Max image pixel size? - Huawei Ideos X5 U8800

i found in "/system/build.prop" this setting:
ro.config.PicMaxSize=3mp
does this mean the maximum pixel size of photos?
if yes, since the camera is with max 5m pixel, can i change the setting to "5mp" to release the camera's max power?
and then is there a reason why this setting is set at this value?!
camera is not at its best when with 5mp?!

Related

Camera Settings - Picture Resolution ?

When i use Widescreen (default) the photos are 3.8MP.
At Large (5MP) the photos are off course 5MP, but not showed all over the screen (on the atrix screen).
So how to set it?
Which settings do you recommend to use ?
Which is the best option ?
Thanks.
I personally prefer the Large (5mp). Easier to look at imo.

[Q] What's your Screen/Brightness Setting?

just wondering what you guys recommend for
(1) Screen Mode
Adaptive Mode (I turned this off... doesn't seem to make a diff?)
Dynamic
Standard (currently set on this)
Professional Photo
Movie
wanted to try Pro Photo and Movie.. but both make the screen yellow.. and reds washed out
(2) Auto Adjust Screen Tone
just wondering if you guys keep this on or off?
(3) Auto Brightness?
do you guys use this or manual adjustments?
(4) Power Savings - Use low power level for screen
1. Dynamic : because i love bright & vivid colors
2. Turned off : to preserve the bright & vividness of colors
3. Turned off : whenever i need i just slide the brighness slider.
4. Turned on : for most activity. Turned off while gaming
Standard, off, off, off. Brightness slider is set to about 10%.
Lux auto brightness for brightness control and photo display settings for correct colour reproduction.
Regards
SM-N900 cihazımdan Tapatalk 4 ile gönderildi
aegeuss said:
Lux auto brightness for brightness control and photo display settings for correct colour reproduction.
Regards
SM-N900 cihazımdan Tapatalk 4 ile gönderildi
Click to expand...
Click to collapse
photo display settings? is that an app?
or are you referring to pro photo mode?
wilflare said:
photo display settings? is that an app?
or are you referring to pro photo mode?
Click to expand...
Click to collapse
No, I refer to pro photo mode in screen mode. Please note that I have extensively used Andreilux Perseus kernel and I love the color correction as explained in this post: http://forum.xda-developers.com/showpost.php?p=38497753&postcount=3
What I know from what I read from different posts and my own experience, the natural screen mode in Cyanogen mod and pro photo in new Samsung devices is very close to Perseus kernel improvements for correct color reproduction. I love "washed" colors
One more thing, the "reading mode" is very good too, since when you add up to 20 applications in this mode in the settings, it automatically reduces contrast when you run one of these apps. I use it especially for Dolphin browser to read papers etc. It turns back to normal when you close the app.
Last but not least; general brightness level of Note 3, especially under direct sun light, is much better than Note 2, but especially under low light I have to manually reduce the brightness not to disturb my eyes.
Regards.
I'm using the pro photo setting. For brightness settings I'm using the app Lux to fine tune autobrightness which has separate day and night profiles. The app can darken your screen below the 0% setting by applying a filter on the screen. Very useful for totally dark situations.
Sent from my SM-N900T using Tapatalk 2
aegeuss said:
No, I refer to pro photo mode in screen mode. Please note that I have extensively used Andreilux Perseus kernel and I love the color correction as explained in this post: http://forum.xda-developers.com/showpost.php?p=38497753&postcount=3
What I know from what I read from different posts and my own experience, the natural screen mode in Cyanogen mod and pro photo in new Samsung devices is very close to Perseus kernel improvements for correct color reproduction. I love "washed" colors
One more thing, the "reading mode" is very good too, since when you add up to 20 applications in this mode in the settings, it automatically reduces contrast when you run one of these apps. I use it especially for Dolphin browser to read papers etc. It turns back to normal when you close the app.
Last but not least; general brightness level of Note 3, especially under direct sun light, is much better than Note 2, but especially under low light I have to manually reduce the brightness not to disturb my eyes.
Regards.
Click to expand...
Click to collapse
thanks! I will give Pro Photo a try and see how my eyes get used to it
shall give Lux a try too... I had it on my MBP but didn't really like it.. :X
hmm what about Auto Adjust Screen Mode?
aegeuss said:
No, I refer to pro photo mode in screen mode. Please note that I have extensively used Andreilux Perseus kernel and I love the color correction as explained in this post: http://forum.xda-developers.com/showpost.php?p=38497753&postcount=3
What I know from what I read from different posts and my own experience, the natural screen mode in Cyanogen mod and pro photo in new Samsung devices is very close to Perseus kernel improvements for correct color reproduction. I love "washed" colors
One more thing, the "reading mode" is very good too, since when you add up to 20 applications in this mode in the settings, it automatically reduces contrast when you run one of these apps. I use it especially for Dolphin browser to read papers etc. It turns back to normal when you close the app.
Last but not least; general brightness level of Note 3, especially under direct sun light, is much better than Note 2, but especially under low light I have to manually reduce the brightness not to disturb my eyes.
Regards.
Click to expand...
Click to collapse
I've been trying out Reading Mode... but it is making the screen really dim though.
Do you have power-savings mode ON?
No, I only use the power saving mod when I have around 15% battery left and I do not experience any dimnes in normal use.
Regards
SM-N900 cihazımdan Tapatalk 4 ile gönderildi
been using the Professional Photo mode. I must say I'm liking the colors much better
anyone tried out LUX?
hmm.. seems like Professional Photo mode.. causes a level of yellowing?
Adaptive at 50% Auto Brightness.
Unbelievable colours at an unbelievable power consumption rate, much better than my N2.

