In my Android app, I have a sound that I want to play when a certain selection has been made from a spinner, but I want it to play the when the user actually makes the proper selection (or just after). My problem is that although the sound does play when they make the correct selection, as long as that selection stays chosen, it also plays every time the app starts up, when it should ONLY play at the time it's chosen. I think I need to change my setOnItemSelectedListener to setOnItemClickListener, but I'm not sure how (still pretty new to java). Can any generous soul out there show me how to change this up (assuming that's how to best solve this problem)?
Here is the code I have now:
Code:
fitnessSpinner = (Spinner) findViewById(R.id.fitness_spinner);
ArrayAdapter adapter4 = ArrayAdapter.createFromResource(
this, R.array.fitness_array, android.R.layout.simple_spinner_item);
adapter4.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
fitnessSpinner.setAdapter(adapter4);
fitnessSpinner.setOnItemSelectedListener(new OnItemSelectedListener()
{
@Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long i) {
Log.d("test", "p: " + position + " " + i);
if(position == 0) {
//First Entry
MediaPlayer mp = MediaPlayer.create(mContext, R.raw.bowchica);
mp.start();
} if(position == 4) {
MediaPlayer mp = MediaPlayer.create(mContext, R.raw.debbie2);
mp.start();
}
}
@Override
public void onNothingSelected(AdapterView<?> arg0) {
}
});
I haven't try the below code but you can try it on your own and tell us.
In onCreate() declare MediaPlayer mp;
In every if statement that you use for check insert this code:
Code:
if(mp!=null){mp.release();}
int resid = R.raw.yoursound;
mp = MediaPlayer.create(this, resid);
After that override the methods onPause() and onResume() and insert this:
if(mp!=null){mp.release();}
If it is still playing a sound when you start your app, then you should check your code again if you have set as default option any of your selection options.
I would LOVE to try this out...Unfortunately, I'm way too dumb at this point point ot figure out exactly where those code snippets would go inside of what I already have.
Does anyone have a couple of minutes to show me where it would go?
Below is a sample code. Since i don't know your code I give you a snippet that you should adjust it to your code.
Code:
public class SampleSound extends Activity{
private Spinner fitnessSpinner;
private MediaPlayer mp;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);//here goes your layout
setViews();//here you will set all your views(spinners buttons textviews etc..)
setAdapters();//set your adapters here
setListeners();//
}
private void setListeners() {
fitnessSpinner.setOnItemSelectedListener(new OnItemSelectedListener(){
@Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long i) {
Log.d("test", "p: " + position + " " + i);
if(position == 0) {
//First Entry
if(mp!=null){mp.release();}
int resid = R.raw.bowchica;
mp = MediaPlayer.create(this, resid);
mp.start();
} if(position == 4) {
if(mp!=null){mp.release();}
int resid = R.raw.debbie2;
mp = MediaPlayer.create(this, resid);
mp.start();
}
}
@Override
public void onNothingSelected(AdapterView<?> arg0) {
}
});
}
private void setAdapters() {
ArrayAdapter adapter4 = ArrayAdapter.createFromResource(this, R.array.fitness_array, android.R.layout.simple_spinner_item);
adapter4.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
fitnessSpinner.setAdapter(adapter4);
}
private void setViews() {
fitnessSpinner = (Spinner) findViewById(R.id.fitness_spinner);
}
public void onResume(){
super.onResume();
if(mp!=null){mp.release();}
}
public void onPause(){
super.onPause();
if(mp!=null){mp.release();}
}
}
I really appreciate the help. I put the code in my routine, but it still plays the sound every time the activity is loaded (as long as the selection in the spinner is correct). It should only play the sound when the correct selection is made.
Any other ideas?
I am sure that your Spinner is set to some value (since you have values to display). Because your Spinner points to a selection (doesn't matter if you have selected or it is selected by default) your sound plays (even when you start the app).
A way to stop the sound playing at start is to declare and an other Item like you did with the previous 4 and set it as default selection of your Spinner.
