running it on condensed font, less performance? - Samsung Galaxy S7 Edge Questions and Answers

Hey friends,
I love running the phone on condensed font so I can see more information on the screen.
I'm not sure but it feels like it slows down the phone at this mode because it needs to display more at the same time.
Trust?

Interesting been so long since the swapped but can't recall any noticeable difference in performance
Sent from my SM-G935F using XDA-Developers mobile app

I have the same feeling as the OP with my s7 edge. Anyone know if there's technical validity to this or just our imagination?

I didn't notice on my S7 edge because I've been using it in condensed mode since the beginning, but I definitely noticed a small performance degradation and choppier scrolling on my Xperia Z5 when I was running it @400dpi instead of the stock 480dpi.
I may be wrong, but I assume the fact the phone has to render more stuff to fill up the screen (more text, more pictures, more UI elements, etc.), as everything is smaller, may be the reason.

Can't really notice any difference. Our phones are powerful enough to even render 5K resolution at quite smooth speed (tried it). So performance between condensed and normal mode would be noticeable only on older devices like S3-S4.

ProtoDeVNan0 said:
Can't really notice any difference. Our phones are powerful enough to even render 5K resolution at quite smooth speed (tried it). So performance between condensed and normal mode would be noticeable only on older devices like S3-S4.
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Yeah but its not all about power. Its about how you manage power. Most of the lags,stutters occur because of juuust a tiny latency in cpu frequency scaling or switching on/off other cores of cpu. You can make a cpu jump faster and at lower load to a higher freq, but this wil increase power consumption. So I believe in theory, a phone which has more single core power but less cores (or multi core power, and yes I'm looking at you iphone 7) , will perform better on simple task and worse on harder task like 5K resolution rendering...

xantrk said:
Yeah but its not all about power. Its about how you manage power. Most of the lags,stutters occur because of juuust a tiny latency in cpu frequency scaling or switching on/off other cores of cpu. You can make a cpu jump faster and at lower load to a higher freq, but this wil increase power consumption. So I believe in theory, a phone which has more single core power but less cores (or multi core power, and yes I'm looking at you iphone 7) , will perform better on simple task and worse on harder task like 5K resolution rendering...
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Well said .

Related

Which is faster: [1000Mhz, 10Mflops] or [500Mhz, 20Mflops]? My thoughts.

