(How to) Run your S6 in 1080 mode - Galaxy S6 General

Needed tools:
Resolution Changer Pro
https://play.google.com/store/apps/details?id=com.nexter.miniscaler
Build Prop Editor
https://play.google.com/store/apps/details?id=com.jrummy.apps.build.prop.editor
Root needed.
1: Change LCD density to 480 DPI with Build prop editor. Reboot
2: Change Width to 1080 and Height to 1920 with Resolution changer
Enjoy.

I looked at my build.prop and I have 2 of DPI values, one is 640 and the other is 480...

gpvecchi said:
I looked at my build.prop and I have 2 of DPI values, one is 640 and the other is 480...
Click to expand...
Click to collapse
Use the build prop editor as stated in 1st post

the question is, did you try it? i mean, does it help with the battery life or performance...?

Why would you do this

yellowsn0w said:
Why would you do this
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Click to collapse
Better game/UI performance and better RAM consumption (apps takes less space in RAM since there is less grafic information stored when multitasking). The GPU will not have to work as hard when displaying things on screen which results in less heat and better battery (even though the battery saving effects is not huge). Most media content provided is in 1080p or less so it will be scaled anyways. The visual difference with 1080p on a 5,1" screen is very small and most people probably will not see any difference. I've run 1080p since I got this phone and I'm extremely pleased! Switching between resolutions is easy so if I use the phone for VR (only good reason for extreme res) that's still no problem.

I will give this a try later today, if it's not possible to see any difference it's worth changing for increased performance.
EDIT
As somebody else posted above, I have three "ro.sf.lcd_density" options, the first two are set to 640 and one to 480.
Which of the two do we change to 480? sorry if this is a stupid question.
EDIT 2
Not working, DPI doesn't seem to want to change, after restarting it's back to normal.

I too, am having trouble with the DPI value not sticking after reboot. Any ideas on what's going on here?
Edit: I succeeded by editing the values on all DPI associated parts of the build prop manually in the file modifying section of the editor (ie not using the easy edit mode that the app defaults to)

thank you, no problem here.

So you would downgrade the best part about this phone (the amazing screen) to give negligible ram boost.

yellowsn0w said:
So you would downgrade the best part about this phone (the amazing screen) to give negligible ram boost.
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Click to collapse
lol, it's still the same screen.

It's up to you to change resolution, but then honestly I don't get why would you spend so much money for the Edge.
Sent from my Samsung Galaxy Tab Pro 10.1

Is there any notable difference in performance after dropping dpi or is it just placebo?

yellowsn0w said:
So you would downgrade the best part about this phone (the amazing screen) to give negligible ram boost.
Click to expand...
Click to collapse
For the size of the screen, the difference is negligible
Negligible screen quality over negligible ram space. It's android, and we are free to make that choice if we choose
I've tried this change, and the only reason I've gone back to stock settings was due to a few oddities in 1 or 2 apps.

After editing the file manually it did save after a restart thankfully.
Changed resolution and I honestly can't tell the difference which isn't all that surprising, I ran a few benchmarks and they all reflect the change in the results, GFXBench's onscreen and offscreen results match so the performance increase in games is real.
Also I now have around 1GB of memory free so that's quite a big difference, will play around with it for a few days and see if there are other benefits but so far it's looking good.

How can I fix home screen widgets, it refusing manual fix

Shocky2 said:
After editing the file manually it did save after a restart thankfully.
Changed resolution and I honestly can't tell the difference which isn't all that surprising, I ran a few benchmarks and they all reflect the change in the results, GFXBench's onscreen and offscreen results match so the performance increase in games is real.
Also I now have around 1GB of memory free so that's quite a big difference, will play around with it for a few days and see if there are other benefits but so far it's looking good.
Click to expand...
Click to collapse
Yeah the gaming performance really is great in 1080p. It beats preatty much every other phone! I can add that I use the app "resolution changer" from play store which has built in DPI changer (use 480 for best compability), the resolution and DPI sticks between reboots. If you're planning on sticking with 1080p it doesn't hurt to whipe cache and maybe dalvik cache so the phone doesn't have any old cached data. Might be why some have issues. I have no issues so far (one month of usage). One of the big tradeoffs of having a super high res screen is that it counteracts other performance enhancements made with the new SOC's. If you compare performance on lg g3 1440p and Sony z3 1080p you know what I mean. And 1080p on 5.1" is still sharper than the "super retina" iPhone 6+, hehe

What are the names of the 2 buuld.prop lines we need to change??

