My fellow OPT users.
Anyone has the knowledge how to edit it properly? I want to increase everything a littlebit but it seems a lot different compare to OPO.
Thanks
Related
hi all i made the camera tweaks everyone seems to be using now days like the Superfine camera and improve MPEG for video and i speak to alot of people and they think others have created them
IT WAS ME CHECK MY THREADS, i just feel alittle let down now
I understand if you might feel underappreciated. However, starting a thread like this is not really appropriate. Sorry.
Over the last week or so I've downloaded a ton of cab files, which have served to not only make my phone look better, but run better as well. When I began reading these forums, I had no clue as to the inner workings of this phone. However, through the well-written guides, advice, and comments offered by the community I have mustered the courage to actually flash the ROM with one of the many fantastic ROMs available (energy ROM with Dinik’s glassy bits). There are so many of you that are deserving of a contribution, I hardly know where to begin. That coupled with the fact that I have recently become unemployed has led me to try and show my gratitude in another way.
I spent some time walking around the house today looking for some textures that might make interesting wallpapers. That coupled with some of the photographs I've taken in the past, I have created a folder of images that some of you may find useful.
Please keep in mind that this is my first amateurish attempt to create wallpapers. The majority these images were created with the Nikon D. 300 digital camera (12 megapixels). I saved them at the highest resolution possible, making some of them a bit large. When I first loaded a couple of them onto my phone, I thought I had locked it up. I hadn't, it just took long time, as much as 45 seconds, for some of them to load. These are fairly high quality images (many of them can be blown up to poster size without losing much image quality), and you can put them into a photo editor, re-crop, and save at a lower-resolution to speed up the load process. Further, you will not be able to appreciate the detail in some of the textures by looking at the thumbnails.
You needn't worry about any copyright infringement since I personally took every photograph in the folder, and you of course have my permission to use them in whatever way you wish. Just don't re-bundle them and sell them to someone else, because that would be uncool. In addition to textures there is something in there for you patriots(USA), nature lovers, and a little bit for you Harley and cobra guys/gals.
Any comments or suggestions -- from those of you out there who, unlike myself, actually know what you're doing when it comes to making wallpapers -- are welcome. I hope yousee something you like.
Cheers, 111Kestrel
http://hotfile.com/dl/56481472/9046aca/111Kestrels_Wall_papers.zip.html
Great, thanks
kk
That's kind of you, thank you!
Very nice of you to think that way! Too many leeches out there anyway...
Good job, mate
Thankyou
downloading.. will take a look at the stuff u uploaded..
thanks for helping out!
Hi Guys,
Not sure if this is in the right section of the forum, but I'm looking to develop an application to test the responsiveness of the touch screen, either when clicking or making a gesture.
I have a pretty good understanding of the Android framework, but have not wrote an app from scratch by myself yet (although I have modified some apps).
I'm basically looking to find/calculate the number of samples returned from the touchscreen in Android when a person has his/her finger on the screen. Can any of ya'll help me get started in the right direction for this? Or perhaps know of any other benchmark tests that are open sourced so I can look over the code a little bit?
Thanks.
edit: So I see that the MotionEvent class would be the most useful and getHistorySize() is close to what I want but is more high level than exactly what I want, although it could be good enough. Any ideas on how I could use this or how to incorporate other functions to help make this work better?
THIS IS FOR WM 720p -NOT ANDROID 720p recording.
So it seems DFT has done it again, another great movement foward for the hd2, however users are still left without hd recording still. not that i expect dft to enable it (even though im sure they could figure it out) but i would like to hear some of your guys ideas in getting this great piece of machinery to record in hd. this thread is more for getting the community involved in development instead of you guys simply "leeching" (no offence). XDA is a very respected site and it would be a shame to have members only here to get the new coolest dohicky for their smart phone. dont forget, its called a community....SO LEARN HOW TO CONTRIBUTE
Personally i have been working on enabling 720p Rec. for a few months but sometimes 2 or more heads are better than one. if you want to know details reguarding my methods you can PM me but essentially i have been trying to tweak reg values to support higher res h.264 videos and/or creating or allocating the correct dlls for video capture-(trying to modify some of the OEM drivers).any help would be greatly appreciated. again, keep in mind this is windows mobile and does not do anything for android builds for now(for you not so sharp ones).
if anyone is intrested in testing AND sharing ideas please comment. other than that lets try to keep the sensless banter to a min.
Have had my nstgl for about a week now and while when I'm reading it it's 'OK', anytime I take a look at the sharpness of a normal NST I get a bit miffed. I know contrast can be upped using the NoRefresh hack but that it obviously unsuitable for reading. I also know that there was a noticeable increase in sharpness between NST firmware 1.0.1 and 1.1.0. So: does anyone have any inkling on what, exactly, changed between those two old firmwares to make the text sharper (and more ghosty, yeah...)? If we could figure that out, maybe we could figure out a way to mess with the sharpness on the Glowlight...? I just have no idea of where to look. But maybe we could start the ball rolling here!
Discussion and question threads don't belong in the development forum.
Thanks
AvRS
It seems to me the proper way to go about this is to try to figure out what changed between 1.0.x and 1.1.x in terms to making the text darker, and then attempting to intensify this effect. I thought that the EpdController inside framework.jar had changed but it looks like that isn't the unless, I diffed the wrong files.
Thoughts anyone?
I thought that they changed the fonts or font rendering.
Did they indeed? Well the fonts I can find, but what controls font-rendering, I wonder...
Thanks for chiming in.