OUYA Fan Mod that actually works! - Ouya General

So, after observing both my OUYA consoles run hot, & seeing the fantastic recirculating cooling fan concept, I decided to fix the issue.
Instead from removing the PCB from the case completely, I decided to bring the fresh air into the fan. Uses a piece of 40mm ID water pipe, hole saw, grey paint & silicon.
See pics for details:
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Dear god, you made an ugly console even uglier!

Haha!
Yeah, and the performance increase from the cold-air intake straight into the turbo & through the intercooler is mindblowing
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schmandroid said:
Haha!
Yeah, and the performance increase from the cold-air intake straight into the turbo & through the intercooler is mindblowing
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I can't tell if you're serious. Was heat really the thing holding the console back?

Actually a bit of both.
The consoles were always running hot, and would freeze/lock up fairly often - enough to require rebooting from time to time.
Sometimes they would be quite hot to touch, but the fan would not be running. After a reboot the fan would run straight away due to the heat, in order to cool it down. Kind of like it had locked up due to heat.
Let's face it - having a "cooling fan/heatsink" setup that only ever recircs it's own exhaust air is going to have a low/poor efficiency.
The console's cooling system design puts an unhealthy amount of dependence on natural convection to expel hot internal air through the top vents.
After this cold-air-intake mod on my kick starter console, it NEVER gets warm to the touch, regardless of how long the console is powered up for, or what it is doing, and I can hear the fan kick in from time to time, for maybe 15 seconds max every 20-30 mins or so.
The cold air is drawn straight in to the fan, and the warm heatsink air is pushed out of the top & bottom vent holes of the console. Kind of like it should have been.
Performance wise, it hasn't skipped a beat since the mod, and I'd say has "never worked better". Even after (KODI) scanning databases & updating library content, transferring files etc etc, there is no longer any heat on the body of the unit. I'd definitely say that it has made a big difference.
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Sweet mod!
I have a fan on mine. I just have the top off and lay it on its side.
Mine still locks up. I think it's about done. It makes me sad. I guess I may try to flash a custom rom on it and see if it fixes it.

Yep - mine eventually went into developer mode all by themselves, but as there is only 1x button, & no way to control it, I can't get them out or reset them....LOL
Now running ASUS Chromeboxes with KODI boot. Goes well.
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Related

