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Im having fun with the XDA 2 camera, even though its not a megapixel one but it still produce quality pictures.
What i'm into right now are the templates for the camera, like the magazine and totem templates built-in.
My question is, these templates are GIF in natures, How can they be created and do they have special formats if a make a GIF file in any picture/photo/drawing software?
Also, where can we download additional templates?
Thanks
The Templates were offered by Ia Style http://www.iastyle.com/
But now it is out of market..and site is down.
Unfortunately I don't have any copy of it..Only some templates for Called ID
I've got a copy, but I don't have a server to upload and host it.
If someone can tell me where I can upload it, I'll put it in a RAR-file for you guys.
i would also like to know the specifics for creating these files and does anybody out there have any tips oh and the templates for Called ID where can we get them or create our own
Maybe this can help
thanks do you have any caller id templates there the ones i want to be able to create from those samples of the camera templates it seems that the picture area is defined by a white border in the last frame and you can create the multi photo template by adding an extra frame so in total you would have 3 frames the 1 st picture or main picture in the first frame then the second picture in the 2 nd frame and then the picture area frame the 3rd hope this makes sence
R_AL_Sim...i don't quite understand with what you said...Maybe you can make it clearer ? Sorry for that...But i have caller id templates though. Hope it will help ! Cheerz !
right then if you open one of the gif files in a animation/gif editing program such as animation shop which comes with paintshop pro you will see that it is made up of at least 2 seperate frames these seperate frames define diferent parts of the template
contents of a 2 frame template
Frame 1
This defines the design of the template basicly what you see when you use a template with the camera
Frame 2
This defines the area where the photo will be visble using a white line marking the area
for more than 2 frames
Every frame after the second shows what area the next phot will be placed in
i have included a sample jpg of what the difference in the frames should be
hope this makes more sence to you
Testimo85 said:
R_AL_Sim...i don't quite understand with what you said...Maybe you can make it clearer ? Sorry for that...But i have caller id templates though. Hope it will help ! Cheerz !
Click to expand...
Click to collapse
sorry, but i have a question, which folder am i suppose to put these files on my xda2? they have a .pit extension that my computer and xda2 doesn't recognize. i tried putting them in mydocuments/IACallerIDPhotos.
it doesn't work. thanks.
thanks R_Al_SIM,
that was helpful, yup creating camera templates for the XDA 2 camera was what I had in mind. Precisely what you uploaded.
Downloading now...
salaryman said:
sorry, but i have a question, which folder am i suppose to put these files on my xda2? they have a .pit extension that my computer and xda2 doesn't recognize. i tried putting them in mydocuments/IACallerIDPhotos.
it doesn't work. thanks.
Click to expand...
Click to collapse
put it under My Documents/Templates
if you browse that folder, you will see that all kinds of templates are saved there (including Note templates)
Salaryman...put .pit files under mydocuments/templates
thanks for your help guys. just figured it out.
this caller ID templates really ROCKs!!!
How to use caller id templates???
how to remove weird letter "m" in front of phone n
Thanks for the Templates...
Do you guys who used callerID have this wierd "m" in front of your caller number? Showed like this:
NAME
m +phone number
sample:
John Doe
m +1(999)999-9999
HOw to remove "m" in front of phone number?
Thanks!
this m stands for Mobile,
o stands for office and
h stands for home
Im glad someone was there to inform the poor chap maybe he needs to read a bit more about the xda and its functions, hell infact why has he got one anyway?
M4io said:
this m stands for Mobile,
o stands for office and
h stands for home
Click to expand...
Click to collapse
@M4io: Thanks!
I realized that BUT mine even I set/put to Office or Home it still showing "m" in front of the phone numbers.
Thats why I am asking is there a way to remove it? Thanks!
collins199820 said:
Im glad someone was there to inform the poor chap maybe he needs to read a bit more about the xda and its functions, hell infact why has he got one anyway?
Click to expand...
Click to collapse
I'm sorry! As far as I know this forum is for user helping another user, when they need help... People ask to seek help and to learn somethings new. Why we got one coz we can afford one.
How can I increase the size of the picture (associated with a contact) on the phone screen?
At the moment pictures are less than 1cm square
Thanks for any advice
chicago
yeah id be interested in expanding that pic size as well so bumpty bump.
you know who I think we need on the case?
VJ....
Guys, if you're doing this on a QVGA screen (and maybe VGA), then assuming you're using either the eten, HTC or similar phone dialer skin extension, load it up into Visual Studio (or any resource hacker) and edit the dialogs, and find the image for the contact image. Enlarge to your heart's content. Save, sign (if necessary), reload onto your phone and bask in the glory.
