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Hey, I've been looking for more than two hours now. All I want to be able to do is plug my phone into my 3.5 jack in my car to listen to music and have my phone calls go through the car speakers. I also want to use voice command to dial my calls so i guess whatever adapter i get needs a built in mic. I've already made the mistake of buying the wrong adapter once before. I didn't know about the pin connector thing and that it had to be special so the one i got just makes voice command continuously activate over and over. So my question is which adapter does all of the above and ACTUALLY WORKS? I'd really appreciate it. thanks guys.
this is how i do it.
the easiest way is to get something like this and just go blutooth... this means your fone can stay on charge too, and the blutooth dongle will plug into any sound system with 3.5mm jack so this is a solution for more than just your car
This is exactly what you want!
http://www.amazon.com/HTC-MiniUSB-H...6?ie=UTF8&s=electronics&qid=1245910139&sr=8-6
I have it on my Tilt, T-Mobile sells it for the G1 but it works with all HTC phones, plug in your phone, then your 3.5 jack and you can still talk with it.
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Now playing on Winamp: Lil Wayne - Mrs. Officer (Ft. Bobby Valentino) (Bonus Track)
I guess that is a great solution.. but doesnt look like it has a mic? I guess listening to your music is the most important part.
I just got my Galaxy S and tried to use my Monster Beats headset with it (as I used it with my iPhone)
The button for answering calls / change song doesn't seem to work. Anyone have used the Monster headset in combination with a android handset before?
Probably a matter of polarity difference. You would get same results if you attempted to use Samsung headset shipped with the Galaxy S on the iPhone.
Galaxy S and Monster Studio
The call volume is really low on the Studios - media seems to work fine. Anyone else with a similar issue?
probably a proprietary connection for the 4 pole 3.5mm jack.
yes, the iphone and SGS headset is not interchangeable.. indeed a difference how they were implemented.
Just like how the data cable for mobile phones are.. they are not standard mini USB jacks.. if only all of them uses mini USB.. would be easier to manage cables.
m3keni said:
probably a proprietary connection for the 4 pole 3.5mm jack.
yes, the iphone and SGS headset is not interchangeable.. indeed a difference how they were implemented.
Just like how the data cable for mobile phones are.. they are not standard mini USB jacks.. if only all of them uses mini USB.. would be easier to manage cables.
Click to expand...
Click to collapse
Actually the SGS use standard micro-usb as par with the OMTP cell phone charge standard:
Link for the standard Specs
i am using my westone um1 with sgs. music listening is perfect. but i can't answer call with it. by that i mean i can't hear voice with the headphone i have to unplug it to talk. with all my old phone i just use the headphone for listening and talk on the mic on the phone. somehow it doesn't work for the sgs,
I got problems with my 'Monster Diddy Beats w/control talk'
Did you find a fix? Are you able to play music with them? I'm not
The answer call button doesn't work, but I'm not even able to play music. The sound is totally twisted and it's allmost impossible to hear the vocal. The headset work on every other device I've tried, and regular headphones works on the Galaxy S (like noname earplugs, monster lady gaga, and iphone plugs).
When I connect threw and 3,5mm 1->2 output adapter it works. Seems like the plug doesn't fit into my phone.
The plug has 3 rubber (?) rings around it. Other plugs I've tried have to. Might that be the problem and is there any solution? All the plugs got the same length..
dinfung said:
i am using my westone um1 with sgs. music listening is perfect. but i can't answer call with it. by that i mean i can't hear voice with the headphone i have to unplug it to talk. with all my old phone i just use the headphone for listening and talk on the mic on the phone. somehow it doesn't work for the sgs,
Click to expand...
Click to collapse
Same thing here. Somebody who knows a way to fix this? Does it work with custom rooms?
i think the mic and ground are reversed with samsung.
with the iphone 4pole, t/r/r/s(tip,ring,ring,sleeve) is left, right ground,mic
with samsung i think it is t/r/r/s left,right mic,ground, alhough im not so sure as i have yet to receive my phone from the local carrier
one thing to test is to listen to music with the iphone compatible headset, there should be some problem with the sound. then press the mic button. If the sound cleared up like there is a perfect closed circuit, then the mic and ground terminals are reversed. you can diy an adaptor for your headset with the proper termination
Thanks.
furstrated said:
i think the mic and ground are reversed with samsung.
