Virtual memory values - Nexus 6P Q&A, Help & Troubleshooting

I'm talking about dirty ratio, dirty background ratio, swappiness,vfs cache pressure etc, anyone with can pls post this values? thanks

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[Q] Setting wallpaper images as portrait aspect ratio

Hey,
First post so thanks for the help in advance. I have the AVA ROM loaded on my rooted EVO. My question is how can I make the images keep from cropping to a landscape aspect ratio?
On the ROM I have the ability to disable wallpaper scrolling which represents same image across all screens. So what can I use, download or configure (setting) to allow portrait images to be set?
For instance, I take a picture in portrait aspect ratio, I want to apply that same size exact image as the wallpaper without adjusting size through cropping etc.
Regards,
kcb

[Q] color control...

just picked up the tab about an hour ago, and just started playing with it... so far, so good
the one thing that stuck out at me so far is the color... it's at least 300-500K too warm, and waaaaaay to vibrant...
is there anyway to tone it down a bit ?
I couldn't find a way to adjust/calibrate the color on the device. I wanted my photos to look correct ... so I created an action in Adobe Photoshop that correctly adjusts the photos before I download them to the SGT 10.1.
Below is a copy of a post I made on the post processing forum on fredmiranda.com:
A little work allowed me to create a Photoshop action that will take images from my normal calibrated NEC 2690 work environment and apply a transform that preps them for use on the Galaxy Tab 10.1. In case anyone needs to get images looking good on a tablet, here is what worked for me.
In Photoshop, I created three adjustment layers.
1. Hue/Saturation - Reduced saturation (this was to overcome the highly saturated LCD on the Samsung).
2. Curves - I adjusted the individual RGB channels in the curves adjustment layer to get the right color balance on the tablet.
3. Exposure/Gamma - I reduced the exposure slightly and adjusted the gamma value to offset the gamma on the tablet.
Then resized the image for the small screen and applied appropriate sharpening.
I standardized on using sRGB for output. I left the original images intact ... this action can be used to create a a custom set of images for display on the tablet.
The good news ... I ended up with a beautiful tool for sharing images.
UCSB said:
I couldn't find a way to adjust/calibrate the color on the device. I wanted my photos to look correct ... so I created an action in Adobe Photoshop that correctly adjusts the photos before I download them to the SGT 10.1.
Below is a copy of a post I made on the post processing forum on fredmiranda.com:
A little work allowed me to create a Photoshop action that will take images from my normal calibrated NEC 2690 work environment and apply a transform that preps them for use on the Galaxy Tab 10.1. In case anyone needs to get images looking good on a tablet, here is what worked for me.
In Photoshop, I created three adjustment layers.
1. Hue/Saturation - Reduced saturation (this was to overcome the highly saturated LCD on the Samsung).
2. Curves - I adjusted the individual RGB channels in the curves adjustment layer to get the right color balance on the tablet.
3. Exposure/Gamma - I reduced the exposure slightly and adjusted the gamma value to offset the gamma on the tablet.
Then resized the image for the small screen and applied appropriate sharpening.
I standardized on using sRGB for output. I left the original images intact ... this action can be used to create a a custom set of images for display on the tablet.
The good news ... I ended up with a beautiful tool for sharing images.
Click to expand...
Click to collapse
thanks
i guess that's the workaround...
not sure i like having to work around the color issue, but i guess it's better then sitting in front of a booker explaining why the model looks like she just took a bath in orange juice
I think turning off Auto adjust screen power in the screen settings helps the reds a little. There is also an app in the market that will let you adjust the RGB but for the life of me I can't remember what it is called. I uninstalled it because it made the launcher laggy but other than that it worked OK.
Found it: color filter service is the app. Its 99 cents.
jtseidner said:
Found it: color filter service is the app. Its 99 cents.
Click to expand...
Click to collapse
will definitely try this app...
rgb controls would be ideal, and will allow me to use a colorimeter...
thanks

Softkeybar height

I know the nexus10 has a 2560x1600 Resolution but that includes the Softkeybar (Home, Back, Options) which we cant hide. We need the "real" usabable resolution so we dont get on trouble with image cropping etc.
Does anybody know exactly how high the Softkeybar on the Nexus10 is or what the "real" usable Resolution for the Nexus10 is? I googled already but cant find any usefull information.
Would be great to hear something from you guys.
Best regards
Philipp
Just a thought... take a screenshot. If it's less than 1600px high... minus the amount from 1600.
all screenshots i can find are 2560x1600. So that doesnt really help
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
http://stackoverflow.com/questions/8168329/android-screen-sizes-in-pixels-for-ldpi-mdpi-hpdi
Kryten2k35 said:
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
hm that confuses me. I measured it in photoshop on a 2560x1600 Screen shot and it was 96px. But i wanted to make sure so i hoped for some official info about that.
The DP stuff will be important when choosing sizes for UI Elementes but isnt relevant for the whole "whats resolution to work for" problem.
Isnt there any official Info about how many pixel of the screen height (in landscape mode) i loose to the Softkeybar?
Click to expand...
Click to collapse
mitsubstanz said:
Kryten2k35 said:
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
hm that confuses me. I measured it in photoshop on a 2560x1600 Screen shot and it was 96px. But i wanted to make sure so i hoped for some official info about that.
The DP stuff will be important when choosing sizes for UI Elementes but isnt relevant for the whole "whats resolution to work for" problem.
Isnt there any official Info about how many pixel of the screen height (in landscape mode) i loose to the Softkeybar?
Click to expand...
Click to collapse
This guide has some of the basic info for density calculations.
http://developer.android.com/guide/practices/screens_support.html
The value will be different depending on the device's current screen density, but below are the default calculations for the Nexus 10:
The navigation bar height is defined in framework-res as 48dp.
The device's screen density is defined in build.prop as 320.
The density ratio (screen density / android default density of 160) is 2.
48 * 2 = 96px so your measurement in photoshop is right.
You can also visually check using Settings > Developer options > Input subsection > Pointer location
Click to expand...
Click to collapse
I just come back to say yeah it was 48dp. I had changed mine using AOKP to 42dp.
The above post is good info.
I don`t use navigation bar or the notififcation bar.
On aokp roms i hide them with gmd gesture control. Very easy to navigate with gestures and have the whole screen real-estate to apps.

Parameter to change RGB value using build.prop

Hello,
I am searching for the parameter to change value of RGB via build.prop to avoid screen burning issue.
Anyone could help me with it ? How kernel aduitor changes RGB value in background ?
I change all my RGB colours to 200 and wait until the existing screen retention faded and since then have yet to see any screen retention in.
L4nd0 said:
I change all my RGB colours to 200 and wait until the existing screen retention faded and since then have yet to see any screen retention in.
Click to expand...
Click to collapse
What method did you use to do that?
viggy96 said:
What method did you use to do that?
Click to expand...
Click to collapse
Flash ElementX kernel then used Kernel Adiutor to adjust the colours.

Re: Kernel Default values

Re: Kernel Default values
I wish to maintain the changes I have made to my current Kernel (ElementX) even after a factory reset.
I adjusted the RGB colour values to prevent screen retention/screen burn and wish for these settings to be the default values, how would I be able to do that?

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