[Free Game] Death Board, a simple yet agonizing Windows Phone game - Windows Phone 8 General

Death Board is a Windows Phone game that has the potential to drive you nuts. It is a game that challenges you to quickly find a matching number before the game clock strikes zero.
While the game concept sounds simple, you only have a few seconds on the clock and it's surprising how long it takes to have four digit numbers register in your brain. I'm not sure how much staying power Death Board will have but for occasional gaming or as a conversation piece, the game should do well.
Available for low-memory Windows Phones, don't be shocked if your score stays in the single digits with Death Board.
There is not much to Death Board as far as layout it concerned. When you launch the game, a tutorial screen that explains game play will greet you. When you think you are ready to play the game, tap the screen and a "3,2,1" countdown will begin.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The number you are trying to match will be displayed center screen with a handful of possible matches will be scattered around the chalkboard. Your game timer bar and score is displayed at the top of the screen. As soon as you find the matching number, tap it. If you tap the correct number, you will proceed to the next level of play.
Tap the wrong number or allow the timer to hit zero a tacky buzzer will sound and you lose.
The number possibilities are written upside down, sideways and at angles. I was surprised how difficult it was to read the four number figure at the center of the screen, find the match and tap the screen in what feels like three seconds.
Overall Impression
Death Board is a challenging Windows Phone game that will test your skills at speed and recognition. I don't think many will find themselves sitting down and playing Death Board for extended periods but for short bits of time, it can be a fun (all be it humbling) game.
The game ran smooth and while challenging, I wouldn't mind seeing the game give players a fighting chance in the beginning. Maybe add a few seconds to the timer and have it shorten as you progress through the levels.
Nonetheless, if you are looking for a simple, challenging and at times frustrating gaming title for your Windows Phone Death Board is worth trying. It is a free ad-supported game that does have full-screen ads but not with an annoying frequency.
Download Death Board for Windows Phone (Free)
XDA:DevDB Information
Death Board, App for the Windows Phone 8 General
Contributors
nmily89
Version Information
Status: Testing
Created 2015-01-07
Last Updated 2015-01-07

Related

TangledBugs, concentration game

Yet another day, yet another game...
TangledBugs is a remake of the good old Untangle game !
While the spiders were moving around the forest, they got their webs completely tangled up... Try to move the bugs around and untangle the mess... Crossing lines are shown in white, untangled lines in green.
Code by Mollusk, graphics by DayDream.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Four game modes are currently available :
- Classic Play : start by untangling 6 bugs, then 10, 15, 20, etc... Until you give up !
- Time Attack : same gameplay, but with a limited time. For hardcore untanglers only !
- Sudden Death : you only have 20 seconds per level ! Thankfully, you can cumulate time over several levels. The higher the level, the more time left when you finish it, and the higher you score. In this mode, only 2 bugs are added per level.
- Funky Shapes : classic mode revisited ! Test the other starting shapes (triangle, square, wave, etc...) to see if you skills are as good as you thought.
Also available :
- Animated instructions, see an actual game untangled !
- Hiscores, with best times/level and sudden death scores.
2 versions of the game are available :
- Freeware, featuring the classic and sudden death modes (the 2 most interesting ones, to be honest)
- Commercial, with all the modes/features (and a demo version with all that but limited to level 8), for only $4.95 (more like a donation than anything to me ).
Freeware version available on XFlib.net, and commercial one on Clickgamer.com
If you have any questions/advice/requests, feel free, I'll be around !
(if admins/modos prefer that I don't talk about the commercial version to keep it freeware only, I'll just edit and cut that out, no problem)
Quick up, game updated to version 1.31 :
All versions : smaller exe size, uses less ram, and runs smoother on high levels
Enhanced version : fixes in the funky shape menu
cheers been playing this (and the others on XFlib) for a while now, all good games!
keep it up

