I know there are lots of threads like this, but everyone has their own opinion on which things are important when choosing, a smartphone. Though I know that both phones are beasts in normal tasks, I'm kinda confused about some things: Do you think that games like Asphalt 7 and Real Racing 3 will ever get optimized for i9500? They already run pretty well on i9505, but on the other hand, in games that are not optimized for neither the octa or quad, like GTA Vice City are running better on the octa. And what do you think which phone would be better for upcoming titles like Asphalt 8. Also its gpu, the PowerVR SGX544MP3 usually scores better in benchmark than the Adreno 320 in the i9505. I also know that the i9505 will get more support from devs, but a guy at androidcentral could already run all th 8 cores simultaneously on his i9500, and an anonymous CM dev has already bought an i9500, and Faryaab and Grarak are trying to build CM for it. LTE is not important for me because I don't have an LTE contract. So what are your opinions whicth one should I choose?
How many more of these threads do we really need? This question has been done to death. A quick search will get you everything you need.
Sent from my GT-I9505 using Tapatalk 2
You tell me ... you already seem to know a lot about the devices so choose whichever one suits you better.
Sent from my GT-I9505
ChongWiz said:
I know there are lots of threads like this, but everyone has their own opinion on which things are important when choosing, a smartphone. Though I know that both phones are beasts in normal tasks, I'm kinda confused about some things: Do you think that games like Asphalt 7 and Real Racing 3 will ever get optimized for i9500? They already run pretty well on i9505, but on the other hand, in games that are not optimized for neither the octa or quad, like GTA Vice City are running better on the octa. And what do you think which phone would be better for upcoming titles like Asphalt 8. Also its gpu, the PowerVR SGX544MP3 usually scores better in benchmark than the Adreno 320 in the i9505. I also know that the i9505 will get more support from devs, but a guy at androidcentral could already run all th 8 cores simultaneously on his i9500, and an anonymous CM dev has already bought an i9500, and Faryaab and Grarak are trying to build CM for it. LTE is not important for me because I don't have an LTE contract. So what are your opinions whicth one should I choose?
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Click to collapse
Running 8 cores at the same time would most likely need to be done with the charger connected to the phone, so you might as well buy a decent laptop for the same amount of money and you get to play more games than Android has to offer.
Otherwise, get the i9505 or wait for the succesor.
Sent from my Nexus 7 using XDA Premium HD app
Thanks for all replies, but I would like to know what do you think will games be optimized for the i9500 because I think it has lot of untamed power inside, but i think samsung is not taking advantage of the power of the Exynos 5410 and the PowerVR gpu maybe because it would be more powerful than the i9505. For example the iPad 3, which is a really good gaming device, uses a PowerVR SGX543MP4 which can handle only half of the number of the triangles S4's gpu can handle, but still performs better in games due to the lack of optimizition. It is pathetic in my opinion that such titles as Asphalt 7 and Real Racing 3 are not optimized for i9500 at all. I want to ask what do you think? Will these titles be optimized ever for i9500? Don't get me wrong I think the i9505 is a beast too, but I don't see so much potential in it.
As it had been announced, there are already good successor of S4 SOCs.
There is a new Exynos and then you also have the Snapdragon 800.
The gaming may or may not be optimized for S4 versions, since it all depends on the game producers.
Regarding the games on i9500, it has been said it runs smoother than i9505.
I personally wouldn't buy a smartphone for gaming capability, since the android has a limited number of good games and quite often I find that I enjoy better an adventure game than a car racing simulator.
For the money you spend on an S4, you can get a good gaming console and never get bored.
Then again, if you didn't buy a phone yet, and you can afford to wait a little, you can probably buy an improved version of S4 this autumn.
