Hi,
Anybody know how to use MIDI Ringtone on XDA ? What software we need or may be somebody has ring tone colection (like default on PPC 2003 : Terresterial, Mystic, Fantasy, etc) want to share.
Thanks in Advance
Sandy.
yeah any ideas anyone?
I saw some people were doing it.... wondering how
thanks
I remember reading a thread about it somewhere. There was program you need to use to save the midi file in a ringtone compatible different midi format.
I don't understand, one of the features and options that makes our phone unique is the choice of WAV ringtones, It always turn heads when my phone rings. And now with WM2003 is even better, since supports WMA, hence better quality. Why in the world would you want a $500 phone, sound like a cheap Nokia?
If you want choice?. there are plenty of ringtones in my website. If you want to save space in your ppc, convert it to a WMA
my .02 cents
Actually.
If it were a midi file and the soundbank (instruments) were good midi files would sound great. AND they would be tiny.
The issue I had / have with the XDA is how quiet the ringtones are if the WAV isnt normalized or properly created.
Furthermore..
WAV files that are clipping (louder than 0db gain) make popping noises when played back. So there are numerous reasons.
It is compelling that you can have a WAV file.. but..
personally, I think an MP3 is a better idea for WAV ringtones and a midi file is a much smaller foot print.
BTW.
I now have a Sony Erisson T610
beautiful screen and colors..
The XDA isnt very pretty....
The T610 has great sounding ringtones. Way better than the Adlib sound card you remember from Midi in the past.
Thats my 34.87 worth.
BeDammit!!
Microsoft finally paid them off....
http://www.beincorporated.com/
anyone can recommend a good WAV to WMA converter??
Bedammit said:
.....personally, I think an MP3 is a better idea for WAV ringtones and a midi file is a much smaller foot print.
Click to expand...
Click to collapse
.....Windows Media Audio (WMA) is smaller and sound better than an MP3. and again, Windows Mobile 2003 supports WMA ringtones, so you can have high quality ringtones, without the hefty memory requirements of a WAV.
just FYI, you guys DID know that there is a SEARCH button function in this forum, all those questions that you guys are making have been already answered.
Anyways, the easiest WAV-MP3-WMA converter is dbpowerAmp which can convert back and forth pretty much every format there is out there. and pretty easy too and FREE.
again, you might want to do a search,..for converter
and for a program to use midi files ?
*raises an eyebrow and smiles at him meekly*
I did try a search for "midi ringtone" AND "midi 2003" to see if I could find the solution but all I got was ... how do I do this... how do I do that... why wont 2003 play midi ring tones.. so I added my question to the bottom of one of those... maybe the forum should have a read only section called F.A.Q ???
btw... the main reason I want to use midi is for what bedammit was saying...
1. mp3s would be god for ringtones... but someone (IE microshaft) wont support the standard (Shocker)
2. midi files are wayyyyyyyyyyyyyyyyyyyyyyy smaller than mp3 or wav and so I can fit far more dodgy tones than any current nokia brick.
3. midi files are fantastic for notational purposes outside an XDA... also with a decent set of sound banks (that o/b manufacturers cant include because of cost) you get extremely realistic quality... Sblive plat is what I use the now but if you get a turtle beach or something more than an off the shelf quazi soundcard then you will *NOT* be able to tell the difference. Unfortuantly like many things in life, these superb boards are being priced out of the market because people don't realise they only get what they pay for !.
4. wav is pish as far as signal to noise ratio goes.... so much of those many mbs is just noise and nothing more... you wanna pay $500 for that?
5.WHY THE HELL would anyone pay $500 for a phone that has the pishest speaker on earth integrated in the first place? I dont know... I did...you did... we ALL did... headphones are fine.... but the speaker sucks '.'
6 WHY THE HELL pay $500 for a phone your going to fill the fast flash memory up with wma/wav ringtones (remember how slow it is reading from SD) most multiple ringtone progs dont work correctly unless all tones are in flash. Maybe that's why MS 'forgot' to put it into 2002PE ?
