GoAppzone Build, IDE - IDEs, Libraries, & Programming Tools

Go Appzone has launched a new service GoAppzone Build, so you can now develop apps in a dedicated IDE test them on your device using GoAppzone showtime and then Build them generating the apk ipa files that you can deploy on devices. Its totally free, and its a very easy way to develop apps . Easy to connect to database applictions, takes out a lot of the legwork of code writing.

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how to run symbian software on xdaII

hello to all
I want to run one application who is designed for symbian on my xdaII,I have sis (installer) and files extracted from sis (app,rsc,aif),but I need to know how to make conversion of application.decompile from symbian and recompile for pocketpc.also I want to know convert win32 applications to run on pocketpc.
any info is wellcome.
I dont know if this is any help.
http://symbian.compactbyte.com/
http://www.inf.u-szeged.hu/gcc-arm/
this is completely impossible
What a wish...
Like asking to run all Windows Apps on LINUX OS - without using an intermediary !!
rgs/DD
You will require the source code for each application and then rewrite everything to be compatible with the other operating system.
Very unlikely to happen. You may be able to use an emulator, eg for the Palm OS, but not generally symbian (eg p900) <> WinCE so far.
V
Porting Win32 apps shouldn't be too difficult as scene as the WinCE API's and the Win32 API's are pretty much similar in most respects. However full access to the source code and a lot of spare time would be an essential. Porting apps from Symbian would be to say the least stupid, you may as well write the app yourself from scratch than try and port code written for a completely different architecture!
From what I've read it is possible to port Symbian type apps to Windows Mobile & vice versa. I would like to try porting the New Flashlite 3 to WM. Anyone have any links to resources that may help? The reason is that adobe has stated that it does not intend to port the new FL3 to the WM platform.
no it's not. you'll need to have the sources first. and then you'll need to restructre the whole sourcecode to match the api.
if you want youtube ... take flash 7 for ppc.
NVM... I see that I can possibly use some of the engine code but must completely rework the GUI...
BTW, flash 7 will NOT give you youtube, although YT has nothing to do with the ???
Thx.

Announcement: 29$ Developing tool for Windows Mobile

Were happy to announce the release of Basic4ppc Version 3.0!
Basic4ppc is a VB like development environment which allows programming on the desktop or directly on the handled device, costing only 29$ US
With V. 3.0 you can compile your applications to an executable file (EXE) with no runtimes needed, and distribute cool applications you make royalty free! :shock:
This version also allows you to build database applications easily.
You can read what our users think about Basic4ppc in: http://uk.groups.yahoo.com/group/basic4ppc/messages/506
Or see the enlightening review by "ppcgems": http://ppcgems.blogspot.com/2006/03/basic4ppc.html
As much as we know, Basic4ppc is the most affordable solution for Windows Mobile application development.
Check out http://www.basic4ppc.com for more information
Enjoy!

compiling source code

Hello ,
I have seen some softwares with source code at hotpocketpc.com
url is hotpocketpc.com/tag/srcx/
What do i need to make application (EXE) .
Thanks
Looking good. Are those applications free.
hello bigman,
Use visual studio or something
These all are freeware and free to download i think , because if you look at all of the software with source code from http://www.hotpocketpc.com/tag/srcx/ , they are from most of open source , but these people they classified whether source code is available or not. Think good for new developer if there are rich resources.
You need a Compiler.
What compiler is correct for you depends on the Programming Language the Programm was written in.
Genrally: The MS Visual Studio 2008 (and the Express Edition) with the Windows Mobile 6 SDK (http://www.microsoft.com/downloads/...3a-a651-4745-88ef-3d48091a390b&displaylang=en), will work the most of those applications!
Thank brandi,
That is right answer , i start using it , got a lot errors and but i will try to get familier with visual studio , and hopefully will try to get in there soon as i got reasonable knowledge of PIC C compilers.
thanks

Porting MAME to Android

I'm not a programmer, I just want to compile MAME for the Android. But, of course compiling code within the Android platform is not possible (as one would do it in Ubuntu or Debian), so I need the Android SDK and enough knowledge of java to call the native code, which needs to be packaged by the NDK, launched from within Cygwin.
Seems there will also be some video issues, beyond my comprehension. MAME developer R. Belmont posted this on porting MAME to Android:
The OpenGL support won't help you with GLES, that'll need to be an entirely separate code path
Click to expand...
Click to collapse
Whatever that means, it sounds like a lot of work. Looking around for similar projects for examples on how to call native code like the source for MAME , I found the java activity source code for aDosBox. It's also an emulator, but also has video requirements and uses native source as it's base. I'm still decrypting what it does, but for a developer (perhaps you!) looking to port MAME, it might be a good place to start.
What would be cool, is a couple templates I could just plug the needed particulars into. One for the Android.mk file that adds any required libraries needed for video stuff when I use ndk-build, and one for the java activity that simply calls the native code.
The MAME source code also has an SDL backend in the included build system. The build system 'detects' what platform it's on and builds accordingly. Can SDL be used in the Android SDK?

Open source template for educational app

Hi everyone, I wanted to share with you an open source project I believe could benefit many of you.
Android Academy is a template for an Android educational app, use it and you will only need to focus on the contents of your courses in order to quickly launch your app idea. You can find the project in the GitHub repository gcorso/android_academy, which is a boilerplate of an Android Studio project and includes by layout files, activities control and database integration, everything already set up for you so that you can get a headstart to bring your project to life.
The project can be used for free and its goal is to give a chance for educators to create their learning platform without having to have a great knowledge of Android development and to save time also for expert Android developers.

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