Emulators on Nexus 1 - Nexus One General

Can some please pose vids of snes emu running dk3, sfa3, Mario kart, metroid killer instinct
Cps2hd running sfa2/3 and marvel vs capcom.
PLEASE! Just want to see the speed

I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/

kozm0naut said:
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
Click to expand...
Click to collapse
How are the games playing out without multitouch & hardware buttons?

i picked up nesoid and snesoid, but i am at a loss for ROM installs.
1. I have no idea what the file type is that is recognized by these 2 programs
2. I made a ROMs folder on my card, but whenever i try to switch to that folder using the 'load ROM' option, it says the folder i created doesn't exist. does this mean i have to dump everything to the cards root folder? why won't it switch to the right folder?
3. I can find ROM sites through google, but again, referring to my first point, I don't know what file type I should be putting on the phone, or where.

I have all of yongzh's emulators, and all of them run excellent. The SNES and GBA ones are the toughest of the consoles, and have a bit of audio slowdown. But otherwise, they are all perfect.
As for the key controls, depends on the console. There are a few keys that are usable, even if they are software keys. You can map console keys to the Search, Back, Volume Up, Volume Down, and Trackball Press buttons. Consoles with few buttons, like the SMS, NES, and GBC, run without problems. Consoles with more buttons have more trouble, culminating with the SNES, which has to leave some buttons unmapped. Still, they are all very playable, and I play FFVI on the SNES emulator with no problems and a grin on my face. ^_^
Hopefully multitouch development will render this problem moot.

They are a lot easier to play control wise on my G1 but they play beautifully graphics wise on the Nexus, like Ashtear said it's just a matter of the developers implementing multitouch now.

still doesn't tell me how to address my issues.
file type?
where put it?

never mind. got it.
nesoid reads .nes files.
snesoid reads .smc files
so...i got it going. however, seems like, at least on the nesoid, i can't simultaneously use the direction pad and a button makes for difficult gameplay, since so many things require being able to move/shoot or move/jump :/

Ssantos6981 said:
How are the games playing out without multitouch & hardware buttons?
Click to expand...
Click to collapse
yeah, in answer to this question, it blows. mario kart you can pick whether to go, or to steer, not both.

ok someone try cps2hd please with street fighter alpha 2

unfortunately, as the soft buttons are on the same capacitive screen, they can't be touched as the screen is being touched. The most fun I've been able to have is playing gradius on snesoid using flip screen mode, the trackball fo d-pad and vol up and down for a and b. it's not great.

The Developer of GameBoid should have his Nexus One by now, he said when he got he would work on multi-touch.

anyone tried the cps2 emu now?

can't you use the trackball as the d-pad?

WiiController
If you have a Wii controller laying around you can use a free app called "WiiController" instead of the on screen controls.
Makes gaming on my N1 a dream...

does cps2hd support the wiimote?

The only real way to play emulators on the Nexus one you have to:
1) play in landscape
2) put the virtual d-pad and buttons at diagonally opposite corners
This gets around the 15mm axis fusing problem the Nexus One has, but it's still not perfect. You can do running jumps in Super Mario World, for instance, but you're moreso fat fingering one response to hit two buttons rather than having 3 separate inputs so it's very unreliable.
I have SuperGNES and Snesoid, and I'd recommend the former because if you try a running jump in Snesoid it releases the y button when you release b. To have this make sense, if you're on Yoshi and you do a running jump, he sticks his tongue out when you let go of the jump because the Y button gets 'pressed' again. Far as I can tell, this doesn't happen on SuperGNES.
Just my experience. I wouldn't count on Froyo fixing it.

anyone try cps2hd yet?

Related

[Q] What's the best PlayStation emulator for Play [and how to set it up]?

