Music output Quality is Pathetic.. I stand corrected please. - XPERIA X1 General

Load Music, connect the earphone and the output sount quality is pathetic/worse even compare to the XDA ATOM/Exec or for that matter any other WM device I owned in past. On the other side the speaker output quality is still OK. The sound through the earphone ecos..sometimeit the voice goes low and instruments are high... normally this happens when you switch on the 3D surround on other devices like samsung Innov8. But the in X1 the quality is worse.. I even took it to the sony service they reloaded the ROM a fresh but the problems still remains. IS IT THE ACCEPTED SOUND QUALITY FROM X1. How about other owners .. do they get better sound output/quality through earphone. Is there anything I am doing wrong, Kindly suggest.

really? i find the music quality more than good enough. what headphones are you using?

The Headphone quality is f*cking good!!! I havn't heard this kinda bass on my I-Mate Jam or HTC TyTN II.
One thing is correct, the quality of the original earpieces is bad.
I got ones from creative. The one that go into you're ear.
The speaker quality..... Don't talk about it. Hate it

I'm using Sennheiser CX400 earphones and the sound quality is actually better than my iPod 5g.

Player software
jsbutran said:
Load Music, connect the earphone and the output sount quality is pathetic/worse even compare to the XDA ATOM/Exec or for that matter any other WM device I owned in past. On the other side the speaker output quality is still OK. The sound through the earphone ecos..sometimeit the voice goes low and instruments are high... normally this happens when you switch on the 3D surround on other devices like samsung Innov8. But the in X1 the quality is worse.. I even took it to the sony service they reloaded the ROM a fresh but the problems still remains. IS IT THE ACCEPTED SOUND QUALITY FROM X1. How about other owners .. do they get better sound output/quality through earphone. Is there anything I am doing wrong, Kindly suggest.
Click to expand...
Click to collapse
The headphones supplied with this phone are suprisingly high quality ones. I have my own Phillips branded ones however.
Aside from the headphones, I think you issue is with the software you use. I found that WMPlayer is pretty crap when it comes to playing my favourite tracks. I use PocketPlayer and also Pocket Music, which have some very good equaliser functions. They make a big difference.

I also find the sound quality f*cking good!!
I expected the worse because it's a WM device, but it exceeded my expectations. Also using Creative ear-ins (EP-630)

I think there is a bug in the Sony Media Player software that can result in a seemingly poor quality sound output.
I've found that when opening the media player for the first time and playing a track the soundstage of the music sounds like its collapsed (lacking any high end or openess in the stereo image). If you then tap pause and then play again all of a sudden the soundstage opens out and the sound quality is very good.
Since I've turned on the "clicking" noise for screen taps, the above bug doesn't occur so often.
However, if I receive a call whilst listening to music after subsequently hanging up the bug re-appears.
Anyone else getting this?

yoboj said:
I think there is a bug in the Sony Media Player software that can result in a seemingly poor quality sound output.
I've found that when opening the media player for the first time and playing a track the soundstage of the music sounds like its collapsed (lacking any high end or openess in the stereo image). If you then tap pause and then play again all of a sudden the soundstage opens out and the sound quality is very good.
Click to expand...
Click to collapse
I have this too, but I don't think the bug is mediapanel related only.
I get this when I use S2P, Wmplayer and the media panel.
Sounds almost like flat mono before I tap pause and then play again..
I don't see this as a huge bug, but it can get annoying.
It depends on the mood I'm in..

can anyone compare the speakerphone to a nokia n73 or n70?

It's definitely weaker than the N73 one.

so much so its sickening or just a tiny bit? how bad are we talking about here :S?

I was expecting this thread to be about the poor speakerphone quality.... which it is. I know of no WM phone with a good speakerphone so I wasn't expecting it to be as good as my N95's. However, music through headphone jack is as good, or perhaps even better than my N95 (not as much background hiss as the N95). I use Shure SE430's (pretty expensive earphones) and I find the music playback to be quite good. I even hook the X1 up to my Logitech Z5500 speakers through the Line-in jack and I can pretty much DJ a party with the phone and it sounds as good as if the songs were being played off my computer. (This is all through the SE Multimedia Panel btw. I get similar results with CorePlayer or Windows Media Player).
The only problem I have with the media panel is I can't receive calls with it open. That may or may not be a plus/minus to some people, but I guess it's ok. When people call me, it goes straight to voicemail. The only way I can receive calls with music playing is to go back to the today screen (with the music still going), which works out ok too, since I hold the end key to lock the phone, which brings it back to the Today screen before locking.

