Hello,
I have two concepts for games to be specially developed for the pocket pc platform, they're both, in my opinion, very solid concepts and most importantly they capitalize on the touch-screen interface of the ppc.
I am, by trade, a 3D artist, I've worked on a few games before and am familiar with working within polygon count restrictive environments but have never been required to do anything for ppc, not many people have apparently judging from the lack of content out there.
So my question is, can a good 3D engine be developed for the platform and how restrictive would the limitations be, also, how much more difficult (if any) is it to code for than x86 (I'm not a very good coder so I wouldn't be doing any of the programming)?
Seeing fpsece (playstation emulator) run at relatively high speed on my XDA II gives me hope, because we all know how inneficient emulation is, so surely a native renderer could achieve spectacular results?
This would be a paying job of course but I need to work out if it is viable first.
Thanks for any input you may have.
The first idea is a sword fighting game where the touchscreen controls the positioning of your character (ie; sword up, sword down, move back, jump, duck, strike forward, strike downward) in 3D using an end chain effector using an inverse kinematics chain setup.
I've seen lots of flash (macromedia) demos that achieve similar things, not in 3D, but there's no reason it can't be done, I can setup a rig in softimage that can do more or less what I'm talking about in real time.
Second idea is a 3D flight combat game on rails, going through many environments you play the gunner on a craft (not a spacecraft since it can also travel through atmosphere), I've already got a voice actor for the female pilot - she controls your flight path and you just have to handle the weapons systems (think mechwarrior 2, where you had a hugely interactive control panel; shields forward, shields aft, charge EMP, weapons selection etc.) - think miniguns blazing, targetting missiles, exciting environments to zoom through and a good story behind it. Inspirations for this one were einhander (psx) and mechwarrior 2 (pc).
I'm not going to go into too much detail on here but if I can get some programmers interested then we can really get these projects moving.
well being that doom1 2 quake 1 & 2 and dukenumem 3d and heretic and hexen have been ported to pocketpc (from pc) and run just fine
even though it dont use the special image chip from ati at all
i'd say that 3d engiens can run on pocketpc's
and made for them if one feel it's necessary
but imho then i'd never really play those kinda games with a pocketpc
and havy gaming would wear down even the most persistent screen protector dont even want to think about what it would do to a pocketpc without a screen protector
Ah, but I think the pocketpc lends itself to a unique type of game, one which the pc can't emulate (unless you buy a tablet pc I suppose), the interaction between screen and stylus really has not been exploited except in perhaps 2-3 games (ICBM and that one with the bricks, balls and paddle come to mind).
These units get heavy screen/stylus usage under any circumstances, and anyone not using a screen protector have no-one to blame but themselves. Even so, I don't think it would be as bad as even solitaire, since solitaire you're always hitting the same area of the screen, these games would have alot larger interaction area.
oooh and about an engien then try looking at this
http://forum.xda-developers.com/viewtopic?t=7296#34415
three and a half year bump
Well, recently graphical posibilities of this platform has been pushed much farther. Even older devices with 600MHz XScale processors were capable of running Quake II at reasonable FPS without any 3D acceleration. With today's 3D accelerators level of visual quality used Quake III should be easily achieved (was possible without acceleration years ago but in low FPS).
Yeti 3D engine:
http://www.intuitex.com/yeti.html
Call of duty 2
There's a Call of Duty 2 port for the PPC. It ran reasonably well on my 400Mhz iPAQ 4155. It even had multiplayer.
Also, Descent was ported to the ppc.
Sadly after 2003's Tombraider I havent seen a better 3D game:
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Thats over 5 YEARS and still no better match!
And its not because there aren't good games or better mhz machines... companies rather do silly puzzle games for ppc than a good 3D game.
And I'm refering to oficial ports, because the Quake's are obviously better.
The Yeti 3D I posted before is a very good and extremely fast engine, and its been around since 2004, why nobody uses it is beyond me.
tombrider
ola, can u give us link to download the tombrider game? looks cool.
thanks,
he cant cause thats a retail game and not a freeware
Alen.M. said:
ola, can u give us link to download the tombrider game? looks cool.
thanks,
Click to expand...
