. if you are not happy, then i think you should sell it. no one here will give you a satisfying answer that warm your heart. look for desire hd or something.
to answer ur questions. i get a 2100+ on quadrant. using voodoo fix and oclf on my eclaire. lag free and smooth as butter.
but either way, these test scores mean nothing. they were not designed for samusng hardware. it was designed based on htc and the snapdragon processor.
even people who use neocore for gpu are wrong. if you wana test the gpu performance, use nenamark1. the sgs gives u 49+ fps while the desire HD struggle to give u 35. while if you use neocore. the sgs gives u 56 while desire hd 58
my point is most of those software were designed with htc hardware in mind. so you cant really compare them.
just test your device for your self. apply whatever best roms you find here. if it doesnt lag and smooth for you. then ^^^^ everyone else.
the display alone is worth keepin the sgs for me. sure people might like i phone 4 display more. but nothing in my eyes come close to the contrast and colors of the super amoled. watching a movie or playing a game is a joy in this device.
hell yesterday evening a local htc store had a demo of desire hd. and the guy was nice enough to me play with it for like 1 hour.
device as a hardware look. its friggin sexy as hell. screen ? beauitful large 4.3 screen. quality colors compared to sgs ? fail. a lil slow and laggy " i am sure its because of the firmware. once roms are out, it will be faster "
i was thinking to change to desire hd honestly. but i wake away from the store kissing my sgs.
i love the desire hf look and feel. but as of now its not as smooth as my sgs. and the screen isnt as vibrant.
Psx emulator does not use the gpu...yet
Sent from my GT-I9000 using XDA App
android53 said:
Psx emulator does not use the gpu...yet
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
this. i played king of fighters on my hd2 and it was laggy as hell
smooth as butter on my galaxy s
to be honest. the day psx4droid use gpu. galaxy owners are in heaven.
Its unlikely it ever will though, even modern pc emulators barely use the gpu, only for anti aliasing
Sent from my GT-I9000 using XDA App
johcos said:
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
Click to expand...
Click to collapse
Why in hell woul you want to incodea video using a smartPHONE...?
It's like trying to fit your family and grocery in a sport car... not made for this bro!
stop trying to find reason to "not like" the SGS, if you don't like it, sell it and be done...
Snapdragon/Hummingbird scores in glbenchmark (nexus one/galaxy s):
integer: 20661/27624
float: 11173/7968
I guess glbenchmark uses native C code (hopefully with armv7 optimization), so the JIT compiler has no effect. From the scores it seems that the floating point unit in Snapdragon is faster - but most of the time it is not used (except video & games).
Anyway, a benchmark to measure the same algorithm in both native & java code with scalar & vector instructions would be great...
t1mman said:
Why in hell woul you want to incodea video using a smartPHONE...?
It's like trying to fit your family and grocery in a sport car... not made for this bro!
stop trying to find reason to "not like" the SGS, if you don't like it, sell it and be done...
Click to expand...
Click to collapse
he's not whining, well, not in the first place and i don't see any harm on that i think he's trying to UNDERSTAND reasons behind numbers and daily use with help of other people, so am i. if i had to sell phones for every problem i encounter i will problaby be without (smart)phone at this time
i don't care about benchmarks, but if you think that sgs is smoother than hd2 xda optimized (with wm 6.5 or android 2.2) you obviously never owned an hd2 i'm not talking about games, like johcos says galaxy s performance is not questionable. but android is not all about game. anyway, i don't think hardware is the problem here, sure sgs is superior in many aspects, we know that, regardless benchmarks (even if it seems here that only benchmarks where sgs win are trustworthy, others are not good, not optimized, not realistic, meaningless for real life performance etc.). with a little help from samsung and this community sgs will soon outperform (in real usage) all snapdragon phones. i hope
...when average men talk about the high tech w/o knowledge, boo
ll_l_x_l_ll said:
man. if you are not happy, then i think you should sell it. no one here will give you a satisfying answer that warm your heart. look for desire hd or something.
to answer ur questions. i get a 2100+ on quadrant. using voodoo fix and oclf on my eclaire. lag free and smooth as butter.
but either way, these test scores mean nothing. they were not designed for samusng hardware. it was designed based on htc and the snapdragon processor.
even people who use neocore for gpu are wrong. if you wana test the gpu performance, use nenamark1. the sgs gives u 49+ fps while the desire HD struggle to give u 35. while if you use neocore. the sgs gives u 56 while desire hd 58
my point is most of those software were designed with htc hardware in mind. so you cant really compare them.
