O button work like back button in most emulators! - Xperia Play General

Hello people
First I love my xperia play and I feel sad that no company done another cel like this with hidden buttons =\
. Recently I installed some emulators from google play like mame, Final burn,etc
and the O button works just like the back button from our phone and that makes the emulator close as usual. There's no config in changing this in emulators config options. I can let the O button as blank if I want, but I want use it!
For example: Street fighter 2 has 6 buttons in arcade weak punch, mid punch, strong punch, weak kick, mid kick, strong kick.
I want use all my 6 buttons in my xperia play to be like this
weak punch -Square
mid punch - L
strong punch - Triangle
weak kick- X
mid kick - R
strong kick - O
but if I press the O button, the emulator close instead simulate the strong kick.
Anybody knows how to fix thix?
I heard that in other android games(no emulators) this happen too.
Thanks and Long live our xperia Xd

You can fix that by getting GameKeyboard+. It's an app that can remap keys, create virtual gamepads on the screen etc.
It's not free, but it's dirt cheap and it even has dedicated settings for Xperia Play. I had identical problem to you and this is the solution.

gamekeyboard usually does the job,depending on the rom you are on.i personally use retroarch so i have all emulator in 1 app, for free

Related

Problems with keyboard when using morphgear SNES emulator

I have recently installed the morphgear emulator with the SNES module. After a bit of messing around with the settings, I managed to get it working quite well. The only problem I have with it now is with the controls. Having mapped the keys, all function correctly until I press more than one key at a time. When I do, the key I was pressing first stops responding. This means that if, for example, I am playing a game where I am running left then have to jump or shoot, the charactor will stop running until I release then re-press the left key. This makes the controls very awkward. It also makes diagonal movements impossible.
I dont know if this is beacsue the XDA Exec only acknowledges a single key press at a time or if it is a problem with how the emulator has been written.
Does anyone have any ideas how to get round this? (I hope I explained myself clearly enough)
Has nobody else experienced this problem? Having tried some other games it seems that it is the device, not the software!
Half-topic
@ paul H
I dont know about your button-problem try 2 play rpg's instead ;P
anyway my question is which settings are u using ? because i tried it and it workes ok but a bit slow. already increased frameskip to 8 and used lower quality of sound but its still slow. I guess i can decrease window size or toggle the sound of but i want a emulator that can display full-screen with sound atleast.
gimme your perfect settings maybe i can run it faster
PaulH said:
Has nobody else experienced this problem? Having tried some other games it seems that it is the device, not the software!
Click to expand...
Click to collapse
I've just experienced the same thing with my O2 Exec, playing the game Seal Ball. It seems that you cannot use 2 keys at once, you cannot even use the directional pad for diagnal movement, it's left, right, up or down and nothing else. Pushing it in a diagnal direction stops movement entirely. This really limits the types of games you can play on this device. Anyone know of a fix?
i was gonna say buy a snes bt thats mean. its a shame cos a good emulator canalways help pass the time at the office
gapi and omapclock are meant to speed it up - not sure about controls because ive just got it but i get an error when i pull the keyboard out!
And I cant get any sound on the snes so far... Any ideas?
I noticed the same thing. Very stupid because playing games is one of the tings I bought my MDA Pro for!! :x :x :x :x :x
Here's the topic I started:
http://forum.xda-developers.com/viewtopic.php?p=215253
I hope there will be a fix or something, and that this is not a hardware shortcoming.

QWERTY Keyboard Issue

One of the main reasons a friend of mine & I puchased the HTC PPC6800 from Alltel was that we intended on loading up Roms & Emulators from the original NES. However, while you can put an emulator onto the phone & run it, the QWERTY keyboard only allows you to push one keystroke at a time!! Anyone familiar with gaming, reguardless of the platform, can understand just how unplayable almost every game is without the ability to run & jump! You can run.. You can jump. You just can't do both simultaniously.
If there are any known fixes for this, please help.. I'm desperate. I'm guessing it's a software issue as there are already keys on the keyboard that support multi-button pushing such as the shift and function keys. I imagine there must be a work-around of some kind out there. Any help would be greatly appreciated.
Thanks for reading!
Turn the 6800 on it's side(closed) like a psp and use the d-pad for direction and the e-mail and internet buttons for A and B. From what I understand those buttons don't suffer from the one keystroke limitation.
The only issue with that is the emulator, and subsequently every emulator I've tried after for NES doesn't support the sideways resolution for whatever reason. The loading screen for booting a rom with turn just like any other window would but the second the actual game loads it flips back up vertical. SNES emulators seem to handle the horizontal resolution just fine but the controller on the SNES had 6 buttons so mapping just 2 really doesn't cut it.
I currently try to play on the tiny little controls at the bottom and none of them seem to be effected by the two buttons at a time issue but the Ok button can't be mapped so playing around it is unbearable to the point of just not wanting to play. Not to mention it kills the WOW factor of showing someone when you have to play the game with a controller that's the size of a quarter.
Good call. I forgot to mention the landscape resolution thing. I ran into this thread shortly after reading yours. If you haven't seen it check this one out. I believe one or more of those emulators address the landscape abilities (MorphGear and SmartGear). Hope that helps.
The program is really slick for emulation, I'll give you that. lol. It's pay for use so I'm just messing with it in the 5 min demo mode but so far it looks like it'd definitely be worth buying.. I'm still however running into the multi-key issue on the QWERTY. NES is fine without using the QWERTY as it only requires an A & B button but the SNES had 6 buttons that need to be mapped and getting them all in an accessable spot on the face of the unit just isn't happening.
Has anyone heard anything about a possible fix for this?