Click to collapse
Welcome to xda, i suggest you do a quick read through of the rules to avoid getting yourself in trouble (or any of us)..... there is a link in my sig.
Try google if you would like to find the game and legitimatley obtain a copy of it. If you will read the rules though, you will see that we do not support software piracy (cracks, serials, ect)
Rudegar said:
oooh and about an engien then try looking at this
http://forum.xda-developers.com/viewtopic?t=7296#34415
Click to expand...
Click to collapse
It looks like OpenTribe link has problem.
Related
The best thing which could happen!
http://msmobiles.com/news.php/8148.html
I just read this and my feelings can be described this way: -> -> ->
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EA Mobile and HTC will produce games for our device! They will use the whole dark and mighty power of our black stone. The games will be fitted for 528Mhz and will use the G-Sensor, they will be cornerstones for the next generation of pocket PCs. A game tailor-made for the Touch HD, it cannot be bad!
Maybe they will even work on a driver for the Quadcomm CPU!
...
I hope its not a very stupid april joke. What do you think about it?
After playing and experiencing Xtract, i always knew the Blackstone was more than capable of playing these kinds of games.
So this venture is possible, even Boom Blox by EA plays at WVGA for HD and nice graphics, so they definitely have the coders capable.
Is this the right version of Need For Speed?
http://www.dotsis.com/mobile_phone/showthread.php?p=827881
The graphics are very smooth on the HD
marcel808 said:
Is this the right version of Need For Speed?
http://www.dotsis.com/mobile_phone/showthread.php?p=827881
The graphics are very smooth on the HD
Click to expand...
Click to collapse
Nope, that's a standard version of NFS:Undercover.
Have you evern seen Racing games on the iPhone?
It is possible to navigate your car by turing the iPhone like a driving wheel!
Do you think it will be possible to do this? Has the HD the hardware requirement for this?
Koffein Schluck said:
Have you evern seen Racing games on the iPhone?
It is possible to navigate your car by turing the iPhone like a driving wheel!
Do you think it will be possible to do this? Has the HD the hardware requirement for this?
Click to expand...
Click to collapse
Yeah, why do you think pictures or programs rotate when you rotate the phone, same piece of technology can be used to control games.
Teeter and Resco Bubbles already do this.
Psygnosis84 said:
Yeah, why do you think pictures or programs rotate when you rotate the phone, same piece of technology can be used to control games.
Teeter and Resco Bubbles already do this.
Click to expand...
Click to collapse
I know, that the HD as a accelerometer, but I hope it is as good as the iPhones...
Koffein Schluck said:
I know, that the HD as a accelerometer, but I hope it is as good as the iPhones...
Click to expand...
Click to collapse
No difference here. Go to the gsensor calibration app and you'll see how sensitive it is.
cab files
There are a few knocking around but I cannot find any for the latest version with gensor support, anyone found one yet - the existing cabs work very well in full screen mode though we what seems to be full acceleration. However the apple version I have seen on utube (if it is real) is graphically way ahead.
On sale now @ Handango
http://www.handango.com/catalog/Pro...250760&merch=more_author_titles&ad=mat_250760
about time they show off the true power of the HTC Touch HD
joshloh said:
On sale now @ Handango
http://www.handango.com/catalog/Pro...250760&merch=more_author_titles&ad=mat_250760
Click to expand...
Click to collapse
To my mind it's not the new Touch HD version, but the old game allready mentioned in post #3!
We should be patient, they have to produce it...
Koffein Schluck said:
To my mind it's not the new Touch HD version, but the old game allready mentioned in post #3!
We should be patient, they have to produce it...
Click to expand...
Click to collapse
Nope, it IS the G-sensor enabled version! I just bought it from Handango and it does in fact allow you to steer just by tilting the phone!
This game is awesome! Make sure you get version 1.0.42 to ensure you are getting the version with g-sensor support.
This version is G-Sensor enabled....but its not the HTC version (I think anyway). It works in portrait mode only for me. In landscape the G-Sensor does not work properly. And the graphics are pretty good but only as good as the normal windows mobile version.