[PUBG] Explananation of Settings USERCUSTOM.ini

Particularly on Android, PUBG Mobile can be quite taxing on the your phone hardware capping framerate and visual quality to the point where it looks and plays absolutely disastrous. Lower framerate limits your reflexes even during the fast and frantic action moments and poor visual fidelity blinds you from detecting your enemy giving you an unfair disadvantage and thus, lowering down your ratings. This guide aims to provide you with a brief explanation of all the settings that you are provided in the game so that you can tinker them as per your needs. Keep in mind that there do exist multiple applications which fulfill the same purpose albeit none of which allow you to tweak settings in the most minute detail that this guide would enable you to.
r.UserQualitySetting
This setting allows you to select from the default performance presets that the game provides you.
Ranges : 1-Smooth, 2-Balanced, 3-HD, 4-HDR, 5-Ultra HD
This setting is dominant which implies that selecting one of the presets would automatically assign predefined levels of quality to texture, shadow, anti-aliasing, ambient occlusion, foliage quality etc.
Set this setting to 0 as smooth in order to finely adjust qualities in the coming settings.
r.UserShadowSwitch
This is a toggle setting which either turns on or off rendering of shadows of all game objects based on your preference. Game objects liable of rendering their own shadows include trees, buildings, bushes, vehicles, debris, player models, zombies and other dominant entities except for grass and other small foliage which disappears (get culled) when the player is beyond a certain range of distance.
Ranges : 0-Turn ON shadow rendering, 1-Turn OFF shadow rendering
r.ShadowQuality
This setting allows changing the quality of the shadows (as said by the name itself) of all game objects. It requires the previous setting to enabled to function as usual.
Ranges :
0-Render Under-Foot Shadows (The shadow is displayed constantly below the game object and does not depend on the position of directional sunlight) (Inherited in Smooth preset)
1-Render Pixelated Shadows (Depends on the position of directional sunlight) (Inherited in Balanced preset)
2-Render Anti-Aliased Pixelated Shadows ((Depends on the position of directional sunlight) (Inherited in HD preset)
3-Render Polygon Shadows (Depends on the position of directional sunlight) (Inherited in HDR preset)
4-Render Anti-Aliased Polygon Shadows (Depends on the position of directional sunlight) (Inherited in Ultra HD preset)
5-Render Fine Shadows (Depends on the position of directional sunlight) (Looks Ultra-Realistic but GPU-Intensive so Try at your own risk)
r.MobileContentScaleFactor
This setting allows you to change in-game resolution. Keep in mind that the game is designed predominantly for screens with 16:9 aspect ratio so people with newer phones may experience some space left unoccupied and left free towards the sides as a placeholder for notification bar and in-display navigation bar. The factor scales both UI and game elements.
Ranges : Varied ranges based on how powerful your phone GPU is
0.75 - 960x540 Lowest sanely possible resolution
1.00 - 1280x720 Reference resolution scale
1.125 - 1440x810 Looks way better than reference resolution scale
1.25 - 1600x900
1.50 - 1920x1080
2.00 - 2560x1440 Useless while upscaled on 1080p displays
r.PUBGLDR
Thanks to piyush181071. This setting allows for selecting resolution on large displays which implies that it would be effective on Android Tablets or Emulators with large screen as scaling is greatly different from the normal phone display one. No further information about the set of ranges for this setting is present as of now. Any help is appreciated.
Framerate Settings
Allows selecting permissible framerate limit at that particular predefined performance preset. The higher the values, the more responsive your gameplay would be. Be aware that any value specified beyond the possible refresh rate of your device display is useless as it would get capped to the highest possible rate of your screen which is 60Hz for most of us. Owners of ASUS ROG Phone and Razer Phone can have fun with ultra-responsive gameplay using this setting by going as high as 90 and 120 respectively.
r.PUBGDeviceFPSLow for Smooth preset Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.PUBGDeviceFPSMid for Balanced preset Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.PUBGDeviceFPSHigh for HD preset Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.PUBGDeviceFPSHDR for HDR and Ultra HD presets Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.MobileHDR
