Sound quality drop with game turbo - Redmi K20 / Xiaomi Mi 9T Questions & Answers

I'm using Mi 9T global for over half a year now. I've noticed that when I'm listening to music in the background (using BlackPlayer EX, but also happens with stock music player), while playing games added to Game Turbo, sound quality drops drastically. Happens only when I'm using main speaker, or wired headphones. Never with Bluetooth headphones. Checked settings of game turbo and black player but didn't found anything what would help. Same thing with system sound settings. Anyone have same problem, or is it something on my side? I can record a video as a proof

same thing happens with me but don't worry it's just an optimization done by MIUI... Maybe they disable sound enhancement ? who knows!!
Anyway..if that disturbs you you can remove the game from game turbo list especially those light game that don't require game turbo so you can enjoy your music

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big issue with audio manager-please help

Hi
I have been having a weird problem with the touch HD. After I installed pocket music player 5.1 I noticed that the palyer is not working correctly.
When I listen to music I notice that I hear a small gap or click in the song barely unoticeable, but to me its annoying. I store the music files on the external sd card. Also the sound quality really sucks from the hd compared to other mobile devices.
Then after playing some time I get a weird message that there is a error message ( audiomanager.exe ) encountered a problem.
Well Please tell me what might be the source of error with the pocket music player. And why do I get error messages.
Is there a better player than pocket music and gives great sound.
I don't like the music player that comes with touch hd, it does not sound that good either.
I kept getting that error with the TouchFlo musicplayer. I seem to have narrowed it down to the mps tags. I removed the track no and any comments and now have no problems.
For playback, are you talking about headphones or speaker ?
Have you installed th SD tune up prog ?
I have now installed the tune up prog.
I will test it now, but I mean that the lag in sound was when I connected the headphones.
What do u think of the sound quality ? I really am not impressed.
Is it cause of the pocket music player, or is there any other good music player
hykhleif said:
I have now installed the tune up prog.
I will test it now, but I mean that the lag in sound was when I connected the headphones.
What do u think of the sound quality ? I really am not impressed.
Is it cause of the pocket music player, or is there any other good music player
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I find my iphone headphones fine but my B&O do highlight problems (but they do on anything), overall I find it fine. You can adjust the sound to suit using the audio booster. Theres lots of different settings to tune the music.
I think is a common problem I have a few friends including me facing this problem ' skip gap within the song. We all using many brand of headphone to test it still having same problem (Audio-Techic, CrossRoads, Jays, etc). Anyone have any idea to how solve it? Thanks....