Best wait for the proper HTC version I think
joshloh said:
On sale now @ Handango
http://www.handango.com/catalog/Pro...250760&merch=more_author_titles&ad=mat_250760
Click to expand...
Click to collapse
Is that the full 480x800 with GSensor version?
I found this but its in French and have no idea what it is entirely. Looks to be the "HD" version of the game.
Not sure really.
in fact it seems the HD version ...?????
This Need for Speed for the HD seems to be really bad. Terrible graphics and a bad controlling (altough it's with G-Sensor)
I love it!!!!
This thread should really be moved to the Themes, Applications and Software forum as its game/software related.
Otherwise, can someone confirm that this is correct version for HD and that G-Sensor works perfectly on both landscape & portrait modes
Honestly I haven't dnloaded it yet. Would those who had purchased this version kindly confirm? The game should work on landscape mode right?
Can galaxy s support games like Iphone 4?
Sent from my X10i using Tapatalk
It does support some of the same games like Asphalt and Angry birds
but in general Android isnt ripe for gaming yet
It doesn't have too many games yet, but there are quite a few good ones. Android development does seem to be accelerating actually.
One engine which might be popular in the future (ID rage) has been ported to iPhone but carmack isn't committed to porting to Android yet, so it's hard to know what the future is like, but Android is getting pretty cool
You guys think 3.0 gingerbread could do it?
Sent from my X10i using Tapatalk
It has nothing to do with the OS ahmadzais and everything to do with the developer support.
shadoslayer said:
It has nothing to do with the OS ahmadzais and everything to do with the developer support.
Click to expand...
Click to collapse
Mostly.. If Carmack does finish rage for Android though, that will be cool.
There are plently of top games on android and many play better then an iphone (3gs 4g is fine).
These are the main games I have on my galaxy S at the moment, they all play perfect and some are very good graphics. And this is only a few of the 100s of games available for Android....
Krazy Kart - Galaxy Freebie, this is a mario kart style racer with powerups etc
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Asphalt5 - Galaxy Freebie, a 3D racer with high frame rate and good graphics
Angry Birds - Free from Market, a good puzzle game, the object is to kill pigs with a variety of birds shot from a catapult
Tiki Tower - Free from Devs website, a puzzle games the object is to get all the Monkeys from A to B whilst collecting all the bananas
Real Football - £3 from Gameloft, A footbal sim what more can I say
Hexen II - Free supports full controls (must own full game for pak files), plays just like the original on the pc though controls can be tricky
Guitar Hero World Tour - Can't remember where I got this from, only supports 3 frets and seems to want to download each song as and when you play it but does play ok.
Heroes of Sparta - £3 from Gameloft, very good 3D adventure game big swords and lots of blood
PapaStacker - Free from Market, the object of the game is to stack blocks of various shapes, and sizes and the stack must balance before the time runs out to progress
Zenonia - Fairly cheap from Market, an RPG game but I haven't given it a proper whirl yet
Avatar - £3 from Gameloft, 3D game with little simularity to the movie
Snesoid - Get your roms out plays all, use the lite version save your money
Gameboid - Again use lite version
Dungeon Hunter - £3 from Gameloft, and RPG based on lvling a character of your choice with XP, weapons, items etc one of my fav games atm
Kwaak3 - Quake3 Arena, still working on getting BT keyboard working with this, but the game itself plays very well
PSX Emu - Playing Final Fantasy VIII on this atm works perfect.
Sandstorm - £3 from Gameloft, this is a "COD" fps style game.
I agree, Its not up to our system as if you look very closely iphone 4 and sgs almost share the exact hardware. Their A8 cortex cpu is actualy a hummingbird cpu with minor changes being ours is just a little more powerful (just a little) and Samsung actualy builds the cpu for appl
Emexrulsier said:
There are plently of top games on android and many play better then an iphone (3gs 4g is fine).
These are the main games I have on my galaxy S at the moment, they all play perfect and some are very good graphics. And this is only a few of the 100s of games available for Android....
<SNIP>
Click to expand...
Click to collapse
OP: Emexrulsier has covered most of the good stuff, but there are some more like Fruit Ninja, Abduction 1 & 2 and a few more games from Gameloft.