JohanSjogren said:
Yeah the gaming performance really is great in 1080p. It beats preatty much every other phone! I can add that I use the app "resolution changer" from play store which has built in DPI changer (use 480 for best compability), the resolution and DPI sticks between reboots. If you're planning on sticking with 1080p it doesn't hurt to whipe cache and maybe dalvik cache so the phone doesn't have any old cached data. Might be why some have issues. I have no issues so far (one month of usage). One of the big tradeoffs of having a super high res screen is that it counteracts other performance enhancements made with the new SOC's. If you compare performance on lg g3 1440p and Sony z3 1080p you know what I mean. And 1080p on 5.1" is still sharper than the "super retina" iPhone 6+, hehe
Click to expand...
Click to collapse
Hey really interested in this, could you post some benchmarks? Such as Antutu, and screen on time, both with the 1080p mod? Thank you! :good:

KevinGleave said:
Hey really interested in this, could you post some benchmarks? Such as Antutu, and screen on time, both with the 1080p mod? Thank you! :good:
Click to expand...
Click to collapse
Sure see below but you won't see much of a difference in Antutu as the 3d graphics tests are mostly vsync limited, there is a slight improvement, GFXBench demonstrates the difference a lot better. I doubt it's going to have much of an effect on battery life, got the usual 4 hours today.
Pay attention to the Manhattan and T-Rex onscreen results in the below comparison, my device is quite a bit faster.

