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hey guys, theres no video here but i contacted the guy who has the retail model of the galaxy s ii and i asked him to try out dungeon defenders.
he tried it and this what happenend:
"Currently all the startup pre-video things work fine, but the main menu-part is absent, only some green text near the top right hand corner saying "How to play". You hit that and it takes you to the tutorial, but nothing else seems to be there. Not sure what's going on "
any ideas whats going on here guys?
im thinking its got to do with graphics problems on gingerbread, but I might be wrong.
From his twitter:
dom_armstrong Dom Armstrong
http://youtu.be/0xbzyrVNiVA some 3d gaming on the #Samsung #Galaxys2 with "Reckless Racing". Trying to get Dungeon Defender...
Its because it wasn't built on/for the Mali 400 MP. Every hardcore game has different versions of it so as to accommodate the different GPU's. E.g. asphalt 6 has a version for powerVR sgx540 phones, whilst it has a different version for Adreno 205 and so on and so forth. So most hardcore games will have to be ported for the Mali 400MP, just like how it is being done for tegra devices now. Eg. Gameloft is making ports of every android game they have released for the tegra devices like the Atrix and Xoom.
look what i found
"the Galaxy S 2 is never anything less than blazingly, disgustingly fast. Dungeon Defenders, which uses the Unreal mobile engine, looks gorgeous and plays smoothly"
thats from this new review of the galaxy s ii from electric pig
http://www.electricpig.co.uk/2011/04/22/samsung-galaxy-s-2-review/
Yeah I think that the version that he tested (on the OP post) was not compatible with the MALI400 GPU that's why it struggles like he said. That reminds me the exact same situation for the original Galaxy S when it was out there was one of the best game (if not the best game formerly) that had all the textures white and therefore was unplayable : Gangstar west coast hustle. That took about a month and a version made for the galaxy S was out with even better graphics than other version, and nowadays every game has a "galaxy S" version so don't worry too much bro
They don't necessarily need to make separate versions for different GPUs as the APIs are the same, but as with desktop cards you need to do compatibility testing. There's also a question of optional features which might be present on some GPUs but not all.
I hope and believe Galaxy S II will be very successful, at which point everyone will have to make sure their game works on Mali 400 as well as SGX, Tegra 2 and Adreno.
The hummingbird chipset always use to beat the snapdragon S2 chipset in 3D graphics performance. In short the powerVR SGX 540 was considered significantly better than the adreno 205.
But I have seen phones with the S2 chipset which just run games better than nexus S. Even the sony phones with 512MB ram manage to run GTA3 and temple run totally smooth without any mods or hacks just all stock. Whereas nexus S cant without doing all sorts of tweaking.
I suppose game devs dont support the hummingbird chipset well which is really surprising given how well the galaxy S performed in the market. Maybe samsung should actively work with devs? What is the point of creating the fastest GPU's if they dont get the support? There are some very graphically intensive games that run smoothly like asphalt 6 and 9mm HD so obviously the hardware is there.
I am disappoint with nexus S gaming support.
Gambler_3 said:
The hummingbird chipset always use to beat the snapdragon S2 chipset in 3D graphics performance. In short the powerVR SGX 540 was considered significantly better than the adreno 205.
But I have seen phones with the S2 chipset which just run games better than nexus S. Even the sony phones with 512MB ram manage to run GTA3 and temple run totally smooth without any mods or hacks just all stock. Whereas nexus S cant without doing all sorts of tweaking.
I suppose game devs dont support the hummingbird chipset well which is really surprising given how well the galaxy S performed in the market. Maybe samsung should actively work with devs? What is the point of creating the fastest GPU's if they dont get the support? There are some very graphically intensive games that run smoothly like asphalt 6 and 9mm HD so obviously the hardware is there.
I am disappoint with nexus S gaming support.
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I most certainly agree with you. however, you must realise, the Nexus S is considered to be a developer's device, not a consumer device, designed for coding and easy hacking, not UX. if you want a consumer device, go look somewhere else.
Gambler_3 said:
The hummingbird chipset always use to beat the snapdragon S2 chipset in 3D graphics performance. In short the powerVR SGX 540 was considered significantly better than the adreno 205.