I ask because different roms and kernels offer different benefits. Some allow you to overclock. Some allow you to get high Mflops running Linpack.
Mflops is a measure of how fast calculations are being performed (forgive my butchered definition). Mhz is how fast info is being processed. Which is king?
For example, I can underclock my processor to save battery life, but am using a ROM that generates high Mflops in Linpack. OR, I could overclock my processor for performance on a ROM that does not generate high Mflops.
Which would be faster?
My next question is: Do Mflops really matter? From Wikipedia:
"...a hand-held calculator must perform relatively few FLOPS. Each calculation request, such as to add or subtract two numbers, requires only a single operation, so there is rarely any need for its response time to exceed what the operator can physically use. A computer response time below 0.1 second in a calculation context is usually perceived as instantaneous by a human operator,[2] so a simple calculator needs only about 10 FLOPS to be considered functional."
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If once a certain Mflop is reached the calculation seems "instantaneous," then who cares if they are higher than instantaneous? Will we ever really "perceive" the benefit of 50Mflops on our phones?
Anybody that can shed some light on this for me? It would be much appreciated!
For every-day use, you will notice a much larger impact with the higher clock speed.
TheBiles said:
For every-day use, you will notice a much larger impact with the higher clock speed.
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What other use is there? Do you mean that processor speed is more important for speeding up the UI?
I would like to see an intelligent answer to this question with data or at least a solid theory to support it.
i may not be able to provide you with an engineers answer
but imma say... the one that sucks up less battery and provides fast calculations is the winner. so a 500mhz proc running higher flops would be my best decision
heck, i dunno.
That increase in mflops is from jit compiling java apps. The core os and browser are already native as are 3d games. They might speed up some from less java overhead.
MHz is not a measurement of "how fast info is processed", it is the clock speed of the processor. All it signifies is the rate at which the processor performs its operations. 1,000 MHz means the CPU has 1,000,000,000 cycles per second. Some operations will take one cycle to perform, other operations will take several cycles. Most software, unless it is exceptionally well written (in assembly language, which I don't believe can be executed on android) will require millions of CPU operations to perform whatever task it is trying to perform.
Increasing your clock speed while keeping all other things equal will increase all of your computing power and should give a useful gain in performance.
Linpack measures numeric floating point calculations. This is one of many types of tasks that a CPU must perform. Linpack is not an overall measurement of system performance, it's a measure of pure numeric (floating point) processing power. I have no idea how some roms manage to improve Linpack that dramatically, and you'd need to know that in order to truely answer your question. It seems likely to me that it's just a floating point optimization method that gives the higher scores, in this case floating point operations are the only things that would be improved.
The simple answer is that it depends what you want to do with your phone. If you do something with a lot of floating point calculation (3d games are an example, but they would typically use 3d hardware acceleration rather than cpu power, I'm not sure exactly how the snapdragon is designed so I'm not sure that they are not one and the same), you would get more performance out of the system with the higher linpack score. The higher clock speed on the other hand would provide you more overall benefit, it would make everything faster instead of just one area.
mhz doesn't necessarily mean speed. It's a easy, barely valid way to compare speeds to like model and generation processors only.
Platform independent benchmarks are much more important and reliable for judging speed. Therefore, a 500mhz processor that performs 20mflops is faster (at least in floating point operations) than a 1000mhz processor that performs 10 mflops.
Also realize, floating point operations per second are only one small part of a computer's performance. There's Specviewperf for Graphics performance, for instance, or general performance benchmarks like the whetstone or dhrystone.
Lets me see if I can shed some light:
In a basic processor you have 4 general tasks performed: Fetching, Decoding, Execution, and Writeback.
Processor clock rate (despite what people think) is not indicative of speed. It is an indicator of the number of wave cycles per second. Depending on the amount of work per cycle that a processor can do, then determines the "speed" of a processor. For instance an Intel 3ghz processor may be able to execute 100 integer calculations per cycle for a total of 300 billion calculations per second; but an AMD 3ghz processor could be able to do 200 integer calculations per second effectively making it the more efficient and "faster" processor.
A perfect example of this is the Hummingbird vs Snapdragon debate. Two processors at the same speed, yet Samsung claims the Hummingbird is faster due to the higher amount of work per cycle that can be executed.
The next step in the chain then comes when determining the types of calculations performed. An AMD processor may work better with a customized Linux based system that uses a higher level of floating point calculations, while an Intel processor may be better suited to a Windows system that uses a high level non-floating integers.
The next question is this: does your phone, a Linux based system use a high enough level Floating Point operations to make a difference in overall performance?
Google apparently does. However, Floating Point operations are simply a generic benchmark of a single facet of the operating system as a whole. Less wave cycles per second will decrease the overall potential of work, thereby decreasing performance in cases where the work needed to be executed exceeds the number of available waves.
Therefore, I would vote for the higher processor speeds, unless the only programs you execute use Floating Points.
Scientific enough?
Feel free to PM me with questions, or post here...
There are other factors that greatly affect processors as well, such as latency, BUS speed, and RAM available for buffering, but I didn't want to do an information overload.
~Jasecloud4
Sorry, I was assuming we were talking about the same processor (namely, the EVO's) clocked at two different speeds. It would make sense that the slower clock speed vielded more Mflops if it had JIT enabled, but I still think you would find the UI snappier with a higher-clocked ROM without JIT.
