FPSECE .10 Alpha Key Mapping - eXpo GW820, GW825 IQ General

As you FPSECE fans know, the LG expo Alpha keys are currently not mappable for input.
Anyone working on some sort of fix that will let FPSECE use the hardware keyboard, or am i stuck using my old Kaiser as a blue tooth remote control?

my thoughts exactly. anybody know how to map alpha keys?

I have the same problem, and also when I play gran turismo and hold the key for riding and while I press the arrow, the key for riding is disconnected
sorry for my english

Sorry guys, there is no keyboard fix. The keyboard will not support multiple key presses, only a few keys are mappable, and the screen is not multi-touch... so no on screen controls either. Go snag Cobalt Controller and use a ps3 sixaxis controller. You'll have to re-assign the controller's blutooth mac and then it works flawlessly with FPSECE.

Just an idea
I have an AT&T fuze, and we had a similar problem on our phone due to it not been able to register the keys individualy, but as a hole, what could be the case with your phones. Some developers made some programs to fix this issue, but what really did it for me was the duttythroy Disable xt9 cab, very simple an easy, and you can find it here with search.
If you could try this please let me know your results on this thread, since I was thinking of purchasing this phone.
Thanks for your reply

I use a PS3 sixaxis controller also. I have 2 Dualshock PS3 controllers and 2 regular sixaxis controllers so I just dedicated one of those to the phone. Seriously the most amazing way to play. 58-60FPS Gran Turismo 2 with a controller is phenomenal.

I have read about several people using a PS3 controller to play PS1 games on the expo as well as some people also using the pico projector as well to run the games. So just in case people didn't know the pico projector does work very well in combination with the PS3 controller.
However, that's not for me. I don't want to purchase or lug around either one of those to play games. Part of the reason I initially got the expo over something like the tilt 2 was because of the faster processor, but it's almost pointless if the keys don't work. In all honesty though I really like the phone and wouldn't trade it for another phone after using it, PS1 games or not. But still, if anyone figures out a way or writes a program to get the keys to work please keep us posted.

Using the multi-key function you can overcome a few things. Playing a racing game, use multi-keys to combine the gas button with both the right and left button. This will allow you to turn while still applying gas. Also the multi-keys work to map a single button, this seems to have a better response compared to the normal d-pad buttons.

PDAnewbie said:
Using the multi-key function you can overcome a few things. Playing a racing game, use multi-keys to combine the gas button with both the right and left button. This will allow you to turn while still applying gas. Also the multi-keys work to map a single button, this seems to have a better response compared to the normal d-pad buttons.
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Click to collapse
Thanks for the help. I'll see if this makes it any easier. It would be nice though if eventually someone made a fix for this.

carlosdayas said:
I have an AT&T fuze, and we had a similar problem on our phone due to it not been able to register the keys individualy, but as a hole, what could be the case with your phones. Some developers made some programs to fix this issue, but what really did it for me was the duttythroy Disable xt9 cab, very simple an easy, and you can find it here with search.
If you could try this please let me know your results on this thread, since I was thinking of purchasing this phone.
Thanks for your reply
Click to expand...
Click to collapse
I had the same Fuze phone and I had the same issue with the keyboard, also the fix was to disable xt9, now Im going to buy this eXpo phone, I hope the xt9 fix works too.