Atrix 4g is a nono for heavy touchscreen users

If you are considering purchasing an AT&T Atrix 4G I have to warn you that it is a very bad product for heavy touchscreen users (AKA: gamers). Why? Because the touch input is turned off if you keep your fingers pressed on the screen, on the same spot, for a long time. This is supposed to make the phone ignore permanent input from, say, a waterdrop. Which although it makes sense is so poorly implemented that makes the screen confuse your finger with a waterdrop (lol).
Unfortunately motorola's devs don't have a single clue about what gaming is about and community devs:
a) don't game;
b) don't care; or
c) don't have a clue how to fix it.
To confirm the issue try a free app called Phone Tester and run the multitouch test keeping your finger pressed, on the same spot, until the app recognizes number of touches. Takes about 15s to disable the touch input (at least on a AT&T phone).
PS: if ORANGE and BELL users can keep the fingers pressed longer than 15s without the phone disabling touch input we know it's AT&T's fault.
I didn't buy this phone just for gaming, that's why I have an xbox.
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I don't game on my Atrix anymore, though I used to before I had a Transformer to play those games on. Never once did I have a problem with the touchscreen on the Atrix playing games, holding down on the screen was never an issue, even playing nes and snes roms. The only difficulty playing games on it was the small screen and thin size which made it hard to hold and play.
Thanks for making a big deal out of nothing.
The OP's complaint is a non-issue to 99.5% of the atrix community. SPAM!
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Non issue? Youve got to be kidding me.
I play every type of game and I'm very satisfied.
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I play a lot and havent had this issue...
Enviado desde mi Motorola™ Atrix® usando Tapatalk
You know, they came out with a phone for gamers. It's called the Sony Xperia Play.
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U guys play Guerrilla Bob? Galaxy on Fire? Anything that you have to keep your thumb up in the screen? You guys are insane if you think this isnt a problem.
I am much more interested in finding a way to be able to transmit my music via fm to my car stereo.
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I agree this is a huge problem for me as well. I'd like to see Ninja include the hack to turn this off. Maybe when CM7 finally gets ported it won't be in there. If ninja goes AOSP with the stupid raindrop detector off, I'll put it on.
There's no such problem with atrix like the one that op stated. Maybe it was there with older roms but now no such issue. People like to talk from what they see on the videos without ever touching or owning.
Atrix doesn't have a gyro for better gaming and that's it.
OP is a goofball
heh your calling us insane? I have every tegra game, its a non issue, take a finger off the screen for split second every once and a while. Mole hill, meet your mountain!!
GOF2THD is great, Bangbang racing, f**king goldeneye 64 and starfox 64 with onscreen controls works great, although my wiimote works better. N64 games are epic with or without controller, OP doesn't know what he's talking about.
Viamonte said:
U guys play Guerrilla Bob? Galaxy on Fire? Anything that you have to keep your thumb up in the screen? You guys are insane if you think this isnt a problem.
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The problem really exists and it is a fact. But it only happens when you press an area without move for ˜15 seconds. Once you get used to it, you can avoid it easily.
You can not say Atrix is a bad product just because of it. It's true that there are better products than Atrix, but it doesn't mean that Atrix sucks.
Viamonte said:
Non issue? Youve got to be kidding me.
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Games are for babies, you should of bought a DS if you wanted a toy so bad.
Well, of course for pure gaming there are much better alternatives out there (xbox, ps3, nds, etc). But it sucks that such potential enjoyment for such a powerfull device is pretty much ruined thanks to this issue.
And I'm not saying Atrix is a terrible device. It is a great device, just not for gamers. That's all. What bugs me is no one from motorola or the dev community seem to be giving much attention to this issue. Which is A VERY BIG ISSUE for gamers.
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Oh Im quite sure you're a decidedly grown man who edits Excel spreadsheets and write philosophy books on your cellphone. For the rest of us, the need to "take a finger out of the screen for a split second" every frigging 15 seconds may be very, very annoying. Or not. The fact is, the phone has this issue, and it makes 0 sense.
this only happens if you touch the screen an dont move. if youre playing a game and not moving youre kinda lame
It's a known issue, and Motorola acknowledged it a good while ago. They claimed that they would try to find a balance between the raindrop detection and gaming, though only time will tell if an official patch manages to fix it up.
As previous users have said though, if you can just get used to a release for a split second every so often it really isn't a problem.
I can't found a single game where you have to keep your fingers still more than 2 seconds!

Touchless Smartphones - Do you see the SGS2

Its on the BBC page...
Why Post here you ask ? - Well I saw the guy with an SGS2 cleverly hiding the samsung logo.. I guess I SGS2 will be a definite keeper and better things to come
A tiny Israeli start-up company called XTR3D - soon you'll be able to flick through channels and adjust the volume using only... your hand.
You'll just have to turn your palm towards the screen, and zap away without ever getting off the couch.
And no need for under-the-skin electronics or fancy microchips.
http://www.bbc.co.uk/news/technology-15970019
Although the Israeli firm follows in the footsteps of Microsoft's Kinect, the multi-directional gesture control gaming console that was launched last year and has since been selling like hot cakes despite the average $200 price tag, its technology is quite different.
Continue reading the main story
“
Start Quote
Our target is to penetrate the market, so it will be something for everyone to try out”
Dor Givon
XTR3D
The Kinect has depth sensors, multi-array microphones and RGB cameras that provide the software with the information it needs to track both voice and gestures.
XTR3D, on the other hand, uses ordinary 2D cameras - such as a webcam of a computer or the one in your smartphone - to extract 3D out of a 2D image.
This creates the same three-dimensional effect as on the Kinect.
this is an interesting technology. hope wil come to s2
This looks awesome, imagine the possibilities!
Can't see the point on a phone myself, pull your **** out, wave it at the front face camera on your smart phone & Dolphin HD loads red tube for ya!
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I don't see a GS2 anywhere on that page. There are two photos with phones, and neither looks anything like a GS2 - in fact I'm 90% certain the picture of the guy driving a car is a computer generated mockup.
alferret said:
Can't see the point on a phone myself, pull your **** out, wave it at the front face camera on your smart phone & Dolphin HD loads red tube for ya!
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Haaahahhahahahahha! Lmaoooooo
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Lapdock Concept Successor? NexPhone