7. talk about quality and then mention WMA ? that's an oxymoron if I ever heard one LOL
http://www.xda-developers.com/forum/viewtopic.php?t=1862&highlight=midi
ahhhhh Greg, yir a hero
6 instruments eh? bleh....
must be too expensive also to add real midi playback on your $500 phone lol...
god you can emulate an AWE32/64 on a PC these days yet Microsoft dont know how to store more than 6 voices on a $500 phone. What value for money :roll: you can buy a pci soundcard with 128 voices for £20...
that other link to www.acoustica.com seems interesting... I'll give that a go when I have time
although if I was doing it that way I'd be as well using WMP9 on 2k3EE.
Go for wma if you have to guys coz MS really dont have a clue what midi is.
cheers, again Greg
Ian.
The dispensing of Crack on Xda-developers
Attn:
It appears that crack is being dispensed on XDX-DEvelopers.com.
Reports have been issued that an un-named source from Miami has stated that MP3s are better sounding than WMAs.
As an audiophile and a music producer.. I can tell you that this is a difficult question to answer without defining your basis for comparison. However...
To solve this now...
Most MP3s are encoded with an older compression codec than WMA 9s WMA codec (assumming that is your comparison for WMA if it isnt... well all bets are off previous versions of WMA are not as high in quality as many mp3s). Low bitrate MP3s (as in mp3s below 128kbs) are better in quality in many circumstances, but most people dont encode or download low bitrate for fidelity reasons.
Furthermore... your choice of player has a role in all the confusion. So make sure you ARENT using an older player/ decoder.
So..
Go out get yourself some good speakers AND headphones and test it yourself.
Make sure you have a NEW MP3 encoding codec from a reputable encoder.
Like hmmm LAME running on say.... CDex.
Next go get a good mp3 player (Sorry folks... I cant say Windows Media player is going to play fairly EVER, as they had OS's to sell.
Try Winamp.
http://lame.sourceforge.net/links.html
http://www.cdex.n3.net/
http://ekei.com/audio/
http://www.hardwarecentral.com/hardwarecentral/reviews/2606/7/
http://www.mp3-tech.org/tests/wma9/
Now.
Just say no to drugs and WMAs
Bedammit
read about MP3s
http://www.amazon.com/exec/obidos/ASIN/1565926617/flingerfcoman-20
fair enough... mp3 support out the box with Microsoft is pants... but then again the max is 96kbs is it not? wonder why... no anti competitive practices o fcourse... well why would that be possible ? you can pay MS an extra $20 and get 128kbs+
and yeah there are soooooooooooooooooooooo many better alternative players.. I like winamp personaly
It appears that crack is being dispensed on XDX-DEvelopers.com.
Click to expand...
Click to collapse
so what you going to do ? sue XDA developers for providing a medium for users to copy/crack files on? I doubt that... its already been tried and the VCR companies won that one.
I dont see the XDA developers condoning piracy....
and anyways, newsgroups are so much better for that sorta thing *coff*
Re: The dispensing of Crack on Xda-developers
Bedammit said:
Attn:
It appears that crack is being dispensed on XDX-DEvelopers.com.
Reports have been issued that an un-named source from Miami has stated that MP3s are better sounding than WMAs.
Click to expand...
Click to collapse
hehehe, you guys are funny.
Nossie, I think he is reffering to the crack that you smoke, not the crack that you hack!
Ok, dudes, cool, to each its own, but we are talking about the tiny little speaker of the Xda!. I knew that the midis file were only 6 instruments, you guys want phone that can emulate AWE32/64????
NAME ONE PHONE that has that feature!.
You guys are making comparison between MP3, and WMA, yeah, in a regular, HI-FI speaker they might be a difference, but... ARE you planning to attach one to the itsy-bitsy XDA, just to hear a "HI-FI" ringtone???.
the only reason to choose WMA over MP3 or WAV, is for the size, which for a regular user sounds around the same each, but the WMA is smaller size.
another feature that the midi doesn't have is voices, and other real sounds, that only a WAV/MP3/WMA can make
Yeah, the midis are smaller, but how many midis are you planning to have? I have like 10 ringtones, and that's more than enough for me.