Related
hey guys, theres no video here but i contacted the guy who has the retail model of the galaxy s ii and i asked him to try out dungeon defenders.
he tried it and this what happenend:
"Currently all the startup pre-video things work fine, but the main menu-part is absent, only some green text near the top right hand corner saying "How to play". You hit that and it takes you to the tutorial, but nothing else seems to be there. Not sure what's going on "
any ideas whats going on here guys?
im thinking its got to do with graphics problems on gingerbread, but I might be wrong.
From his twitter:
dom_armstrong Dom Armstrong
http://youtu.be/0xbzyrVNiVA some 3d gaming on the #Samsung #Galaxys2 with "Reckless Racing". Trying to get Dungeon Defender...
Its because it wasn't built on/for the Mali 400 MP. Every hardcore game has different versions of it so as to accommodate the different GPU's. E.g. asphalt 6 has a version for powerVR sgx540 phones, whilst it has a different version for Adreno 205 and so on and so forth. So most hardcore games will have to be ported for the Mali 400MP, just like how it is being done for tegra devices now. Eg. Gameloft is making ports of every android game they have released for the tegra devices like the Atrix and Xoom.
look what i found
"the Galaxy S 2 is never anything less than blazingly, disgustingly fast. Dungeon Defenders, which uses the Unreal mobile engine, looks gorgeous and plays smoothly"
thats from this new review of the galaxy s ii from electric pig
http://www.electricpig.co.uk/2011/04/22/samsung-galaxy-s-2-review/
Yeah I think that the version that he tested (on the OP post) was not compatible with the MALI400 GPU that's why it struggles like he said. That reminds me the exact same situation for the original Galaxy S when it was out there was one of the best game (if not the best game formerly) that had all the textures white and therefore was unplayable : Gangstar west coast hustle. That took about a month and a version made for the galaxy S was out with even better graphics than other version, and nowadays every game has a "galaxy S" version so don't worry too much bro
They don't necessarily need to make separate versions for different GPUs as the APIs are the same, but as with desktop cards you need to do compatibility testing. There's also a question of optional features which might be present on some GPUs but not all.
I hope and believe Galaxy S II will be very successful, at which point everyone will have to make sure their game works on Mali 400 as well as SGX, Tegra 2 and Adreno.
I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
It's not really noticeable, but the iPhone 4S is the first phone to have a dual-core graphics chip (gpu) so it can handle any game thrown at it. In my opinion playing games on the S2 is much more enjoyable because of the bigger screen and because of Super Amoled Plus. However if your buying a smartphone for games... then something is wrong with you haha
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actually i think the samsungs were the first 2 have a dual core gpu... and alot of people buy a smartphone for games.. its tasken over DS and PSP in market share for handheld gaming...cant argue with statistics
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
freemini said:
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
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yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
As for GPU performance, despite being newer the A5 is hardly better: http://www.glbenchmark.com/compare....Apple iPhone 4S&D2=Samsung GT-i9100 Galaxy S2
The next generation A6 and Mali are most likely to double the performance.
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
peterdan1506 said:
yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
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Click to collapse
i have a iphone 4 and galaxy s2 as my main phones, i like playing games a lot and for that i use the iphone, games are smoother, better optimised , better looking ( on retina) and get updated faster if there are problems, that has a simple answer, developers have to develop for 5 hardware versions with are very similar anyway not like on android wich has hundreds of hardware versions, and games are can not be tested on all of them.
Check ShadowGun for Galaxy S2 and judge it for your self
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ephraim033 said:
Check ShadowGun for Galaxy S2 and judge it for your self
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Click to collapse
Lol i got this yesterday - sick as f***
Bulletstorm vs gears of war.
Also Riptide GP has super graphics too!
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Shadowgun's available for ios too but I bet the developer spent an lot less time on it than the Android versions
peterdan1506 said:
I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
Click to expand...
Click to collapse
IMO it's very noticeable. My wife has the i4S so I've spent a good bit of time comparing. Gaming is on a whole other level with the i4S. Not sure if it's because the apps are better optimized or the gpu is just that much better. Asphalt 6, shadow gun, dead space all have a richer gameplay experience from graphics, to character control etc. Then you have games like Modern Combat 3 and Real Racing and atm there's just nothing on the android platform that's comparable.
