Related
Pretty badass commercial for the Palm Pre:
http://www.engadget.com/2010/03/26/fan-made-pre-ad-gets-the-point-why-cant-palm-video/
(Obviously not made by Palm haha.)
Any budding marketing / film makers out there?
I'm dying to see some cool TV ads for Android!
I loved their "web meets phone" thing on youtube...but they need to play it on TV!!!
I don't think they are going to market the N1 commercial other than the internet. It's strange; they're probably trying some other business plan with it. Every other HTC or Android device has received at least some sort of commercial or ad...
MaximReapage said:
I loved their "web meets phone" thing on youtube...but they need to play it on TV!!!
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I hadn't seen that before.
That was pretty cool. Thanks.
GldRush98 said:
I hadn't seen that before.
That was pretty cool. Thanks.
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http://www.youtube.com/googlenexusone
A lot of cool videos here.
andythefan said:
I don't think they are going to market the N1 commercial other than the internet. It's strange; they're probably trying some other business plan with it. Every other HTC or Android device has received at least some sort of commercial or ad...
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I imagine once it hits all 4 major U.S. carriers they would run an ad on it. The reason they probably didn't start an ad campaign was to let all of the die hard android fans test out the phone and work out those early kinks.
Who knows though...Google is known for doing atypical, yet successful things in marketing and development.
Or, perhaps they aren't going to market it mainstream as that would step on the carrier's toes too much?
I still see this less as "Google wants to get into the retail business" as "Google wants to have a reference device available that can keep the carriers honest".
AT&T finally released an Android phone and stripped all of Google's presence off of the phone. While that restricts Google's access to the customers on their network, especially if they do that with every Android phone they sell, it's their call to make given the open source nature of Android. Other carriers could do something similar - take the "level the playing field" Android OS and release either closed devices that restrict customers choices, or devices that favor non-Google base apps. I think it is in Android's favor to allow any device to release with whatever flavor of apps the retailer wishes to choose and I think Google wants to allow that in theory and then build the best base apps so that everyone will choose them. I think they also want to put devices into customers hands that allow unrestricted access to media and apps so that the customers have a taste for that freedom and reject any handset that is locked to a proprietary media or app outlet.
Without the AT&T version of the N1 available the AT&T Android phones would be a captive audience and have to accept whatever AT&T wants to put on the phones. Blackberry phones have had the same problems for years with various carriers crippling their basic functionality in the name of making more bucks off of their customers. Now, with a full "Google experience" phone available for AT&T the carrier will have to carefully weigh whether their choice was "value added" for the customer or "a greedy control move".
I think Google would, in the end, prefer the carriers to be spec'ing and marketing the phones, but given past (and present) behaviors they need an open Google-infused reference phone to be available so that the customers have the choice and market pressures will do the rest. The alternative - build an allegedly open device OS and then restrict its use to require their presence - would limit Android's eventual adoption. As such, the N1 just has to be "available", not "most popular".
GldRush98 said:
I hadn't seen that before.
That was pretty cool. Thanks.
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Click to collapse
I hope you watched all the "making of" videos, too....the one where they did the stress testing (video 3, I think?) was just amazing to watch.
flarbear said:
Or, perhaps they aren't going to market it mainstream as that would step on the carrier's toes too much?
I still see this less as "Google wants to get into the retail business" as "Google wants to have a reference device available that can keep the carriers honest".
AT&T finally released an Android phone and stripped all of Google's presence off of the phone. While that restricts Google's access to the customers on their network, especially if they do that with every Android phone they sell, it's their call to make given the open source nature of Android. Other carriers could do something similar - take the "level the playing field" Android OS and release either closed devices that restrict customers choices, or devices that favor non-Google base apps. I think it is in Android's favor to allow any device to release with whatever flavor of apps the retailer wishes to choose and I think Google wants to allow that in theory and then build the best base apps so that everyone will choose them. I think they also want to put devices into customers hands that allow unrestricted access to media and apps so that the customers have a taste for that freedom and reject any handset that is locked to a proprietary media or app outlet.
Without the AT&T version of the N1 available the AT&T Android phones would be a captive audience and have to accept whatever AT&T wants to put on the phones. Blackberry phones have had the same problems for years with various carriers crippling their basic functionality in the name of making more bucks off of their customers. Now, with a full "Google experience" phone available for AT&T the carrier will have to carefully weigh whether their choice was "value added" for the customer or "a greedy control move".