This setting allows for tweaking high dynamic range color display. It requires a device with a display which is capable of reproducing HDR content. It is set to 0.0 by default which corresponds to the fact that HDR is disabled. You can read more about this graphical fidelity here https://en.wikipedia.org/wiki/High_dynamic_range. No further information about this setting is present as of now. Any help is appreciated.
r.Mobile.SceneColorFormat
This setting allows for tweaking for the display of graphics in specific color palette. It requires a device with a display which is capable of reproducing color image pipeline content. It is set to 0.0 by default which corresponds to the fact that the current graphics correspond to the RGB color palette. You can read more about this graphical fidelity here https://en.wikipedia.org/wiki/Color_image_pipeline. No further information about this setting is present as of now. Any help is appreciated.
r.UserHDRSetting
This setting is redundant if r.MobileHDR is turned off. No further information about this setting is present as of now. Any help is appreciated.
r.ACESStyle
No information about this setting is present as of now. Any help is appreciated.
r.UserMSAASetting
This setting allows for toggling Multi-Sampling Anti-Aliasing for both in-game textures and models. For beginners, this technology aims to reduce jagged edges around objects by creating decreased alpha samples of the pixels at certain boundary threshold as decided by the video game designer.
Ranges :
0 - Disabled MSAA
1 - Enabled MSAA
r.DefaultFeature.AntiAliasing
This setting is enabled by default for tweaking capabilities of FXAA (Fast Approximate Anti-Aliasing) which predominantly uses RAM and is not as taxing as MSAA is. Even this technology reduces jagged edges around objects but the technology is slightly different from the former as this requires almost no processing power but in the downside it also makes the edges looks a bit blurrier.
Ranges :
0 - Disabled FXAA
1 - FXAA enabled. Only texture anti-aliasing.
2 - FXAA enabled. Both texture and model edge anti-aliasing. (2 concurrent samples)
3 - FXAA enabled. Both texture and model edge anti-aliasing. (3 concurrent samples) (Inherited in Smooth preset)
4 - FXAA enabled. Both texture and model edge anti-aliasing. (4 concurrent samples) (Inherited in Balanced and HD presets)
5 - FXAA enabled. Both texture and model edge anti-aliasing. (5 concurrent samples) (Inherited in HDR and Ultra HD presets)
r.MobileMSAA
This setting allows for toggling Multi-Sampling Anti-Aliasing for UI and textures only. This is generally enabled by default and helps making the UI, weapon paintjobs, vehicle stains etc. look more polished and realistically smooth. It is slightly more taxing and GPU intensive than FXAA but it produces nearly sharp results.
Ranges :
0 - Disabled MSAA for UI and texture meshes
1 - Enabled MSAA for UI and texture meshes
r.MSAACount
This setting allows for tweaking Multi-Sampling Anti-Aliasing for UI and textures only by selecting the number of concurrent samples displayed on the screen for a particular UI or texture element at that period of time. Higher values can potentially smooth edges even on a lower rendering resolution. This requires the previous setting to be enabled to function.
Ranges :
0 - Disabled MSAA (UE4 Low Preset)
2 - MSAA enabled. Both texture and model edge anti-aliasing. (2 concurrent samples) (UE4 Medium Preset)
4 - MSAA enabled. Both texture and model edge anti-aliasing. (4 concurrent samples) (UE4 High Preset) (Inherited in Smooth and Balanced presets)
6 - MSAA enabled. Both texture and model edge anti-aliasing. (5 concurrent samples) (UE4 Epic Preset) (Inherited in HD, HDR and Ultra HD presets)
r.MaterialQualityLevel
This setting allows for tweaking the texture quality of certain elements of the game. As of now, PUBG Mobile lets you select from only two presets.
Ranges :
0 - Normal (UE4 Low Preset) (Inherited in Smooth and Balanced presets)
How good are normal quality textures? Certain texture elements are omitted and there is less variety. Stains, mud, rocks etc. textures are repeated more often. Most buildings have single color LOD and meshes. It is fast but not exactly visually appealing. Bullet hole mesh either do not render at all or disappear pretty fast to save GPU memory.
1 - High (UE4 High Preset) (Inherited in HD, HDR and Ultra HD presets)
How good are high quality textures? Lesser texture elements are omitted and there is more variety. Stains, mud, rocks etc. textures are repeated less often making a near photo-realistic experience. Most buildings have single color LOD with detailed stains and meshes. It is slightly slower but more visually appealing. There are different bullet hole mesh renders for different bullet caliber shots with believable depth which disappear a bit slower leaving behind stains to save GPU memory and look realistic at the same time.