... If the sound cleared up like there is a perfect closed circuit, then the mic and ground terminals are reversed. you can diy an adaptor for your headset with the proper termination
Click to expand...
Click to collapse
You're probably right. Can't really understand why though
When I press and hold the 'answer call button' on the diddy beats the music sounds like it's supposed to. The Diddy Beats are brand new and I love them. If I'm not able to fix this I have to sell either them or the phone (they are in my opinion the best highend earplugs on the market)
Is there any DIY guides I could use or even better a kind of adapter or so I could buy?
Still think it's quite weird that the sound goes through the phone speaker instead of earplugs while making calls. Should be a way change this.
Itsme87 said:
Thanks.
You're probably right. Can't really understand why though
When I press and hold the 'answer call button' on the diddy beats the music sounds like it's supposed to. The Diddy Beats are brand new and I love them. If I'm not able to fix this I have to sell either them or the phone (they are in my opinion the best highend earplugs on the market)
Is there any DIY guides I could use or even better a kind of adapter or so I could buy?
Still think it's quite weird that the sound goes through the phone speaker instead of earplugs while making calls. Should be a way change this.
Click to expand...
Click to collapse
well, firstly, i have the triplefi10vi which i used on my iphone, and they trump the beats by a mile sq-wise. and then i sent them to china to get remolded into custom monitors with an additional mid-range driver, making 4 in total driver count per ear, 1 up from 3 drivers per ear. they are now comparable to high-end musicians stage in ear monitors, if not better
about diy adaptor, just get one o those generic after market 4pole headphone adaptors, open them up and switch the mic and ground connectors on the plug side so they have the correct polarity when they terminate into the galaxy s but still have the same polarity on the socket side where you plug your headphones into.
about why the call goes to the speaker, maybe because the phone doesnt recognize the headphones as a proper earphone/mic set due to the reversed polarity of the mic/ground
hope that helps
I'll give the diy solution a try, hope for the best.
Anybody tried the service menu advice from this thread? http://forum.xda-developers.com/showthread.php?t=709535&highlight=headphones&page=2
Tried but didn't understand what to do ;p Maybe it's possible to have phonecalls audio go through ordinary headphones..
Sent an email to Monster support. I'll post it here when I get an answer.
No phonecalls with ordinary headphones
I use a couple of high end headphones with my galaxy s and suffer from the stupid inability to send the phonecall audio through the phones. What about older samsung cell phones with 3.5 jacks. Can they do it? Will samsung ever fix this desigh flaw, or should I get rid of the phone...
galaxy s -> moster beats...
Hi
Anyone knows already how to fixe this?
I just spent 200$ on a monster beat...
sound is great but want to use it normally
including mic etc...
Anyone??
Valentijn
Itsme87 said:
Thanks.
You're probably right. Can't really understand why though
When I press and hold the 'answer call button' on the diddy beats the music sounds like it's supposed to. The Diddy Beats are brand new and I love them. If I'm not able to fix this I have to sell either them or the phone (they are in my opinion the best highend earplugs on the market)
Is there any DIY guides I could use or even better a kind of adapter or so I could buy?
Still think it's quite weird that the sound goes through the phone speaker instead of earplugs while making calls. Should be a way change this.
Click to expand...
Click to collapse
wow, this is also happen to my beats solo hd.
it's using control talk and when i hold the play/pause button, the sounds are perfect but when i don't hold it, it's awful..
is there any fix to this?
yes it's called Bluetooth
it doesn't affect me as I use BT for stereo audio
wires are just so old fashioned
for calls bluetooth's awesome
for music, come on...
yuliusaje said:
for calls bluetooth's awesome
for music, come on...
Click to expand...
Click to collapse
i've been listening to Stereo MP3 via Bluetooth since Palm Treo times, that was more than 7 years ago
what brand do you have?
is the sennheiser better nokia?
The problem with the music is that i think the wiring iphone/ bb uses is opposite to that of basically the rest of the world.
From what i can tell the ControlTalk Universal Apadtor should work but i havent tested it... can anyone confirm that it will fix the music problem?