But I have seen phones with the S2 chipset which just run games better than nexus S. Even the sony phones with 512MB ram manage to run GTA3 and temple run totally smooth without any mods or hacks just all stock. Whereas nexus S cant without doing all sorts of tweaking.
I suppose game devs dont support the hummingbird chipset well which is really surprising given how well the galaxy S performed in the market. Maybe samsung should actively work with devs? What is the point of creating the fastest GPU's if they dont get the support? There are some very graphically intensive games that run smoothly like asphalt 6 and 9mm HD so obviously the hardware is there.
I am disappoint with nexus S gaming support.
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International s2 have exynoss processor that's even better on gnex cpu.. exynoss processor for me is the best.
Sent from my Nexus S®
mixtapes08 said:
International s2 have exynoss processor that's even better on gnex cpu.. exynoss processor for me is the best.
Sent from my Nexus S®
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Gnex have TI OMAP 4460 CPU processor...
how it is compare to exynos SGSII???
For GPU many said that Mali-400MP SGSII is better than PowerVR SGX540 Gnex..
they said..I just have I9100T but dont have Gnex..So I cant compare..not a single of my friend use Gnex also..
Saw youtube videos where galaxy nexus was lagging in GTA 3 lol. Galaxy nexus isnt a weak phone, it's just not adequately armed for the massive 720p resolution. The galaxy S2 has WVGA resolution which is why it can still match pretty much any of the newer phones in 3D benchmarks. Having a lower resolution is a serious advantage for gaming smoothness. And that makes the case of the nexus S a bit more disappointing as it doesnt exactly have very high resolution even for its time.
For a real comparison I would suppose it would be better to compare S2 with sensation. The S2 beats it handily in benchmarks so it would be interesting to see if it translates to real world performance advantage.
As far as UI smoothness is concerned the nexus S is right among the smoothest single core phones I have used. The hardware is clearly very capable just that game support from devs seem to be lacking maybe because the snapdragon S2 is used in so many phones whereas the hummingbird is only used in 2 phones.
I think the OP is talking about the Quallcomm Snapdragon S2 chipset but not about the Galaxy S2 (Adreno 205 vs PowerVR 540SGX NOT Mali-400MP vs PowerVR 540SGX).
You took the discussion to the wrong side, i think...
RisinT96 said:
I think the OP is talking about the Quallcomm Snapdragon S2 chipset but not about the Galaxy S2 (Adreno 205 vs PowerVR 540SGX NOT Mali-400MP vs PowerVR 540SGX).
You took the discussion to the wrong side, i think...
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Haha well I just figured why the S2 and galaxy nexus were brought in the equation.
I wish we had real gaming benchmarks instead of synthetic. Yes I was comparing nexus S GPU with adreno 205.
I used to play GTA vice city in my note 2 N7100. It was so smooth, now im playing the same game but it feels laggy. It looks like im playing below 30 fps.
I think its something with the game or driver issue. Anyone with same problem?
Sent from my GT-I9505 using Tapatalk 4 Beta
Haven't had any lag on a single game I have played myself, although GTA isn't one of them. Perhaps there is a compatibility issue. One thing is for sure, it isn't the I9505 being too slow.
Sent from my Qualcomm Galaxy S4
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Funkym0nkey said:
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
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Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Toss3 said:
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
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That is exactly what I do. In SetCPU I have created custom profiles for games.
It just reduces the jitter, does not eliminate it. Funny thing is, some more heavy games play just fine.
same issue
i have the same issue with vice city, on s3 it was so smooth and now i uninstalled the game because i dont like shuttering... it was lagging like hell nfs most wanted, carmageddon etc are working great.
What I have seen is that the SoC Heats up very quick and it begins to throttle down CPU and GPU frequencies to cool itself! Our phones should theoretically be 1.9GHz beasts and they are..... for 15 to 20secs! Then everything goes to hell as the CPU throttles down to 918MHz (GPU too goes down) and it actually becomes slower than last year's Phones!
I hate Mobile technologies! My Acer Iconia W700Pro behaves the same! It has an Intel Core i5 3317U CPU with an Intel 4000HD Graphics GPU and it should be able to play many games without problems but Because of throttling it is actually Slower than an i3 CPU if you rum longer tasks!
Somebody must begin thinking of new ways to cool these CPUs instead of ramping Up MHz just so manufacturers can brag about it!