The games run just as well or in some cases better than on the iPhone (e.g. Fruit Ninja works a lot better on my Galaxy S compared to my iPhone 3G).
Hey guys,
I picked up a Galaxy S2 the other day with emulation in mind because of the huge screen, the power and the weight of the device. I got the phone, rooted it, installed the latest MIUI rom 1.7.8 which is fabulous apart from a few kinks. The phone is really responsive and fast and it was an awesome buy. After playing around with it a bit, i tried out some emulators. I found that games which don't require any reactions were playable on the device, and others which needed fast action were just really tough to play, megaman, sonic and mario for example. I bet your thinking "Mario? Action? lol!" well i mean action as in its slightly fast paced, you need to have 100% accuracy when playing the game for it to be effective and efficient on the device, which for me it was not i kept missing buttons and stuff, more importantly my hand covered the whole of mario so i couldn't see him which was a large downside.
So i decided to get the Wiimote working on the device, which is why in the end i rooted the device and installed MIUI because luckily the bluetooth stack for the rom supports the wiimote which is great. And like all the previous phones i had (Nexus One, Desire, iPhone 4) all have Wiimote support but that is no good for on the go playing, and tbh its only good when you have a stand for the phone and a good chair where you can watch the device while playing using the wiimote over bluetooth.
This in my eyes was not practical enough for playing comfortably, so i looked into something else, and discovered these:
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At first glance you think "Thats clever!" and it is clever it gives a solution to having to hold the phone and the wiimote to play. But not being offensive to the creator/designer or anything but they aren't exactly pretty. I tried to make something too but it was a complete fail, it wasn't secure, it looked horrible and it wasn't detachable, so i came up with something better. I was trying to think of a material which was both durable, secure, strong and customisable enough to build a practical solution. Then it hit me: lego.
I present to you, the Galaxy S2 Wiimote Gaming Holder! It's made 100% out of lego (the structure, that is) and connects securely to to wiimote and the phone. The video will tell more.
Here is the link to the full gallery of pictures on my Dropbox account. Theres a total of 33 images to look through.
I hope you guys like this, I can imagine that lots of people would want one of these hehe. If you want one then post and we can sort something out. Theres a few reasons I posted this because I thought you guys would find this interesting and that this can be adapted for other phones as the bass structure is universal to any Wiimote. So there you go. Post comments, suggestions, views and ratings etc i'm eager for feedback
Haha! Classic!
Added the youtube video
how did you manage to pair the wiimote to the galaxy s2? everywhere i look, it says that it doesn't work.
Chef_Tony said:
how did you manage to pair the wiimote to the galaxy s2? everywhere i look, it says that it doesn't work.
Click to expand...
Click to collapse
Thats what I thought until i tried MIUI rom. It won't work on the stock roms or other roms based off the stock (thats an educated guess) as the bluetooth stack won't support it. But MIUI does and also CyanogenMOD when the nighties and final get released for this device.
I think the amazing thing here isn't your holder but that you found a way to get the Samsung Galaxy S II working with a Wiimote (no offence to your holder).
I'll have to put a new ROM on my phone so I can use the Classic Controller and the SNES Classic Controller .
Cool man,,,so does this work with all the games?? u know like gameloft's and other games??
I don't think so. But emulators usually allow to map hardware butons so I will be happy just with them
Technically it works with anything that can map hardware buttons, to my knowledge anyway.
have you seen this? hackaday.com/2010/07/29/super-simple-gaming-controller-for-android-or-iphone
it´s already done!
I've never seen that before, but it looks pretty sweet xD. I still prefer mine though. Lego is probably cheaper and much more detachable, and smaller. Nice find though ;p
Actually I was meaning him to give credits to you untill I saw 2010 on the post's date, then edited. Just my fail, sorry
jim dinamita said:
Actually I was meaning him to give credits to you untill I saw 2010 on the post's date, then edited. Just my fail, sorry
Click to expand...
Click to collapse
Hehe np
dude...thats awesome!
I think ill make one with plexiglass. I gotta figure out a design now
i think the question is always posed but .. i want to know ... what program you use to play with your wiimote ? many programs on the market say that "newer samsung like SGS or SGS2 don"t work with wiimote"...
thanks !
