It seems everytime i upgrade to win2003, be it cooked or original T-Mobile, some games start to have choppy audio.
when i switched back to win2002 they play fine.
as if the sound buffer isnt big enough, OR some program is consuming
too much cpu time.
any help please?
Related
Hi!
Just noticed a problem.
On certain Pocket PC games (Myst and Galaga) as well as a music composer programme (AudioBox), the sound from the JasJar stutters so badly that it renders the apps unusable.
Is there a workaround to this? Some setting I have missed?
I have disabled the incoming beams, but still get breakups once or twice each second.
mp3 and videoplayback seams ok though.
Any ideas?
Thanks,
Frode
Possible solution
Been looking into this for a while now. The only thing Ive found is if you start playback and as soon as possible go into the 'edit' menu (I think thats what its called, its the menu that appears when you click on the spanner icon), it will freeze the display, which seems to be the problem, and the playback will be fine.
This works for me. Ive tried 22khz, mono, low quality and bypassing the FX, but none of that makes much, if any, difference.
This method (for me on my Jasjar) plays back pretty much perfect, although its a pain to have to do every time.I still have issues with the program crashing out when playing with filter controls in realtime, so its not great on this device.
As an aside, I havent figured out any solution to get the sister program Meteor to stay in time.The metronome is all over the place timewise! Also I purchased a fast (x133) SD card, as recommended, but recording/playback speed is still poor/pathetic!
For both programs Ive got a feeling its got something to do with Xscale and the display.
Hope this helps.
Hi ho
Yesterday I upgraded to the Mr. Clean latest ROM. (Nice ROM, fast boot time)
To celebrate my new A2DP goodness I bought a Blueant X5 headset which is offered by a company out of Melbourne, Australia where I live: http://www.blueant.com.au/x5_stereo_bluetooth_headset_headphones_a2dp.htm
I got it all paired and working fine, however when I try to play video in TCPMP which I encoded in PocketDivxEncoder, it's drops frames everywhere and the audio is out of sync. Benchmark shows like 17fps.
If I overclock using OmapClock to 216mhz (the highest I can go and stay stable) then it does improve the video somewhat.
I've also noticed it lags if you multitask while playing an mp3. I haven't tried any games yet but it would really suck if they slowdown too. I can live with the lag when playing audio, but not being able to watch video sort of defeats the purpose of getting headsets for me.
Does anyone know is this just a limitation of the KJAM's speed and that's it, or is there any way I can get the video to work properly, maybe there is a TCPMP expert who can give me some settings to make it run faster, because besides from the slowness I really love these headsets and would hate to have to return them.
Thanks
In my Case, I didn't get any lag by watching Video or hearing music files, I didn't OCed my device, I use the same program (TCPMP) to watch the video, and the same encoder program as you. I don't do anything special when I encode my videos, just the button and done.
It looks like you may have some applications running in your devic which cause this lags and make it runs slow. I am sorry if I wasn't that much help, but I thought maybe my post will give you a light.
BTW my device is Qtek 9100 , and I use the last Qtek Rom.
be careful what videos you try and play...attach the video so we can test the same thing. Make sure it's a low bitrate and QVGA resolution of course.
Hi All,
Just received my p3600 this morning and ive noticed some strange sound issues with it.
Rom Version : 1.23.405.2 - Date : 03/11/07
Radio Version : 1.38.00.11
Basically what happens is that when im playing back audio or video whether it be from windows media player or coreplayer, right at the beginning of the song i get a couple of low "blips". More like a very faint crackling, for example when we used to put the needle on old LP's. This happens pretty much everytime i play the song from the beginning. Also, when i use Coreplayer and select do benchmark, for the first couple of seconds i hear that same noise, then the video zooms past but no audio except for the very faint beeping crackling noise. Im just wondeirng if anyone else has come across this or if their Trinity does the same etc? Any fixes?
Thanks!
Ricardo
some more info
I listened to the sound it makes using headphones and it seems like to be the audio comes on, then goes off then comes back on suddenly and plays the music. This happens all very quickly, like within half a second. Also when i forward to the middle of the music video for example, it plays, then pauses as the sound kicks in, then plays normally after.
I though that it could have been the video but then i disabled the audio from within core player and then when playing the videos there was no pause or skip at all.
Does this sound like there is something wrong with the phone or a rom issue? thanks!
update
i know im posting alot about this, its just bugging me lol It seems like there is a delay with the audio system. For example, when using coreplayer, i try and lower the volume and there is about half a second delay from when i press the down button to when the volume actually drops. Same thing if i increase the volume. Also, when watching a video i have to adjust the manual A/V offset to -0.200 so that the audio is in sync with the video. Im just wondering if anyone else has this problem, if its normal for the rom or whether its a hardware fault? cheers
Ric
Hi,
I have a Hermes with Pays 3.05 WM 6.1 ROM. Everything is running fast and stable. The Emulation in PocketGnuboy runs also nice and fast, but when I activate sound nothing is OK anymore: Sound is very choppy and games run very slow. The strange thing is if I run TCPMP in background and play the last 10 sec. of a song and change during this time into Gnuboy everything is fine and the sound is working great until I hit pause
I remember that on an other ROM everything was fine... Does somebody maybe have a solution for this? I don't want to flash once again
Hello,
I use the HD2o WP7.8 ROM which I installed a month ago or so, because I found Android (which I installed before) a little too choppy after using WP7.5. The ROM works great, but some particular ringtones and sounds are choppy. Sonic CD also sounds choppy, but I thought that the game was just a bit CPU intensive. I didn't bother too much with it, but I noticed that if I plug in my headphones and play these normally choppy ringtones and sounds, it sounds normal. That is also the case with the game.
If I plug in the headphones while the aforementioned music and sounds are playing, however, it sounds choppy on my headphones too. If I unplug my headphones while playing these sounds and music which would be choppy, it sounds fine until the next music is played or when it is looped. Sorry if this sounds confusing, but I don't know of a better way to explain this.
As I said, it is only with a few sounds, ringtones and with Sonic CD. Some of the choppy ringtones are Activity, Ahoy, Alabaster, Botnia, Float, Glow, Marbles and Octaneum (which are all HTC ringtones it seems). Sounds which are choppy, are Nokia Calendar, Nokia email and Nokia Message.
Edit: I've made a few recordings of this problem. This is what the choppyness sounds like, and This is what it sounds like on headphones.
I noticed that Sounds are Choppy With the Louder Volume Version but normal version very Nice...
I am on HD2O WP7.8 2.00b also and some ringtones are sounding awful and choppy (even in low volume).
It seems like that when the ringtone is complex and with a lot of bit depth, the hardware (or the algorithms) don't seem to manage. Are there any fixes for this or is "as is"? Anyone found a solution?
sound choppy
Some of the sounds are choppy for me as well any fix for this guys ?
Also when I play video from Ipla app video is very smooth but sound choppy.
I changed volume dbatt to 60 and its very good for me.
If u got any solution for this let me know pls.