This post is a W.I.P. As I go on studying more about these triggers from the Scalability Reference of UE4 engine, I will keep you posted about different functions and their importance. If you are wondering how to use these, you can visit https://tulisae.com/pubgmobile-config-editor/ where you have a detailed and helpful tool of editing the settings file. The common path for the settings file is : Storage/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/saved/config/Android/UserCustom.ini. Upload this to the aforesaid link and decode it before editing. Do not forget to encode it back after your edits are complete.
Also, if you are aware of any settings that I have specified about but left undetailed, kindly add them in the comments below. That goes without saying that if you find anything incorrect above, kindly let know of corrections so that they may be addressed soon for the better.
Thank you,
ADInfinity1999
[EDIT : Added missing information about r.PUBGLDR as contributed by piyush181071.]
r.PUBGLDR means PUBG Large Display Resolution ! ! !
piyush181071 said:
r.PUBGLDR means PUBG Large Display Resolution ! ! !
Click to expand...
Click to collapse
Hi piyush181071.
Thanks for your contribution. Can you be a bit more specific about what this setting does?
ADInfinity1999 said:
Hi piyush181071.
Thanks for your contribution. Can you be a bit more specific about what this setting does?
Click to expand...
Click to collapse
hey bro this setting is mainly for set your display resolution but its for large display devices like tablet or pcs :good:
piyush181071 said:
hey bro this setting is mainly for set your display resolution but its for large display devices like tablet or pcs :good:
Click to expand...
Click to collapse
Got it! I'll update the thread accordingly but before that I need the range of values that this setting takes.
Maybe ACESStyle is for graphic style. Set 0 for classic, 1 for colorful, 2 is for realistic, 3 is for smooth, and 4 is for movie. But I'm still not sure.
Streaming.PoolSize is The pool size in MB available for textures in the engine. This pool contains UI textures, NeverStream textures, cubemaps and streaming textures. When set to 0, the pool size will be unlimited. Most devices will set it to 180-200ish. I've tested to set it to 1, and some textures in the map are not rendered well and was glitching a little bit, but it made my phone temperature cooler. However, it didn't glitch any character model (enemies/teamates). So give it a try.
+CVars=r.PUBGLDR=0 (0=enable, 1=disable)
+CVars=r.TCQualityGrade=
0 = sRGB (LDR) (default)
1 = Rec709 (LDR)
2 = Explicit gamma mapping (LDR)
3 = ACES 1000-nit ST-2084 (Dolby PQ) (HDR)
4 = ACES 2000-nit ST-2084 (Dolby PQ) (HDR)
5 = ACES 1000-nit ScRGB (HDR)
6 = ACES 2000-nit ScRGB (HDR)
r.MobileContentScaleFactor
This controls how the content will be scaled when it is on the device. A setting of 0 will use the native resolution of the device. If you are using a DPI scaling curve for UI scaling, make sure to set this to 0.
r.ParticleLODBias
This controls which particle LOD will be displayed. 0 will use the base, while 1 will use the first LOD, 2 the second LOD and so on. In Unreal Match 3, only the first LOD was used to cut the amount of particles spawned in half on lower-end devices.
sg.EffectsQuality
This controls the spawn rate of the particles per tick. It ranges from 0 to 3, with the default value being 3. Lowering this number will result in fewer particles being spawned per tick. Setting this to 1 will result in particles being very sparse and is only recommended for extremely low-end devices. Setting to 0 will stop all particles from spawning entirely.
fx.MaxCPUParticlesPerEmitter
This controls how my CPU particles can be emitted per emitter.
There is my Note 9 extreme low settings without overheating/throttling and stable 60 fps
[UserCustom DeviceProfile]
+CVars=r.UserQualitySetting=1
+CVars=r.UserShadowSwitch=1
+CVars=r.PUBGLDR=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=0
+CVars=r.ACESStyle=1
+CVars=r.UserMSAASetting=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=0
+CVars=r.MSAACount=0
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.Mobile.DynamicObjectShadow=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=0
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.TCQualityGrade=6
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
[BackUp DeviceProfile]
+CVars=r.UserQualitySetting=1
+CVars=r.MobileContentScaleFactor=1
+CVars=r.PUBGLDR=0
