Related
Update: I installed Spare Parts, as mentioned by appelflap later in this thread, disabled compatibility mode, then followed the directions in this post, and I have a working status bar, good resolution, and in a better place in most cases.
Update: Check out appelflap's APK that makes this whole process a lot easier. Note that some users are reporting a black screen after using the file, so be prepared in case you have to use adb shell to put your original build.prop file in place. If you do not want to risk it, Notepad++ makes for an easy edit once you pull the file to your PC. If you have fallen prey to the black screen problem, lpsi2000 found a solution that uses an update.zip approach.
In the /system/build.prop file, I changed this line:
ro.sf.lcd_density=240
Click to expand...
Click to collapse
to this:
ro.sf.lcd_density=160
Click to expand...
Click to collapse
This is a setting that Google normally recommends if you have a larger screen (like Dell's Streak), but the side effect of using it on the 800x480 screen of the captivate is that everything is smaller.
With this, menus have smaller text (more options on screen), in-app buttons are smaller, and it just has the same feeling of being on a PC and moving from a low resolution LCD monitor to a high resolution LCD monitor.
There are a couple of glitches so far. It appears that some apps want to render in the previous resolution. For example, Skyfire and Root Explorer would not render in full screen, Android Market renders full screen but the search is in the old resolution, and the status bar is slightly garbled but still usable. Also, the dial pad is smaller (as you would expect showing a picture made for a low res display on a high res display) but the rest of the phone app is fine. The camera app fills the screen just like it did before.
With this setting, I really feel like I'm getting some use out of the high resolution display on this phone.
The apps that are rending in the low res mode of the original setting seem to be pulling their setting from somewhere else. Does anybody have an idea where that setting may be? After trying this, I can't imagine going back to what almost seems like an "accessibility mode".
I've only used LauncherPro with this setting, so no idea how the Samsung launcher looks. I attached screenshots of what some things look like. I can put some game screenshots in another post if anybody is interested. 3D games look sharper to me in this mode, but I have no scientific way of testing if it is because it is rendering in higher res or if my own excitement is clouding my vision.
Update: I suspect the missing setting is found in the /system.prop file. It has the ro.sf.lcd_density=240 setting. I tried changing it to 160, but it keeps going back to 240 after a reboot of the phone. Any ideas how to make this stick?
Warning:: TWLauncher does not play well with these changes. Make sure to have LauncherPro set up as your default launcher before trying this.
So you're pulling it off the cappy then editing putting back....do you need to change permissions?
The way that I pulled it out to edit on my PC was with this:
adb pull /system/build.prop
Click to expand...
Click to collapse
You will need root access in order to put the changed file back. What I did was
adb push build.prop /sdcard
Click to expand...
Click to collapse
I then used Root Explorer to copy the build.prop from /sdcard to /system. I didn't change any permissions other than just copying the file and rebooting.
Wow man that's pretty cool, it's got a few little glitches but nothing serious. One of the things I wish I could so though is make my Beautiful widgets clock go all the way across the top. I'm not sure if this is a placebo effect (I donno if that's possible since this should have nothing to do with it) but it seems like my soft buttons respond more often....I'm prolly nuts but it doesn't seem like I need to push....push...%$^&*^ PUSH.....and back to home.
I'm hoping someone will have a great idea on how to keep the /system.prop file from updating itself on boot. I'm thinking that if we can get the ro.sf.lcd_density=240 setting to stick to 160 after a reboot, that might fix the few instances where an app won't render full screen.
I've tried chmod 666 system.prop and chown root.root system.prop but it still gets returned to normal after rebooting.
Wow I'm excited to test this out. Couldn't we get someone to code this into the startup script theoretically?
Edit: Tried it out. Really really nice. If only we could get the rest of the apps to work the right way... right res.
One thing also that's cool is in launcherpro you can add more columns to the drawer so you can fit an insane amount of apps on screen.
Sent from my GT-I9000 using Tapatalk
Also out of curiosity, have you tried any other DPI like 200? Our does it need to be either or to keep it proportional?