I think Google would, in the end, prefer the carriers to be spec'ing and marketing the phones, but given past (and present) behaviors they need an open Google-infused reference phone to be available so that the customers have the choice and market pressures will do the rest. The alternative - build an allegedly open device OS and then restrict its use to require their presence - would limit Android's eventual adoption. As such, the N1 just has to be "available", not "most popular".
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At the very least, the better god d~mn market the HELL out of the Evo 4G, the Samsung Galaxy S and the Incredible. The Droid clearly showed how effective advertising is for getting Android popularity to absolutely skyrocket.
I really Don't understand the hate for modern palm devices. They really aren't bad. Pretty solid phones if you ask me.
mudrock1000 said:
I really Don't understand the hate for modern palm devices. They really aren't bad. Pretty solid phones if you ask me.
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WebOS is GREAT. Amazing OS.
Their marketing however, is not:
http://www.youtube.com/watch?v=6Z3UEF-paok - "Reincarnation"
http://www.youtube.com/watch?v=q3OfYkJbyLw - "Deja Vu"
http://www.youtube.com/watch?v=iGthdO7nwpU - "Read my Mind"
http://www.youtube.com/watch?v=i_oFsyqtY94 - "Running Late"
Verizon:
http://www.youtube.com/watch?v=KX6lBwvq4zQ - Mom 1
http://www.youtube.com/watch?v=l2uhBNBbrhU - Mom 2
The above is the ONLY reason Palm is going out of business. The marketing people are idiots.
Then again, I guess having NO television commercials for the N1 would be better than commercials like these..............
Paul22000 said:
At the very least, the better god d~mn market the HELL out of the Evo 4G, the Samsung Galaxy S and the Incredible. The Droid clearly showed how effective advertising is for getting Android popularity to absolutely skyrocket.
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The Droid is an excellent example that shows that advertising is key, but the ball is in the carrier/manufacturer's courts for those phones.
The "evil plan for world domination" for Google seems to be "lots of devices from lots of sources ganging up on the market leader(s)" rather than any one device like the N1, or even the Evo or Galaxy S. When you sum up all of the devices and all of the advertising for them collectively you end up with quite a marketing package that is hard to compete with, and all without Google having to lift a finger.
And that is basically why I don't think it has ever been their plan to lift that ad-blitz finger for the carrier-agnostic N1. It serves as the example to encourage the onslaught of heavily marketed carrier-specific devices to stay open.
I saw here in Middle east lil add for Nexus.. on MBC Action the movie was Sponsored by Nexus1
Well, I was sitting at my desk and opened iTunes to start a song and the app store popped up, a list of games caught my eye(Real Racing 2,Battelfield Bad Company, Chaos Rings) so I clicked on the games tab....first, I have never even looked at the app store before now....I WAS BLOWN AWAY BY THE LIBRARY OF GAMES, really has anyone ever looked at what is available for iCrap users!?
To be honest I am considering grabbing a 4th gen ipod touch(if I can get one cheap enough) just to play some decent mobile games, it is just crazy that these companies(ALOT of the developers also develop on Android) havent released these titles for Android, I am a little peeved that we don't have some of these titles, I mean if the an iphone 3 can play Madden/Chaos Rings/Tomb Raider then our Evos are more than capable of running them. Well, I haven't gone on a rant on here in a while so I guess I'm done now, but seriously.....THESE COMPANIES NEED TO PULL THEIR HEADS OUT OF THEIR COLLECTIVE ASS, ANDROID HOLDS SOMETHING LIKE A 48% SHARE OF "SMARTPHONES" IN THE USA RIGHT NOW, IF THEY WANT MY MONEY THEN ITS TIME TO COME AND PLAY WITH GOOD OL' ANDY THE ANDROID
There, now I'm done
honestly its not just heads in asses and (sure i'm gonna get haters for this) but the apple market pays better than the android market. Android users just don't pay up like apple users. Are we cheap? Maybe but thats one of the main reasons why development is slow another reason is Android is a baby platform just barely learning to crawl although lately its been running. theres also that issue with the fragmentation on android games. don't get let down because Google has been damn good at taking on problems and the developers for android are rapidly increasing. keep your head up things will change soon enough.
and how much longer has the app store been around? Give it some time, Android will catch up. I know we live in a world of now now now, but think about where the android market was even 1 year ago.