Of course, to each its own, if you like it.....go for it
anyways are guys planning to give a concert everytime the phone rings???
crack.. hehe...
reminds me or a girl in london.
Pants..
that too.
BTW ppl pants are underwear and if something is pants it sucks..
how strange.
Bedammit!
:lol: LOL
"And now with WM2003 is even better, since supports WMA, hence better quality. "
WMA better quality then wav hhhmmmm
that would be like saying that jpg looks better then uncompressed TIF's
[/quote]
better quality compared to WAV....and smaller size
"better quality compared to WAV"
how would it be better quality then wav when wav is just raw sample data with a header telling if it's stereo, samplerate and number of bits ?
unless WMA support a higher bit resolution or samplerate
then it will be just another lossgiving noreflective transformation of sampled data like mp3 and ....
SIZE DARN IT, SIZE!
ok, tell me what you rather have, a 1MB ringtone in a WAV or a 100K Ringtone in a WMA
(now discuss with me that that is not the right number for the conversion)
for the Xda speaker phone, the ringtone would sound pretty much the same, the speaker of the XDA is a crappy speaker, a regular listener would not make a difference for it.
I guess I'm either deaf, or I am the only that has a crappy speaker on the phone, and your XDA phones came with HI-FI YAMAHA Surround sound speakers,and 10GB memory and you guys actually can tell the difference of the WAV/MP3/WMA on the phone.
In short, WMA is the best solution for saving ringtones on THE PHONE, is good enough quality and is reasonably small.
Remember guys, this is a forum for the XDA, not for the PC, so: there is no Winamp, no HI-FI Speakers, no lots of memory, no AWE32/64.
The comparison between the TIFF and JPG are not good, if you had to use your digital pictures and watch it ONLY in your camera (as the ringtone that you listen to it ONLY in the phone), you could use JPG anyways, and very little resolution, since the size of the little screen wouldn't matter to the eyes, (now you can dispute that you have not 20/20, but bionic vision, and that you see beyond human). If you were to make a ringtone, to use it in the PC, or some other hi-fi equipment, then yeah, all you guys comparisons will have avail, but again, the XDA speaker is not the best quality.
Is there any app that will boost the audio quality (for ringtone, music, movies etc)?
also I have another question, I tried the 'anyfolder ringtones' tweak, I did it correctly but somehow it still points out to windows/rings/ any ideas?
thanks
Not sure how you mean 'boost audio quality' because if you listen with headphones you find the audio quality of the wizard very good. If you want to play music with your wizard - there is a very good stereo docking station that does the trick. If you mean try to get a better sound out of the small stereo speakers - then a rom upgrade may help. I noticed an improvement and that why i have stayed with my current rom for now. Also you could try a graphic equalizer to help with the sound = i use the core pocket player . some hacks on the forum that claim to make the sound louder but not better i think!
As for the registry hack - a better solution i think is to place your rngtones in the storage card\my documents folder and they show up in the list of available ringtones
oh thanks for the reply, I appreciate that.
Yea I found that core media player has a built in g.equalizer which in my case doesn't work too well. The problem is the treble sometimes can be too high, or the bass wouldn't come out at all. I have the latest rom, or could it be the headphone? I use the one that comes with it.
About the registry hacking. It doesnt work for me. Yesterday I tried it for hours but it just doesn't work for me. I have to find the solution though cuz I don't want to put all the ringtones and wallpapers in the phone's memory.
Is there any app that can do it fast and easy for me?
Refer this thread.....
http://forum.xda-developers.com/viewtopic.php?t=41273&postdays=0&postorder=asc&start=0
HTH,
Sid
Guys i wanna know what are the setting to use ringtones sound high on htc hero...i mean i have some tracks/ringtones which play loud..but others dont...so is there some frequency/bitrate edit that needs to be done? and is there some software? coz i need my HERO to ring louder coz i cant hear it in public places and specially where i work. thanx
Transcoding the audio will only lower the quality even if it increases the volume.
