[Q] Making GOOD money on ads? - Android Software Development

I've read some success stories online about devs making good money from ads in free aps, but has anyone here actually made a decent amount of money from it (i.e. per day/week/month) And if you have how do you think it became so successful? I've only made 59 cents in 3 days so far

I have an app that makes about $4-$5 per day, it has 40k downloads and 10k active installs according to the developer console. It's not a huge amount of money but it's enough to buy me a new phone every 6 months or so.
I think you need to have a large number of users to make real money from ads. I would need at least 100k-200k active installs to earn enough to survive on without a day job.

People have two types of apps on their phone. Ones they use all the time, and ones they rarely use, but want keep because they are important.
If your app is one that is rarely used, but is important (like "wheres my droid", or "car locator"), i would aim to make money off of a paid full version.
If your app is addicting and gets used all the time (games like angry birds), then I would say you can make good money off ads.
I have a couple games on the market, and they earn on average about 22 cents per thousand ad views. So if I made a utility app that people use once per day, I would not see much money.
The trick is to have good "replay value". If its a game with only 3 levels, and when the user beats it they uninstall it, this is not a good strategy for an ad driven app. Angry birds offers good replay value, because it takes hours to beat it

jgittins said:
I have an app that makes about $4-$5 per day, it has 40k downloads and 10k active installs according to the developer console. It's not a huge amount of money but it's enough to buy me a new phone every 6 months or so.
I think you need to have a large number of users to make real money from ads. I would need at least 100k-200k active installs to earn enough to survive on without a day job.
Click to expand...
Click to collapse
How long did it take to reach that many downloads?

About 2 months so far. I haven't really promoted it apart from posting on a relevant forum, so I'm sure if you started emailing all the android blogs asking them to mention it you would get going a bit faster.

Related

Issue 13116: Change refund time in Market. 15min is way to little.