One of the bad things for the Mali MP400(Or in that context the way it's implemented in the Galaxy S II) is its clocking mechanism(It's in no way a mechanism,I know,but I try to simplify things a lot).The GPU's clock must be 800MHz divided by an integer.So the next two options are 400MHz(800/2) and then 267MHz(800/3).So,because 400Mhz is a 50% overclocked state so to speak,Sammy had to stick with 267Mhz.If I remember well,the Tegra 2's Geforce ULP runs at 333Mhz(and still gets pretty much raped) and the overclocked to death version of the PowerVR SGX540 in the RAZR runs at 384MHz and STILL is worse.That's because we are all comparing stock handsets.My SGS2 with 400MHz GPU kicks the crap of all the aformentioned phones.
As for talks about dual-core GPU,it's a little more complex than that.GPUs are from their nature multi-core devices,but not in the way CPUs are.They use pixel shader cores,vertex shader cores and so on.In that manner,the Mali MP400 is quad-core and the GeForce ULP is octa-core.The SGX545 in the iPhone 4S is more like dual GPU.Still,we don't know how it's clocked.Plus,the SII is 6 months older.So,if we also take into consideration that last year's Desire HD with its relatively crappy(Compared to new ones) GPU plays all graphics intensive games smoothly,no,the SII won't suck for a long time.
Long post but for some it may be a worth read.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
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Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
MoWa22 said:
Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
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Click to collapse
You can't just talk out of your gut like that.
There's so much to consider in to account. Firstly being the PS3 has a harddrive to compensate for the ram. So that's the hardware dilemma covered.
And the second; there are more console gaming developers than there are mobile gaming developers due to mobile gaming being a new generation and developers would rather go for the easy option than spend hours and resources thinking about what they can fit on a 3.7 inch screen.
The third among many reasons; target audience for consoles are broad. You don't have 5 year olds owning a 4S. Hence momentum on gaming market for consoles is still in it's peak. And if you ask me, playing MW3 or BF3 on an iPhone would be suicidal.
danielsf said:
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
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Click to collapse
No, the Mali 400 uses 1 vertex unit and 4 pixel units. Having 4 pixel units lead it to be called quad-core (probably for marketing purposes), but it is not true quad core. Hence the reason why the iPhone 4s' true dual-core still outperforms it.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM.
Click to expand...
Click to collapse
PS3 has 512MB total RAM. It's not the amount that matters, it's how you use it
What I mean is, developers will be optimizing their games for what resources they have. Hence, I don't think there will be any performance problems next year.
Actually I thought that sgs2 kicked iphone 4s' ass...
Sent from my GT-I9100 using XDA App
No matter what people here might say, i might get flamed for this but...
If you want to play games, get an iphone 4s, Simple as that. Specs aside (yes GPU wise the a5 is faster than mali400 anyway), iOs is much better for gaming, more games. and higher quality games. not to mention games usually arrive on ios faster than they make it to android.
/flame shield on.
you both terribly wrong ;-)
1/ the ps3 has good cpus/gpus despite the age
2/ the ps3 only runs the game and optimized for gaming (including the dev tools and the apis)
3/the phone runs a lot of other things that the ps3 doesn't even have hardware for (starting by: how do you think the phone receives calls and messages even thus ur playing a game?)
4/the phones also have a runtime on top
5/phones have non voltile memory too
and please realize that ram has nothing to do with raw power, its just a fast access memory. means the more stuff you run the more ram you need.
eventually, ram is used to compensate loading times or how much data you can process at once, but that's not always as relevent
I am really, really stuck in which S4 to buy, the Exynos octa core or the quad core snapdragon?
Which is better for everyday tasks?
Which is better for gaming (I am an avid gaming fan)? Is the powervr sxg544mp3 or adreno 320 better?
Speed, browsing and real world performance?
