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The Ultimate HD2 & coreplayer 1.3.6 setup, 3800kbps wvga (h264) no single frameskip.
This isnt a joke, i finally found the problem of coreplayer on our HD2,
this will solve all your problems with coreplayer:
settings:
go to select page then video:
Video Output: DirectDraw (before you change this make sure there is no video running on coreplayer cus it will freeze your device, otherwize,
go to DirectDraw page and change Overlay to YUY2, then change Output to DirectDraw)
DO NOT USE GDI and RAWFRAMEBUFFER- unless you like choppy or framy(lol) videos. (make sure you have 1.3.6 one to get max performance with DirectDraw).
now this is important:
go to select page then DirectDraw:
uncheck Overlay with colorkey
uncheck Use blitting instead of overlay
check Use device streching for blitting.
Overlay: YUY2
go to select page then Advanced:
Soft-Drop tolerance: 0.300 /0.200 /0.250 ( personally i use 0.250 it seems better )
Hard-Drop tolerance: 0.000
check Disable AVC deblocking filter
( EDIT: about AVC deblocking filter:
with h264 you can see some annoying squares on the video sometimes, now i recommend to uncheck this option and use TG01-D3DM drivers from chainfire, although in 3800kbps videos you will receive skips sometimes, but dont use such high bitrate with coreplayer XD tried 2000kbps one and works smooth with deblocking enabled)
after you have done all this coreplayer will run very fast,
BUT we havnt finished yet!!
playback will still have slowdowns, and this isnt related to the settings,
it is related to a bug inside coreplayer, which affects the autoscale feature of the snapdragon.
have you been wondering why benchmark is so high while playback lags a bit?
I explored this thing, i can tell you that when i check "Play movie in backgroung", and watch the cpu speed: it goes down from 768MHZ to 400-300MHZ randomaly then goes back into 768MHZ, interesting isnt it?
when it drops down to 300-400 it has lags, and when it returns to 768, the lags stop.
the final solution:
http://www.netripper.com/leo/cpuspeed/LeoCpuSpeed_v2.zip
this program will allow you to keep the CPU in its position or make it full 1GHZ.
all you have to do is open it then tap "Disable autoscaling" and you will have Full 1ghz speed.
you can explore yourself by re-enabling autoscaling ("(Re)enable autoscaling")
then activate movie playback in background through coreplayer, then go to this software and watch the speed dropdowns.
now the "Disable autoscaling" is perfect for coreplayer, it also use 1ghz instead of 768MHZ, and also does not drop down randomally.
it is recommanded to activate autoscaling after finishing with coreplayer, so you can use more battery, it barely affects the speed of everything else but coreplayer, because it automatically increases to 1ghz when you switch between apps, but does not stay 1ghz inside the app itself.
(im not a native speaker, i hope you could understand this.)
enjoy guys.
Core player does not work anymore!!
Followed these instructions to the letter.
Core player stopped playing videos!
Had to hard reset and restore. Beware.
Edit: I am using (and paying for!) version 1.3.6
I hard resetted because reinstalling did not solve the issue.
Hard resets are almost painless when you backup regularly (I use SPB backup... excellent).
maybe you are not using the 1.3.6 version of coreplayer
thats why it didnt play any video (DirectDraw works only on 1.3.6 and one more version - at the others you get green screen)
anyway why hard reset? you could reinstall coreplayer..
It worked for me though.
The benchmark for video with following properties reads 140%.
Video: MPEG4 Video (H264) 848x480 23.98fps
Audio: MPEG Audio Layer 3 48000Hz stereo 128kbps
It plays smoothly. =)
glad this works for you,
dont forget the fix for the cpu slowdown, cus without this the benchmark is only a number, and the playback will be with lags.
can you post your bit-rate?
Thanks for the tip!
Btw, this might be kinda off topic, but do you know how to get the htc volume slider (volume slider as in HTC music player) to work in coreplayer when I press the volume rocker?
Currently, the video will pause whenever I press on the volume rocker to change the volume.
Umm i have no idea,
maybe you can search google, but i have another solution:
theres an option around coreplayer settings to make the video keep playing when it exits fullscreen, so all you have to do is increase volume, then go back to fullscreen and the video keeps playing..
working
"you are good, you are very good "
No more lost frames, works indeed but now quality is not so good, I see lots of artefacts on my lower framerate videos.
Maybe I messed up some settings ?
i guess you did, go over the color settings etc.. ( i use 0 on brightness )
there is absolutely no drop-down in the quality,
if i play the same video also in album - you cannot tell which is which if i show you both in fullscreen.