Issue 13116: Change refund time in Market. 15min is way to little.
Seriously? Are you effing nuts?
If your app has real value (apart from impulse marketing geared to fleece the sheep) why would you want to put customers in an all or nothing situation where they are likely to be less prone to purchase due to bad user experience (from both poorly developed apps as well as user error)?
This policy will ultimately cheapen the market & undermine user confidence.
Real developers will suffer from the fast fix sugar daddies that seek to take the money & run leaving the users with no recourse other than disgust at being taken advantage of.
This is no way to run a business & I'm appalled that Google would get behind this in any form or fashion.
At the very least, let the developer decide how long the refund time should be & allow the buyer to pick between those who stand behind their work & the fast fix dope pushers.
Crap, is there no way to edit a poll title after initial submission? WTF?
Can a mod please edit this for me? TIA!
Poll should read: Will you be less likely to trust & buy apps w/ a 15 min. refund policy?
Yeah, it is far too low. It should be up to the developer to set the refund time (between 15mins and 24hours).
15mins is stupid, i've never used an app that could be fully evaluated in 15 minutes.
Funny how 6 voters say they have no concerns about a 15 minute return/refund policy without posting a defense for said policy.
I'm gonna guess that they have a weighted interest in screwing customers out of money with poorly developed apps.
/just sayin
I personally think a 15 minute policy is fine for certain apps but other need a much longer amount of time. I think google should just allow the developers to choose the time period for a refund on an app to app basis.
You have a 24H refund period or did they change it?
Sent from my HTC Hero using XDA App
15 minutes is better than nothing.
Apple users seem to cope with no refund at all just fine.
Besides, you talk like developers are out to screw people over.
"Funny how 6 voters say they have no concerns about a 15 minute return/refund policy without posting a defense for said policy.
I'm gonna guess that they have a weighted interest in screwing customers out of money with poorly developed apps.
/just sayin"
I can see how this might be a concern because our market isn't as regulated as the walled garden, but come on. Good people still exist in the world, believe it or not.
(I own no Apple products.. I use a dinc with CM 6.1 btw )
I spend a healthy sum on apps on a regular basis (close to $100 this month alone) & firmly believe in supporting the fruit of any honest development that enriches my user experience. With the large migration of new users to the Android platform we've all seen & experienced the issues of learning.. or not in some cases.
Take any good app on the Market and read the reviews, "Doesn't work!", "Useless!". Really? In most cases I'd guess this is more than likely someone who hasn't read the instructions, "misconfigured" the app, struggling with platform fragmentation or has a sketchy install. It often takes users more than 15 minutes to simply work their way through learning/configuring an app.
If this 15 minute policy is implemented I'm afraid we will begin to see an even more rampant piracy issue than already exists.
A potential buyer will opt to "try out" a hacked version prior to purchase & possibly get a flawed app that doesn't work or one that does & then fail to purchase it.
This isn't good for the platform, Market, developer or user.
Edit: 9 votes for this & still nothing resembling a reasonable argument on your behalf... cowards.
Agree'd on the piracy thing. I have returned only 1 app out of 50+ purchases that force closed upon install, the rest of my apps were returned well after 15 minutes, finding force closes during regular use or false advertising of a feature.
I can see how this will lead people to "try out" things as they do now with music and movies...
I agree that 24 hours is possibly too long but I think the developers should be able to set their own time frames, even if there is no time frame at all, as long as it's their choice.
As a developer, I see no reason for a 15 minute refund policy. If you've made a solid app and you're honest, you have no reason to "hide" behind a short refund policy; I think 24 hours is reasonable.
What I do and really haven't seen done in the app market, is to provide a free demo version. The demo is sclaed down (for example a 100 row database vs. 100,000 rows or the inability to save data). Granted, this may be hard to do for some apps just due to the nature of the beast.
Then if the user likes what get, they can buy a full version with the caveat that there will be no return policy.
lolnl said:
You have a 24H refund period or did they change it?
Sent from my HTC Hero using XDA App
Click to expand...
Click to collapse
Yes they are changing it.
Android Market to Receive Update Soon
* New categories for Widgets and Live Wallpapers
* Filter for different screen resolutions
* Apps maximum size increased to 50MB (first 25MB)
* Refund must occur 15 minutes after installment instead of 24 hours
* A “related apps” feature
Click to expand...
Click to collapse
16 Yes to 12 No
And still not one good argument from the 12 no's?
Don't be scared, step up & defend your vote or I'll consider it null & void.
I agree with others that it should be left up to the developer, but I do think that 24 hours is too long in most cases, and in some case I think a refund shouldn't be offered at all.
I can't think of a specific example right now but if there was an app that does one task that the developer charges, and there are no free alternitves, then a person could by the app use it and then get a refund
I could also see 24 hours being way to long in the case of some games. You buy the game finish it in one day and then get your money back.
In these cases the developer is being cheated and it is likely worst than piracy because a pirate would probably never buy the app in the first place, where someone that bought it used it and returned it found the app useful enough to at least spend money on it.
Then again users should be able to get a refund on broken apps
They should let the developers set their own timer, so developers can set a game to 15 minutes and other useful apps to 1 or 2 hours or a whole day.
Sent from my HD2 T8585 using XDA App
Rootstonian said:
As a developer, I see no reason for a 15 minute refund policy. If you've made a solid app and you're honest, you have no reason to "hide" behind a short refund policy; I think 24 hours is reasonable.
What I do and really haven't seen done in the app market, is to provide a free demo version. The demo is sclaed down (for example a 100 row database vs. 100,000 rows or the inability to save data). Granted, this may be hard to do for some apps just due to the nature of the beast.
Then if the user likes what get, they can buy a full version with the caveat that there will be no return policy.
Click to expand...
Click to collapse
I'm seeing more and more devs doing trial versions. Gentlealarm might of been the first I saw. Originally the trial wouldn't work on Wednesdays.
As for the return policy, definitely too short at 15 minutes.
Sent from my HERO200 using XDA App
we're lucky we even get refunds at all. I had an iPhone for 2 years, no refunds from the AppStore.....
I personally think a 24 hour return window just allows people to buy and return games after they're done playing and THAT hurts developers.
What should be done is make it HARDER to publish CRAP to the market making the need for returns unnecessary.
Wow are you trying to have a discussion or bully people into what you believe? "I'll consider your votes null and void" "blah blah devs only want fifteen minutes because they wanna scam people" at least you get fifteen minutes. Go buy an iPhone and complain to them about not getting the option at all. You'll realize the majority don't care.
Read reviews before you buy something, because while some of them might be people that don't know wtf they are doing, if the app is worth buying someone will buy it before you, and someone will give it a try with the correct settings, and chances are someone will do this while having your phone. Returning an app after playing with it extensively is no better for a developer than returning it within fifteen minutes because either way they make nothing off of it.
Iphones have no return policy, they seem to get along just fine. I don't see the Blackberry app world with a return policy either, devs just put up trial versions of the app. Oh the App Catalog? Hmm doesn't seem to have a return policy either. I have a Tour 9630, a Palm Pre Plus and an Droid Incredible, so you can't call me an Apple lover, a BB fanboi or a Palm hater. I personally don't care what the limit is, I'm open to letting the devs decide on a limit if anything, but I just really don't like the way you're going about this "poll".
Sent from my ADR6300 using XDA App
deathsled said:
...I personally think a 24 hour return window just allows people to buy and return games after they're done playing and THAT hurts developers....
Click to expand...
Click to collapse
Is a game that you can beat in under 15 min or even 24 hr even worth purchasing? I'm no dev... but i believe that someone making games will undoubtedly try to develop a game that lasts for more than a few hours unless they are just out to make a quick buck... Isn't that why the refund policy is there in the first place? 15 min is a joke... might as well just take the entire refund policy away.
"done playing" does not mean "finished the game" lol
I don't think I've played all the way through a single game on a phone ever, except for Game Dev Story on my iPhone, which I played for 18 hours straight one weekend. I definitely got the full effect of that game and haven't really played it since, and if it had been for Android I could have returned it and gotten my money back.....
To the Devs who refuse to offer an ad-supported version of your apps: Google cutting the refund time to 15 minutes is why I'm not buying any more of your apps.
15 minutes is not anywhere near an adequate amount of time to evaluate a product and I refuse to be burned and stuck with a bill for a POS app that doesn't work right, doesn't do what it claims to do, or causes problems or conflicts that may not appear for several hours of usage.
If you offer an ad-supported version, I'll use that for a trial. If you don't, oh well. Your loss.
That, or you can tell Google to pull their heads out of their collective ass.

