TangledBugs, concentration game - Windows Mobile Development and Hacking General

Yet another day, yet another game...
TangledBugs is a remake of the good old Untangle game !
While the spiders were moving around the forest, they got their webs completely tangled up... Try to move the bugs around and untangle the mess... Crossing lines are shown in white, untangled lines in green.
Code by Mollusk, graphics by DayDream.
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Four game modes are currently available :
- Classic Play : start by untangling 6 bugs, then 10, 15, 20, etc... Until you give up !
- Time Attack : same gameplay, but with a limited time. For hardcore untanglers only !
- Sudden Death : you only have 20 seconds per level ! Thankfully, you can cumulate time over several levels. The higher the level, the more time left when you finish it, and the higher you score. In this mode, only 2 bugs are added per level.
- Funky Shapes : classic mode revisited ! Test the other starting shapes (triangle, square, wave, etc...) to see if you skills are as good as you thought.
Also available :
- Animated instructions, see an actual game untangled !
- Hiscores, with best times/level and sudden death scores.
2 versions of the game are available :
- Freeware, featuring the classic and sudden death modes (the 2 most interesting ones, to be honest)
- Commercial, with all the modes/features (and a demo version with all that but limited to level 8), for only $4.95 (more like a donation than anything to me ).
Freeware version available on XFlib.net, and commercial one on Clickgamer.com
If you have any questions/advice/requests, feel free, I'll be around !
(if admins/modos prefer that I don't talk about the commercial version to keep it freeware only, I'll just edit and cut that out, no problem)

Quick up, game updated to version 1.31 :
All versions : smaller exe size, uses less ram, and runs smoother on high levels
Enhanced version : fixes in the funky shape menu

cheers been playing this (and the others on XFlib) for a while now, all good games!
keep it up

Related

Has anyone else seen this UI?

http://pavanpodila.spaces.live.com/blog/cns!9C9E888164859398!480.entry
The enabling UI technology was Windows Presentation Foundation (WPF). With WPF we could rapidly build something that looks a lot like iPhone in a very short time. I was playing the dual role of a Designer + Developer and tools like Blend and Design greatly helped in skinning the app. Below you can see a bunch of screenshots and a short video of accepting a call.
Notification received. You can talk, IM or just ignore.
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In an audio chat (call)
Contact list
Video of accepting a notification (via Talk)
How was it built?
* Blend and Design were used for creating the skin of the app. The XAML UI was created in Blend and the graphics were developed in Design. I had made a post earlier about how the icons for the app were created in Design.
* The GlassWindow control was used for creating the window chrome.
* Although you cannot see in the screenshots above, the Drag 'n' Drop library was also used
* I missed out using the ElementFlow, but that can be easily added. I only need to find a business case for that
This example only goes to show how powerful WPF can be. With greater tool support from Blend + Design, lot can be achieved in a far lesser time. Now until I get my own iPhone, I will continue to use the WPF version
Didnt know you could get WPF on win mobile, would be nice to see it used to do something other than clone the iPhone though
iPhone is overrated. It was a fad, we dressed our pdas up for a while, but its tiring. I feel for iPhone owners who actually have to deal with it everyday.
If you look on the link you provided in your first post, you'll see a video that shows this is not running on a mobile but on a desktop. WPF is a component of Vista, and the app probably runs in an emulator of some kind (you can see a mouse cursor in the vid).

[APP][14/04/09] BallPhysics - GSensor thing 0.7

I was playing around with class based programming stuff, and the Diamond GSensor, and some physics (I'll pretend it's relevant to my A levels ) and wrote a little game to experiment...
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What it is is a field of balls that are affected by gravity. If they collide, they should bounce off each other in a vaguely realistic way.
The number of balls can be adjusted via the up/down keys up to a maximum of 100 (the performance isn't great with that many though...)
The size of balls can be adjusted using the left/right buttons - there's no minimum or maximum size.
Hitting the centre button will pause everything.
You can click and drag the balls, and sometimes a "flick" makes them move, I need to fix that though.
Tilting the device will accelerate all the balls.
The colour and position of each ball is random.
Should work on Diamond, Raphael, Blackstone, Rhodium and Topaz.
This isn't meant to have a real reason, it's just something fun and physicsy!
Changelog:
0.7 - fixes a touch screen related bug...
0.6 - reduces sensor polling time making it more reliable, some graphical speed ups as well.
0.5 Initial public release
Looks good.. Let me try this..
This is a pretty fun and simple game! Would u consider open sourcing it?
gobmonster said:
This is a pretty fun and simple game! Would u consider open sourcing it?
Click to expand...
Click to collapse
I probably will when I've cleaned up the code and tried to make it faster...
New release fixes a few things...
Get it from the first post.
hey i was wondering if you still have the source code for this?
I'm looking for something to get of started on programming apps for my diamond and its sensors... and this seems to be a pretty cool place to start as i have a few ideas of how this could be improved..
Thanks,
-David
Seems to have got lost *kicks to the top*

[APP] qSudoku - Beta Testers Needed!!!