Related

Problems with keyboard when using morphgear SNES emulator

I have recently installed the morphgear emulator with the SNES module. After a bit of messing around with the settings, I managed to get it working quite well. The only problem I have with it now is with the controls. Having mapped the keys, all function correctly until I press more than one key at a time. When I do, the key I was pressing first stops responding. This means that if, for example, I am playing a game where I am running left then have to jump or shoot, the charactor will stop running until I release then re-press the left key. This makes the controls very awkward. It also makes diagonal movements impossible.
I dont know if this is beacsue the XDA Exec only acknowledges a single key press at a time or if it is a problem with how the emulator has been written.
Does anyone have any ideas how to get round this? (I hope I explained myself clearly enough)
Has nobody else experienced this problem? Having tried some other games it seems that it is the device, not the software!
Half-topic
@ paul H
I dont know about your button-problem try 2 play rpg's instead ;P
anyway my question is which settings are u using ? because i tried it and it workes ok but a bit slow. already increased frameskip to 8 and used lower quality of sound but its still slow. I guess i can decrease window size or toggle the sound of but i want a emulator that can display full-screen with sound atleast.
gimme your perfect settings maybe i can run it faster
PaulH said:
Has nobody else experienced this problem? Having tried some other games it seems that it is the device, not the software!
Click to expand...
Click to collapse
I've just experienced the same thing with my O2 Exec, playing the game Seal Ball. It seems that you cannot use 2 keys at once, you cannot even use the directional pad for diagnal movement, it's left, right, up or down and nothing else. Pushing it in a diagnal direction stops movement entirely. This really limits the types of games you can play on this device. Anyone know of a fix?
i was gonna say buy a snes bt thats mean. its a shame cos a good emulator canalways help pass the time at the office
gapi and omapclock are meant to speed it up - not sure about controls because ive just got it but i get an error when i pull the keyboard out!
And I cant get any sound on the snes so far... Any ideas?
I noticed the same thing. Very stupid because playing games is one of the tings I bought my MDA Pro for!! :x :x :x :x :x
Here's the topic I started:
http://forum.xda-developers.com/viewtopic.php?p=215253
I hope there will be a fix or something, and that this is not a hardware shortcoming.