it may just be me (don't yell at me, just my observation)
my 2nd gen ipod plays games way better than my Evo. i agree we need more quality games on android but it won't happen until the hardware improves.
the chip in my Shift seems to do ok, and with the new dual core phones coming it will only get better. i think once the number of devices out in the wild are capable of playing them, the developers will start writing more games for the platform.
one advantage to the iphone/ipod i guess is you know when you develop for one it will run on all of them (3rd gen up of course, which most people have) where as android is (i hate to use this term, again, don't yell at me) fragmented (hardware wise) some phones are just flat out not capable of gaming, and they know if they release games into the market, there will be people who don't read the requirments and then flip out when it doesn't run on their first gen G1.
dills2214 said:
and how much longer has the app store been around? Give it some time, Android will catch up. I know we live in a world of now now now, but think about where the android market was even 1 year ago.
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Ding ding ding.
Android has done in one year, almost, what Apple has done in approaching four years.
People need to relax with the now now now attitude.
I mean jesus, at this rate it won't be long before Android passes the Istore.
T3hPWN said:
honestly its not just heads in asses and (sure i'm gonna get haters for this) but the apple market pays better than the android market. Android users just don't pay up like apple users. Are we cheap? Maybe but thats one of the main reasons why development is slow another reason is Android is a baby platform just barely learning to crawl although lately its been running. theres also that issue with the fragmentation on android games. don't get let down because Google has been damn good at taking on problems and the developers for android are rapidly increasing. keep your head up things will change soon enough.
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Yeah I definitely agree with this. Actually I agree with the OP as well... I came from an iPhone awhile back when the original moto droid came out. I love Android because of how open it is... but the Apps suck. Everyone goes on and on about how many more apps there are for Android, and how most of them are free... but they SUCK... for the most part. I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for Android.
But I agree that this will all get much better. We just gotta wait it out. And dont pirate paid apps... because that wont help with anything.
i<3android
Mr. Monkey said:
Yeah I definitely agree with this. Actually I agree with the OP as well... I came from an iPhone awhile back when the original moto droid came out. I love Android because of how open it is... but the Apps suck. Everyone goes on and on about how many more apps there are for Android, and how most of them are free... but they SUCK... for the most part. I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for Android.
But I agree that this will all get much better. We just gotta wait it out. And dont pirate paid apps... because that wont help with anything.
i<3android
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They will and then they will likely surpass it.
Just takes time and Google needs to improve the android system to support games including full hardware acceleration.
I think that people just expect way too much, even after the last year.
Think about it.
The last year was ridiculous for Android.
If you said a year ago that Android would have such a large percentage of the smart phone market share... or that it's Market would be closing in on the size of Apple [what is it 200,000 to 300,000 now?] people would call you crazy.
The amount of growth in the last year has just been ridiculous.
Of course, we can only hope for growth of that nature to continue but realistically, it wasn't even seen as possible last year.
We can hope for more apps and more improvements, as it benefits all Android users, but let's also not take for granted what has happened.
T3hPWN said:
honestly its not just heads in asses and (sure i'm gonna get haters for this) but the apple market pays better than the android market. Android users just don't pay up like apple users. Are we cheap? Maybe but thats one of the main reasons why development is slow another reason is Android is a baby platform just barely learning to crawl although lately its been running. theres also that issue with the fragmentation on android games. don't get let down because Google has been damn good at taking on problems and the developers for android are rapidly increasing. keep your head up things will change soon enough.
Click to expand...
Click to collapse
You bring up some good points.
Android over taking the iPhone in the US (keep in mind that the iPhone still has a decent lead internationally) has been big news over the last few days. Some people like to think that more users equals more games/apps but what they fail to realize is that a lot of these new Android users are at the bottom of the pyramid (free or very cheap phones), this brings an interesting dynamic that is different from the iPhone. For one, a lot of these users bought very incapable low priced Android phones; and two, these users bought a cheap phone and would probably be less likely to purchase games/apps anyway. Android is surpassing the iPhone in sales largely because of these low priced phones but this will also lead it to becoming a less attractive platform for developers.
Other factors that make purchasing less likely on Android:
- No wide adoption of carrier billing.
- Just my opinion, but I wouldn't be surprised if piracy is more popular with Android users.