just test your device for your self. apply whatever best roms you find here. if it doesnt lag and smooth for you. then ^^^^ everyone else.
the display alone is worth keepin the sgs for me. sure people might like i phone 4 display more. but nothing in my eyes come close to the contrast and colors of the super amoled. watching a movie or playing a game is a joy in this device.
hell yesterday evening a local htc store had a demo of desire hd. and the guy was nice enough to me play with it for like 1 hour.
device as a hardware look. its friggin sexy as hell. screen ? beauitful large 4.3 screen. quality colors compared to sgs ? fail. a lil slow and laggy " i am sure its because of the firmware. once roms are out, it will be faster "
i was thinking to change to desire hd honestly. but i wake away from the store kissing my sgs.
i love the desire hf look and feel. but as of now its not as smooth as my sgs. and the screen isnt as vibrant.
Click to expand...
Click to collapse
Honestly couldn't agree anymore, even with all the problems the SGS has. The screen+hardware combination is just too overwhelming for me to swap the phone for something else.
Here are a few videos I made comparing the SPB Shell 3D launcher on my LG G2x to Go Launcher EX running on my Droid X. Enjoy...
http://www.youtube.com/watch?v=fxm-wwxQDSg
http://www.youtube.com/watch?v=AE8rGYwCxx4
http://www.youtube.com/watch?v=bKcUjPbepDE
http://www.youtube.com/watch?v=Ec0UWCoKzwo
http://www.youtube.com/watch?v=FTqF9fRXX1Q
Good job on the videos,
THANKS a lot for steering me clear of that $15 launcher, I totally agree that GO Launcher is better
GolfnWrx said:
Qualcomm has the fastest. If you compared the Droid X to a single 1GHz Snapdragon, you would also see that it is much smoother than the Droid X.
Click to expand...
Click to collapse
Incorrect...Have you ever used an HTC Incredible next to a Droid X? The Incredible (1GHz snapdragon) lags considerably with the same programs installed, even in similarly clean OS environment when compared to the DroidX.
Also, your next comment about how the DroidX is slower than old generation 600mhz processors is also totally false.
I'm sorry, don't mean to hijack your thread
Crobs,
No I haven't seen a stock Incredible, what I have seen is an Incredible S, it runs over 30 MFLOPS and I think it's totally stock (may have custom ROM, it belongs to a guy at work). I also don't know what the difference is between an Incredible and an "S".
My son's Optimus running Cyogen 7 runs a Linpack score of 36 MFLOPS. NOTE: The old V6 CPU is actually an 800 MHz CPU that is clocked at 600 MHz, it is slowed down to conserve battery, I know my son is running at 800 MHz, so his battery is life is shortened.
The best I have run (I've tried several different ROMs) is 16...not even 1/2 of what either of them is scoring...right now I'm back to stock running 12 MFLOPS.
Also all of the ROM's I've tried have had issues, reboots, shutdowns, won't turn off, market doesn't work, WIFI, won't push email, etc....just random stuff, I need my phone to work, my son's phone works perfectly and is much faster than mine.
I will accept that you say the Droid-X can run with the Snapdragon, can you tell me which ROM is stable and will run 30+ MFLOPS? Because so far I haven't seen it, and I want to.
Thanks.
GolfnWrx said:
Crobs,
No I haven't seen a stock Incredible, what I have seen is an Incredible S, it runs over 30 MFLOPS and I think it's totally stock (may have custom ROM, it belongs to a guy at work). I also don't know what the difference is between an Incredible and an "S".
My son's Optimus running Cyogen 7 runs a Linpack score of 36 MFLOPS. NOTE: The old V6 CPU is actually an 800 MHz CPU that is clocked at 600 MHz, it is slowed down to conserve battery, I know my son is running at 800 MHz, so his battery is life is shortened.
The best I have run (I've tried several different ROMs) is 16...not even 1/2 of what either of them is scoring...right now I'm back to stock running 12 MFLOPS.
Also all of the ROM's I've tried have had issues, reboots, shutdowns, won't turn off, market doesn't work, WIFI, won't push email, etc....just random stuff, I need my phone to work, my son's phone works perfectly and is much faster than mine.