Finally, any suggestions on Roms and development on the phones?
Much appreaciated, thank you.
I'm going with the SD 600 because Qualcomm is very good at providing the source code for ROM development.
There really isn't going to be a huge difference in performance. The Exynos is slightly more powerful and comes with a Wolfson audio chip, but you're going to be limited to stock roms and incomplete AOSP roms until Samsung decides to release the source code. So if you plan to stay stock, get the Exynos. If you want AOSP roms, go with the Qualcomm.
Sent from my iPad using Tapatalk HD
I would heavily suggest the Qualcomm version. Snapdragons always seem to be snappier compared to other cpus, even though it has less cores. Speed and performance will be extremely similar, you shouldn't notice a difference between the two. The main reason to choose the Snapdragon is for the developer support. It will receive WAY more support as source code is always provided.
Closed Source Project said:
I would heavily suggest the Qualcomm version. Snapdragons always seem to be snappier compared to other cpus, even though it has less cores. Speed and performance will be extremely similar, you shouldn't notice a difference between the two. The main reason to choose the Snapdragon is for the developer support. It will receive WAY more support as source code is always provided.
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Click to collapse
What is this source code that always gets brought up when talking about developer support. Like what exactly is it? Is it something hard to do that Samsung can't do with Exynos. Please tell me. Thanks
bedi.gursimran said:
What is this source code that always gets brought up when talking about developer support. Like what exactly is it? Is it something hard to do that Samsung can't do with Exynos. Please tell me. Thanks
Click to expand...
Click to collapse
The "Source Code" as he is talking about is for the exerynos chip sets. They are Closed Source Drivers that Samsung uses/makes. They have never released source code for the exerynos. So for developers who modify the operating system to use MAINLY AOSP type builds they have to basically create their own drivers to get them working partially and quite often they do not perform as well as some if the hardware when using a Samsung based ROM that they were made for. The exerynos is awesome but it frustrated MANY developers to not want to bother trying to get things working any longer for the phones with exerynos due to the lack of documentation of the drivers source code Samsung made. I am sure I am not totally correct here with some of the terms and it probably could be stated better. This is just my layman's take on the issue...
Sent from my SAMSUNG-SGH-I747 using xda premium
Thanks everyone for all the replies. Looks like I'll be getting the snapdragon version then but will it run graphically intensifying games smoothly and with no choppiness?
Anas553 said:
I am really, really stuck in which S4 to buy, the Exynos octa core or the quad core snapdragon?
Which is better for everyday tasks?
Which is better for gaming (I am an avid gaming fan)? Is the powervr sxg544mp3 or adreno 320 better?
Speed, browsing and real world performance?
Finally, any suggestions on Roms and development on the phones?
Much appreaciated, thank you.
Click to expand...
Click to collapse
For now gaming would be better on exynos variant ,for development s600.
sent from an Galaxy s3 GT I9300
Running perseus kernel 33.1 , XELLA 4.1.2 leaked build
forum.xda-developers.com/showthread.php?t=1784401
The other side of XDA
Anas553 said:
Thanks everyone for all the replies. Looks like I'll be getting the snapdragon version then but will it run graphically intensifying games smoothly and with no choppiness?
Click to expand...
Click to collapse
Yes. It is one of the most powerful processors you can get now. For me though, the deciding factor between the two is battery life. If the BIG.LITRLE architecture works as promised and delivers amazing battery life while doing things like watching videos and browsing the Web, I9500 will be the one I'm aiming for.
Sent from my Xperia Arc S using xda premium
we've see in the news the South Korea only GS4 with the Snapdragon 800 beast
I hope Samsung release a 800 powered Samsung Galaxy Note III LTE in September :good:
Who else :highfive:
It's surely gonna be in the note 3.
unless there's a better one at that time
Sent from my GT-N7100
Has Note series ever used SDragon?
tuxonhtc said:
Has Note series ever used SDragon?