Sent from my GT-I9000 using Tapatalk
Lower resolution works as well. Here are some comparisons. 160, 240, 320. 200, since someone asked.
wow, this could REALLY be nice.. Just need to fix everything, but like others have said no HUGE things that cause it to be unusable, but I would love to see everything correct.
Also out of curiosity, have you tried any other DPI like 200? Our does it need to be either or to keep it proportional?
Click to expand...
Click to collapse
No, the only reason I chose 160 was because it is listed as "MDPI" in the Android SDK. (We were using "HDPI" with 240.)
I only figured it was a "supported" number, so I started there, but most any number will do. You can see a chart where it recommends certain numbers based on resolution or screen size, but I think these recommendations are to cover everybody, which includes folks who can't (easily) see small text or icons.
The chart that shows Google's recommendations is here.
reading around, it seems that the files need to be put back to read only.
phlunkie said:
reading around, it seems that the files need to be put back to read only.
Click to expand...
Click to collapse
I thought so also, but you don't need to. All I'm doing is copying it with root explorer to sd, then using astro to edit the line and root explorer to put it back. Reboot and your GTG. Everything works fine.
Sent from my GT-I9000 using Tapatalk
So the settings are sticking after a reboot? I will have to try this when I get home.
Sent from my SAMSUNG-SGH-I897 using XDA App
phlunkie said:
So the settings are sticking after a reboot? I will have to try this when I get home.
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
After I edited the build.prop and the build.prop.bak files in the /system directory it works fine after reboot. A problem that I have is that TouchWiz force closes after editing the files.
Using this on SGS made:
- notification bar unreadable (kindof text overlap@240160 setting).
- Launcher pro works.
- Market scales nice.
- big list's buttons are now nice
//edit: changed to 200 - seems to be great compromise.
@up
Bad practice. U shouldnt have edited ur build.prop.bak file, becouse it is actually a backup of original build.prop, made by RootExplorer (guess). In case u want to revert to original content, u just delete edited file and delete .bak from this one.
xan said:
Using this on SGS made:
- notification bar unreadable (kindof text [email protected] setting).
- Launcher pro works.
- Market scales nice.
- big list's buttons are now nice
//edit: changed to 200 - seems to be great compromise.
@up
Bad practice. U shouldnt have edited ur build.prop.bak file, becouse it is actually a backup of original build.prop, made by RootExplorer (guess). In case u want to revert to original content, u just delete edited file and delete .bak from this one.
Click to expand...
Click to collapse
Any pics? Love to see the difference.
Sent from my Nexus One using XDA App
Here they are.
I'm trying to figure out how to make those other applications also use the full screen when at a different resolution. I tried the method here
http://forum.xda-developers.com/showthread.php?t=739647
to run a script that rewrites the /system.prop file, and it didn't fix anything, so either that is not where the applications are getting the property from, or we need to rewrite the file earlier in the boot process.
Are you sure those apps are graphically able to scale? Maybe touchwiz does not take scaling into account (at least with native apps) because the screens are all 4 inches.
I'm not entirely sure if someone has already said this or if anyone knows how to do it, but I have and its really useful !
Basically you can drop the Density of the screen and give it a larger appearance. Best way to do this in my opinion, is to grab yourself a copy of Droid Explorer, browse into the system folder in your root, save a copy of Build.prop to the desktop, open it with notepad, find LCD DENSITY=240 or whatever it is and change the value to 180, replace the build.prop in Droid explorer with the one from your desktop and reboot your device
If you don't like it you can always go back in and change it back ^^
Sorry for the noobish question. But I am not quite sure I understand what this does. Could you explain just a wee bit? Even better if you could post before and after screenshots.
Cheers....
Uhm, Nothing new I'm afraid. There are already some apps in the market that let you do just this.
xpstyle36 said:
I'm not entirely sure if someone has already said this or if anyone knows how to do it, but I have and its really useful !
Basically you can drop the Density of the screen and give it a larger appearance. Best way to do this in my opinion, is to grab yourself a copy of Droid Explorer, browse into the system folder in your root, save a copy of Build.prop to the desktop, open it with notepad, find LCD DENSITY=240 or whatever it is and change the value to 180, replace the build.prop in Droid explorer with the one from your desktop and reboot your device
If you don't like it you can always go back in and change it back ^^
Click to expand...
