The Impossible Game on the Nook Simple Touch - Nook Touch General

Greetings, nookies!
Gone are the days of Angry Birds being the only playable game on our Nook Simple Touch devices. I have found that The Impossible Game by FlukeDude, one of the most fun, minimalistic and rage-inducing games I've ever played (which isn't saying much ), works remarkably well on my rooted Nook Simple Touch with GlowLight (see full specs in my sig), which means that you can play it, too!
Acquiring the game
The Impossible Game costs merely a dollar on the Play Store (you can get it here), so for those of you who have Gapps installed on your Nook Touch, installing the game will be a piece of cake. However, for you who do not have Gapps (like myself), getting the app is a little harder. The way I did it is like so: a) Buy the app using your Google account on your PC. b) Get on your rooted Android phone or tablet (in my case, a Nexus 7) and refresh it so the app is delivered and installed to the device. c) ADB pull the .apk from the /data/app directory in your rooted phone/tablet. d) ADB push that .apk to the /sdcard directory of your Nook. e) Lastly, open your file explorer and install the app.
Playing the game
A rooted device and the NoRefresh app are required to play this game. Gameplay is simple - you are a gray (red in the real game, but everything's gray on Nooks!) square moving along a flat plane to your right, attempting to jump on and over obstacles in the form of triangles, squares and pits in order to reach the end of the level. Triangles kill you if you run into them or jump on top of them, pits kill you if you fall on them, and squares only kill you if you run into them. The part that makes it so rage-inducing is that every time you hit an obstacle and die, you are reset to the very beginning of the track.
Controls are simple, too - tapping anywhere on the screen makes your square jump. A fair warning, though; there is a small lag, so make sure to tap the screen just before you want the square to jump. Also, if you want to jump multiple times in a row, press and hold your finger on the screen.
Another quick tip: I've found that the game displays best on NoRefresh's highest or "whitest" contrast setting.
One more hint, this game sucks up your battery very, very fast, so I only play it when my Nook's plugged in to charge.
Soundtrack
The game is synchronized to a fantastic soundtrack when audio works, but since most of our Nooks can't do sound, the soundtrack can't be used. Thankfully, I'm providing a download link for the soundtrack which can be played during gameplay using an MP3 Player or PC (if you can be bothered to do that). Just make sure to stop and restart the track each time you die.
In my opinion, the fun of this game is greatly improved when the soundtrack is playing along with it, so I'd highly recommend trying it out!
YouTube video
In this video, I play a small section of the game for you to use as an example.
Hope you all enjoy!
Regards,
Nookie

Related

Emulators on Nexus 1

Can some please pose vids of snes emu running dk3, sfa3, Mario kart, metroid killer instinct
Cps2hd running sfa2/3 and marvel vs capcom.
PLEASE! Just want to see the speed
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
kozm0naut said:
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
Click to expand...
Click to collapse
How are the games playing out without multitouch & hardware buttons?
i picked up nesoid and snesoid, but i am at a loss for ROM installs.
1. I have no idea what the file type is that is recognized by these 2 programs
2. I made a ROMs folder on my card, but whenever i try to switch to that folder using the 'load ROM' option, it says the folder i created doesn't exist. does this mean i have to dump everything to the cards root folder? why won't it switch to the right folder?
3. I can find ROM sites through google, but again, referring to my first point, I don't know what file type I should be putting on the phone, or where.
I have all of yongzh's emulators, and all of them run excellent. The SNES and GBA ones are the toughest of the consoles, and have a bit of audio slowdown. But otherwise, they are all perfect.
As for the key controls, depends on the console. There are a few keys that are usable, even if they are software keys. You can map console keys to the Search, Back, Volume Up, Volume Down, and Trackball Press buttons. Consoles with few buttons, like the SMS, NES, and GBC, run without problems. Consoles with more buttons have more trouble, culminating with the SNES, which has to leave some buttons unmapped. Still, they are all very playable, and I play FFVI on the SNES emulator with no problems and a grin on my face. ^_^
Hopefully multitouch development will render this problem moot.
They are a lot easier to play control wise on my G1 but they play beautifully graphics wise on the Nexus, like Ashtear said it's just a matter of the developers implementing multitouch now.
still doesn't tell me how to address my issues.
file type?
where put it?
never mind. got it.
nesoid reads .nes files.
snesoid reads .smc files
so...i got it going. however, seems like, at least on the nesoid, i can't simultaneously use the direction pad and a button makes for difficult gameplay, since so many things require being able to move/shoot or move/jump :/
Ssantos6981 said:
How are the games playing out without multitouch & hardware buttons?
Click to expand...
Click to collapse
yeah, in answer to this question, it blows. mario kart you can pick whether to go, or to steer, not both.
ok someone try cps2hd please with street fighter alpha 2
unfortunately, as the soft buttons are on the same capacitive screen, they can't be touched as the screen is being touched. The most fun I've been able to have is playing gradius on snesoid using flip screen mode, the trackball fo d-pad and vol up and down for a and b. it's not great.
The Developer of GameBoid should have his Nexus One by now, he said when he got he would work on multi-touch.
anyone tried the cps2 emu now?
can't you use the trackball as the d-pad?
WiiController
If you have a Wii controller laying around you can use a free app called "WiiController" instead of the on screen controls.
Makes gaming on my N1 a dream...
does cps2hd support the wiimote?
The only real way to play emulators on the Nexus one you have to:
1) play in landscape
2) put the virtual d-pad and buttons at diagonally opposite corners
This gets around the 15mm axis fusing problem the Nexus One has, but it's still not perfect. You can do running jumps in Super Mario World, for instance, but you're moreso fat fingering one response to hit two buttons rather than having 3 separate inputs so it's very unreliable.
I have SuperGNES and Snesoid, and I'd recommend the former because if you try a running jump in Snesoid it releases the y button when you release b. To have this make sense, if you're on Yoshi and you do a running jump, he sticks his tongue out when you let go of the jump because the Y button gets 'pressed' again. Far as I can tell, this doesn't happen on SuperGNES.
Just my experience. I wouldn't count on Froyo fixing it.
anyone try cps2hd yet?