To sum up:
1.You have to append in R.array.fitness_array an Item (like you did with the previous Items) and give it a name.
2.At the end of method setAdapters() insert this:
Code:
fitnessSpiner.setSelection(5);// or whatever is your selection number
Now it should work but you should know that this is not a good practice and you should try make a ListView or something else.
I'd be happy to change this out to a listview, or whatever would work. I just have to give my user a choice of 4 or 5 items, from which they can choose only one. Something like a drop down box, but in Android, I thought my only option was a spinner. But whatever I use, I have to be able to play a sound when certain items are chosen, but ONLY when those items are chosen, NOT whenever the activity is called up.
Any specific ideas of what I might change to?
What if I had another control like a textview or an edittext (with it's visibility property set to false) that I programatically populated with the users selection (when it's the selection that I want) and then have an OnItemClcickListener set to play the sound?
Could that work?
I will answer from the last to the top of your questions.
1.You can do whatever you want with android. You want TextViews and EditTexts with complex and nested Layouts you can do it. Write services that will communicate with your contacts through a content provider? You can do it.
Write, read and test code. Only this way you will actually learn.
2.Read developer.android.com. Read the android tutorials from there and specifically the Notepad example. You will learn a lot.
A good resource with small examples for ListViews is this.
3.Have you tried the changes I told you from the last post? Did it worked?
Since you just started with android and programming you must first be happy if you have the expected result and then read more to make your code better
Your suggested changes (fitnessSpiner.setSelection(5);// or whatever is your selection number) would stop the sound from playing, but defeat the apps purpose. Every time this activity is loaded, the spinners hit preferences to load the previously stored data. So if I force the spinner to a different selection to NOT play sound when the activity loads, then I would be displaying the wrong data for the user.
Yes you are right. So it is better to make a ListActivity. Read developer.android.com and the link i gave you before. You will be ok with this!
You're using "setOnItemSelectedListener", which sounds like when the app starts, its getting "selected" again.
Have you tried using "setOnItemClickListener" instead?
fitnessSpinner.setOnItemClickListener(new AdapterView.OnItemClickListener () {
public void onItemClicked() {}
};
Lakers16 said:
You're using "setOnItemSelectedListener", which sounds like when the app starts, its getting "selected" again.
Have you tried using "setOnItemClickListener" instead?
fitnessSpinner.setOnItemClickListener(new AdapterView.OnItemClickListener () {
public void onItemClicked() {}
};
Click to expand...
Click to collapse
onClickListener doesn't work for the spinner...I wish it did.
I REALLY need the drop down functionality of teh spinner, so I guess I'm going to try and figure out a way to have an invisible edittext that I set to the spinner selection and then use onClickListener or onChange...
Hi!
My self Raj, i have a problem when using the split action in my application.
i am doing an E-Menu for an restaurant. i list out all available category in major listview if the user click on the item of major list it should display all available minor items of its in behind of the Major listview.
I found one solution in Google it is possible by using split action.
Can anyone guide me / give some sample i may know about it..,
I am waiting for your guide.,
Have A Happy Day..,
Thanks to all..,
Simply add the following line to your <activity> or <application> tag in your AndroidManifest :
Code:
uiOptions="splitActionBarWhenNarrow"
EDIT : As a side note, it seems you want the split actionbar to be displayed only after the user clicked something, in that use case, the Contextual ActionBar seems more suited.