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Click to collapse
nope, but samsungs own 8 core (4x A15 4 4x A7) as used in the S4 i9500 does not have LTE, but the snapdragon S4 I9505 version does
tuxonhtc said:
Has Note series ever used SDragon?
Click to expand...
Click to collapse
cirian75 said:
nope, but samsungs own 8 core (4x A15 4 4x A7) as used in the S4 i9500 does not have LTE, but the snapdragon S4 I9505 version does
Click to expand...
Click to collapse
That's not entirely true, AT&T Samsung Galaxy Note I717 (not Internationa N7000) used a SnapDragon as described here:
http://forum.xda-developers.com/forumdisplay.php?f=1493
jeffs99 said:
That's not entirely true, AT&T Samsung Galaxy Note I717 (not Internationa N7000) used a SnapDragon as described here:
http://forum.xda-developers.com/forumdisplay.php?f=1493
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Click to collapse
ok, there has been a snapdragon dual core note.
The 3 kings of CPU the hill right now are
the LTE quad core Snapdragon's
600 as used in the LTE S4 i9505 and HTC one
800 beast as used in the South Korea only S4
and the
Non LTE Exynos 5 Octa 5410 8 core
I hope Samsung will put the 800 in the Note 3
what's wrong with Octo core?
FinancialWar said:
what's wrong with Octo core?
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Click to collapse
big.LITTLE architecture failure, too much over heating! the s4 i9500 comes with a lot of issues & problems related to the exynos hardware! I used to own one, came back to note 2
tbb1mb said:
big.LITTLE architecture failure, too much over heating! the s4 i9500 comes with a lot of issues & problems related to the exynos hardware! I used to own one, came back to note 2
Click to expand...
Click to collapse
My wife own a S4 (i9500) and never had a heating problem or any problem at all. Yes it's a little bit hot when the A15 kicks in for a long time but summer in Shanghai is really hot and nothing to freak out. I also sold a couple of them to people I know and none of them have issues. They all love it. I think you highly exaggerate when you say "lot of issues".
Note II/III LTE with Snapdragon 800
I am purchasing the note III that will have the Snapdragon 800!!! I Want it!
I for one would love to see a note II ( a 720p screen) & the snapdragon 800 paired together. Add a custom kernel to U.C. (& U.V. [ but not necessarily along with other performance tweaks]) to around 1.5-1.8Ghz from 2.2-2.3GHz and I believe we would have a device with a great balance of performance and even better battery life that the current Note II.
The Adreno 330 matched up with 2-3GB of ram would definitely handle the 720p resolution with amazing grace, completing task and powering down quicker than the Adreno 320 even in Multi-view. For game play and performance, I will let you use your imagination but I am not referring to Words with Friends or Angry Birds.
I do not use S-Voice. Google Now is my preferred software of choice. I like to have a snappy UI (with great graphics, it is eye pleasing) and wish for even longer battery life when undergoing long periods of heavier use ie: 2.5hr of phone calls then; watching Netflix or a 720p film/tv episode from my sd card while responding to 20-30 mssgs/emails; an hour of HD game play and then video chat before going to bed. I travel often, can you tell? Let us not forget about constantly web browsing to search for the latest updates on S800’s/platforms power draw.
Look, we cannot have everything that we want, trade-offs are inevitable. A Beast of a phone/phablet that can handle the next 2 OS upgrades is what we all are praying for. I’m saying I would love that balance and think others would too. A Snapdragon 800 clocked up to 1.72-1.78Ghz in a note II with S-Voice wake commands disabled should have a comparable UI experience, if not slightly better, compared to the current NII’s and hopefully improved battery life.
Once again, I know this is about the Note III - please no flaming I am purchasing the note III that will have the Snapdragon 800!!! I Want it!
I an thinking of (min/max increase to) 1.5-2.5days of battery life on moderate to heavy use... am i the only one thinking that could be possible using a 720p screen? ... because i do also want the Adreno 320 GPU higher off-screen capabilities for presentations & gameplay
I know,... i do want it all but who doesn't... but what do you think about the 720p idea?