What's the incentive to the refund window change?

This isn't another thread bashing or complaining, I just don't believe it's as simple as "most apps are returned in 15 minutes, so will shorten the window."
Can any devs explain the benefits of the change?
Sent from my PC36100 using XDA App
Increased profits.
I would guess to post cash flow to the devs.
Imho 15 is way to short for some Apps
from my phone duh
CheesyNutz said:
I would guess to post cash flow to the devs.
Imho 15 is way to short for some Apps
from my phone duh
Click to expand...
Click to collapse
+1 to that hell there are some games you download think you have the complete game only to find out you have to wait almost 15 mins while it downloads cause all you got from the market was a downloader
15 minutes may yield a negative effect--people may be more selective in purchasing, resulting in a reduced app sales...
I'm gussing lots of brains at Google thought through it, but it makes no sense to me. This may be one of those policies that they will later reverse.
The goal, I think, is to keep people from buying a game, beating it in 24 hours, then refunding the game. Personally, I think that Google should allow developers to specify a refund duration for their app. With some apps you need more time to decide than with others.
Sounds to me like a bait-n-switch... Most people won't be satisfied with some apps in under 15 minutes, and then it's too late to get their money back!
Ok, I know that going from 24 hours to 15 minutes is pretty drastic, the way I look at it is we're lucky to get a chance at all to return it.
Please tell me if I'm wrong but as far as my experience goes, apple doesn't allow refunds and neither does blackberry appworld or whatever they call it. At least I don't think they do? Idk about WP7 so can't say for them...
Sent from my HTC EVO 4G.
For me it dont matter. If I spend $.99 on a game and dont like it whatever. If there is an app that I think I may like that cost like $10 or something I will do my research on it. For the bigger apps it may slow down sales but the little ones I dont think will be hurt too bad.
My only gripe about the new market is how HUGE the new header is. It is annoying as hell.
Its possibly for the developers. It would be disappointing when people buy and to backup the app, then return without having to pay.
15min may be a bit too short tho, but 24hrs is too long. Plus is could encorage for more quality apps, than the garbage that's cluttering right now.
Apple devs only have to worry about one controlled platform. Android devs have to worry about compatibility with many variants in hardware and AOSP customizations.
If one cannot obtain a refund, it may actually reduce sales for the devs.
Some devs approach this differently by a free version and a fee-based key to unlock full features or eliminate ads. This is a good approach. It allows one to test for compatibility and efficacy without having to initiate a transaction.
I agree that it should be the dev's choice. He/She should be able to decide how to run their business...
Either more trial apps or potentially fewer app purchases.
snovvman said:
Apple devs only have to worry about one controlled platform. Android devs have to worry about compatibility with many variants in hardware and AOSP customizations.
If one cannot obtain a refund, it may actually reduce sales for the devs.
Some devs approach this differently by a free version and a fee-based key to unlock full features or eliminate ads. This is a good approach. It allows one to test for compatibility and efficacy without having to initiate a transaction.
I agree that it should be the dev's choice. He/She should be able to decide how to run their business...
Click to expand...
Click to collapse
I agree with this. I like the fee-based key to unlock full versions of apps, good business model imo.
But also, I believe Google is doing this to change the way some developers are profiting from their apps. I kind of think that they actually want to reduce the overall amount of paid apps in the Market. They would rather have apps with ad driven, imo. That is the Google way, they want eyes on phones and eyes on ad banners. That'll be the furture of the Market.
Of course, this works for games and social apps where you are actively using the app a lot, but it does little for the awesome apps that you don't actually interface with a lot.
Competition, plain and simple.
The refund ratio on Android apps is a big turn-off to developers producing mobile apps. It's much higher than iOS.
I think 15 mins is also to short maybe the devs making the choice would be better
Sent from my PC36100 using XDA App
josh995 said:
Please tell me if I'm wrong but as far as my experience goes, apple doesn't allow refunds and neither does blackberry appworld or whatever they call it.
Click to expand...
Click to collapse
Sad times. We use Apple's policies as a reference. Android should be better than that.