Click to collapse
Sent from my GT-I9000 using XDA App
Its Changing the resolution of the screen so that everything is slightly bigger (or smaller) by editing the value.
Thank you for the info!
EDIT - Sorry I posted this too late! A mod can remove it if you want...
Oooooooh. Got it.
But IMHO I dont see why I (or anyone else for that matter) would personally want to do something like that. Unless, it just for kicks.
It's not changing the resolution. It's changing the dpi settings.
Why is this in the dev forum?
Rawat said:
Why is this in the dev forum?
Click to expand...
Click to collapse
For the same reason Samsung went with Rfs : unknown
There is an app on the market. LCDDensity it is.
Sent from my GT-I9000 using XDA App
Is this still being applied after restarting your phone?
The point of it is to have a larger viewing area, which is great for things like viewing webpages or documents but it can break games and certain designed UI's (like touchwiz)
Having ADW + Density change looks good though.
Pff. Changing this value kills too much apps (like LauncherPro, Simi Clock and others).
So, changing this value renders most of your apps unusable.
Not working for me anyhow.
ps. I do not like the changed settings either, the screen feels like having a blur on it. (tried 100 and 180 as values).
jbrugger said:
Pff. Changing this value kills too much apps (like LauncherPro, Simi Clock and others).
So, changing this value renders most of your apps unusable.
Not working for me anyhow.
ps. I do not like the changed settings either, the screen feels like having a blur on it. (tried 100 and 180 as values).
Click to expand...
Click to collapse
Thanks for all the feedback sorry i was un-aware that there was an app for this ^^ also if you go to the Android Market and grab "Spare Parts" and turn off Compatibility mode, 99% of apps will scale fine to the change
Seems not to be a good idea on my galaxy s. Everything resizes and loks cool except the build-in apps:agenda, calculator, dailer, mp3player cdmode. Those apps did not change resolution ;(
But still i have to admit: density of 200 looks much better than 240
Cool app, stupid samsung apps!
Sent from my GT-I9000 using XDA App
Hello.
Im currently using Cognition V1.31, this rom includes the new Market.
What happens when I changed the DPI is that some apps wont install trough market, it says that my device is not supported. (The install button isnt present)
If I delete the new Market, and replace it with the old market everything works again.
Apps that wouldn't install using new market and DPI is, Skype and Lookout
Anyone else that have the same issues?
Yeah, Im having this problem with a lot of apps. I didn't know it was because of the DPI change, i thought it was just the new market that was having these problems?
Set dpi to 240, install apps and then set dpi back to desired custom dpi
For me it happens also with old market app.
Keeping the old market until its fixed.
Sent from my GT-I9100 using XDA Premium App
App incompatibility with custom dpi = Android bug?
I'm on an Evo, but have the same problem. I spoke to the developer of one affected app, (AutoKiller,) and to the best of their knowledge the incompatibility issue is not related to their code.
The problem is also evident at market.android.com, which identifies many apps as incompatible as of late, when using custom dpi scaling.
After picking through the manifest files of a handful of apps, I've found no relation between the apps that exhibit this problem, or even anything that sets them apart from apps that will still install normally. AutoKiller even specifies in the manifest that any density screen should be supported. Additionally, there is no apparent connection to the target and required SDK versions.
I'm about ready to call this an Android bug, maybe a Market bug, even. The Android Dev Guide page on "Supporting Multiple Screens" implies that valid ranges for an hdpi display are between 200 and 279. I tested this range on my Evo and found that not a single framework resource breaks within it. Immediately outside this range - i.e. 199 or 280 - certain screen elements fail to display properly.
Honestly, it's getting annoying really fast. If I have some more time to look into it later, I may file a bug at Google Code. At the very least, the cause of this "incompatibility" nonsense should be documented in the Android Dev Guide, so that it can be anticipated, understood, and avoided when appropriate.
(I can't post links yet, so find the "Supporting Multiple Screens" document @ developer.android.com/guide/practices/screens_support.html if interested.)