I made those brightnes settings and the artefacts are still visible .
???
Thanks for help
ummm i dont completely understand what "artefacts" is lol, (not a native speaker sorry, i used dictionary but the meaning doesnt make sense xD, maybe you should try to explain this better)
i do understand that the quality isnt like before, this means you messed up with the settings somewhere. i do not see any drop-down in the quality of my movies.
Artefacts are little squares on the screen when is lot of movement
Sorry for my poor english
got it, do you say these werent there before? actually this is common with flv files.
one more question: does it happen when the screen goes black?
yes these apear after your settings
I had first part of settings ( yuy2 ) and I guess they apeared after I did the second part of settings ( soft and hard drop )
nope this is defenetly not related to soft and hard drop, im thinking now with my hd2. but tell me if you mean those squares when the screen goes black, cus somehow in the past i solved this.
when the screen is black , the squars are not visible
when I watch any movie, video they are very ugly ( in some grey area )
i cant notice any squares, once i had them left on the black screen, but i solved this, there are no squares!!
try use videos with higher bitrate, usually low-quality videos cause squares, also i would recommend to go back to the default settings to see if theres any difference which i guess there isnt.
EDIT: try unchecking Disable AVC Deblocking filter, and tell me if this helps. (this massivily drops the benchmark)
strange because I did not see them before
How I can reset to the default settings ?
install again ?
Try enabling avc deblocking filter (in the edit last post)
im going to sleep... 2:00AM here, Cya.
when I enable avc deblocking filter those artefacts are not so visible
but now freezes the playback, is not so fluid like before
when I disable avc filter it is smooth but with larger artefacts
I give up and go to sleep, thank you a lot,
to be continued
It would be nice to use this for Netflix and Youtube. I also want to stream video files from my PC to the Ouya via PS3 Media Server or something similar. I imagine Netflix and Youtube will be easy, but what about streaming from the PC?
I'm interested too, though more of what kind of media it's able to play. My camera takes 'AVCHD 2.0' video, which is 1080p/60, which is 1080p video at 60 frames per second at a bitrate of about 28mbps.
I'm wondering if the OUYA would be capable of playing this. The PS3 apparently isn't, since it stutters when I tried to play the video's in it. It would be nice if the OUYA could, but I have my doubts.
Wouldn't worry about media playback or streaming.
http://xbmc.org/natethomas/2012/08/07/xbmc-and-ouya-oh-yeah/
XBMC is the #1 reason I got the OUYA
The Tegra 3 devices I have used have all been able to play 1080p video wirelessly, though not through SMB.
I use serviio on the host PCs and bubble upnp on the devices. With bubble upnp you won't even have to touch the OUYA controls. You can browse videos through your phone and will push the video to the OUYA.
Using the OUYA as a dedicated media player is the number one reason I want one.
RE 1080p/60: I would probably say no, but have not tested it.
xFaultx said:
XBMC is the #1 reason I got the OUYA
Click to expand...
Click to collapse
+1
ouya will be perfect for this
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.
As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.
---------- Post added at 01:17 AM ---------- Previous post was at 01:13 AM ----------
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DrROBschiz said:
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
Click to expand...
Click to collapse
lovekeiiy said:
I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.
As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.
Click to expand...
Click to collapse
My bro has an xperia play, and he can use the controls to select and move around. I think that's how its going to work. When you connect a controller to your droid you can still move around using the controls some apps don't work but allot do with the controller or you can you use certain apps to "force" it to work. Plus it has a usb 2.0 port so you can use a mouse to operate it and if you want to connect more i have good feeling a usb modular hub like this one will do the job:
http://www.amazon.com/Black-4-Port-High-Speed-USB/dp/B002FFT8Z6/ref=pd_sim_sbs_e_3
Give it a launcher and it lives
Many other software can read any media file ( MxPlayer, Vplayer ... )
Envoyé depuis mon Transformer TF101 avec Tapatalk
DrROBschiz said:
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
Click to expand...
Click to collapse
I would rather a few specialised apps that are developed specifically for this device over a lot of android apps "retooled" to make them work. That's why I bought this over an android initial pc.
Seems like the best thread to ask in.
Have had a look around, but can't find a definitive answer so apologise if it has been asked.
What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
Darknessborn said:
What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
Click to expand...
Click to collapse
The games will all run at 1920x1080, native resolution for any HDTV. 50" or 60" doesn't change that.