http://www.nexcrea.com/
Looks interesting, especially since they plan on implementing Ubuntu for Android on their phone, though I wouldn't get my hopes up, since Canonical hasn't mentioned them at all, so far.
Still, if this isn't Vapourware or some scam to phish money from some poor geek, there's my next phone, gentlemen.
seem like Atrix 4G....
The problem is that this is coming from an industrial designer who has no experience with making phones. He has the concept which isn't much. Plus, that is a very specific connection that only the one phone would have and you would have to always stay with that phone if you wanted to use your accessories (which probably cost a lot). What those accessories need is a universal connection that can work with any phone and then software that can be integrated into any phone. While they're nice renderings I'm not holding my breath for this even becoming a reality. Their donation site doesn't even offer the product for high donors which leaves little incentive to donate.
Sorry for being a Debbie Downer. If it comes out I'd love to see how it works
Imo the Asus Padphone is the real lapdock successor.
You can transform it into a tablet and a notebook with working touchscreen .
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The tablet design is quite horrible.
For something like this to fly, it will need to be non proprietary. Also, physical connectors need to go, NFC or some version that is high speed enough for video is needed.
Cheers!
Yeah, I agree this sounds fishy, especially since Canonical hasn't said a word so far, and I'd think they would be spreading the word to the four corners of the earth if they had finally managed to get some traction on the smartphone market.
Personally, I'd much rather have physical connectors, though. Most things wireless chew through battery and tend to go haywire at the time you most need them. An option to go wireless or wired would cover all bases, though.
Fishing for investment funds is my guess.
I would love to see the concept play out, but expect it to happen as natural evolution from the couple products we already have.
41. said:
Personally, I'd much rather have physical connectors, though. Most things wireless chew through battery and tend to go haywire at the time you most need them. An option to go wireless or wired would cover all bases, though.
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Click to collapse
I was referring to docking the phone as opposed to streaming video over wifi over distance, I say use NFC for communications including video/sound and induced recharging ala powermat all at the same time. Technically challenging perhaps but not science fiction.
Cheers!
Induction charging is horribly inefficient, no good for a mobile device.
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My first impressions