I notice a greater speed improvement from jit more than a faster processor speed. Especially with apps that have to load your whole system like autostarts. Battery life however, I'm still learning about. With Damage and being OC'd battery life was great. I'm currently on the latest CM nightly with jit and setcpu. We'll see how that compares.
Sent from my EVO using xda App
Quick off-topic question, then we'll get back on topic. Does the CyanogenMod build have the FPS broken?
TheBiles said:
Sorry, I was assuming we were talking about the same processor (namely, the EVO's) clocked at two different speeds. It would make sense that the slower clock speed vielded more Mflops if it had JIT enabled, but I still think you would find the UI snappier with a higher-clocked ROM without JIT.
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lol you say that as if you dont actually know it...
deep inside we both know it though...
but seriously, both of biles' post on P1 sum up the question from the OP. Trust us
Tilde88 said:
lol you say that as if you dont actually know it...
deep inside we both know it though...
but seriously, both of biles' post on P1 sum up the question from the OP. Trust us
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I'm a computer engineer, so I at least like to assume that I know what I'm talking about...
This thread is comparing Apples to Oranges. If the number of waves per second on a processor is increased, then the number of floating point calculations will increase, if every other factor remains the same.
It stands to reason that when two systems, one at 500MC/psec is pitted against another at 1000MC/psec with both systems running the same OS and JIT enabled, the one running at 1000MC/psec will have a higher number of floating points calculated.
~Jasecloud4
jasecloud4 said:
This thread is comparing Apples to Oranges. If the number of waves per second on a processor is increased, then the number of floating point calculations will increase, if every other factor remains the same.
It stands to reason that when two systems, one at 500MC/psec is pitted against another at 1000MC/psec with both systems running the same OS and JIT enabled, the one running at 1000MC/psec will have a higher number of floating points calculated.
~Jasecloud4
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True, but I don't think we're talking about identical ROMS, since different ROMS have different abilities to OC and/or run JIT.
dglowe343 said:
I notice a greater speed improvement from jit more than a faster processor speed. Especially with apps that have to load your whole system like autostarts.
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Running the nightly CM Froyo ROM right now and Autostarts is also the only app I have perceived to have a significant speed improvement from JIT. It really is the 2-5x faster that Google claimed JIT would be, but I've yet to see any other apps that benefit as much as Autostarts. Everything else seems the same as a non-JIT 2.1 ROM.
Haven't tried any games since getting the phone though, so can't give any feedback on those.
I think another poster in the CM Nightly rom thread compared his browser to his brothers 2.1 ROM phone, and the browsers were just about the same speed wise as well.
Given that feedback, I'd say for general usage a higher clock speed is better than lower clock speed and higher Mflops.
How has this thread gotten so long without the word "frequency" mentioned once? You guys are making this way too difficult. In 1 GHz, the Hz is the unit for frequency, which just means cycles per second. If you want a simple analogy, imagine a hamster running. His legs are moving up and down and forward at a certain frequency. You're running, too. Let's say that you are running at the same frequency. Who is getting somewhere quicker? Obviously you are because your legs are longer and stronger and you have a better power to weight ratio. Processors can behave the same way. Some simply get more done than others when operating at the same frequency for various reasons. This is why looking at only frequency is useless. Instead, we look at the work that it can do. Flops (floating point operations per second) is one measure of the work that a processor can do. There are many other ways to measure performance. This is just one of them.
Why do we want faster processors? It is partially so that we can be faster, but mostly so that we can do more. If you were to run the OS from phones 10 years ago on the hardware of today, most operations would be essentially instantaneous and with smart power saving features, you wouldn't need to charge it but once a week or less. But today's phones do far more. We need those higher speeds because even when you're sitting there looking at the home screen and "not doing anything", the OS is running dozens of services in the background to keep everything working correctly. Imagine if we were to take a modern engine and put it in an econo car from 30 years ago. It would go like hell and be incredibly efficient but it wouldn't have the safety, comfort, or features that we've come to expect with a modern automobile.
Sprockethead said:
Quick off-topic question, then we'll get back on topic. Does the CyanogenMod build have the FPS broken?
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Yes. I avg 50-55 fps.
Sent from my EVO using xda App
jasecloud4 said:
This thread is comparing Apples to Oranges. If the number of waves per second on a processor is increased, then the number of floating point calculations will increase, if every other factor remains the same.
It stands to reason that when two systems, one at 500MC/psec is pitted against another at 1000MC/psec with both systems running the same OS and JIT enabled, the one running at 1000MC/psec will have a higher number of floating points calculated.
~Jasecloud4
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um yea, but have you ever OC a video card for example?
lets take my old nVidia 8800gtx...
just because I overclock my core speeds doesnt mean that my memory bus will also be up'd, (of course the option is there but for the sake of the thread we'll ignore that)
Sure, now itll be able to process things much faster, but it cannot render as quickly as its ciphering, buffering, processing... etc...
like biles said, up the CPU for snappier user interfacing, up the flops for lets say, vb compiling ...
im not at my most sober points right now, so if you cant comprehend what im saying, think of the 'core' speed as the CPU, and the 'bus' speed as mFLOPS ...
and well gaming and rendering effects can see an improvement through JIT, but only if the said app or whatnot was built with JIT. otherwise it would be like upscaling a standard DVD to 720p. and seeing as how 3d rendering is after all native, how much more gfx tweaks do we need?