[APP][14/04/09] BallPhysics - GSensor thing 0.7

I was playing around with class based programming stuff, and the Diamond GSensor, and some physics (I'll pretend it's relevant to my A levels ) and wrote a little game to experiment...
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
What it is is a field of balls that are affected by gravity. If they collide, they should bounce off each other in a vaguely realistic way.
The number of balls can be adjusted via the up/down keys up to a maximum of 100 (the performance isn't great with that many though...)
The size of balls can be adjusted using the left/right buttons - there's no minimum or maximum size.
Hitting the centre button will pause everything.
You can click and drag the balls, and sometimes a "flick" makes them move, I need to fix that though.
Tilting the device will accelerate all the balls.
The colour and position of each ball is random.
Should work on Diamond, Raphael, Blackstone, Rhodium and Topaz.
This isn't meant to have a real reason, it's just something fun and physicsy!
Changelog:
0.7 - fixes a touch screen related bug...
0.6 - reduces sensor polling time making it more reliable, some graphical speed ups as well.
0.5 Initial public release
Looks good.. Let me try this..
This is a pretty fun and simple game! Would u consider open sourcing it?
gobmonster said:
This is a pretty fun and simple game! Would u consider open sourcing it?
Click to expand...
Click to collapse
I probably will when I've cleaned up the code and tried to make it faster...
New release fixes a few things...
Get it from the first post.
hey i was wondering if you still have the source code for this?
I'm looking for something to get of started on programming apps for my diamond and its sensors... and this seems to be a pretty cool place to start as i have a few ideas of how this could be improved..
Thanks,
-David
Seems to have got lost *kicks to the top*

[APP] qSudoku - Beta Testers Needed!!!

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
First of all, I'm really sorry to double post, I've posted this in Xperia section, but I really really need Blackstone users to help me out, thanks in advance.
Hi, I'm a student in Queensland University of Technology at Australia. I'm developing a Sudoku game for Windows Mobile 6 Professional with WVGA resolution, I have a SE Xperia X1 but I need your help!!!
This is my second attempt in developing Windows Mobile application, last time it was a big failure, but this time I've put a lot of effort in this application in order to make it very graphical appealing, use-able, and powerful, y'know this is very hard in WinMo platform, either it will crash or it will take too much memory/processes to run it.
I've used smallest amount of custom build controls to make this happen in qSudoku, I want to make it user friendly, finger friendly, apply the concept of "a screen full of content", and graphically appealing. So far I've only tested it myself and I want to know what do you guys think
Please go to Faculty Of Geek for more information about this application (or me )
Email ([email protected]) to me if you want to provide feedback or just anything
(Download links at the bottom)
Current features:
Four levels to choose from (easy, medium, hard, insane!).
Load and save.
Multiple numbers in one square.
Clear all numbers in one square at once.
Check numbers in all square. (that's where the red 'x' appears )
Hint
Show solution
Check answer (the 'All Done!' button)
It's full screen
In this version.....
Only 6 puzzles available.
No settings available.
New Game and Load Game buttons will take few seconds to respond (which is obviously not good).
Will expire on 15 May, 2009
Has no icon and sounds :-(
In future versions.....
Will improve memory management
Will provide option to turn off full screen
Will make the application more responsive
Will support more screen resolution
Will support non-touch screen device
Will make the hint not so 'obvious' (you'll know why once you play it
Downloads:
WCGA device with .NET Compact Framework 2.0
WVGA device with .NET Compact Framework 3.5
Here's some screenshot:

Pocket quake problem

Hi, sorry for the new thread
i installed the free pocket quake for my uni, but i don't see anything in the game screen, white, but i hear sounds, in gameplay
any idea to fix it?
a picture:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thanks for the help, and have a nice day
From what I remember of trying to get quake1 running on the universal its a waste of time.
The real issue is not the white screen as I did manage to run it eventually, its the fact that the universal is vga resolution. Pocket quake has only developed stylus movement for a qvga screen, so with a vga resolution its all out of wack as you have can only move around with the stylus at the top left-hand corner and not where you are actually pointing.
And if you think you don't mind just using the keyboard, think again...
Also the framerate is pretty crappy, maybe on average, less than 15fps.
Unless you are a programmer that can fix the problems. You should try something else. There are some other great games out there. Transport Tycoon and warfare incorporated were my favorites.
I will be releasing an updated version of Pocket Quake soon. I've already remedied the keyboard and display issues. I will post an announcement on these forums when it is available.
Thanks for the help
ok, apologies for barging into the thread with a request but can you add the option to enable/disable the auto-view-centering when you move? i find it really annoying. If there is and I didnt RTFA then apologies.
also could it be possible to remove any hardcoding on the ESC key? particularly to back out of a menu option, i bound the action to DEL but it ignores that in the menus
BTW for other people's info, i play in landscape on the Uni using the keys as a kind of joypad and have added this to my autoexec.cfg
vid_fullscreen_mode "2"
_vid_default_mode "2"
vid_mode "2"
one of these forces it to default to landscape, not sure which but it does the trick!
Are you talking about PQ1, PQ2 or PWolf3D? By auto view centering, are you talking about looking up or down, and then the view returning to the center when you move?
The latest versions allow you to bind any key to TOGGLEMENU, so you can use any key you want to bring up or close menus.
pocketquake 1 i think, will double check and yes, when you're looking up (at someone on a ledge high up for example) and you move (to track the enemy or avoid fire) it brings your view back to horizontal in a misguided attempt to be helpful.
Yeah, that's the default behavior of Quake. Fire up WinQuake or GLQuake and you'll see they do the same thing. I can add a custom variable to disable that though.
Dan
that would be fantastic, thank you very much in advance!
Has anyone tried these versions of quake?
http://www.herz-power.de/pq.php

[Free Game] Death Board, a simple yet agonizing Windows Phone game

Death Board is a Windows Phone game that has the potential to drive you nuts. It is a game that challenges you to quickly find a matching number before the game clock strikes zero.
While the game concept sounds simple, you only have a few seconds on the clock and it's surprising how long it takes to have four digit numbers register in your brain. I'm not sure how much staying power Death Board will have but for occasional gaming or as a conversation piece, the game should do well.
Available for low-memory Windows Phones, don't be shocked if your score stays in the single digits with Death Board.
There is not much to Death Board as far as layout it concerned. When you launch the game, a tutorial screen that explains game play will greet you. When you think you are ready to play the game, tap the screen and a "3,2,1" countdown will begin.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The number you are trying to match will be displayed center screen with a handful of possible matches will be scattered around the chalkboard. Your game timer bar and score is displayed at the top of the screen. As soon as you find the matching number, tap it. If you tap the correct number, you will proceed to the next level of play.
Tap the wrong number or allow the timer to hit zero a tacky buzzer will sound and you lose.
The number possibilities are written upside down, sideways and at angles. I was surprised how difficult it was to read the four number figure at the center of the screen, find the match and tap the screen in what feels like three seconds.
Overall Impression
Death Board is a challenging Windows Phone game that will test your skills at speed and recognition. I don't think many will find themselves sitting down and playing Death Board for extended periods but for short bits of time, it can be a fun (all be it humbling) game.
The game ran smooth and while challenging, I wouldn't mind seeing the game give players a fighting chance in the beginning. Maybe add a few seconds to the timer and have it shorten as you progress through the levels.
Nonetheless, if you are looking for a simple, challenging and at times frustrating gaming title for your Windows Phone Death Board is worth trying. It is a free ad-supported game that does have full-screen ads but not with an annoying frequency.
Download Death Board for Windows Phone (Free)
XDA:DevDB Information
Death Board, App for all devices (see above for details)
Contributors
nmily89
Version Information
Status: Testing
Created 2015-01-07
Last Updated 2015-01-07
Please use this thread for any further discussions about this game: http://forum.xda-developers.com/android/apps-games/free-game-death-board-simple-agonizing-t2995706

Categories

Resources