New octa would be better than S800 imo.
86Dragons said:
I am purchasing the note III that will have the Snapdragon 800!!! I Want it!
I for one would love to see a note II ( a 720p screen) & the snapdragon 800 paired together. Add a custom kernel to U.C. (& U.V. [ but not necessarily along with other performance tweaks]) to around 1.5-1.8Ghz from 2.2-2.3GHz and I believe we would have a device with a great balance of performance and even better battery life that the current Note II.
The Adreno 330 matched up with 2-3GB of ram would definitely handle the 720p resolution with amazing grace, completing task and powering down quicker than the Adreno 320 even in Multi-view. For game play and performance, I will let you use your imagination but I am not referring to Words with Friends or Angry Birds.
I do not use S-Voice. Google Now is my preferred software of choice. I like to have a snappy UI (with great graphics, it is eye pleasing) and wish for even longer battery life when undergoing long periods of heavier use ie: 2.5hr of phone calls then; watching Netflix or a 720p film/tv episode from my sd card while responding to 20-30 mssgs/emails; an hour of HD game play and then video chat before going to bed. I travel often, can you tell? Let us not forget about constantly web browsing to search for the latest updates on S800’s/platforms power draw.
Look, we cannot have everything that we want, trade-offs are inevitable. A Beast of a phone/phablet that can handle the next 2 OS upgrades is what we all are praying for. I’m saying I would love that balance and think others would too. A Snapdragon 800 clocked up to 1.72-1.78Ghz in a note II with S-Voice wake commands disabled should have a comparable UI experience, if not slightly better, compared to the current NII’s and hopefully improved battery life.
Once again, I know this is about the Note III - please no flaming I am purchasing the note III that will have the Snapdragon 800!!! I Want it!
I an thinking of (min/max increase to) 1.5-2.5days of battery life on moderate to heavy use... am i the only one thinking that could be possible using a 720p screen? ... because i do also want the Adreno 320 GPU higher off-screen capabilities for presentations & gameplay
I know,... i do want it all but who doesn't... but what do you think about the 720p idea?
Click to expand...
Click to collapse
No way! We need 1080p now! Now that the s4 and HTC one are out.
Sent from my GT-N7100 using xda premium
jetbruceli said:
No way! We need 1080p now! Now that the s4 and HTC one are out.
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
Anything above 300ppi is wasted on normal eye from more than 10cm, from more normal 25cm, 240ppi is more than enough. I have note 2 and lenovo k900, side by side from normal distance I can see no difference in black text on white screen quality (white on black is better on Lenovo, that is true). So it would be nice, but by no means a dealbraker for me
mat9v said:
Anything above 300ppi is wasted on normal eye from more than 10cm, from more normal 25cm, 240ppi is more than enough. I have note 2 and lenovo k900, side by side from normal distance I can see no difference in black text on white screen quality (white on black is better on Lenovo, that is true). So it would be nice, but by no means a dealbraker for me
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Click to collapse
Who says 300 is perfect? I was at the local o2 shop and played with a s4 and was amazed at the screen. Ever since Apple started this retina display I always wanted that in our devices. With a 1080p on 5.7 inch it's gonna be just awesome to read and play on the note 3.
Seriously try out the s4 and see how well the text looks.
Sent from my GT-N7100 using xda premium
jetbruceli said:
Who says 300 is perfect? I was at the local o2 shop and played with a s4 and was amazed at the screen. Ever since Apple started this retina display I always wanted that in our devices. With a 1080p on 5.7 inch it's gonna be just awesome to read and play on the note 3.
Seriously try out the s4 and see how well the text looks.