2nd Core App Questions

so now that the latest beta of siyah kernel supports enabling/disabling of the 2nd core, and tegrak already released an app for it, i just want to know the possible effects in performance/battery if you use the different options of the 2nd core app.. especially when we use the single core option.. so what will happen to our phone when we run HD games, and im sure that it will extend the battery life, just not sure how the phone will behave with only 1 core running.. and will it be bad for our phone to only run at a single core..
and also, am i right to assume that our phone has the option "dynamic hotplug" by default?
Shouldn't see much of a decrease in the performance. The sgs has a single core yet the cpu can still handle anything thrown against it. Point being there is nothing out that demands dual core performance. On another note note, hd games are not actually gd. It is just advertising point for game developers.
$1 gets you a reply
Using one core instead won't break your cpu. It gonna make your phone cooler ( ! core is running producing less heat and the heat dissipator is made for the dual core ) and have a better battery life obviously. It will, obviously too, slow down your phone, but the speed lost is to be determined. You might want to test it out to see if it's getting laggy or simply suck. As already said, the SGS I has a 1Ghz proc and can handle most of the top recent content available so with a 1.2 Ghz single core, you should be able to handle everything available, specially with an optimized kernel like siyah. And you are right, the default mode is dynamic hotplug, which use both core when needed and turn the core 1 ( 2nd core ) off when not needed.
I tried playing a little with it. The overall smootness doesn't change and i get about the same fps in nenamark2. The only game i saw stuttering a little more in single mode was Shadowgun, the others are just the same. I also have the feeling that cpu noise is reduced while playing music through headsets when you run on single.
I like the idea of switching off one core. But while using only one core this leads to a higher load on that corse. This will result in higher frequencies an thus higher battery consumption?
So might using only one core even be worse for battery life?
I mean isn't that the reason why you use multiple cores? That one does not have to produce cpu with high frequencies? I think I once read that the energy a cpu uses it proportional to the frequency squared. So it is not a linear relation. That means two cores on 500 MHz are using less power than one cpu on 1000 Mhz. Can someone confirm that? So if th os is optimized for multiple cores the energy consumptions will be less.
What do you think or know about Android. Is it managing two cores intelligently an thus reducing energy consumption or are we doing better with switching off one core?
Hi,
is anybody out there who can share any experiences with this 2nd Core app?
It would be very interesting whether it really saves battery(and if yes, is it noticeably or is it a huge difference)? Are there any negative effects in speed oder stability?
Rgds
I don't particularly care about potential battery saving, but I use it to manually disable one core while playing games which have problems with SoundPool ( see http://code.google.com/p/android/issues/detail?id=17623 ), such as Galcon, as this mitigates the problems.
Schindler33 said:
I like the idea of switching off one core. But while using only one core this leads to a higher load on that corse. This will result in higher frequencies an thus higher battery consumption?
So might using only one core even be worse for battery life?
I mean isn't that the reason why you use multiple cores? That one does not have to produce cpu with high frequencies? I think I once read that the energy a cpu uses it proportional to the frequency squared. So it is not a linear relation. That means two cores on 500 MHz are using less power than one cpu on 1000 Mhz. Can someone confirm that? So if th os is optimized for multiple cores the energy consumptions will be less.
What do you think or know about Android. Is it managing two cores intelligently an thus reducing energy consumption or are we doing better with switching off one core?
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totlly agree