Related

Let's See Exactly How QHD Affects Performance

These tests were run on an LG G3 VS985. Screen resolution was changed using the Resolution Changer Pro app.
Resolutions tested were:
* 2560x1440 @ 540ppi
* 1920x1080 @ 360ppi
* 1280x720 @ 240ppi
Here are my results
**Conclusion**
QHD results in approximately a 15% hit of graphics performance on the same hardware vs a 1080p resolution.
Also notable is that in AnTuTu, even at 720p resolution, the LG G3 scores less than the LG G2. At QHD, it dips below the Galaxy S4. My guess would be that this is because of LG's power-saving features preventing the SoC from being used to its full ability.
Also of note, I literally cannot tell the difference between 1080p and QHD on this display. Even 720p still looks really good, but LG's UI has some scaling issues.
well did you test it on battery?
We already knew that a QHD display with the Snapdragon 801 was going to give you less performance than a 1080p display with a Snapdragon 800 chip. This is old news and doesn't tell us anything we didn't already know
The real question is if running the device on 1080p/720p give you more battery life than 1440p. And if so, how much more
mgbotoe said:
well did you test it on battery?
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Click to collapse
Plugged in to USB. Didn't want heat to be an issue by charging it at the full 1.8A
Benchmarks are a joke!
Here are my antutu scores on day 3 of owning my phone. non-root, completely stock!
Just goes to show what devs have been saying for years, benchmarks dont mean crap! lol
xallinvaynex said:
Here are my antutu scores on day 3 of owning my phone. non-root, completely stock!
Just goes to show what devs have been saying for years, benchmarks dont mean crap! lol
Click to expand...
Click to collapse
I agree, my Antutu scores are about 34,000 too. lol
thanks for the effort.
xallinvaynex said:
Here are my antutu scores on day 3 of owning my phone. non-root, completely stock!
Just goes to show what devs have been saying for years, benchmarks dont mean crap! lol
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Click to collapse
nah they definitely do mean something. Have you tried AnTuTu X? It prevents the clock speed from changing when it detects a benchmark running (aka "benchmark cheating", although I'm not too fond of calling it that for reasons), so it gets exactly the performance other apps get. Pretty sure LG just disables thermal throttling during most benchmarks, so 99% of the time you'll get the performance that AnTuTu X says you have rather than what regular AnTuTu says.
Turn off knock on and a few useless apps and you can make consistent benchmarks like this. This is pure stock, no root and not my highest run. Im even running a few widgets in the background.
conan1600 said:
Turn off knock on and a few useless apps and you can make consistent benchmarks like this. This is pure stock, no root and not my highest run. Im even running a few widgets in the background.
Click to expand...
Click to collapse
Who would turn off knock on though? Its pretty much the whole reason the buttons are on the back.
Osseon said:
Who would turn off knock on though? Its pretty much the whole reason the buttons are on the back.
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Click to collapse
I disagree. I like the back button placement. On side buttons I inadvertently always hit volume or power when using my phone. I would, and do, disable knock on as I do not find it useful, however knock on is a small thing, even with it enabled you will pull 35 to 36k antutu scores with proper settings, of course knock on will eat your battery.
I do not multi task on a small phone, there just isnt enough screen, so I set up a toggle for turning it on and off, I keep it off unless I need it which means it will never be on.
From previous lg phones I know quick remote will chew through battery and cpu if left on so I simply toggle it off until I want to use it. I do use that a lot.