I will accept that you say the Droid-X can run with the Snapdragon, can you tell me which ROM is stable and will run 30+ MFLOPS? Because so far I haven't seen it, and I want to.
Thanks.
Click to expand...
Click to collapse
You're right, I really wish I had 30+ MFLOPS so I could send texts, emails and browse the internet. Oh wait, any phone can already do that.
crobs808 said:
You're right, I really wish I had 30+ MFLOPS so I could send texts, emails and browse the internet. Oh wait, any phone can already do that.
Click to expand...
Click to collapse
I have some code written to upload a program for ladder logic in our automated warehouse (ladder logic is what mechanical engineers think programming is).
On my G1 it took about 40 minutes to run. On my droid-x it runs a under 15 mins. If I use a laptop I can run it in about 5 mins, but that means I have to haul a laptop on a 60 foot climb to the top of the scafolding to the controller, it's not so easy, so if I can get it to run from a Linux phone it's easier, in fact I used to use my 40 minute G1 to do it instead of hauling a laptop up there.
I am very familiar with ladder logic. I am a QA Engineer for security software and one of the panels we integrate to uses ladder logic behind the scenes for configuration of access to doors and readers.
At any rate - it seems like you should be taking a Netbook up there with you, or a tablet.
My original point stands - you are trying to us a phone to do what a computer or tablet should be doing. I hear complaints on these forums all the time where people buy a phone then they are dissapointed that it cannot remote start their car....um, like come on you bought a PHONE! what did you expect.
Also, you need to stop going around to all the new posts and posting that Qualcomm is better than DroidX. If you don't like it just keep it to yourself - your comments aren't helping anyone.
I'm trying to figure out good settings for aDOSBox to run on my TF. X-Com 1 game is pretty sluggish, no matter what frameskip and cycles count I set. Sometimes it's better, sometimes it's bad, but I can't figure out optimal settings.
Maybe someone at least have correct cycles number for our Tegra 2, so emulation will run with the same speed as CPU?
Oh, and also getting mouse pointer to work IN the game, not ABOVE the game during emulation would be brilliant. Using touchscreen as touchpad is pretty awkward.
Hope someone've been toying with aDOSBox on TF as I did and have some recommendations =)
+1 from mehr for that.
I also look for a good setting for the TF for master of Orion 2.
adosbox is just slower than ANdosbox. That's just how it is, I was a long time user of adosbox and went over to andosbox because it had more features and more compatible.
I think, from personal experience, with both emulators you can't set the cycles to higher than 8000-10000. You can set it higher, but the tegra2 SoC won't let it go any higher than that. So games that need 15,000 or up will stutter or run slowly. I have this happening with Crusader: No Regret and No Remorse, and Doom1/2 as well.
Basically, with andosbox it'll run okay for anything that was supposed to be ran on a 386 (wolf3d, Raptor, OMF are some popular ones). Anything more than that is gonna slowdown.
Adosbox feels like it runs 1000-2000 cycles slower for my experience.
kaijura said:
adosbox is just slower than ANdosbox. That's just how it is, I was a long time user of adosbox and went over to andosbox because it had more features and more compatible.
I think, from personal experience, with both emulators you can't set the cycles to higher than 8000-10000. You can set it higher, but the tegra2 SoC won't let it go any higher than that. So games that need 15,000 or up will stutter or run slowly. I have this happening with Crusader: No Regret and No Remorse, and Doom1/2 as well.
Basically, with andosbox it'll run okay for anything that was supposed to be ran on a 386 (wolf3d, Raptor, OMF are some popular ones). Anything more than that is gonna slowdown.
Adosbox feels like it runs 1000-2000 cycles slower for my experience.
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Holy crap! It IS much better! ANdosbox ftw, really. Worth every penny. And it has much better mouse emulation - I just use pen mode + tap-click when on base/geoscape, and touchpad style + volUP-volDOWN in combat. Some wrong clicks in combat happen, but not very often. Thanks for the tip!
I'm curious -- how stable / compatible do you guys find Andosbox?
Probably can't do anything about the sluggishness, it's probably just the limitations of the hardware you're working with.
knoxploration said:
I'm curious -- how stable / compatible do you guys find Andosbox?
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Stable is probably 99% or near 100%. If Dosbox can run it, most likely anDosBox can run it, just my opinion.
The question is how intensive is the program. Like I mentioned earlier, ~8-10k seems to be the limit for the cpu cycles.
