Android 3.0 Platform Highlights (and SDK preview) - Gen8 General

"Android 3.0 is a new version of the Android platform that is specifically optimized for devices with larger screen sizes, particularly tablets."
See
http://android-developers.blogspot.com/2011/01/android-30-platform-preview-and-updated.html
and
http://developer.android.com/sdk/android-3.0-highlights.html
Would love to see this on our Archos gen8 devices, but I guess that is unlikely...
Here are some of the highlights:
UI framework for creating great apps for larger screen devices: Developers can use a new UI components, new themes, richer widgets and notifications, drag and drop, and other new features to create rich and engaging apps for users on larger screen devices.
High-performance 2D and 3D graphics: A new property-based animation framework lets developers add great visual effects to their apps. A built-in GL renderer lets developers request hardware-acceleration of common 2D rendering operations in their apps, across the entire app or only in specific activities or views. For adding rich 3D scenes, developers take advantage of a new 3D graphics engine called Renderscript.
Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance.
Rich multimedia: New multimedia features such as HTTP Live streaming support, a pluggable DRM framework, and easy media file transfer through MTP/PTP, give developers new ways to bring rich content to users.
New types of connectivity: New APIs for Bluetooth A2DP and HSP let applications offer audio streaming and headset control. Support for Bluetooth insecure socket connection lets applications connect to simple devices that may not have a user interface.
Enhancements for enterprise: New administrative policies, such as for encrypted storage and password expiration, help enterprise administrators manage devices more effectively.
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YES. This is awesome

Bonus video...
Motorola XOOM promo
http://www.youtube.com/watch?v=dI1qwLtTukw

You DO really think that 101 will get honeycomb? dont be fool

No.. not for gen8.. maybe for the next generation.
Honeycomb needs dual processor and 512MB of RAM.. It maybe could be used on a rooted gen8 device with swap RAM and overclocked CPU??

Tesla74 said:
No.. not for gen8.. maybe for the next generation.
Honeycomb needs dual processor and 512MB of RAM.. It maybe could be used on a rooted gen8 device with swap RAM and overclocked CPU??
Click to expand...
Click to collapse
Last i heard there was no requirement for Honeycomb, & that came from one of the Google employees. I'm trying to the the link where i saw this now.

Veritas06 said:
Last i heard there was no requirement for Honeycomb, & that came from one of the Google employees. I'm trying to the the link where i saw this now.
Click to expand...
Click to collapse
Those must be recommended specs I read. Still if that is what is recommended then it may have a hard time without it being rooted.

We've got ample processing power & 3D power to run honeycomb. The question will be : will Archos do their homework ? (their track record is not so good) and if not then will there be a community driven effort to build one.

"Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance." - that clearly implies the ability to run it on a single core processor.

usersky007 said:
"Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance." - that clearly implies the ability to run it on a single core processor.
Click to expand...
Click to collapse
Well, on the emulator it is awfully slow, but that's true with 2.2 too. Included Apps are:
Browser, Calculator, Camera, Clock, Contacts, Custom Locale, Dev Tools, Downloads, Email, Gallery, Messaging, Music, Search, Settings, Spare Parts (!), Speech Recording.
Got quite a few launcher restarts when using it, maybe giving the emulator only 256MiByte RAM (as Archos Gen8) might be too few to work with.

From what I've heard, the emulator is slow regardless.

hope there will be an update to 3.0 for archos 101,but is the hardware powerful enough to run it?

Veritas06 said:
Last i heard there was no requirement for Honeycomb, & that came from one of the Google employees. I'm trying to the the link where i saw this now.
Click to expand...
Click to collapse
4qu4rius said:
We've got ample processing power & 3D power to run honeycomb. The question will be : will Archos do their homework ? (their track record is not so good) and if not then will there be a community driven effort to build one.
Click to expand...
Click to collapse
usersky007 said:
"Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance." - that clearly implies the ability to run it on a single core processor.
Click to expand...
Click to collapse
Sokini_ said:
hope there will be an update to 3.0 for archos 101,but is the hardware powerful enough to run it?
Click to expand...
Click to collapse
read the previous posts ^

Hum, people have found this blue wallpaper?

lolo33 said:
Hum, people have found this blue wallpaper?
Click to expand...
Click to collapse
http://forum.androidcentral.com/wallpapers-ringtones-themes/56561-honeycomb-wallapers.html

I've found another source but thanks anyway.