I do not find google now helpful so it is off. I do find google search useful so it is on and ok google is enabled.
I don't use 3 billion widgets but I do have a weather widget and I run sync 24/7 with many accounts such as FB, DB, Etc. With just what ive stated even with knock on enabled you should pull 35k which puts this phone above everthing except the m8 on antutu x. Disable sync, uninstall cpu rape ware and your battery life and benchmarks will be even higher. Currently I have 65% battery left with 4 hours screen on time. Wifi enabled, low signal area. My way works for me.
As an avid gamer. I definitely see the difference between All 3 resolutions. You must test fairly. Download same video in all 3 different resolutions.
conan1600 said:
Disable sync, uninstall cpu rape ware and your battery life and benchmarks will be even higher. Currently I have 65% battery left with 4 hours screen on time. Wifi enabled, low signal area. My way works for me.
Click to expand...
Click to collapse
What cpu rape ware have you uninstalled? Also do you use greenify or similar apps? 4 hours screen time seems impresssive if you have 65% left.
However I must say this phone sleeps like a baby, 9 hours since I'd pulled it out of the plug. 1% discharge wtf.
scy1192 said:
Plugged in to USB. Didn't want heat to be an issue by charging it at the full 1.8A
Click to expand...
Click to collapse
So you did the test wrong and may dump your results into trash can. Tests should be performed without charging connected for heating issues to make less impact on results and phone should be cooled before each test
Billy Madison said:
So you did the test wrong and may dump your results into trash can. Tests should be performed without charging connected for heating issues to make less impact on results and phone should be cooled before each test
Click to expand...
Click to collapse
are you always such a pleasant person?
conan1600 said:
Turn off knock on and a few useless apps and you can make consistent benchmarks like this. This is pure stock, no root and not my highest run. Im even running a few widgets in the background.
Click to expand...
Click to collapse
LG cheats at AnTuTu. You need to use AnTuTu X
scy1192 said:
LG cheats at AnTuTu. You need to use AnTuTu X
Click to expand...
Click to collapse
That screen shot is antutu x. Look at the top of the ss
---------- Post added at 01:33 PM ---------- Previous post was at 01:32 PM ----------
danny_and_2 said:
What cpu rape ware have you uninstalled? Also do you use greenify or similar apps? 4 hours screen time seems impresssive if you have 65% left.
However I must say this phone sleeps like a baby, 9 hours since I'd pulled it out of the plug. 1% discharge wtf.
Click to expand...
Click to collapse
Ill do a whole battery thread after im done playing.
Enddo said:
We already knew that a QHD display with the Snapdragon 801 was going to give you less performance than a 1080p display with a Snapdragon 800 chip. This is old news and doesn't tell us anything we didn't already know
The real question is if running the device on 1080p/720p give you more battery life than 1440p. And if so, how much more
Click to expand...
Click to collapse
If mainly light use like calls, texting and local video playback it will not much, but anything like web and any games that try push to each pixel will. Gameloft is a good example, since usually have terrible scaling setup (the games behave at whatever the native res).
The advantage is for whatever uses the gpu much. A reason the UI is a little slow (not much IMO) is it is true Qhd graphics and that causes the gpu to sweat some. The mean of the 801 was designed for 1080p. The 805 is the first chip for Qhd.
---------- Post added at 06:56 PM ---------- Previous post was at 06:47 PM ----------
Anandtech and other reviews that actually do thorough tests pointed out for light use the G3 has the same or better battery life as current devices. The killer is apps like a lot of Web content and games.
SOT is irrelevant unless itemized based on actual use, brightness, what radios are on and the signal reception.