I'm fed up with the galaxy based on these issues... maybe i'm selling my galaxy for a htc desire or buy a htc desire hd if my 250 euro headset collection is working again god dammit f*cking stupid samsung f*kkers
Hi Guys,
Running on Stock 2.3.4 with root and owner of the Atrix Car Dock. One of the most handy bits of kit I've got for my Atrix.
I'm not overly happy with the Car Dock Home on the phone its self though. When I make a call on Google Talk or on normal phone, it diverts the audio via the loud speaker, and not the car speakers. Is it possible to modify this as otherwise whats the point of having the audio lead in the usb cable if its just for music??
I had a look around the SQLite database to see if there was anything there, but maybe there is a config file somewhere or needs a new APK I don't know.
One for the devs?
Thanks
Andy
tehrules said:
I'm not overly happy with the Car Dock Home on the phone its self though. When I make a call on Google Talk or on normal phone, it diverts the audio via the loud speaker, and not the car speakers. Is it possible to modify this as otherwise whats the point of having the audio lead in the usb cable if its just for music?
Click to expand...
Click to collapse
My bluetooth Pioneer deck only used the drivers speaker, and it had a few dif noise cancelation modes. So its posible the person talking to you will hear every word they say or worse it can cause static or other distortions.
When using the phone plugged via headphone socket in the actual phone I have not suffered any form of feedback or distortion, which is why I'm interested to see if someone out there can do this
This has been asked before, and nobody ever came up with a solution, other than what you're already doing by plugging in the headphone jack.
I want to buy a pair of Bluetooth headsets for use with my Acer Iconia and I decided to ask you guys for some suggestions. It is very important for the headset to have at least a Play/Pause button and a Next Track button. If there is also a previous track than that is even better. A mic is not important since I don't plan to talk. But I want to be able to change tracks while the tablet is in my backpack.
I read the thread with different accessories for this device and I did see some that I like. But I wanted to get feedback from people that actually have used the device with a certain headset and can confirm that the next track and play/pause buttons work. Also, if anyone can post some info about the needed technology for this feature to work with the device just in case I plan to buy something else than you are recommending. (Example: any headset that has XXX will work)
Regards.
I found these and on the Motorola website is sais they are compatible with the XOOm...doest that mean they work with the iconia as well? If so I may buy them: http://www.amazon.com/gp/product/B00455CB62?qid=1317285199&ref_=sr_1_119&s=wireless&sr=1-119
Hi,
I use SonyEricsson MW600. This little thingy has volume bar control, skip forward and backward, pause/play button AND a FM radio inside!
Pairing was no problem, but I didn't test it with the tablet. However it works very well with my Galaxy I9003, so I assume it will work with the ICONIA, too.
Werner
Although it isn't often recognized, there is a distinction between "headset" and "headphones". The difference is usually branding.
A headset is often used for communication. They usually have lower quality speakers (to reduce price), and have a microphone.
Headphones and for listening only, and don't typically have a microphone, but will include speakers that are often proportional in quality to the amount you pay for them.
That being said, there are devices that try to fill both roles. This is why most people tend to get them confused. The line between "headset" and "headphones" can be rather blurred; however, when talking about bluetooth devices, this distinction becomes very important.
Bluetooth uses different protocols to communicate, depending on the type of data being transmitted. The three most common protocols for this application are:
AD2P - A uni-directional protocol, used for streaming 2 channels of high bandwidth data (audio). This is typically used for music, but will not work for headsets because the data can only travel one way at a time.
HSP - This is the primary bluetooth audio protocol, and is supported by nearly every bluetooth "headset". It is full duplex, meaning audio can travel to a from the unit at the same time, at a cost of bandwidth. As such, the downside with this protocol is that the sound quality tends to be lower. This protocol is not supported yet by the A500 (or any android tablet, AFAIK). If you get a device that requires this protocol, it will not work.
HFP - This is for hands-free features, and can work in conjuction with either of the above protocols. It allows you to control your call/music features, such as smart-dialing, volume or track skipping.