Force GPU rendering VS Battery life

Hi everyone, I have heard a lot of different story about forced gpu rendering.
I have decided to tried it out myself, after about roughly 6 hours of use (not a lot i know!), I feel that gpu rendering is making my scrolling slightly, only VERY SLIGHTLY smoother (mainly in landscape mode, esp scrolling between pages wiht **** load of widgets)
Thats a good sign to me, personally I am ok with it taking more ram. However I am concerned about the power consumption.
I have heard a lot of different version of story about it:
GPU takes more power.
GPU is more efficient, thus taking less power.
Power consumption remain the same.
I am a little confused here.....anyone know for sure?
Android already uses GPU acceleration throughout the entire system and default apps. Turning on that option forces GPU acceleration is apps they have not implemented it, like the very own XDA app. You'll notice huge increases on performance in apps like this one, Bible, Facebook, Twitter. Basically any app that has not implemented GPU acceleration.
Sent from my Nexus 7 using xda app-developers app
Also in relation to this, can anyone explain to me what the 'disable hw overlays' setting would achieve?
Good or Bad?

CPU Throttling - warranty?

Hello !
After long weeks of searching the answer and solution to my problem, I am exhausted. So I would like to ask the biggest Android community for help
Well, I know it's not new, but I have problem with my S7 Edge (Exynos) performance
I experience FPS drops in almost every game I play. As for games it's not that irritating, but recently I have bought Gear VR and while having this thing so close to your eyes, you see every frame skipping.
Apps for checking the CPU throttling shows that after 5-10 minutes the 4 bigger cores slow down to about 50% of their full speed. It leads to ~30% performance slow down.
I tried every solution that doesn't require root access and warranty void. For example: disabling certain packages and services (Game Launcher, Game optimization service); different settings in Game Tuner; performance mode; factory reset etc. Nothing works.
Does this kind of problems can be repaired on warranty? I know that in order to fix this you can change kernel setting, cpu governor etc but ofc they don't do that in Samsung Service Center. Is it possible for them to replace the main board and cpu with Snapdragon one?
I would not like to root my device because I didn't want to lose my 3 years warranty and I am using a lot of applications that may not work with a root.
Thank you in advance for all your replies
Did you try the game performance mode? As the "performance mode" is just screen resolution and brightness. The game mode is the real performance mode where the temps throttling is relaxed and higher clock speeds allowed(you can also edit the profile to set the resolution manually to wqhd). You can also try to set the resolution to full hd and see how it goes (tho for VR it won't be cool, but for the test it won't hurt). Also if the phone is new, it will need atleast 10 days to settle and become faster, smoother, better. Apply updates if they are pending too.
Otherwise you can't do much without root, but even then you are limited to what you can achieve so be careful + samsung have a fuse into the chip that burns out when you root the phone, it's not possible to hide the intervention and they can deny warranty for that reason (and often do so).
high_voltage said:
Did you try the game performance mode? As the "performance mode" is just screen resolution and brightness. The game mode is the real performance mode where the temps throttling is relaxed and higher clock speeds allowed(you can also edit the profile to set the resolution manually to wqhd). You can also try to set the resolution to full hd and see how it goes (tho for VR it won't be cool, but for the test it won't hurt). Also if the phone is new, it will need atleast 10 days to settle and become faster, smoother, better. Apply updates if they are pending too.
Otherwise you can't do much without root, but even then you are limited to what you can achieve so be careful + samsung have a fuse into the chip that burns out when you root the phone, it's not possible to hide the intervention and they can deny warranty for that reason (and often do so).
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Thank you for your reply
Yes, I've tried "game mode" but there is no difference. Changing resolution to Full HD helps for a while, but the Gear VR software doesn't work properly on anything other than WQHD. It just doesn't scale properly and you are unable to see whole content.
I'm just wondering whether every S7 Edge has problems like mine. I understand throttling after 20-30 minutes of intensive gameplay, but ~40% slow down after 3-5 minutes seems strange, especially because phone doesn't even get warm.
emsitek said:
Thank you for your reply
Yes, I've tried "game mode" but there is no difference. Changing resolution to Full HD helps for a while, but the Gear VR software doesn't work properly on anything other than WQHD. It just doesn't scale properly and you are unable to see whole content.