Hello could someone please tell me the best PSX emulator for the Xperia Play and give detailed instructions on setting it up so that it runs smoothly? I have tried one, FPse, but the sound does not work properly. psx4droid doesn't work at all [the latest version 3.0.6,] it just keeps asking me to force close when I try to load a rom. Please give the name of the emulator and the version and how to set it up for the Xperia Play.
the best emulator so far is FPSe, check on the Apps & Themes section, there is a sticky with all playable roms.
FPse.
Mine works perfect. No sound or framerate choppiness at all.
How did you set up FPse ? Mine has poor sound, it doesn't seem to be playing all the sound only some parts.
Solved the sound issues. So in FPse i went into "system" and unchecked Mdec Acceleration, Gte Acceleration and HLE mode. Now I hear all the audio though at some points the audio slows down a bit.
jdz7t8 said:
Solved the sound issues. So in FPse i went into "system" and unchecked Mdec Acceleration, Gte Acceleration and HLE mode. Now I hear all the audio though at some points the audio slows down a bit.
Click to expand...
Click to collapse
I have -
Country - USA (i live in the UK though but i d/l USA games. This might make a difference to smoothness as the timing of the games is 50 mhz or 60 mhz and could account for some choppy sound)
Mdec - On
Gte - On
Fast Booting - On
HLE - Off
Boost Mode - Off
No Sound - Off
Spu Sync - Off
Framelimiter - On
Frameskip - None
Screen Filtering - Off
Screensize - Full Screen
Fast Overlay - Off
Screen Orientation - Landscape (turning off auto in theory could speed emulation up)
Print fps - Off
Invert colors - Off
Some games didnt work very well. Tony Hawks 2 had very glitchy graphical errors (or might of been THPS 1, cant remember), and Colin Mcrae 2 grinded to a halt.
Here is what i have tried though -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
All of them run flawlessly. No graphical glitched. Now sound stuttering. (and i mean none at all, not even a tiny hiccup).
I have rooted my phone, taken away lots of bloatware. Maybe this helps, maybe not.
N64 emulator sound skips for me alot. fpse none though.
Hey man mine is rooted also, you said you took off bloatware, could you go into detail? I want to take off stuff but I do not want to "brick" the phone because I don't know how I would get it back working.
Check out this thread for removing bloatware: http://forum.xda-developers.com/showthread.php?t=1046699
Man I don't think it's actually possible to get this damn emulator playing the sound properly, it keeps slowing down messing up the sounds. sucks man.
Sorry to bump an old thread..
But does the phone need to be rooted to work with emulators - to eventually play psx games ?
and what is the actualy process on loading these old school games to the xperia play?
Especially looking forward to colin mcrae..
plz help
Thanks
No.
No root is needed for emu. In phone .it is just a normal app..
Sent from my GT-I9100 using xda premium
Mr_Rabo said:
Sorry to bump an old thread..
But does the phone need to be rooted to work with emulators - to eventually play psx games ?
and what is the actualy process on loading these old school games to the xperia play?
Especially looking forward to colin mcrae..
plz help
Thanks
Click to expand...
Click to collapse
No you don't need to be rooted.
If you're looking to use FPSe, here's how to get playing your games:
1.) Buy and install FPSe.
2.) Open up the app and it will ask you to load a BIOS. Google is your one and only friend when searching for the PSX BIOS.
3.) After that, you can load your game. So rip your own .iso from games you own. Or again, Google is your friend for this.
4.) Then you can load the game and stay playing.
You might have to change a few settings to get the game and emulator performing better, that's basically trial and error.

Keybind-to-touch emulator

I just love playing games on my Galaxy S 2 - there's yet to be made an app to make this beast sweat (if we don't count the unoptimised sh1t like DunDef ).
However, using a touchscreen isn't the best way to play some of the more intensive games, and only a few games allow hardware input (Riptide GP, Muffin Knight to name a few).
On the other hand there are the emulators which allow full custom keybinding, but you can only play old school games (which are kinda nice, although I'm only so young to remember Super Mario 3 and Spyro the Dragon).
I was wondering if it's possible to make a system wide "touch emulator".
Imagie a (hidden) button, that is bound to a hardware key. When you press the key, the button simulates a touch on the screen. Hope you get what I'm trying to tell. That way + GS2's USB Host functionality + HDMI Out could make it a pretty epic gaming station.
Any thoughts?

[Q] Multitouch drum apps...