step by step psx4droid how i got it working

How I got psx4droid working on my htc desire hd..
I know there are already guides for this but I found them a bit confusing, so heres how I done/do it.
1. download psx4droid from market
2. download rombuddy from market
3. download astro from market
4. in astro create a folder called “..playstaytion games” in sdcard (I put the two dots in front to put it to the top of the list so it makes it easier to find later)
5. on your pc search the interwebnet for scph1001.bin, download this file and save it to the dektop so its also easy to find.
6. Connect your phone to your pc and save the scph1001.bin file to sdcard/psxoid (cant remember if I created this folder or if it came with the psx4droid app, if its not there then create the folder using astro in sdcard)
7. go into psx4droid app and make the scph1001.bin file your bios.
8. use rombuddy (with wifi) to download one of the many games listed, eg “driver-you are the wheel man”, click download (this takes about 20 mins so be patient) ive also found some games havnt worked.
9. Once its downloaded use astro and go to sdcard/roms/psx- there you will find your new game (one is a brown box which Is zipped and one is a white rectangle which is unzipped and ready to go)
10. press and hold the unzipped file, click edit then move. (these dont have to be moved but i do it to keep them together) you can also delete the zipped (brown box) file as it is no longer needed.
11. Now go back to your ..playstation games folder, open it, press menu, edit, paste.
12. Now your game should be ready to play, all you do to play is open astro find the ..playstation games folder click your game then click psx4droid in the pop-up menu and play.
hope this helps, like i said im a novice so might have missed bits or done things backwards but it works for me.
thanks
A fine post. Thanks for sharing with us fellow XDA members who've dreamed about psx4droid but haven't actually got round to trying it out, this eases it for me
I had no problems installing psxdroid, but it runs with a low framerate, at least RE nemesis on my dhd..
Sent from my Desire HD using Tapatalk
Agreed but it seems to run smoother on other android devices over the DHD, get a steady 30+ FPS but the picture still seems to stutter.
I managed to install the whole thing by downloading the files via the web browser on the phone, so you can cancel out the connecting it to PC part of the tutorial .
Good job putting up a guide however, I'm sure it will help someone along the way!
xp79 said:
Agreed but it seems to run smoother on other android devices over the DHD, get a steady 30+ FPS but the picture still seems to stutter.
I managed to install the whole thing by downloading the files via the web browser on the phone, so you can cancel out the connecting it to PC part of the tutorial .
Good job putting up a guide however, I'm sure it will help someone along the way!
Click to expand...
Click to collapse
yeah i suppose downloading the bios file via phone rether than pc would make no difference but thats just how i done it.
ive found that tony hawks pro skater 4 isnt too bad to play but dave mirra bmx and street fighter have been very slow. any tips for speeding them up?
thanks
I got some extra FPS by playing with the settings such as frame skip, disabling sound and refresh rate on high usage games such as MGS and FF7.
Sigh...I miss the days of FPSECE on the HD2...oh well, i'm sure the DHD should be able to work faster, my HD2 used to get a steady 60fps on Spyro 3 without any stuttering...it was heaven I tell you! Overclocking the Desire HD to 1.3ghz while playing should help quite a bit. I don't know what else, though. Unless killing background processes, and the like. I don't understand how the HD2 could outperform the DHD...unless it's bad software code optimisation and the OS causing performance issues...
It helps, when setting max refreshrate to 30 or 40 fps, when games stutter.
Why its so slow? dunno, bad coding i think!
it work well on my DHD
Desire HD problems
All games seem to run slow on my DHD. The fps is usually around 50-60 but it just seems to run so sluggishly, it makes all games unplayable. I have tried messing around with the various different settings and killing every program but PSX4droid but it seems not have no effect on the performance. Has anyone got any solution at all?
Thanks,