Somebody already has it somewhat working on the Nook Color which is less powerful than the Archos. Here is the thread:
http://forum.xda-developers.com/showthread.php?t=930223
I wish I had the skills to do this myself or I would. Ah well, since it is working on one, maybe somebody will take the time to get it running on the Archos. I doubt Archos will, they will save it for Gen 9. They will probably release a 2.3 release though.

koltz said:
Somebody already has it somewhat working on the Nook Color which is less powerful than the Archos.
Click to expand...
Click to collapse
Running yes but very slow.

Related

wat?????!!!! the Acer is %15-%20 faster than the HD2

http://www.youtube.com/watch?v=4zsNI-kjz4s&feature=player_embedded
both are very fast compared to current devices but the acer plays the video clip @ %262. HD2 plays the same clip at only %228. considering that both have the same CPU and considering that the HD2 had dedicated 128 video memory and much more available memory, do these numbers make any sense to you?
the Touch diamond 2 was also about %13 faster than my xperia playing the same video in core player even though they have the same CPU speed
UPDATE: WTH the new Retail ROM is Even slower in everything
http://www.mobiletechworld.com/2009/11/11/htc-hd2-retail-rom-benchmarks-slower-than-before/
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there absolutely no reason for this big difference between the two devices. especially when you consider that the NeoTouch has less specs.
would someone with a device try to disable Manilla and redo these tests
hope the HSPL gets done soon enough
the only thing i can think of that make explain part of the discrepancy, is that the s200 has a cleaner smaller rom.
anybody here with an HD2 can do some tests with core player and see the effect of speed after disabling Sense
I couldn't believe it aswell. Mayb having a smaller screen makes a diffrence....
If the HD2 does not turn into what it suppose to be, I'ma get me a Acer F1.
THE GRIZZ said:
both are very fast compared to current devices but the acer plays the video clip @ %262. HD2 plays the same clip at only %228. considering that both have the same CPU and considering that the HD2 had dedicated 128 video memory and much more available memory, do these numbers make any sense to you?
Click to expand...
Click to collapse
Given HTC's previous attitude when it comes to getting performance out of hardware, it makes perfect sense and is exactly what I would have expected.
THE GRIZZ said:
the Touch diamond 2 was also about %13 faster than my xperia playing the same video in core player even though they have the same CPU speed
Click to expand...
Click to collapse
Same CPU clockspeed, but a different CPU. The MSM7200 is a lot faster than the MSM7201.
Shasarak said:
Given HTC's previous attitude when it comes to getting performance out of hardware, it makes perfect sense and is exactly what I would have expected.
Click to expand...
Click to collapse
Would make sense if they used different OS:s or different versions of coreplayer, but as they don't something else must be wrong here.
Still it was not the final HD2 ROM, so relax, nothing to worry about yet.
Toss3 said:
Would make sense if they used different OS:s or different versions of coreplayer, but as they don't something else must be wrong here.
Click to expand...
Click to collapse
Like the drivers?
xmoo said:
I couldn't believe it aswell. Mayb having a smaller screen makes a diffrence....
Click to expand...
Click to collapse
They have the same resolution, how can the screen affect it?
xmoo said:
If the HD2 does not turn into what it suppose to be, I'ma get me a Acer F1.
Click to expand...
Click to collapse
I wouldn't pay money for an Acer even if it had the speed of a supercomputer and made coffee.
vangrieg said:
Like the drivers?
They have the same resolution, how can the screen affect it?
I wouldn't pay money for an Acer even if it had the speed of a supercomputer and made coffee.
Click to expand...
Click to collapse