To use it, simply define your actionbar items in a menu.xml just like the normal actionbar, then in your java code use something like :
Code:
private ActionMode.Callback mActionModeCallback = new ActionMode.Callback() {
@Override
public boolean onCreateActionMode(ActionMode mode, Menu menu) {
MenuInflater inflater = mode.getMenuInflater();
inflater.inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onPrepareActionMode(ActionMode mode, Menu menu) {
return false;
}
@Override
public boolean onActionItemClicked(ActionMode mode, MenuItem item) {
switch (item.getItemId()) {
case R.id.menu_item1:
//do something
mode.finish();
return true;
case R.id.menu_item2:
// do something else
mode.finish();
return true;
case R.id.menu_item3:
// etc....
mode.finish();
return true;
default:
return false;
}
}
@Override
public void onDestroyActionMode(ActionMode mode) {
mActionMode = null;
}
And in the onClickListener() of the component that triggers the contextual ActionBar, call it like that :
Code:
if (mActionMode != null)
// Do nothing
else
mActionMode = startActionMode(mActionModeCallback);
You might want to use the ActionBarSherlock Library in order to keep compatibility with gingerbread/froyo
Hello app developers!
I have got serious problem. Every time I call alertdialogs or other dialogs I see them only in activity. But my app needs to show this dialog when user works on phone, that's why it must be shown out of activity. Any ideas?
DoR2 said:
Hello app developers!
I have got serious problem. Every time I call alertdialogs or other dialogs I see them only in activity. But my app needs to show this dialog when user works on phone, that's why it must be shown out of activity. Any ideas?
Click to expand...
Click to collapse
You cannot do this. There is simply no feature for that. I have had that problem, too.
Use a Notification or a Toast message.
There is a work-around for this. If you run a service, you can technically launch an activity that can resemble this.
I have an app that uses a broadcast receiver to listen for the events I want to alert my user to. I created a custom layout for my alert dialog and then when the event happens, my broadcast receiver calls the activity.
zalez said:
There is a work-around for this. If you run a service, you can technically launch an activity that can resemble this.
I have an app that uses a broadcast receiver to listen for the events I want to alert my user to. I created a custom layout for my alert dialog and then when the event happens, my broadcast receiver calls the activity.
Click to expand...
Click to collapse
Yes, great idea. Launch a transparent Activity and start a dialog. Set an onDismissListener and close the app when the dialog is closed.
nikwen said:
Yes, great idea. Launch a transparent Activity and start a dialog. Set an onDismissListener and close the app when the dialog is closed.
Click to expand...
Click to collapse
If I start a transparent activity user can't see that it was started as I understand. Can you give code for broadcast receiver maybe I misunderstand something
The broadcast receiver is just the mechanism I use to launch the activity. It is a mere intent that I start from it. Below is the class I use for my alertdialog. You won't be able to cut and paste because I also created my own class to dismiss the activity.
Code:
public class SilentDialog extends TimedActivity implements OnTouchListener{
Intent intent;
[user=439709]@override[/user]
public void onCreate(Bundle savedInstanceState) {
//Remove title bar
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
//Remove notification bar
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
super.onCreate(savedInstanceState);
showAlert();
}
[user=439709]@override[/user]
protected void onDestroy()
{
//this is very important here ;)
super.onDestroy();
}
public boolean onTouch(View v, MotionEvent event)
{
final int actionPerformed = event.getAction();
//reset idle timer
// put this here so that the touching of empty space is captured too
// it seems that LinearLayout doesn't trigger a MotionEvent.ACTION_UP or MotionEvent.ACTION_MOVE
if (actionPerformed == MotionEvent.ACTION_DOWN)
{
super.onTouch();
}
return false;//do not consume event!
}
public void showAlert(){
//would you like it to expire?
AlertDialog.Builder builder;
final AlertDialog alertDialog;
Context mContext = SilentDialog.this;
LayoutInflater inflater = (LayoutInflater) mContext.getSystemService(LAYOUT_INFLATER_SERVICE);
View layout = inflater.inflate(R.layout.pop1,
(ViewGroup) findViewById(R.id.layout_root));
NumberPicker spin = (NumberPicker) layout.findViewById(R.id.SpinRate);
spin.setVisibility(8);
TextView rate = (TextView) layout.findViewById(R.id.RateTitle);
rate.setVisibility(8);
TextView text = (TextView) layout.findViewById(R.id.txtAlertDiag);
text.setText("ButlerSMS has detected the ringer mode has changed to silent. " +
"\n\n Would you like ButlerSMS to turn on?");
final NumberPicker picker = (NumberPicker) layout.findViewById(R.id.SpinRate);
picker.setValue(60);
builder = new AlertDialog.Builder(mContext);
builder.setView(layout);
builder.setTitle("ButlerSMS - Silent Mode");
builder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
intent = new Intent(getBaseContext(), ButlerWidget.class);
intent.setAction("StartSMS");
intent.putExtra("msg","Normal");
sendBroadcast(intent);
finish();
}
});
builder.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
// Canceled.