Im running on an Xperia Play with a DPI of 200 (Default: 240) and cant download essential apps that have said bug (Ex. Facebook). Hopefully we find a solution.
I thought I was the only one with this problem. I just recently started using Gingermod asop rom and everything was working perfect until I changed DPI and tried to update some apps.
doesnt do anything with the dpi but.
http://amip.tools-for.net/wiki/android/marketaccess
It's not a bug, it's a feature. The market checks your device resolution against what the dev reported to work. If it's too high the app might not work at all or draw incorrectly. Some apps have HD versions which work with higher DPI's check those out.
GIR said:
It's not a bug, it's a feature. The market checks your device resolution against what the dev reported to work. If it's too high the app might not work at all or draw incorrectly. Some apps have HD versions which work with higher DPI's check those out.
Click to expand...
Click to collapse
Devs I have spoken to report that they have NOT intended for this to happen. Additionally, I have yet to find a single APK which suffers from this problem and has DPI constraints defined within its AndroidManifest.xml.
I have ripped apart over half a dozen apps trying to find the cause of this, and as a matter of fact, the first one I opened up explicitly specifies compatibility with ANY screen density.
Feature? That's not what it's called when even the devs don't have control over it.
(For clarity, an optional declaration in an application's AndroidManifest.xml is what determines screen density constraints, if any. By default, applications willingly install and run on any screen density for which they have fitting resources. From the dev's standpoint, these densities are not measured in exact pixels, but instead in named ranges (ldpi, mdpi, hdpi, and xhdpi.) When outfitted with resources that match the screen density range, the system scales resources at runtime to meet its exact needs. For more information about how Android handles screen density, please review the article I referenced before.)
You guys are on the right track.
Custom dpi (lcd density) seems to cause the "incompatible" problem with the new market.
http://forum.xda-developers.com/showthread.php?t=1196417
Going back to 240 dpi and clearing market data makes everything work as it should.
You can then go back to your custom dpi, but most users are reporting the problem comes back after a while.
Thanks for the heads-up - I had no idea it would have been from the DPI setting.
It would be great if there were a way to spoof density, so the market always identifies at 240dpi, (or appropriate.) Switching and rebooting all the time sucks. Anyone with some smali skills want to try hard-coding it into the new Market.apk? I will be trying, but I've had zero luck with APK modding thus far
Sent from gingerbread-evo-deck
Google is apparently aware of the problem and considering what to do about it. Post: "Anyone with different LCD density and Market issue, look here"
In the meantime, I have found that doing a soft-reversion to 240 with LCDDensity For Root when I want to run updates is not too much hassle.
thanks bazofia
bazofia said:
Set dpi to 240, install apps and then set dpi back to desired custom dpi
Click to expand...
Click to collapse
Thanks man!
Check out this thread, worked for me:
http://forum.xda-developers.com/showthread.php?t=1839871
Just download one of the attached files and flash in CWM.
Sent from my GT-I9100
ive gathered some things and did a few tests on my MotoActv since ive gotten it and did some tweaks here and there and i added the following features to mine and put them into a flashable zip for u all
-init.d support (plus some scripts to make it faster then ever) (tested and working (makes two files in sdcard on boot to show it) (picks and chooses when to work now for some reason, so i put an app i made that loads scripts when onCreate()'d and sometimes on-boot)
-Viper4Android sound system (only works for bluetooth headsets if enabled, but its sounds better with good settings)(see credits)
-OpenVPN (idk if theres a use for us but i added the required files (no GUI)
-UsbEnabler.apk (see credits)
-Adblock host (hopefully it works i havent been able to test yet)
-lag-free entropy (so far seems to work, as im not lagging switching launchers anymore)
-MotoActv DPI (my own personall app i made for Changing dpi from 90,100, and stock(120)
-Sqlite3 + init.d sqlite3 optimizer
-Busybox Run-parts (for init.d, still picks and chooses when to work)
-100 Dpi When-Flashed (can be changed back to stock with the MotoActv DPI app i made)
-minor-to-major tweaks from init.d scripts and other methods
-DalvikCache2Sd (not sure if it truly tested working, but i do have a tiny bit more space+no lag like other 2SD methods
soon to be added:
I take bare minimum credit for these, i mostly used this personal zip for when i update my MotoActv's rom, this can be universal for other androids, but it was initially made to the MotoActv watch running custom roms
Credits to give:
(will edit when i get forum post urls and OP's names)
Viper4Android:
OP = @zhuhang
Thread = http://forum.xda-developers.com/showthread.php?t=2191223
UsbEnabler:
OP = @fagalto
Thread = http://forum.xda-developers.com/showthread.php?t=2396138
init.d scripts, OpenVpn, Entropy:
i extracted from the rom on my phone so idk where they originally came from
Init.d App(unreleased w/o mod_pack)+MotoActv DPI:
OP:me @jkok for developing and publishing
Thread (MotoActv DPI):
http://forum.xda-developers.com/showthread.php?t=2435370
Gallery+Live Wallapapers:
Google, But @ClearD for giving me the zip with the script+apks
the zip:
i put together, made the script, signed+released for general use for others:
future credits will be made when i add more things.