FPSECE .10 Alpha Key Mapping

As you FPSECE fans know, the LG expo Alpha keys are currently not mappable for input.
Anyone working on some sort of fix that will let FPSECE use the hardware keyboard, or am i stuck using my old Kaiser as a blue tooth remote control?
my thoughts exactly. anybody know how to map alpha keys?
I have the same problem, and also when I play gran turismo and hold the key for riding and while I press the arrow, the key for riding is disconnected
sorry for my english
Sorry guys, there is no keyboard fix. The keyboard will not support multiple key presses, only a few keys are mappable, and the screen is not multi-touch... so no on screen controls either. Go snag Cobalt Controller and use a ps3 sixaxis controller. You'll have to re-assign the controller's blutooth mac and then it works flawlessly with FPSECE.
Just an idea
I have an AT&T fuze, and we had a similar problem on our phone due to it not been able to register the keys individualy, but as a hole, what could be the case with your phones. Some developers made some programs to fix this issue, but what really did it for me was the duttythroy Disable xt9 cab, very simple an easy, and you can find it here with search.
If you could try this please let me know your results on this thread, since I was thinking of purchasing this phone.
Thanks for your reply
I use a PS3 sixaxis controller also. I have 2 Dualshock PS3 controllers and 2 regular sixaxis controllers so I just dedicated one of those to the phone. Seriously the most amazing way to play. 58-60FPS Gran Turismo 2 with a controller is phenomenal.
I have read about several people using a PS3 controller to play PS1 games on the expo as well as some people also using the pico projector as well to run the games. So just in case people didn't know the pico projector does work very well in combination with the PS3 controller.
However, that's not for me. I don't want to purchase or lug around either one of those to play games. Part of the reason I initially got the expo over something like the tilt 2 was because of the faster processor, but it's almost pointless if the keys don't work. In all honesty though I really like the phone and wouldn't trade it for another phone after using it, PS1 games or not. But still, if anyone figures out a way or writes a program to get the keys to work please keep us posted.
Using the multi-key function you can overcome a few things. Playing a racing game, use multi-keys to combine the gas button with both the right and left button. This will allow you to turn while still applying gas. Also the multi-keys work to map a single button, this seems to have a better response compared to the normal d-pad buttons.
PDAnewbie said:
Using the multi-key function you can overcome a few things. Playing a racing game, use multi-keys to combine the gas button with both the right and left button. This will allow you to turn while still applying gas. Also the multi-keys work to map a single button, this seems to have a better response compared to the normal d-pad buttons.
Click to expand...
Click to collapse
Thanks for the help. I'll see if this makes it any easier. It would be nice though if eventually someone made a fix for this.
carlosdayas said:
I have an AT&T fuze, and we had a similar problem on our phone due to it not been able to register the keys individualy, but as a hole, what could be the case with your phones. Some developers made some programs to fix this issue, but what really did it for me was the duttythroy Disable xt9 cab, very simple an easy, and you can find it here with search.
If you could try this please let me know your results on this thread, since I was thinking of purchasing this phone.
Thanks for your reply
Click to expand...
Click to collapse
I had the same Fuze phone and I had the same issue with the keyboard, also the fix was to disable xt9, now Im going to buy this eXpo phone, I hope the xt9 fix works too.