maybe (long-shot here) but what he means is that the power to keep the screen on is using the CPU power hence the loss of power going to playback, resulting in lower percentage.... the movie also started after the Acer, even though they were pushed at the same time...
maybe the htc sense is using up "power" ?
btw, +1 on second phrase.... but about the coffe... do you think it can make hot coco to?
vangrieg said:
Like the drivers?
Click to expand...
Click to collapse
The drivers don't matter in coreplayer as neither have gpu-acceleration in that specific application, so it all comes down to general processing speed in which they should pretty much equal each other. Guessing HTC's own rom is a bit slower than acer's, but that should be fixed by all of the very talented cooks on this forum.
Toss3 said:
The drivers don't matter in coreplayer as neither have gpu-acceleration in that specific application
Click to expand...
Click to collapse
Really? Does CorePlayer not need APIs like DirectX to render? And what makes those APIs work with hardware?
vangrieg said:
Really? Does CorePlayer not need APIs like DirectX to render? And what makes those APIs work with hardware?
Click to expand...
Click to collapse
This post by Betaboy should clear things up:
Betaboy said:
All I want to be very, very clear here as I have stated this a few times in these and other forums like XDA.
- Qualcomm has not released ANY public info in regards to snapdragon/QTV.
- What we added for overlay support was based on the exposed API's when we reverse engineered it.
- There are no other means of 'public' access to the API's and how the GPU functions (no matter how hard we could have reverse engineered it.)
What I have stated publicly is all that I 'can' say on the subject (read into that as you see fit).... we have worked on hardware acceleration, the details of which I cannot disclose. So any OEM solutions that license CorePlayer, will benefit from any such efforts.
In short... Will there be a 'consumer' version of CorePlayer that supports Snapdragon? No, not unless Qualcomm opens up the API's to the public.
Click to expand...
Click to collapse
Toss3 said:
This post by Betaboy should clear things up:
Click to expand...
Click to collapse
It doesn't. CorePlayer has a "Qtv" mode where they use their own "driver" - well, sort of. But there are also other ways to render video in CP - DirectX, GDI and RawFrameBuffer, if I remember correctly. If you use APIs like DirectX, you'll need a device driver for it to work. I don't know which mode they used in the benchmark.
THE GRIZZ said:
http://www.youtube.com/watch?v=4zsNI-kjz4s&feature=player_embedded
both are very fast compared to current devices but the acer plays the video clip @ %262. HD2 plays the same clip at only %228. considering that both have the same CPU and considering that the HD2 had dedicated 128 video memory and much more available memory, do these numbers make any sense to you?
the Touch diamond 2 was also about %13 faster than my xperia playing the same video in core player even though they have the same CPU speed
Click to expand...
Click to collapse
I love ACER F1
!!! its almost %20 slower than the Acer which has less specs
HTC messed up something real bad
at least its beating the toshiba tg01 here
http://www.4winmobile.com/forums/4wm-reviews-hardware/22380-o2-htc-hd2-review.html
Even my HD have 8 to 10% more benchmark when Touchflo3D is disabled.
Also, the Acer have lesser hardware comparing to HD.
(like lack of GPS, compass)
So, this is actually acceptable performance.
Lack of gps?
What are you talking about? I have an Acer F1 and the gps works fine.
QTv is not necessary/not implemented in Snapdragon cause this option doesnt exist for Coreplayer. Also the DirectDraw and GDI mode doesnt work for Qualcomm's former processors (like 72xx). Im very sure HTC messed up the drivers like they always do ^^.
Acer may be faster, but you know it will broke after 12 months and 1 day
i did a benchmark of my HD2 and the result index is 2040, a better result than what is written in your comparison.
I think, these test was made with the first HD2 and not with those which are sold now...

