Hey guys,
I'm trying to animate a marker on google maps. Followed this gist
This is my code and the marker is not getting animated. Can anyone help me with the same please?
CODE
Basically I'm trying to move the marker / cab on the marker like Uber does.
Related
Hello. I really want to make my apps their own icons, but the only way to do that is to edit their coding. I'm no coder.
So, I come to XDA asking a simple question.
Are there any apps that allow me to import icons, or take existing ones, and swap them around to different apps? Or that let me assign an icon to an app?
This would make my phone look complete.
Please help!
If not, would anyone be interested in making one possible?
Many would donate, including me, and I could help with the graphics.
You can use reshacker to change any icons you want. Search for it.
will do thanks
I downloaded Reshacker, but appearently it doesnt work with icon exchanging, even though its an option. You get errors every time you use your own icon.
Anyone else have another option? I made some icons. Here's an example of a Ginvaders icon.
New:
Stars hand drawn
Planet Ring hand drawn,
space ship and bullets hand drawn
I wanted to put this as the Ginvaders icon, but as you can see, I cant get res to work.
Please, anyone have another solution? Thanks.
I am pretty new into android development and have a couple questions I'm sure you guys can answer pretty quickly but have so far not been able to figure out. How do I have a set background in a live wallpaper besides just creating something from canvas, I have it already loaded in the hdpi I just need to figure out how to call it. Also, is it possible to have something appear enlarge a little bit in the center of the screen then fall off the screen? I'm trying to create a time lapse of a tree where it goes through all the weather changes. Any sites you could link me too or answers you would have would be greatly appreciated. Thanks for anything you guys are able to do.
Can you be more specific? When you say background are you talking about an image file you've added as a drawable?
If you use the drawBitmap method you can draw images anywhere on a canvas.
This is roughly how I do it on my Live Wallpapers.
Code:
Bitmap background = BitmapFactory.decodeResource(getResources(), R.drawable.background);
c.drawBitmap(background, 0, 0, null);
That will draw the bitmap at the upper left most position on your canvas.
If you want your live wallpaper to slide left and right as you swipe between home screens you need to adjust the x position based on the offset. Look at the cube live wallpaper source code for more information on how to get the offset value.
What I have is a picture loaded in the hdpi file that I want to use as my background, the thing with the cube is it shows you how to draw a picture but not add one into it. I want to load in the photo and then have objects enlarge and drop down around the center of this picture. The design I'm going for is a time lapse of a tree. I was told surfaceView can set your background but I'm not sure if that's the case or not. Thanks for the reply though I appreciate it.
bearcatext said:
the thing with the cube is it shows you how to draw a picture but not add one into it.
Click to expand...
Click to collapse
It works exactly the same but instead of using c.drawLine() you use c.drawBitmap()
That makes a lot of sense thanks, and for the leaves falling would you just set the coordinates to somewhere in the middle then? Also, is there a way to have an image change color mid-screen so it looks like fall is hitting? Thanks for all your help again though.
Apparently XDA thinks my code is a link to an outside website ??? so it's attached in a .txt
Here's my problem. I finally figured out how to get my custom view
working, but discovered that "canvas.drawCircle(..)" draws based on
the screens dimensions and not the bitmap drawn to the canvas (I may be
misusing some terms/concepts here, still a little iffy on the whole
custom view).
Basically, I have a bitmap of a map image (decoded from a .jpg resource), and I want to be able to draw relative to the bitmap's pixel dimensions, and to the bitmap if possible, so that when it's panned/zoomed, it stays in its respective
place. Here is the code for my custom view. I x'd out my latitude and
longitude. The touch handling is code adapted from a Hello, Android
(3e) excerpt.
I'm currently working with "MAP" mode, but it will also come into
play for NAV. But I basically need to draw relative to the bitmap, which is
scaled and manipulated through the canvas(?) so that the current
location dot will stay in the same spot when the bitmap is panned or
zoomed, instead of staying in a static location based on the screen's
dimensions. Any advice?
-Mike
Hi!
I have a problem with my Maps-application. I have the mapview in bottom in my layout, and above that a semitransparent image to give the map a specific look.
I also have a location overlay and another image overlay to mark out some interesting positions. The problem is that I don't want the semitransparent image to affect my overlay markers. They seem to be drawn directly on the map by default.
Is there a way to change something somehow so that the markers will be drawn above the semitransparent image (if they are visible on screen of course)?
I am making simple ball game and l have problem.I can't change position of Ball. I tried:
1. SetX() and setY() but lower APIs aren't supported.
2. Params and margins but when I move it left or right, the whole activity content is moving with it. Up and down moving is working fine. (Activity will have 10 ImageViews)
3. Android animations - Problem is that I can't get coorinates (getLeft(), getTop()) during the animation.
4. Canvas and draw elements - I change position of image with onDraw() and invalidate() functions but when I but backgorund and all other images (as bitmaps) it is very slow.
Can you give to me any ideas or suggestions? Thanks in advance.
Can you post the code? What do you exactly want to be done, there can be many different "ball games". You want to change the position of a bitmap or circle on the screen create x and y variables, draw bitmap or circle using them and if they change, the object will be drawn elsewhere