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Hey everyone!
I couldn't help but notice on the Rockbo homepage (rockbox.org), under unusable ports it has listed Google Android and in this thread: forums.rockbox.org/index.php?topic=14177.30 the last post says that someone had actually gotten sound to work through Rockbox on a HTC Legend phone:
Hello guys,
I'm right now listening music with my newest music app on my phone:
Rockbox plays music on my HTC legend \o/
The first song was Edward Maya vs Alicia - Stereo Love.
I'm overly happy that I've gotten that far now. I'm looking forward to
finally bring gapless playback, dynamic playlists and an extensive
equalizer (and more) to Android! Although there's a lot of work still to do.
Best regards.
Click to expand...
Click to collapse
This is rather exciting! I've used Rockbox before on an old iAudio X5 and it was a powerful alternate firmware. Anyways I just wanted to post this here just incase anyone else would be interested.
I found some more information digging around the interwebs. I found a blog from a Rockbox developer who talks about Rockbox as an application and he mentions this achievement and includes a link to the users git repositories for Rockbox on Android. You can read about it here: daniel.haxx.se/blog/2010/07/30/the-rockbox-app-part-ii/
Here's a quote from the blog:
While I’m told the current state is rough and there’s no installer or anything yet, I’m sure I share the view of lots of others that this is a great moment in the Rockbox history. A milestone. Thanks Thomas, I hope your work continues equally good and that we get an app to try out at the end of the summer or so.
Thomas’ git repo is here: h ttp://repo.or.cz/w/kugel-rb.git
Click to expand...
Click to collapse
Also Rockbox as an application was accepted into Google's Summer of Code program (info here: rockbox.org/wiki/SummerOfCode2010#Rockbox_as_an_Application )
Yeah!!!!!!!! I d like to see rockbox on android, I used it on an ipod mini, and it was really great with a great sound quality
There are no prebuilt apk's yet but you can download the source code and build Rockbox for android.
It works rather well, I'm using it in favor of the stock built in media player on my Legend.
kugel. said:
It works rather well, I'm using it in favor of the stock built in media player on my Legend.
Click to expand...
Click to collapse
Could you share the apk?
There's a link on the wiki page I created today:
xttp://www.rockbox.org/wiki/AndroidPort (remember to change the xttp to http).
Just out of curiosity, could someone post a screenshot ?
Pre-Compiled Links
Prebuilt 240x320: http://www.alice-dsl.net/simonemartitz/rockbox/Rockbox-240x320.apk
Prebuilt 320x480: http://www.alice-dsl.net/simonemartitz/rockbox/Rockbox.apk
Prebuilt 480x800: http://www.alice-dsl.net/simonemartitz/rockbox/Rockbox-480x800.apk
Looks pretty promising and I know its not in any stage to be shown off but I couldn't even effectively navigate around. Hope they keep working on this.
Sent from my ADR6300
hazard666 said:
Looks pretty promising and I know its not in any stage to be shown off but I couldn't even effectively navigate around. Hope they keep working on this.
Sent from my ADR6300
Click to expand...
Click to collapse
That's probably because the default touchscreen mode is the so called grid mode. In this you navigate with d-pad like controls (the screen is divided into 9 rectangles, top middle is up, down middle is down, center middle is select, etc). You can change it to the absolute point mode in the settings.
This is the best thing to happen to my phone since I bought it!
The only problem is that's it's a bit jumpy from time-to-time, especially if 'multi-tasking.
But generally I'm impressed already. True gapless playback at last! A volume control that doesn't move in HUGE increments (I.E. I can make it really really quite if I'm falling asleep listening to music)
Great stuff!
miner49er said:
The only problem is that's it's a bit jumpy from time-to-time, especially if 'multi-tasking.
Click to expand...
Click to collapse
I assume you have an HTC phone running the official 2.1 ROM?
Those have a bug which causes music to drop out sometimes if the app is in the background/minimized.
Not working for me on Motorola Milestone. This is how it looks like:
Define "Not working". The screen shot looks ok, except the font is too small (the default font should be bigger indeed).
Try loading the cabbiev2 or selecting a bigger font. And also remember what I said about the grid mode on the previous page.
The pre-built APKs are not working for me either. I'm trying this on a Samsung Captivate (Galaxy S) running stock rom. All it shows is the rockbox splash screen and doesn't go from there.
Hi there!!
Neither works on milestone (Personal Argentina's 2.1u1 official rom).
It loads, I can navigate (and configurate the screen) but it won't actually play any file...
BTW, the screen font size and graphics from the original skin has been an issue since I firts got it for my old (from a couple of weeks now) rokr e2...
Impressive!
Installed the 480x800 build on my Milestone (Canada Telus SHOLS_U2_03.11.0) and started experimenting.
Have a few questions:
1. Noted after editing config.cfg (in order to add a WPS file) that my paths were changed from /sdcard/rockbox/ to /data/data/org.rockbox/app_rockbox/.
Is it implicit that /data/data/org.rockbox/app_rockbox/ is the way to point to sdcard?
2. My WPS contains %pc (Current time in track) and %pt (Total track time); the latter is right but the former is always 0 (%px shows 0 too).
3. Maybe silly: I'm able to use the grid to navigate but did not figure out how to exit Rockbox. How to exit?
pstrg said:
Impressive!