An observation and an opinion on the state of Android

Well, I was sitting at my desk and opened iTunes to start a song and the app store popped up, a list of games caught my eye(Real Racing 2,Battelfield Bad Company, Chaos Rings) so I clicked on the games tab....first, I have never even looked at the app store before now....I WAS BLOWN AWAY BY THE LIBRARY OF GAMES, really has anyone ever looked at what is available for iCrap users!?
To be honest I am considering grabbing a 4th gen ipod touch(if I can get one cheap enough) just to play some decent mobile games, it is just crazy that these companies(ALOT of the developers also develop on Android) havent released these titles for Android, I am a little peeved that we don't have some of these titles, I mean if the an iphone 3 can play Madden/Chaos Rings/Tomb Raider then our Evos are more than capable of running them. Well, I haven't gone on a rant on here in a while so I guess I'm done now, but seriously.....THESE COMPANIES NEED TO PULL THEIR HEADS OUT OF THEIR COLLECTIVE ASS, ANDROID HOLDS SOMETHING LIKE A 48% SHARE OF "SMARTPHONES" IN THE USA RIGHT NOW, IF THEY WANT MY MONEY THEN ITS TIME TO COME AND PLAY WITH GOOD OL' ANDY THE ANDROID
There, now I'm done
honestly its not just heads in asses and (sure i'm gonna get haters for this) but the apple market pays better than the android market. Android users just don't pay up like apple users. Are we cheap? Maybe but thats one of the main reasons why development is slow another reason is Android is a baby platform just barely learning to crawl although lately its been running. theres also that issue with the fragmentation on android games. don't get let down because Google has been damn good at taking on problems and the developers for android are rapidly increasing. keep your head up things will change soon enough.
and how much longer has the app store been around? Give it some time, Android will catch up. I know we live in a world of now now now, but think about where the android market was even 1 year ago.
it may just be me (don't yell at me, just my observation)
my 2nd gen ipod plays games way better than my Evo. i agree we need more quality games on android but it won't happen until the hardware improves.
the chip in my Shift seems to do ok, and with the new dual core phones coming it will only get better. i think once the number of devices out in the wild are capable of playing them, the developers will start writing more games for the platform.
one advantage to the iphone/ipod i guess is you know when you develop for one it will run on all of them (3rd gen up of course, which most people have) where as android is (i hate to use this term, again, don't yell at me) fragmented (hardware wise) some phones are just flat out not capable of gaming, and they know if they release games into the market, there will be people who don't read the requirments and then flip out when it doesn't run on their first gen G1.
dills2214 said:
and how much longer has the app store been around? Give it some time, Android will catch up. I know we live in a world of now now now, but think about where the android market was even 1 year ago.
Click to expand...
Click to collapse
Ding ding ding.
Android has done in one year, almost, what Apple has done in approaching four years.
People need to relax with the now now now attitude.
I mean jesus, at this rate it won't be long before Android passes the Istore.
T3hPWN said:
honestly its not just heads in asses and (sure i'm gonna get haters for this) but the apple market pays better than the android market. Android users just don't pay up like apple users. Are we cheap? Maybe but thats one of the main reasons why development is slow another reason is Android is a baby platform just barely learning to crawl although lately its been running. theres also that issue with the fragmentation on android games. don't get let down because Google has been damn good at taking on problems and the developers for android are rapidly increasing. keep your head up things will change soon enough.
Click to expand...
Click to collapse
Yeah I definitely agree with this. Actually I agree with the OP as well... I came from an iPhone awhile back when the original moto droid came out. I love Android because of how open it is... but the Apps suck. Everyone goes on and on about how many more apps there are for Android, and how most of them are free... but they SUCK... for the most part. I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for Android.
But I agree that this will all get much better. We just gotta wait it out. And dont pirate paid apps... because that wont help with anything.
i<3android
Mr. Monkey said:
Yeah I definitely agree with this. Actually I agree with the OP as well... I came from an iPhone awhile back when the original moto droid came out. I love Android because of how open it is... but the Apps suck. Everyone goes on and on about how many more apps there are for Android, and how most of them are free... but they SUCK... for the most part. I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for Android.
But I agree that this will all get much better. We just gotta wait it out. And dont pirate paid apps... because that wont help with anything.
i<3android
Click to expand...
Click to collapse
They will and then they will likely surpass it.
Just takes time and Google needs to improve the android system to support games including full hardware acceleration.
I think that people just expect way too much, even after the last year.
Think about it.
The last year was ridiculous for Android.
If you said a year ago that Android would have such a large percentage of the smart phone market share... or that it's Market would be closing in on the size of Apple [what is it 200,000 to 300,000 now?] people would call you crazy.
The amount of growth in the last year has just been ridiculous.
Of course, we can only hope for growth of that nature to continue but realistically, it wasn't even seen as possible last year.
We can hope for more apps and more improvements, as it benefits all Android users, but let's also not take for granted what has happened.
T3hPWN said:
honestly its not just heads in asses and (sure i'm gonna get haters for this) but the apple market pays better than the android market. Android users just don't pay up like apple users. Are we cheap? Maybe but thats one of the main reasons why development is slow another reason is Android is a baby platform just barely learning to crawl although lately its been running. theres also that issue with the fragmentation on android games. don't get let down because Google has been damn good at taking on problems and the developers for android are rapidly increasing. keep your head up things will change soon enough.
Click to expand...
Click to collapse
You bring up some good points.
Android over taking the iPhone in the US (keep in mind that the iPhone still has a decent lead internationally) has been big news over the last few days. Some people like to think that more users equals more games/apps but what they fail to realize is that a lot of these new Android users are at the bottom of the pyramid (free or very cheap phones), this brings an interesting dynamic that is different from the iPhone. For one, a lot of these users bought very incapable low priced Android phones; and two, these users bought a cheap phone and would probably be less likely to purchase games/apps anyway. Android is surpassing the iPhone in sales largely because of these low priced phones but this will also lead it to becoming a less attractive platform for developers.
Other factors that make purchasing less likely on Android:
- No wide adoption of carrier billing.
- Just my opinion, but I wouldn't be surprised if piracy is more popular with Android users.
Whatever the reasons, people just don't buy as much apps on Android. Angry Birds being an ad supported game on Android and a paid game on iOS is a testament to that. I'm also curious to see the long term returns on game advertising. They make a lot of money now but the mobile ad space hasn't stabilized yet and I fully expect the CPC to go way down as it does - how many accidental clicks must there have been? Had to be tons; and regardless, who wants to go to the browser in the middle of a game?
Then you ad the usual suspects HW and OS fragmentation, etc. Android has a uphill struggle to get developers (and especially game) committed to the platform.
Award Tour said:
You bring up some good points.
Android over taking the iPhone in the US (keep in mind the iPhone still has a decent lead internationally) has been big news over the last few days. Some people like to think that more users equals more games/apps but they fail to realize that a lot of new Android users are at the bottom of the pyramid (free or very cheap phones), this brings an interesting dynamic that is different to the iPhone. For one, a lot of these users have very incapable of phones; and two, these users bought a cheap phone and would probably be less likely to purchase games/apps anyway.
Other factors that make purchasing less likely on Android:
- No wide adoption of carrier billing.
- Just my opinion, but I wouldn't be surprised if piracy is more popular with Android users.
Whatever the reasons, people just don't buy as much apps on Android. Angry Birds being an ad supported game on Android and a paid game on iOS is a testament to that. I'm also curious to see the long term returns returns on game advertising. They make a lot of money now but the mobile ad space hasn't stabilized yet and I fully expect the CPC to go way down as it does - how many accidental clicks must there have been? Had to be tons; and regardless, who wants to go to the browser in the middle of a game?
Then you ad the usual suspects HW and OS fragmentation, etc. Android has a uphill struggle to get Game developers committed to the platform.
Click to expand...
Click to collapse
Carrier billing does need to be added. across the board. [But being on one carrier for the last four years aids in have 100% carrier billing ]
But I'm not sure I fully agree with the rest of what you say.
Honestly, a lot of what you're saying is moreso true for a year ago than it is now.
-The "low end android phone" this year easily has the capabilities and hardware power of Iphone 3g or 3gs.
-Android "fragmentation" is a vastly over exaggerated point comparative to a year ago. http://www.androidcentral.com/sites...487/2011/01/thumb_550_AndroidOS_breakdown.PNG
Side note: do you have any data that proves, not just suggests, that android users buy apps less?
Android may have more users than iPhone now, but that has only been true for a little while.
So how fair is it to directly compare the two? [some kind of percentage comparison would be better]
Award Tour said:
You bring up some good points.
- Just my opinion, but I wouldn't be surprised if piracy is more popular with Android users.
Click to expand...
Click to collapse
Oh totally... because for an iPhone you have to be jailbroken to install an app not from the app store. Any android phone can side load a game. That's why it's so important not to pirate games.
Award Tour said:
Whatever the reasons, people just don't buy as much apps on Android. Angry Birds being an ad supported game on Android and a paid game on iOS is a testament to that. I'm also curious to see the long term returns returns on game advertising. They make a lot of money now but the mobile ad space hasn't stabilized yet and I fully expect the CPC to go way down as it does - how many accidental clicks must there have been? Had to be tons; and regardless, who wants to go to the browser in the middle of a game?
Click to expand...
Click to collapse
Check out this link.... Angry Birds earns $1 Million per Month. They are still making tons of money but ad-supported games are definitely not the way to go. I wish they'd release a paid version. I'd pay for it.
Mr. Monkey said:
Check out this link.... Angry Birds earns $1 Million per Month. They are still making tons of money but ad-supported games are definitely not the way to go. I wish they'd release a paid version. I'd pay for it.
Click to expand...
Click to collapse
$1 million dollars a month from a silly game is pretty damned good.
Also, you're free to donate to any developer you want.
Mr. Monkey said:
I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for
i<3android
Click to expand...
Click to collapse
I can play Mortal Kombat 3, Legend Of Zelda:Link To The Past and Super Metroid. Do these count? Awesome games can be played on the EVO, you just have to know where to look BTW - I don't understand the fascination with hardcore gaming on a Phone. Even thou I have these games on my EVO, I have only played MK3, and that's just a few times. If I am at the Dentist (or comparable office), I just play Angry Birds or Jewel Lust just to pass the time. If I want to play a real mobile game I just bring my PSP or DSiXL with me. These games eat up the battery on a phone rather quickly.
Wow, for a little rant we seem to have good info and opinions here
Great points all around, I do realize how young the platform is and I also realize we have hardware/software fragmentation issues, I know we are getting there it was just a bit frustrating to see that this morning(think it was the coffee kicking in). It was said that Android users aren't the best of consumers at times, and I agree, BUT I can say that since I became an Android user and involved with XDA I have come to appreciate the value of software releases(game or app or LWP), I now know what goes into them and I honestly don't mind paying. Well, again great points made by everyone, one last thing... I have been following CES pretty close this year and with the hardware being stepped up exponentially by manufacturers and Google still churning out better and better software I gotta say I see 2011 being a good year for us
Mr. Monkey said:
Yeah I definitely agree with this. Actually I agree with the OP as well... I came from an iPhone awhile back when the original moto droid came out. I love Android because of how open it is... but the Apps suck. Everyone goes on and on about how many more apps there are for Android, and how most of them are free... but they SUCK... for the most part. I think Angry Birds being released on the Android platform was a huuuuuge step in the right direction though. Seriously... besides Angry Birds, show me one decent game that is comparable to an iGame. They dont compare... yet. But even so... I would never go back to an iPhone.
I myself would love to get into programming some more and start developing for Android.
But I agree that this will all get much better. We just gotta wait it out. And dont pirate paid apps... because that wont help with anything.
i<3android
Click to expand...
Click to collapse
While I agree with you that games are way better on the iphone/ipod, I have to say that when I found out that Doodle Jump was available on Android, I knew it was okay to get the Evo. I think that was the first step. Angry Birds is the second step. The third step would be to allow Android phones to play Scrabble with iPhones (with the iPad as the Scrabble board).
Also, iphone users like my Alchemy and Alchemy Classic games but they can't play them.