chinese copy note with ics and the price

http://item.taobao.com/item.htm?id=14302234703
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ram rom 512MB
480*800
has no s pen
and 1450RMB = 172euros.....=230dollars
holly**** chinese will rule.
he said it was android4.0 but i dont sure.
maybe just a ics UI,maybe a real ics.
512MB ram, 624MHz + 260MHz processor, 480x800 resolution! Yeah, definately a beast. Samsung watch out, the Chinese strike again...
Oh, and it says Android 4.0 UI, I doubt it actually runs ICS.
bioweb said:
512MB ram, 624MHz + 260MHz processor, 480x800 resolution! Yeah, definately a beast. Samsung watch out, the Chinese strike again...
Oh, and it says Android 4.0 UI, I doubt it actually runs ICS.
Click to expand...
Click to collapse
+1 I sincerely hope the original poster was sarcastic or I despair about our youth.
Sent from my superior GT-N7000 using Tapatalk
GooPhone...lol, that's probably the best part
bioweb said:
512MB ram, 624MHz + 260MHz processor, 480x800 resolution!
Click to expand...
Click to collapse
Perfectly adequate for quite many uses. Not a gaming machine by a long shot, but for example someone with poor vision would definitely like the large screen, and with those specs it would browse the web just fine, handle e-mail and so on.
Oh, and it says Android 4.0 UI, I doubt it actually runs ICS.
Click to expand...
Click to collapse
Atleast its specs are fine for ICS, and ICS is just as easy to compile as GB, so I see no reason why not.
It's probably adequate for minor tasks but such a large screen and a relatively low resolution on a low quality screen, I don't know... Definately not "holy ****" as far as I'm concerned. I doubt it's equiped with a decent GPU and that's one of the major requirements for running ICS.
Chances are it isn't even running Android, there are dozens of Chinese iPhone clones running a simple phone OS with iPhone icons and look.
Besides, how much support can you expect from these Chinese copycats as even the major companies are still struggling to update their top models to ICS?
Oh well, you get what you pay for I guess.
Sent from my GT-N7000 using XDA
Compairing this and the original is obviously pointless. Yes, some people in China might buy it and yes, I'm sure they'll get some profit out of it.
As far as I'm concerned...I just wanna know if it's running real ICS. If it is...then I'm a bit pissed with our ORIGINAL Samsung devices
bioweb said:
I doubt it's equiped with a decent GPU and that's one of the major requirements for running ICS.
Click to expand...
Click to collapse
No, it's not. ICS can run even without any hardware-acceleration at all.
Chances are it isn't even running Android, there are dozens of Chinese iPhone clones running a simple phone OS with iPhone icons and look.
Click to expand...
Click to collapse
The MediaTek MTK6573 SoC is a fairly popular chip in use on hundreds of different existing Android-phones, there is no reason why it would suddenly run a non-Android OS on this one.
EDIT: Additional information here. Its video-playback capabilities are pretty poor and it only supports FWVGA resolutions, but aside from that it even sports a crude 3D-accelerator, and all the usual goodies like FM-radio, GPS, bluetooth, 802.11n, etc.

Android Developers needed for Raspberry Pi!

What’s a Raspberry Pi?
The Raspberry Pi is a $35 credit-card sized computer that plugs into your TV and a keyboard. It’s a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. It also plays high-definition video. We want to see it being used by kids all over the world to learn programming.