4K is 2+ years away from being affordable and even longer away from being mainstream.
mancur said:
The games will all run at 1920x1080, native resolution for any HDTV. 50" or 60" doesn't change that.
Click to expand...
Click to collapse
Agreed, but expect to notice more minor details/flaws in the big screen.
Sent from my YP-G70 using xda app-developers app
I am getting an OUYA specifically for the XBMC capability. I am currently using a soft modded original XBOX to do this for my kids tv but would like something with an HDMI output and this fits the bill. The gaming and other apps are just an added bonus.
they haven't really said anything on the upscaling.
But I don't think it's going to be as bad as you think. Some of the games are designed for newer mobiles devices which has higher resolution screens them selves; they're just only a couple inches big. New mobiles phones have 720p displays, and tablets have 1080p. So, games may already be designed for those displays. They're just not going to super detailed because developers were making games on the screens for ten inches or smaller.
The games designed for Ouya I expect to look better since they're designed for significantly larger displays.
Just don't expect a game designed for low resolution desplays such as 4080x320 to look that great, even if they're is upscaling.
xFaultx said:
XBMC is the #1 reason I got the OUYA
Click to expand...
Click to collapse
A port of Ubuntu TV to OUYA could be a nice catch.
Ouy(meh)
I got my Ouya yesterday. Like many of you, I backed the kickstarter to have a game console where I can play old NES SNES roms and watch and stream movies. As of this date I don't think the console is ready for prime time. In my two days of using it here are my pros and cons:
Pros
Able to play old games
Ability to stream music and videos
Small and quiet
Great value
Excellent customer support. Every time I write them an email they reply within 24hr or less
Cons
Unable to power unit on/off via the controller like the PS3/XBOX360
Limited launch apps and games
(currently) Does not support USB storage/expansion. EDIT 5/14/13: figured out how to access usb stick by installing ES File Explorer or Total Commander
Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
Cumbersome method of sideloading apps (if you're not familiar with adb). EDIT 5/14/13: load apps/files by connecting the Ouya directly to my mac and installing Android File Transfer on my mac. I then loaded ES File Explorer and Total commander and I am able to create an FTP or LAN network with those apps to transfer files wirelessly.
Controller sticks and it feels really cheap. EDIT 5/14/13: I connected my PS3 controller so I no longer have to use the Ouya's cheap remote. It even works wirelessly.
Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly
oreste191 said:
Cons
Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly
Click to expand...
Click to collapse
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.
XBMC has an alpha build that enables hardware acceleration on Android.
Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/
It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.
Let us know your results.
Cheers
mancur said:
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.
XBMC has an alpha build that enables hardware acceleration on Android.
Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/
It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.
Let us know your results.
Cheers
Click to expand...
Click to collapse
I am just using the stable build listed on xbmc.org/download. I just clicked on the Android download link. The file name is xbmc-12.2-Frodo-armeabi-v7a.apk but I will give that a try now. Should I uninstall the current apk or just override?
On a side note, I am using a PS3 controller wirelessly with the Ouya, so I am slowly liking the system more and more. I'll report back in a few after I update xbmc.
So the game launcher has an option to save power, balance, and the high performance profile. I just found about the game tuner in the app store and it has the option of HW performance. What difference does these two do? HW Performance in the game tuner app seems to be more customizable and do both of these work together? And what do you prefer? Thanks in advance
I'm using Splashtop Personal which I believe is the consolidated app as opposed to the old deprecated products like Splashtop HD etc.
Using it, no matter what resolution I pick or fps setting I set to improve response time when I load up a 1920x1080 resolution screen, there is an annoying half second delay of my tapping input on the tablet screen. This must be a latency issue if the other settings don't change anything right? Is there any way to improve this? I am running it on Android 5.1.1 i believe so I would drop to a lower version in a heartbeat if this was the cause of some bug slowing the performance down.
It has been such a long time since I used the splashtop app, years actually and I'm sorry if my reply is not that helpful but what I remember is the splashtop app on the desktop must be the one which supports nvidia geforce hardware ( and have a nvidia graphics card obviously). The app even displays the nvidia logo to show it is enabled.
Only then will the streaming latency improve and I remember being able to stream games with decent quality.
Games doesn't seem to be running on full resolution I played darkness rises and asphalt 9 both seem to be running on lower resolution or simply resolution slider is broken help
Yeah I've noticed this too, I am also playing both of the games you mentioned, but I think it isn't a problem with the phone. It's more on the game settings / configuration. Some games are automatically configured to run lower resolutions (maybe game devs wanted to give better stability / performance.)