What you want to do is rip/download decent versions of the music you are looking for (and ideally own). You want a variable bit rate (VRB) V0 or V2 MP3 or alternatively a 320 bitrate non-variable MP3. Alternatively you could look into getting FLAC quality files and turning them into V0 MP3's (best quality-size). If you're into torrenting you want to check out waffles or what.cd (need invites) or coda.fm for pubic torrents (can't guarantee quality). Avoid downloading music from P2P like limewire etc as the chances are the music has been transcoded.
In addition to that some ROM's have had the volume quieter/louder so theoretically you could edit your favorite rom and force it to be louder but again you'll be sacrificing quality.
Edit: you could also check whether the audio you're currently using is transcoded by using adobe audition to inspect the music and find out the frequency that is used and the actual bitrate but that might be a bit out of your league.
Adapt Sound for any of you guys that didn't know makes the sound quality 20 times better. I listened to a song in the Samsung music app and then listened to the same song at the same volume in Winamp and it sounded terrible.
I'm trying to find a way to make adapt sound global, because I absolutely hate the Samsung music app. I'd much rather use Winamp or Poweramp because of all the extra features.
It'd be AWESOME if someone figured out a way to make adapt sound global and put it into a custom ROM, or even made a MOD out of it.
Edit: If you don't believe me test it out for yourself. Go to Settings>My Device>Sound>Adapt Sound, once you get there do the little hearing test, and then play a song in the samsung music app.
gharb0129 said:
Adapt Sound for any of you guys that didn't know makes the sound quality 20 times better. I listened to a song in the Samsung music app and then listened to the same song at the same volume in Winamp and it sounded terrible.
I'm trying to find a way to make adapt sound global, because I absolutely hate the Samsung music app. I'd much rather use Winamp or Poweramp because of all the extra features.
It'd be AWESOME if someone figured out a way to make adapt sound global and put it into a custom ROM, or even made a MOD out of it.
Edit: If you don't believe me test it out for yourself. Go to Settings>My Device>Sound>Adapt Sound, once you get there do the little hearing test, and then play a song in the samsung music app.
Click to expand...
Click to collapse
WOW!
Was using Neutron thinking it gives the best possible sound.. Until now!
It's unbelievable the difference!
Adapt sound and Neutron would be a killer combination!
+1 here!
+1
https://play.google.com/store/apps/details?id=com.smartandroidapps.equalizer
Does equalizer app work universally for you? Granted with some eq adjustments, it seems to lower the output level, but I'm still curious if it fixes your issue. Yes, you will have to disable or freeze the built in eq app in touchwiz, for it to work properly.
I might have stumbled on a clue towards applying Adapt Sound globally or with different music apps.. I was fiddling around with it the other day, and then I was testing the Samsung music app and Google Play Music. Of course, music played through Play Music did not enable the Adapt Sound.
However, when I was listening to a song in Play Music, I thought I'd open the Samsung music app to try to run a comparison, and as soon as I opened it, it applied the Adapt Sound to the music that was playing through Play Music! It seems that when the Samsung music app opens, it enables the Adapt Sound regardless if it's actually playing anything or not, and simply keeping it open in a second window (I'm on a Galaxy Note 3) kept the Adapt Sound enabled! As soon as I closed the Samsung music app, the Adapt Sound was disabled and the sound reverted to the default. Perhaps this may give a clue on how Adapt Sound is applied through the Samsung music app, and perhaps make it possible to make a widget with a button that can enable or disable the Adapt Sound feature.
Lars
Any news on this? Maybe a similar app that does the same thing and works on all apps, or a root method to apply Samsung's feature globally?
I hope this is not too late :0
There's only one complicated way to use adapt sound globally... I'll try to explain as good as I can.
You WILL need a rooted phone to make this work.