Just a simple question..
I've seen the iPad2 working with Drum Meister or something. Damn, it plays flawlessly, I can play like a real drum set, real amazing.
So I have this Atrix. Gingerbread 2.3.6 and with a modified touch file for 4 simultaneous touch detection. Not really sure if that's the culprit, as on the multitouch keyboard it works normally at my fast typing (and on the touch visualizer program), but when I play the drums on any of my drum apps (DroiDrum, Drum Set and DrumKit), it seems like the multitouch feature is failing.
I can do two simultaneous moves, even four instruments at once, but i cant play two or more instruments, like this video
It skips some touches, some instruments just refuse to play while I'm touching another one (like if I press and hold one), but if I hit them together, they play together.
Is that a bad app programming, or a android/touch limitation/issue?
If i had to guess, i'd say it's probably more along the lines of app programming more than it is a limitation with multi-touch on Android devices. It could also be having the mod to enable more touches to be recognized. I'm sure it helps to have that mod in some scenario's... but i'm pretty sure apps aren't really designed around the idea of having more than two or three touch inputs at once recognized, simply because of screen real estate. That's probably the main reason why devices like the iPad, or even the Motorola XyBoard or Xoom support more than two or three finger multi-touch.
I too am a lover of bangin on my black classic maple Ludwig set and gotta say i have searched and searched but no android app competes with the one on ios....
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
xateeq said:
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
Click to expand...
Click to collapse
Oh god, at first sight it looks like that's the problem! Gonna test it and in a few minutes I'll be back
---
Nope, but it'll sure fix a bug I was experiencing when playing multitouch games

How To:: Run mario kart and Mario 64 flawlessly.

