Lineage II Revolution Graphics Settings - Samsung Galaxy S7 Edge Questions and Answers

Not sure how many gamers we have around here but Lineage II is available for pre-releaase in some countries and you can get ahold of the game from certain places. I'm curious if anyone has played it and how it runs on our devices. It is the Unreal Engine 4 and should be pretty graphic intensive.
I have installed it but haven't been able to try it out yet

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Gameloft hd games

I have emailed several times to gameloft enquiring if there would be any games available for galaxy 3 or they would make a lower version of their Android HD titles. Their reply was they can't tell about their future releases. I pesonally dont they would make any for galaxy 3. Recently I saw on youtube acer liquid running NOVA HD and Asphalt 5! I dont think acer liquid has got very ossom hardware. I know it has a better resolution than galaxy 3 but its processor is not very powerful as compared to galaxy 3. Is possible that we could run gameloft HD games on galaxy 3 somehow.
apoorv28 said:
I have emailed several times to gameloft enquiring if there would be any games available for galaxy 3 or they would make a lower version of their Android HD titles. Their reply was they can't tell about their future releases. I pesonally dont they would make any for galaxy 3. Recently I saw on youtube acer liquid running NOVA HD and Asphalt 5! I dont think acer liquid has got very ossom hardware. I know it has a better resolution than galaxy 3 but its processor is not very powerful as compared to galaxy 3. Is possible that we could run gameloft HD games on galaxy 3 somehow.
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Unfortunately this phone has very ****y and exotic resolution which will be not much supported I think. It's a low cost. If you want to play better games you shold buy better phone
Anyway - why do we have a 3 topics per day about Asphalt II and GNU and Gameloft ?? It's easy: slow processor / exotic resolution. This device wasn't created for the top games.

dungeon defenders problems on galaxy s ii

hey guys, theres no video here but i contacted the guy who has the retail model of the galaxy s ii and i asked him to try out dungeon defenders.
he tried it and this what happenend:
"Currently all the startup pre-video things work fine, but the main menu-part is absent, only some green text near the top right hand corner saying "How to play". You hit that and it takes you to the tutorial, but nothing else seems to be there. Not sure what's going on "
any ideas whats going on here guys?
im thinking its got to do with graphics problems on gingerbread, but I might be wrong.
From his twitter:
dom_armstrong Dom Armstrong
http://youtu.be/0xbzyrVNiVA some 3d gaming on the #Samsung #Galaxys2 with "Reckless Racing". Trying to get Dungeon Defender...
Its because it wasn't built on/for the Mali 400 MP. Every hardcore game has different versions of it so as to accommodate the different GPU's. E.g. asphalt 6 has a version for powerVR sgx540 phones, whilst it has a different version for Adreno 205 and so on and so forth. So most hardcore games will have to be ported for the Mali 400MP, just like how it is being done for tegra devices now. Eg. Gameloft is making ports of every android game they have released for the tegra devices like the Atrix and Xoom.
look what i found
"the Galaxy S 2 is never anything less than blazingly, disgustingly fast. Dungeon Defenders, which uses the Unreal mobile engine, looks gorgeous and plays smoothly"
thats from this new review of the galaxy s ii from electric pig
http://www.electricpig.co.uk/2011/04/22/samsung-galaxy-s-2-review/
Yeah I think that the version that he tested (on the OP post) was not compatible with the MALI400 GPU that's why it struggles like he said. That reminds me the exact same situation for the original Galaxy S when it was out there was one of the best game (if not the best game formerly) that had all the textures white and therefore was unplayable : Gangstar west coast hustle. That took about a month and a version made for the galaxy S was out with even better graphics than other version, and nowadays every game has a "galaxy S" version so don't worry too much bro
They don't necessarily need to make separate versions for different GPUs as the APIs are the same, but as with desktop cards you need to do compatibility testing. There's also a question of optional features which might be present on some GPUs but not all.
I hope and believe Galaxy S II will be very successful, at which point everyone will have to make sure their game works on Mali 400 as well as SGX, Tegra 2 and Adreno.

Why do games like nova 3 or mc3 run choppy?