I bought this because my fiance stole my other tablet to use as her eReader and general play about while shes on the go. My job reimburses me for learning materials (eBooks and the like) and i now have about 70+ eBooks mostly from Smashing Magazine. I realize this is a bit of overkill for an eBook reader but that beside the point. Unfortunately my work will not reimburse me for the tablet itself but hey I like it all the same.
I am a little disappointed in the Samsung rep that was at my local Best Buy, I went in to compare the Nexus 7 and the Nexus 10 and buy one of those as I am a huge fan of the idea of a vanilla version of Android. The rep sold me on this tablet saying the one I was getting ad a 2.4Ghz Quad Core CPU (16GB Wifi Model) and that the android on here was as vanilla as you can get and only had a slight mod from Samsung for the S Pen. As it turns out they sold me a 32GB Wifi model which I didn't notice until after I got half way down the road and was thinking "man that's a lot of tax" in reference to the price difference between the 16Gb model and what came up on the register. Upon doing some research when I got home it seems only the LTE models have the 2.4GHz CPU mine comes in at about 1.9GHz. As it turns out also the Samsung flavor of Android is a fair bit different than the vanilla version, the big feature it is missing is multi-user. I know my fiance will steal this thing any time she gets a chance, it would have been nice to have it so she can login from the lock screen and get her own apps and such without messing with all of mine.
So I am a bit put off with the Samsung representative. Moving on though this tablet is pretty darn fast a far cry better than my Acer Iconia Tab A501 (that thinks its an A500 after my first ever root/CFW attempt) which is the device my lady stole from me. The pen took only a few seconds for me to get accustomed too, its thin so I do feel like I might break it sometimes the same goes for the tablet itself, I need to find a nice armored case for it. The display is gorgeous, absolutely beautiful. The sound seems pretty good, its loud. I have yet to push it in the lower ranges. I am thinking I might have to run some Bass Mechanics or Skrillex later today to see how the quality is. I am not expecting a miracle but we'll see how well it can hold up. The ram I am a little concerned about, it boast 3GB of ram but with everything shut down but the OS itself it still uses some 1.68 GB/2.78GB which seems a little bloated but I could be wrong.
I want to get some time under my belt with this thing, but all in all I think it was a good purchase. I can't wait to see what the community comes up with in the way of rooting and CFW.
I believe the exnyos chip in this performs on par with the 2.4ghz snapdragon 800 so I wouldn't be too disappointed in this. The chip architecture is different so its not all about the ghz.
As for the RAM, I wouldn't be too concerned with that either. 3GB is plenty and the amount free looks small but that is because that is how android operates. It tries to preload as many frequently used apps as possible in order to make things faster. Even right after you kill all apps, it'll start preloading things immediately which is why it is not recommended to use a task killer.
[email protected] Bass Mechanics or skrillex for testing. If you want a song with a range of fidelity testing notes, one song and one song only. Cinecetta from Steve Stevens... I might be spelling Cinecetta wrong, but you'll know it when you see it.
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alpinesun said:
[email protected] Bass Mechanics or skrillex for testing. If you want a song with a range of fidelity testing notes, one song and one song only. Cinecetta from Steve Stevens... I might be spelling Cinecetta wrong, but you'll know it when you see it.
Sent from my SAMSUNG-SM-N900A using xda app-developers app
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well i just threw on Pandora for a few hours and the sound was alright here in the office. not a whole lot of lows but good enough for casual listening.
Kitkat is just around the corner and I am mostly sure that Samsung will do up a release of it. (i thought the same thing about Acer with jelly bean but they didn't happen). I would KILL for a nice ps2 emulator I have a few ps2 games sitting on my shelf that I could rip and play on the go if I could find an emulator lol. the 25??x1600 resolution might be a bit overkill.

Has Anyone Here Tried Google's Daydream View With the A7 Yet?