Poor directional pad on the Hermes

I can't find any other references to this, but is anyone else having massive problems with the directional pad when playing games on the MDA Vario II? The pad is unresponsive at best during action games, and seems to be incapable of handling diagonals. For example, when holding 'up' and then pressing 'left' at the same time it still only registers that I'm pressing 'up'. This effectively makes playing such games as Anthelion II impossible, where diagonals are pretty much essential.
Is my handset faulty, or is this a known problem with the Hermes? I also have to say that the pad itself feels very poorly constructed after a few days of use. Compared to my old XDA II it's a bit of a letdown.
After giving a couple of other games a try I've discovered that it's actually worse than I thought. If you hold one direction down and slide your thumb around the d-pad to hold down a different direction, the handset thinks you're still holding down the original direction! The only way to change directions is to lift your thumb off the pad and then press a new direction.
I consider this a serious fault, but I'd like to know if other handsets are the same before I try to get a replacement.
I have the same.
Cannot do the diagonal.
Only one direction at a time.
Well I'd say the pad on the Vario II is imho pretty shabby too
I'm glad (?) to know I'm not the only one who thinks this is a problem. I wonder if there's any way to improve the fault, whether it be a new keyboard driver or a physical alteration? I'd be interested to know whether other Hermes users with different models have the same experiences.
Here:
http://www.tracyandmatt.co.uk/blogs/index.php/2006/08/30/hermes_dpad_bug_update
raymondu999 said:
Here:
http://www.tracyandmatt.co.uk/blogs/index.php/2006/08/30/hermes_dpad_bug_update
Click to expand...
Click to collapse
Thanks for the heads up!
At least HTC are aware... let's hope they can fix it with a firmware update. The problem with diagonals is obviously related to only being able to hold one direction at a time too, so hopefully that should get fixed at the same time.
The problem with the device is that the D-pad is only 5 way (up, down, left, right and action) and is incapable of diagonals. This has been the case with a number of HTC devices in the past.
I did ask if making the pad into 9 way was an option when they fix the bug.
I don't think this is a bug. It's a 5-way pad, not a 9-way pad. If the hardware doesn't support it, no software upgrade can change that.
Sorry, but this is a "feature."
Besides, this is an awfully expensive device to buy for playing games, don't you think? If that's what you're looking for, get a PSP or a Nintendo...
goestoeleven said:
I don't think this is a bug. It's a 5-way pad, not a 9-way pad. If the hardware doesn't support it, no software upgrade can change that.
Sorry, but this is a "feature."
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Click to collapse
Well, yes and no. It's a 5 way pad, live with it - that's cool. There MAY be a way to recognize two buttons at once and interpret diagonals - that would be better, but the hardware may not support recognition of two buttons pressed at the same time.
HOWEVER, when changing directions quickly or sliding around and choosing a new direction results in the original direction still being recognized, I'd agree that's a BUG.
goestoeleven said:
I don't think this is a bug. It's a 5-way pad, not a 9-way pad. If the hardware doesn't support it, no software upgrade can change that.
Sorry, but this is a "feature."
Besides, this is an awfully expensive device to buy for playing games, don't you think? If that's what you're looking for, get a PSP or a Nintendo...
Click to expand...
Click to collapse
I already have a PSP and a GBA thanks, but that doesn't mean I'm not going to play games on my phone. It also actually worked out cheaper than a PSP considering I got it for £80 on a tariff identical in price to the one I was on before, so that makes your argument a bit redundant.
You could equally argue that it's an expensive device for using as a calendar, MP3 player or even a phone. Just because you choose not to play games, that doesn't mean other people shouldn't.
The fact is, there are good games for the Windows Mobile platform and I think it's reasonable to expect that a brand new device should be able to play them.
The only difference between a 5-way and a 9-way pad is that the latter has dedicated switches for diagonals, whereas the former should detect diagonals as combinations of two switches. Most modern 5-way pads can handle diagonals with the right driver.
Let's just see what HTC can come up with. I'd be very surprised if the hardware is physically unable to detect two button presses simultaneously as the main keyboard has no problem with this.
D-pad bug
I have a cingular 8525 and the phone is great except for the d pad bug . The D Pad does not recognize pressing two keys at the same time as a direction and it sticks in the last direction pressed if you roll you finger around the d pad to another direction.
This post started in August and it says htc has realizied the bug and now its december. Has anyone talked or heard from HTC? Are they ever going to come out with software to fix this problem?
You're talking about a problem or a bug. Actually, I don't think this issue is new to HTC because it was the same with the good selling Magician and they never released an update which solved this issue. I'm not even sure whether it's a hardware issue. If it is a software issue, it can be solved, if it's a hardware issue it can't be solved.
Many PPCs have this issue and it's bad for many action games. You could argue at the same time that the games should adapt to this situation on the hardware market and not vice versa, the hardware (resp. the firmware) should adopt to the software. It is a known issue, for quite a long time and both, the game designers and HTC should once and for all DO SOMETHING! It annoys me too.
Regarding the pad despite this issue, I think it's quite good. Not too soft, good klicking. I think it's quite precise. Maybe not as good as the Magician's but there are pads out there on the market you would never want to have as replacement (soft and unprecise).

QWERTY Keyboard Issue

One of the main reasons a friend of mine & I puchased the HTC PPC6800 from Alltel was that we intended on loading up Roms & Emulators from the original NES. However, while you can put an emulator onto the phone & run it, the QWERTY keyboard only allows you to push one keystroke at a time!! Anyone familiar with gaming, reguardless of the platform, can understand just how unplayable almost every game is without the ability to run & jump! You can run.. You can jump. You just can't do both simultaniously.
If there are any known fixes for this, please help.. I'm desperate. I'm guessing it's a software issue as there are already keys on the keyboard that support multi-button pushing such as the shift and function keys. I imagine there must be a work-around of some kind out there. Any help would be greatly appreciated.
Thanks for reading!
Turn the 6800 on it's side(closed) like a psp and use the d-pad for direction and the e-mail and internet buttons for A and B. From what I understand those buttons don't suffer from the one keystroke limitation.
The only issue with that is the emulator, and subsequently every emulator I've tried after for NES doesn't support the sideways resolution for whatever reason. The loading screen for booting a rom with turn just like any other window would but the second the actual game loads it flips back up vertical. SNES emulators seem to handle the horizontal resolution just fine but the controller on the SNES had 6 buttons so mapping just 2 really doesn't cut it.
I currently try to play on the tiny little controls at the bottom and none of them seem to be effected by the two buttons at a time issue but the Ok button can't be mapped so playing around it is unbearable to the point of just not wanting to play. Not to mention it kills the WOW factor of showing someone when you have to play the game with a controller that's the size of a quarter.
Good call. I forgot to mention the landscape resolution thing. I ran into this thread shortly after reading yours. If you haven't seen it check this one out. I believe one or more of those emulators address the landscape abilities (MorphGear and SmartGear). Hope that helps.
The program is really slick for emulation, I'll give you that. lol. It's pay for use so I'm just messing with it in the 5 min demo mode but so far it looks like it'd definitely be worth buying.. I'm still however running into the multi-key issue on the QWERTY. NES is fine without using the QWERTY as it only requires an A & B button but the SNES had 6 buttons that need to be mapped and getting them all in an accessable spot on the face of the unit just isn't happening.
Has anyone heard anything about a possible fix for this?

