Hello,
I'm trying to create an app which replaces an led infrared remote control.
I recorded these infrared codes using my rasperry pi and a software called lirc:
Code:
begin remote
name /home/pi/lircd.conf.conf
flags RAW_CODES|CONST_LENGTH
eps 30
aeps 100
gap 64750
begin raw_codes
name KEY_1
884 795 1724 795 888 823
862 795 886 802 887 792
887 799 886 799 859 821
887 799 883 799 866 1663
886
name KEY_2
875 800 889 797 1724 801
881 800 883 797 888 799
883 799 885 801 882 1638
1729 800 882 799 887
name KEY_3
876 800 1720 800 887 802
880 800 892 794 883 800
884 800 883 801 881 1645
1731 1637 880 801 885
name KEY_4
884 800 881 800 1728 795
886 798 883 801 887 798
882 800 884 800 886 1639
1732 1640 1720
name KEY_5
880 801 1720 801 883 803
882 800 880 801 887 800
881 799 882 809 878 1644
882 800 1721 800 886
name KEY_6
876 803 880 805 1719 803
882 800 881 804 880 803
881 800 883 803 878 804
881 802 889 1639 1721
end raw_codes
end remote
Does anyone know how I can send infrared codes formatted like this or how to convert them in another format?
Related
i found this comparison that shows that samsung omnia II is bad in graphics compared to our hd although its processor runs at 800 mhz
Current Mobile GPUs: Triangles/sec, Fill Rate
Nintendo DS: 120,000 triangles/s, 30 M pixels/s
PowerVR MBX-Lite (iPhone 3G): 1 M triangles/s, 100 M pixels/s
Samsung S3C6410 (Omnia II): 4 M triangles/s, 125.6 M pixels/s
ATI Imageon (Qualcomm MSM72xx): 4 M triangles/s, 133 M pixels/s
PowerVR SGX 520 (Palm Pre): 14 M triangles/s, ___ M pixels/s
ATI Imageon Z430 (Toshiba TG01): 22 M triangles/s, 133 M pixels/s
PowerVR SGX 535 (iPhone 3GS): 28 M triangles/s, 400 M pixels/s
Sony PSP: 33 M triangles/s, 664 M pixels/s
Future Mobile GPUs:
PowerVR SGX 540 (TI OMAP4): 35 M triangles/s, 1000 M pixels/s
Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s
Can any one confirm this information
The real problem is Video Drivers: HTC didn't write good Qualcomm Chip Video Drivers so HD (and MSM72xx chip based) has poor graphics quality.
D'rath
Whoa the Zune HD has an epic chipset.
In theory, our HD is able to beat most of other models, but it has poor graphic/video/3d performance since the drivers by htc are sucks. I hope this will become better soon.
I have a question regarding the Processor in the HD2, we all know that its a 1GHz Snapdragon but in real terms how does this compare to something like the 600Mhz OMAP processor in the N900?
I read that the N900 also has a GPU to go with the 600MHz processor, how is this different to what the HD2 does?
hmmm
im not sure but the diffrents is in the graphic chip,battary consomption,speed and thats it,iwill wait for the genius friends in the forum
chrism_scotland said:
I have a question regarding the Processor in the HD2, we all know that its a 1GHz Snapdragon but in real terms how does this compare to something like the 600Mhz OMAP processor in the N900?
I read that the N900 also has a GPU to go with the 600MHz processor, how is this different to what the HD2 does?
Click to expand...
Click to collapse
Looking at the specs of the GPU which is a PowerVR SGX.
It is an opengl 2.0 compatible GPU and supports many other standards, it basically means it would run a larger array of programs with graphical attributes compared to other devices with just a CPU.
Now the HD2's snapdragon processor also supports OpenGl 2.0 so in theory the additional GPU in the N900 would be redundant if it were put into the HD2's circuitry.
On the other hand due to the fact that the 600MHz OMAP in the N900 doesn’t have support for things like opengl and other it makes a large improvement in performance just like a GPU does in a PC compared with integrated graphics. Personally without any tests I would say the snapdragon would still be faster as long as you were running something like FPU enabler to make sure all the instructions are there and supported by the OS which the N900 wouldn’t be able to support them instructions and would use much slower less efficient instructions.