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=512
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.5
+CVars=r.Mobile.DynamicObjectShadow=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=0
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.TCQualityGrade=6
+CVars=r.MSAACount=0
+CVars=r.PUBGVersion=5
+CVars=r.UserHDRSetting=0
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0[/HIDE]
Anybody have Pubg Config file for Snapdragon 636
Hello. This best config for my device but only 25 fps in medium graphic not iin smooth with extream 60 fps.but even it zero lag .
Can anyone explain the config setting for PUBG Mobile Lite? Most things seem very limited. Tnx in advance
Pubg ban
Will I be banned for using config file?
Anyone know about this setting
r.MobileContentScaleFactor=1
r.UserVulkanSetting=0
What is uservulkansetting
Thewanderkid said:
r.MobileContentScaleFactor=1
r.UserVulkanSetting=0
What is uservulkansetting
Click to expand...
Click to collapse
And also after playing when i close pubg customuser comes back to normal again so each time before opening game i should replace?
This my config file EnjoyCJZ ini file
I need to change resolution 1.00 - 1280x720 Reference resolution scale to 1.125 - 1440x810 Looks way better than reference resolution scale
Graphics extreme working but the resolution i can figure it ou
I failed to get work please help
[FansSwitcher]
+CVars=r.PUBGMaxSupportQualityLevel=2
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.PUBGMSAASupport=1
+CVars=r.PUBGLDR=0
[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1
[UserCustom DeviceProfile]
+CVars=r.PUBGLimit=0
+CVars=r.PUBGVersion=5
+CVars=r.PUBGQualityLevel=2
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=r.PUBGCRLRuntmieMinMem=1.5
+CVars=r.PUBGRenderSwitch=2
+CVars=r.StaticMeshLODLevelLimited=0.8
+CVars=r.UserQualitySetting=1
+CVars=r.UserShadowSwitch=1
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=1
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.MSAACount=4
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=1
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=2
+CVars=r.UseShaderPrecompileMemLimit=2560
+CVars=r.TagCullingSupport=1
+CVars=r.NumBufferedOcclusionQueries=5
+CVars=r.Decal.StencilSizeThreshold=3
+CVars=r.Mobile.TextureMipmapBias=0
+CVars=r.Android.DisableVulkanSupport=0
+CVars=foliage.LODDistanceScale=0.5
+CVars=r.Streaming.PoolSize=200
+CVars=r.ShadowQuality=3
+CVars=r.MobileHDR=1
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=6
+CVars=r.ACESStyle=6
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAliasing=3
+CVars=r.MaterialQualityLevel=1
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0.1
+CVars=r.Mobile.DynamicObjectShadow=0
+CVars=r.DepthOfFieldQuality=2
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.MobileMSAA=4
+CVars=r.ParticleLODBias=2
+CVars=r.Android.DisableOpenGLES31Support=0
+CVars=r.Android.DisableOpenGLES31Support=1
+CVars=r.OpenGL.StripExtensions=GL_AMD_program_binary_Z400
+CVars=r.OpenGL.StripExtensions=GL_OES_fragment_precision_high
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_storage
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_pixel_local_storage
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_mali_program_binary
+CVars=r.OpenGL.StripExtensions=GL_OES_draw_buffers_indexed
+CVars=r.OpenGL.StripExtensions=GL_OES_texture_border_clamp
+CVars=r.OpenGL.StripExtensions=GL_OES_texture_cube_map_array
+CVars=r.OpenGL.StripExtensions=GL_OES_shader_multisample_interpolation
+CVars=r.OpenGL.StripExtensions=GL_OES_shader_io_blocks
+CVars=r.OpenGL.StripExtensions=GL_OES_tessellation_shader
+CVars=r.OpenGL.StripExtensions=GL_OES_primitive_bounding_box
+CVars=r.OpenGL.StripExtensions=GL_OES_geometry_shader
+CVars=r.OpenGL.StripExtensions=GL_OES_gpu_shader5
+CVars=r.OpenGL.StripExtensions=GL_OES_texture_buffer
+CVars=r.OpenGL.StripExtensions=GL_OES_copy_image
+CVars=r.OpenGL.StripExtensions=GL_OES_required_internalformat
+CVars=r.OpenGL.StripExtensions=GL_OES_mapbuffer
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_rg
+CVars=r.OpenGL.StripExtensions=GL_EXT_occlusion_query_boolean
+CVars=r.OpenGL.StripExtensions=GL_EXT_blend_minmax
+CVars=r.OpenGL.StripExtensions=GL_texture_type_2_10_10_10_REV
+CVars=r.OpenGL.StripExtensions=GL_NV_fence
+CVars=r.OpenGL.StripExtensions=GL_OES_compressed_ETC1_RG88_texture
+CVars=r.OpenGL.StripExtensions=GL_OES_fbo_render_mipmap
+CVars=r.OpenGL.StripExtensions=GL_OES_fragment_precision_high
+CVars=r.OpenGL.StripExtensions=GL_OES_packed_depch_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depch_texture_cube_map
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What is the best smallest width setting?