worst audio player?? are you kidding?
sorry, but thats definitly NOT TRUE.
***************************
the x1 has got the best and most powerfull audio out, i`ve tested. (but not compared with n70/73)
i wrote it few days ago in the accessoires threat.
i use the Ultimate Ears Triple.fi 10 Pro Inear
with 3 drivers/speakers per earpiece. (like a 3 way oldschool musik speaker)
i`ve tested my ue10pro headsets with a lot of other mp3 players and mobile phones.
but the X1 is the first player, who can unleash the power to drive the UE 10 pro to there limit....
only my sondcard a creative x-fi has got enough power to blast your ears/tympanic membrane....
the base is unbeleavable! the headset can go down to 10hz. and the high tones are crisp, sharp, clear. but a little
to soft from the middle to the highest frequency. but this could be fixed with the equalizer/audio booster.
if you set the first base frequency to +12 and the second slider to -10, you can formerly 'feel' the extreme deep bases.
you cant beleave, that you are not in a club!
don`t use the x1+ue10 for longer time on maximum power. thats very risky for your ears. trust me.
the only thing is, you have to use coreplayer and calibrate the equalizer.
or use a new custom rom (touch it hd) with integrated audio booster.
holy ****, that rulez!!
Ultimate Ears Triple.fi 10 Pro Inear (~300$-400$)
http://www.ultimateears.com/_ultimat...escription.php
these devices with othoplastic, spezially for your ears. and a laser burns your name into the headsets.
if you have 900$ bucks into your pocket, take a look at that:
http://www.ultimateears.com/_ultimat...escription.php
or 1150$? with 4 audio drivers/speaker per ear!!
http://www.ultimateears.com/_ultimat...escription.php
this is the last headset you buy! the cables are replaceble with translucent cables and iphone button.
no more broken headset cables/wires.
my advice, use coreplayer. DONT adjust the equalizer/tone faders more then 12 db.
you will be surprised.
(core is able to adjust more than 12db/slider. more then 12db will bring disharmonies and ugly subtones and crickeling)
(the audio booster could only adjust 6 db. thats not enough for xtreme bases.
but dont use in coreplayer the 2 lowest faders both to +12. thats to much base and
the headsets and the power amp will be very unprecise and roar/rumble and you run into danger to burn the headset
for good kickbase decrase the lowest fader to -3 and the second fader to +12, the 3th to +6. increase the high tones 1-4 db.
for good ultra deep base drums, set the lowest frequenzy +9 or +12, and the second one to -2, the third 0 db.

i have a ultimate ear fi 5 pro headphones with two driver lower is range then DOMin8or tri fi 10 pro. i get quite good results but not on the default player. I only use touch flo 3d in -built music player with audio booster, if you know how to set it , i guarantee you get better sound then walkman phone. i prefer bass and vocal no to be so dull. get the touch flo 3d music player set it to rock mode first then try to made this mode to v shape by just shifting the first two bar to be same as the last two bar, trust me even if you are using your default headphones, you will notice the difference

billybobjones said:
can anyone compare the speakerphone to a nokia n73 or n70?
Click to expand...
Click to collapse
speaker phone n95 8gb i think is the best

try this setting on audio booster

possibly, but i will it verify by my own. for me, this is the best combo i`ve tested. and ths x1 has got exactly that power, i`ve searched for. more power will destruct my/your ears
i like this unhealthy power of X1. and at 90% power, the sound is very precise and defined.
and 90% is my personal max. and i like it loud. but 100% ? not with me. *G

audio booster has got other cross over frequencies. so my advice/hint could not used with audio booster. audio booster has a range of +-6 db. thats not as good as cores +-12db(possible +-18, but most time useless. only for spezial noise filtering. for example in microphone recordings)
the most players output power broken down, if i increased the base and at high volume.
with other players, you can formaly feel the missing amp power. (ipod nano iv suuuxxxxxx,cheap no name mp3 player,orbit,diamond,nokia 6233, creative zen v plus. but zen v was the best.(not the best menu, but good sound quali)
but now the x1 is my favorit device)
imho the x1 has got a good power amp.

im not sure will it fit everyone style but after some tunning i think this settings best for me to go for on default earphones, i have been looking for post how to optimized sound quality, here is one, hopefully more will share there experience, i bought the x1 because of the 3.5mm connector if x1 doesnt has it i wont even look up to x1!