finish();
}
});
alertDialog = builder.create();
alertDialog.show();
final Timer t = new Timer();
t.schedule(new TimerTask() {
public void run() {
alertDialog.dismiss(); // when the task is active then close the dialog
t.cancel(); // also just top the timer thread, otherwise, you may receive a crash report
finish();
}
}, 19000);
}
}
zalez said:
The broadcast receiver is just the mechanism I use to launch the activity. It is a mere intent that I start from it. Below is the class I use for my alertdialog. You won't be able to cut and paste because I also created my own class to dismiss the activity.
Code:
public class SilentDialog extends TimedActivity implements OnTouchListener{
Intent intent;
[user=439709]@override[/user]
public void onCreate(Bundle savedInstanceState) {
//Remove title bar
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
//Remove notification bar
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
super.onCreate(savedInstanceState);
showAlert();
}
[user=439709]@override[/user]
protected void onDestroy()
{
//this is very important here ;)
super.onDestroy();
}
public boolean onTouch(View v, MotionEvent event)
{
final int actionPerformed = event.getAction();
//reset idle timer
// put this here so that the touching of empty space is captured too
// it seems that LinearLayout doesn't trigger a MotionEvent.ACTION_UP or MotionEvent.ACTION_MOVE
if (actionPerformed == MotionEvent.ACTION_DOWN)
{
super.onTouch();
}
return false;//do not consume event!
}
public void showAlert(){
//would you like it to expire?
AlertDialog.Builder builder;
final AlertDialog alertDialog;
Context mContext = SilentDialog.this;
LayoutInflater inflater = (LayoutInflater) mContext.getSystemService(LAYOUT_INFLATER_SERVICE);
View layout = inflater.inflate(R.layout.pop1,
(ViewGroup) findViewById(R.id.layout_root));
NumberPicker spin = (NumberPicker) layout.findViewById(R.id.SpinRate);
spin.setVisibility(8);
TextView rate = (TextView) layout.findViewById(R.id.RateTitle);
rate.setVisibility(8);
TextView text = (TextView) layout.findViewById(R.id.txtAlertDiag);
text.setText("ButlerSMS has detected the ringer mode has changed to silent. " +
"\n\n Would you like ButlerSMS to turn on?");
final NumberPicker picker = (NumberPicker) layout.findViewById(R.id.SpinRate);
picker.setValue(60);
builder = new AlertDialog.Builder(mContext);
builder.setView(layout);
builder.setTitle("ButlerSMS - Silent Mode");
builder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
intent = new Intent(getBaseContext(), ButlerWidget.class);
intent.setAction("StartSMS");
intent.putExtra("msg","Normal");
sendBroadcast(intent);
finish();
}
});
builder.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
// Canceled.
finish();
}
});
alertDialog = builder.create();
alertDialog.show();
final Timer t = new Timer();
t.schedule(new TimerTask() {
public void run() {
alertDialog.dismiss(); // when the task is active then close the dialog
t.cancel(); // also just top the timer thread, otherwise, you may receive a crash report
finish();
}
}, 19000);
}
}
Click to expand...
Click to collapse
I understood everything except the way how app switch between position before signal came and required activity with alert dialog in it. As I see this code initialize activity and alert dialog but don't contain switching that I need
Are you asking how I call the dialog? If so, a simple intent from a broadcast receiver.