Download:
Reusable Download Link
Awesome!
Here's a zip (with changed mounting, again; this time using the exact same one that I use for the rom) of the Live Wallpapers + Gallery apks. Hopefully, this one will work fine.
ClearD said:
Awesome!
Here's a zip (with changed mounting, again; this time using the exact same one that I use for the rom) of the Live Wallpapers + Gallery apks. Hopefully, this one will work fine.
Click to expand...
Click to collapse
well thanks ClearD i can do the script just fine, some of the mountpoints are universal like what i use
umount("/system");
or
run_program("xbin/mount", "/system"); (might be wrong on the xbin part, just going by memory
run_program("xbin/umount", "/system");
but the resolution on the galery on your motoactv rom is too big for it, it resizes dont get me wrong, but it needs to do a single horizontal row cause if u overscroll to the farest right u see there is second or more rows going down, imma fine the sourcecode for the galery2.apk, and make a single-row version when i find it =)
jkok said:
well thanks ClearD i can do the script just fine, some of the mountpoints are universal like what i use
umount("/system");
or
run_program("xbin/mount", "/system"); (might be wrong on the xbin part, just going by memory
run_program("xbin/umount", "/system");
but the resolution on the galery on your motoactv rom is too big for it, it resizes dont get me wrong, but it needs to do a single horizontal row cause if u overscroll to the farest right u see there is second or more rows going down, imma fine the sourcecode for the galery2.apk, and make a single-row version when i find it =)
Click to expand...
Click to collapse
Ah, sweet! That sounds good. I couldn't get it to mount properly any other way so far, but it could have been something as simple as a typo. If it does actually work, then I might use that in the future. That's the one I tried with the last iteration.
ClearD said:
Ah, sweet! That sounds good. I couldn't get it to mount properly any other way so far, but it could have been something as simple as a typo. If it does actually work, then I might use that in the future.
Click to expand...
Click to collapse
the universal way i do my scripts is
mount("ext3", "MTD", "system", "/system");
unmount("/system");
and it always seemed to work for me, so thats why i call it universal anyways
but the other ways i posted seemed to work for me when i tried em, i just used this way cause it was in a zip for a motoactv rom (i think it was yours or the battery mod)
Opps! i was wrong, its not
run_program("xbin/mount", "system");
its
run_program("sbin/mount", "system");
lol i had to check my other mod zips lol
jkok said:
the universal way i do my scripts is
mount("ext3", "MTD", "system", "/system");
unmount("/system");
and it always seemed to work for me, so thats why i call it universal anyways
but the other ways i posted seemed to work for me when i tried em, i just used this way cause it was in a zip for a motoactv rom (i think it was yours or the battery mod)
Click to expand...
Click to collapse
Lol no doubt, I went through the same thing with the battery mod, looking over and over for one that worked better. I'd prefer the xbin/mount method, but for some reason, it was hit and miss on my end with end users. Not sure why, unless busybox wasn't set up right somehow.
Just updated the mod_pack with more features!