This is all theoretical, I don't use my Universal as a phone, but I have edited the skins and the theory is sound. JGUI's green catepillar project shows what you can do with this idea.
Buzz's site has more detail on the concept (I think).
If necessary, I could write a hacker to do it without resource hacking, but it wouldn't be to everyone's taste, so I haven't.
V
Thank you VJ....
But I'm still in the dark ;o(
hrmm as I suspected your the man for the job, but like the other guy im lost as to what you were on about.
Everytime I have tried to resourcehack the universal files they never re-read on the universal once I put em back....
In any case, can you further help us, plz.
And yes were talking about this on the universal, well I am, I use mine as a phone amongst other things.
Which image size do you use for the pictures of a contact ?
I tried almost every combination but the picture of a contact/people in the Touch Flo 3d still remains of poor quality .
BerreZ said:
Which image size do you use for the pictures of a contact ?
I tried almost every combination but the picture of a contact/people in the Touch Flo 3d still remains of poor quality .
Click to expand...
Click to collapse
I was about to start a thread about this too. The biggest pain is that there is no sample picture you can use to make your own pictures the same size. Does anyone know the answer?
256x256px 72dpi
BerreZ said:
Which image size do you use for the pictures of a contact ?
I tried almost every combination but the picture of a contact/people in the Touch Flo 3d still remains of poor quality .
Click to expand...
Click to collapse
After some research I found it. The resolution is 256x256. I use a PNG, but jpg works as well. I found out by looking at one of the avatars you can use when you have no picture of your own. Now the contacts picture looks perfect
david-v said:
After some research I found it. The resolution is 256x256. I use a PNG, but jpg works as well. I found out by looking at one of the avatars you can use when you have no picture of your own. Now the contacts picture looks perfect
Click to expand...
Click to collapse
How do you do it?
Take a pic of the person, crop the wanted part and downsize it?
Yes,
that's what I will do.
I will replace all of my contact photo's in Outlook that way.
Ofiaich
david-v said:
After some research I found it. The resolution is 256x256. I use a PNG, but jpg works as well. I found out by looking at one of the avatars you can use when you have no picture of your own. Now the contacts picture looks perfect
Click to expand...
Click to collapse
Perfect??
I'm using a 256x256 JPG or PNG as well at 300 dpi...and it is still poor...
?
Ok I tried it . The result is better but still far from perfect.
Does someone has another idea ?
I´ve heard, but not tested, that you could use S2V (Slide to view) to add contacts´ picture without downsizing to low resolution.
If anyone tries it and works, tell us here.
Could someone post how contact picutes look like on the HD so we can see whats you mean when you say its bad quality...
Thanks!
Thanks
Thanks HelderJr I tried 2SV and that worked perfectly.
There is a setting when taking pictures with your phones camera to take contact pictures.. also for some strange reason when you use the pictures and videos program to add a photo in your library as a contact image the quality looks like crap. What looks best to me on the touch pro is open the Album program and add an image to a contact from inside the program. The contact picture quality looks much better.
Now this could turn out different on the Touch HD, but it works like this on my Touch Pro.
The thing that I dont like with TouchFlo 3D Photo Contact ... There is no standard "matrix" view of the photo contacts, for example 5 x n number of photos.
With TouchFlo 3D, we need to scroll to the correct photo and take action.
It is nice to see that 3D animation, but it is better to have an option for the user interface like the old HTC HOME.
Correction
2SV does the job. But !!!!!!!!!
Touch Flo 3d became extremely slow especially when reaching the tab "PEOPLE" and even crash down . Has to perform a soft reset and then 2SV doen't seem to work anymore.
So back to first question .
recorrection
UTVOL has it right.
Using the album(program) to assign a picture to a contact does almost the job.
Picture quality in tab "People" is largely improved but still not perfect.
asci said:
Perfect??
I'm using a 256x256 JPG or PNG as well at 300 dpi...and it is still poor...
Click to expand...
Click to collapse
... i think you must save in 72 dpi to avoid resizing by the HD ... in 300 dpi, there is a resize to web definition.... i 'm currently trying becaus ei have same problem, ...i will post the answer later ...hope it works.
Charles
Add photos from Album
Hi, try to add photos to your contacts from Album application
the difference is tremendous ... see samples:
1. foto used in both tries
2. set in outlook and synced via activesync
3. viewed with touch hd fotoviewer and saved to contact
so are you saying we should use 446 x 446 res?
tboy2000 said:
so are you saying we should use 446 x 446 res?
Click to expand...
Click to collapse
No!
256x256 pix. but you need to set it from the phone. Copy the picture to device, open it and set to contact. Outlook will blurr it.
Hey all.