That's why I keep my Note 2 (I sold my S4 already, mainly because of the pen)
It's very cool, no throlling in any case, perfect smooth with no lag at all. Stability test proved it the best also.
I don't know why reviewers and many people keep screwing about benchmark and raw power. They are BS and do not convert to the real experience.
Maybe because these games are not optimized for FHD resolution?
They play well on i9500. I really want octa but 4G is fast where I live.
Sent from my GT-I9505 using Tapatalk 4 Beta
*Emix* said:
Maybe because these games are not optimized for FHD resolution?
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Nope. If that was the case they would have problems with my i9500 or Oppo Find 5. They work fine on these.
9500 does not even get warm playing Hill climb racing.
This issue is specific to Snapdragon S600 powered phones.
From my Galaxy S4 Exynos, in your face.....
Should I exchange my i9505 for i9500 or wait for solution or software update that fixes this lag?
Have you activated the 4x MSAA under Developer options?
Many of my games started to lag quite alot after i enabled that. So i turned it off and every games runs buttery smooth.
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
tiaolipa said:
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
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Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
I have the i9500 version ( Octa ), and faces this problem a lot and also most of the times the phone gets hot and starts draining the battery too fast !! so it's not throttling at all with this temperature and battery drain !!
I had this problem with Note2 but not as much as S4 ( and without getting hot or eating the battery !! ).. the S4 sometimes gives me as low as 1FPS or less sometimes ( measuring by eye )
Jason2k13 said:
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
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And do you notice overheating when playing? How bad is it? Can you compare it with your previous phone?
I have a i9505 and are not that butter smooth as on my old i9300. But then again after the latest MEA update it's better then before. Not perfect but its something. This sure means they can fix it over time. I did not own a i9300 for long but I assume at launch that phone had the same problems as this one. After a while with update the phone became smooth right?
About the heating issues. I don't really think its a problem. CPU and GPU will get hot while playing games like Modern Combat 4. The iPhone 5 also gets really hot so its nothing abnormal. Mine is getting hot while playing games but not concerning hot.
renosj said:
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
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I use Ktoonsez Kernel. It comes with an app that lets you control all that.:good:
For how to install the kernel though, I'd rather not give any advice on that, because I have done quite a mess on my own device on my mistakes during the instalation. I never had any problems installing Kernels on my Galaxy S2, S3 and Note2, but on the S4 I'm still pretty inexperient.
On the Kernel and Roms foruns you will find plenty XDA users that can help you on the installing process sweetly though!
I know there are lots of threads like this, but everyone has their own opinion on which things are important when choosing, a smartphone. Though I know that both phones are beasts in normal tasks, I'm kinda confused about some things: Do you think that games like Asphalt 7 and Real Racing 3 will ever get optimized for i9500? They already run pretty well on i9505, but on the other hand, in games that are not optimized for neither the octa or quad, like GTA Vice City are running better on the octa. And what do you think which phone would be better for upcoming titles like Asphalt 8. Also its gpu, the PowerVR SGX544MP3 usually scores better in benchmark than the Adreno 320 in the i9505. I also know that the i9505 will get more support from devs, but a guy at androidcentral could already run all th 8 cores simultaneously on his i9500, and an anonymous CM dev has already bought an i9500, and Faryaab and Grarak are trying to build CM for it. LTE is not important for me because I don't have an LTE contract. So what are your opinions whicth one should I choose?
How many more of these threads do we really need? This question has been done to death. A quick search will get you everything you need.
Sent from my GT-I9505 using Tapatalk 2
You tell me ... you already seem to know a lot about the devices so choose whichever one suits you better.
Sent from my GT-I9505
ChongWiz said:
I know there are lots of threads like this, but everyone has their own opinion on which things are important when choosing, a smartphone. Though I know that both phones are beasts in normal tasks, I'm kinda confused about some things: Do you think that games like Asphalt 7 and Real Racing 3 will ever get optimized for i9500? They already run pretty well on i9505, but on the other hand, in games that are not optimized for neither the octa or quad, like GTA Vice City are running better on the octa. And what do you think which phone would be better for upcoming titles like Asphalt 8. Also its gpu, the PowerVR SGX544MP3 usually scores better in benchmark than the Adreno 320 in the i9505. I also know that the i9505 will get more support from devs, but a guy at androidcentral could already run all th 8 cores simultaneously on his i9500, and an anonymous CM dev has already bought an i9500, and Faryaab and Grarak are trying to build CM for it. LTE is not important for me because I don't have an LTE contract. So what are your opinions whicth one should I choose?