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from: Raspberry Pi FAQ
What SoC are you using?
The SoC is a Broadcom BCM2835. This contains an ARM1176JZFS, with floating point, running at 700Mhz, and a Videocore 4 GPU. The GPU is capable of BluRay quality playback, using H.264 at 40MBits/s. It has a fast 3D core accessed using the supplied OpenGL ES2.0 and OpenVG libraries.
Development for Android is slow going with only a few talented people so far, but due to the uniqueness of this project it is well suited for the coder interested in challenging and rewarding projects. Come join them!
Pretty cool, but pretty outdated also... Sincerely I prefer keep my money to buy something better (as Odroid-X, Exynos Quad Core powered for $129 ).
ICS is on RP
According to these linked articles, ICS is on RP:
Android 4.0 Ice Cream Sandwich hits the Raspberry Pi
Android 4.0 is coming!
RoberGalarga said:
Pretty cool, but pretty outdated also... Sincerely I prefer keep my money to buy something better (as Odroid-X, Exynos Quad Core powered for $129 ).
Click to expand...
Click to collapse
Not outdated. Simply not constructed to run Android. It's an educational system for people wanting to play around with GNU/Linux compatible hardware, not a cellular phone. Still, with enough lubrication, sure you can squeeze in Android, but it's not its purpose.
ronbo76 said:
According to these linked articles, ICS is on RP:
Android 4.0 Ice Cream Sandwich hits the Raspberry Pi
Android 4.0 is coming!
Click to expand...
Click to collapse
I tried it. It appears to run in emulator mode. It is very slow. It should be capable of running much faster considering the specs of some older devices which run ICS are running better.
I haven't had time to play with Android on this device much but it runs Linux well.
AdamOutler said:
I tried it. It appears to run in emulator mode. It is very slow. It should be capable of running much faster considering the specs of some older devices which run ICS are running better.
I haven't had time to play with Android on this device much but it runs Linux well.
Click to expand...
Click to collapse
Once Broadcom releases the binary graphics stuff, it should be nice and fast.
New version of Raspberry PI model B will ship with 512 MB RAM, which should help any porting efforts.
http://www.electronicsweekly.com/bl...doubles-memory-to-accommodate-android-40.html
Turbotab said:
New version of Raspberry PI model B will ship with 512 MB RAM, which should help any porting efforts.
http://www.electronicsweekly.com/bl...doubles-memory-to-accommodate-android-40.html
Click to expand...
Click to collapse
I just got my email saying mine is shipping. I wonder which version ill get
Sent from my XT860 using xda premium
Endoroid said:
I just got my email saying mine is shipping. I wonder which version ill get
Sent from my XT860 using xda premium
Click to expand...
Click to collapse
Hopefully the 512 MB version:fingers-crossed: Do you have any set plans for it?
Turbotab said:
Hopefully the 512 MB version:fingers-crossed: Do you have any set plans for it?
Click to expand...
Click to collapse
Dedicated media player/streamer and network bridge for my xbox. As I learn more I'm sure I'll come up with some more uses. I'm still relatively noob.
Sent from my XT860 using xda premium
Endoroid said:
I just got my email saying mine is shipping. I wonder which version ill get
Sent from my XT860 using xda premium
Click to expand...
Click to collapse
Ive read that if you have already ordered and been waiting on the model b, then it should be the new model b with the 512. cross your fingers