There are two parts of it. One part of this I think is due to the limitations of the SoC, it probably runs andosbox at 1.0ghz in single core. The other part is the code itself, as you can tell adosbox runs slower than andosbox. Something was improved in his version of the ported code, we don't know what unless we contact the andosbox dev. He's pretty quick with support emails.
Here are the hardware requirements/compatibility listed on the Dosbox page itself. I imagine our android devices need a little more juice than the desktop CPU equivalents.
http://www.dosbox.com/wiki/System_Requirements
Code:
Host Architecture Host CPU Speed = Equivalent to Emulated CPU Class (dynamic core)
x86 (Pentium II) 400 MHz 386
x86 (Duron) 800 MHz 486
x86 (Pentium III) 1.0 GHz high-end 486
x86 (Intel Atom) 1.6 GHz high-end 486
x86 (Pentium 4) 3.0 GHz high-end Pentium Duke Nukem 3D tested, smooth at 640x480; Quake runs at ~40 frames per second in 320x200 mode. x86 (Pentium M) 1.8 GHz Pentium II
x86 (Athlon XP) 1.8 GHz Pentium II
x86 (Athlon 64) 1.8 GHz Pentium III
x86 (Core 2 Duo) (any speed) Pentium III
Apple G3 500 MHz 3/486-class Games tested: Leisure Suit Larry 6, Fuzzy's World of Miniature Space Golf. Extrapolated from ~50% CPU usage on a 1GHz G4. Apple G4 1.0 GHz 486-class Performance adequate for most DOS games. SVGA likely to be too much.
knoxploration said:
I'm curious -- how stable / compatible do you guys find Andosbox?
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Very stable. One thing though - on TF you want to save before switching to other app. Because in background mode it just restart, most of the time, so after checking that new mail and switching back - you'll be greeted by command line in andosbox.
Maybe it's only on my TF though, if you guys got some workaround for that - would be nice to know. God I want app that can set other apps to not EVER going to background - let them eat memory, it's ok for me.
tixed said:
Very stable. One thing though - on TF you want to save before switching to other app. Because in background mode it just restart, most of the time, so after checking that new mail and switching back - you'll be greeted by command line in andosbox.
Maybe it's only on my TF though, if you guys got some workaround for that - would be nice to know. God I want app that can set other apps to not EVER going to background - let them eat memory, it's ok for me.
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That's just a "feature" of Android, and one of the reasons I believe it needs proper multitasking. Android decides when programs get closed, not you. The same thing frequently causes me to lose a connection on a website chat client I have to use for work...
It's a good feature. The problems you see are because lazy programmers don't save the state when they should. (I'm guilty of it too in one of my game, which had to complicated state to easily save). Every time you leave a program for a while it should save the state it's in in order to restore it in case it's thrown out of memory.
The best solution for Google to fix that problem would be to add automatic save and restore - by saving the whole VM (it would be probably slow on some devices though).
Magnesus said:
It's a good feature. The problems you see are because lazy programmers don't save the state when they should. (I'm guilty of it too in one of my game, which had to complicated state to easily save). Every time you leave a program for a while it should save the state it's in in order to restore it in case it's thrown out of memory.
The best solution for Google to fix that problem would be to add automatic save and restore - by saving the whole VM (it would be probably slow on some devices though).
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Lazy programmers like Google themselves? The stock Android web browser does it.
Sorry, but it's not a good feature if it can't be overridden by the user when it gets it wrong (as it always will). It's a bad feature.
knoxploration said:
Sorry, but it's not a good feature if it can't be overridden by the user when it gets it wrong (as it always will). It's a bad feature.
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This. Exactly.
I know that it's a feature, but android (apart from iOS for example) is all about user control and user customizations. At least OS should save whole VM state when app is going to background, not depending on programmers.
Maybe they won't do that because it might affect speed, and android was called "sluggish" enough times already...
knoxploration said:
Lazy programmers like Google themselves? The stock Android web browser does it.
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If you are talking about the slow, laggy and often crashing stock browser from HoneyComb, then I'd say, yes.
I think they should've just automated the process (by automatically hibernating the VMs of apps that need to be closed and resuming when user gets back to them). That would've solve this problem once and for all and made programmers happy.
[POST Deleted]
Guys, I've been trying out the various DosBox emulators available on the market.
I tried aDosBox, andoxbox and I just found a new one the other day called DosBox Turbo.