[Q] [Need Help] Samsung Galaxy S2 or Laptop?

Guys! I really need your help. Here at my place i got to ask permission from my parents to buy a phone this costly (its around INR 30,000 ). They usually dont agree to it as they think why to invest so much on a mobile phone and buy a laptop instead. You know the mentality.
But in the end they gave me the option to choose myself ie go for the laptop or the awesome SG2!!
And so now 'm split mind! What i am concerned about is whether you'l get a awesome laptop for 30k to play the latests games around? So if the answer is no i dont want to go for laptop because they are already two crapy laptops in my house tat cant play even 3years older games.
So in a nutshell, here is what i ask is 30K an worthy investment on a mobile phone as SG2? Do you think its pricy? Should i go for it? Later i dont want to feel like 'OMG! Did i just pay 30,000 to this thing?' lol
P.S 30k matter alot because 'm not a rich guy, i am puttin all my savings on it because i just love technology and would like to experience it. And this one is goin to be my first android phone (coming from nokia 5230 lol)
P.P.S god my hands started to pain after typin this post in my laggy phone!
P.P.P.S 'm already leanin towards SG2 right after typin this post how ever throw up your opinions!
Both are tools pick the one that does the tasks you require .
If you just want shiny new toy your choice 55 Million SGS2 users .
jje
Get the gs2
Sent from my GT-I9100 using XDA Premium App
Get the latest Samsung tab; you'd get the best of both.......if you can afford it of course.
Sent from my GT-I9000 using XDA Premium App
If you already have crappy laptops for the important stuff, I'd say get a Galaxy S2.
Otherwise, get a laptop and a lower cost android phone.
Buy a 2nd Hand Laptop you might get it for 15000-20000 and than start saving for SGS2
If you Have a PC or Old Laptop than get SGS2
Depends on your needs m8, if you need a PC for work/school, movies or such i would recommend you the laptop, if you already have these and need a shiny awesome smart-phone to have it on you all the time go with the SGS2
Cheers
You don't need a laptop if you get the SGS2... the SGS2 can do about anything.
Harsha, Playing Games and Laptop can't come together unless you are paying above 70-75k for it, still I doubt if you can beat my Desktop(siggy) with that budgeted laptop. So I will say buy this phone, closed eyes, it's available at 28-29k, if it's high to you, wait a month or two, price will fall and come close to 25k for sure. Then buy it and buy a Netbook (AMD E350) which will cost you around 15-16k. You will have everything then you need. And Yes this phone is VFM imo, it will easily serve you a good 2-2½ years.
Regards.
I don't know how much 30k indian is but for around 800 euros I got a nice gaming laptop, well it plays the games I want on highest settings anyway (mostly total war games, including shogun2 and empire), I could have gotten an even more powerful laptop but these tend to be bigger and I wanted something a bit more portable
godutch said:
I don't know how much 30k indian is but for around 800 euros I got a nice gaming laptop, well it plays the games I want on highest settings anyway (mostly total war games, including shogun2 and empire), I could have gotten an even more powerful laptop but these tend to be bigger and I wanted something a bit more portable
Click to expand...
Click to collapse
800 Euros mean 51,350 INR as per today's rate.
And you can play games on high, alright, can you play Crysis 2 or Metro 2033 at High or Extreme? What FPS you get? I bet not more than 35-40, right? Yes. I don't know if this is only me or not having this feeling that someone who wanna play some real games, i.e- DX11 with High Res and at Extreme settings, a Laptop, whatever powerful it specs, it won't be sufficient, so a gamer (let alone professionals) has to deal with a Desktop.
***Off Topic***.
Regards.
Buy SGS1
SGS2 is not worth stretching your limits. I bought my wife SGS1 and company provided me SGS2. Now it is nice and such, but it is not perfect. And if you spend for it amount that is a lot for you, then better don't. Read posts about yellow gradient, blue tint, overheating, scratching display, cracking display. Its all true.
My advice is, get SGS1. It is now less than 300eur for new (at least here) unbranded. It is has much better value for the money. And it still can run any app that you can find for android.
StupidIdea said:
but it is not perfect
Click to expand...
Click to collapse
Can you please describe 'perfect'? One example would be good.
StupidIdea said:
Read posts about, blue tint, overheating, scratching display, cracking display. Its all true.
Click to expand...
Click to collapse
Negative. None of them are true, they don't even exist.
Please DO NOT post any false information and ruin peoples mind.
Regards.
The SGII is a nice phone, but it's far from being an "investment". It's only a nice shiny toy and once you buy it, it's already lost a significant part of its value, at least half of its value once the next model comes out.
I have one because I broke my previous phone, but mostly because can afford it. If I didn't have a decent laptop, I'd focus on that first and make due with the phone I already have. If money is an issue, the laptop is immensely more important than a smartphone as far as I'm concerned, specially if you are a student.