Sorry but the only thing i havent really been able to fix that well way the init.d it seemed to workwhen i first released this mod_pack, but it seems to pick+choose when to work, so i added 2 other methods for init.d (one of which is an app i made, yet to release that loads the scripts when the app is onCreate()'d and sometimes on-boot when SuperUser allows it)
but there are some great new features that WILL work, along with some of my own personall apps, tweaks, and clock faces =)
Again: this mod_pack is meant for MotoActv's running a custom rom, and Not meant for AOSP based MotoActv Roms
Tested and confirmed working (except init.d that picks and chooses) on @ClearD 's ClearRom 1.2.0 T2 (and my own personal (un)Official 1.2.1 T1 i made for him)
For some reason all of the mods are being denied superuser, any ideas? I am setup to automatically allow all requests
Edit: Installed SuperSU and my problem has been resolved
Has there been anything definitive about the entropy thing? The last consensus I saw by anyone not potentially making money from a fix is that at best it's just forcing the processor to stay awake, decreasing battery life.
Saeviomage said:
Has there been anything definitive about the entropy thing? The last consensus I saw by anyone not potentially making money from a fix is that at best it's just forcing the processor to stay awake, decreasing battery life.
Click to expand...
Click to collapse
well by my testing before my motoactv went kaput it didnt affect the battery any noticeable amount, but it did solve some-to-all of the lag from switching launchers on the ClearDroid 1.2.0_T2 rom, i cannot make or update this mod-pack anymore because i dont like submitting a mod-pack that is untested, and since my motoactv went kaput i cannot test it anymore but if u have any questions feel free to ask and ill try to answer the best i can for now =)
not sure what is the right place to ask this... How does DPI change work? Does it mean the "system" screen resolution is changed? Let say, what is the "Full Screen" resolutions in 90/100/stock(120?) dpi's??? Where to read about it if it is not so simple???
yuiop0 said:
not sure what is the right place to ask this... How does DPI change work? Does it mean the "system" screen resolution is changed? Let say, what is the "Full Screen" resolutions in 90/100/stock(120?) dpi's??? Where to read about it if it is not so simple???
Click to expand...
Click to collapse
Dont worry its ok to ask here, since i made this app after all , i might as well answer how this works =)
well to make it shorter and more understandable to alot more people:
Yes, it is the overall resolution of the screen:
DPI (dots-per-inch) is more like the size range to view images/displays/graphics on ANY of your LCD/LED Screened devices including androids, I-craps(iPhones/ipods )(sorry i dont like apple too much, bad excperiences, dont get offended if u like it as its just my personal preferences), blackberries, windows phones, TV's, computer Monitors, etc:
the stock setting for HDPI phones (the more common screened ones now) is 240, say if u lower it, the images get smaller, if u raise it it gets bigger (maybe even too big for the screen to handle correctly);
but since the MOTOACTV has a smaller screen as u can obviously see (if u have one that is, as i dont know others posesions =P), its default for the stock rom is 120 (1/2 of HDPI if u notice the math) and 120 is as big as it should go cause say for example 130 dpi, it makes the images slightly too big for the screen, but slightly smaller values (100 is usually smallest for alot of peoples eyes for the watch, but for some people like me that like them a tad smaller for sharp small details, i put 90), but literally the smaller the amounts go, the smaller the images(and possible errors, i.e ES File Explorer crashes below 120 DPI untill u restore to 120+) , and for the smaller screen we have u cant go too big (121+), or too small (>=90-100), so i put those details of 90,100,and 120 (no 110 as it doesnt make too much of a difference by what i saw)
but there is (a) way(s) to check what DPI u are at currently:
METHOD1.check your build.prop file under /system/build.prop by doin these ADB commands (**new line is a new command**) (commands stop at <EOC>)
adb remount
adb pull /system/build.prop