I've read a lot of mixed info about it, including severe overheating, massive battery drain, limited functionality, etc. But those reviews were all old and for the Pixel/XL.
Has anyone here tried it out with the Axon 7 that can give their opinion on it? I've been considering it, now that Nougat is finally available, but at $113 CAD (yay taxes) that's a steep price for what appears to be a piece of cloth with bluetooth mini remote. As far as I know all the sensors and processing hardware are in the phone itself, unlike Samsung's VR headsets.
Cyrus D. said:
I've read a lot of mixed info about it, including severe overheating, massive battery drain, limited functionality, etc. But those reviews were all old and for the Pixel/XL.
Has anyone here tried it out with the Axon 7 that can give their opinion on it? I've been considering it, now that Nougat is finally available, but at $113 CAD (yay taxes) that's a steep price for what appears to be a piece of cloth with bluetooth mini remote. As far as I know all the sensors and processing hardware are in the phone itself, unlike Samsung's VR headsets.
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I have a daydream view and have been playing with it for a few weeks now. At first, it was underwhelming. A lot of the apps available are really gimicky. But, after taking the time to find apps that would suit me, I have really enjoyed it. I got the headset for 49 dollars when they went on sale recently, and I still feel like that price is a stretch. You are right, it really is just a couple of pieces of glass, cloth, and a bluetooth remote. There is a workaround, where you can use another phone as the remote and just use google cardboard for the viewing device. I did that at first, but it was difficult to use the phone as a controller, since you don't have the tactile feel of the buttons. As far as the phone goes, it gets pretty warm, Once, I made it to 53 degrees celsius. But, it didn't shut the phone down and that was a one-time thing. It hasn't been super warm since. I don't know if that helps.
BJHiltbrand said:
I have a daydream view and have been playing with it for a few weeks now. At first, it was underwhelming. A lot of the apps available are really gimicky. But, after taking the time to find apps that would suit me, I have really enjoyed it. I got the headset for 49 dollars when they went on sale recently, and I still feel like that price is a stretch. You are right, it really is just a couple of pieces of glass, cloth, and a bluetooth remote. There is a workaround, where you can use another phone as the remote and just use google cardboard for the viewing device. I did that at first, but it was difficult to use the phone as a controller, since you don't have the tactile feel of the buttons. As far as the phone goes, it gets pretty warm, Once, I made it to 53 degrees celsius. But, it didn't shut the phone down and that was a one-time thing. It hasn't been super warm since. I don't know if that helps.
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It does help, thanks. But I'm wondering, how long were you typical sessions, and what were you running?
Cyrus D. said:
It does help, thanks. But I'm wondering, how long were you typical sessions, and what were you running?
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I usually use it for 45 minutes to an hour. I really have just been playing around with all sorts of apps. Most of those sessions were in the Netflix VR app and in a game called Archer E. Bowman. I have also used it for non-daydream apps like litchi for flying my phantom drone. Interestingly enough, the time that the phone got really hot, I had it plugged in and was using a non-daydream app (roller coaster VR).
Sent from my ZTE A2017U using XDA Free mobile app
BJHiltbrand said:
I usually use it for 45 minutes to an hour. I really have just been playing around with all sorts of apps. Most of those sessions were in the Netflix VR app and in a game called Archer E. Bowman. I have also used it for non-daydream apps like litchi for flying my phantom drone. Interestingly enough, the time that the phone got really hot, I had it plugged in and was using a non-daydream app (roller coaster VR).
Sent from my ZTE A2017U using XDA Free mobile app
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Well it's not surprising at all that your phone was overheating considering you had it plugged in while using an app, nearly any phone would become really hot if you do that. These fast charging methods all (aside from Oppo/OnePlus's Dash Charging) do the voltage conversion in the phone, it's mind boggling how stupid that is, and yet that's how they work. Another thing that's infuriating to even think about is the internal design if you know what it is. I've seen an A7 taken apart and... it uses the BATTERY as a heatsink, yes the battery, the thing that degrades and loses maximum charge due to heat. The heat pipe is set up in a way to basically pass the SoC's heat directly to the battery.
So overall I guess what you're saying is good news, 45-60 mins typical usage and only overheating while having it plugged in is far better than all the reports I've seen about the Pixel/XL while using VR. Thanks once again.
I watched a two hour movie in two sessions, one with the phone plugged into a battery pack. It got warm, but nothing out of the ordinary. I would suggest the Full-size VR app for web browsing and viewing movies on the SD card.
The headset is definitely worth the money but the phone's power button is placed in the worst position possible - something that's true just for holding in the right hand as well!
got ours yesterday. Pretty interesting. very much in its infancy tho but you can see the potential. I agree about power button placement is a slight issue.
phone does get very warm. phone gave a warning once. I removed the case and that seemed to help. NOt really a big deal
