developing a basic astrosoftaware. - Windows Mobile Development and Hacking General

hello developers!
I'm a graphic designer with absolutely no skills in programing, but I dream of a software so I wonder if someone here would bee crazy enough to develop it?? here is a pic explaining the concept.
basicly, it's a time line showing sun rise and set and moon rise set and phases.
thanks all!

Related

Developing low level

Hello and happy new year,
i am thinking of buying the Nexus One. I am a programmer and i want to know if I can program at low level using the sdk. I mean interacting with the hardware etc...
Thank you

Getting/Setting Focus Amount of Camera

Hey guys, I'm new to xda but excited to get involved! I'm a student researcher at Duke University working in the mobile computing space. The current research I'm doing is kind of stuck right now because I need to somehow access the focus of the camera, which is unavailable from the java sdk. Even just getting the camera's focus amount after an autofocus would be a big help.
Does anyone know any libraries, kernels, source code, or commands that might be useful? With your help, this research could potentially lead to a product similar to the Playstation Move or Xbox Kinect on the modern smartphone.
Thanks in advance!

Importance of Group Playtest for Game/App Development

Digital Eclairs went to Pinewood's after school program called AppLab, focused on getting kids more hands on on new electronics coming up.
We presented our project XnO, with multiple handled devices to kids (age group 8-12). After the first 15 mins of hands on experience, they were really enjoying the gameplay, comparing it to different games titles and how it was better, why they liked 3D, asking questions on when the app would be released, and they were very interested in knowing about the process of how it was created.
It showed us that 3D environments were a welcome change, kids respond well to warm colors we used. We set each kid on a different level and they seemed comfortable playing and getting familiar with the app. Some kids responded very well with the higher levels and some not so well because we had not ramped them through the initial gameplay, but after a few tries they started to get the hang of the game and when they were able to win they were really happy. In retrospect we realized that this was a bit of a difficult learning curve for someone new coming to this game, but with the release upon us we had to move forward with what he had. In order to give people a taste of the game on the iOS we released with a showcase of 5 levels, which looking back on it now, care is needed when choosing the level of difficulty to the casual gamer.
The Accelerometer presented an interesting challenge to the kids, once they figured out they could lift the device and tilt it left and right to move the character they were able to pick up on it quick and continue with how they had been completing the levels previously. We were short few devices and a few kids had to share the same device. The ones who were collaborating did very well on higher levels taking turns and really engaging in the game and helping each other and were faster in adapting to the game. This helped us understand that putting out a physics puzzled based game would definitely require a walkthrough to help the community through some of those tough levels.
As a developer with our first game a week away from release, it was an exhilarating experience to see our product being enjoyed by these kids. Their eagerness to explore all the game features gave us so much satisfaction and all the pain and efforts in building this game were totally worth it. The kids were very interested in knowing the process of how the game was made and when they were asked for feedback they all jumped in saying: They loved double headed turtle and wanted a three headed turtle, in-game currency that they can use to buy in things in game like weapons, wallpaper, and many more suggestions.
To anyone who want to make their own game, arrange group play tests ahead of time once you have a working build. You will get wonderful insight into your game. We had initially done a lot a individual testing from industry people, which is very useful and should not be ignored but for a complete overview on a game and end user perspective go for group tests, as individual test can sometimes be misleading. And do it as soon and as often as possible.
Digital Eclairs, is an independent game development studio. XnO - 3D Adventure Game is launch on iTunes and Google Play.

[GAME] Awakened Gods: Elementals TD

Let’s us present the debut game Awakened Gods: Elementals TD of a new indie game studio – vARDAmir’s Game Studio!
In the game Awakened Gods: Elementals TD you will have to use your tactical skills to defeat dangerous creatures. If I were you, I wouldn’t expect victory from the very first. The game belong to a famous genre – Tower Defense.
Thanks to this game, you can feel yourself a defender of a huge realm, known as Ardinor and protect human lands, elven forests, dwarves mines and barbarians jungle against the invasion of countless elemental creatures army created by Ancient Gods.
The game Awakened Gods: Elementals TD differs from other games in the same genre with beautiful 3d graphics with high-quality hand-painted textures and plot. In order to select an optimum combination you should take into account that types of attack and armor have different advantages against each other.
You are to complete an exciting campaign of 12 maps in 4 unique sceneries. Unforgettable hand painted locations will catch your eyes. You can see human lands, filled with lush leaves; elven forests with everlasting autumn and giant trees; dwarves gloomy mines and barbarians dense jungles the nature of which hasn’t been touched for hundreds of thousands of years.
Help the races of this wonderful world and forbid Awakened Gods to destroy the crystal of the Universe!
Features:
- Unique type combination of damage and armor!
- Campaign of 12 levels with an interesting story!
- Skirmish mode
- achievements
- 4 different kinds of locations!
- 12 unique enemy types, each with their own abilities!
- 12 various towers with the possibility of leveling up and skill system
- Excellent hand-painted 3d graphics
- Each tower has its own design!
We don’t want to unveil all the secrets of Awakened Gods: Elementals TD. Play and you will find them!
Available in Google Play
https://play.google.com/store/apps/details?id=com.vARDAmirsGameStudio.AwakenedGodsElementalsLite
wvvv
Sent from my HTC Sensation using xda app-developers app
i will return soon with my new project =)
thanks for your support guys (if u did it) =)
Thanks)
Actually not bad game) Thank you!
StarInSky said:
Actually not bad game) Thank you!
Click to expand...
Click to collapse
Thank you. Very appreciate it =)
what's up guys? u can check out the FULL FREE version by the link above.
Really a nice game. What could help you:
You should really improve your App-Icon. No offense, but it's really unimpressive and not 'catchy' at all.
That's just my opinion, but check out other app-icons at the store and you will understand what I'm saying.
Greetz : )
Sir_Obvious said:
Really a nice game. What could help you:
You should really improve your App-Icon. No offense, but it's really unimpressive and not 'catchy' at all.
That's just my opinion, but check out other app-icons at the store and you will understand what I'm saying.
Greetz : )
Click to expand...
Click to collapse
Thank you very much. I will try to improve it=)
still cant get good icon. anyone can help me with it?
New Icon
Good News! Just made a new icon for the game. What do you think about it?=)
It's better then before, but I think it could be even more better.
It's pretty dark and there is no much contrast. Also the "Free" is not that easy to read and I don't think it's the best font.
I'm not a graphic-guy ether, so I can not give you a lot specific advices but try to add some contrast between the different colors and lighten it all up a little bit.
Sir_Obvious said:
It's better then before, but I think it could be even more better.
It's pretty dark and there is no much contrast. Also the "Free" is not that easy to read and I don't think it's the best font.
I'm not a graphic-guy ether, so I can not give you a lot specific advices but try to add some contrast between the different colors and lighten it all up a little bit.
Click to expand...
Click to collapse
Thank you very much. I will try to do something=)

[FREE][GAME] Quick Strike Math - an Educational Game

Hi guys,
I have started getting into app development for Android and iOS. Quick Strike Math is the first Android app I designed on my own.
Description:
A fun and challenging math tutor for the budding math expert!
Aims to help kids and young students with memorization and to enable them to respond quickly to different levels of addition, subtraction, multiplication and division. A countdown timer option is available to vary the difficulty and to test their problem-solving efficiency. As their skills improve with basic math tables, users will be rewarded with one of a few fantastic special effects shows!
Play Store Link:
https://play.google.com/store/apps/details?id=com.dislam.qsmath
Screenshots are attached.
If you like it, please leave 5 stars and/or a review, which will help improve my app rankings Thanks!

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