[Q] Gamecube/Wii emulation on the Galaxy S4

I've been going around parading Dolphin being a viable option on the Snapdragon 600 model of the Galaxy S4 since it is the first device that will release with OpenGL ES 3 video drivers.
I want to know everyone's opinion. Do you think the Galaxy S4 will be capable of emulating the Gamecube and Wii?
Youtube video below shows the HTC Droid DNA emulating Super Smash Brothers Melee, although it is emulating the graphics on the CPU due to no OpenGL ES 3 drivers.
What do you think Internet?
Why not? Probably easier to ask the emulator devs on their forums though.
Sent from my GT-I9300 using xda app-developers app
Well. I'm actually the developer working on porting Dolphin to ARM devices.
I'm more looking for public feedback on what people think about it.
With that gamepad my GS4 will be an emulation machine...
This makes me look forward to it even more.
Sent from my SAMSUNG-SGH-I727 using Tapatalk 2
As far as I can remember both versions(Qualcomm and exynos) would be updated with opengl es3.0 drivers .
sent fromXperia sT21i
Everything stock
Where did you read this? PowerVR544MP3 won't be able to support OpenGL ES 3.
A Imagination Technologies representative was last heard saying that they will be able to backport "most" features of OpenGL ES 3 to current PowerVR hardware. Most doesn't mean very much when we make use of quite a few things from OpenGL ES 3.
sonicadvance1 said:
Where did you read this? PowerVR544MP3 won't be able to support OpenGL ES 3.
A Imagination Technologies representative was last heard saying that they will be able to backport "most" features of OpenGL ES 3 to current PowerVR hardware. Most doesn't mean very much when we make use of quite a few things from OpenGL ES 3.
Click to expand...
Click to collapse
Yeah right ,just a set of features,overlooked the important part!:silly:
The second part is some news about a subset of OpenGL ES 3.0 features that will be enabled retroactively on all PowerVR*Series5XT hardware. The entire lineup apparently has the hardware to enable these OpenGL ES 3.0 features as an optional extension inside OpenGL ES 2.0. Features include*multiple render targets; occlusion queries; seamless cube maps; sampler access from vertex shaders; floating point textures; GLSL full-precision floating point; R and RG textures; min/max blends; and multisample render buffers.*
Click to expand...
Click to collapse
Source here
sent fromXperia sT21i
Everything stock
sonicadvance1 said:
Well. I'm actually the developer working on porting Dolphin to ARM devices.
I'm more looking for public feedback on what people think about it.
Click to expand...
Click to collapse
I'd pay for that if that's what you are asking. You should start a donation pledge of some sorts. I'd give you $10 just for your work.
I do actually have a donation pledge going to get my hands on a Galaxy S4 with the drivers to work with.
I just can't post the link since my lack of posts make it so I can't
It's currently on our forums at Dolphin-emu.org, in General Discussion, under "Donations for Dolphin Android development"
sonicadvance1 said:
I do actually have a donation pledge going to get my hands on a Galaxy S4 with the drivers to work with.
I just can't post the link since my lack of posts make it so I can't
It's currently on our forums at Dolphin-emu.org, in General Discussion, under "Donations for Dolphin Android development"
Click to expand...
Click to collapse
I think you need like 10 post or something. Well just get yourself familiar with the boards. We've had some pledge topics before. I'll pledge money yto your cause.
Actually, now that I just rolled over to 5 posts, I can post links now.
Here is a image of a homebrew game "Starfield" running in a Android VM.
This shows in it's current state, Games can be loaded on any device with 1GB of RAM with our CPU video rasterizer.
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If you want. I have a few week old APK that doesn't have any input support here.
Market Link
Then you can download the Homebrew APK starfield here to test it running homebrew Wii games.
http://sonicadvance11.dyndns.org/starfield.dol
As for my forum thread that talks about me asking for donations for a Samsung Galaxy S4, that is below.
http://forums.dolphin-emu.org/Thread-green-notice-development-thread-donations-for-dolphin-android-development
Emulation of my favorite console games is a huge part of my decision to use Android phones. Screw angry birds, I'll play Chrono Trigger or the original LoZ.
The more generations of consoles we have, the better. I'd love to see a functional PS 1 and 2 emu...
Duely blundered from my thunderdolt.
I've released the pre-alpha APK with some more information on the Dolphin-emu forum thread with some caveats to understand.
Hopefully a wide audience feels like playing with it.
http://forums.dolphin-emu.org/Threa...ead-donations-for-dolphin-android-development
I don't know about the Gamecube, but I highly doubt that the current generation of phones will be able to emulate the Wii.
Interesting thing we've found when emulating the Wii is that most games(not all) tend to idle the CPU way more than on the Gamecube, so we can optimize that out. They tend to be heavier on the GPU than the CPU. The biggest limitation on these phones is really the GPU since they are only like <10% as quick as a reasonable Nvidia desktop card.
sonicadvance1 said:
I want to know everyone's opinion. Do you think the Galaxy S4 will be capable of emulating the Gamecube and Wii?
Click to expand...
Click to collapse
No.
But then, you already knew this.....
Can GL ES 3.0 be backported to the Snapdragon Galaxy S3?
No
Sent from my HTC One X using Tapatalk 2
Where is the latest version?
I cant find the latest version that has touch controls

Android compatibility confirmed and more!

