[Q] Detecting Swipe gesture - Java for Android App Development

hello there!
I've got a little problem. I made some lines of code to open an activity by swiping from left to the right. Problem is, cause i can't use it there where is listView/EditText or some Image/GridView. Its not ViewPager but float x/y. What i have to do to ListView and other objects react on gesture? I can swipe and open other aplicaction only in empty space without objects.
Please help me.

Matma said:
hello there!
I've got a little problem. I made some lines of code to open an activity by swiping from left to the right. Problem is, cause i can't use it there where is listView/EditText or some Image/GridView. Its not ViewPager but float x/y. What i have to do to ListView and other objects react on gesture? I can swipe and open other aplicaction only in empty space without objects.
Please help me.
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Click to collapse
Pls search before posting
Here the code
mGestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
int dx = (int) (e2.getX() - e1.getX());
// don't accept the fling if it's too short
// as it may conflict with a button push
if (Math.abs(dx) > MAJOR_MOVE && Math.abs(velocityX) > Math.absvelocityY)) {
if (velocityX > 0) {
moveRight();
} else {
moveLeft ();
}
return true;
} else {
return false;
}
}
Sent from my SM-G530H using XDA Free mobile app

Related

[Q] Using Split Action in android

Hi!
My self Raj, i have a problem when using the split action in my application.
i am doing an E-Menu for an restaurant. i list out all available category in major listview if the user click on the item of major list it should display all available minor items of its in behind of the Major listview.
I found one solution in Google it is possible by using split action.
Can anyone guide me / give some sample i may know about it..,
I am waiting for your guide.,
Have A Happy Day..,
Thanks to all..,
Simply add the following line to your <activity> or <application> tag in your AndroidManifest :
Code:
uiOptions="splitActionBarWhenNarrow"
EDIT : As a side note, it seems you want the split actionbar to be displayed only after the user clicked something, in that use case, the Contextual ActionBar seems more suited.
To use it, simply define your actionbar items in a menu.xml just like the normal actionbar, then in your java code use something like :
Code:
private ActionMode.Callback mActionModeCallback = new ActionMode.Callback() {
@Override
public boolean onCreateActionMode(ActionMode mode, Menu menu) {
MenuInflater inflater = mode.getMenuInflater();
inflater.inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onPrepareActionMode(ActionMode mode, Menu menu) {
return false;
}
@Override
public boolean onActionItemClicked(ActionMode mode, MenuItem item) {
switch (item.getItemId()) {
case R.id.menu_item1:
//do something
mode.finish();
return true;
case R.id.menu_item2:
// do something else
mode.finish();
return true;
case R.id.menu_item3:
// etc....
mode.finish();
return true;
default:
return false;
}
}
@Override
public void onDestroyActionMode(ActionMode mode) {
mActionMode = null;
}
And in the onClickListener() of the component that triggers the contextual ActionBar, call it like that :
Code:
if (mActionMode != null)
// Do nothing
else
mActionMode = startActionMode(mActionModeCallback);
You might want to use the ActionBarSherlock Library in order to keep compatibility with gingerbread/froyo

[Q]Content Provider - Huge Data

Hi,
Im using a content provider to query data, the following code was working good until I test it in another device(low end) with a larger data(~3000). With a larger data app became unusable, what can I do for improve this?
Code:
public void ContentSearch(String uriS,String id)
{
Uri uri = Uri.parse(uriS);
Cursor cur = getContentResolver().query(uri, NULL,
"_id = " + id, null, null);
cur.moveToFirst();
do {
//Do Things
} while (cur.moveToNext());
cur.close();
}
try to put it in a thread:
Code:
new Thread(new Runnable() {
[user=439709]@override[/user]
public void run() {
//CODE GOES HERE
}
}).start();
You do this for anything that might take the system a long time to execute and isn't directly needed for the UI.
If it is needed by the UI try an AsyncTask:
Code:
AsyncTask<Params,Progress,Result>() {
[user=439709]@override[/user]
protected Result doInBackground(Params params) {
}
protected void onProgressUpdate(Progress progress) {
}
protected void onPostExecute(Result result) {
}
}.execute();
I never used Content Providers so I'm not sure what you would put in for each thing on the Async but here is the Android Docs perhaps you can figure it out
Im filling an array to inflate in listview, my approach is load 25 items then break, and when the list reaches the end load more 25 and so on, but it seems that the cursor is in the same overloaded.
I need it for the UI so I dont have sure if the thread solve the problem, but I will try it anyway.
avlisF said:
Im filling an array to inflate in listview, my approach is load 25 items then break, and when the list reaches the end load more 25 and so on, but it seems that the cursor is in the same overloaded.
I need it for the UI so I dont have sure if the thread solve the problem, but I will try it anyway.
Click to expand...
Click to collapse
You fill the array then you fill the list? This might be what's causing our crash as the list is trying to setup before the array is done.
You could just use the async to do the lookup and set the list item info in the list adapter and as the async finishes each lookup it will enter each item in the list
Sent from my Nexus 7 using XDA Premium HD app