Whatever the reasons, people just don't buy as much apps on Android. Angry Birds being an ad supported game on Android and a paid game on iOS is a testament to that. I'm also curious to see the long term returns on game advertising. They make a lot of money now but the mobile ad space hasn't stabilized yet and I fully expect the CPC to go way down as it does - how many accidental clicks must there have been? Had to be tons; and regardless, who wants to go to the browser in the middle of a game?
Then you ad the usual suspects HW and OS fragmentation, etc. Android has a uphill struggle to get developers (and especially game) committed to the platform.
Award Tour said:
You bring up some good points.
Android over taking the iPhone in the US (keep in mind the iPhone still has a decent lead internationally) has been big news over the last few days. Some people like to think that more users equals more games/apps but they fail to realize that a lot of new Android users are at the bottom of the pyramid (free or very cheap phones), this brings an interesting dynamic that is different to the iPhone. For one, a lot of these users have very incapable of phones; and two, these users bought a cheap phone and would probably be less likely to purchase games/apps anyway.
Other factors that make purchasing less likely on Android:
- No wide adoption of carrier billing.
- Just my opinion, but I wouldn't be surprised if piracy is more popular with Android users.
Whatever the reasons, people just don't buy as much apps on Android. Angry Birds being an ad supported game on Android and a paid game on iOS is a testament to that. I'm also curious to see the long term returns returns on game advertising. They make a lot of money now but the mobile ad space hasn't stabilized yet and I fully expect the CPC to go way down as it does - how many accidental clicks must there have been? Had to be tons; and regardless, who wants to go to the browser in the middle of a game?
Then you ad the usual suspects HW and OS fragmentation, etc. Android has a uphill struggle to get Game developers committed to the platform.
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Click to collapse
Carrier billing does need to be added. across the board. [But being on one carrier for the last four years aids in have 100% carrier billing ]
But I'm not sure I fully agree with the rest of what you say.
Honestly, a lot of what you're saying is moreso true for a year ago than it is now.
-The "low end android phone" this year easily has the capabilities and hardware power of Iphone 3g or 3gs.
-Android "fragmentation" is a vastly over exaggerated point comparative to a year ago. http://www.androidcentral.com/sites...487/2011/01/thumb_550_AndroidOS_breakdown.PNG
Side note: do you have any data that proves, not just suggests, that android users buy apps less?
Android may have more users than iPhone now, but that has only been true for a little while.
So how fair is it to directly compare the two? [some kind of percentage comparison would be better]
Award Tour said:
You bring up some good points.
- Just my opinion, but I wouldn't be surprised if piracy is more popular with Android users.
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Click to collapse
Oh totally... because for an iPhone you have to be jailbroken to install an app not from the app store. Any android phone can side load a game. That's why it's so important not to pirate games.
Award Tour said:
Whatever the reasons, people just don't buy as much apps on Android. Angry Birds being an ad supported game on Android and a paid game on iOS is a testament to that. I'm also curious to see the long term returns returns on game advertising. They make a lot of money now but the mobile ad space hasn't stabilized yet and I fully expect the CPC to go way down as it does - how many accidental clicks must there have been? Had to be tons; and regardless, who wants to go to the browser in the middle of a game?
Click to expand...
Click to collapse
Check out this link.... Angry Birds earns $1 Million per Month. They are still making tons of money but ad-supported games are definitely not the way to go. I wish they'd release a paid version. I'd pay for it.
Mr. Monkey said:
Check out this link.... Angry Birds earns $1 Million per Month. They are still making tons of money but ad-supported games are definitely not the way to go. I wish they'd release a paid version. I'd pay for it.
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$1 million dollars a month from a silly game is pretty damned good.
Also, you're free to donate to any developer you want.
Mr. Monkey said:
I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for
i<3android
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Click to collapse
I can play Mortal Kombat 3, Legend Of Zelda:Link To The Past and Super Metroid. Do these count? Awesome games can be played on the EVO, you just have to know where to look BTW - I don't understand the fascination with hardcore gaming on a Phone. Even thou I have these games on my EVO, I have only played MK3, and that's just a few times. If I am at the Dentist (or comparable office), I just play Angry Birds or Jewel Lust just to pass the time. If I want to play a real mobile game I just bring my PSP or DSiXL with me. These games eat up the battery on a phone rather quickly.