Also the n900 is running a diffrent OS so it makes it very hard to compare.
for more info on snapdragon opengl support go here
Hope that helps
chrism_scotland said:
I have a question regarding the Processor in the HD2, we all know that its a 1GHz Snapdragon but in real terms how does this compare to something like the 600Mhz OMAP processor in the N900?
I read that the N900 also has a GPU to go with the 600MHz processor, how is this different to what the HD2 does?
Click to expand...
Click to collapse
Snapdragon is not just a CPU, it's an entire chipset, including a GPU, wifi, GPS, etc.
The CPU component of Snapdragon is roughly the same speed as the OMAP CPU clock-for-clock, but obviously clocked a lot higher. The GPU is significantly less powerful than the PowerVR chip that is usually paired with OMAP processors (though I haven't actually checked if it's the one included in the N900).
Shasarak said:
The GPU is significantly less powerful than the PowerVR chip that is usually paired with OMAP processors (though I haven't actually checked if it's the one included in the N900).
Click to expand...
Click to collapse
The N900 has a SGX 530 GPU which is slower than the 535 in the iPhone 3gs and also slower than the snapdragon's Z430 (It probably has drivers with functional vsync though)
christonabike said:
The N900 has a SGX 530 GPU which is slower than the 535 in the iPhone 3gs and also slower than the snapdragon's Z430 (It probably has drivers with functional vsync though)
Click to expand...
Click to collapse
My apologies, should have looked it up.
don't know which z430 you've been using, but I am finding it utter crap.
Nintendo DS: 120,000 triangles/s, 30 M pixels/s
PowerVR MBX-Lite (iPhone 3G): 1 M triangles/s, 100 M pixels/s
Samsung S3C6410 (Omnia II): 4 M triangles/s, 125.6 M pixels/s
ATI Imageon (Qualcomm MSM72xx): 4 M triangles/s, 133 M pixels/s
PowerVR SGX 530 (Palm Pre): 14 M triangles/s, ___ M pixels/s
ATI Imageon Z430 (Toshiba TG01): 22 M triangles/s, 133 M pixels/s
PowerVR SGX 535 (iPhone 3GS): 28 M triangles/s, 400 M pixels/s
Sony PSP: 33 M triangles/s, 664 M pixels/s
PowerVR SGX 540 (TI OMAP4): 35 M triangles/s, 1000 M pixels/s
Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s
I think it's safe to say that the Snapdragon performs admirably, but the SGX blows it out of the water.
aethelbert said:
Nintendo DS: 120,000 triangles/s, 30 M pixels/s
PowerVR MBX-Lite (iPhone 3G): 1 M triangles/s, 100 M pixels/s
Samsung S3C6410 (Omnia II): 4 M triangles/s, 125.6 M pixels/s
ATI Imageon (Qualcomm MSM72xx): 4 M triangles/s, 133 M pixels/s
PowerVR SGX 530 (Palm Pre): 14 M triangles/s, ___ M pixels/s
ATI Imageon Z430 (Toshiba TG01): 22 M triangles/s, 133 M pixels/s
PowerVR SGX 535 (iPhone 3GS): 28 M triangles/s, 400 M pixels/s
Sony PSP: 33 M triangles/s, 664 M pixels/s
PowerVR SGX 540 (TI OMAP4): 35 M triangles/s, 1000 M pixels/s
Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s
I think it's safe to say that the Snapdragon performs admirably, but the SGX blows it out of the water.
Click to expand...
Click to collapse
most of informations listed here are not true iphone 3gs tests shows only (7million triangles ) samsung omnia 2 (has 9 million triangles not 4 )
hoss_n2 said:
most of informations listed here are not true iphone 3gs tests shows only (7million triangles ) samsung omnia 2 (has 9 million triangles not 4 )
Click to expand...
Click to collapse
The 7 million triangles/sec number was based on AnandTech's incorrect guess that the 3GS used a lower-end SGX instead of the SGX 535. Samsung initially specced the Omnia 2's GPU (an in-house project by Samsung) at 9 million triangles/sec but then revised it down to 4 million at launch.