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Hi, I'm a student in Queensland University of Technology at Australia. I'm developing a Sudoku game for Windows Mobile 6 Professional with WVGA resolution, I have a SE Xperia X1 but I need your help!!!
This is my second attempt in developing Windows Mobile application, last time it was a big failure, but this time I've put a lot of effort in this application in order to make it very graphical appealing, use-able, and powerful, y'know this is very hard in WinMo platform, either it will crash or it will take too much memory/processes to run it.
I've used smallest amount of custom build controls to make this happen in qSudoku, I want to make it user friendly, finger friendly, apply the concept of "a screen full of content", and graphically appealing. So far I've only tested it myself and I want to know what do you guys think
Please go to Faculty Of Geek for more information about this application (or me )
Email ([email protected]) to me if you want to provide feedback or just anything
(Download links at the bottom)
Current features:
Four levels to choose from (easy, medium, hard, insane!).
Load and save.
Multiple numbers in one square.
Clear all numbers in one square at once.
Check numbers in all square. (that's where the red 'x' appears )
Hint
Show solution
Check answer (the 'All Done!' button)
It's full screen
In this version.....
Only 6 puzzles available.
No settings available.
New Game and Load Game buttons will take few seconds to respond (which is obviously not good).
Will expire on 15 May, 2009
Has no icon and sounds :-(
In future versions.....
Will improve memory management
Will provide option to turn off full screen
Will make the application more responsive
Will support more screen resolution
Will support non-touch screen device
Will make the hint not so 'obvious' (you'll know why once you play it
Downloads:
WCGA device with .NET Compact Framework 2.0
WVGA device with .NET Compact Framework 3.5
Here's some screenshot:

[APP] qSudoku - Beta Testers Needed!!!

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First of all, I'm really sorry to double post, I've posted this in Xperia section, but I really really need Blackstone users to help me out, thanks in advance.
Hi, I'm a student in Queensland University of Technology at Australia. I'm developing a Sudoku game for Windows Mobile 6 Professional with WVGA resolution, I have a SE Xperia X1 but I need your help!!!
This is my second attempt in developing Windows Mobile application, last time it was a big failure, but this time I've put a lot of effort in this application in order to make it very graphical appealing, use-able, and powerful, y'know this is very hard in WinMo platform, either it will crash or it will take too much memory/processes to run it.
I've used smallest amount of custom build controls to make this happen in qSudoku, I want to make it user friendly, finger friendly, apply the concept of "a screen full of content", and graphically appealing. So far I've only tested it myself and I want to know what do you guys think
Please go to Faculty Of Geek for more information about this application (or me )
Email ([email protected]) to me if you want to provide feedback or just anything
(Download links at the bottom)
Current features:
Four levels to choose from (easy, medium, hard, insane!).
Load and save.
Multiple numbers in one square.
Clear all numbers in one square at once.
Check numbers in all square. (that's where the red 'x' appears )
Hint
Show solution
Check answer (the 'All Done!' button)
It's full screen
In this version.....
Only 6 puzzles available.
No settings available.
New Game and Load Game buttons will take few seconds to respond (which is obviously not good).
Will expire on 15 May, 2009
Has no icon and sounds :-(
In future versions.....
Will improve memory management
Will provide option to turn off full screen
Will make the application more responsive
Will support more screen resolution
Will support non-touch screen device
Will make the hint not so 'obvious' (you'll know why once you play it
Downloads:
WCGA device with .NET Compact Framework 2.0
WVGA device with .NET Compact Framework 3.5
Here's some screenshot:

[LWP] Looking for live wallpaper users to test my background pet! (free & no ads)

Hello,
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I'm currently working on a very fun project called Bee Bro and my intentions are to have an amusing wallpaper pet, which could lighten up any day with silly animations and funny interactions.
It's free and there will be no paid version
It has no ads and will never use any ad service*
I think you might like the amount of permissions it requires
*In the future I might add a "Bee Bro recommends" section in settings screen for my own games and games of my indie gamedev
friends.
It's still in a pretty early stages and only has 4 animations, but there are tons more planned. Night mode is available for people, who prefer dark backgrounds and it does have a specific interaction. Automatic day/night cycle is already in my to-do list as well as some date/season specific events.
Battery usage
16FPS cap (looks crappy, but set as a precaution, will be customisable, when I'll be sure everything works fine)
wallpaper doesn't run when it's invisible (live wallpaper 101)
"sleep on pause" mode - bee will go to sleep every time wallpaper becomes invisible and stays static until user interaction
Wallpaper becomes static when battery reaches 10% and stays that way until charged (I'd like to have hard limit on 5% or 10% and allow user set it's own limit in the future too), would love to hear what you think about this
Hardest part so far: finding people, who could test it and give me some feedback, since that's always a great motivation and I can't work unmotivated! I understand that this subforum might not be the best place to post a thread like this, but, as you can imagine, the main "Apps & games" forum is more a symbolical place to post your project... The engagement there is around zero if you don't count spammy developers asking to trade ratings.
So, please, check it out and tell me if I'm going in the right direction!
Google Play: Bee Bro! (500kb)

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