Installed the 480x800 build on my Milestone (Canada Telus SHOLS_U2_03.11.0) and started experimenting.
Have a few questions:
1. Noted after editing config.cfg (in order to add a WPS file) that my paths were changed from /sdcard/rockbox/ to /data/data/org.rockbox/app_rockbox/.
Is it implicit that /data/data/org.rockbox/app_rockbox/ is the way to point to sdcard?
2. My WPS contains %pc (Current time in track) and %pt (Total track time); the latter is right but the former is always 0 (%px shows 0 too).
3. Maybe silly: I'm able to use the grid to navigate but did not figure out how to exit Rockbox. How to exit?
Click to expand...
Click to collapse
1) Yes. Rockbox removes the path and looks on the sdcard first so don't worry. In fact, any path will work. In order to remember it over restarts the files the setting point to need to be in /sdcard/rockbox though.
2) Don't know what's wrong there. I can't imagine it's an Android specific issue though.
3) There's also the absolute point mode, you just need to enable it (we didn't get around making it default yet). You don't *exit* Rockbox, you just stop/pause music (stopping will be slightly better for battery life) and leave the app (as with any other app like the built-in media player).
I have installed Rockbox on a HTC Tattoo. Not the most powerful phone out there, I know.
I am also very impressed. I had given up using my phone as a music player. I don't think that any of the apps on the Market are very good. None support gapless or EQ etc., and the format support is also very limited. But now there is hope.
I had to figure out how to use it first, and I found out how in the Rockbox forums. It seems like the UI is working very fine. The only thing is that they don't support the hardware buttons yet.
The music also plays back. But there is one (serious) problem: the playback stutters once in a while. It may be the same problem as reported above with HTC phones. So it is not quite usable yet. But they are definately on the way. These are early days, and the app isn't even downloadable from their web-pages yet, so I didn't excpect this much.
Update.
Fussing around with settings, noted (just once) that %pc (Current rack time) was working as it should; however, it subsequently displayed as 0 (as before) even though I modified nothing.
Another point: it seems that settings from tagnavi_custom.config aren't working.
On some occasions music did not play at all; display sometimes reverted to the very tiny initial default and it was not possible to select a font from the menu, among other menu navigation problems.
Despite those gripes, I noted no jumps while playing; in this respect, it's better than either andLess and AMPlayer, which I've been trying to play FLAC files.
Will stay attuned; am very glad that Rockbox as an app is being ported to Android and is already useable.
I'm sure this has been discussed before, but I couldn't figure out the right search terms to find it, so I'm posting a new thread.
No doubt many (if not all) of us have noticed that the audio subsytem is (conceptually) not multi-task -- i.e. it seems only able to play one sound channel at a time. There's no multichannel mixing. So, when listening to music, watching a video, etc., and an email, message, etc. come in, or anything else that triggers a sound notification, the media audio mutes while the notification plays, then the media audio unmutes.
This is highly annoying, and frankly very amateurish of Google. It's not like the functionality in question here is difficult and/or complex, and there's plenty of public domain code to make it work. Just laziness it seems to me.
Anyway, anybody know of a mod/fix, or that this will be fixed in Froyo? It's really bugging me.
I'm on the Syndicate ROM. Could be the ROM, but I seem to remember this problem when I was running stock too.
dwallersv said:
I'm sure this has been discussed before, but I couldn't figure out the right search terms to find it, so I'm posting a new thread.
No doubt many (if not all) of us have noticed that the audio subsytem is (conceptually) not multi-task -- i.e. it seems only able to play one sound channel at a time. There's no multichannel mixing. So, when listening to music, watching a video, etc., and an email, message, etc. come in, or anything else that triggers a sound notification, the media audio mutes while the notification plays, then the media audio unmutes.
This is highly annoying, and frankly very amateurish of Google. It's not like the functionality in question here is difficult and/or complex, and there's plenty of public domain code to make it work. Just laziness it seems to me.
Anyway, anybody know of a mod/fix, or that this will be fixed in Froyo? It's really bugging me.
I'm on the Syndicate ROM. Could be the ROM, but I seem to remember this problem when I was running stock too.
Click to expand...
Click to collapse
This may be a Honeycomb 3.0 (after Gingerbread 2.3) feature because I could see tablets needing to play more than one sound source at a time. And while we may eventually get a Gingerbread port. I doubt we will see Honeycomb.
UPDATED 18-FEB-2011
==========================
beta 06
==========================
update to gingerbread 2.3.2 - Compiled from AOSP, CyanogenMod, other online sources and I wrote/tweaked/swore a bit too. Coding with gingerbread is like playing a nasty game of whack-a-mole.
now compiling with updated toolchain optimized for tegra / cortex-A9 processors
includes Clemsyn's kernel (Pershoot's works too)
includes gapps and working 3D maps
removed most of the overt CyanogenMod graphics and branding to avoid confusion with their official builds
reverted memory naming: internal storage is emmc, removable sd-card is sdcard. Sorry for the flip but this is the future for tablets. Apps should be reading the mount points properly regardless of the device type or naming scheme.
USB connection (via UMS) mounts to /sdcard and no longer makes the fs unstable (I hope). If you don't have a removable SD card then ADB still mounts to internal storage.
bunch of behind-the-scenes code and framework optimizations for stability, smoothness. Still not as fast as froyo but waaaay better than beta05. YMMV.