Hey everyone,
I I just picked up some OTG cables and decided I wanted to push this little phone to the limit. It's been great and I thought I'd share what I learned and put all the recommendations/reviews in one place.
This is the OTG cable I bought:
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http://www.amazon.com/StarTech-com-...TF8&qid=1382860909&sr=1-10&keywords=otg+cable
First the bad news: The first thing I plugged in was a PS3 controller and it did not work no matter what I tried. I tried it on the Nexus 7 2013 and it worked instantly. It seems the Moto X does not have the drivers pre-installed so you will need root to get it to work.
I also picked up a Mogo Pro. The controller is great. It feels like a combination between a PS3 and Xbox controler. It's powered by a rechargeable battery and has two modes for a bluetooth connection. Mode A is a special mode that opens up the full functionality of the controler with the app (only works if the app is running), mode B puts the controller in a standard universal game controller mode for use with any bluetooth devices. Games will only work with mode A if the app is designed to support it. Most games should work with mode B.
The app is poorly written (literally the ONLY app on my phone that is slow and stuttery) but it gets the job done.
The Moto X fits perfectly in the little holder.
Games
Here's a list of games I've played with a note about quality.
FPse - Playstation One emulator - Works well (I've only got one game because they are massive. 600mb a pop.). The Playstation is probably the most advanced platform capable of mobile emulation so far and it works really well. However I'm finding out that native android games blow the PS one out of the water. Only useful for the nostalgia factor. Works in A and B mode.
ARC Squadron: Redux - an iOS game recently ported to android. Plays like Starfox. No controller support. (It will kind of work in B mode but its not designed for it.)
Anomaly HD - have not tested. Strategy game.
Dead Trigger/Dead Trigger 2 - Lots of fun. Basically you shoot zombies. Graphics quality is great and it can suck you in and scare you if you get attacked from behind. Good halloween game.
Hero of Many - have not tested. Role playing game.
Hunters: Episode One - Strategy puzzle war game. Have not tested with controller.
Modern Combat 4: Zero Hour - Fantastic game. Better graphics than dead trigger. If I had to say, I would put the graphics between Socom 4 on the PS3 and Socom 4 on the PS2. The textures and lighting effects are similar to the PS3 but the character animations (the way people move) are like the PS2. The sound is also fantastic. Multiplayer here is just as engaging as it is in the modern warfare series. Takes up 2gb! Largest game by far.
Pacman - Classic
Pirates! Showdown - Tower defense game where the computer constantly cheats. Fun but repetitive. No controller support.
Pivvot - fun puzzle game. Have not tested with controller.
Radiant Defense - The best tower defense game out there IMO. No controller support.
Riptide GP2 - Great graphics. Boat racing game. Works with A and B mode. Your jetski feels really heavy and sluggish. I don't like it but its clear thats what the developers were going for. Fun if you're into that kind of game. This is one of the few games where I do better with the tilt controls over the controller.
rymdkapsel - VERY fun sim city like game where you build a civilization and defend against aliens. If you're doing it right its a huge time suck because every game lasts like 35-40 minutes. Very atari like graphics but don't let that keep you from trying it. No controller support.
Sector Strike - Side-scrolling space shooter. Fun but repetitive. Also the pay-to-play feature is very present and unreasonably expensive.
Shadow Gun/Shadow Gun: Deadzone - best graphics of all the games so far. Third person shooter. Supports A and B modes. Lots of fun.
Ski Safari - ski free for android. Very fun and super addictive. Can be played really quickly while waiting at the DMV or something. no controller support. Basically you just tap to jump and do backflips.
Star Command - Very fun strategy game. Plays like an old gameboy color game. You put crew in battlestations to fight an enemy ship while sending security officers to defend from aliens that beam on board. The graphics in the pictures look janky but it's actually a really sophisticated game. Music is great. No controller support.
Syder Arcade - ridiculously hard side scrolling space shooter. Controller A and B support. This is another game where I am better without the controller (I think the game actually has a higher difficulty when playing with a controller).
Tetris - Not tested
Super Hexagon - Really fun puzzle game. Controller support. Atari-like graphics. Very fast.