http://jolla.com/media/documents/130916_press_release.pdf
Sailfish OS runs on common Android hardware
Jolla has made a major breakthrough in Android hardware compatibility by developing Sailfish OS to run on
common hardware produced for Android, particularly smartphones and tablets. Vendors interested to utilize
Sailfish OS are now able to develop phones and tablets based on many different chipset and hardware
configurations. This new level of compatibility will enable device vendors who use Sailfish OS to fully utilize the
existing Android hardware ecosystem.
Jolla believes that this breakthrough offers growth opportunities of significant scale for Sailfish OS globally,
especially in China. “We believe Sailfish with Android compatibility is a highly relevant mobile operating system
option for major mobile companies in Europe and in Asia. We are already in discussions with several major Asian
vendors regarding this opportunity,” says Tomi Pienimäki.
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I really hope that now I can get an Android port for my Xperia T
I was actually just recently imagining sailfish running on my gnex, hope it can became a reality, or even on the future nexus 5 or G2. Now that would be awesome.
zacomaco said:
I was actually just recently imagining sailfish running on my gnex, hope it can became a reality, or even on the future nexus 5 or G2. Now that would be awesome.
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Click to collapse
If installing the OS on android hw by us will be that easy than how would they make money? Hopefully other companies will pay for it.
goosebumps4 said:
If installing the OS on android hw by us will be that easy than how would they make money? Hopefully other companies will pay for it.
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Mainly for exposure and to create interest like ubuntu attempted with their builds for the nexus devices earlier in the year.
uh oh! will you look at all those apps.
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Arty. said:
uh oh! will you look at all those apps.
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Congrats to all jolla fans. Now i will see around about the most wright android device to buy and install jolla on it =
Apparently they will announce the specs this week
(http://m.digitoday.fi/?page=showSingleNews&newsID=201312920 ... use google translate )
Was going to come here and write about this but you were faster! Couldn't do it at work. But most importantly, just tipped this! Hopefully we'll see it in XDA portal/news
-.-SayaN-.- said:
So possible to run dual boot :angel: :fingers-crossed:
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well looks like Sailfish OS will support nexus devices in the near future!!!
View attachment 2265880
https://twitter.com/JollaHQ/status/380226774698696704
zacomaco said:
well looks like Sailfish OS will support nexus devices in the near future!!!
View attachment 2265880
https://twitter.com/JollaHQ/status/380226774698696704
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without the official support of jolla.
Is there any hardware restriction of jolla OS?
Or the list of device which are available to run this OS smoothly like a charm?
Nope, but Jolla show us last year, that sailfish os works good on nokia N950/N9. N9 has 1 Ghz single Core and 1GB Ram.
kevin12lin said:
Or the list of device which are available to run this OS smoothly like a charm?
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Sailfish is not available, so there is such list. There is no source code, and no binaries available.
Sailfish OS will you libhybris for running on top of android hw.
here is QML demo on Qt5 on libhybris on Qualcomm chipset.
So atleast there is no major problems with 3D aceleration
don't get it
why do we need a whole new OS? if the apps and the HW is android, why not just create an elaborate android skin and be done with it? by the end of the day, this is what it is- a glorified android skin...
BTW, this is just a comment, not an attack...
natalietsur said:
why do we need a whole new OS? if the apps and the HW is android, why not just create an elaborate android skin and be done with it? by the end of the day, this is what it is- a glorified android skin...
BTW, this is just a comment, not an attack...
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Why another android skin? Why not create a whole new OS? If, 5 years ago, Google think like you today we haven't Android. It's the same story that repeat itself again, again and again...
natalietsur said:
why do we need a whole new OS? if the apps and the HW is android, why not just create an elaborate android skin and be done with it? by the end of the day, this is what it is- a glorified android skin...
BTW, this is just a comment, not an attack...
Click to expand...
Click to collapse
SailfishOS is free as in freedom, Android is not that free
Gesendet von meinem Nexus 4 mit Tapatalk
Someone posted instructions on how to port the SDK image of Sailfish over to N9 on jollausers.com . This is only the basic UI and it's missing all the main Jolla apps like calls, maps, mail, browser, sms, camera, etc.. It's just for dev's so they can test their apps.
From that page comments section
username mike7b4 his comment lays it down for you:
--
Notice that Jolla will never have full resources to FULLY port Sailfishos to N9.
What they will do is probadly update the image guide at merproject wiki how to make sailfish image from kickstart file etc…
Then its upto the community to make:
1. GFX driver with Wayland work smooth most important issue. So if you are a GFX hacker start work
2. Make GPS work (those bits are closed source so we have to reverse engineer that stuff because GPS lacks public specs how the Nokia propirairity binary protocol works
3. Make NFC work (same here the daemon in Harmattan is closed source, maybe we can use midlayer from android via libhybris or rewite from scratch)
4. Make sure dialing/sms works and make an UI or use nemo UI because AFAIK that bits is not included in sailfishSDK?
5. Settings app for wifi etc.. Here we can probadly reuse nemo settings apps that is okey
6. Make camera work again right now its not working sice X11 -> Wayland AFAIK
7. Make wifi working(it actually works we just need to make the nemo settings app work)
8. Make USB SDK mode not disconnect
Stuff that we probadly never will see:
1. Core sailfish apps like GPS app/cameraapp and so on.
2. Android Compability layer.
But right now the most important step IMHO is to make sure USB/Wifi connections works so developers can test our sailfish apps on a real device when waiting for our Jollas
--
I'm not a developer but this guy sounds like he knows what needs to be done.

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