Special thanks to the real devs and gurus: clemsyn, gojimi, pershoot, rothnic, roebeet
This will probably be near the end of my involvement with the 2.3 codebase. Tablets like this really need the architectural changes in honeycomb (3.X+) especially real SMP. Also when looking for performance tweaks I keep running face-first into the fact that the PROPRIETARY nvidia drivers {spit on the floor} make their own superchip look like a Z80 on a hot day (yes, it's a Zilog reference. yes, I'm old). Also... There's only one of me.
INSTALLING: READ CAREFULLY AND OBEY.
save the bittrix-beta...zip to your internal memory
use CM .8 and install the zip
when the install finishes, stay in CM... wipe data/factory reset, clear cache, clear dalvik, stay in CM...
install the zip again. Failure to do this means wifi won't work unless you flash a standalone Clemsyn or Pershoot gingerbread kernel.
reboot.
USE NOTES:
First boot may ask what startup to proceed with - either will do - i pick "startup wizard" (it doesn't run the wizard, but you have to pick one...)
The system will feel a bit slow the first time as the system is busy parsing/precompiling the java files. Things get much faster as you use it.
Google app framework is installed. Your best install for the individual apps is to load them yourself from the market. The first-time app picker is hit/miss.
Market won't show installed apps until you buy one.
Camera is borked for now.
This should be considered as an experimental build, with all the usual disclaimers about turning your tablet to slag, crossing the streams, starting a game of global thermonuclear war, etc. It's not an official CM release. Editing the source and messing with the module packaging feels like I just leaned a bit too far down the rabbit hole. Please be patient with me, I have a day job.
Changelog:
19Jan initial release - Compilation from 19Jan CM7 git
21Jan beta02 - new merges, updated kernel, fixed: USB, Angry Birds
22Jan beta03 - newest CM7 base plus first source edits! framework text now displays "tablet" instead of "phone" in spots, fixed camera orientation. Set screen dpi to 120 (match actual panel) from 160.
23Jan beta04 - x-y screen metrics and scaling. Some text should appear visibly sharper now if rendered correctly. Removed cell & phone system files. Internal memory is now /sdcard, removable memory is now /sdext.
PC should now see both internal partitions over USB cable. pull-down menu (drag down the top statusbar) has soft buttons to toggle wifi, bluetooth, location, and sound (CM7 feature).
24Jan beta05 - fixed mount points, changed framebuffer timing to 70Hz, no more cell signal indicator, UI fixes, added "never" screen timeout option, enabled dock settings (can't test, I don't have one, YMMV)
18-Feb beta06 - update to 2.3.2.
without further ado...
beta06:
link to beta 06.43f: http://www.mediafire.com/?kcw19h91tw21wfk
RELATED LINKS:
Updated kernel: Clemsyn now supports gingerbread with his kernel builds. Support for most TLA and FLA is included. In the event of issues you can just reflash the bittrix beta. They're at http://forum.xda-developers.com/showthread.php?t=895825
Updated kernel: Pershoot is cooking up some amazing kernel goodness - I think I saw eye of newt and a stick of dynamite in one of the .conf files his thread is at http://forum.xda-developers.com/showthread.php?t=903505 - he provides the extra functionality modules as separate files, so the more adventurous among you can roll-your-own (so to speak).
Official CM7 Betas: GoJimi's official CM7 beta is going strong. It's mostly from the same codebase and will give you the same look and feel. If you're at all squeamish about trying new builds I recommend using it instead. it's at post#18 in this topic... http://forum.xda-developers.com/showpost.php?p=10733279&postcount=18
VEGAnTAB: is migrating to a gingerbread base. It's XDA forum is http://forum.xda-developers.com/showthread.php?t=884103 and GoJimi also runs the projects website at http://vegantab.gojimi.com/
Oh now THIS is gonna be GOOOOOOD.....
Downloading now!
And I was about to go to sleep.....
Hey thanks. Any way you can provide known issues? Is wifi, bluetooth, the g sensor, camera, adobe flash etc working? Also, do you have quadrant scores and screen shots?
Got it flashed. Seems VERY fast.
So far I've noticed the following:
1. Camera is sideways
2. No audio on speakers until I plug/unplug headphones.
3. Phone APKs appear to be loaded? I'm showing a little cell phone signal meter.
4. Wifi works fine.
(more to follow)
anlog said:
Got it flashed. Seems VERY fast.
So far I've noticed the following:
1. Camera is sideways
2. No audio on speakers until I plug/unplug headphones.
3. Phone APKs appear to be loaded? I'm showing a little cell phone signal meter.
4. Wifi works fine.
(more to follow)
Click to expand...
Click to collapse
video please!
1. Also noticed that camera orientation is incorrect.
2. Micro SD properly mounted in /sdcard now.
3. Internal storage is now in /emmc
4. Settings properly shows storage for internal and microsd
5. Can't mount storage on pc
6. Can confirm that 3d Maps is working.
7. Haven't been able to get Quadrant to run completely
8. Wasn't able to restore Angry Birds from Titanium Backup
9. No fancy power off screen animation
First time using Cyanogen Mod, so some of this may already be known.