Ok so it's Emulator time, we all want to run the classics. I've heard bad things about Mupen and I just haven't really ever found better then N64oid.
So here's what I'll be going over.
How to Configure Mariokart and Mario64 to run without issue,
Some Bluetooth controller options and a few other Emu tests.
I won't tell you where to get N64oid or Roms. I will tell you N64oid,GBCoid, Segaoid or whatever, Nesoid, Snesoid and just about any other EMU oid is made by the developer of N64oid, it does look like he quit Deving back in april of last year but the Emu's are some of the best out. their Banned from Google play but he has a section Legitly on Slideme, google it. don't ask for anymore help on obtaining this stuff.
Ok so legal hangups over lets get to the fun, what do you need ?
A way to side load apps, root would be handy, Google play install will help you tremendously, if not. It's up to you to obtain the ,APK''s and install them.
Apk list I run but not required. :: N64oid, Root explorer, Wiimote app, Sixaxis App.
with N64oid you really just need the N64oid and roms.
Ok so sideload over N64oid and And install it with root explorer or ADB. once installed load up your roms somewhere on the Ouya or memory card of your choice.
Load a rom , Say MarioKart, as it's loading go into the N64oid menu by hitting the Ouya's controller sync/power button. this brings up woure menu, mouse or joystick to the more option. Open up settings and do these steps, disable virtual keypad in visual settings, go to other options menu and check the box labeled use other input option. go back to video settings and change frame skip to 0. ok last step, go into input settings and Bluetooth gamepads. go to keymappings and setup the ouya controller the way you like, you can even save mutton layouts per game.
So what next? well you see it's simple GO PLAY ! ....or don't and read more. So N64oid supports more controllers but will require Bluez Ime it's free and will allow PS3 controller input.
Ok so the rest I talked about. I tried out the Wiimote app with my custom wiimotes and it works pretty flawless and the best part is it runs independently alongside the Ouya remote without conflct. the issue with NESoid and other is the damn thing overscans in the menus horribly and the resoloution is wrong. it's a shame since they run great. the odd thing is if you enter the menu with the ouya controller sync button the resolution scales correctly and the games look fantastic on Gameboy, nes and so on but once you exit the menu your back to crap resoloution. Why this does this Idk but since it works fine on my nexus 7 i'd guess it's Ouya's fault with overscan. Grrrrr i'll post some pics later but it's a shame. So hopefully a solution is found through CM10 or something else. The nice things about NESoid and others is their all free on slideme. That's pretty much it for testing, Ihaven't taken the PS3 remote for a spin but the Wiimotes work great.
I hope this helps, N64oid will run other games like diddykong racing great too. as for anything else you'll have to expirment. Hope this helps, Have fun. i'm going to bed !
I will bow down to Mupen, it got a few updates since I last ran it, I tested it tonight and it runs most roms smooth a little twitchy but decent. I linked up my retro builds to play. check out the custom built Bluetooth Nes and Snes controllers below I put Wii controllers in. let me know what you think.
Nes controller playing Gbc on Ouya
Nes controller I built from a wiimote
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Bluetooth Snes controller I built from a wiimote and nunchuk
kpa2727 said:
Ok so it's Emulator time, we all want to run the classics. I've heard bad things about Mupen and I just haven't really ever found better then N64oid.
So here's what I'll be going over.
How to Configure Mariokart and Mario64 to run without issue,
Some Bluetooth controller options and a few other Emu tests.
I won't tell you where to get N64oid or Roms. I will tell you N64oid,GBCoid, Segaoid or whatever, Nesoid, Snesoid and just about any other EMU oid is made by the developer of N64oid, it does look like he quit Deving back in april of last year but the Emu's are some of the best out. their Banned from Google play but he has a section Legitly on Slideme, google it. don't ask for anymore help on obtaining this stuff.
Ok so legal hangups over lets get to the fun, what do you need ?
A way to side load apps, root would be handy, Google play install will help you tremendously, if not. It's up to you to obtain the ,APK''s and install them.
Apk list I run but not required. :: N64oid, Root explorer, Wiimote app, Sixaxis App.
with N64oid you really just need the N64oid and roms.
Ok so sideload over N64oid and And install it with root explorer or ADB. once installed load up your roms somewhere on the Ouya or memory card of your choice.
Load a rom , Say MarioKart, as it's loading go into the N64oid menu by hitting the Ouya's controller sync/power button. this brings up woure menu, mouse or joystick to the more option. Open up settings and do these steps, disable virtual keypad in visual settings, go to other options menu and check the box labeled use other input option. go back to video settings and change frame skip to 0. ok last step, go into input settings and Bluetooth gamepads. go to keymappings and setup the ouya controller the way you like, you can even save mutton layouts per game.
So what next? well you see it's simple GO PLAY ! ....or don't and read more. So N64oid supports more controllers but will require Bluez Ime it's free and will allow PS3 controller input.
Ok so the rest I talked about. I tried out the Wiimote app with my custom wiimotes and it works pretty flawless and the best part is it runs independently alongside the Ouya remote without conflct. the issue with NESoid and other is the damn thing overscans in the menus horribly and the resoloution is wrong. it's a shame since they run great. the odd thing is if you enter the menu with the ouya controller sync button the resolution scales correctly and the games look fantastic on Gameboy, nes and so on but once you exit the menu your back to crap resoloution. Why this does this Idk but since it works fine on my nexus 7 i'd guess it's Ouya's fault with overscan. Grrrrr i'll post some pics later but it's a shame. So hopefully a solution is found through CM10 or something else. The nice things about NESoid and others is their all free on slideme. That's pretty much it for testing, Ihaven't taken the PS3 remote for a spin but the Wiimotes work great.
I hope this helps, N64oid will run other games like diddykong racing great too. as for anything else you'll have to expirment. Hope this helps, Have fun. i'm going to bed !
Click to expand...
Click to collapse
So the N64 emu on Ouya doesn't play these games good? I played Wave Race and several racing games with no problem. I still haven't been able to get Hydro Thunder to play. It freezes like 5 seconds of starting a race.
Sent from my Galaxy Nexus using xda premium
player911 said:
So the N64 emu on Ouya doesn't play these games good? I played Wave Race and several racing games with no problem. I still haven't been able to get Hydro Thunder to play. It freezes like 5 seconds of starting a race.
Click to expand...
Click to collapse
A new version of Mupen64Plus AE (v2.3.2) was just published on Android with a new default plugin (Gles2glide64) which should improve compatibility and reduce graphical glitches in some games.
I imagine it will update on the OUYA store in the next day or 2 so should be worth trying out.
Also when using Mupen64Plus AE on OUYA, you can go in to the settings and reduce the "Video resolution" setting to something like 960x720 (or less if you choose).
Otherwise the OUYA will try to render at 1080P which affects the frame rate.
It has been reported that changing this has resulted in a good increase in frame rate.
player911 said:
So the N64 emu on Ouya doesn't play these games good? I played Wave Race and several racing games with no problem. I still haven't been able to get Hydro Thunder to play. It freezes like 5 seconds of starting a race.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
As far as I know Mupen is poor at emulation. N64oid can run Mario64, diddy kong racing and Mariokart64 with no slow down. I tried cruis'n world, USA and they seem fine too. rush is close to perfect. I heard Mupen has serious issues just running Mario 64.
kpa2727 said:
I heard Mupen has serious issues just running Mario 64.
Click to expand...
Click to collapse
Works perfectly on my OUYA
gazdaman. said:
A new version of Mupen64Plus AE (v2.3.2) was just published on Android with a new default plugin (Gles2glide64) which should improve compatibility and reduce graphical glitches in some games.
I imagine it will update on the OUYA store in the next day or 2 so should be worth trying out.
Also when using Mupen64Plus AE on OUYA, you can go in to the settings and reduce the "Video resolution" setting to something like 960x720 (or less if you choose).
Otherwise the OUYA will try to render at 1080P which affects the frame rate.
It has been reported that changing this has resulted in a good increase in frame rate.
Click to expand...
Click to collapse
Great tip!
Sent from my Galaxy Nexus using xda premium
player911 said:
Great tip!
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
I took mupen out for a spin, updated in june it says. It runs decent, mariokart I notice some twitching but the scaling is pretty great. I tried out the Ouya GBC emulators and Nes, things run pretty darn nice. I'm gonna add a few pics of my custom controllers I liked up to play.
kpa2727 said:
I took mupen out for a spin, updated in june it says. It runs decent, mariokart I notice some twitching but the scaling is pretty great. I tried out the Ouya GBC emulators and Nes, things run pretty darn nice. I'm gonna add a few pics of my custom controllers I liked up to play.
Click to expand...
Click to collapse
July update is still due on the OUYA store, so give that a go when it shows up. It has the new default plugin.
Mupen has been treating me nice except for conkers bad fur day...it kinda loads with audio and such but the graphics are all trippy...and poor framerate.
Ramzes13 said:
Mupen has been treating me nice except for conkers bad fur day...it kinda loads with audio and such but the graphics are all trippy...and poor framerate.
Click to expand...
Click to collapse
i'm pretty good at tweakin emulators for speed i'll let you know some results a lil later.
kpa2727 said:
i'm pretty good at tweakin emulators for speed i'll let you know some results a lil later.
Click to expand...
Click to collapse
Great, thank you very much.