I am using the HTC Diamond.
WHen i store a picture to any contact and view it on the Peoples Tab in the TF3 the quality is horrible.
I tried to edit the picture as 256X256 which is equal to the default pics ,.... but still st does not impeove..
but when i choose the default pic in the tab. the pic quality is awsome.
why ?
Better way is to add picture to your contacts directly from album - not in contacts - that works for me better
Yea thats what i do. stll the quality is not good enough....
hmmm...and are those pictures captured by Diamond?? What for a resolution??
and could you give a screenshot??
well just bought the phone so not able to give you the screen shot but
tried by pics captured from my diamond as well as digi cam.
the resolution is
256 X 256
depth is 32 bit
72 dpi..
Does anyone here knows how to have a super image quality in the peoples tab.
Not sure if resizing the pictures to such a small format is a good way
Ok when you´re in album - picture with 3,2mpx resolution add to contacts - then the quality in people tab is bad??
Yea its stll bad dear
So for now I don´t know what it causes ´cause for me worked adding pictures from album and not in contacts..
But some time ago I saw here a thread about this issue so I´ll take a look
I had a similar problem I got around it like this..
http://forum.xda-developers.com/showthread.php?p=2824740#post2824740
Resize to 240x320
you don't have to resize. The issue is with the fact that win mobile on its own isn't designed to show high res images that the diamond outputs (since most touch phones don't have a super high res screen). All you have to do is go to favorite tab and using that interface to add a picture for that specific person. The TF3D software will bump the resolution for you so that the image appears right.
People > Menu > Change picture
I think it's a problem from outlook. When you add a picture in outlook from your computer, you see the visit card and the picture you add is low resolution. But adding picture by the HTC album keep the right resolution. But you can sometime have an error when synchronizing with outlook after that.
HEy guys.
thanks everyone for your coments and suggestions..
after trying nearly for 2 days all differenent propositions...
i have almost solved the problem..
the solution..
1.Change the image from JPG to PNG
2. Change the image resolution to 256X256.
3. Increase the DPI to as much as possible... pref 300 DPI
4. Click on the menu on the peoples tab and change the picture.
by this i am getting very good resolution and clarity to my pics.
Please add more coments or suggestions to this.
Thanks.
SIdd.
Ok, I'm sure others have noticed this, but I just want to try and get to the bottom of this because I don't think anyone has gotten it right (Or so I think).
I know my way around Photoshop and all, so I figured I'd make my own home screens for my WM6 HTC Touch. What I found out is that normal images lose quality when I put them on the device. This has been the same with all the skins being made for Manilla 2D. I know because I compared a bunch of the images to the original skin images extracted from the Opal. So, what it comes down to is: How do these guys at Windows/HTC save their images, that's different from the way we're doing it? Anyone know? I'm sure SOMEone has figured this out.
You probably can't notice the difference in the green image, which was apparently taken from the Diamond and downsized; however, when it is on the device, it looks worse:
EDIT: Ok, so the issue HAS been resolved!
Here's what's up:
1. When you save images for your pocket PC, they DO have to be in a loss less format, such as .png or .bmp... This goes for Homescreen backgrounds as well, so when you save a picture off your phone camera, it'll be pixelation by default because they're usually in .jpeg format.
2. When you save images in Photoshop, in a format like .png. Save them as Interlaced images, or they'll come out crappy on the device.
3. If you are using the color overlay feature in Photoshop to, say, change the color of the image, There will be pixelation if there are any gradients in the picture. Most of the images in the Manilla 2D theme files have gradients, so almost all of them result in pixelation. What you have to do for those is: Zoom in and use the Blur tool (Smart Blur filter on larger images.) to smooth out the pixelation!
4. When you make Themes for Manilla 2D Customizer, and zip the file for the .m2dct format. Don't make the compression higher that normal. This MIGHT also cause some changes. Though, I haven't tested this.
Hope this works for other people, and if someone can contribute anything else, it would also be appreciated.
What do you mean?
If you are setting it as the wallpaper, make sure it is all the way transparent (not opaque).
And remember that the HTC Touch is QVGA, not VGA as the Diamond.