Legend, thanks!! Giving this a crack now
Edit: As stated in the first post the drive mappings are different - external SD is /sdcard and internal sd is /emmc
This has implications for Titanium Backup when you try to restore your USER DATA (user data only, don't restore system data)
Copy the contents of /emmc/titaniumbackup to /sdcard/titaniumbackup using Root Explorer or similar.
Titanium will now see all of your old backups.
Rockplayer wont play movies in Hardware Decode mode. Software decode mode is jerky.
Coming from VEGAn 5.1 I find this rom a bit laggy
Flash not working on the sites I tested - www.abc.net.au/news/abcnews24/
It's a great first effort and still worth booting up to see it. Might go back to TnT Lite for a bit
bittrix said:
Here goes... My first (successful) attempt at compiling from source. This is Cyanogen Mod 7.0.0RC0 compiled from the latest sources as of this evening. It's a real-live taste of gingerbread This uses Bekit's 2.6.32.9 kernel and brings things up to Android 2.3.1
Use CM .8, wipe data & cache, and install as update. If you're installing over TnT Lite: failure to wipe the user data will give you never-ending tap n touch keyboard FCs.
You'll need to install the market (see below).
This should be considered as an experimental build, with all the usual disclaimers about turning your tablet to slag, starting global thermonuclear war, etc.
It is important to note that my role in this is "guy who compiled other people's source". I am nerd, but neither guru nor dev.
without further ado...
http://www.mediafire.com/file/y3iq7jr956t14tb/update-cm-7.0.0-RC0-Harmony-KANG-signed.zip
Update: very cool new google apps installer **INCLUDING MARKET** choose the CM7 Tegra builds from
http://wiki.cyanogenmod.com/index.php?title=Latest_Version/Google_Apps
WORKING: Google Maps including 3D tilt and coarse (network-derived) location, navigation, speech input, wifi, full market (looks full - YMMV) cool pull-down status bar (like Vegan but thinner), remembers date and time on power off, sleep/wake appears to work, Flash (install from Market)...
ISSUES: Angry Birds won't install, sound may need plug/unplug or widget toggle, no file transfer to PC via USB (won't leave debug mode)...
Click to expand...
Click to collapse
Regarding the Angry Birds not installing issue - something in the crypto loop device probably isn't working for apps that try to install to SD. That's what Android tries to put on /sdcard (or /emmc in this case? not sure how this gets handled with the changed mount points). Could also be crap in /emmc (specifically, in the .secure or .android_secure, whatever it's called directory) from a prior ROM install that needs to be deleted. Or using a kernel that's not compiled with all the right options (make sure you're using a kernel that's known good from other installs - clemsyn or pershoot's kernels, or the kernel rothnic compiled for Vegan 5.1beta should all be good).
Also Roebeet, Rothnic and Gojii all dealt with the sound issues on TNT Lite and Vegan, so might be worth asking them about how they resolved that.
Not sure about the USB sticking in debug mode issue, you'll have to dig around and figure that one out.
reminds me very much of zpad clean 3, which i love but has auto brightness missing.
however, it seems as if cifs isnt built in. is there a cifs.ko i can insmod in this rom?
Sent from my UPC300-2.2 using Tapatalk
rcgabriel said:
Regarding the Angry Birds not installing issue - something in the crypto loop device probably isn't working for apps that try to install to SD. That's what Android tries to put on /sdcard (or /emmc in this case? not sure how this gets handled with the changed mount points). Could also be crap in /emmc (specifically, in the .secure or .android_secure, whatever it's called directory) from a prior ROM install that needs to be deleted. Or using a kernel that's not compiled with all the right options (make sure you're using a kernel that's known good from other installs - clemsyn or pershoot's kernels, or the kernel rothnic compiled for Vegan 5.1beta should all be good).
Also Roebeet, Rothnic and Gojii all dealt with the sound issues on TNT Lite and Vegan, so might be worth asking them about how they resolved that.
Not sure about the USB sticking in debug mode issue, you'll have to dig around and figure that one out.
Click to expand...
Click to collapse
Thanks! Knowing where to look is my biggest problem. I really only started this so I could make my USB GPS work in the car, and expect the real devs will be along shortly with stuff that's not so experimental. This is literally the first working OS I've ever compiled
I have installed it and very nice. I am coming from vegan and robeet is really nice and will help. they are working on a new platform right now as well.
Time to start playing.
Thanks for the link!
roebeet said:
Time to start playing.
Thanks for the link!
Click to expand...
Click to collapse
LOL ROE i was just talking about you..... Yeah its pretty nice Iam at work so i cant play with it but so much but can you make it faster quad scores like 1045. the gapp functions is sweet as well. Plays movies a little choppy but i have to see once i load everything up. USB/sdcard2 detection is good money.
The update.zip is completely ripped out, which is actually quite nice from a modding perspective.
Some of the reported issues are things gojimi / rothnic had dealt with on the VEGAn build, so the fixes might be similar. As for me, I'm all about packaging. Right now I just want to look at this and get a feel for it.
I'm assuming that the big issue is lack of hardware acceleration? I'll know for sure once I test it - this is again something that gojimi wanted to work on once he had his Gingerbread rig setup.
EDIT: Yep, video acceleration is not there. Sounds like this is all still "alpha-code" stuff, so keep that in mind. Just nice to see this next step, but definitely not a replacement for your Froyo build (yet).
Wow bit Great work!!