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
I say it's perfect. I have both to compare as I wrote @5.5 inch 720p and 1080p are almost indistinguishable from normal use distance. You say it's not, everyone is entitled to their own opinion. Unless you put your nose almost to the screen you won't see any difference. Of course, given chance I would take FHD but to pay premium for it? No way Reading books - I do it every day on Note 2, playing games - with current GPU it would be suicide to try FHD gaming @ full details. Note 3, whatever they put in it will have to be much faster to handle FHD, the only reason I'm happy about that is because I will use MHL to play on my TV and then it will finally use full resolution. Other than that FHD on screen this size is useless, companies have limited numbers to compete with, so they up the display resolution (putting further strain on battery because higher res requires faster GPU and CPU to drive it well) or camera megapixels.
It drives my all the closer to switching to Chinese phones - 1/2 the price, almost the same hardware - you can get Note 2 lookalike (although with MTK CPU, but almost equal in speed) for about 300$, of course, no SPen, but that was only an example.
Oh, and you get FHD display that you like so much
Hi, I'm new in this forum. I need help. I bought a Galaxy Note Pro 12.2 (SM-P900). I know it has two quadcores (one of 1.9 GHz and another of 1.3 GHz) but I think it only use one of them, because it lags a lot when I run games and another apps like chrome. Also when I run benchmarks, they only recognize the 1.9 GHz one. I tested Asphalt 8 and it runs at 20 fps or less. Also it lags when I pass pages in S Note. There's a way to speed up and take advantage of both CPUs? Thanks!
S Note always seems to lag (I don't use it, but others report it.) The app isn't optimized for 12.2". Try Lecture Notes.
Benchmarks see only one CPU because that's their limitation. They couldn't detect the second one even of it was running laps around the first.
Cores don't stack. So even if you have 4 1.9Ghz cores, it doesn't become 7.6Ghz. This is why the amount of Ghz matters so much for gaming and heavy apps. The Exynos is designed for multitasking, not heavy processing(games). That's what Snapdragon is for.
Next is the Mali GPU. It's weaker than the Adreno and doesn't handle 2K very well. Particularly in heavy games. Oh it does Candy Crush just fine , but it's like Intel HD vs Nvidia in terms of the more serious work.
If gaming was a priority, you should've gone for the P905 with the Snapdragon 800 & Adreno GPU.
You can try to get rid of most of the bloatware, that should at least speed it up a bit. Also replace the launcher with Nova or Apex, they use less system resources. (60MB RAM vs 800MB.) You can also try a factory reset, see if that helps.
Maybe someone else with a p900 can tell us if they, too, have the same framerate issue. (I've got the P905.)
The Note 3 N9005 and N900 editions have the same hardware as the P905 and P900 respectively. The N900 with the same Exynos/Mali has the same issues with lag in Gaming as the P900 does.
S Note can't be helped, that's Samsung's fault, bad coding.
Sent from my SM-N9005 using Tapatalk 2
Root it and pick one of the stock based roms because they are the only ones with kernel development. I'm on CM 11 because I love aosp but I'm living with the built in kernel. That's the best you're going to get as far as I can see, but there are a lot of really smart folks around here.
Thanks for replying. Your answers helped me
Asphalt 8 has graphics settings where you can change the level of detail. Change the settings to low (which still looks good) and play is completely smooth.
Regarding optimizing general performance, I'd stick with Samsung stock roms as the gpu driver is better than cm based roms. Change the kernel and overclock the cpu and gpu to 2GHz and 667MHz respectively. Use the synapse app to undervolt the cpu and gpu at the highest frequency steps, necessary to avoid thermal limits which drops the clock speeds. With these settings I get 41000 on Antutu and 996/3000+ on Geekbench 3. Very smooth performance for my tablet.
hi guys new to the forum hope you can help..im about to buy the wifi version but because of the lag im tempted with the lte now..my question is a do a lot of art work .sketching etc and recently artrage was released for android..would you say the snapdragon would be better than the exynos version for brush lag etc .I cant seem to get a good answer to this question ..the note 12.2 is a great size and much lighter than a laptop and reat battery life..
sorry wrong forum