Wow, for a little rant we seem to have good info and opinions here
Great points all around, I do realize how young the platform is and I also realize we have hardware/software fragmentation issues, I know we are getting there it was just a bit frustrating to see that this morning(think it was the coffee kicking in). It was said that Android users aren't the best of consumers at times, and I agree, BUT I can say that since I became an Android user and involved with XDA I have come to appreciate the value of software releases(game or app or LWP), I now know what goes into them and I honestly don't mind paying. Well, again great points made by everyone, one last thing... I have been following CES pretty close this year and with the hardware being stepped up exponentially by manufacturers and Google still churning out better and better software I gotta say I see 2011 being a good year for us
Mr. Monkey said:
Yeah I definitely agree with this. Actually I agree with the OP as well... I came from an iPhone awhile back when the original moto droid came out. I love Android because of how open it is... but the Apps suck. Everyone goes on and on about how many more apps there are for Android, and how most of them are free... but they SUCK... for the most part. I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for Android.
But I agree that this will all get much better. We just gotta wait it out. And dont pirate paid apps... because that wont help with anything.
i<3android
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Click to collapse
While I agree with you that games are way better on the iphone/ipod, I have to say that when I found out that Doodle Jump was available on Android, I knew it was okay to get the Evo. I think that was the first step. Angry Birds is the second step. The third step would be to allow Android phones to play Scrabble with iPhones (with the iPad as the Scrabble board).
Also, iphone users like my Alchemy and Alchemy Classic games but they can't play them.
A recent comScore report shows that Android remains the top mobile OS and Samsung the top OEM.
Google Android ranked as the top smartphone platform with 46.9 percent market share, up 3.1 percentage points from the prior three-month period.
Source
To be fair it's not a good comparison on OS market share. How many companies are using android? Vs. one company that use IOS/whatever blackberry use. It would be interesting if apple would release IOS (like that'll ever happen) for other makers and see who wins.
jzmtl said:
To be fair it's not a good comparison on OS market share. How many companies are using android? Vs. one company that use IOS/whatever blackberry use. It would be interesting if apple would release IOS (like that'll ever happen) for other makers and see who wins.
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Well, you can't really say its not a good comparison. Apple has its own strategy and Google has its AOSP.
If Android proves to dominate every other OS, then Google chose the right path.
We can't just say what if Apple made iOS opensource because that is never going to happen. We have to work with what we have.
www.mashable.com/2012/01/27/ipad-two-years-later/
Android is the leading platform on mobile. But on the tablet, the number of optimized apps are still extremely low. I’d be surprised if there were as many tablet-specific apps for Android now as there were for the iPad at its launch....
Over the last two years, plenty of so-called “iPad Killers” have entered the market. Very few found success.
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Click to collapse
Now they're lying right thru their teeth. No shame at all.
Hate to burst your bubble, but I agree with him. Many of the apps I use are just zoomed in 2.3 apps. We need more Honeycomb/tablet optimized apps.
tynan said:
Hate to burst your bubble, but I agree with him. Many of the apps I use are just zoomed in 2.3 apps. We need more Honeycomb/tablet optimized apps.
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Hate to burst YOUR bubble but, most iPad apps were just zoomed in iPhone apps for quite awhile. It takes awhile for developers to embrace a new platform. Im hoping that the merging of phone and tablet OS's with ICS fix most of the developer qualms with android. I personally see android tablets becoming more popular than the iPad in just a couple years. Just MHO
tynan said:
Hate to burst your bubble, but I agree with him. Many of the apps I use are just zoomed in 2.3 apps. We need more Honeycomb/tablet optimized apps.
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Click to collapse
Look at the sentence that I quoted again. Are you telling me that by now the number of tablet optimized apps in android market is not as many as the number of tablet optimized apps in apple appstore when they first launched the ipad 2 years ago? Again, read that sentence again.
And by the way, no tablet company has ever proclaimed their product was "an ipad killer". This was a term coined by ifanboys.
This is a good site..
https://www.mylookout.com/appgenome/
Some highlights..many more apps for sale on apple store, many more free apps on android
Android has exploded % wise, increasing number of apps by more % than apple, while app still has over twice as many apps in their market
Apple has 6 times as many developers contributing to their market because the profit factor on apple is much higher than android
Open source! FTW!
Android also isn't employing slave labor in china..well, at least not 700,000 slaves..that im aware of..just more reasons to love android.