Could it be that the G3 is really lacking a lot of optimization? youtube vid inside

So i was curious to see how the g2 measures up against the g3, i stumbled across this video: https://www.youtube.com/watch?v=nipun6-Grpk
In this video, you can see that after the devices boots up, that the g3 is still taking freaking ages to load the weather widget and the first homescreen generally. So here my question: would the screen's resolution really be that taxing on this device? Is there a reason why a phone with the resolution of that of a g3 would take so long to load just a single screen? Is the high resolution the culprit? Or do you guys think we will eventually get optimizations?
Has anyone contacted LG asking them about this and if we will see an update that will fix this? And i'm not talking android L i'm certainly hoping we get something before that. To me it makes no sense at all, i'm going to take my pc for instance, unless i'm gaming, it doesn't matter which resolution i'm using the OS will probably run the way it's supposed to as long as i, of course, am not gaming.
Now i hope someone with more experience can chime in, i've experienced the occasional lag on this device, it's not as snappy as i expected it to be, but i'm not that disappointed just yet. I'm just hopeful that this thing will eventually settle in and lg g3 will release an update.
All i'm looking/asking for is if this weird behavior can be answered logically, as to why it is so or are we really dealing with just pure optimization?
edit: ugghh!I just headed to the original development subforum to see if we have aosp roms, unfortunately we have to wait for the boot loader to get unlocked ( i know probably old news for you). I was hoping that someone running aosp on the g3 could chime in and lecture us on the potential of this device or if it's really as choppy. Too bad, guess we'll have to wait for LG. . .
There could be many reasons for it taking longer. That test is really bogus.
Sent from my Nexus 7 using XDA Premium 4 mobile app
DevilMayEmo said:
So i was curious to see how the g2 measures up against the g3, i stumbled across this video: https://www.youtube.com/watch?v=nipun6-Grpk
In this video, you can see that after the devices boots up, that the g3 is still taking freaking ages to load the weather widget and the first homescreen generally. So here my question: would the screen's resolution really be that taxing on this device? Is there a reason why a phone with the resolution of that of a g3 would take so long to load just a single screen? Is the high resolution the culprit? Or do you guys think we will eventually get optimizations?
Has anyone contacted LG asking them about this and if we will see an update that will fix this? And i'm not talking android L i'm certainly hoping we get something before that. To me it makes no sense at all, i'm going to take my pc for instance, unless i'm gaming, it doesn't matter which resolution i'm using the OS will probably run the way it's supposed to as long as i, of course, am not gaming.
Now i hope someone with more experience can chime in, i've experienced the occasional lag on this device, it's not as snappy as i expected it to be, but i'm not that disappointed just yet. I'm just hopeful that this thing will eventually settle in and lg g3 will release an update.
All i'm looking/asking for is if this weird behavior can be answered logically, as to why it is so or are we really dealing with just pure optimization?
edit: ugghh!I just headed to the original development subforum to see if we have aosp roms, unfortunately we have to wait for the boot loader to get unlocked ( i know probably old news for you). I was hoping that someone running aosp on the g3 could chime in and lecture us on the potential of this device or if it's really as choppy. Too bad, guess we'll have to wait for LG. . .
Click to expand...
Click to collapse
Regarding the PC resolution.The screen has a set number of pixels it has to draw, it never changes. If you change the resolution, you're only scaling the display so there will be no performance increase or decrease it will always perform at that set number of pixels the screen has.
Batfink33 said:
Regarding the PC resolution.The screen has a set number of pixels it has to draw, it never changes. If you change the resolution, you're only scaling the display so there will be no performance increase or decrease it will always perform at that set number of pixels the screen has.
Click to expand...
Click to collapse
Oh i totally didnt think about that. So basically the screen on its own is responsible for displaying the image sent to it regardless of hardware. Okay that basically invalidates my thought process...
Sent from my LG-D855 using XDA Free mobile app
DevilMayEmo said:
Oh i totally didnt think about that. So basically the screen on its own is responsible for displaying the image sent to it regardless of hardware. Okay that basically invalidates my thought process...
Sent from my LG-D855 using XDA Free mobile app
Click to expand...
Click to collapse
When you change the resolution on a PC is just scales up or down the image (interpolation its called, although it does use processing power to interpolate),its still rendering the same number of pixels. If you changed the screen to a screen with a higher number of pixels for example then you would see a performance decrease.
Just like the 801 system on chip the G3 has. Put it in a 1080 screen phone and performance will increase. Put it in a QHD screen phone and performance will decrease.
Its got nothing to do with QHD, at least not in the 2D interface. The GPU is capable of 4k 2D rendering and even then is only limited by bandwidth, not processing power. The amount of power needed to render 2D is pretty small frankly.
The G3s issues are all about LGs optimisations, its over burdened with thermal control and battery saving measures as well as just plain old bad code. Turn a few off and it gets a lot smoother. The G2 was slow and laggy when launched, its not now.
ChrisM75 said:
Its got nothing to do with QHD, at least not in the 2D interface. The GPU is capable of 4k 2D rendering and even then is only limited by bandwidth, not processing power. The amount of power needed to render 2D is pretty small frankly.
The G3s issues are all about LGs optimisations, its over burdened with thermal control and battery saving measures as well as just plain old bad code. Turn a few off and it gets a lot smoother. The G2 was slow and laggy when launched, its not now.
Click to expand...
Click to collapse
I thought the max resolution of the 801 was 2k (2.5 really 2560 along longest side). 805 is 4k.
801-
https://www.qualcomm.com/products/snapdragon/processors/801
805-
https://www.qualcomm.com/products/snapdragon/processors/805
Its bandwidth limited to just under 4k actually, so they have artificially limited it to a standard thats lower to stop OEMs using it for 4K. QHD is still about 30% lower than this artificial limitation.
Either way its not about processing power of the GPU.