<EOC>
check somewhere using notepad for this line (NOTE: if u want to edit to push to your device use notepad++, search for it on google if u dont already have it, as regular notepad corrupts it)
ro.sf.lcd_density=(your current DPI is displayed here)
if u decide to change it that way and want to apply it MAKE A BACKUP!!!, then change it in notepad++ and save it, then goto the directory it is in in the terminal/command prompt and do (**new line is a new command**) (commands stop at <EOC>)
adb remount
adb push build.prop /system/build.prop
adb shell chmod 644 /system/app/build.prop
adb reboot
<EOC>
METHOD 2: Any DPI Checking/changer app (there might be some good free ones, i.e. pimpmyrom has a density changer (DPI changer) that works the same as mine i think, it changes the DPI value in the Build.prop and it WILL stick over reboots, just not rom flashes (as it overwrites it and my change)
if u want to see how i did this(if u understand java/android applications) u can check This app on my github, its acually fairly easy and lightweight compared to others
https://github.com/kittleapps/MotoActvDPI
and the exact class that does this (using a library), is this
https://github.com/kittleapps/MotoA...om/KittleApps/app/motoactvdpi/MainScreen.java
as u can see it changes it to 90,100, and 120 quite simply (with root access of course)
and sorry for this long message but it explains not only your question, but possible future questions on how this app works =)
jkok said:
but there is (a) way(s) to check what DPI u are at currently:
METHOD1.check your build.prop file under /system/build.prop by doin these ADB commands (**new line is a new command**) (commands stop at <EOC>)
adb remount
adb pull /system/build.prop
<EOC>
check somewhere using notepad for this line (NOTE: if u want to edit to push to your device use notepad++, search for it on google if u dont already have it, as regular notepad corrupts it)
ro.sf.lcd_density=(your current DPI is displayed here)
if u decide to change it that way and want to apply it MAKE A BACKUP!!!, then change it in notepad++ and save it, then goto the directory it is in in the terminal/command prompt and do (**new line is a new command**) (commands stop at <EOC>)
adb remount
adb push build.prop /system/build.prop
adb shell chmod 644 /system/app/build.prop
adb reboot
<EOC>
METHOD 2: Any DPI Checking/changer app (there might be some good free ones, i.e. pimpmyrom has a density changer (DPI changer) that works the same as mine i think, it changes the DPI value in the Build.prop and it WILL stick over reboots, just not rom flashes (as it overwrites it and my change)
if u want to see how i did this(if u understand java/android applications) u can check This app on my github, its acually fairly easy and lightweight compared to others
https://github.com/kittleapps/MotoActvDPI
and the exact class that does this (using a library), is this
https://github.com/kittleapps/MotoA...om/KittleApps/app/motoactvdpi/MainScreen.java
as u can see it changes it to 90,100, and 120 quite simply (with root access of course)
and sorry for this long message but it explains not only your question, but possible future questions on how this app works =)
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There is a 3rd method as well.
Method 3 = Install the Xposed framework and app settings apk found here: http://forum.xda-developers.com/showpost.php?p=44034334&postcount=2315
This will allow per app DPI settings rather than one global setting.
In order for this to work correctly, make sure you move both the Xposed Installer and App Settings apks to the phone after installation and reboot as well.
I like running some apps at 120, others at 100, 90, and even 70 w/ modded font sizes and this allows for all those combinations.
Artimis said:
There is a 3rd method as well.
Method 3 = Install the Xposed framework and app settings apk found here: http://forum.xda-developers.com/showpost.php?p=44034334&postcount=2315
This will allow per app DPI settings rather than one global setting.
In order for this to work correctly, make sure you move both the Xposed Installer and App Settings apks to the phone after installation and reboot as well.
I like running some apps at 120, others at 100, 90, and even 70 w/ modded font sizes and this allows for all those combinations.