The real issue between the two is not an issue of quality, fragmentation or applications. The real issue between the two tablets is price. Even if someone can afford an Ipad doesn't mean they will buy it. Seriously, who wants to throwdown seven hundred bones for a tablet with no expandable memory and limited customization? The applications will rectify themselves in time, they always do. Apple is like Mercedes. They make great computers,but like Mercedes people do not buy their cars to alter or customize them. That is the difference- nobody wants to hot rod a Mercedes!
I am continuously puzzled by why apple decided to put 2 crappy cameras on their star ipad2 product and no expandable memory.
goodintentions said:
I am continuously puzzled by why apple decided to put 2 crappy cameras on their star ipad2 product and no expandable memory.
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The real question is why something that lacks those things is $700.....
Please, make me pay more money for a product that has fewer customizable options and lower quality hardware than it's android opposition! -every iphan..
This is just anti-apple circle jerking. I dont think this is a "discussion" of any sorts.
Honestly, as a Transformer owner, I ENVY the lack of tablet apps on Android. It may eventually be solved, but until then
Seeing facebook and twitter run blown up phone apps which arent easy to navigate on a tablet just plain SUCKS.
Yes the iPad may not be very customizable, no expansions and stuff but the apps there are really really high quality. Also an endless amount of selection of games.
It's sad that Android doesnt even have flipboard yet
goodintentions said:
Look at the sentence that I quoted again. Are you telling me that by now the number of tablet optimized apps in android market is not as many as the number of tablet optimized apps in apple appstore when they first launched the ipad 2 years ago? Again, read that sentence again.
And by the way, no tablet company has ever proclaimed their product was "an ipad killer". This was a term coined by ifanboys.
Click to expand...
Click to collapse
I remain on the fences in regards to the article. Android Market has roughly 62 tablet optimized apps, and App Brain seems to be closing in on 100 apps for tablets.
But if you are one to believe whatever you read, then I guess there is no way to sway your opinion. If you are one to do your own research and make up your own mind, then I think (in my opinion) you will be better off.
As android tablets take more and more of the market and replace even netbook pcs in the next few years there will be more tablet apps on the android market than there was on the apple market with similar age/market share. It seems that way anyway if the trends continue, especially as the android is seen as a developer's device, and ios devices are consumer level, there will always be more money in the apple store because they are geared to deep pocketed consumers to begin with, which in itself draw developers to want to put apps on the apple market. However you look at it though the two devices are not quite equals..more like similar devices.
Apples and oranges imo, in that they are both fruits and similarity really ends there.
-yawn- another nonsense article written by a clueless techie. It has all of the hallmarks. Totally ignore all of the Android devices that directly compete against the iPad and win? Check. Glorify the iPad as if it's the first tablet to have ever been created? Check. Shortsell the Android platform based on Honeycomb? Check. Compare the iPad to the Kindle Fire based on "an ecosystem"? Check.
If she thought Honeycomb was where Android should have caught up to iPad in terms of tablet compatible apps, she's naive. I should know, I've been to a Google sponsored event and I've seen just how hard these guys are trying with ICS (NOT HONEYCOMB) to stress best design practices and make all apps compatible between phones and tablets by stressing the use of classes like fragment and actionbar. Mark my words: ICS is where the phone/tablet apps will spring out and provided the app designers follow Google's tips and use the classes at their disposable, the apps will not only have stellar UI's that look good on tablets, they'll look good on phones too. Look at the G-Mail app on ICS and you'll know what I'm talking about.
Once this kind of development catches on it will steamroll apps on iOS and the chasm between phone and tablet apps will become much smaller. The hurdle is getting developers to learn these practices and adopt them on a wider scale and with Google directly helping developers by putting up training websites, I don't see this being a problem for long.
atlharp said:
The real question is why something that lacks those things is $700.....
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Click to collapse
goodintentions said:
I am continuously puzzled by why apple decided to put 2 crappy cameras on their star ipad2 product and no expandable memory.
Click to expand...
Click to collapse
So that they can upgrade the cameras on iPad3, and then add in an expandable memory in iPad3s (or iPad4). People lap up what Apple does and so Apple can get away with that ****. Their advertisement campaign is frakking admirable to be honest.
I think Android would kill Apple if they allowed the OnSkreen thing onto the OS. At the moment, Google is still waiting to see if people pick up on the fact that tablets are more than for consumption which is why they aren't picking up the OnSkreen thing since it seems like dumping money into waters that haven't shown their potential yet. It's stupid though, of course, since they could possibly be killing the competition by introducing it first..