Change your nexus 6 Resolution too 1080x1920

I found this on YouTube and its a pretty good mod. You don't even see any difference.
Boost Nexus 6 Performance & Battery Life by Lowering the Resolution [How...: http://youtu.be/9HREkRpPVa4
I'll take the hit on battery life for a higher resolution. That's part of the reason why this phone is so great.
dave2metz said:
I'll take the hit on battery life for a higher resolution. That's part of the reason why this phone is so great.
Click to expand...
Click to collapse
I feel you..... but serious tho you can't see no difference at all.
Sounds interesting, might give this a try.
Have you seen a noticeable difference in battery life? If this would give an extra hour or two at least, I could see doing it. If it's only a few extra mins, maybe not. Guess it can't hurt to try.
Nothing for battery time but here are some AnTuTu tests.
2d and 3d results, Nexus 6 stock, rooted, unencrypted 5.01.
Ran AnTuTu before making the change...
2d - 1596
3d - 16910 (2560x1440)
Made the change and ran again...
2d - 1636
3d - 20004 (1920x1080)
Changed back to stock and ran again...
2d - 1636
3d - 16303 (2560x1440)
I suspect that it would actually be more clear at 1280x720. Reason is that this is precisely the half-way point, which means that one "virtual" pixel takes up 2pixelsX2pixels on the physical screen. At 1920x1080, you're somewhere in between, which means that pixel boundaries won't line up to real pixels.
1280x720 also is the "full" resolution for one direction of the RGBG subpixel matrix.
tcrews said:
Nothing for battery time but here are some AnTuTu tests.
2d and 3d results, Nexus 6 stock, rooted, unencrypted 5.01.
Ran AnTuTu before making the change...
2d - 1596
3d - 16910 (2560x1440)
Made the change and ran again...
2d - 1636
3d - 20004 (1920x1080)
Changed back to stock and ran again...
2d - 1636
3d - 16303 (2560x1440)
Click to expand...
Click to collapse
That's sad. I got 51590 on antutu, stock decrypted
wmfreak said:
That's sad. I got 51590 on antutu, stock decrypted
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Click to collapse
Not really.
I've gotten 52574, 52140 and 52083 all stock, decrypted for the full score just randomly running AnTuTu full test.
I just pulled out my phone today, ran the test and reported the 2d and 3d numbers only.
My full scores today were.
Initial - 51180
change - 54067
back to stock - 49606
These were all run back to back and the phone was getting warmer so that may be why the score dropped as much as it did for the final run. All runs previous to today have been in the 52,000+ range.
I changed mine to 1280x720, with a density of 320. It looks pretty good, with some minor graphical issues. At normal resolution 3d is around 17k.
2d: 1629
3d: 21205
I'll wait for your guys testing on battery life
Nice. gotta try it.
When my phone is sitting idle my GPU spends most of its time at 240 MHz, instead of 300 MHz at stock resolution. I don't know that this will save much battery as our 805's don't struggle with 1440p like the snap dragon 801 does. My wife's S5 would probably benefit from this more as it is fairly easy to bog down.
I'm having video player stuttering and pausing while trying to play 4k video that I recorded with the phone. I also noticed while navigating today that the phone didn't get as hot as it normally did, but there's a whole lot of variables that can affect that. Just some observations, I'll see how this works out tomorrow as far as battery life on a typical day.
No battery life yet eh?
Sent from my Nexus 6 using XDA Free mobile app
From the poster of the video
Anything's possible with root! But to be clear, this doesn't change the fact that your phone still has to power the extra pixels (because they're still physically there), it only helps with your GPU in that it doesn't have to process the extra pixels. But less processing generally equals less battery drain and smoother performance, and every little bit helps.
So basically sounds like battery life gains are going be very marginal at best.
Device looks like crappy with 1080p density 420. Icons looks like samsung s3. If you want that, go buy a S3
fethi2 said:
Device looks like crappy with 1080p density 420. Icons looks like samsung s3. If you want that, go buy a S3
Click to expand...
Click to collapse
I disagree with your statement, I don't see a difference at all
venturizhou said:
From the poster of the video
Anything's possible with root! But to be clear, this doesn't change the fact that your phone still has to power the extra pixels (because they're still physically there), it only helps with your GPU in that it doesn't have to process the extra pixels. But less processing generally equals less battery drain and smoother performance, and every little bit helps.
So basically sounds like battery life gains are going be very marginal at best.
Click to expand...
Click to collapse
Pure snake oil. Changing resolution does nothing. Your display/GPU is still having to draw all images at its native resolution regardless of what you set it to. Unless you picture box the screen some how so the processor isn't having to draw a full screen, this will have no effect on battery.
In fact, assuming the GPU does process the image at 1080 first, it is having to process it again to make it fit the 1440 screen. Stands to reason that would cost you battery life.
mr pnut said:
I feel you..... but serious tho you can't see no difference at all.
Click to expand...
Click to collapse
But serious though...the difference in battery life is most-likely extremely negligible.
The display is still pushing power to all of the pixels...the only battery you're saving is the CPU working slightly harder to create higher-resolution outputs. This is about the same as changing the CPU frequency to like 5% less than normal...you might gain another ~15 minutes of screen on-time.
I had the wonderful sensor Ind wake lock today, so battery life definitely sucked. I'm hitting 5 hours SOT with 15% left as I type this. That's about 1.5 hours SOT shy of an average day with no wake lock issues and 1440p. As we all knew battery life would get at best a very minor bump with this, the screen is still lighting all the pixels after all. Oh well, it was worth trying out, but if Google would just fix these dam wake locks it would save many of us a ton of battery life! Back to beautiful 1440p

Reducing screen resolution to help get more performance out of your CPU and battery