I'm just wondering whether every S7 Edge has problems like mine. I understand throttling after 20-30 minutes of intensive gameplay, but ~40% slow down after 3-5 minutes seems strange, especially because phone doesn't even get warm.
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Hard to tell, got the phone, but no vr... :/
Otherwise I don't have problems with gaming, the game mode smooths a little the already fluid gaming(but then again, the game I play mostly is vainglory and that game runs great on htc m8 that is almost 4 years old). You are talking about some more massive performance drop. Many phones start to throttle early and throttle hard, samsung is one of them for sure (they want the phone cold).
@hamdir can you lend a hand on that one? You are tons more experience with VR than me.
high_voltage said:
Hard to tell, got the phone, but no vr... :/
Otherwise I don't have problems with gaming, the game mode smooths a little the already fluid gaming(but then again, the game I play mostly is vainglory and that game runs great on htc m8 that is almost 4 years old). You are talking about some more massive performance drop. Many phones start to throttle early and throttle hard, samsung is one of them for sure (they want the phone cold).
@hamdir can you lend a hand on that one? You are tons more experience with VR than me.
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Well, there is an app called CPU Throttling Test on Google Play. I would be really thankful if you give me information how your phone behave in this app. Mine throttles hard after 3-8 minutes. Clock speed of the better cores goes down to about 1.6GHz each. Sometimes even below 1.5GHz.
emsitek said:
Well, there is an app called CPU Throttling Test on Google Play. I would be really thankful if you give me information how your phone behave in this app. Mine throttles hard after 3-8 minutes. Clock speed of the better cores goes down to about 1.6GHz each. Sometimes even below 1.5GHz.
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From a cold phone, 1.9GHz almost right away(I guess the highest freq is only for burst load, like app launching) and kept for 8 minutes then drop to 1.57GHz on the big cores. So I think it's in line with your result.
high_voltage said:
From a cold phone, 1.9GHz almost right away(I guess the highest freq is only for burst load, like app launching) and kept for 8 minutes then drop to 1.57GHz on the big cores. So I think it's in line with your result.
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Yeah, that would be it. Thank you for your time. So it seems to be normal, I hope I'll get used to it somehow
I also wrote an email to Oculus, maybe they heard sth about this issue and know a fix for frames skipping.
The notorious feature known as DVFS is the likely culprit. Some forum members suggest it throttles the GPU and CPU to improve benchmark results or otherwise to protect the device. I've noticed it can lock-up and end up overheating the device but that's just an anecdote.
You can try forcing the app to run at a lower resolution which Samsung's Game Tuner does for some games, or find other solutions for unrooted devices like capping CPU frequency for a smoother experience.
nexidus said:
The notorious feature known as DVFS is the likely culprit. Some forum members suggest it throttles the GPU and CPU to improve benchmark results or otherwise to protect the device. I've noticed it can lock-up and end up overheating the device but that's just an anecdote.
You can try forcing the app to run at a lower resolution which Samsung's Game Tuner does for some games, or find other solutions for unrooted devices like capping CPU frequency for a smoother experience.
Click to expand...
Click to collapse
Almost all the phones are tweaked to use max freq only on single core load and app startup (burst). If their power management detect heavy load on all cores, it will automatically scale down to lower freq state to prevent heat building up fast. In reality in our case this is 1.87GHz for all big cores + the small ones (higher if only the big cluster is used, leaving the small cores off). The first actual thermal throttling level is 1.56-1.57GHz at around 8 minutes mark. Games would take a lot longer and in my observation as the phone is big and none will use 8 cores at the same time - there will be no throttling, just power management and stable fps. His case is different tho, VR is really a heavy one on the CPU.
As for DVFS (and extended to samsung power management, every manufacturer has it's own management) - it's there for a reason, to use your phone without major slowdowns due to heat and to be cold in touch, i.e. better for use. You can always change the behaviour via custom kernel, but you can't get more performance without heating the phone to the point of hardware throttling or uncomfortable to hold. Actually as you said - the right way if modify is to cap to lower freq and try to command the phone to keep them. This would still lead to a lot of heat, but will take some time to build up (and it will look smoother, tho with lower fps). OC is pointless for speed gains, will work only for burst loads. UV is not effective too as nowdays the SOC's are heavily binned for optimal settings from the factory.
Disable throttlinf dvfs exynos
Check how disable it . My youtube channel URLGAMEPLAY