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Running 8 cores at the same time would most likely need to be done with the charger connected to the phone, so you might as well buy a decent laptop for the same amount of money and you get to play more games than Android has to offer.
Otherwise, get the i9505 or wait for the succesor.
Sent from my Nexus 7 using XDA Premium HD app
Thanks for all replies, but I would like to know what do you think will games be optimized for the i9500 because I think it has lot of untamed power inside, but i think samsung is not taking advantage of the power of the Exynos 5410 and the PowerVR gpu maybe because it would be more powerful than the i9505. For example the iPad 3, which is a really good gaming device, uses a PowerVR SGX543MP4 which can handle only half of the number of the triangles S4's gpu can handle, but still performs better in games due to the lack of optimizition. It is pathetic in my opinion that such titles as Asphalt 7 and Real Racing 3 are not optimized for i9500 at all. I want to ask what do you think? Will these titles be optimized ever for i9500? Don't get me wrong I think the i9505 is a beast too, but I don't see so much potential in it.
As it had been announced, there are already good successor of S4 SOCs.
There is a new Exynos and then you also have the Snapdragon 800.
The gaming may or may not be optimized for S4 versions, since it all depends on the game producers.
Regarding the games on i9500, it has been said it runs smoother than i9505.
I personally wouldn't buy a smartphone for gaming capability, since the android has a limited number of good games and quite often I find that I enjoy better an adventure game than a car racing simulator.
For the money you spend on an S4, you can get a good gaming console and never get bored.
Then again, if you didn't buy a phone yet, and you can afford to wait a little, you can probably buy an improved version of S4 this autumn.
Greetings.
I'm thinking of buying a new phone and it's either LG G2 or I9506 (It's S4 with 4G and snapdragon 800).
And from various benchmarks, futuremark's slingshot as an example, it beats even S5 and any 800 snapdragon device.
Is it really that fast in real life performance? I know that Samsung is cheating on bechmarks by overclocking CPU/GPU while benchmark is running.
So how does the I9506 perform in real life? How does it handle games?
I watched videos of LG G2 running games with FPS meter on and Asphalt 8 dropped below 30 constantly at max settings.
This is the video: https://youtu.be/2IOvC5NUng4?t=4m38s
It's been 1 year since the video so the game might have been optimized for quad cores since Gameloft is known to port games to android from iOS, so that means they don't use more than 2 cores. This was also present with GTA games.
Could anyone install an FPS meter and do an Asphalt 8 benchmark on their phone and compare if it runs better?
I'd be really grateful since this is going to be a huge purchase for me.
Artasdmc said:
Greetings.
I'm thinking of buying a new phone and it's either LG G2 or I9506 (It's S4 with 4G and snapdragon 800).
And from various benchmarks, futuremark's slingshot as an example, it beats even S5 and any 800 snapdragon device.
Is it really that fast in real life performance? I know that Samsung is cheating on bechmarks by overclocking CPU/GPU while benchmark is running.
So how does the I9506 perform in real life? How does it handle games?
I watched videos of LG G2 running games with FPS meter on and Asphalt 8 dropped below 30 constantly at max settings.
This is the video: https://youtu.be/2IOvC5NUng4?t=4m38s
It's been 1 year since the video so the game might have been optimized for quad cores since Gameloft is known to port games to android from iOS, so that means they don't use more than 2 cores. This was also present with GTA games.
Could anyone install an FPS meter and do an Asphalt 8 benchmark on their phone and compare if it runs better?
I'd be really grateful since this is going to be a huge purchase for me.
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Click to collapse
Somebody posted a similar question and posted benchmark examples that were done on android 4.2.
I played Asphalt 8 on my S4 GT-I9505. Seemed to run pretty smooth. And that was when underclocked to 1.2 GHz.
Samsung cheated on the GT-I9500 version. Benchmark apps used all cores instead of just 4. An app can;'t overclock without root permissions.