I used to live in India a while back, and as far as I'm concerned, even if India is growing significantly, 500 EUR is still a formidable sum to most people there. It's kind of me spending 5000 EUR on a phone : it's obscene.
It's just a phone..once you get over the novelty of having a new phone it'll sit on your desk more than you'll use it
Especially if you're already coming from a decent Android phone.
JJEgan said:
Both are tools pick the one that does the tasks you require .
If you just want shiny new toy your choice 55 Million SGS2 users .
jje
Click to expand...
Click to collapse
Wasn't that 3 Million in 55 days??????? LOL
To the OP
If you any SLIVER of doubt spending your savings on ANYTHING do NOT do it..especially having to ask total strangers to try to convince you either way. People who own it will rave about it. (Few will admit they made an expensive mistake and should have stuck with what they had prior) The "fresh and new shine" has not dulled yet. IN fact for me the Captiavte (once developed held on to that the .longest of any handset I ever owned. I like it MORE than when I first got it. )
Spend your money when YOU have the conviction without doubt it is well spent and you won't experience remorse.....
I don't have the SGS II yet because I still have a little doubt still brewing as to how much better it will be than the SGS I have already on GB 2.3.4. As time goes on the price will fall, Firmware will get updated any problems fixed, and the community development choices and methods increase...WIN WIN.....WIN by waiting and continuing research and reading....a lot.
fallout0 said:
It's just a phone..once you get over the novelty of having a new phone it'll sit on your desk more than you'll use it
Especially if you're already coming from a decent Android phone.
Click to expand...
Click to collapse
EXACTLY the last hurdle for me....
In this case as with all new tech, waiting is advantageous on many levels.
StupidIdea said:
. And if you spend for it amount that is a lot for you, then better don't. Read posts about yellow gradient, blue tint, overheating, scratching display, cracking display. Its all true.
Click to expand...
Click to collapse
Not for anything but EVERY handset I ever owned was prone to a cracking display, scratching displays, overheating, imperfection in colors. None of those "issues" would be a deal breaker for me buying any phone.
michelhuy said:
The SGII is a nice phone, but it's far from being an "investment". It's only a nice shiny toy and once you buy it, it's already lost a significant part of its value, at least half of its value once the next model comes out.
Click to expand...
Click to collapse
+1
Don't kid yourself into believing that you would somehow be making an investment. You are actually trying to decide on what you should blow your savings: a mobile or a laptop, both of which you already own. If that's what you want to do then good luck to you, but at least be honest with yourself.
Thank you all of you for your valuable inputs. Reading the posts made me realise that its the personal requirement what matters although taking due knowledge about what you buy from forum like this.
Both a laptop and a smart phones has become an important part of todays lifestlye. However my routine has become so time fixed that i wont be having time to sit with my laptop. So used to spend a lot of time with my phone. So lot that i read around 15 novels in my device in a month lol
About thinking as an investment. Yes buyin a phone or any electionic stuff for that matter it cannot be considered as an investment. Technology changes every 6months. How useless an investment will it be without any monetary return. The only return is your personal satisfaction.
On the other note i was always keen on having the latests tech in my hand from many years. My budget was the problem in gettin it. After looking at android a year back it was mind blowing. I just wanted it. Since then had been updating myself with every android device that used to come up. Well it was my desire to have a high end android phone for just once.
So i have made up my mind to go for GS2 as for now i do not have time to spend with laptop anyways. I have decided that let me have a taste of the high end mobile tech. If i dont like it - well and good i wont be buyin any such phone again. But hoping it will amaze me beyond my belief.
And thank you all again for your inputs. Your opinion certainly helped me in deciding. Buying it today evening the GS2 and will sure post back how good it is and if at all it has any problems
By the way, this thread was meant for me to know whether spending that much of bucks was worth it. However i will be using the each and every features of a device to its full extent. Anyways GS2 certainly looks like a open mouth gadget and i am gonna get it
P.S. This post might feel like i am contradicting my OP. But hey i needed to decide for one of it; which you all opinions helped me to.
Edit: Already have two old laptops and a system.
Edit 2: This one will be the first android phone I will be laying my hands on propely.