DOMin8or said:
audio booster has got other cross over frequencies. so my advice could not used with audio booster. audio booster has a range of +-6 db. thats not as good as cores +-12db(+-18useless)
Click to expand...
Click to collapse
i have a coreplayer as will DOMin8or would you post some screen shot about the 12db settings? wanna see will it rock my 5 pro

Related

Motorola HT820 + Trinity

Would the Motorola HT820 headphones work on Trinity?
They're working fine for me; the only tweak I did was to disable the JointStereo so I have proper stereo audio - there are a million threads about that around here, it's in the registry.
I have the SYN0948D model of the HT820, which I think is the newest, for previous ones there's a flash firmware update that may fix some skipping.
oh! Mind answering some questions for me?
How are they for music? Sound good? Any major problems? I use TCPMP for music.... will the controls work that are on the headphones themselves? How about the battery life (of the phone and the headphones?).
It seems the headphones also have a mic? Does that work with the phone?
Id appreciate if you could answer these for me... thanks!
The sound quality for music is certainly not what I'd call perfect.
Put it this way: I attached them using the supplied 2.5 -> 3.5 mil connector to my high-end audio card in my PC, and they sounded pretty good for headphones of their size.
However, when running over Bluetooth there is a noticeable drop in audio fidelity. I don't know whether to attribute that to the Trinity or to the headphones, but I suspect the Trinity. Maybe it's downmixing the audio?
There is a lot of A2DP tweaking you can do to find the best balance between audio quality and skipping/reception; I left it fairly close to the defaults for now, and I'll probably play with it more later.
The mic works with the phone and the audio quality for voice calling is outstanding. It sure makes a difference to hear a person in both ears - when I use them I almost never have to ask a person to repeat themselves. I haven't heard what anyone else sounds like when calling from the Ht820s, but friends say that they can hear a slight echo depending on the room I'm in. Makes sense because the room I usually call from is a smallish office/den with wood floors and lots of echoes.
I am going to fire up TCPMP right now to try to play a song with it. I've been using PocketMusic but it sucks balls...
Plays the song just fine, but it doesn't seem to support the next/prev track buttons at all. I tried to map them in the Hot Keys section, no dice.
PocketMusic and WMP both seem to work with the buttons, for what that's worth.
If you need anything else, just PM me like last time.
Yah I tried pocketmusic... it blows. I use tcpmp for everything. I suppose I can just use the controls on the phone itself.
I currently use the shure buds.... I hope Im not too used to the great quality ive been getting on them.

hows the audio quality on the HD?

Hey,
I was wondering how good the audio-quality is with some decent headphones? I have the Hermes with an adapter for ear-plugs, the sound is quite good for a phone, but not compared to a proper mp3 player..mind you, I'm a hifi-music guy and have quite good hearing (comparing headphones etc. no problem)
the audio is just fine and loud enough but not extremely loud! Dont worry. If it is a European device you can use diamond tools and disable the european union 100db sound limit.
that's good to know about the limiting..
and how is the quality, not just the loudness, like the base comes through clean, the sound is weighted equally and such? and when you turn the volume up, the signal stays clean (no clipping etc..my hermes does this)
The sound seems decent enough to me as well.
i'd imagine there would be clipping in a device like this, however I can't confirm at this point in time.
As anticipated, there are noticeable hisses.
Reference:
- 320kbps songs
- Sennheiser IE8 in-ears
- TF3D's audio booster on (R & B--on/off indifferent, really: hisses still there)
- system volume on last bar (i.e., lowest)
Overall, I find the HD alright. The siblence sounds become less obvious with the stock buds, but with in-ears they are expected (both with TF3D and Coreplayer). Needlessly to say, no phones are mp3 players--a little compromise is liveable.
-cheers
Crappy quality through windows media player and good ipod quality if played through the music touchflo3d tab.
mmm... that is odd... why the difference I wonder?
BANE said:
mmm... that is odd... why the difference I wonder?
Click to expand...
Click to collapse
probably the equalizer settings are better in the music tab.
Indeed i find WMP appalling on desktops as well, however you try to change the EQ.
The HD seems ok to me, i use Sennheiser CX-300 ear buds, the stock heaphones are a horrible shape and hurt my ears.
Does the HD have any way to output audio through the mini USB on the bottom? If so, one could hook up a cleaner audio signal, and if it's line out level, one can hook up an external amp.