Haha, you misunderstood me. I know that the image is QVGA and I know how to set the wallpaper. This isn't about the opacity of the wallpaper. It's about the quality of the image. The image seems to become lower quality when it is set as a wallpaper. Heck, it becomes lower quality before even transferring it, I think. The same happens when you save it in a theme file for Manila 2d customizer. I'll give you an example of what I'm talking about:
When I simply open the above blue image in Photoshop and, without doing anything, just save it. The original size of the image is 23.9KB, but after resaving it, it is 17.8KB. Something was lost, don't you think?
stickfigure said:
Haha, you misunderstood me. I know that the image is QVGA and I know how to set the wallpaper. This isn't about the opacity of the wallpaper. It's about the quality of the image. The image seems to become lower quality when it is set as a wallpaper. Heck, it becomes lower quality before even transferring it, I think. The same happens when you save it in a theme file for Manila 2d customizer. I'll give you an example of what I'm talking about:
When I simply open the above blue image in Photoshop and, without doing anything, just save it. The original size of the image is 23.9KB, but after resaving it, it is 17.8KB. Something was lost, don't you think?
Click to expand...
Click to collapse
May be its compressed by photoshop. Compare both images using your eye
I concur. However I am using an Omnia with a M2D rom - so I thought it was just because it was the omnia being wqvga... but maybe its for a different reason...
stickfigure said:
Haha, you misunderstood me. I know that the image is QVGA and I know how to set the wallpaper. This isn't about the opacity of the wallpaper. It's about the quality of the image. The image seems to become lower quality when it is set as a wallpaper. Heck, it becomes lower quality before even transferring it, I think. The same happens when you save it in a theme file for Manila 2d customizer. I'll give you an example of what I'm talking about:
When I simply open the above blue image in Photoshop and, without doing anything, just save it. The original size of the image is 23.9KB, but after resaving it, it is 17.8KB. Something was lost, don't you think?
Click to expand...
Click to collapse
Don't forget that .jpg isn't a lossless format like .png or .bmp. EVERYtime you save a .jpg the quality will drop UNLESS you specifically tell Photoshop to keep it at 100% quality. Also you have to realize that the hardware on your phone isn't as powerful as the hardware on your pc so it makes sence that it wouldn't look exactly how it does on the pc.
.HaVoC. said:
Don't forget that .jpg isn't a lossless format like .png or .bmp. EVERYtime you save a .jpg the quality will drop UNLESS you specifically tell Photoshop to keep it at 100% quality. Also you have to realize that the hardware on your phone isn't as powerful as the hardware on your pc so it makes sence that it wouldn't look exactly how it does on the pc.
Click to expand...
Click to collapse
Well, the images are in .png format. : D
And it's not a matter of the pc having better hardware here, because the images from the original skin view just fine on the device.
The images seem fine on PC, but I noticed that Windows Vista's Image Viewer(Photo Gallery) views the image as our devices would view it. There's certain type of information in the image that our devices can't read, so the image quality is worse when you view them on there.
No ideas, eh?
CRACING said:
May be its compressed by photoshop. Compare both images using your eye
Click to expand...
Click to collapse
Yup, i think it IS some sort of compression by Photoshop, but which software doesn't do this compression? THAT's what I'm trying to figure out here. I think this would help a bunch of us make better homescreens and skins. : D
What are your Color Managment settings in Photoshop?
stickfigure said:
Ok, I'm sure others have noticed this, but I just want to try and get to the bottom of this because I don't think anyone has gotten it right (Or so I think).
I know my way around Photoshop and all, so I figured I'd make my own home screens for my WM6 HTC Touch. What I found out is that normal images lose quality when I put them on the device. This has been the same with all the skins being made for Manilla 2D. I know because I compared a bunch of the images to the original skin images extracted from the Opal. So, what it comes down to is: How do these guys at Windows/HTC save their images, that's different from the way we're doing it? Anyone know? I'm sure SOMEone has figured this out.
You probably can't notice the difference in the green image, which was apparently taken from the Diamond and downsized; however, when it is on the device, it looks worse:
Click to expand...
Click to collapse
same here with my blackstone:
when I display an image on abum application the pic looks great, but if I set it as wallpaper I clearly see quality loss, imho is a manila issue
.HaVoC. said:
What are your Color Managment settings in Photoshop?
Click to expand...
Click to collapse
My settings are for North American General Purpose 2 with RGB color mode.
OK, so i figured it out and shot myself in the head, because it was SO simple!
Check the first post for details...
stickfigure said:
OK, so i figured it out and shot myself in the head, because it was SO simple!
Check the first post for details...
Click to expand...
Click to collapse
Sorry, I'm confused. What's the problem, and what did you figure out as the solution?
Yup, I found the solution. Refer to post #1 for the problem and the solution.
stickfigure said:
Yup, I found the solution. Refer to post #1 for the problem and the solution.
Click to expand...
Click to collapse
I understand now. I guess you were still editing the first post when I read to look there.
I thought you were possibly having a problem rendering gradients in 24 bit images on the 16 bit display. This appears to be a different issue, though. Are you sure that interlacing the images helps?
well, i tried it myself by making a theme out of it, and it worked.