The default setting on stock ROM is 360, which is so big to me. What is the optimal setting for this 1080p phone?

Minimum brightness

Hello!
Is it possible to reduce the minimum brightness of a Huawei P9 Lite below the minimum value, set from the system?
At night and early morning the screen is too bright and really hurt my eyes! I remember I reduced the value using Gravitybox on my old Moto G, but couldn't run on this phone because of EMUI I think.
Do you have any solution?
Kind regards
giofrida said:
Hello!
Is it possible to reduce the minimum brightness of a Huawei P9 Lite below the minimum value, set from the system?
At night and early morning the screen is too bright and really hurt my eyes! I remember I reduced the value using Gravitybox on my old Moto G, but couldn't run on this phone because of EMUI I think.
Do you have any solution?
Kind regards
Click to expand...
Click to collapse
https://m.apkpure.com/lux-lite/com.vitocassisi.luxlite
Enjoy!
-Alf- said:
https://m.apkpure.com/lux-lite/com.vitocassisi.luxlite
Enjoy!
Click to expand...
Click to collapse
Thanks, but this app uses a screen filter.
Isn't it possible to reduce the minimum value of the system brightness? (so that I don't need any auxiliary app, but it just works with the brightness slider)
giofrida said:
Isn't it possible to reduce the minimum value of the system brightness? (so that I don't need any auxiliary app, but it just works with the brightness slider)
Click to expand...
Click to collapse
Even if it were possible (it isn't AFAIK), it won't solve your problem. System use 3-255 as the brightness scale (3 = minimum) . If the value is set to 0 or 1 ,the display turns off. So you only have the option to set 2 - logically there is a slight difference between level 2 and level 3, IMO it wouldn't help you. That's why I recommended linked app.

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