Cant wait until some of the issues are ironed out which I am sure will be done very quickly with the dev team we have working on this device!
any screen shot or something? Eager minds are waiting..
Congrats on Compiling Your First ROM
Congrats on Compiling Your First ROM! I love seeing others trying there hand at compiling. You can learn a great deal about the Android system and how it operates. That being said. This is not an official release of Cyanogen Mod 7.0.0. We should be careful when posting our non Official releases of CM7 as it can cause confusion for the uninitiated.
Here is a link to the Official BETA 1. http://vegantab.gojimi.com/download/update-cm-7.0.0-Beta1-Harmony-signed.zip
This Official ROM still has alot of the same issues as the original ROM but is using the proper kernel, etc. This is brought to you by Bekit and Scepterr and the rest of CM development team (myself included now... though I haven't done anything as of yet.... just got my Development Machine up and running).
Also for the time being until I can get the fix into CM7 this will fix the speakers so they are on at boot. Install it like you would any other app. There is no launcher link to this app... it starts at boot fixes audio and then kills itself till the next boot. http://vegantab.gojimi.com/download/audiofix.apk
Again... Congrats to the original poster for compiling cm7! hopefully we will see you join in on our development discussions!
roebeet said:
The update.zip is completely ripped out, which is actually quite nice from a modding perspective.
Some of the reported issues are things gojimi / rothnic had dealt with on the VEGAn build, so the fixes might be similar. As for me, I'm all about packaging. Right now I just want to look at this and get a feel for it.
I'm assuming that the big issue is lack of hardware acceleration? I'll know for sure once I test it - this is again something that gojimi wanted to work on once he had his Gingerbread rig setup.
EDIT: Yep, video acceleration is not there. Sounds like this is all still "alpha-code" stuff, so keep that in mind. Just nice to see this next step, but definitely not a replacement for your Froyo build (yet).
Click to expand...
Click to collapse
One thing you could start looking at is merging in the performance pack considering that cyanogenmod is at ~2400 quadrant without it. I am curious if there would be any change if you can get it working with CM.
rothnic said:
One thing you could start looking at is merging in the performance pack considering that cyanogenmod is at ~2400 quadrant without it. I am curious if there would be any change if you can get it working with CM.
Click to expand...
Click to collapse
Yep, I start throwing stuff in there to see what sticks.
There's no /lib/hw section -- I wonder if that's a 2.3 change? EDIT: Never mind, brain fart.
Hello Fellow G3 Users!
First of all, I'd like to say a big Thanks to all the developers who helped making this phone much more powerful throughout the months. I've been using Kyrillos' ROM since v3.0 and I'm very happy with it, but I still got one not so little problem.
Whenever I play videos, I always experience some delay in the sound playback (about 0,5 sec late to the video). I've tried many video players (by default I use mVideo), but it never got fixed. It also happens with Youtube videos, but more importantly it appears in games too! So far I ignored it, but nowadays I travel much more and I want to watch videos, so the delay became very annoying.
I experimented with many things and found out the followings:
-it's not the SD card's problem as it's class 10 (cannot be any faster), tried many settings with the SD speed fix without any success and like I said, it's the same with Youtube which is internal.
-it's not the ROM; tried with multiple stock ROMs and Custom ones too
-it's not the kernel; tried stock, and different fugumod and g3mod versions
-played around the settings in Voodoo sound but same result
-it's not the video player, because it happens in games too.
So my guess is, that it's either hardware problem with my own phone or simply the general sound driver/decoder is faulty (probably sound buffer, but I'm no expert in this)
I didn't find any discussion on these subject (except this old thread), so I'm corious if this happens to your phones too. You should notice this much delay in videos. If you know if there's a solution for this, please let me know as it's quite a shame now that my smartphone fails to deliver such a basic feature as watching videos...
Thanks in advance!
FlemX
Yeah, well I do to expierence delays sometimes but not always.
Sound is perfect on every ROM I've used. I mainly used Kyrillos' v7.0 which was perfect when it came to sound playback and now I'm using stock XXJPU which is fine since I've played a few videos on it. Not much but I'll try later (my bros playing games on it ) and see if there's any problems.
Ok, I should explain a bit more.
It's not always the same delay, it seems that in the video player (mVideo) it's the shortest, bit still noticable (~0,3 sec), and it may vary if I seek in the video. It's not unwatchable, just annoying (yeah, I'm sensitive to this )
What I really want to know that what driver/decoder setting may cause the delay in sound and if there's a way I can change it. I'm not afraid to modify system files if it's needed.
Can a developer or anyone familiar with this here help me please?
i sometimes have the same thing using kyorarom 0.4.0b2, but also on other roms i tried. i always thought it was network related.
Same problem here. I use MX video player coz I have smallest lag in it.
And lagging is changing, sometime is just 0,1 sometime 0,3 sec but never without it.
I had playback without lag on stock Froyo video player but even than not always.
Now I'm on Kyrillos 8.1
Tried everything, programs, codecs, overclock, tried class 2,4,10 sdcard, no luck.
Please find some solution.
EDIT: Come on, does only few of us here have this problem?; I can't believe that, coz I had this problem from day 1, so it couldn't be that I messed something up coz I got phone that way from the shop!
Can anyone help, please?
It seems more of us have this problem after all.
Maybe people don't look movies on g3 so they do not bother with this problem.
