Hi all
Firstly - FANTASTIC effort in making these technologies available! I've been playing Borderlands 2 using Trinus and Moonlight on my S7 edge w/ VR headset, which is feeding the full stereoscopic VR experience from Trinus/Moonlight/Tridef3D on my PC. I'm using a USB tether to keep the quality high, and I'm incredibly impressed to say the least.
My one remaining issue before I can enjoy games fully - my Bluetooth controller (SteelSeries Stratus XL Android&Windows) has two analogue triggers, which intermittently set off out of the blue, and often stay triggered. This wreaks havoc as you can imagine.
I'm hoping someone can steer me in the right direction, possibly by answering a few of these?
• it's the Shield technology that sends the controller signals from Android > PC, correct?
• if so, does Moonlight fully rely on the Android controller mapping and configuration, and receive signals from Android? Or does Moonlight work directly with the device?
• is there a method for altering the controller mapping, for example to introduce a deadzone.. or (worst case) even disabling these triggers?
Many thanks in advance for anyone who can help - I'm on the cusp of a fantastic experience here..!
Regards
Matt
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Bump - I am seriously keen for any scraps of info! hah
Are there any utilites that can assist someone troubleshooting game controllers - I haven't found anything useful yet
Related
Hi,
I have made a new game using BASIC4PPC.
Its called Nightmare Park and its based on an original game on the Commodore PET by Bob Chappell in 1980! Its as addictive today as it was back then!
Its free to download and play on your PDA.
www.therealeasterbunny.pwp.blueyonder.co.uk/npark/npark.zip
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320x240 screen resolution and above supported.
Development kit and source code available from http://www.basic4ppc.com/forum/share-your-creations/4083-nightmare-park-retro-classic-game.html
Visit my main website www.therealeasterbunny.pwp.blueyonder.co.uk for other stuff including a Scott Adams Adventure Engine and games for your Windows Mobile.
I have tried to find Bob Chappell but as yet to no avail. Bob, if you read this, please get in touch!
cOh my god! I actually have this game (on cassette tape, high tech) and remember playing it on my PET! But one thing, if you're the real easter bunny, then who the hell came to my house and put eggs in my yard!? Thanks, DLing now.
Dave
(One more thing, don't mean to threadjack, but does anybody know of a Colossal Cave Adventure port for Pocket PC? thanks in advance)
LOLs. Thanks Dave, let me know how it goes please ... I think I've got all the bugs out now
You may need to read the docs for navigation of the player character on the "mini games" or tasks when venturing through the park.
Have fun!
Steve.
I haven't found any bugs so far, seems quite stable actually.
Dave
Pocket DoND is based on the hit TV show Deal or No Deal. In the game, players attempt to beat the Banker by choosing boxes to open, each of which has a random amount of money inside.
This is very much a proof-of-concept, but I'm releasing it now to get feedback to improve it further. I've no idea how long it'll last before the lawyers set about things, since it is a bit of a rip-off, but it's free and hopefully fun to play. ;-)
Turning on debug mode (Menu -> Options -> Debug) will give more information about what's going on behind the scenes when you start a new game.
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Features:
Based on the UK version
Fairly accurate offers (IMHO)
Swap Box on last move
No Noel Edmonds
Still to come:
Much better layout (boxes down the middle column)
General improved spit and polish
Improved deal algorithms
Noel Edmonds ;-)
All feedback appreciated!
IMPORTANT - this game is VGA only
Download - V0.1
Thanks! I'll check it out.
it's funny ^^
Here's a version I wrote a few year ago
www taxmania talktalk net/mygame/mygame html
Insert the dots in the spaces.
Endermol weren't very nice to me.
Threatened to sue my a**e over copyright laws.
Hence, I've never released the game
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Hello,
My startup and I have been working on an Open Smart Watch (we call a glorified Lifestyle Notification Center), more details shortly but will work with any Bluetooth Devices (iOS, Android, Windows Phone, iPad, Surface, Raspberry Pi, Laptop, Desktop, etc). It is lightweight, flexible, it is NOT touch-enabled (however this will eventually come but on a different model) and will be using Slap-Bracelet style bands, so we can make 1 size and fits MOST.
Hope that you developers will be interested in making your App's have an option to enable WEDA (Wearable Electronic Device for Applications). You'll have access to the Accelerometer, Barometer (Temp., Air Pressure, Humidity, etc), Vibrator, LED'S, etc. We're even going to offer a HDK (Hardware Development Kit) so you can use our "WiP (WEDA input Port)" to permit the Device to use your own homemade hardware.
Best part of the WEDA? Pre-made Open Source Projects, Controls, and practically only 1-3 Lines of code will be needed to interact (1. Is Bluetooth Active/Device Paired? 2. Send to <option>).
If you're slightly interested and would like to keep updated on the private Mailing List (Photos, Videos, Code Snippets, etc), please let me know or keep an eye on WearingDigital.com.
Thank you,
Lance
See the Demo of the WEDA in Debug mode... http://youtu.be/AYjvThoKqBI
Check out the TechCocktail review: http://tech.co/wearing-digital-intr...martwatch-for-developers-and-students-2013-04
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what I can't believe this, I was just about to turn off my TV so I can go to bed, but i accidentally pressed the wrong button, and noticed that my Amazon fire 2nd generation tv box reacted, from my Samsung tv Smart Remote, did anybody else realize you could do this!!!
Not all of the buttons work as you can see in the video demonstration, but still it's pretty neat
Video Proof!!! https://www.youtube.com/watch?v=dPEKXDX95BI
PS, if You hear a lot of weird background noises like a tummy rumbling, on the Video that's my dog's stomach lol :laugh:
Since IMHO the aTV2 does not have an IR receiver this is done via HDMI-CEC protocol (Samsung calls this AnyNet), this means your still controlling only your TV and some basic actions (like VOL+/-, CH+/-, Standby, Cursor cross) are transmitted via HDMI from the TV to the aTV. Nice feature but without the TV this remote will not control the aTV2.
Calibaan said:
Since IMHO the aTV2 does not have an IR receiver this is done via HDMI-CEC protocol (Samsung calls this AnyNet), this means your still controlling only your TV and some basic actions (like VOL+/-, CH+/-, Standby, Cursor cross) are transmitted via HDMI from the TV to the aTV. Nice feature but without the TV this remote will not control the aTV2.
Click to expand...
Click to collapse
thanks for the info.
still got basic functionality though.
Sony remote work perfectly like a native....
Hello XDA Community,
I invested over a year on this project and spent many frustrating hours getting a tablet based OS to perform like a version made for TV's.
This is not a finished product, but I thought some of you may find it useful. I am not a developer and therefore cannot guarantee an issue free experience. I stepped away from the project due to getting stuck in many areas. If anyone with the skills, time and willingness to help help me polish this OS is up to the task...feel free to send me a PM.
Without further delay, I present AvA ROM (Android Video Appliance) for Tinkerboard:
Demo video: AvA ROM - Boot Demo (boot pop-up in video is fixed)
Download: AvA ROM RC1
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Things to know:
Based on Android 7.1.2.
Play Store is preinstalled.
Works best with keyboard and mouse.
Plugging in wireless remotes causes severe slowdown (solution = Android TV Remote app).
Shutdown/sleep doesn't work well.
Should run on Tinkerboard S.
Not licensed for Netflix or Disney Plus (most other apps and games work).
Image is 2.46 GB in size (minimum 4GB SD card).
There are workarounds for the above licensing woes, solutions are just a Google search away.
I look forward to hearing some of you got to try it out.
Please remember to click the "Like" button.
Best regards,
CypherDR
a.k.a
WrekLess.