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Click to collapse
that is true, but i didnt include that cause i was seeing people having issues with xposed-framework on the MOTOACTV on a few threads, and tbh i made this app+inlcuded in modpack before that method was usable for MOTOACTV (or gingerbread in general), thats kinda why i havent updated the modpack in a while (including the fact mine is damaged for some time now), i managed to fix mine up somewhat but it only turns on the backlight and no button combos work but to turn on backlight XD, so no fastboot recovery, boot-to-system, or quickboot :S and since the device is discontinued i cant get a real fix XD, so unless i personally test the things i put in this modpack, i cant make new versions to distribute for device stability reasons (e.g. in case it is corrupted and breaks someone elses device, as it is un-tested, since i dont have a device to test it on)
jkok said:
that is true, but i didnt include that cause i was seeing people having issues with xposed-framework on the MOTOACTV on a few threads, and tbh i made this app+inlcuded in modpack before that method was usable for MOTOACTV (or gingerbread in general), thats kinda why i havent updated the modpack in a while (including the fact mine is damaged for some time now), i managed to fix mine up somewhat but it only turns on the backlight and no button combos work but to turn on backlight XD, so no fastboot recovery, boot-to-system, or quickboot :S and since the device is discontinued i cant get a real fix XD, so unless i personally test the things i put in this modpack, i cant make new versions to distribute for device stability reasons (e.g. in case it is corrupted and breaks someone elses device, as it is un-tested, since i dont have a device to test it on)
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Sorry to hear that. I personally haven't loaded the mod pack yet. Was looking into cherry picking parts of it when I saw the question on DPI. I thought it was a general question.
In any case, I personally have not had any issues with Xposed on my actv. What issues have you heard about?
jkok - thank you so much for the explanations. It's become more clear for me but I'm not so experienced in android/development so I have some more questions related to dpi on actv.
My practical interest in this is - to investigate the possibility to run igo primo on this device (for route planning/voice navigation) because I'm not happy with Motorola map application (walk/run outdoor mode). I have some ideas how to modify igo's data.zip for specific screen resolutions (at least I managed to make "custom 640x480" data.zip for primo 2.4.0 WM for htc DIAM100) but I need to know what is the "Full Screen" resoluton (for igo and other applications) in different dpi modes on actv (ClearD 1.2.0 rom currently, just in case). Is it the same - 176x220 for all dpi's (I don't think so as the size of icons/fonts/etc are different). So, the real question is - what is the screen resolution I need to set up in data.zip to try to run igo primo on motoactv. To know that I need to understand if dpi change affects the "full screen resolution" in motoactv/android. And, once more, sorry if the question looks stupid (already explained etc) as I'm not developer...
yuiop0 said:
jkok - thank you so much for the explanations. It's become more clear for me but I'm not so experienced in android/development so I have some more questions related to dpi on actv.
My practical interest in this is - to investigate the possibility to run igo primo on this device (for route planning/voice navigation) because I'm not happy with Motorola map application (walk/run outdoor mode). I have some ideas how to modify igo's data.zip for specific screen resolutions (at least I managed to make "custom 640x480" data.zip for primo 2.4.0 WM for htc DIAM100) but I need to know what is the "Full Screen" resoluton (for igo and other applications) in different dpi modes on actv (ClearD 1.2.0 rom currently, just in case). Is it the same - 176x220 for all dpi's (I don't think so as the size of icons/fonts/etc are different). So, the real question is - what is the screen resolution I need to set up in data.zip to try to run igo primo on motoactv. To know that I need to understand if dpi change affects the "full screen resolution" in motoactv/android. And, once more, sorry if the question looks stupid (already explained etc) as I'm not developer...
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well im not familiar with those apps, as for the resolutions/dpi im not sure of that :S it could possible be found on google, as basic hdpi (240 dpi), usually is around 480*800, and 120 dpi is like the motoactv 220*176, so i guess there isnt a ratio it follows, just sizing of images maybee :S, but i also just became a developer more resently withing the last 2 years so im still learning
Hi,
I'm messing around with the dpi... putted some apps on 360 dpi. but maybe I'm thinking to put my whole phone in 360 dpi. is it safe to do it with a root file manager and just change the dpi in the build prop?? or should I do it with an app... now I'm playing with App Setting in the xposed framework but I heared it sucks a lot of battery...
What would you do?
Make a Nandroid Backup before changing DPI. Chances are always that you're ending up in a Bootloop. Somme will say that App Settings won't drain your battery, although my experience is it does drain Battery.
1. System-wide DPI makes no sense. Some apps will always be too small or to big or whatever.
Xposed App Settings are much better since there are only a few apps which profit from making them "smaller".
2. If App Settings woule drain battery, it (or Xposed somehow) would appear in "Wakelock Detector"s list or in the system battery statistics. But it doesn't. It's just your fantasy