Same "problem" here. I've tried recoding various video clips - different formats, bit-rates etc - but there's always that slight lack of synch. It's most obvious with plosive sounds - a brief clip from Iron Man 2 where Stark bangs his fists onto a desktop has a very noticable delay between the action and the sound.
I'm on
PDA: I5800XXJPU
PHONE: I5800XXJP4
CSC: I5800XXKPO
...but I tried with Kyrillo's O/C and there was no difference. Tried with basic video app and a couple of third party players - exactly the same "delay".
I can't see it making any difference but I'll be getting a new, faster SDHC card this week - if that makes any difference, I'll let you know.
I suspect it's a codec problem as the amount of delay varies - increasing in "busy" scenes. There are a few more things to try such as encoding with variable bit-rates. If I do find an optimum encoding, I'll post back. Meanwhile, perhaps people could post full details of the videos they've tried - video format and resolution, bit-rates for vid and audio etc - or better still, suggest a specific clip (provide a link for download) to make sure we are all talking about the same problem and cause and reducing the possible variables.
Pete
(PS - my first post and just want to pass on my respects to the regulars here. I've only been reading for the last week or so and it's a steep learning curve for an Android "noob" but I'm already impressed by the depth of knowledge here.)
pengipete said:
Same "problem" here. I've tried recoding various video clips - different formats, bit-rates etc - but there's always that slight lack of synch. It's most obvious with plosive sounds - a brief clip from Iron Man 2 where Stark bangs his fists onto a desktop has a very noticable delay between the action and the sound.
I'm on
PDA: I5800XXJPU
PHONE: I5800XXJP4
CSC: I5800XXKPO
...but I tried with Kyrillo's O/C and there was no difference. Tried with basic video app and a couple of third party players - exactly the same "delay".
I can't see it making any difference but I'll be getting a new, faster SDHC card this week - if that makes any difference, I'll let you know.
I suspect it's a codec problem as the amount of delay varies - increasing in "busy" scenes. There are a few more things to try such as encoding with variable bit-rates. If I do find an optimum encoding, I'll post back. Meanwhile, perhaps people could post full details of the videos they've tried - video format and resolution, bit-rates for vid and audio etc - or better still, suggest a specific clip (provide a link for download) to make sure we are all talking about the same problem and cause and reducing the possible variables.
Pete
(PS - my first post and just want to pass on my respects to the regulars here. I've only been reading for the last week or so and it's a steep learning curve for an Android "noob" but I'm already impressed by the depth of knowledge here.)
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Click to collapse
Yes, give us a feedback after using new sdhc card, but be careful with choosing coz I bought class 10 and speeds on pc are 17/20 and on G3 are only 4/4. Maybe class 6 from quality manufacturer would be better choice.
I also notice this about busy scenes.
I would like to avoid encoding but if that is the only solution would use it but not on a daily base.
Awaiting your replay as everyone else here.
kyrillos might have tried to fix this..
Hey guys i noticed this problem right on day 1 when i got the phone and this was a huge disappointment..i mean how can a mid-budget android phone have this sort of a problem(even the chepest nokia multimedia phone doesnt have this bug)
..
I think kyrillos might have tried to fix this in his Rom..here is the change log:
http://forum.xda-developers.com/showthread.php?t=957123
Kyrillos' rom v5.1 (Based on XXJPM) [19/05/11]
Completely reworked/remade the whole rom.
Fixed bug with sync
Fugumod 2.4 beta2 standard kernel.
Keyboard bug fixed
Voodoo Sound v8
Added Voodoo Control [1.0.6.1]
Removed Battery Calibration [Install from market]
1% battery mod
Updated CWM Recovery [v0.30, partition sdcard to ext4 directly from recovery]
data=ext4, cache/system=ext2
Updated Honeycomb Icons
Fixed video player lags
v5.1 is non oc by default so if you want overclock flash fugumod v2.4 alpha5
I think he might be referring to the same bug by "video player lags"...well i dont have the time to try out the rom and see if its fixed(exams!!)...so can anyone try this and let us know how it works please??
If this doesnt work, i think we should let our devs know about this ASAP
You gave change log from v5.1; I didn't tried that one but I tried 8.0-9.0
And if he fixed it in earlier version it is probably also included in later versions.
But I can confirm that in 8-9 the problem still exist, so once again dead end.
vb_maniac said:
I think he might be referring to the same bug by "video player lags"...well i dont have the time to try out the rom and see if its fixed(exams!!)...so can anyone try this and let us know how it works please??
If this doesnt work, i think we should let our devs know about this ASAP
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Click to collapse
I used Kyrillos v5.1 and yes, I also thought that it meant the sound problem, but found out it refers to the occasional lagging of the video/image, not the sound. And no, the delay problem was there in it, and exists still, like JanerNevis said. I haven't updated to v9.0 yet and probably won't till friday evening as I have a busy week.
You may try another rom for egsample Vivek's or DutchMods.
kesc said:
You may try another rom for egsample Vivek's or DutchMods.
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Click to collapse
Do you have information that this problem is fixed in that ROMs?
Or did you tried them and saw by yourself?
I dont have this problem mayb its ur hardware?
bscraze said:
I dont have this problem mayb its ur hardware?
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Click to collapse
Are you kesc? To whom are you replaying?