If you are looking for a "headset" that works with the A500, you might be out of luck. Based on your post, I'm guessing you're looking for "headphones", so I'll give you my recommendation, I personally like the RF-MAB2 by rocketfish. The sound quality is great in AD2P mode, and they work with my cellphone as a headset. They do support HSP and HFP, but as mentioned above, the A500 does not support the HSP protocol. The skip/forward/volume/etc buttons will work though. I like the behind the head design, which allows me to wear a bike helmet, or a hard hat (I work in construction) while I wear them. I was so impressed, a bought a second set. They usually retail about $40.
Hope that helps.
Thanks a lot for your answer. It really helped.
Not being in an English speaking country I did not not know the difference between a headset and a headphone. Thanks for clarifing that as well.
I've had these for a year. flawless on A500 and any phone
http://www.amazon.com/Motorola-S10-HD-Bluetooth-Headphones-Packaging/dp/B004BHCSQC/ref=pd_cp_e_3
Plus side, you don't look like you're wearing oreos on your head.
anubis13 said:
I've had these for a year. flawless on A500 and any phone
http://www.amazon.com/Motorola-S10-HD-Bluetooth-Headphones-Packaging/dp/B004BHCSQC/ref=pd_cp_e_3
Plus side, you don't look like you're wearing oreos on your head.
Click to expand...
Click to collapse
The headset really digs into the base of my skull. Owie.
I bought a set of those, but apparently I have a fat head.
Settled on the LG HBS 700 headset, and haven't looked back. Use it for my tablet, AND for my Samsung Epic 4G Touch when I go running. Best BT headset I've ever bought.
pazvanti said:
I want to buy a pair of Bluetooth headsets for use with my Acer Iconia and I decided to ask you guys for some suggestions. It is very important for the headset to have at least a Play/Pause button and a Next Track button. If there is also a previous track than that is even better. A mic is not important since I don't plan to talk. But I want to be able to change tracks while the tablet is in my backpack.
Regards.
Click to expand...
Click to collapse
Do you prefer over the ear in inside the ear? Over the head or around the ear?
I personally HATE inside the ear headsets because they give me ear fatigue almost instantly. No matter what size, they always feel like a really big screw forcing their way into a small hole. I also dislike around the ear headsets because depending on their design can put a lot of pressure on the tips of your ears or your skull at certain points.
I own the Motorola S9 Active and S10 HD headsets and can say that they are pretty good when it comes to sound and are sweat resistant but as I said, for me they hurt after about 30 minutes of use. It may simply be the shape of my head and earholes. If your head is small then they may work nicely for you.
The only reason I endure the torture is because of the gym. My pain adds to the gain
What I use, love and has been the most comfy headset I've ever used is my over the ear, around the ear Dell BH200, unfortunately that may not help you as I don't think they are sold anymore.
I have been using this Jaybird pair for about a year when I go cycling. I was really reluctant to spend the money knowing in the ear styles never work for me, but I'm glad I gave them a shot.
Best pair of headphones I've ever used!! Crisp bass and excellent high end. Really like that I can pair with my Incredible and answer phone while biking.
Use to watch movies on my Iconia and they sound great. Pair and connect flawlessly.
i use the jabra bt8010 works great
Motorola hd9 stereo is the one I use like the HD 10 only I have had them well over two years I think
Oder extra ear buds they tend to fall off and get lost in my bottomless purse.
Grrrrrrr.
I been using MOTOROKR S305 for about a year+. No prob at all, use it when i am at gym or in rare moments when i find some free time to relax and listen to music... The thing i like about them is they dont shut the world out for me... Like in gym i can tone out the surrounding and be able to work out and enjoy music, yet i am also aware of people around me and can move out of the way if they drop a dam weight (rare occasions) or talk/spot them if they ask. Also S305 has control on the side, so you can FF or RW. If you have it paired with your phone you can answer calls or make calls using voice commands.
So far they been working well for my lifestyle.
Does anyone use the Samsung Level Link Wireless Adapter?
http://www.samsung.com/us/mobile/cell-phones-accessories/EO-RG920BBEGUS
When connected to your Note 4 via jack lead and set to "Send", are you able to play/pause on your BT earbuds/headphones or play/pause, Rew/FF, Vol up/Down on the adapter?
I can't.