That's all for now!
For me I only want to play old school games using emulators by Robert Broglia (Snes9x, GBA.emu, NES.emu, GBC.emu), which controller would you suggest to use with the MotoX for these?
Torn between the two incredible devices but if going with just one the SP3 with BlueStacks runs Android apps really well such as Clash of Clans with Google Play Games game save sync, Beach Blitz Buggy with tilt control, Autodesk Sketchbook Pro with pen and pressure support, etc. Enjoy the best of both worlds.
http://www.bluestacks.com/
BlueStacks running here in a window but can also run full screen.
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I quite like the idea of the Surface 3.
However I refuse to pay 2000 euro for an Intel HD 4400. That rubbish isn't even worth 5 quid.
ShadowLea said:
I quite like the idea of the Surface 3.
However I refuse to pay 2000 euro for an Intel HD 4400. That rubbish isn't even worth 5 quid.
Click to expand...
Click to collapse
The only reason I looked at the Surface was for better photoshop support and being able to use ArtRage since they seem to have been working on the android app for 2 or 3 years now with no success or even a beta. Everything else I need to do I can do in android just fine. I really thought it would be better for those apps, then I saw the intel integrated graphics and that idea got thrown out real quick...
The i7 model has HD5000 though
ptrkhh said:
The i7 model has HD5000 though
Click to expand...
Click to collapse
Which is still a complete waste of money.
Buying a devce with an IntelHD is like buying a Bugatti Vehron with the engine of a 10 year old Ford Ka. It is by far the worst bottleneck possible.
You get a 4th gen I7 3.3Ghz, 8GB RAM, 512GB SSD, 2K res and Win 8.1 Pro.... And a GPU that can't even run a 5 year old game on Medium.
I own a laptop with similar specs, with the IntelHD 5000. I tried playing RollerCoaster Tycoon 3 at 1080 on High. Framerate: 5fps. Anything with an IntelHD isn't worth more than 5 quid. Regardless of the other specs.
A device is only as fast as its slowest part. An IntelHD 5000 equals the old Nvidia 7600GT.
its seems there is a misconception about the HD5000 performance. mbp's+mba's have been coming with the hd5k for a year now. It can run 3 2560x1600 screens without any issues. performance is more than adaquate. unless you're planning to play D3 with it...
far from it for me to revive an old thread...
update: actually I do use my i7 surface to run D3 ROS. performance is just fine. Can get 33+ fps at 1280+ (full specs) resolution without any issues.
hocgwai said:
its seems there is a misconception about the HD5000 performance. mbp's+mba's have been coming with the hd5k for a year now. It can run 3 2560x1600 screens without any issues. performance is more than adaquate. unless you're planning to play D3 with it...
far from it for me to revive an old thread...
update: actually I do use my i7 surface to run D3 ROS. performance is just fine. Can get 33+ fps at 1280+ (full specs) resolution without any issues.
Click to expand...
Click to collapse
For playing average games on Medium it's fine. For general use it can handle things perfectly well.
Diablo 3 was designed to run on older systems. It only asks Windows XP, Intel® Pentium® D, 2GB RAM and a 2005 NVIDIA® GeForce® 7800GT.
You manage to play a game well on an HD5000 that is meant to run well on a videocard from 2005. Yes, the required 7800GT is 10 years old. Not exactly an achievement....
But I pity the fool who tries to make it handle a 5000x5000px 60+ layer Photoshop file.
Give Dragon Age Inquisition on Ultra a try. You won't get past the 5fps.
I've got one in my laptop (In the delightfully ****e Optimus setup), and it's a nightmare. I prefer heavier games, like Dragon Age, Mass Effect, FEAR, Skyrim... The poor thing can't even handle 20fps at medium.
"That's because of the rest of your laptop!" Eh, no, because when I manually switch it to my 4GB VRAM GT 740M, they run at 55FPS on Ultra at 1920x1080. (Sorry, I've heard that argument so many times that I'm just preemptively dealing with it by now. If you weren't going to say it, just ignore it. )
Did you know most new games don't even start with an IntelHD? It's listed in the specs. Give Cities Skylines a try. It won't launch an actual game.