I got the headset a couple of days ago because of the Nougat update, I've used it for playing games like need for speed VR and watching videos with YouTube VR and Skybox, also hooked it up to my PC to stream VR Games with trinus VR and such.
As someone who only had the original cardboard and then a cheap plastic headset, I'm in love with daydream, it doesn't compare at all to any full size VR like the Oculus or PlayStation VR but the quality is pretty good for a $50 device, I think it's worth it at this price.
On the performance side I was also worried because I've read the reviews and issues with the pixels but I have to say I'm amazed with the axon, it does get hot after a while but never had performance decrease, just a notification about the battery being hot, 53c (127f) was the highest I've had and that was after more than an hour of continuous VR usage. I was surprised that the phone cools down very quickly after exiting VR, ZTE has some great thermal management in this CPU, battery lasts long enough for my sessions of VR I've been getting like %25 drain for almost an hour in VR, so enough to watch a movie if at half battery most likely, but with QC 3.0 this is a none issue for me. People forget your phone is blasting away at full brightness, rendering 3D scenes with 3D positional audio while tracking every sensor and keeping an active low latency Bluetooth connection, NFC, a Cellphone connection and an Internet connection . I think it's pretty amazing.
Well there's only a single company selling the thing on Amazon which I never heard of but I said screw it and ordered it because there was only 1 white one left and it's my last day of Amazon Prime. Hopefully it doesn't stain too easily... and Xposed arrives soon because I'm not upgrading to Nougat until it does.
adampdx said:
I watched a two hour movie in two sessions, one with the phone plugged into a battery pack. It got warm, but nothing out of the ordinary. I would suggest the Full-size VR app for web browsing and viewing movies on the SD card.
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Sorry I'm not sure what you're referring to when you say Full-size VR app, as I said I'm waiting on Xposed before upgrading to Nougat so I can't install Daydream apps yet.
BritSwedeGuy said:
The headset is definitely worth the money but the phone's power button is placed in the worst position possible - something that's true just for holding in the right hand as well!
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chamilun said:
got ours yesterday. Pretty interesting. very much in its infancy tho but you can see the potential. I agree about power button placement is a slight issue.
phone does get very warm. phone gave a warning once. I removed the case and that seemed to help. NOt really a big deal
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Click to collapse
Can't it just be placed in upside down so the strap doesn't press the power button?
rpsgrayfox said:
I got the headset a couple of days ago because of the Nougat update, I've used it for playing games like need for speed VR and watching videos with YouTube VR and Skybox, also hooked it up to my PC to stream VR Games with trinus VR and such.
As someone who only had the original cardboard and then a cheap plastic headset, I'm in love with daydream, it doesn't compare at all to any full size VR like the Oculus or PlayStation VR but the quality is pretty good for a $50 device, I think it's worth it at this price.
On the performance side I was also worried because I've read the reviews and issues with the pixels but I have to say I'm amazed with the axon, it does get hot after a while but never had performance decrease, just a notification about the battery being hot, 53c (127f) was the highest I've had and that was after more than an hour of continuous VR usage. I was surprised that the phone cools down very quickly after exiting VR, ZTE has some great thermal management in this CPU, battery lasts long enough for my sessions of VR I've been getting like %25 drain for almost an hour in VR, so enough to watch a movie if at half battery most likely, but with QC 3.0 this is a none issue for me. People forget your phone is blasting away at full brightness, rendering 3D scenes with 3D positional audio while tracking every sensor and keeping an active low latency Bluetooth connection, NFC, a Cellphone connection and an Internet connection . I think it's pretty amazing.
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Thanks for the detailed info. 53C should be perfectly fine, funny that's exactly what the first person reported as well. It's really high for a mobile device, but it shouldn't be dangerous... at least I hope the battery isn't that sensitive, because as I said they use the battery as a heatsink.
Sorry, autocorrect. Fulldive app. I even changed that twice.
Well I received mine today and there's still no sign of Nougat Xposed so I just used it without Daydream and I have to say:
Cons:
- The lenses are tiny and not adjustable, I was really hoping for better lenses since that's basically the entire cost of this thing.
- It's not exactly the most comfortable thing in the world, the strap sucks, it really needed to a top strap.
- It's designed for some sort of giant Neanderthal nose, it has so much room it could fit 2 of my noses in it.
- Putting the phone in upside doesn't always work since it can hit the volume button that way instead of power button, that and not all apps flip upside down.
- The "Snow White"/light gray looks nothing like the pictures, it's straight up grey.
Neutral:
- No app works perfectly well for it that I've seen yet, I might be forced to wait for Nougat/Daydream apps (I tried installing the apk, won't install on 6.0.1).
- The remote does nothing on 6.0.1 aside from connect.