The Impossible Game on the Nook Simple Touch

Greetings, nookies!
Gone are the days of Angry Birds being the only playable game on our Nook Simple Touch devices. I have found that The Impossible Game by FlukeDude, one of the most fun, minimalistic and rage-inducing games I've ever played (which isn't saying much ), works remarkably well on my rooted Nook Simple Touch with GlowLight (see full specs in my sig), which means that you can play it, too!
Acquiring the game
The Impossible Game costs merely a dollar on the Play Store (you can get it here), so for those of you who have Gapps installed on your Nook Touch, installing the game will be a piece of cake. However, for you who do not have Gapps (like myself), getting the app is a little harder. The way I did it is like so: a) Buy the app using your Google account on your PC. b) Get on your rooted Android phone or tablet (in my case, a Nexus 7) and refresh it so the app is delivered and installed to the device. c) ADB pull the .apk from the /data/app directory in your rooted phone/tablet. d) ADB push that .apk to the /sdcard directory of your Nook. e) Lastly, open your file explorer and install the app.
Playing the game
A rooted device and the NoRefresh app are required to play this game. Gameplay is simple - you are a gray (red in the real game, but everything's gray on Nooks!) square moving along a flat plane to your right, attempting to jump on and over obstacles in the form of triangles, squares and pits in order to reach the end of the level. Triangles kill you if you run into them or jump on top of them, pits kill you if you fall on them, and squares only kill you if you run into them. The part that makes it so rage-inducing is that every time you hit an obstacle and die, you are reset to the very beginning of the track.
Controls are simple, too - tapping anywhere on the screen makes your square jump. A fair warning, though; there is a small lag, so make sure to tap the screen just before you want the square to jump. Also, if you want to jump multiple times in a row, press and hold your finger on the screen.
Another quick tip: I've found that the game displays best on NoRefresh's highest or "whitest" contrast setting.
One more hint, this game sucks up your battery very, very fast, so I only play it when my Nook's plugged in to charge.
Soundtrack
The game is synchronized to a fantastic soundtrack when audio works, but since most of our Nooks can't do sound, the soundtrack can't be used. Thankfully, I'm providing a download link for the soundtrack which can be played during gameplay using an MP3 Player or PC (if you can be bothered to do that). Just make sure to stop and restart the track each time you die.
In my opinion, the fun of this game is greatly improved when the soundtrack is playing along with it, so I'd highly recommend trying it out!
YouTube video
In this video, I play a small section of the game for you to use as an example.
Hope you all enjoy!
Regards,
Nookie

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