Code:
Intent i = new Intent(context, SilentDialog.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
I would use the AlertDialog.Builder class for compatibility.
Why not use a notification, I think that is more elegant.
Code:
public class InstalledReceiver extends BroadcastReceiver {
private NotificationManager mNotificationManager ;
[user=439709]@override[/user]
public void onReceive(Context context, Intent intent) {
if (BaseActivity.DEBUG) System.out.println("Received Broadcast");
Boolean update = intent.getBooleanExtra(Intent.EXTRA_REPLACING, false);
mNotificationManager = (NotificationManager) context.getSystemService("notification");
SharedPreferences getPrefs = PreferenceManager.getDefaultSharedPreferences(context);
Boolean disabledNotifications = getPrefs.getBoolean("disableNotifications", false);
if (!disabledNotifications && !update) makeNotification(context);
}
private void makeNotification(Context context) {
CharSequence label = context.getString(R.string.labelNotify);
CharSequence text = context.getString(R.string.textNotify);
CharSequence full = context.getString(R.string.fullNotify);
final Notification notification = new Notification(R.drawable.ic_launcher,text,System.currentTimeMillis());
notification.setLatestEventInfo(context,label,full,null);
notification.defaults = Notification.DEFAULT_ALL;
mNotificationManager.notify( 0, notification);
}
}
Taptalked u see .. əəs n pəʞlɐʇdɐʇ
Zatta said:
Why not use a notification, I think that is more elegant.
Code:
public class InstalledReceiver extends BroadcastReceiver {
private NotificationManager mNotificationManager ;
[user=439709]@override[/user]
public void onReceive(Context context, Intent intent) {
if (BaseActivity.DEBUG) System.out.println("Received Broadcast");
Boolean update = intent.getBooleanExtra(Intent.EXTRA_REPLACING, false);
mNotificationManager = (NotificationManager) context.getSystemService("notification");
SharedPreferences getPrefs = PreferenceManager.getDefaultSharedPreferences(context);
Boolean disabledNotifications = getPrefs.getBoolean("disableNotifications", false);
if (!disabledNotifications && !update) makeNotification(context);
}
private void makeNotification(Context context) {
CharSequence label = context.getString(R.string.labelNotify);
CharSequence text = context.getString(R.string.textNotify);
CharSequence full = context.getString(R.string.fullNotify);
final Notification notification = new Notification(R.drawable.ic_launcher,text,System.currentTimeMillis());
notification.setLatestEventInfo(context,label,full,null);
notification.defaults = Notification.DEFAULT_ALL;
mNotificationManager.notify( 0, notification);
}
}
Taptalked u see .. əəs n pəʞlɐʇdɐʇ
Click to expand...
Click to collapse
I agree, but if he wants to use a dialog, we help him to make one.
The bad thing about the dialog is that it will interrupt whatever the user is doing. This could be very annoying. And who wants to use an app which has annoying popups?
zalez said:
Are you asking how I call the dialog? If so, a simple intent from a broadcast receiver.
Code:
Intent i = new Intent(context, SilentDialog.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
Click to expand...
Click to collapse
When I use this code activity don't shows when I am out of application. For example Handcent SMS when SMS comes to user shows up a great dialog over all windows. My aim is the same thing
DoR2 said:
When I use this code activity don't shows when I am out of application. For example Handcent SMS when SMS comes to user shows up a great dialog over all windows. My aim is the same thing
Click to expand...
Click to collapse
Start an Activity. Set a transparent layout. Show a dialog. That will result in what you want.
nikwen said:
Start an Activity. Set a transparent layout. Show a dialog. That will result in what you want.
Click to expand...
Click to collapse
I have used this code
Code:
Intent i = new Intent(context, SilentDialog.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
and made transparent layout with dialog, but my dialog appears only in my app
DoR2 said:
I have used this code
Code:
Intent i = new Intent(context, SilentDialog.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
and made transparent layout with dialog, but my dialog appears only in my app
Click to expand...
Click to collapse
Could you please post your code?
nikwen said:
Could you please post your code?