I figured I'd give DosBox Turbo a try with X-Com, cause its sluggish on the other emulators.. After playing X-Com for a while, I can say that DosBox Turbo is definitely faster than the others. The virtual joystick also supports multi-touch, which is a bonus.
I also tried C&C Red Alert, I had to change the memory limit to 8MB, but it too worked just fine.
Edit: Now has full Trackpad support in DOS Games! YES!! =)
gururise said:
Guys, I've been trying out the various DosBox emulators available on the market.
I tried aDosBox, andoxbox and I just found a new one the other day called DosBox Turbo.
I figured I'd give DosBox Turbo a try with X-Com, cause its sluggish on the other emulators.. After playing X-Com for a while, I can say that DosBox Turbo is definitely faster than the others. The virtual joystick also supports multi-touch, which is a bonus.
I also tried C&C Red Alert, I had to change the memory limit to 8MB, but it too worked just fine.
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How do they emulate mouse clicks? Because in X-Com combat I think my volume up key would be broken very soon
tixed said:
gururise said:
Guys, I've been trying out the various DosBox emulators available on the market.
I tried aDosBox, andoxbox and I just found a new one the other day called DosBox Turbo.
I figured I'd give DosBox Turbo a try with X-Com, cause its sluggish on the other emulators.. After playing X-Com for a while, I can say that DosBox Turbo is definitely faster than the others. The virtual joystick also supports multi-touch, which is a bonus.
I also tried C&C Red Alert, I had to change the memory limit to 8MB, but it too worked just fine.
Click to expand...
Click to collapse
How do they emulate mouse clicks? Because in X-Com combat I think my volume up key would be broken very soon
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There have been three updates in the past 3 days. I'm happy to say the latest one added FULL support for my transformer's trackpad. Left clicks work great on Honeycomb, with the right click mapped to the 'back' button as usual.
On my Transformer Prime with ICS, both left and right clicks are working great! So I guess if you are on Honeycomb, you'll get left click.. If you are on ICS, you'll get both Left & Right clicks. I've been playing lots of MOO2 and XCom lately! =)
Been playing around with DosBox Turbo the past week and its just amazing on the Transformer.
It's already up to v1.1.3 just in the last week, and the author has listened to feedback. Absolutely everything works on the Transformer. Trackpad performs flawlessly, I even have right click (using ICS). You can map the back key to escape, and its in the perfect location to use as an escape key. The search key can also be re-mapped.
Its significantly faster than adosbox and around 15% faster than andosbox and supports all the hardware on the transformer. I played Doom, warcraft, ufo, space quest and even got the 11th hour to work acceptably. Where the other dosbox emulators wouldn't even support the trackpad on the transformer, this one even worked perfectly with my external usb mouse (both left and right click!)
Hello, so I bought this Korean version G2 LG-F320L and first of all what's the difference between F320S, F320K and F320L? Secondly,
What could help increase performance of my device? Because I was kinda disappointed of results in antutu benchmark: it was lower than Samsung Galaxy S4 I9505... I'm not telling I'm disappointed by overall performance, but I think it could work faster and how could I boost the performance? And there's only ~700mb free even if all programs are closed out of 2gb RAM.
tinypic.com/r/10rintk/8
tinypic.com/r/24g9bme/8
First things first. Free ram in android is wasted ram. Read this thread to get more information about it.
http://forum.xda-developers.com/showthread.php?t=1966571
Second thing: benchmarks are nothing you should really worry about. Is your phone slow? Are there some games that are stuttering? I don't think so. Don't worry about benchmark results. On a side note: Samsung is known to enter a special performance mode that's only available when you're running a benchmark thus cheating the results.
olokos said:
First things first. Free ram in android is wasted ram. Read this thread to get more information about it.
http://forum.xda-developers.com/showthread.php?t=1966571
Second thing: benchmarks are nothing you should really worry about. Is your phone slow? Are there some games that are stuttering? I don't think so. Don't worry about benchmark results. On a side note: Samsung is known to enter a special performance mode that's only available when you're running a benchmark thus cheating the results.
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I have tried GTA Vice City on max resolution, textures, and draw distance and it was just unplayable. Is it so on any high-end smartphone?
I can't say for sure, but I actually think it didn't ran perfectly smooth on my z1 either.
If you have a friend with G2 or any other G2 around then just test it side by side. You could also try to find some YouTube video of your phone running vice city on similar settings.