Distorted sound - LeEco Le Pro3 Questions & Answers

Does anyone is experiencing distorted sound with the headseats?
When I play games and use headseats (original headseats) I hear sound very distorted, slow, almost demonic. If I pull out the headsets and use the phone speakers, the sound is normal. And it happens only in games, not mp3 music, movies, internet radio or anything else. The afected games are Need For Speed Unlimited and Fallout Shelter.
I tried Cydras ROM and Turbo china_23s_GTX21 and is the same.
It is related with the CDLA? It happens with a normal headsets and the adapter or original headsets.
I Have x720.

yes, i do.... what i discovered, you wont like it......
i decided to open the headphones. guess what? all wires mangled and making contact one to each other..... dont even attempt to open it, because, they are built to brake, as soon as you open them....... (cheap construction).
besides, cold soldering all over....... google it!
my advice, get new ones (another brand)...... nothing to do..... imagine all those cables, plus the speaker, in that small space.....don't they know that + and - are not meant to be together.....?...... lol...... crazy engineers.....
strange that you did not pick up the tv signals through them..... lol.....
solution: cables need be better isolation and soldering...... i would use liquid plastic for that application and better soldering......
i give you the truth..... it's up to you to take the blue or the red pill, like in matrix...... lol....
TURBO

The headsets works just fine except for games. I think is a problem with the software.

Related

Why cant I use speakers or tape deck adapter without my HD going nuts?

Hey odd question, lately when I plug in speakers or a tape deck adapter to my HD 2, it will close out whatever program switch to music, then it will cycle music like crazy. Kinda like if its getting a signal to switch tracks etc. Anyone know what could be causing this? Using Energy Rom.
Because the HD2 uses a headset with media controls, and most likely it is getting false signals from your speakers, also the headset jack is a microphone jack not just speakers, you cannot just plug stereo speakers into a jack that has contacts for , controls, mic , and sound ...
Thats odd when you say that tho.. cause I use use Nokia MD 4 (With the FM ant able in the cord) http://www.newegg.com/Product/Produ...9&cm_re=nokia_speakers-_-75-975-079-_-Product
The HD2 works fine.. just anything else messes it up. So what is everyone using in the car and so?
I plug my FM transmitter into the headphone socket in the car,and use
2 different types of headphones,a generic in ear set and some
folding Sennheisers,neither give me any issues,they just work....
I use a set of travel speakers plugged straight into the HD2 speaker jack & everything runs fine.
I plug it into my stereo and it works 100%
I sometimes get the crazy behaviorwith common headphones. It's fine 99% of the time, but sometimes in the pocket the plug will start doing some bad contacts, and then it starts switching tracks, or even calling the last number...
Need to remove the headphones, wait a moment till it processes the ton of "false commands" that were sent, and plug again. Sometimes a reboot is needed too.
Youd think there could be a fix or on cooked roms a way to disable inputs from the headphone socket.
I guess I should have been a little clearer what I said, ...
and yes I typed it hard to understand ....
Some speakers work, some don't , some will give you false inputs, others will not ....
Most small portable speakers will not ...
I tested this theory just a little while ago ...
My regular headset from my mp3 player works fine ...
1 out of 2 sets of computer speakers I have makes my HD2 freak out ...
I tried my travel speakers again and they were fine, so I have tried my brothers portable speakers that are a different make, they too work fine. I have just tried it with my big house speakers and again fine.
Thinking about it, my Omnia & my HTC P3600 both came with headphones that had a microphone & control buttons on & I never had any problem plugging them into any speakers, same as I don't with my HD2 so I'm sure it can't be the phone & must be a rom issue or something like that I guess.
Sorry I can't be more helpful with an answer, but hopefully the tests I've just done will help in some way.