There's an equalizer app called ViPER4Android, which doesn't only have kick-ass features, but also has a built in "convolver"
So what's a convolver? Basically it lets you simulate effects on audio. It works by having an audio clip, and and another one which has effects on it (in our case adapt sound) and comparing them together to see what changes occurred
You basically take a sine sweep (an audio clip that goes from low frequency to high), and record it paying on your device with adapt sound on (connect your phone to your microphone port by a 3.5mm cable)
Then you import these two clips to an app that can generate convolver presets (Aka impulse response samples)
The result you get is a .Wav file that you put on your phone and select as your convolver presets. And that's it!
What's even more kick-ass is that Viper4android works on neutron. So you're basically combining them three together. You can even think how this sounds.
Hope you found this helpful!
theormex said:
I hope this is not too late :0
There's only one complicated way to use adapt sound globally... I'll try to explain as good as I can.
You WILL need a rooted phone to make this work.
There's an equalizer app called ViPER4Android, which doesn't only have kick-ass features, but also has a built in "convolver"
So what's a convolver? Basically it lets you simulate effects on audio. It works by having an audio clip, and and another one which has effects on it (in our case adapt sound) and comparing them together to see what changes occurred
You basically take a sine sweep (an audio clip that goes from low frequency to high), and record it paying on your device with adapt sound on (connect your phone to your microphone port by a 3.5mm cable)
Then you import these two clips to an app that can generate convolver presets (Aka impulse response samples)
The result you get is a .Wav file that you put on your phone and select as your convolver presets. And that's it!
What's even more kick-ass is that Viper4android works on neutron. So you're basically combining them three together. You can even think how this sounds.
Hope you found this helpful!
Click to expand...
Click to collapse
I'm looking for way so replicate the benefits of Adapt Sound (as it works on the Note 7) on my Nexus 6P. The key to adapt sound is the way it creates a profile based on my subjective input (testing my hearing with a given set of headphones; this varies per headphones even). The rest of the eq's and fx processors out there are gimmick to me becaues they are TOTALLY subjective and/or just fluff. You hit the nail on the head with your post; a convolver that is based on the profile created by Adapt Sound. Can you explain more how you have acted on that idea? Ideally (and I might have to try this with Pro Tools), I'd run a sweep on the Note 7 with my profile, record out out the headphone jack, then compare to the sweet and I'd get a diff I could feed to a convolver. If I understand you right, I would do just that, then Viper4Android (which I don't know much about) could apply that andn give me the same effect on my Nexus 6P?
Same idea... I think it can be do next simple way- there is several apps like audiologia.pl that is can make yours audio metrics to left and right channels. All we need to do next it's manualy change eq. setting in V4A or else to normalize sound... BUT there is NO 2 way (two channels L/R) or two different equalizers to left and right channels. Maybe someone can give me information why it is so? Mayby it's hardware impossible?
Adapt sound is a killer feature of samsung phones. I miss it in any non samsung phone I have.
I believe there is a simple way to port it but I never dug the problem.
It's weird that nobody did it until now.
+1
Hey guys,
I have a Lumia 520, and I feel really frustrated about the lack of an equalizer. Nokia says that it's a hardware problem, and I am really skeptical about that. I am pretty sure a couple of software tweaks would allow for there to be an equalizer. I hope to essentially code a music player that comes with an equalizer, and would like to know if that is a possible endeavor (im not pinning much hopes on it)
I know that a system wide implementation of an equalizer is not possible with the current set of APIs microsoft provides, and thus, am only creating a music player with an in-built equalizer.
Any help or comments about this would be appreciated!
I will probably start coding and stuff after my exams lol. (november, probably)
Also, for those music lovers out there who hate the lack of an equalizer, fret not, you can buy an external amplifier that boosts bass or whatever you want. Just google it There are brands like Fiio and stuff that will probably help you out.
Thanks!
p.s. I know a little of C++. Other than that, I have no experience, so...... this is kind of like a project for me haha.
You may start by reading Charles Petzold article on MSDN and native audio APIs for Windows Phone 8 overview.
However you still should decompress mp3 files to uncompressed PCM to be able to modify frequency domains (or do something useful).