Keybind-to-touch emulator

I just love playing games on my Galaxy S 2 - there's yet to be made an app to make this beast sweat (if we don't count the unoptimised sh1t like DunDef ).
However, using a touchscreen isn't the best way to play some of the more intensive games, and only a few games allow hardware input (Riptide GP, Muffin Knight to name a few).
On the other hand there are the emulators which allow full custom keybinding, but you can only play old school games (which are kinda nice, although I'm only so young to remember Super Mario 3 and Spyro the Dragon).
I was wondering if it's possible to make a system wide "touch emulator".
Imagie a (hidden) button, that is bound to a hardware key. When you press the key, the button simulates a touch on the screen. Hope you get what I'm trying to tell. That way + GS2's USB Host functionality + HDMI Out could make it a pretty epic gaming station.
Any thoughts?

[Q] Best _vs_ Street Figher on Nook Color? (two player)

I'm guessing probably at least a few people have found the solution to my question, if there is an easy answer: which combination of emulator + ROM gives full speed gameplay for two players (w/bluetooth gamepads) in Street Fighter on the Nook Color (or, Nook Tablet)?
So, I've tried several emulators and several different versions of Street Fighter... I have not yet found one that both runs at full speed and supports two players .
FPSE w/Street Fighter Alpah 3 looks good and supports configuring the 2nd player's controller, but, it has a little slowdown on my Nook Color (which is running CM 7.1).
Tiger Arcade seems to support various versions of Street Fighter at good speed, but, I can't seem to find how to configure the second player's controller (WTF?)?
Mame4Droid seems to have very limited ROM support, I was hoping to have more options than just the couple of older Street Fighter II ROMs that it supports. I will go back to this emu and see how the performance is now that I've got both Sixaxis controllers and run into problems with those other two emus. Will update later...
EDIT: It looks like Mame4Android supports two players and runs at least a couple of Street Fighter II versions reasonably fast (still not a steady 60 FPS however), but, I'd really like some more recent version such as one of the "Alphas" or "Marvel vs Capcom".
Once CM9 "beta" is realeased for Nook Tablet, perhaps that will be enough of a speed boost to run the Street Fighter Alpha games at near steady 60 FPS (presuming the Bluetooth support is adequate by then)?
Well, I hope this works: I'm waiting for the 1.2GB "SF_IV_DATA" folder to finish copying to the SDCARD on my Nook... Maybe I should have taken the SDCARD out instead of copying over wireless (SAMBA) 'cause man this is slow...
Quite pleased I found the 600x1024 apk... Not sure if I need to install Chainfire?
Update: I found that I had to:
1) Titanium Backup restore "App+Data"
2) Then install the 1024x600 resolution one (as the restored app was wrong resolution)
Then, when I got an error message about the data being corrupted I checked to see what files in the SF_IV_DATA folder had been modified (sort by date) - only 1, good news! I just had to re-copy the res.dat file and now the game runs.
But, I've got the "white background" issue and white boxes... Looks like it won't work w/o Chainfire. Next to investigate is if Chainfire 3d is working on nook tablet yet (don't want to temp brick it and have to re do the whole root & setup all my apps again).

[Q] Multitouch drum apps...

Just a simple question..
I've seen the iPad2 working with Drum Meister or something. Damn, it plays flawlessly, I can play like a real drum set, real amazing.
So I have this Atrix. Gingerbread 2.3.6 and with a modified touch file for 4 simultaneous touch detection. Not really sure if that's the culprit, as on the multitouch keyboard it works normally at my fast typing (and on the touch visualizer program), but when I play the drums on any of my drum apps (DroiDrum, Drum Set and DrumKit), it seems like the multitouch feature is failing.
I can do two simultaneous moves, even four instruments at once, but i cant play two or more instruments, like this video
It skips some touches, some instruments just refuse to play while I'm touching another one (like if I press and hold one), but if I hit them together, they play together.
Is that a bad app programming, or a android/touch limitation/issue?
If i had to guess, i'd say it's probably more along the lines of app programming more than it is a limitation with multi-touch on Android devices. It could also be having the mod to enable more touches to be recognized. I'm sure it helps to have that mod in some scenario's... but i'm pretty sure apps aren't really designed around the idea of having more than two or three touch inputs at once recognized, simply because of screen real estate. That's probably the main reason why devices like the iPad, or even the Motorola XyBoard or Xoom support more than two or three finger multi-touch.
I too am a lover of bangin on my black classic maple Ludwig set and gotta say i have searched and searched but no android app competes with the one on ios....
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
xateeq said:
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
Click to expand...
Click to collapse
Oh god, at first sight it looks like that's the problem! Gonna test it and in a few minutes I'll be back
---
Nope, but it'll sure fix a bug I was experiencing when playing multitouch games

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