Game Lagging (A7 2016) (SM-A710FD)

Hello guys..
I have this phone which has a quite good Specs..Though when I install a game, there's some lag
I'm running on Nougat 7.0, I've installed asphalt 8 and there's a lot of lag in the main menu, but that doesn't matter cause I deleted it
now I've installed PUBG Mobile and it's a very exciting game and I'm running on the lowest graphics and I have free ram and space But it lags a lot. I've tried this game on Galaxy A5 2017 on medium (balanced) Graphics and It runs like a charm.
Is there anything I can do to make the game on my device faster with no lag? And why does the game lags anyway on my device which has 3GB Ram?
It's not the RAM that matters but also the GPU. A 2016 uses Mali-T720 while A 2017 is Mali-T830, thats the difference.
I suggest you use Game Tuner from Samsung and adjust the resolution to 55-80%
OK, the hardware is different, but other than that...
A 2016 (info from A5 but should be close) That GPU should be enough to fit the first game on high (maybe outdated), and the second on low (untested). For context, the CPU/GPU is like a motor, running at various speeds, 'weights it is carrying', and power required to maintain that speed (the heat output also scales with this). Some are simply better than others. The Game Tuner's HW performance (CPU) isn't or wasn't available. The customfrequencymanagerservice lowers the CPU/GPU speed for games, also increasing the battery life and lowering the heat. Search the logcat for "limitGPUFreq" "limitCPUFreq" "SIOP_ARM_MAX" (not the tag, but the content). Other than that, the CPU cluster 0/CPU cluster 1/GPU lowers its own speed at 86c (not bidirectional). Optionally, at the cost of heat and battery life, downgrade the game tuner and game optimizing service to whichever version has the apps category feature. Then select the app, then non-game. Lower the resolution to the default 75%. A limit is still there but not as much as before, and looks more like thermal throttling. If rooted, the max speed can be customized in /sys/power/cpufreq_max_limit for the CPU, and /sys/class/misc/mali0/device/dvfs_max_lock for the GPU. Set permissions to 644 to maintain the max speed (until the CPU/GPU lowers itself). Watch the temperatures. If it's too hot, reduce the limit. Maybe an alternative to root is debloating but the speed can't be lowered if needed.
Temperature sensors are here:
/sys/class/hwmon/hwmon0/device/temperature
/sys/class/power_supply/battery/batt_temp
/sys/class/power_supply/battery/chg_temp
/sys/class/thermal/thermal_zone0/cdev0/type
/sys/class/thermal/thermal_zone1/cdev0/type
/sys/class/thermal/thermal_zone2/cdev0/type
/sys/class/thermal/thermal_zone0/temp
/sys/class/thermal/thermal_zone1/temp
/sys/class/thermal/thermal_zone2/temp
etc.
A 2017
The customfrequencymanagerservice applies to the CPU, up to 1794Mhz (HW performance). May lower with what looks like thermal throttling.
Does not apply to the GPU, which throttles itself somewhere around 76c from 962MHz to 845MHz.
Yep. Been playing PUBG Mobile on my A5 2016 on LOW graphics and HIGH frame rate (fps setting) for around one month and it does NOT lag. Although the transitions in UI of main menu is not as fast but the gameplay is super smooth and does not lag. Maybe it's because of your phone slowdown over time (I just factory reset my phone 6 months ago) or because the A7 has more pixels to push so it is more taxing on the GPU.
Bryan48765 said:
OK, the hardware is different, but other than that...