Yes. maybe it's a hardware problem, but then why doesn't all the users experiencing the same?
is the problem still with a newer version of ROM or another more stable ROM.
do you use voodoo?
lostHandy said:
is the problem still with a newer version of ROM or another more stable ROM.
do you use voodoo?
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Click to collapse
In my case the problem was on stock Eclair and Froyo and on Kyrillos 8-9, Kyorarom 0.3-04
Yes I use voodoo.
Had a dig around and perceived wisdom says it's a hardware problem. Experience says that whenever you see a "definitive" answer on any IT related topic - take it with a pinch of salt. It's in the nature of the internet that one "I know..." post or bog can easily become gospel and it doesn't take long before everyone "knows" it's true - but they never actually check or verify. In truth, they're all quoting something that someone else wrote.
Anyway - spent a couple of hours mucking about with a few different video converters and there does seem to be a partial solution. Obviously, re-encoding is not ideal but it may help for people transferring their own films and DVDs etc.
The basics - encode the video as MP4 - the resolution doesn't appear to matter (as long as it's not too large - which would be a waste anyway on the i5800's screen). I've tried from 15 to 30 fps and it made no difference - 24 or 25 gives a perfectly smooth picture. The main thing is to encode the audio as mp3 - not AAC. In the standard video player app, set the screen to show the full vid at the correct aspect ratio (the small square gadget at the top-right of the screen should look like it has a diagonal line through it rather than a dot in the middle). I haven't tried any other video players with these settings yet - when I do, I'll see if the various "zoom" settings makes a difference.
Funny thing is, this works - but not every time even with the same video. Start the vid - if it is out of sync, rewind the vid by dragging the progress bar. Bizarrely, that seems to "fix" the problem - or at least reduce the "lag" to a minimal amount.
New SD card should be here tomorrow but I'm doubting it will do anything to help - I'd have thought that the system would have a buffer rather than literally trying to decode on the fly. I'm also not convinced that the relatively slow CPU is the problem - in practice, it should be plenty capable of handling this plus decoding audio is a doddle - if it was down to processor speeds, I'd expect the video to lurch as it tries to keep up with the audio rather than the soundtrack being delayed on an otherwise smoothly running video.
I don't know how this operating system works but if this was a PC or Amiga, I'd be looking at the relative prorities of the audio and video processes to see if the video was hogging the CPU. Maybe one of the techies here can advise on that.
Off topic but - my sim card went kapput today O2 are sending me a replacement so I should be fine in a couple of days. Annoying cos I fancied trying Kyrillo's ROM V9 but I don't want to do that until I know for sure that it's the sim rather than a problem with the phone.
what about the German language
very very nice ROM
humm.. I think you'll have no choice of using Elelinux rom to have multi-language support like I had to do for French due to it's rom based Decked_X who is just available in English..
I have been using this ROM for a little while now and find it to be both fast and stable. A really great job by the developer 1ceb0x, for which I would like to express my thanks.
One small issue I have yet to sort out and that is one of awful keyboard lag. I use Handcent SMS for messaging and am wondering if anyone else is using this app and suffering the same problem? I haven't worked out if it is just this app, or a combination of this app and the installed keyboard yet, but if anyone else has had a similar experience that they have managed to resolve, or can suggest tweaks to try I would be grateful to hear. I really would like to stick with Handcent, if possible.
For anyone who has not tried this ROM, I would recommend they do; it really is a great everyday ROM.
quattro_driver said:
I have been using this ROM for a little while now and find it to be both fast and stable. A really great job by the developer 1ceb0x, for which I would like to express my thanks.
One small issue I have yet to sort out and that is one of awful keyboard lag. I use Handcent SMS for messaging and am wondering if anyone else is using this app and suffering the same problem? I haven't worked out if it is just this app, or a combination of this app and the installed keyboard yet, but if anyone else has had a similar experience that they have managed to resolve, or can suggest tweaks to try I would be grateful to hear. I really would like to stick with Handcent, if possible.
For anyone who has not tried this ROM, I would recommend they do; it really is a great everyday ROM.
Click to expand...
Click to collapse
As far as I know, the keyboard lag should be gone in the latest version which is 3.5. However, it was only tested using stock keyboard and stock mms app. If you are having low ram, this could be your problem (or an app is keeping your cpu at 100%) - though the first issue should not occur because the kernel is tweaked to kill apps when mem. is lower than 60 - so basically you will always have 40-50 mb free every time.
Thank you guys for your support and for using my rom, it is really a great pleasure to see how many users have it as a daily driver. Thanks again!
1ceb0x said:
Thank you guys for your support and for using my rom, it is really a great pleasure to see how many users have it as a daily driver. Thanks again!
Click to expand...
Click to collapse
it is a very very great Rom:laugh:
1ceb0x
The ROM is still used in German?
Tuvok36 said:
it is a very very great Rom:laugh:
1ceb0x
The ROM is still used in German?
Click to expand...
Click to collapse
It has only keyboard dictionaries including german but no system language, sorry!
Sent from my HTC One V using xda app-developers app
I was just about to install this ROM, but I don't need German
I am writing mainly in response to a post by buba_shrimp in the development forum (I do not have sufficient privileges to post there), but also for my own benefit, as I am seeking assistance for the same issue.