You cannot press more than two keys at the same time on a G2

I'm huge into gaming, and recently switched my Cliq to a G2. Now I'm regretting the purchase after finding out the physical keyboard can only register two keys pressed at once.
What a mess that is, the Cliq, however slower it was, is capable of pressing more than two keys at once without any problem... and despite its hardware limitations, seems to be the better phone for gaming.
Is there any way to fix this? Am I in trouble with this?
No more Hadoken.
GG.
I don't use my phone very much for emulators, but just what are you talking about? I can use mEnu+x and mEnu+v to cut and paste, hist alt+a to get ! And tons of other keyboard combinations in day to day usage. Maybe its not the phones fault, but the emulator?
Sent from my HTC Vision using XDA App
Mejor, those combinations you're describing are two key combinations, I was speaking of combinations that are more than two keys.
I've tried it on different programs as well, doesn't seem to work at all.
Mario kart on snesoid seems to register accelerate, turn, + jump on the corners fine.
wileykat, what's your controls? I've been having alot of problems, holding down the run, changing directions and being able to jump on my controls in Super Mario. Just alot of problems with it for me.
I'm using The Gameboid/Snesoid/Nesoid emulators specifically. Never had problems with them on my Cliq, so weird to see it die like that on a G2.
The hardware is definitely capable of registering at least 3 buttons simultaneously. Using custom key mappings, you can program in ALT+SHIFT+{key} combinations.
patach said:
wileykat, what's your controls? I've been having alot of problems, holding down the run, changing directions and being able to jump on my controls in Super Mario. Just alot of problems with it for me.
I'm using The Gameboid/Snesoid/Nesoid emulators specifically. Never had problems with them on my Cliq, so weird to see it die like that on a G2.
Click to expand...
Click to collapse
Up - E
Down - X
Left - A
Right - S
A - M
B - N
X - K
Y - J
Bumpers - G + B
Just tried Mario Allstars,..... When using directions + B and Y for run/jump I get issues with the 3rd keypress being registered, but using A and X seems to work everytime!!! You could well be on to something here.
I'm really hoping it can be fixed, I have a bad feeling though, as I rooted and custom rommed my phone to Cyangenmod BECAUSE of this issue, and it has so far not worked.
It may very well be a hardware issue, which I'm concerned isn't something anyone can do.
How exactly do you push more than 2 buttons at a time with only 2 thumbs? Or do you use your nose. Though the keyboard DEFINITELY supports 3+, it is extremely difficult to do so.
You use some damn weird keys imo...
wasz for controls
jkmn for face buttons
io for LR buttons
this is what i use and ive beaten many snes games like that without any problems beside it being hard to hit sholder buttons while doing moves.
I prefer using X for down rather than Z to minimise risk of hitting the menu button, no other reason.
It seems as if you can't press more than 2 keys directly next to each other (e.g. pressing x and c it won't register z but it will register v) and sometimes pressing 2 keys directly next to each other will disable that entire row (e.g. anything on the top row)
The way I saw this is with musical pro (you can use musical lite if you don't want to pay for it) and use the 2 row keyboard.
Sent from my HTC Vision running GingerVillain 1.4
dhkr123, as with a controller, players usually can use the tip of their thumb to hold down one button and the bottom of the thumb to press another. This is along with the usage of the other keys as a "directional pad".
wileykat said:
Up - E
Down - X
Left - A
Right - S
A - M
B - N
X - K
Y - J
Bumpers - G + B
Just tried Mario Allstars,..... When using directions + B and Y for run/jump I get issues with the 3rd keypress being registered, but using A and X seems to work everytime!!! You could well be on to something here.
Click to expand...
Click to collapse
I just tested out Super Mario Allstars on Snesoid Lite with the following controls:
Up - W
Down - Z
Left - A
Right - S
A - K
B - M
X - I
Y - J
L - U
R - O
I could hold run and jump, while moving left and right through the air in SMB3. The only problem I've ran into so far is that it's almost impossible to hit up+left or down+right at the same time, so I just mapped those to Q and X. Hope this helps.
Seems to me you guys were dead on, I guess the G2 can't register two buttons being pressed together. I've changed my controls and so far everything's going fine. Thanks everyone!
I'm not having a problem with the emulators on my phone...weird.
Wiimote+Wii Classic Controller Pro+Wiimote Controller App=WIN!
I haven't had those issues with the keyboard, though. Odd. I use E
S D
X plus the U P for shoulders, I O J K for face buttons. Never has an issue with that.
Sent via Tapatalk from my G2 powered by SparksMod HotSauce v.02!

Emulation issues across most retro emulators

Hello all, just joined because I couldn't find info on this on the web, at least no info that included answers.
I have most of my GBA collection backed up and often load the roms onto my Android phone to emulate. I have never encountered this issue until now, with my first OnePlus phone. This leads me to believe that it is an issue with the phone/phone settings rather than the emulators themselves.
I use the touch screen controls when playing GBA. The buttons are not registering my presses unless I hold down the button for a second or two. All input requires me to touch and hold the button. I digged through my phone settings but nothing stood out that could be causing this.
Everything else with the phone has been great, but this is definitely a deal breaker that will force me to switch back to Google devices.
mysticstryk said:
Hello all, just joined because I couldn't find info on this on the web, at least no info that included answers.
I have most of my GBA collection backed up and often load the roms onto my Android phone to emulate. I have never encountered this issue until now, with my first OnePlus phone. This leads me to believe that it is an issue with the phone/phone settings rather than the emulators themselves.
I use the touch screen controls when playing GBA. The buttons are not registering my presses unless I hold down the button for a second or two. All input requires me to touch and hold the button. I digged through my phone settings but nothing stood out that could be causing this.
Everything else with the phone has been great, but this is definitely a deal breaker that will force me to switch back to Google devices.
Click to expand...
Click to collapse
Hey there,
Using MyBoy emulator, and a super Mario Bros room, I had 0 input lag. Has to be something on your side. Positive here is that it's not One plus phones
HaiKaiDo said:
Hey there,
Using MyBoy emulator, and a super Mario Bros room, I had 0 input lag. Has to be something on your side. Positive here is that it's not One plus phones
Click to expand...
Click to collapse
That's good news, I really like this phone otherwise. I guess it could still be something in the phone settings though. I have my emulators set up exactly how I had them before.
I'm also using MyBoy GBA.
Figured it out! The triple tap to zoom feature in the phone settings was causing it. Turned it off and it works normal now.

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