I recently bought the note 4 and found the battery life to be very good at around 5 hrs+ of screen on time everyday for my moderate use of web browsing, a few calls, news apps and with GPS always on.
Then I wondered how would it help if I reduced the screen resolution from the 3.7 million pixel QUAD HD to something more sane at Full HD. And here's how I did that:
First download Google keyboard for the phone and set it to default.
Connect the Note 4 to your computer with ADB and android developer tools installed and USB debugging enabled on your phone.
Run the command "adb wm size 1080x1920" - this should reduce your screen resolution to full hd from quad HD and thereby reduce a million pixels or more for the processor to handle but still give a PPI close to 336 which Apple would call retina display.
Run the command "adb wm density 460" - this should make the text and icons look smaller and easy on the eye. You can experiment with other densities lower and higher to see which size works best for you. Generally lower the density the more screen estate you get and more smaller things would look on the screen.
Restart your phone.
Now with this settings my battery gave me about 30 mins more of screen on time. Which is not a lot but the phone is generally very fast, always feels cool to touch and with power saving mode enabled (which underclocks the CPU) the phone still performs very well for any game and can fetch you around 6hrs of screen on time.
let me know what you feel about this hack. Would you do it or think it is not worth it for the 30-1hr gains on battery and about 20% more performance as tested with Antutu.
how u see your dialer???
Can u link photos???
I find this a ridiculous endeavor, Note 3 has that resolution and whenever I run into a Note 3, I now find it looking notably a little fuzzy coz my eye is now used to eye candy Note 4 display (debatable to you depending on what your eye can catch). Why didn't you just simply get a Note 3 and upgrade to lollipop or something???
Another thing, that's not a CRT display that's on the Note 4 so it's specifically performs best at QHD with the clearest image display no matter what commands you may run, any other resolution will just look somewhat mediocre; similar to how desktop panels display images with non default resolution.
I'd rather sacrifice stock apps and find more efficient third party apps and actually yield that or more than that gain you claim and it is actually something I have done practically.

What resolution are you running your S8 at?

I have been running at FHD (2220x1080) since yesterday but decided to try WQHD (2960x1440) and wow it actually looks even better if that was possible. I'm sure this will affect battery life but it's really mind boggling how dense the display is at this settings. It's amazing for videos and pictures more than anything but text is like paper if not better.
I've noticed some issues like the font/text size in Twitter is tiny and I can't figure out a way to change it. Most other apps seem to be ok but Twitter is barely usable. Any suggestions? Anybody else find issues running at highest res?
First day 1080p, today I went quad hd. Battery had been about the same so leaving it quad hd.
Sent from my SM-G955U using Tapatalk
I've been using the preset 'optimized' performance setting, and so far battery life is phenomenal. We'll see how long it holds up. Fingers crossed.
I'm at FHD and satisfied. WQHD didn't yield much of a difference to me so I'd rather conserve the battery a bit.
In regards to your twitter issue, I know certain apps had some weird scaling issues when they were set to use full-screen mode. Have you tried enabling/disabling that setting for that app?
I have been using HD+ 1480x720 lol. I cannot tell the difference. Might as well save some battery.
james.chiocchio said:
I'm at FHD and satisfied. WQHD didn't yield much of a difference to me so I'd rather conserve the battery a bit.
In regards to your twitter issue, I know certain apps had some weird scaling issues when they were set to use full-screen mode. Have you tried enabling/disabling that setting for that app?
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I'll report back on battery life in this thread after a day at WQHD but man it's absolutely stunning - give it a shot you can always switch back. Twitter toggle is greyed out to on says it's optimized so can't turn off. Everything works fine but on WQHD the text is tiny - the screen is soo sharp it's easy to read but really tiny.
EDIT: Fixed it - just had to kill the Twitter app and restart - it works perfectly now. Definitely staying at WQHD
How can you see the difference between the two? Whats a good way to compare the two?
spinkick said:
How can you see the difference between the two? Whats a good way to compare the two?
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Assuming you don't know another person with us take it to any cell store that might have some demo units and set yours to a different resolution. My fiance has the same phone so I compared the two and I can only see a small difference in text.

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