Poor App Promotion is Biggest Reason for App Failure

After days, weeks or months writing code, designing a UI and testing an app just one last time, app promotion can often be left as an afterthought. Building the greatest app in the world, one that will revolutionize an industry or bring together the entire global community, is no longer good enough. That is only the first step (albeit a big one) on the path to app store success.
Marketing and promotion is often ignored, or at best stuck to the bottom of the list, in spite of the critical importance of getting the app noticed. In a study by App Promo, 52% of developers had no budget for promotion and spent under 5% of their time on marketing. It is probably no coincidence that two thirds of developed apps make less than $5000. The developers that had a marketing budget and a promotion strategy received significantly more revenue on average.
It is a well-known statistic that the iTunes app store has over a million apps, as does Google Play, and it is common sense to realize that a very small proportion of these apps will make any kind of impression on the hundreds of millions of potential customers available. It is absolutely essential to make a new app as visible as possible in the shortest possible time in order to gain the traction required to get a viral response and the tens or hundreds of thousands of downloads that are needed to make a significant profit. App developers need to be aware that the competition is intense and app promotion is the only way to make a dent in the market.
One excellent method of getting noticed by the crowds is to use the iTunes ranking system to get an app “above the fold” and in the faces of potential customers. The best way to achieve this is through reviews and ratings. Highly rated apps appear higher on the search results for both Apple and Google so it makes sense to pursue this avenue as much as possible.
There is a multitude of ways to achieve this. bestreviewapp.com is a portal that allows app developers to connect with real iOS and Android users and pay a small fee to have these users download the app, and review and rate it. Results are available within days and a boost in rankings and therefore views, downloads and revenue can happen literally overnight. With tens of thousands of registered iTunes and Android users, BestReviewApp.com has hit upon a unique, cost-effective and proven method of raising an app’s profile to stand out from the crowd and make a real impact on the overcrowded app market.
An app developer wants their product to be used, appreciated and, ideally, paid for. The only way this is going to happen is if it gets seen by enough of the right people. App promotion is a fundamental facet of the development process and should be treated as such.
lucia000 said:
After days, weeks or months writing code, designing a UI and testing an app just one last time, app promotion can often be left as an afterthought. Building the greatest app in the world, one that will revolutionize an industry or bring together the entire global community, is no longer good enough. That is only the first step (albeit a big one) on the path to app store success.
Marketing and promotion is often ignored, or at best stuck to the bottom of the list, in spite of the critical importance of getting the app noticed. In a study by App Promo, 52% of developers had no budget for promotion and spent under 5% of their time on marketing. It is probably no coincidence that two thirds of developed apps make less than $5000. The developers that had a marketing budget and a promotion strategy received significantly more revenue on average.
It is a well-known statistic that the iTunes app store has over a million apps, as does Google Play, and it is common sense to realize that a very small proportion of these apps will make any kind of impression on the hundreds of millions of potential customers available. It is absolutely essential to make a new app as visible as possible in the shortest possible time in order to gain the traction required to get a viral response and the tens or hundreds of thousands of downloads that are needed to make a significant profit. App developers need to be aware that the competition is intense and app promotion is the only way to make a dent in the market.
One excellent method of getting noticed by the crowds is to use the iTunes ranking system to get an app “above the fold” and in the faces of potential customers. The best way to achieve this is through reviews and ratings. Highly rated apps appear higher on the search results for both Apple and Google so it makes sense to pursue this avenue as much as possible.
There is a multitude of ways to achieve this. bestreviewapp.com is a portal that allows app developers to connect with real iOS and Android users and pay a small fee to have these users download the app, and review and rate it. Results are available within days and a boost in rankings and therefore views, downloads and revenue can happen literally overnight. With tens of thousands of registered iTunes and Android users, BestReviewApp.com has hit upon a unique, cost-effective and proven method of raising an app’s profile to stand out from the crowd and make a real impact on the overcrowded app market.
An app developer wants their product to be used, appreciated and, ideally, paid for. The only way this is going to happen is if it gets seen by enough of the right people. App promotion is a fundamental facet of the development process and should be treated as such.
Click to expand...
Click to collapse
It's common sense. Why do you need to write a big thread to explain that?

Categories

Resources