They are not horrible but they are not smooth as glass either. I know the simple answer is they are not optimized for tegra 3, but what does that actually mean? What I'm getting at is I'm used to the pc world of things. Let's say when doom 3 came out and my system could barely muster 25 fps on it. Well, 3 years later when I get a new kick-ass machine, it can crank out 60+ in doom 3 without breaking a sweat and doesn't need to be 'optimized' for my new card. It's opengl compatible so it's good to go.
I use doom 3 as an example because it's opengl as are android based games. But even on the direct x side, say batman arkham asylum/city. If your card is dx 11 capable you get some additional effects but for the most part the faster your card the more fps/higher res you can run it at, again no optimizations required. Yes sometimes patches are needed (I'm looking at you ATI), but that's dealing with bugs.
It's rare that a newer card would have performance issues that an older card wouldn't with the same game. Rarely there would be an issue like a game doesn't vsync properly and runs too fast or maybe crashes and needs a patch, but they never actually need to be optimized for a specific card/chipset.
So if these games are opengl based, what does that actually mean here? And say they release new versions that are tegra 3 optimized (and charge again?!) say two years down the line when some other chipset is popular, would they yet again need to be optimized?
I thought the tegra 3 is one of if not the fastest video chipsets for android (and from what I've read it is) but it's disappointing to see some games not perform well and get the reason 'not optimized'. Not really complaining, but would like to understand how this works behind the scenes and will it continue to be an issue with future chipsets.
this is pure speculation, as i have little knowledge with this sort of thing, but maybe the games are not making use of the 4 cores at all, and only seeing the companion core. or maybe just the companion core, and one other.
I've both games on mine, but they run like butter.
My os is rooted stock

When will they start optimizing games for Tegra 3?

I don't really use the N7 for gaming as I already own a high-end gaming computer, besides I find tablets kind of uncomfortable for serious gaming, but I keep finding games that don't run as smooth as they should because of the same reason: This game is not optimized for tegra 3. I can't help but wonder: Will they ever optimize games for tegra 3? And I mean generally, not just a couple of games.
As you ask for "generally" i.e. ALL future games, the answer will (with a probabilty of 87.4%) be: No, they won't.
I don't think you can ever have "serious gaming" on a touch screen. You need real controllers or a keyboard + mouse for that. I also don't think you're going to get your serious gaming on a device that has 1GB of ram and runs everything in a virtual machine. You've got the whole android OS running along side the game, so the game is having to share that piddly 1GB of ram.
Look at the minimum requirements for big PC games and then look at the resources available to games on this tablet. The nexus doesnt even have half the specs for the lowest recommended settings in far cry 3, dishonored, dark souls, most of the other games that showed up on the list when I googled for "popular PC games".
http://www.game-debate.com/games/index.php?g_id=3410&game=Dark Souls
http://www.game-debate.com/games/index.php?g_id=2186&game=Dishonored
http://www.game-debate.com/games/index.php?g_id=883&game=Far Cry 3
In most cases, I'd say developers won't take the time to optimize a game for a specific CPU. SoCs change about as often as you change your underwear. What is hot today will be obsolete next quarter and a handfull of newer chips will be out. If game makers had to optimize every game for every possible SoC, they'd never get nything released.
gianptune said:
I don't think you can ever have "serious gaming" on a touch screen. You need real controllers or a keyboard + mouse for that. I also don't think you're going to get your serious gaming on a device that has 1GB of ram and runs everything in a virtual machine. You've got the whole android OS running along side the game, so the game is having to share that piddly 1GB of ram.
Look at the minimum requirements for big PC games and then look at the resources available to games on this tablet. The nexus doesnt even have half the specs for the lowest recommended settings in far cry 3, dishonored, dark souls, most of the other games that showed up on the list when I googled for "popular PC games".
http://www.game-debate.com/games/index.php?g_id=3410&game=Dark Souls
http://www.game-debate.com/games/index.php?g_id=2186&game=Dishonored
http://www.game-debate.com/games/index.php?g_id=883&game=Far Cry 3
In most cases, I'd say developers won't take the time to optimize a game for a specific CPU. SoCs change about as often as you change your underwear. What is hot today will be obsolete next quarter and a handfull of newer chips will be out. If game makers had to optimize every game for every possible SoC, they'd never get nything released.
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And where did I say I wanted to use it for serious gaming? Read the first post again because it seems you didn't understand it quite well. I'm just wondering if tegra 3 will be of any use in the future, nothing else.
It is not in game makers' interest to optimize games for specific chipsets. They make more money by cranking out 1 version of a game that runs on as many devices as possible. If they spend 3 months optimizing it for our chip, and then 3 months optimizing it for the snapdragon s4, the game is already released 6 months later and costs much more to make.
They will only optimize a game for the tegra3 if they are sure they can get their money back out of that extra effort. Will they sell enough "tegra optimized" versions to make up for all the copies they didn't sell in their 3 months of delay? Will they sell enough copies to pay the people that worked to do the optimizing? Do they even want to pay somebody to sit and figure out the math on that?
My point of view
gianptune said:
I don't think you can ever have "serious gaming" on a touch screen. You need real controllers or a keyboard + mouse for that. I also don't think you're going to get your serious gaming on a device that has 1GB of ram and runs everything in a virtual machine. You've got the whole android OS running along side the game, so the game is having to share that piddly 1GB of ram.
Look at the minimum requirements for big PC games and then look at the resources available to games on this tablet. The nexus doesnt even have half the specs for the lowest recommended settings in far cry 3, dishonored, dark souls, most of the other games that showed up on the list when I googled for "popular PC games".
...cut...
In most cases, I'd say developers won't take the time to optimize a game for a specific CPU. SoCs change about as often as you change your underwear. What is hot today will be obsolete next quarter and a handfull of newer chips will be out. If game makers had to optimize every game for every possible SoC, they'd never get nything released.
Click to expand...
Click to collapse
If you compare the situation with PC gaming, it's also a matter about different CPU architectures (x86 vs ARM), CISC vs RISC etc., it's not only a matter of plain comparison of MHz or RAM.
However Tegra 3 IMHO sadly gave results below expectations in gaming due its limited memory bandwidth that's an issue for high resolution screens. So even if it's an overall good SoC, I think we won't see many optimized games for it, mainly because the market leader (yeah, it's the bitten apple in the gaming department), focuses on different specs and recode a game to fit the requirements costs too much compared to the revenue they could achieve with a tailored version.
The saddest thing (and I hope to be proved wrong), is that with the release of Tegra 4, we'll be forgot like the devices with Tegra 2...
There are a couple of nice games to get, I wished there where free ones though which where tegra optimised so I could see the difference.
But with all the different chipsets they would never do it, and if they where going to do it id say they would optimse the chipset what samsung uses because there are so many more of those sold.
N732 said:
I'm just wondering if tegra 3 will be of any use in the future, nothing else.
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Tegra 3's future started about a year ago, and will be over some time next year. 'tis the nature of SoC's.
Loved the underwear comment above (c: and there is a fair amount of truth in it. While seeing the Tegra optimized stuff was cool, it is a sales tool with a limited window.
N732 said:
I don't really use the N7 for gaming as I already own a high-end gaming computer, besides I find tablets kind of uncomfortable for serious gaming, but I keep finding games that don't run as smooth as they should because of the same reason: This game is not optimized for tegra 3. I can't help but wonder: Will they ever optimize games for tegra 3? And I mean generally, not just a couple of games.
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Click to collapse
Download the Tegrazone app. There's a good many optimized games and some great free ones like shadowgun: Deadzone