Headphone Music Increase (It's too quiet as an MP3 player)

Hi, Just got my HTC HD2 after a break from HTC handsets.
I've noticed when listening to music, even when turned up max, the music is quite quiet.
I've tried the audio booster but that seems to just do bass, vocal etc. not the overall volume.
On my old Omnia I had the same issue, but you could run SoundTester.exe and manually increase the db's.
But I don't seem to have that on the HD2.
Any ideas how to make the music louder? I mean walking past traffic & the music is easily drowned out.
Any help would be greatly appreciated.
Thanks!
searh for srs wow in the apps section of this xda hd2 forum.
and if you are a junglist check out ukbreakbeat.com
Maybe its the headphones? I have a set of fontopia headphones and on full volume it is properly painful.
Yeah my sennies get hilariously loud on full whack, suggest noise isolating as opposed to simple in ear. Once I got the correct sized ear adapter on em, even the tube cant intrude on my tunes
I'll check out srs wow thanks.
I'm using a set of Sony MDR-XD200 headphones at the moment, as I wasn't a fan of the standard HTC ones. They've been ok with other handsets & MP3 players (Except the omnia which had this problem too).
This guy gotta be deaf lol
jrvenge said:
This guy gotta be deaf lol
Click to expand...
Click to collapse
what was that...?
lol, no it was definetly quiet, alot more than it should be.
Do you remember on some of the old custom roms (I had one on my p3600) the audio broke and was really quiet, that is what this seems like.
But the SRS WOW has just about done the job, thanks
You know on normal windows mobile you can click on the speaker at the top and adjust ringing volume & device volume, I can't do that on the HD2, I can use the volume keys on the side, but that just does 1 generic volume, I was wondering if the device volume was set low, but I can't check it.
HTC_Junglist said:
You know on normal windows mobile you can click on the speaker at the top and adjust ringing volume & device volume, I can't do that on the HD2, I can use the volume keys on the side, but that just does 1 generic volume, I was wondering if the device volume was set low, but I can't check it.
Click to expand...
Click to collapse
Settings tab, sound and display, the 2 volumes are there and a switch to link them or not.
Audio Oblivion said:
searh for srs wow in the apps section of this xda hd2 forum.
and if you are a junglist check out ukbreakbeat.com
Click to expand...
Click to collapse
is that a flash site? doesnt load on hd2. is it dnb or nuskool breaks? my pc is dead so i cant check it
I'd say he needs some better headphones with higher impedence. I have Sennheisers and they are very very loud but then they are 70 Ohms
The only problem I have with my HTC HD2 as a music player is probably going to sound pretty minor. I have a set of Sennheisser in ear buds that I love and used to use on an iPod Touch. At it's loudest, the volume is a bit much for me usually, but the bar just below it I find isn't loud enough. Picky, I know, but it just seems like a big leap between volume levels. Is there any way of helping this?
Starfury said:
I'd say he needs some better headphones with higher impedence. I have Sennheisers and they are very very loud but then they are 70 Ohms
Click to expand...
Click to collapse
Yep I have some too, dug them out last night to give them ago, no better really.
So I've tried Sennheiser Eco Ear Canal, Sony MDR-XD200 & the standard HTC ones packaged with the HD2.
All are too quiet, it's not my hearing, tried them all on the Omnia & they are deafening, also with the HD2 I can hear other stuff going on around me, cars, walking on gravel etc. Very strange others are not having this issue.
kilrah said:
Settings tab, sound and display, the 2 volumes are there and a switch to link them or not.
Click to expand...
Click to collapse
Thanks! Yeah, unfortunately they were both on 100%
I have akg 321 in-ear buds, before that akg 315 normal style, I haven't experienced any volume problems with music.
NathanRandom said:
The only problem I have with my HTC HD2 as a music player is probably going to sound pretty minor. I have a set of Sennheisser in ear buds that I love and used to use on an iPod Touch. At it's loudest, the volume is a bit much for me usually, but the bar just below it I find isn't loud enough. Picky, I know, but it just seems like a big leap between volume levels. Is there any way of helping this?
Click to expand...
Click to collapse
I had this issue. If you go to the volume screen that appears when you press the side volume buttons you can adjust the system volume by touching the bars to get gradual and precise volume increase/decrease. Using the toggle buttons makes it jump too much, stupid design imo.