Sound distortion playing music with some headphones

I have found some strange behaviour that i'm hoping someone else can test out on their Galaxy S.
I have found that some headphones seem to work fine with the phone for music playing but others result in the sound being distorted with the vocals being very faint as if the left and right channel are cancelling each other out (with vocals generally being on left and right channel).
The packaged Samsung headphones appear to work properly although the quality seems average. I tried my iPhone headphones but these resulted in the strange sound distortion described above. I also tried a pair of cheap Sennheiser which were a free give away with a purchase from Richer Sounds and they worked well. Another pair of no-name cheap headphones exhibited the same distortion problems as the iPhone headphones.
Oddly, the FM radio sounded ok with all the headphones, it's just the music player that has the problem. I have also tried a couple of other music apps including the doubletwist player to rule out the software.
I'm considering taking it back to the shop to swap for a replacement. I'd be grateful if anyone could try out some headphones (particularly iPhone ones) on their Galaxy S and report their results to see if this is just a quirk with my phone or the Galaxy S in general.
Many Thanks
I just need some clarification because I know that a headset, and not headphones, is delivered with the Iphone. If it was a headset then I might suspect that different Iphones use different polarity as opposed to Samsung. Try out the Samsung headset on the Iphone.
EDIT:
Obviously not the problem. I must have skipped over the radio experience.
I can't post a link to it, but I remembered that GSMArena did a thorough review of the SGS. If you find your way to it, go to page 6 and see the sound chart at the bottom. SGS is superior in sound to iPhone. Perhaps the iPhone headset/headphones and the cheap ones are not sufficient for the SGS? I'm guessing
I had a similar experience when I tried to use the Samsung Spica headset on my HTC Hero. It seems that it might be a difference in polarity as suggested above.
Does all the headsets that give distorted sounds have a microphone on them? (E.g. not headphones)
the iPhone's headphones have extremely high distortion regardless of the media using to play them. The SGS is probably just overpowering them because they are very loud headphones as well/easily powered.
No it's nothing to do with them being overpowered.
I have an expensive pair of etymotic in ear headphones that are exhibiting the very same problem. Strangely I found a fix. They have a microphone on them and pressing in the answer button on them seems to fix the problem. I have taped the button down now and everything works perfectly. The second that button is released though, everything goes back to being faint, muffled and distorted.
Odd!
PS. This isn't just with the music player. I noticed it first watching a video.
It sounds like Samsung has their own way of producing the 3.5mm port with regards to the microphone support.
The Samsung headset distorts music on my HTC Hero.
The HTC headset distorts music on my gfs Galaxy Spica
To be clear, are you saying the problem only affects headsets with microphones? I have etymotic er4p headphones and it would be a deal breaker if they didn't work right with this phone.
If its only showing up in the media player, check that you havent enabled the 5.1 button in the the top right of the player. This can really screw with the sound and entire frequency ranges can be lost. I'm guessing this is whats happening.
The default headphones work fine for me if a little tinny, but with my Senheissers, the results are very pleasing. Apart from a slight gap between tracks that should seemlessly play through, I prefer using it to my iPod Touch. Being able to change tracks and volume without unlocking is a nice feature.
I threw my iPod headphones out years ago, they're the most ridiculous design ever, with the cable tapping the inside sleeve all the time when you walk or run.
k2snowboards88 said:
To be clear, are you saying the problem only affects headsets with microphones? I have etymotic er4p headphones and it would be a deal breaker if they didn't work right with this phone.
Click to expand...
Click to collapse
It sounds like that the problem is with headsets with microphones, yes. Not sure if it happens with all 3rd party headsets w/ mic though.
Considering you have etymotic, and ClownShoes a few posts up have problems with this brand, I guess you're out of luck unless you wanna tape the answering button like he did.
The er4p is just headphones, so it sounds like i'm in luck.
Got my GS a few days ago and im having exactly the same problem with the Etymotic hf2 Headset with mic. So yeah it looks like it the mic that causes the problems.
sim87 said:
Got my GS a few days ago and im having exactly the same problem with the Etymotic hf2 Headset with mic. So yeah it looks like it the mic that causes the problems.
Click to expand...
Click to collapse
It's a little bit crude, but taping the button down does work.
I have the same issue with with Monster Studios even with the cable without the integrated mic. Would be great to have some sort of fix.
Headphone issues
Just thought I would post what I knew about the issue, both me and my dad purchased the same pair of headphones to use on mp3 players (the headphones are ultimate ears metro fi 220 vi's if I remember correctly, these have an in-line microphone as well as a single button for answering calls and to control music playback). Whilst I experienced no distortion when using them on my iPod Classic, my Dad's Creative player would produce the issues described above - he found that either taping the button down or slightly pulling the headphones out would solve the issue however it ended up annoying him so much that he went back to using another set of headphones.
I don't know what causes the issue but I just thought I would let people know
i have some sennsihaur sport headphones which work fine no problems. i also a monster fm transmitter in the car.. again no problesm.. just make sure the volume is not on max but 1 setting below max.
Hmmmm, a few problems here. Obviously the standard Samsung headphones are fine, no humming, no background noise. However if I connect the following:
1. Standard Apple iPhone (with mic) loads of background noise, humming etc
2. Shure (no mic) loads of background noise, humming etc
3. B&O (no mic) loads of background noise, humming etc
4. Shure (with mic adaptor) loads of background noise, humming etc greatly reduced by pressing the mute key.
Using the Shure adaptor with the others resulting in the same as 4.
Needless to say I'm not happy!
That's too bad. Not being able to use my Shure with the phone renders it useless for music and that IS important.
In the SERVICE MODE *#*#197328640#*#* there is an audio menu
there you can change the headset settings too like NR noise reducion.
i did not test and changed the settings but when i had the samsung omnia2 last year
i had some problems with my headset and fix it in in the sevice menu.
when you gonne do some tests write down the orginal settings before you try.
hope this will help some of you..... and post the results
im sure its the jack, cos the galaxy s has a 4pole trrs at left/right/mic/ground
iphone compatible headset have a 4pole trrs at left/right/ground/mic
thats why pressing the mic button clears up the sound as it closes the circuit
so it a matter of finding an adaptor that switches the mic and ground terminals
I have a tf10vi and im trying to diy one
will post the results
Just saw the post and thought I would check mine again, not that I noticed anything....anyway tried few songs and different types and all are sounding amazing, I use Sure 530 so music needs to be no lower than 256 to get the best out of the phones, most of my music tracks are 320bit.