Problems with some Android games on Tegra 4 processor.

My nephews have tablets with the Tegra 4 processor but certain Android games just stopped working correctly on them. For instance, both Roblox and Hungry Shark Evolution worked just fine but after the games were updated (these were forced updates, you couldn't play the games unless you updated via Play Store) they don't work right or work at all.
For example. Roblox crashed when you select "Play" with an error that it can't write to frame or something. Hungry Shark Evolution works but the shark and other creatures/characters in game are look like black shadows (no color at all).
For comparison sake, these games run just fine on the much weaker Nextbook Ares 8. Does anyone know what's going on or how to fix this?
Being that the graphics rendering for the Tegra GPU's is different than other GPU's used by most other devices, it isn't uncommon for some apps to have issues on this and other Tegra powered devices, however it is strange that a dev would update the app and break rendering when it was previous working. Not like Tegra isn't still relevant considering the Tegra 4/K/X are all still used.
I would contact the dev for the apps and see if you can bring the issue to their attention as it previously worked. Also have you tried removing the app completely and reinstalling it just to be sure?
Yup. Tried uninstalling, rebooting, then reinstalling. Nothing changes.
The funny thing is, another Roblox player with a Tegra 4 tablet has the exact same error. So it's definitely not just my nephews tablets. I saw the post in the Roblox forum, but there is no solution to it.
It could also be partially due to the OS version. If you are on KitKat, some older games will work just fine, but once you upgrade to 5.1 (I don't recommend this on this tablet), then some newer games may now work, but older ones will no longer work.
Then the Tegra limit is still there, but it is less common now then it was a year or so ago. Really since Android is only now getting a little closer to feature parity between hardware with things like OpenGLES 3.1 and Vulkan with 6.0/7.0, any games built with that on should be ok on a lot more hardware in the long run. (pending the hardware supports it as well of course.)

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