Click to expand...
Click to collapse
How I call activity
Code:
if(answer.contains("BEEP")){
Intent intent=new Intent();
intent.setAction("Navi_Beep");
sendBroadcast(intent);
r.play();
Intent i = new Intent(context, NBeep.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
NBeep.java
Code:
public class NBeep extends Activity {
[user=439709]@override[/user]
public void onCreate(Bundle savedInstanceState) {
Log.d("NaviBeep","Here");
//super.onCreate(savedInstanceState);
super.onCreate(savedInstanceState);
AlertDialog alertDialog = new AlertDialog.Builder(this).create();
alertDialog.setTitle("Title");
alertDialog.setMessage("Message");
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent intent=new Intent();
intent.setAction("Navi_BeepOff");
sendBroadcast(intent);
finish();
}
});
// Set the Icon for the Dialog
alertDialog.show();
}
}
DoR2 said:
How I call activity
Code:
if(answer.contains("BEEP")){
Intent intent=new Intent();
intent.setAction("Navi_Beep");
sendBroadcast(intent);
r.play();
Intent i = new Intent(context, NBeep.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
NBeep.java
Code:
public class NBeep extends Activity {
[user=439709]@override[/user]
public void onCreate(Bundle savedInstanceState) {
Log.d("NaviBeep","Here");
//super.onCreate(savedInstanceState);
super.onCreate(savedInstanceState);
AlertDialog alertDialog = new AlertDialog.Builder(this).create();
alertDialog.setTitle("Title");
alertDialog.setMessage("Message");
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent intent=new Intent();
intent.setAction("Navi_BeepOff");
sendBroadcast(intent);
finish();
}
});
// Set the Icon for the Dialog
alertDialog.show();
}
}
Click to expand...
Click to collapse
Ah. You need to call setContentView. Create a transparent View and pass it as a parameter.
nikwen said:
Ah. You need to call setContentView. Create a transparent View and pass it as a parameter.
Click to expand...
Click to collapse
Doesn't help:
Code:
public class NBeep extends Activity {
[user=439709]@override[/user]
public void onCreate(Bundle savedInstanceState) {
Log.d("NaviBeep","Here");
View view=new View(this);
view.setBackgroundColor(Color.TRANSPARENT);
setContentView(view);
super.onCreate(savedInstanceState);
AlertDialog alertDialog = new AlertDialog.Builder(this).create();
alertDialog.setTitle("Title");
alertDialog.setMessage("Message");
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent intent=new Intent();
intent.setAction("Navi_BeepOff");
sendBroadcast(intent);
finish();
}
});
// Set the Icon for the Dialog
alertDialog.show();
}
}
If you use another layout, is the Activity opened?
Is the "Here" written to the log? Is there any Error message?
And I recommend configuring the AlertDialog within the AlertDialog.Builder: http://www.mkyong.com/android/android-alert-dialog-example/
(However, I guess that it will not solve your problem.)
nikwen said:
If you use another layout, is the Activity opened?
Is the "Here" written to the log? Is there any Error message?
And I recommend configuring the AlertDialog within the AlertDialog.Builder: http://www.mkyong.com/android/android-alert-dialog-example/
(However, I guess that it will not solve your problem.)
Click to expand...
Click to collapse
I finally made it!:victory: Here is code:
1) Call dialog:
Code:
NBeep.createDialog(NBeep.DIALOG_ERROR, context);
2) NBeep.java
Code:
public class NBeep extends Activity{
public final static int DIALOG_ERROR = 4;
protected Dialog onCreateDialog(int id) {
Dialog dialog;
switch(id) {
case DIALOG_ERROR:
AlertDialog alertDialog = new AlertDialog.Builder(this).create();
alertDialog.setTitle("Title");
alertDialog.setMessage("Message");
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent intent=new Intent();
intent.setAction("Navi_BeepOff");
sendBroadcast(intent);
finish();
}
});
alertDialog.setCancelable(false);
dialog = alertDialog;//new AlertDialog.Builder(this).setMessage("ERROR! This is a global dialog\n Brought to you by Sherif").create();
break;
default:
dialog = null;
}
return dialog;
}
[user=439709]@override[/user]
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
showDialog(DIALOG_ERROR);
}
public static void createDialog(int dialog, Context context){
Intent myIntent = new Intent(context, NBeep.class);
myIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(myIntent);
}
}
Hello! I'm new to this forum. I'm developing an Android app, I have some problems with the functionality of a timer and I don't figure out why. I would need some ideas.
