For the built-in Screen Recorder, is there any config I can edit in order to extend the max length to more than 5 minutes? I have explored other options and it seems that the only app that works on Oreo to any degree is RecMe, but I have constant issues with crashing using it. If I could extend the built-in app's max length, it would work perfectly for my needs in terms of internal audio and my goals.
Thanks
Related
Does the software Resco Audio Recorder work with the HTC Advantage to record both sides of a cell phone conversation? It is advertised to do so on certain Windows Mobile phones.
Thanks
Yes, I have Resco Audio Recorder running on my X7500 (WM6).
I would say that the recording volume is quite low - haven't found a way to alter that so far - but it does record both sides of a conversation.
Have RAC set to record to Storage Card in the 'background' - you just need to remember to check the 'calls' folder every now and again as quite a volme of files builds up in there !
Thank you for posting your results.
bobflood said:
Yes, I have Resco Audio Recorder running on my X7500 (WM6).
I would say that the recording volume is quite low - haven't found a way to alter that so far - but it does record both sides of a conversation.
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BTW, could you please also check if it also records both parties when you use BT headset for calling?
My wife is trying to record meetings on her MDA with Notes, but after 15mins or so, the recording stops and a message saying that internal memory is low. I set it to record to the storage card, the file does save to the storage card, but I believe it's initially recording to the device and then converting to the storage card. She only has about 15Megs of available storage memory left though.
So then I downloaded NoteM (since it was so popular) and was able to make hour long recordings, but the playback kept skipping all through the recording. I couldn't find any settings that would fix that. So, was there something that we missed using NoteM and Notes? Or is there a better program to use for the Wizard (preferrably freeware)? Also, do all programs hold the file on the device before saving to the card? I never noticed this problem on my phone because I have almost 40Megs of storage space available.
I use Resco Audio Recorder all the time to record lecture's. I record straight to the storage card. I also use Cool Edit Pro to touch up the recording. I think Resco Audio Recorder peforms better than Vito Audio Notes, however if you search through Menniesyss' posts you might locate a review of similar products.
peter petrelli said:
I use Resco Audio Recorder all the time to record lecture's. I record straight to the storage card. I also use Cool Edit Pro to touch up the recording. I think Resco Audio Recorder peforms better than Vito Audio Notes, however if you search through Menniesyss' posts you might locate a review of similar products.
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Thanx. I just down loaded a tril of the Resco Audio Recorder. It's really nice! I think I'll use it as my default recorder too.
How can I stream audio within an app between specific ALSA cards/devices? Can I use the tinyalsa api directly, or will that interfere with android's system services? I have 2 USB sound cards, one with input/output, and one output only. I want my app to take audio from the input on one, and send it to the output on the other. I can use aplay to capture / play on the cards, so I know it's possible, I just don't know the best way to go about it. It looks like the PCM card and device are hardcoded to 1, 0 respectively in audio_hw.c. So it seems like the only thing to do other than modifying that file is to directly use tinyalsa to pcm_open, etc.
I've also looked at OpenSL ES, but it isn't clear how to select any input or output paths other than the defaults.
I've tried an app, UsbAudioTester, that lets me route sound to/from any usb audio device, so it's possible without modifying any of the framework.
So even though alsa_aplay works, using tinyalsa's api (pcm_open, pcm_write, etc). Fails with "unable to set sw params: invalid argument". I think I'll look at the source for aplay and work backwards from there.
Adapt Sound for any of you guys that didn't know makes the sound quality 20 times better. I listened to a song in the Samsung music app and then listened to the same song at the same volume in Winamp and it sounded terrible.
I'm trying to find a way to make adapt sound global, because I absolutely hate the Samsung music app. I'd much rather use Winamp or Poweramp because of all the extra features.
It'd be AWESOME if someone figured out a way to make adapt sound global and put it into a custom ROM, or even made a MOD out of it.
Edit: If you don't believe me test it out for yourself. Go to Settings>My Device>Sound>Adapt Sound, once you get there do the little hearing test, and then play a song in the samsung music app.
gharb0129 said:
Adapt Sound for any of you guys that didn't know makes the sound quality 20 times better. I listened to a song in the Samsung music app and then listened to the same song at the same volume in Winamp and it sounded terrible.
I'm trying to find a way to make adapt sound global, because I absolutely hate the Samsung music app. I'd much rather use Winamp or Poweramp because of all the extra features.
It'd be AWESOME if someone figured out a way to make adapt sound global and put it into a custom ROM, or even made a MOD out of it.
Edit: If you don't believe me test it out for yourself. Go to Settings>My Device>Sound>Adapt Sound, once you get there do the little hearing test, and then play a song in the samsung music app.
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WOW!
Was using Neutron thinking it gives the best possible sound.. Until now!
It's unbelievable the difference!
Adapt sound and Neutron would be a killer combination!
+1 here!
+1
https://play.google.com/store/apps/details?id=com.smartandroidapps.equalizer
Does equalizer app work universally for you? Granted with some eq adjustments, it seems to lower the output level, but I'm still curious if it fixes your issue. Yes, you will have to disable or freeze the built in eq app in touchwiz, for it to work properly.