A 2016 (info from A5 but should be close) That GPU should be enough to fit the first game on high (maybe outdated), and the second on low (untested). For context, the CPU/GPU is like a motor, running at various speeds, 'weights it is carrying', and power required to maintain that speed (the heat output also scales with this). Some are simply better than others. The Game Tuner's HW performance (CPU) isn't or wasn't available. The customfrequencymanagerservice lowers the CPU/GPU speed for games, also increasing the battery life and lowering the heat. Search the logcat for "limitGPUFreq" "limitCPUFreq" "SIOP_ARM_MAX" (not the tag, but the content). Other than that, the CPU cluster 0/CPU cluster 1/GPU lowers its own speed at 86c (not bidirectional). Optionally, at the cost of heat and battery life, downgrade the game tuner and game optimizing service to whichever version has the apps category feature. Then select the app, then non-game. Lower the resolution to the default 75%. A limit is still there but not as much as before, and looks more like thermal throttling. If rooted, the max speed can be customized in /sys/power/cpufreq_max_limit for the CPU, and /sys/class/misc/mali0/device/dvfs_max_lock for the GPU. Set permissions to 644 to maintain the max speed (until the CPU/GPU lowers itself). Watch the temperatures. If it's too hot, reduce the limit. Maybe an alternative to root is debloating but the speed can't be lowered if needed.
Temperature sensors are here:
/sys/class/hwmon/hwmon0/device/temperature
/sys/class/power_supply/battery/batt_temp
/sys/class/power_supply/battery/chg_temp
/sys/class/thermal/thermal_zone0/cdev0/type
/sys/class/thermal/thermal_zone1/cdev0/type
/sys/class/thermal/thermal_zone2/cdev0/type
/sys/class/thermal/thermal_zone0/temp
/sys/class/thermal/thermal_zone1/temp
/sys/class/thermal/thermal_zone2/temp
etc.
A 2017
The customfrequencymanagerservice applies to the CPU, up to 1794Mhz (HW performance). May lower with what looks like thermal throttling.
Does not apply to the GPU, which throttles itself somewhere around 76c from 962MHz to 845MHz.
Click to expand...
Click to collapse
I tried to set a game to a *non game* but game tuner doesnt let you switch anymore between them
I have A3 2016 and playing 20fps in game. ( Medium fps setting). If i select high frame rate my phone is heating much then my display doesn't work stable its sensitivity sucks when phone heats. It's not lagging to the last 3 circle. But if i see an enemy my device lags a lot and my fps drops 5-10 so i died more times bcz of the fps drop. Gameplay is best in Lineage Os 15.1 but it has overheating issue so display sucks when device is overheated.
bamcam92 said:
I tried to set a game to a *non game* but game tuner doesnt let you switch anymore between them
Click to expand...
Click to collapse
Downgrade. I have Game Tuner 3.3.03 & Game Optimizing Service 1.1.89.0, and it's there.
Edit: Game Tools 1.2.48.3, Game Launcher 3.1.00.5.
Bryan48765 said:
Downgrade. I have Game Tuner 3.3.03 & Game Optimizing Service 1.1.89.0, and it's there.
Click to expand...
Click to collapse
I have the option, but when i click apply it goes back to normal, doesnt remove the games from the category
bamcam92 said:
I have the option, but when i click apply it goes back to normal, doesnt remove the games from the category
Click to expand...
Click to collapse
The game optimizing service was downgraded? Reset (data for that app?)? The auto updates in the Samsung Store are forbidden? Else, maybe downgrade it further...
Bryan48765 said:
The game optimizing service was downgraded? Reset (data for that app?)? The auto updates in the Samsung Store are forbidden? Else, maybe downgrade it further...
Click to expand...
Click to collapse
Yes it was. App unistalled multiple times. Samsung store removed entirely. Downgraded already to the lowest. The point is that some time ago i was able to do that, now it just wont work

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