[Q] Issues with adding objects to a photo taken by the user

I've been trying to learn to program for Android lately by simply coming up with ideas and implementing them. It started out easy enough with pulling information from an online RSS feed and showing this in a nice environment. But the current idea has me stumped.
I'd like the following to happen:
Take a picture using intent
Entire picture is shown in a new activity
Zoom in on a certain spot
Add predefined items to the picture
Press next which connects the items from left to right
Add some more items
Press next to connect the new items
Zoom out
Save the image
First taking a picture, this wasn't too hard using the camera intent:
Code:
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
fileUri = getOutputMediaFileUri(MEDIA_TYPE_IMAGE);
intent.putExtra(MediaStore.EXTRA_OUTPUT, fileUri);
I can then extract the absolute path from fileUri with the following line:
Code:
String path = new File(fileUri.getPath()).getAbsolutePath();
This path can be put in a bundle which can be put in an intent which is then used to start the activity that should show the image.
Code:
public class TestActivity extends Activity implements SurfaceHolder.Callback {
private static final String TAG = TestActivity.class.getSimpleName();
private String path = "";
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
SurfaceView view = new SurfaceView(this);
setContentView(view);
Intent intent = getIntent();
Bundle bundle = intent.getExtras();
path = bundle.getString("path");
view.getHolder().addCallback(this);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
Canvas canvas = holder.lockCanvas();
if (canvas == null) {
Log.d(TAG,"Can't draw because canvas is null");
}
else {
Bitmap bitmap = BitmapFactory.decodeFile(path);
Paint paint = new Paint();
if(bitmap == null) {
Log.d(TAG,"Can't draw because bitmap is null");
}
else {
canvas.drawBitmap(bitmap,0,0,paint);
}
holder.unlockCanvasAndPost(canvas);
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int frmt, int w, int h) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
}
The first issue here is that it of course doesn't show the entire photo. Not that surprising considering it's larger than the view. Ideally I'd like to zoom out to show the entire photograph. Once I've zoomed one way I'd assume that zooming in on the part that you want should also be possible.
Next is adding the objects. My idea was simply catching any touch events and adding a new object once the finger is released. This way I'd end up with a list of items with each having a draw function which can be called through the surfaceview when it is redrawn.
Connecting these items could simply be done by creating a line object and going through the list of all items and using their locations for the begin and endpoints of the lines
One of the big issues here is that the x and y locations would be relative to the screen, not to the photo. Which would mean that when you zoom back out the entire background would change but the actual items would remain at the same spot and in the same size.
I've been searching and searching for any tutorial or other question about the same issue, but either I've had no luck or I've been using the wrong keywords. And for all I know everything I have up till now could be wrong.
If anyone could give some pointers, or maybe knows a guide or tutorial somewhere or some better keywords I could use for searching I'd really appreciate it.
Xylon- said:
One of the big issues here is that the x and y locations would be relative to the screen, not to the photo. Which would mean that when you zoom back out the entire background would change but the actual items would remain at the same spot and in the same size.
Click to expand...
Click to collapse
would you just not need to either control or track the sample/scale if the image so that you know the 1st pixel displayed (top left) and the scale factor, then the eventX/Y can be processed to be relative to what you want ?