Also the music player should have it's OWN volume control, instead it adjusts the entire system volume, again a ridiculous design flaw IMO also the volume graphic in the music player dissapears sometimes in rom 1.44, can't comment on other roms. I've had 2 HD2's and both have done the same thing.
Getting back to Junglist: I think you have a hardware issue mate, the full volume on this unit is very loud and even louder when used with audio booster. No one else has this problem. I use the sennheiser (spelling!) cx300's awesome headphones, and cheap
Talking of Audio booster again, in conjunction with the music player it is excellent, it handles the frequencies very well compared to say coreplayers eq that end up distorting the headphones with even minor bass frequency boosting. Using coreplayers pre amp is pointless also, complete distortion and hard to control, not very finger friendly.
It's such a shame about the Audio Booster switching itself off when jumping tracks even when it is left running in the background, it's only use therefore, is listening to long mixes. Too much of a pain to keep switching it back on after individual tracks You also have to switch it back on if you pause music and navigate away for a bit.
I hope HTC are aware of this and fix it in the next firmware update
jonbaker76 said:
is that a flash site? doesnt load on hd2. is it dnb or nuskool breaks? my pc is dead so i cant check it
Click to expand...
Click to collapse
its a flash site yes... best to check it out on a pc tbh...
both dnb and dubstep are represented by this record label.
check out the music... there are links on their site to their soundcloud and myspace.
the website itself is sick! check out the spacialiser!!!
Audio Oblivion said:
its a flash site yes... best to check it out on a pc tbh...
both dnb and dubstep are represented by this record label.
check out the music... there are links on their site to their soundcloud and myspace.
the website itself is sick! check out the spacialiser!!!
Click to expand...
Click to collapse
Will do, not a fan of dubstep but i used to play dnb, i make/dj breaks/nu skool breaks now, you into that?
check my tracks/remixes and mixes @:
www.soundcloud.com/billvega
can't beat a bit of self promotion, totally off topic, sorry!
jonbaker76 said:
It's such a shame about the Audio Booster switching itself off when jumping tracks even when it is left running in the background, it's only use therefore, is listening to long mixes. Too much of a pain to keep switching it back on after individual tracks You also have to switch it back on if you pause music and navigate away for a bit.
I hope HTC are aware of this and fix it in the next firmware update
Click to expand...
Click to collapse
From the sticky at the top of this forum - http://forum.xda-developers.com/showthread.php?t=583638
25. Allow Audio Booster to Stay On.
Notice how after every song Audio Booster turns off again? A very simple solution is to press the Home button and not the "Done" softkey. This keeps Audio Booster running.
58. Keep Audio Booster Running After Each Song
Another way to keep Audio Booster running while playing music is to use the following reg tweak:
HKLM\Software\HTC\AudioManager_Eng\Config\enter_su spend and change 1 to 0
Although I have left the booster off and the volume no higher than 85% as with my Sennheiser HD-25 professional monitoring/DJ headphones on its too loud above these settings. With other headphones I have tried I agree its a bit quiet but not too bad. Maybe you have deafened yourself by having your music too loud
Starfury said:
From the sticky at the top of this forum - http://forum.xda-developers.com/showthread.php?t=583638
25. Allow Audio Booster to Stay On.
Notice how after every song Audio Booster turns off again? A very simple solution is to press the Home button and not the "Done" softkey. This keeps Audio Booster running.
58. Keep Audio Booster Running After Each Song
Another way to keep Audio Booster running while playing music is to use the following reg tweak:
HKLM\Software\HTC\AudioManager_Eng\Config\enter_su spend and change 1 to 0
Although I have left the booster off and the volume no higher than 85% as with my Sennheiser HD-25 professional monitoring/DJ headphones on its too loud above these settings. With other headphones I have tried I agree its a bit quiet but not too bad. Maybe you have deafened yourself by having your music too loud
Click to expand...
Click to collapse
Thanks mate but i know about them. The tweaks don't work
even when audiobooster is still in the background (and dutty's task manager says so) it still doesn't work. Sometimes it does though, it's a bit random.
It certainly doesn't work if you pause the music and come back to it
Tried Nitrogen? I downloaded the other day but its still sat on my sd card