In my application I have 2 activities: one is with the levels of a game, where you can chose between them and the second one is with the game itself. In the second activity I have a CountDownTimer which tells me when the game must finish. I have a progressBar assigned to that timer.
CountDownTimer mCountDownTimer; -global variable
In onCreate I have:
mProgressBar=(ProgressBar)findViewById(R.id.progressBar);
mProgressBar.setProgress(0);
mCountDownTimer=new CountDownTimer(90000,1000) {
int i=0;
@override
public void onTick(long millisUntilFinished) {
Log.v("Log_tag", "Tick of Progress" + i + millisUntilFinished);
i++;
mProgressBar.setProgress(i); }
@override
public void onFinish() {
i++;
mProgressBar.setProgress(i);
Intent in = new Intent(getApplicationContext(), MyActivity2.class);
startActivity(in);
}
};
mCountDownTimer.start();
I have also overriden the native back button from Android to go to the first activity, the one with the levels and there I try to stop the counter, but it doesn't seem to work at all. The counter doesn't stop, and the other functions don't work as well.
Here is the code:
public boolean onKeyDown(int keyCode, KeyEvent event) {
if ((keyCode == KeyEvent.KEYCODE_BACK)) { //Back key pressed
mCountDownTimer.cancel();
Intent in = new Intent(getApplicationContext(), MyActivity2.class);
startActivity(in);
mCountDownTimer.cancel();
return true;
}
return super.onKeyDown(keyCode, event);
}
public void onBackPressed(){
mCountDownTimer.cancel();
Intent in = new Intent(getApplicationContext(), MyActivity2.class);
startActivity(in);
return;
How could I solve this? Thank you so much!
Here is your problem:
CountDownTimer mCountDownTimer; -global variable
There are no global variables in Java, only instance variables. Since you didn't post your full code I'm going to make a few assumptions here...
public class myAwesomeTimerClass {
CountDownTimer mCountDownTimer;
// bla bla
}
Then in your second activity/class, you should refer to the class:
instead of:
mCountDownTimer.cancel();
try:
myAwesomeTimerClass.mCountDownTimer.cancel();
Good luck.
Hi Im just starting to learn android code and I dont understand why this doesnt work. Just for as a test I wanted to create 2 pages (or 1 page and 1 popup page but i thought 2 pages would be easier to make), and a way to get from one to the other, which I thought could be solved easly with a button on each page which takes me to the other page.
So I started with this:
HTML:
final ImageButton button = (ImageButton) findViewById(R.id.imageButton);
button.setOnClickListener(new View.OnClickListener() {
[user=439709]@override[/user]
public void onClick(View v) {
setContentView(R.layout.layout2);
} });
Basicually I start in a layout called activity_my which has a button and when I press it I get to the next page called layout2. I thought I could just make a similiar function to get back to my original page:
HTML:
final Button button2 = (Button) findViewById(R.id.button);
button2.setOnClickListener(new View.OnClickListener() {
[user=439709]@override[/user]
public void onClick(View v) {
setContentView(R.layout.activity_my);
}
});
But now I get error for whatever reason
Hi,
Basically in android, a 'page' is an Activity (class where you attach a XML layout).
So you must create 2 activity with 2 layout.
To switch activity use this foloowing code :
HTML:
Intent intent = new Intent(this, YourSecondActivity.class);
startActivity(intent);