(Maybe the projection thing will kill tablets before they become a thing and we'll have just have devices that can turn anything into a "touch screen" instead of tablets.)
After days, weeks or months writing code, designing a UI and testing an app just one last time, app promotion can often be left as an afterthought. Building the greatest app in the world, one that will revolutionize an industry or bring together the entire global community, is no longer good enough. That is only the first step (albeit a big one) on the path to app store success.
Marketing and promotion is often ignored, or at best stuck to the bottom of the list, in spite of the critical importance of getting the app noticed. In a study by App Promo, 52% of developers had no budget for promotion and spent under 5% of their time on marketing. It is probably no coincidence that two thirds of developed apps make less than $5000. The developers that had a marketing budget and a promotion strategy received significantly more revenue on average.
It is a well-known statistic that the iTunes app store has over a million apps, as does Google Play, and it is common sense to realize that a very small proportion of these apps will make any kind of impression on the hundreds of millions of potential customers available. It is absolutely essential to make a new app as visible as possible in the shortest possible time in order to gain the traction required to get a viral response and the tens or hundreds of thousands of downloads that are needed to make a significant profit. App developers need to be aware that the competition is intense and app promotion is the only way to make a dent in the market.
One excellent method of getting noticed by the crowds is to use the iTunes ranking system to get an app “above the fold” and in the faces of potential customers. The best way to achieve this is through reviews and ratings. Highly rated apps appear higher on the search results for both Apple and Google so it makes sense to pursue this avenue as much as possible.
There is a multitude of ways to achieve this. bestreviewapp.com is a portal that allows app developers to connect with real iOS and Android users and pay a small fee to have these users download the app, and review and rate it. Results are available within days and a boost in rankings and therefore views, downloads and revenue can happen literally overnight. With tens of thousands of registered iTunes and Android users, BestReviewApp.com has hit upon a unique, cost-effective and proven method of raising an app’s profile to stand out from the crowd and make a real impact on the overcrowded app market.
An app developer wants their product to be used, appreciated and, ideally, paid for. The only way this is going to happen is if it gets seen by enough of the right people. App promotion is a fundamental facet of the development process and should be treated as such.
lucia000 said:
After days, weeks or months writing code, designing a UI and testing an app just one last time, app promotion can often be left as an afterthought. Building the greatest app in the world, one that will revolutionize an industry or bring together the entire global community, is no longer good enough. That is only the first step (albeit a big one) on the path to app store success.
Marketing and promotion is often ignored, or at best stuck to the bottom of the list, in spite of the critical importance of getting the app noticed. In a study by App Promo, 52% of developers had no budget for promotion and spent under 5% of their time on marketing. It is probably no coincidence that two thirds of developed apps make less than $5000. The developers that had a marketing budget and a promotion strategy received significantly more revenue on average.
It is a well-known statistic that the iTunes app store has over a million apps, as does Google Play, and it is common sense to realize that a very small proportion of these apps will make any kind of impression on the hundreds of millions of potential customers available. It is absolutely essential to make a new app as visible as possible in the shortest possible time in order to gain the traction required to get a viral response and the tens or hundreds of thousands of downloads that are needed to make a significant profit. App developers need to be aware that the competition is intense and app promotion is the only way to make a dent in the market.
One excellent method of getting noticed by the crowds is to use the iTunes ranking system to get an app “above the fold” and in the faces of potential customers. The best way to achieve this is through reviews and ratings. Highly rated apps appear higher on the search results for both Apple and Google so it makes sense to pursue this avenue as much as possible.
There is a multitude of ways to achieve this. bestreviewapp.com is a portal that allows app developers to connect with real iOS and Android users and pay a small fee to have these users download the app, and review and rate it. Results are available within days and a boost in rankings and therefore views, downloads and revenue can happen literally overnight. With tens of thousands of registered iTunes and Android users, BestReviewApp.com has hit upon a unique, cost-effective and proven method of raising an app’s profile to stand out from the crowd and make a real impact on the overcrowded app market.
An app developer wants their product to be used, appreciated and, ideally, paid for. The only way this is going to happen is if it gets seen by enough of the right people. App promotion is a fundamental facet of the development process and should be treated as such.
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It's common sense. Why do you need to write a big thread to explain that?