Greetings fellow XDAers!
I'm planning to start developing a RPG game for Android. I have previous experience with a few gaming utilities like RPG Maker and GameMaker and I was wondering if it would be possible to port a game developed in one of these tools to an Android Env.
I know Android is Java based and all but, what would be easier (in a practical matter I mean): to start the game from scratch in the Eclipse (ie) env or to dev. it on Maker tools and then port it to ANDROID??
Thanks in advance!
Regards, Dan
Related
Im a c# desktop developer and would like to start messing with mobile application development but i find that .net compact is a bit limited and slow.
What other freeware/open source tools are there ?
I recently found XFlib - it's intended mainly for games and it's still on an early stage of development, but looks really interesting and might probably be used for other kinds of software as well. For compiling it depends on ceGCC - an opensource compiler for ARM CPUs, and for development you can use pretty much any text editor/IDE:
http://www.xflib.net/
you could try this
Meme IDE is now available for download.
Build with a drag and drop editor. Develop complex functions using the unique MemeScript. A language created to make elements simple and cohesive on any platform.
It is currently in beta release and at the moment you can develop for Android and WM. IOS will be included in the full release and Blackberry further down the line.
OH and its FREE
find out more or download and play with it at www.memeapps.com
this is a community based beta release so we want to hear what you have to say about it
There is a great open source version of the classic board game, Axis and Allies. It's called "Triple A". Binaries and Source are available on source forge at http://triplea.sourceforge.net/mywiki
What would be involved in porting this game to windows mobile? Are there any good guides to this? Is anybody interested in this project?
That would be way cool.
Bump?!! I would be interested in this wonderful game! C'mon someone!!
old bump but this would be sick....id even look into learning how to port games if someone post a link or two on how to do it
It is a great strategy game... I have a Windows PC version around somewhere. Maybe I'll get time to upload an .ISO.
It would be very cool to have on a device.
Hi everyone,
at first I like to give you a short introduction of myself. I am 23 years old, living in germany being a trainee as software developer. Currently I am looking for a freeware and/or open source game project to join. I'm used to object orientated programming and also have some basic knowledge of game development. In the recent weeks I started to learn how to use OpenGL ES on android devices.
Important:
- Do not reply with something like: "Please code game XYZ for me!!!"
- If you know a good place where non-profit android game developers are searched/found please tell me This would be a great help too.
Even if I may me able to do the coding part all on my own, but I still lack some skills on modeling, texturing and especially the music/sound stuff.
So what I am looking for is mainly a team of non-profit (donation based is absolutely okay) developers that is lokking for an programmer for some game.
This will be a hobby project (what does not mean it shouldn't result in a good game) so I will mainly be available for coding on the weekends.
The type of game does not matter that much to me, anyway it should not be some clone of another android game. There's so many types of games that are completely missing on android devices (on others too of course) that it shouldn't be that hard to choose something "new".
What came to my mind at first were some portal-like game with a built in level editor. The levels created by that should be shareable over internet so everyone can extend the game by new content. This way you could share your own (or good ones of other's) levels with your friends that should keep the fun with that game for some time.
Another great project would be something nearly fitting a request I saw here in the forum (http://forum.xda-developers.com/showthread.php?t=1077132). Its about some "Minigame-API" that should be containg some models (units/"monsters"/buildings), level textures and an interface to script own gameplay mechanics. Mainly something like the Stacraft / Warcraft III / Stracraft II level editor reduced to the basic stuff needed to create own funmaps. There will need to be some basic engine for a RTS game, but regarding story/techtree's/balacing/etc. there will be nothing to do so far. The Editor itself should be a java programm (cross-platform) thats interface is like/near the Warcraft III Level Editor. (Kind of easy to use but very powerful if you master it )
Both of those crazy ideas would require a lot of time and/or people to work on it so I of course also would like to help on some less advanced project. Anyway I do not want to create the 50th tetris clone.
http://forum.xda-developers.com/showthread.php?t=1032166
I know this is kinda in the area of "Please code game XYZ for me", but as i stated in the post. I can do all the graphics etc. I've also spent some time learning java this past month, so i got some knowledge..
stianjaco said:
http://forum.xda-developers.com/showthread.php?t=1032166
I know this is kinda in the area of "Please code game XYZ for me", but as i stated in the post. I can do all the graphics etc. I've also spent some time learning java this past month, so i got some knowledge..
Click to expand...
Click to collapse
If you can supply more than just an idea to the project its absolutely okay I will have a look at it.
Edit: Sorry but this kind of game isn't what I am looking for, it's just too simple to give me the challenge I want. Maybe I will contact you if I don't find any other project within the next few days. (Better coding a really simple game than to twiddle thumbs )
If you’re interested in learning how to make games for Android devices, our first piece of advice is to utilize the Unity engine. Unity is an ideal platform for Android development because it is flexible, easy to learn, and it supports multiple scripting languages (JavaScript and C#). In the following design3 video tutorial series, a Unity engineer will walk you through the process of Android development. Lastly, we’ll show you where you can learn how to make your own mobile games.
Chapter 1 - Introduction & Setup
Learn how to set up your developer account, the Android SDK, and your mobile device for development builds. The necessary support files are included.
http://design3.net.s3.amazonaws.com/20142/unity-mobile-004-android-intro-setup.f4v.jpg
Chapter 2 - Troubleshooting
Utilize useful resources for troubleshooting problems and issues specific to Android development.
http://design3.net.s3.amazonaws.com/20142/unity-mobile-005-troubleshooting.f4v.jpg
Chapter 3 - Submitting To App Market
Learn how to prepare and submit your games to the Android App Market.
Chapter 4- Monetising Apps
Mod Edit: Commercial links removed.
Question about Price
Doesn't Unity cost a chunk of change to buy licenses? Thats what turned me away. I can see the appeal for a bigger 3D game, but for a platform/2d game what does Unity have over Andengine or LibGDX ?
Hey all,
I'm quite new to the Android development, but I have about a half a year of Java experience. I've been reading "Java Programming for Android Developers For Dummies" by Barry Burd, but I'm completely lost.
I need to make an Android app for school, so I just want to make a simple Tetris clone. Any help that anyone has would be very much appreciated!
First application
I would start with some easy application and after try to create something like tetris. For game you will need some framework not just Java and Android.
Yeah, something like http://libgdx.badlogicgames.com
dewsy96 said:
Hey all,
I'm quite new to the Android development, but I have about a half a year of Java experience. I've been reading "Java Programming for Android Developers For Dummies" by Barry Burd, but I'm completely lost.
I need to make an Android app for school, so I just want to make a simple Tetris clone. Any help that anyone has would be very much appreciated!
Click to expand...
Click to collapse
For learning android i suggest u take a look at the new boston tutorial series. For games, Beginning android 4 games is a very good read. It explains game development fundamentals in detail.
Super Wilmer
I'd suggest using libGDX as well, I'm starting to port our game Super Wilmer to it, the reason you want to go with a framework like this is so that you can port to other platforms, like iOS for example. They have a lot of good support material and getting started tutorials.
Here is the documentation to get you started...
http://libgdx.badlogicgames.com/documentation.html