Much more info here (see tables at the bottom in particular):
http://www.techautos.com/2010/03/14/smartphone-processor-guide/
Hi Guys,
I'm looking at the touch2 and looking at the specs and it say:
# 2.8-inch TFT-LCD touch-sensitive screen with QVGA resolution
# 3.2 megapixel color camera with fixed focus
# TouchFLO 3D
# HSDPA/WCDMA/Quad-band GSM/GPRS/EDGE
Model HTC Touch2 (T3333)
Processor Qualcomm® MSM7225™, 528 MHz
Operating System Windows Mobile® 6.5 Professional
Memory ROM: 512 MB
RAM: 256 MB
Dimensions (LxWxT) 104 X 55 X 12.9 mm (4.1 X 2.16 X 0.51 inches)
Weight 110 grams (4 ounces) with battery
Display 2.8-inch TFT-LCD touch-sensitive screen with QVGA resolution
Network HSPA/WCDMA:
Europe/Asia: 900/2100 MHz
Up to 384 kbps up-link and 7.2 Mbps down-link speeds
Quad-band GSM/GPRS/EDGE:
Europe/Asia: 850/900/1800/1900 MHz
(Band frequency and data speed are operator dependent.)
Device Control Zoom bar
GPS Internal GPS antenna
Connectivity Bluetooth® 2.1 with Enhanced Data Rate and A2DP for wireless stereo headsets
Wi-Fi®: IEEE 802.11 b/g
3.5 mm audio jack
HTC ExtUSB™ (11-pin mini-USB 2.0)
Camera 3.2 megapixel color camera with fixed focus
Audio supported formats AAC, AAC+, eAAC+, AMR-NB, QCP, MP3, WMA, WAV, MIDI, M4A
Video supported formats WMV, ASF, MP4, 3GP, 3G2, M4V, AVI
Battery Rechargeable Lithium-ion battery
Capacity: 1100 mAh
Talk time:
Up to 370 minutes for WCDMA
Up to 440 minutes for GSM
Standby time:
Up to 500 hours for WCDMA
Up to 370 hours for GSM
(The above are subject to network and phone usage.)
Expansion Slot microSD™ memory card (SD 2.0 compatible)
AC Adapter Voltage range/frequency: 100 ~ 240V AC, 50/60 Hz
DC output: 5V and 1A
Is this all true,
Becuase i've hear that the touch2 has only 2D and not 3D
you´re right,no 3D
Damn....
But i guess i can live with 2D...
But Amazon is wrong and VERY misleading, Although i'm still gonna get the Mega, Becuse of;
2D,
6.5 Pro stock rom
3.5 Audio Jack
Big screen !
Just need to perswade ma partents for the money =]
SGX531 is a old gpu (create in Oct 2006) but recently a new version of SGX531 come : SGX531 Ultra. Same numbers of units but a big overclock. His frequency is estimated between 400 and 522 Mhz. Compared at the SGX540(Nexus S, Galaxy S base frequency, 200 mhz for memory) it's a huge difference. I know overclocked version of SGX 540 exist.(Galaxy Nexus, Optimus 3D, etc). But the architecture of SGX 531 is exactly the half of architecture of SGX 540. So in theory, if we set the frequency at the exact double of SGX 540, we should get the same results but... the reality is quite different. In fact after many tests, I've comparables results of SGX531 and SGX540. Unfortunately I do not know the exact frequency used by the SGX531. Many news phones(a lot of chineses phones apparently) use this "new" gpu on low cost smartphones. The tests were performed on models with similar configurations. (mono core processor 1 Ghz, 512 mb ram, same resolution 800*480)
Results :
GL Benchmark 2.7 : (Theorical Benchmark)
Triangle throughput Textured C24Z16 Offscreen : SGX531 Ultra 7,866,918 Triangles/sec | SGX540 4,490,935 Triangles/sec 17% Better
Triangle throughput Textured C24Z16 Onscreen : SGX531 Ultra 14,021,563 Triangles/sec | SGX540 11,053,386 Triangles/sec 27% Better
Fillrate C24Z16 Offscreen : SGX531 Ultra 267,150,928 Texels/sec | SGX540 219,676,416 Texels/sec 22% Better
Fillrate C24Z16 Onscreen : SGX531 Ultra 197,397,584 Texels/sec | SGX540 128,086,480 Texels/sec 54% Better
Taiji 3D Benchmark : (Geometry Benchmark)
SGX531 Ultra : 9,21 fps / SGX540 : 11,15 fps 21 % Lesser
Nenamark 2 :
SGX531 Ultra : 23,5 fps / SGX540 26,3 fps 12 % Lesser
We notice the overwhelming superiority of SGX531 Ultra on theoric tests but SGX540 is better in real conditions
With this results i can estimated the frequency of SGX531 Ultra, 522 Mhz is possible. (the fillrate is very dependent of processor, the processor used for the tests of SGX540 is slightly recessed relative to that of SGX531 but is not limited mostly)
Just picked one up today, thought I'd list some details
CPU: MediaTek MT8768WA, 8 cores 0.9-2.0 GHz, 0.4-1.5 GHz
GPU: PowerVR Rogue GE8320
Screen: 1280x800, 60 Hz
Memory: 2 GB RAM, 32 GB ext4 storage
Let me know if you'd like to know more
New 10.1 Pro Specs
Thought I'd post the 10.1 specs here following in Thereddog's example. Just picked it up yesterday.