Sound distortion playing music with some headphones

I have found some strange behaviour that i'm hoping someone else can test out on their Galaxy S.
I have found that some headphones seem to work fine with the phone for music playing but others result in the sound being distorted with the vocals being very faint as if the left and right channel are cancelling each other out (with vocals generally being on left and right channel).
The packaged Samsung headphones appear to work properly although the quality seems average. I tried my iPhone headphones but these resulted in the strange sound distortion described above. I also tried a pair of cheap Sennheiser which were a free give away with a purchase from Richer Sounds and they worked well. Another pair of no-name cheap headphones exhibited the same distortion problems as the iPhone headphones.
Oddly, the FM radio sounded ok with all the headphones, it's just the music player that has the problem. I have also tried a couple of other music apps including the doubletwist player to rule out the software.
I'm considering taking it back to the shop to swap for a replacement. I'd be grateful if anyone could try out some headphones (particularly iPhone ones) on their Galaxy S and report their results to see if this is just a quirk with my phone or the Galaxy S in general.
Many Thanks
I just need some clarification because I know that a headset, and not headphones, is delivered with the Iphone. If it was a headset then I might suspect that different Iphones use different polarity as opposed to Samsung. Try out the Samsung headset on the Iphone.
EDIT:
Obviously not the problem. I must have skipped over the radio experience.
I can't post a link to it, but I remembered that GSMArena did a thorough review of the SGS. If you find your way to it, go to page 6 and see the sound chart at the bottom. SGS is superior in sound to iPhone. Perhaps the iPhone headset/headphones and the cheap ones are not sufficient for the SGS? I'm guessing
I had a similar experience when I tried to use the Samsung Spica headset on my HTC Hero. It seems that it might be a difference in polarity as suggested above.
Does all the headsets that give distorted sounds have a microphone on them? (E.g. not headphones)
the iPhone's headphones have extremely high distortion regardless of the media using to play them. The SGS is probably just overpowering them because they are very loud headphones as well/easily powered.
No it's nothing to do with them being overpowered.
I have an expensive pair of etymotic in ear headphones that are exhibiting the very same problem. Strangely I found a fix. They have a microphone on them and pressing in the answer button on them seems to fix the problem. I have taped the button down now and everything works perfectly. The second that button is released though, everything goes back to being faint, muffled and distorted.
Odd!
PS. This isn't just with the music player. I noticed it first watching a video.
It sounds like Samsung has their own way of producing the 3.5mm port with regards to the microphone support.
The Samsung headset distorts music on my HTC Hero.
The HTC headset distorts music on my gfs Galaxy Spica
To be clear, are you saying the problem only affects headsets with microphones? I have etymotic er4p headphones and it would be a deal breaker if they didn't work right with this phone.
If its only showing up in the media player, check that you havent enabled the 5.1 button in the the top right of the player. This can really screw with the sound and entire frequency ranges can be lost. I'm guessing this is whats happening.
The default headphones work fine for me if a little tinny, but with my Senheissers, the results are very pleasing. Apart from a slight gap between tracks that should seemlessly play through, I prefer using it to my iPod Touch. Being able to change tracks and volume without unlocking is a nice feature.
I threw my iPod headphones out years ago, they're the most ridiculous design ever, with the cable tapping the inside sleeve all the time when you walk or run.
k2snowboards88 said:
To be clear, are you saying the problem only affects headsets with microphones? I have etymotic er4p headphones and it would be a deal breaker if they didn't work right with this phone.
Click to expand...
Click to collapse
It sounds like that the problem is with headsets with microphones, yes. Not sure if it happens with all 3rd party headsets w/ mic though.
Considering you have etymotic, and ClownShoes a few posts up have problems with this brand, I guess you're out of luck unless you wanna tape the answering button like he did.
The er4p is just headphones, so it sounds like i'm in luck.
Got my GS a few days ago and im having exactly the same problem with the Etymotic hf2 Headset with mic. So yeah it looks like it the mic that causes the problems.
sim87 said:
Got my GS a few days ago and im having exactly the same problem with the Etymotic hf2 Headset with mic. So yeah it looks like it the mic that causes the problems.
Click to expand...
Click to collapse
It's a little bit crude, but taping the button down does work.
I have the same issue with with Monster Studios even with the cable without the integrated mic. Would be great to have some sort of fix.
Headphone issues
Just thought I would post what I knew about the issue, both me and my dad purchased the same pair of headphones to use on mp3 players (the headphones are ultimate ears metro fi 220 vi's if I remember correctly, these have an in-line microphone as well as a single button for answering calls and to control music playback). Whilst I experienced no distortion when using them on my iPod Classic, my Dad's Creative player would produce the issues described above - he found that either taping the button down or slightly pulling the headphones out would solve the issue however it ended up annoying him so much that he went back to using another set of headphones.
I don't know what causes the issue but I just thought I would let people know
i have some sennsihaur sport headphones which work fine no problems. i also a monster fm transmitter in the car.. again no problesm.. just make sure the volume is not on max but 1 setting below max.
Hmmmm, a few problems here. Obviously the standard Samsung headphones are fine, no humming, no background noise. However if I connect the following:
1. Standard Apple iPhone (with mic) loads of background noise, humming etc
2. Shure (no mic) loads of background noise, humming etc
3. B&O (no mic) loads of background noise, humming etc
4. Shure (with mic adaptor) loads of background noise, humming etc greatly reduced by pressing the mute key.
Using the Shure adaptor with the others resulting in the same as 4.
Needless to say I'm not happy!
That's too bad. Not being able to use my Shure with the phone renders it useless for music and that IS important.
In the SERVICE MODE *#*#197328640#*#* there is an audio menu
there you can change the headset settings too like NR noise reducion.
i did not test and changed the settings but when i had the samsung omnia2 last year
i had some problems with my headset and fix it in in the sevice menu.
when you gonne do some tests write down the orginal settings before you try.
hope this will help some of you..... and post the results
im sure its the jack, cos the galaxy s has a 4pole trrs at left/right/mic/ground
iphone compatible headset have a 4pole trrs at left/right/ground/mic
thats why pressing the mic button clears up the sound as it closes the circuit
so it a matter of finding an adaptor that switches the mic and ground terminals
I have a tf10vi and im trying to diy one
will post the results
Just saw the post and thought I would check mine again, not that I noticed anything....anyway tried few songs and different types and all are sounding amazing, I use Sure 530 so music needs to be no lower than 256 to get the best out of the phones, most of my music tracks are 320bit.