I might have stumbled on a clue towards applying Adapt Sound globally or with different music apps.. I was fiddling around with it the other day, and then I was testing the Samsung music app and Google Play Music. Of course, music played through Play Music did not enable the Adapt Sound.
However, when I was listening to a song in Play Music, I thought I'd open the Samsung music app to try to run a comparison, and as soon as I opened it, it applied the Adapt Sound to the music that was playing through Play Music! It seems that when the Samsung music app opens, it enables the Adapt Sound regardless if it's actually playing anything or not, and simply keeping it open in a second window (I'm on a Galaxy Note 3) kept the Adapt Sound enabled! As soon as I closed the Samsung music app, the Adapt Sound was disabled and the sound reverted to the default. Perhaps this may give a clue on how Adapt Sound is applied through the Samsung music app, and perhaps make it possible to make a widget with a button that can enable or disable the Adapt Sound feature.
Lars
Any news on this? Maybe a similar app that does the same thing and works on all apps, or a root method to apply Samsung's feature globally?
I hope this is not too late :0
There's only one complicated way to use adapt sound globally... I'll try to explain as good as I can.
You WILL need a rooted phone to make this work.
There's an equalizer app called ViPER4Android, which doesn't only have kick-ass features, but also has a built in "convolver"
So what's a convolver? Basically it lets you simulate effects on audio. It works by having an audio clip, and and another one which has effects on it (in our case adapt sound) and comparing them together to see what changes occurred
You basically take a sine sweep (an audio clip that goes from low frequency to high), and record it paying on your device with adapt sound on (connect your phone to your microphone port by a 3.5mm cable)
Then you import these two clips to an app that can generate convolver presets (Aka impulse response samples)
The result you get is a .Wav file that you put on your phone and select as your convolver presets. And that's it!
What's even more kick-ass is that Viper4android works on neutron. So you're basically combining them three together. You can even think how this sounds.
Hope you found this helpful!
theormex said:
I hope this is not too late :0
There's only one complicated way to use adapt sound globally... I'll try to explain as good as I can.
You WILL need a rooted phone to make this work.
There's an equalizer app called ViPER4Android, which doesn't only have kick-ass features, but also has a built in "convolver"
So what's a convolver? Basically it lets you simulate effects on audio. It works by having an audio clip, and and another one which has effects on it (in our case adapt sound) and comparing them together to see what changes occurred
You basically take a sine sweep (an audio clip that goes from low frequency to high), and record it paying on your device with adapt sound on (connect your phone to your microphone port by a 3.5mm cable)
Then you import these two clips to an app that can generate convolver presets (Aka impulse response samples)
The result you get is a .Wav file that you put on your phone and select as your convolver presets. And that's it!
What's even more kick-ass is that Viper4android works on neutron. So you're basically combining them three together. You can even think how this sounds.
Hope you found this helpful!
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Click to collapse
I'm looking for way so replicate the benefits of Adapt Sound (as it works on the Note 7) on my Nexus 6P. The key to adapt sound is the way it creates a profile based on my subjective input (testing my hearing with a given set of headphones; this varies per headphones even). The rest of the eq's and fx processors out there are gimmick to me becaues they are TOTALLY subjective and/or just fluff. You hit the nail on the head with your post; a convolver that is based on the profile created by Adapt Sound. Can you explain more how you have acted on that idea? Ideally (and I might have to try this with Pro Tools), I'd run a sweep on the Note 7 with my profile, record out out the headphone jack, then compare to the sweet and I'd get a diff I could feed to a convolver. If I understand you right, I would do just that, then Viper4Android (which I don't know much about) could apply that andn give me the same effect on my Nexus 6P?
Same idea... I think it can be do next simple way- there is several apps like audiologia.pl that is can make yours audio metrics to left and right channels. All we need to do next it's manualy change eq. setting in V4A or else to normalize sound... BUT there is NO 2 way (two channels L/R) or two different equalizers to left and right channels. Maybe someone can give me information why it is so? Mayby it's hardware impossible?
Adapt sound is a killer feature of samsung phones. I miss it in any non samsung phone I have.
I believe there is a simple way to port it but I never dug the problem.
It's weird that nobody did it until now.
+1
I want to records short audio on the Android and recognize it with google cloud. The idea would be to stop the recorder when there is a pause, or after a few seconds or so, whichever comes first. I tried the built-in speech recognizer, but it no longer seems to support stopping the listener at will, and instead waits for 5 to 6 seconds after the last utterance before stopping, which makes it unusable to me. Further, i may want to temporarily store the audio files.
Some testing with google cloud speech shows promise, and now i want to record the audio in a supported format. Google speech recognizer lists supported encodings here and MediaRecorder here. The only overlap seems to AMR_WB. The speech recognizer recommends using lossless, where available.
So, that leads me to AudioRecord (i'm not quite sure why i didn't start there in the first place), with a lot more formats available.
One more point, is that the speech recognizer request (ultimately to be made from a separate system) can be sent with Base64 encoding (as opposed to saving the audio file on the google cloud).
I have three questions right now:
Which audio format does it make the most sense to use?
How do i encode it afterwards in Base64?
How do i stop the recorder when the user stops talking or after a set amount of seconds, whichever comes first?