(Never done this before so sorry if I left something out)
DROID INFO REPORT
DEVICE
Model: 100003562 (100003562)
Manufacturer: onn
Baseband Version: Not Available
RIL Version: Not Available
Build Number: QP1A.190711.020 release-keys
Build Fingerprint: onn/100003562/mid1035_mq:10/QP1A.190711.020/qyh20200505:user/release-keys
Bootloader: unknown
Java VM: ART 2.1.0
OS Version: Q (10)
SDK: 29
DISPLAY
Resolution: 1920x1200 pixels
Software Density: 320 dpi (xhdpi)
Refresh Rate: 60 Hz
PROCESSOR
CPU Architecture: AArch64 Processor rev 4 (aarch64)
Board: mid1035_mq
Chipset: MT8768WA
Cores: 8
Clock Speed: 2001 MHz - 2001 MHz
Instruction Sets: arm64-v8a
CPU Features: fp asimd evtstrm aes pmull sha1 sha2 crc32
CPU Governor: Not Available
Kernel Version: 4.9.190
Kernel Architecture: aarch64
GRAPHICS
Renderer: PowerVR Rogue GE8320
Vendor: Imagination Technologies
OpenGL Version: OpenGL ES 3.2
RAM
Total: 2915 MB
Java Heap: 256 MB
STORAGE
Internal: 23.6 GB
External: 114.1 GB
PRIMARY CAMERA
Resolution: 5 MP
Flash: No
Video Resolution: Full HD, 1920x1080
Supported Resolutions:
Image:
2592x1944
2560x1920
2560x1440
2304x1728
2560x1280
1920x1088
1920x1080
1600x1200
1280x960
1280x768
1280x720
1024x768
640x480
320x240
Video:
1920x1080 (Full HD)
1920x886
1280x960
1544x720
1280x768
1280x720 (HD)
1024x768
960x720
720x720
960x540 (qHD)
800x600
720x480
640x480 (VGA)
352x288
320x240
176x144
SECONDARY CAMERA
Resolution: 5 MP
Video Resolution: Full HD, 1920x1080
Supported Resolutions:
Image:
2592x1944
2560x1920
2560x1440
2304x1728
2560x1280
1920x1088
1920x1080
1600x1200
1280x960
1280x768
1280x720
1024x768
640x480
320x240
Video:
1920x1080 (Full HD)
1920x886
1280x960
1544x720
1280x768
1280x720 (HD)
1024x768
960x720
720x720
960x540 (qHD)
800x600
720x480
640x480 (VGA)
352x288
320x240
176x144
FEATURES
Bluetooth: Yes
Bluetooth LE: Yes
GPS: Yes
NFC: No
USB Accessory: Yes
WiFi: Yes
WiFi Direct: Yes
BATTERY
Technology: Li-ion
Health: Good
SENSORS
ACCELEROMETER
SIGNIFICANT_MOTION
STEP_DETECTOR
STEP_COUNTER
TILT_DETECTOR
WAKE_GESTURE
GLANCE_GESTURE
PICK_UP
DEVICE_ORIENTATION
STATIONARY_DETECT
MOTION_DETECT
STEP_DETECTOR_WAKEUP
muschelbec said:
GPS: Yes
Click to expand...
Click to collapse
If that's the case, a tablet this cheap and running the latest version of Android is a major GO for a vehicle head unit.
Will be picking one up, thanks!