Third party earphones dont work for calls!!!

I have a little problem with the way my SGX works with third party headphones.
When listening to music, everything is fine. Crystal clear sounds from the OS and from music.
However when I recieve a phone call, the sound wont come out of the headphones, forcing me to pick the phone up to my ear, which is of course exceptionally annoying.
Am I just missing a setting or could this be a problem with the firmware? I did reflash it.
Na it's a probleme with the jack allignement. Unless ur using Nokia or stock earphones u'll have this probleme (if i'm not mistaken, and i hope i am cuz it is annoying).
A workaround is using a nokia headset kit (ad-54/57 or whatever, remote won't work though), remove the crappy earphones and put ur good ones.
Might get a long cord though.
It would be perfect for me if the remote functions were to work, would make my day.
I think small adaptors exist also, but i'm not sure at all about that
But I dont understand how it works brililantly for everything else but calls? That makes no sense.
And it doesnt just give crappy audio quality, there is no sound coming out of the earphones at all.
I actually hook it up to my car stereo as a makeshift car kit and has worked fine for everything but calls.. it cant be the jack alignment because then nothing would come out when playing music etc.. right?
I discovered the same (stock firmware). It's strange.
Excellent sound for Music and events, but no sound at all only when being called.
But do you say you CAN use the Samsung supplied earphones in that situation?

Headset issue

Another of my little niggles, and hopefully you guys can help me out again.
Today I had cause to use headphones with my SGS and found something kinda weird. I plugged in my old head set, a skull candy fmj, and found that much of the music was just 'missing'.
Music plays fine, but vocals are totally inaudible. Not distorted or broken, I mean literally not there, but the track plays underneath. If I listen to speech, then practically nothing comes through. Very very faint.
When I use other headphones or the stock head set or speakers, everything plays back fine, its just that one set. It works fine on my blackberry just not on my sgs.
Any thoughts whats wrong here? Id hate to have to get a new set, not because they were expensive or anything, just because it seems there's nothing really wrong with them!
Thanks guys
Sent from my GT-I9000 using XDA App
same happens to me with sony in ears, im busy reading this
http://forum.xda-developers.com/showthread.php?t=735918&highlight=music
and tried this
http://forum.xda-developers.com/showthread.php?t=758326
I had the same problem. I was being too timid pushing the cable in all the way because I didn't want to break it. You're probably pushing it in all the way, but something still may be wrong with the connection. When I didn't push the plug in all the way I got the instruments but vocals were almost completely drowned out, but they were there.
LostAlone said:
Another of my little niggles, and hopefully you guys can help me out again.
Today I had cause to use headphones with my SGS and found something kinda weird. I plugged in my old head set, a skull candy fmj, and found that much of the music was just 'missing'.
Music plays fine, but vocals are totally inaudible. Not distorted or broken, I mean literally not there, but the track plays underneath. If I listen to speech, then practically nothing comes through. Very very faint.
When I use other headphones or the stock head set or speakers, everything plays back fine, its just that one set. It works fine on my blackberry just not on my sgs.
Any thoughts whats wrong here? Id hate to have to get a new set, not because they were expensive or anything, just because it seems there's nothing really wrong with them!
Thanks guys
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
Headsets with a built-in mic that use the industry-standard pin order on the 3.5mm jackplug don't work with the SGS, as they have reversed the 3rd and 4th bands on the jack.
The easiest way around it is to use a Nokia headset adaptor (as supplied with eg the N95) and then plug your headset into that. I'm not sure if the mic will work in calls or not, but you'll at least be able to use your headphones to listen to music. The sound quality is good, too!
If you use regular headphones with it, you won't have this problem.
There are other postings about this on here.. search and you'll get a much better explanation than my gin-addled brain is capable of giving at this point in time.
Well that's nice of Samsung.
TY for the info, I guess I'll shop for some new headphones then.

Sound Panning / Fading App

Hi,
Have been searching around and can't find squat, I'm looking for an app to fade/pan my sound to either right or left headphones. Reason being is at work I could do with being able to listen to my music in my left ear and still being able to hear everything else going on.
The problem with it normally is that whatever I'm listening to is then coming out of the spare headphone and constant 'tinny' noise coming from a loose headphone isn't fair on the colleagues really
Any suggestions are welcome.
1. Buy a cheap set of headphones.
2. Cut away one speaker.
done without a single line of code involved...
1. Cheap headphones, the sound quality is **** and not worth wasting the money.
2. Is pretty much covered by 1. .
Don't want to argue, but I think, sound quality is **** enough when you use one speaker. I strongly suggest that you will not hear any difference between "cheap" and "expensive original" headset (in my country original G2 headset costs about 5-7$).
another option would be to make something like an extension cable you put between your phone and headphones, that would have one audio canal disconnected. cost - about 2$ at max.
sorry i insist on using hardware approach, although i am a programmer myself i just think it's easier and makes more sense in this case.
Hello again.
funny thing, I just noticed that recent update of Music Folder Player Free (which i use sometimes) added balance control. Check out this app, hope this helps.
I think PowerAmp should be able to fade too?!

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