Music playback issues: quality/noise, stutter

Hi all,
I got my Hero on Monday and I'm blown away by this phone so far!
The only not-so-great aspect I have found is the music playback:
1) There is a small amount of background noise when playing music, which is noticeable
in a quiet environment during low-volume parts of tracks. I don't always listen to Metal on the subway, so this is kind of a problem.
2) Sometimes, when listening to consecutive tracks of an album, there is a stutter when a new track starts. Haven't found a way to reproduce this reliably yet.
I was expecting to be able to ditch my iPod for the Hero, but I'm a little hesitant now. Does anyone else experience these issues?
I have the same issue with the jumping at the beginning of a new track, haven't noticed the background noise though probably because I do listen to metal.
Maybe it has something to do with standard sd card or how the mp3 was created? I hope someone knows the answer.
Also:
Does anyone know if there is a graphic equaliser somewhere? Music seams to be too trebley (using Seinnhauser earphones), but I haven't been able to find anyway to adjust it
Forgot to mention: I used 192 kbit/s MP3s encoded by iTunes and portable AKG headphones. I'm going to try out the included earbuds when I get home, to see if they "equalize" anthing.
I'm listening to Rufus Wainwright's Hallejuah on my Hero now over a set of Sony MDR-NC22 Noise Cancelling Earphones (in-ear type) with the noise cancelling switched off. No background hiss. Could it be from your MP3?
ghoonk said:
I'm listening to Rufus Wainwright's Hallejuah on my Hero now over a set of Sony MDR-NC22 Noise Cancelling Earphones (in-ear type) with the noise cancelling switched off. No background hiss. Could it be from your MP3?
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Click to collapse
That's possible of course, but I never noticed noise like this on my iPod. One other thing I'll try at home is listening to a WAV file and check for noise.
Send me the MP3 file and I'll load it up on my device now and let you know if I'm having any problems
my email address is my username @gmail.com
Ok, I tried the included earbuds, and the noise is much less pronounced than with my AKG headphones, but still audible. It starts as soon as the playback begins and stops about 2 seconds after I pause the music player. (I guess this is when the audio hardware shuts down.)
MP3 and WAV exhibit the same noise, so it's not encoding artefacts.
wossName said:
Ok, I tried the included earbuds, and the noise is much less pronounced than with my AKG headphones, but still audible. It starts as soon as the playback begins and stops about 2 seconds after I pause the music player. (I guess this is when the audio hardware shuts down.)
MP3 and WAV exhibit the same noise, so it's not encoding artefacts.
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Is it a buzzing noise?
I'd describe it more like a hissing sound.
Edit: I have attached a sample MP3 (hissingat5.mp3) in a ZIP file. I can clearly hear a hissing sound around 0:05 when the music gets quiet and I'm not using the included earphones. Anyone else? (I've checked the original CD with the same headphones, there's definitely no noise on the recording.)
wossName said:
2) Sometimes, when listening to consecutive tracks of an album, there is a stutter when a new track starts. Haven't found a way to reproduce this reliably yet.
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Click to collapse
My ipod touch does this sometimes. I have to reboot the ipod and its fine after. Maybe its because they are low on memory. Have you got lots of apps running? Try taskiller and try again?
I've found the music app struggles the most with low system resources and during the phones numerous "heavy lag" periods makes play back shutter or even stop altogether!
And god forbid you have more than five albums with bog standard 600x600 cover art... slow doesn't really describe it
mwatson said:
My ipod touch does this sometimes. I have to reboot the ipod and its fine after. Maybe its because they are low on memory. Have you got lots of apps running? Try taskiller and try again?
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Good idea, that might be a reason.
I think I'll be sticking to my iPod for now, though. While the stuttering problem is probably fixable in software, I'm not so sure about the audio quality.
my music also lags(espacially in sleep mode.. it's ridicoulis)... it's so annoying.. something needs to be done about this... I've tryed to memory cards and the music lags on both.. one is fast and one is slow..
I've found that if I play music through the phone itself or my headphones, there's no problem. If i connect it to my little 2.1 speakers, songs stutter, jump, restart, skip etc CONSTANTLY. Any ideas why this could happen? The speakers work fine with everything else, afaik. And the Hero works fine with other stuff... guesses?
I also have the slight hiss for a few seconds. Sound quality is pretty average, but i have my awesome samsung P3 for that
Im using a Philips SHB9000 stereobluetooth headset, theres no hiss in that, maybee its bound to wired only? thoe i have some stutter.. i use a Class 4 4GB Microsdcard.
skee^ said:
Im using a Philips SHB9000 stereobluetooth headset, theres no hiss in that, maybee its bound to wired only?
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Yeah, since you're not using the Hero's audio hardware at all, I wouldn't expect there to be any noise.
BTW, how much does the bluetooth headset drain the battery? I was thinking of using one to solve this problem.
Lack of gapless playback is also a bummer for me. I might be going back to my Zune.
wossName said:
Hi all,
I got my Hero on Monday and I'm blown away by this phone so far!
The only not-so-great aspect I have found is the music playback:
1) There is a small amount of background noise when playing music, which is noticeable
in a quiet environment during low-volume parts of tracks. I don't always listen to Metal on the subway, so this is kind of a problem.
2) Sometimes, when listening to consecutive tracks of an album, there is a stutter when a new track starts. Haven't found a way to reproduce this reliably yet.
I was expecting to be able to ditch my iPod for the Hero, but I'm a little hesitant now. Does anyone else experience these issues?
Click to expand...
Click to collapse
Exactly the same as on my phone. I'm on my fifth Hero now and knew about the hiss already but this is the first to stutter. Exactly the same files, exactly the same memory card, exactly the same apps installed and running on the system.
No idea why one Hero has difficulty and others don't.
My Hero stutters even in the middle of songs on playback. I tried an alternate music player (nswPlayer) and it didn't help. I'm using mp3s but I think they're 320kbps. Maybe a re-encode would help?

Music player without DRC and noise gate??

The stock music player on the note, besides not being able to do gapless playback also has really annoying DRC - very noticable compressing going on if you use custom EQ - and a noise gate which chops out very quiet passages/the tail end of fades off.
Is there any music player out there that gets round these issues or is it Samsung thoughtfully building this into hardware?
I used to love the Note but the more time I spend with it the more I realise the only thing I like is the screen size
Music
My choice is power amp, flexible, has it's own eq & dvc limit facility + a free trial, I bought early days.
hope this helps
I like Winamp (paid) or Mortplayer (free).
Sent from my Galaxy Note running ICS
Do they still have Dynamic Range Compression and the noise gate on?
Good example of the noise gate kicking in is track 12 of The Feeling's Twelve Stops and Home when it drops to the pub noise and walkign home the sound cuts in and out as the (unwanted) noise gate kicks in. I can understand having it on phone calls but why the ferk does it need to be on in music player?
I don't think it's the stock music player. I've noticed this DRC/noise gate thing everywhere, in the flash plugin, in vplayer, stock music player, ...
Whenever a certain volume level is not reached, it gets muted. E.g. the heavy breathing of Tony Soprano in the Sopranos when he's at his shrink's are muted, and totally ruining the experience.. Doesn't matter if it's in vplayer or in the standard video player app.
smashmash said:
Do they still have Dynamic Range Compression and the noise gate on?
Good example of the noise gate kicking in is track 12 of The Feeling's Twelve Stops and Home when it drops to the pub noise and walkign home the sound cuts in and out as the (unwanted) noise gate kicks in. I can understand having it on phone calls but why the ferk does it need to be on in music player?
Click to expand...
Click to collapse
Why don't you try? All three propositions (Mortplayer, Winamp, Poweramp) doesn't cost you a dime if you want to try them. There is a trial version of poweramp, a light version of Winamp and Mortplayer is generally free. So take a look at the players yourself in order to see whether they suit you or not.
Background noise
Well there's no point trying, the thing is hardware related - no equalizer or software player can cure it.
I'm coming from HD2 and it had the same problem, way more audible.
Basically every phone I've tried had this kind of backround noise, the one with lowest levels of it is HTC Desire S.
This noise is barely audible or not audible at all when you're using low quality phones, but when using good ones (Fischer Audio Eterna here) you can easily spot it..
Currently my player of choice is PowerAmp - it has the best quality of MP3 decoding libraries, sound stage is rich, wide and detailed, so I can live with a little amount of noise. When I can't, I'm using Desire S as a MP3 player
So that's what its called, noise gate
I have had this since I bought the Note, through Gingerbread now ICS, watching films with headphones or listening to music, the low quiet bits are cut and simply go silent, hate it, as I listen to lots of music and watch films, its constantly cutting sound out and back on...starting to think its a hardware fault, but others are obviously getting this too, so surely there is a fix