Pros:
- The lenses are clear enough especially compared to the garbage plastic lenses others use, and it works for my eyes despite not being adjustable.
- Despite the sucky strap the fact that it's lighter than plastic models makes up a lot in the comfort department. That tiny difference in weight makes the device usable with that subpar strap.
Tl;DR - For a $100 device I expected a lot better quality, but this might be the best that can be had for the Axon 7, I guess I'm stuck waiting on Nougat Xposed until I find out just how good this thing is.
adampdx said:
Sorry, autocorrect. Fulldive app. I even changed that twice.
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Fulldive is awkward and doesn't work for me. When you hold one position to select something, it doesn't work for whatever reason when I have the phone inserted in the DD View, it just does the loop/circle then nothing happens. If I have the phone out of headset then it works. Either way it doesn't seem like an easy to use app.
Cyrus D. said:
Tl;DR - For a $100 device I expected a lot better quality, but this might be the best that can be had for the Axon 7, I guess I'm stuck waiting on Nougat Xposed until I find out just how good this thing is.
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I'm sorry that you've had a poor experience. I paid $50 for mine and find it comfortable, easy to wear for long periods of time, and the Daydream app performs very well. Fulldive is awkward, but once I learned how to properly use it, it made a world of difference.
Hi, I'm really happy there is a discussion to the Daydream headset. I'm also sceptical on the quality (sure is better than cardboard...), but another thing is that besides the controller, I don't understand what's the hype about it? Seems pretty average, no top strap..
I'm also looking to get some VR for the Axon, however the ones that I've seen are really not optimal - all of them press either volume or in most cases the power button. I guess that the ZTE VR won't really be produced now with the Daydream support (or available to get in another way), so are there any feasible alternatives?
Hi. Does anybody have these problems with Daydream? Initial tiles doesn't load properly and install button on VR Play Store doesn't appear...
Please everyone interested in daydream on LOS vote for this bug https://jira.lineageos.org/projects/BUGBASH/issues/BUGBASH-284?filter=allopenissues
I have one, it's alright. No deal breakers, but it's not great either.
In terms of software, The apps are just not there yet. There are a ton of video portals, unfinished game demos, and apps that we already knew from Cardboard, and honestly not much else. I hear Samsung Gear VR has a much richer set of apps, so Daydream really needs to catch up. Add to that the Lineage OS issues (mentioned above), which exclude Daydream from working properly with LOS-based ROMs., and the software situation is not great. I think we need to give it some time.
In terms of hardware, it works but is quirky. Lack of a top strap is not great, leads to most people over-tightening the rear strap. The optics are okay, not great, with a 90 degree field of view - Better than most Cardboard clones, but well below dedicated headsets, or even Samsung Gear VR. Light can leak in from the back, but you can stuff a tissue or something between the side and the face pad to compensate. It's light and fairly comfortable, though, and gets the job done.
The remote works well, and the idea of putting a trackpad in your hand that can sense both taps and clicks, plus a pointer, gives you a lot to work with. It drifts, though, which means you'll be using that recenter function a lot.
Overall, while it may sound like I really don't like it, VR is really cool, and Daydream, for $50 (on sale), is a great way to jump into it. Just bear in mind that it feels like a promising beta more than a finished product.
To answer some of the questions and concerns in this thread:
The power button on the Axon 7 isn't really an issue. No, you usually can't put the phone in upside-down - Some apps will tell you to flip it when you try, others will have glitches like InMind 2 having upside down subtitles. Instead, just pull the latching band to the left a bit as you secure the phone, and it will clear the power button no problem. I believe the latest stock firmware disregards power button long-press when in Daydream mode, too, so there's that too.
Overheating is somewhat of an issue. If you use Daydream for gaming for an hour straight, yeah the phone gets hot - 63C or so is the highest I've seen, and I use the included case which may trap in more heat too. It hasn't been a problem affecting performance, and while the battery does drain fast, it's not really draining faster than you would with a more traditional game.
I'm actually surprised at how little battery is used considering the heat it puts out.
I like it. I think it works smooth. Mostly good for watching movies or shows. Not a lot of games available.
Note: It exacerbates the Do Not Disturb issue. It, just like the schedule, can turn it on but can't turn it off. Disable the access to prevent the issue.
BJHiltbrand said:
I usually use it for 45 minutes to an hour. I really have just been playing around with all sorts of apps. Most of those sessions were in the Netflix VR app and in a game called Archer E. Bowman. I have also used it for non-daydream apps like litchi for flying my phantom drone. Interestingly enough, the time that the phone got really hot, I had it plugged in and was using a non-daydream app (roller coaster VR).
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Hi, were you able to fly your DJI drone in VR with the google daydream? I have looked everywhere on the web for answers but couldn't find anything!

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