SGS Audio quality

Sorry guys if this is a duplicate but could not fine anything about audio quality.
Iam gonna buy this awesome device but just curious to know from u guys the audio quality for music from headphones (stock or other)
Also i have heard that the loud speaker is quite low. Now how weak would that be. Will it be not able to wake me up when the alarm rings??
Last question irrelevant to the thread title. My ISP in India is Sify. Now they have rpm and non-rpm (sh) based linux dialer. Will any of these work. There is also a free java based dailer with .jar extension where in i pass info like
sify.jar -u xxxxx -p xxxxxx from a batch file in windows.
. which would be the best java emulator to use in Andriod and how? Guys iam new to andriod. Thanks in advance.
actually the loudspeaker is quite load.. louder than my nexus one.. and with audiobooks and music you can get distortion..
plenty loud enough for ringtones etc.
Stunning!
Although I did have a 3rd party headphone buzzing problem that's gone away now......very strange.
The audio quality is absolutly amazing in my opinion. The headphones are very good and i also like the 5.1 option the musicplayer offers. (Sounds like sitting in the middle of the stage)
Via headphones the SQ is indeed excellent, check GSMarena's review - they use objective measures of SQ and the Galaxy S is essentially perfect.
Loudspeaker is tons better than HTCs offerings, I find it outputs quite a nice sound, definitely loud enough for alert/calls/alarms.
Thanks a lot to all of you who took time to answer it.
I have to agree. Speakers are awesome. Also, the amount of native audio codec that the phone supports is nothing short of amazing.
Samsung incorporated their mDNSe (mobile Digital Natural Sound engine) chip inside this phone (its the same audio decoding chip used in their home theater and HD LCD TV's except its a mobile version). It supports 5.1 SRS sound too.

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