Weird sound problem S7 Edge G935 Android 7.0

I have a weird sound problem with my S7 Edge, and it doesn't seem to be the same as in other threads on here.
This only happens when I connect to my car Aux socket via an aux cable, and it also only happens with certain music apps.
When I use Poweramp, everything is fine. Music plays faultlessly and sound quality is great. However, sometimes I use another music app, Player Pro, if I want to play something else, but save my place in my current Poweramp playlist. This is when the problem starts of random, but quite loud 'clicking' during music playback. This 'clicking' sounds almost like a 'chirp', and there seem to be two 'chirps' very close together, as the sound appears to sweep from the right to left channels, but I think it's one 'chirp' coming out of each channel, making it sound like two (if that makes sense!). If I then use another music app, say, Black Player, after using Player Pro, the 'chirping' is still there, but if I reboot the phone, and don't use Player Pro, then Black Player plays OK. I know this sounds really convoluted, but I prefer the sound quality from Player Pro, so ideally, I'd like to use that, and Player Pro plays fine via Bluetooth.
So, it seems that the problem could be with Player Pro, yes? However, today, I installed JetAudio HD, without first using Player Pro, and the clicking / chirping started with that too!
I've tried with UHQ Upscaler (in S7 settings) on and off and this seems to make no difference. With UHQ Upscaler on, this seems to mess with the volume on Poweramp, so I don't have it switched on. It seems to me that there's a compatibility issue somewhere with something in certain music players, and the stock Samsung sound settings, but in the S7 sound settings, I have everything switched off, so that the music player apps can take care of EQs etc.
I'm tearing my hair out with this, as sometimes, Player Pro will play all day long without any problems, so this is so random that it seems impossible to work out where the problem lies.
Can anyone suggest anything? I haven't been threatened with Oreo for this phone yet, and actually have auto-updates switched off, as I don't want it, having already had it ruin my HTC 10.

Speaker started with crackling sound

Why when notification comes or even playing music games video etc I heard Sound like crackling?
Glad I'm the only one who noticed this too, I'm playing some rhythm games on this phone (in case you're wondering, it's Bang! Dream or Bandori) and sometimes there's a crackling sound coming from the speaker whenever I tap the notes (and it's making the tapping sound effect, aside from the music in the background). On top of that, sound effects from the tapping seemingly can't play while other sound effects (the song itself) play. This means that fast streams in songs pretty much always have note sounds missing and this really throws me off when I play, as I play with the sounds as an assistance in a way (which means getting full combo is a no go). The only way to temporarily fix it is by restarting the phone entirely and then the game works properly once - if you play it and then close the game and reopen it, the bug continues. Another way I recently found is just to keep playing longer, as in around 10 minutes and beyond and it gradually fix itself as in calibrating the sounds, however strange that sounds.
The problem is whether on hardware or software?
.hack//G.U. said:
Glad I'm the only one who noticed this too, I'm playing some rhythm games on this phone (in case you're wondering, it's Bang! Dream or Bandori) and sometimes there's a crackling sound coming from the speaker whenever I tap the notes (and it's making the tapping sound effect, aside from the music in the background). On top of that, sound effects from the tapping seemingly can't play while other sound effects (the song itself) play. This means that fast streams in songs pretty much always have note sounds missing and this really throws me off when I play, as I play with the sounds as an assistance in a way (which means getting full combo is a no go). The only way to temporarily fix it is by restarting the phone entirely and then the game works properly once - if you play it and then close the game and reopen it, the bug continues. Another way I recently found is just to keep playing longer, as in around 10 minutes and beyond and it gradually fix itself as in calibrating the sounds, however strange that sounds.
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I have also faced similar issue except I played CGSS when encounter this issue

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