If I connect the adapter (Receive mode) to wired earbuds and connect via BT to the phone, I can use all the controls on the adapter. But, nothing on the wired earbuds.
Does anyone else have the same "problem" as me or do you have full controls on the adapter/earbuds in Send/Receive modes?
I'm more interested in using the adapter wired to the phone and in Send mode.
Thank you.
Any bods out there?
as far as I know these Bluetooth audio receivers/transmitters never support "external" microphones or controls.
and the link is no exception.
this makes sense because the layout and signals of 3.5mm headset connectors(4 "rings") varies between different brands/models.
3.5mm stereo connectors(3 "rings") are standardized, and can be easily exchanged between devices made in the last few decades.
samsung uses a headset connector on their wired headset because they make those only for their phones, but the level link is made for devices from all brands and therefore needs to be built for compatibility and consistency.
compare the plug on the wired headset included with your phone with the plugs on the headphone and connector cable included with the link, and you'll notice the headset has an extra ring.
thedicemaster said:
as far as I know these Bluetooth audio receivers/transmitters never support "external" microphones or controls.
and the link is no exception.
this makes sense because the layout and signals of 3.5mm headset connectors(4 "rings") varies between different brands/models.
3.5mm stereo connectors(3 "rings") are standardized, and can be easily exchanged between devices made in the last few decades.
samsung uses a headset connector on their wired headset because they make those only for their phones, but the level link is made for devices from all brands and therefore needs to be built for compatibility and consistency.
compare the plug on the wired headset included with your phone with the plugs on the headphone and connector cable included with the link, and you'll notice the headset has an extra ring.
Click to expand...
Click to collapse
Thank you for replying and the information
I haven't noticed the number of rings before. Would it be worth buying a double ended 3.5mm jack cable with 3 rings at each end?
it's not worth it.
if they didn't bother with a 4th line in a tiny cable, they wouldn't bother adding a 4th contact in the link's port or the software to make use of that contact.
thedicemaster said:
it's not worth it.
if they didn't bother with a 4th line in a tiny cable, they wouldn't bother adding a 4th contact in the link's port or the software to make use of that contact.
Click to expand...
Click to collapse
Awesome, thank you very much
the link is still a neat device.
I did a little test, and if you have a 2nd aptx capable headset you can almost completely cut out the delay caused by the transcoding.
I tested with a level link wired to my phone and later my 3DS and paired with my LG Tone infinim, and I was definitely getting the "30 ms or less" delay that's promised with aptx low latency.
using the level link with a headset like the tone infinim is really the best way to get wireless audio when playing games on a handheld device like a smartphone or 3DS.
thedicemaster said:
the link is still a neat device.
I did a little test, and if you have a 2nd aptx capable headset you can almost completely cut out the delay caused by the transcoding.
I tested with a level link wired to my phone and later my 3DS and paired with my LG Tone infinim, and I was definitely getting the "30 ms or less" delay that's promised with aptx low latency.
using the level link with a headset like the tone infinim is really the best way to get wireless audio when playing games on a handheld device like a smartphone or 3DS.
Click to expand...
Click to collapse
Cool, thanks for the tip.
I'm just using it with my Note 4, Jaybird X2 and this molle style case https://www.amazon.co.uk/Urvoix-Case-Cover-Samsung-Galaxy/dp/B00S6DQ37W/
The case cuts out a lot of the BT signal (some days everything plays fine and others constant break ups). Either that, or the BT strength signal fro my Note 4 isn't that strong.
The Level Link cured the break ups, but I loose playback control.
perhaps a smartwatch could take care of the controls.
smartwatches are a lot less demanding with their signal strength.
I use a pebble time steel, but all pebbles are great for music controls.
thedicemaster said:
perhaps a smartwatch could take care of the controls.
smartwatches are a lot less demanding with their signal strength.
I use a pebble time steel, but all pebbles are great for music controls.
Click to expand...
Click to collapse
I've been looking at smartwatches, but I either can't justify the cost for the usage I'd get from it or there's always a better one coming soon.
Ideally, I'd want a metal bracelet and Google Wear 2 compatible.
I'll look again, nearer to the release of Google Wear 2 and see what's available... or rumoured to be coming soon.