In the early days of having my Hero (stock rom) I found GPS to work flawlessly, up until passing the installation of any google maps release past 5.5.0, when bad things started to happen. I have stayed at this release ever since.
Just prior becoming Shpongled, GPS became a nightmare; tried all sorts of stuff, but nothing seemed to help. I came to the conclusion that the hardware was failing and left it as that. That was until the day that I maintained the gps config file from US to UK/European server settings and lo and behold not only did the phone lock my position lightning fast, but all the other problems vanished too.
On moving to this rom, the first thing I did was implementing my replacement gps.conf and continued to get excellent gps performance – most of the time.
The phone now seems to operate in one of two modes; it either gets a good lock in seconds and performs flawlessly, or the gps connection circle spins for and age followed usually by the phone rebooting itself (I think just as it seems to locate its position, though I’m not quite sure just).
I have posted earlier that I am getting bad keyboard lag too, but now realise that this is a hit and miss affair also, as I only get this some of the time.
Anyone have any idea as to how I can debug the phone when it is experiencing these issues, e.g. any free logging tools or other such monitoring software that may help? Or, suggestions as to things I might try? Was glad to see buba_shrimp was suffering a similar problem – not in a gloating way, in a problem-shared-is-a-problem-halved kinda way.
Regards
quattro_driver said:
I am writing mainly in response to a post by buba_shrimp in the development forum (I do not have sufficient privileges to post there), but also for my own benefit, as I am seeking assistance for the same issue.
In the early days of having my Hero (stock rom) I found GPS to work flawlessly, up until passing the installation of any google maps release past 5.5.0, when bad things started to happen. I have stayed at this release ever since.
Just prior becoming Shpongled, GPS became a nightmare; tried all sorts of stuff, but nothing seemed to help. I came to the conclusion that the hardware was failing and left it as that. That was until the day that I maintained the gps config file from US to UK/European server settings and lo and behold not only did the phone lock my position lightning fast, but all the other problems vanished too.
On moving to this rom, the first thing I did was implementing my replacement gps.conf and continued to get excellent gps performance – most of the time.
The phone now seems to operate in one of two modes; it either gets a good lock in seconds and performs flawlessly, or the gps connection circle spins for and age followed usually by the phone rebooting itself (I think just as it seems to locate its position, though I’m not quite sure just).
I have posted earlier that I am getting bad keyboard lag too, but now realise that this is a hit and miss affair also, as I only get this some of the time.
Anyone have any idea as to how I can debug the phone when it is experiencing these issues, e.g. any free logging tools or other such monitoring software that may help? Or, suggestions as to things I might try? Was glad to see buba_shrimp was suffering a similar problem – not in a gloating way, in a problem-shared-is-a-problem-halved kinda way.
Regards
Click to expand...
Click to collapse
Get ADB, plug your phone into USB, enable USB Debugging on your phone, type adb logcat into your PC's command line and you have debug
kemoba said:
Get ADB, plug your phone into USB, enable USB Debugging on your phone, type adb logcat into your PC's command line and you have debug
Click to expand...
Click to collapse
I know how to do this, I just don't have the experience to know what I should be looking for.
Ideally I was really hoping for, I guess, is that someone else has suffered these same issues and has a solution.
My question about usefull tools was along the lines of some sort of app that records resource usage over time, to allow for analysis of conflicts, or similar. Anything like this exist? Or is there a better way? The adb logcat is a little too low-level for me I think, unless someone can help me with pointers as to what I should be looking for.
Thanks folks.
Very nice rom, very fast, but .. (sorry for lang)
every app or game in my Hero lags in fews minutes with error " [Application] is not responsive " .. only thing what i can do is tap " Force close " button .. so each game is not playable (gameboid mainly), or i cant read comics, or whatever else ^^ any solutions?
thanks for help guys
Nice and fast ROM
Thanks
it is a great expense to import the German language in the ROM?
I would like to have it in German.
I'm not a developer, I'm just a user
Tuvok36 said:
it is a great expense to import the German language in the ROM?
I would like to have it in German.
I'm not a developer, I'm just a user
Click to expand...
Click to collapse
It would need to be build from source to get german language in it. So yes, it is a great expense since it needs:
a powerful computer
time
space
i'm so sorry for not being able to provide you guys this rom in other languages. i know i have lost some of you because of this issue but i cannot do anything for it. i can build it from source in a way or the other but it will loose the great speed of decked_x base rom.
thank you for using it thought.
Very nice from, I have the stop responding error too but works clicking wait lets me continue without losing anything.
Sent from my Hero using xda app-developers app
Do Shpongle ROM need swap partition on SD card??
Just a little question: what kind of partition do Shpongle ver 3.7 need on SD card??
I mean: is it necessary to have a little swap partition (60-120MB) ?
PS: version 3.7 is really strong, but I'm waiting for a next and better release
Dont use swap partitions...
kemoba said:
Dont use swap partitions...
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Click to collapse
In the last release of Elelinux it is required a swap partition greater than 60 MB and an additional Ext4 partition (maybe for app2SD..??).
I know that Shpongle ROM is not Elelinux (there are differences, I suppose), but.. is there any reason for not to installing swap partition or it's just your personal experience??
Thanks..
It's just slower on every rom, based on user and dev opinions...
How can cyanogenmod and cronos have multilanguage support but not Shpongle?
Have they written the rom in every single language?