[Q] Animation, ratation image

Hello everyone, I am new to android app making.
I would like to make an app that works like a spining bottle, Onclick start spinning and the the arrow stops in a radom place after random time.
So my picture spins but on click it stops at the start position.
Please help thank you !
I would like to show you my code but i can't sorry
ed37 said:
Hello everyone, I am new to android app making.
I would like to make an app that works like a spining bottle, Onclick start spinning and the the arrow stops in a radom place after random time.
So my picture spins but on click it stops at the start position.
Please help thank you !
I would like to show you my code but i can't sorry
Click to expand...
Click to collapse
Not sure anyone can help you if you dont really ask a question.... what you have currently reads like
I want to do "abcdefghijklmnopqrstuvwxyz" can someone tell me how ?
You should really be asking how do I do "a" but having some idea and learned the basics yourself ...then maybe someone could be constructive in helping
Ok, well how to I get an image view to stop rotating after a random time like 2 to 15 secs?
ed37 said:
Ok, well how to I get an image view to stop rotating after a random time like 2 to 15 secs?
Click to expand...
Click to collapse
using a timer/thread , never actually done something like that but I suspect you can get the frame that is currently being played and work out the rotation, stop the animation and set that rotation.
Or maybe even rotate the thing yourself and do all of it in onDraw of a view or by manually drawing it on a canvas/surface
Use a canvas object, like that you get a drawn object you can completely personalize. Also the rotation angle
---------------------------------
Phone : Nexus 4
OS:
Pure KitKat 4.4.2 stock, no root, no mods (but only for the first time ;D)
---------------------------------
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Here is what I have so far
Code:
public class SpinFragment extends Fragment {
public SpinFragment(){}
private Button btnRotate, btnstop;
private ImageView imgview;
AnimationListener listener;
Random rand = new Random();
int milis = (rand.nextInt(10) + 2)*1000;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_spin, container, false);
TextView txt = (TextView) rootView.findViewById(R.id.textView1);
Typeface font = Typeface.createFromAsset(getActivity().getAssets(), "fonts/harabara.ttf");
txt.setTypeface(font);
final ImageView iv = (ImageView) rootView.findViewById(R.id.image_arrow);
btnRotate = (Button) rootView.findViewById(R.id.start);
btnstop = (Button) rootView.findViewById(R.id.stop);
final Animation rotation = AnimationUtils.loadAnimation(getActivity(), R.anim.button_rotate);
rotation.setRepeatCount(Animation.INFINITE);
rotation.setAnimationListener(listener);
btnRotate.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
iv.startAnimation(rotation);
new java.util.Timer().schedule(
new java.util.TimerTask() {
@Override
public void run() {
iv.clearAnimation();
}
}, milis);
}
});
return rootView;
}
}

PreferenceFragment and Tabs

Hi,
currently I am developing a App.
I use the NavigationDrawer to set up a Menu (with the "Burger-Button") on the left side.
Wenn I choose a menu item, for example a PreferenceFragment i displayed.
My problem: I want to display a Tab-Layout with a PreferenceFragment in each Tab.
But I don´t know how...
In my MainActitivty-Class (AppCompatActivity) I change the content of my App (after the user clicked on a menu item) like this:
Code:
@Override
public boolean onNavigationItemSelected(MenuItem item) {
FragmentTransaction fragmentTransaction = this.getFragmentManager().beginTransaction();
int id = item.getItemId();
// Globale Eistellungen
if (id == R.id.nav_main_settings) {
fragmentTransaction.replace(R.id.containerView, new MainPreferenceMenu());
fragmentTransaction.commit();
}
DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
drawer.closeDrawer(GravityCompat.START);
return true;
}
Whereby "MainPreferenceMenu" is a PreferenceFragment.
I tried it with this tutorial: https://guides.codepath.com/android/google-play-style-tabs-using-tablayout
First Problem: I can´t set my PreferenceFragment here:
Code:
@Override
public Fragment getItem(int position) {
return PageFragment.newInstance(position + 1);
}
Because "PreferenceFragment" is the wring Class.
Also I don´t know how to set the "ViewPager" like in the Tutorial (MainActivity).
Can anybody help me?
I hope my Problem is clear.
Using view pager for tabs is the best option as it behaves as per material guide lines.

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