Emulators on the Imagio?

I'm receiving my Imagio on Monday, so I'm eagerly getting together my WinMo files. Has anyone tried PocketSNES, MorphGear or any other emulator on the Imagio? Maybe someone could check it out?
http://www.spicypixel.com/web/page/morphgear/Download.aspx
http://www.modaco.com/content/smart...2-an-updated-version-for-pocketpc-smartphone/
I'm thinking the 5 bottom keys should for sure be mappable which hopefully makes it easier?
with the wvga screen, you could simply use the onscreen controller, that is what i did on my omnia and it worked great
i had an omnia too! pretty awesome phone.
the problem i ran in to with the onscreen controller was the lack of multi touch.
it also messed with the frame rate something awful, maybe that wont be an issue with the imagio though? have you tried it out?
BT gamepad is the way to go from what i have read, but i never bothered since it would mean having one more item to carry around. I noticed the same slow down on fps on my omnia too, whenever you used the onscreen buttons.
yeah its too bothersome to carry around a bt controller.
im going to try to just map the buttons to the volume toggle as well, then it should be good to go.
i dont mean to bump this back up, but ive done a pretty hard search for emulators that will work on the imagio and i havent turned up with much. pocketsnes doesent work, and morphgear works very poorly. has anyone found anything functional?

Emulation issues across most retro emulators

Hello all, just joined because I couldn't find info on this on the web, at least no info that included answers.
I have most of my GBA collection backed up and often load the roms onto my Android phone to emulate. I have never encountered this issue until now, with my first OnePlus phone. This leads me to believe that it is an issue with the phone/phone settings rather than the emulators themselves.
I use the touch screen controls when playing GBA. The buttons are not registering my presses unless I hold down the button for a second or two. All input requires me to touch and hold the button. I digged through my phone settings but nothing stood out that could be causing this.
Everything else with the phone has been great, but this is definitely a deal breaker that will force me to switch back to Google devices.
mysticstryk said:
Hello all, just joined because I couldn't find info on this on the web, at least no info that included answers.
I have most of my GBA collection backed up and often load the roms onto my Android phone to emulate. I have never encountered this issue until now, with my first OnePlus phone. This leads me to believe that it is an issue with the phone/phone settings rather than the emulators themselves.
I use the touch screen controls when playing GBA. The buttons are not registering my presses unless I hold down the button for a second or two. All input requires me to touch and hold the button. I digged through my phone settings but nothing stood out that could be causing this.
Everything else with the phone has been great, but this is definitely a deal breaker that will force me to switch back to Google devices.
Click to expand...
Click to collapse
Hey there,
Using MyBoy emulator, and a super Mario Bros room, I had 0 input lag. Has to be something on your side. Positive here is that it's not One plus phones
HaiKaiDo said:
Hey there,
Using MyBoy emulator, and a super Mario Bros room, I had 0 input lag. Has to be something on your side. Positive here is that it's not One plus phones
Click to expand...
Click to collapse
That's good news, I really like this phone otherwise. I guess it could still be something in the phone settings though. I have my emulators set up exactly how I had them before.
I'm also using MyBoy GBA.
Figured it out! The triple tap to zoom feature in the phone settings was causing it. Turned it off and it works normal now.

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