[Q] Issue using Sony DS3 and GTA San Andreas - Galaxy Note 3 Q&A, Help & Troubleshooting

Hi all
I have an ATT version of the Note3 running Android 4.3 on Baseband N900AUCUBNB4 - rooted of course.
I have a Sony Dual Shock 3 controller linked through bluetooth via the Sixaxis Controller app and I'm trying to use the controller to play Grand theft auto San Andreas. So far I've gotten it to work, but there is a massive delay when using any button except for the analogue sticks. I've googled this and searched the forums but can't find any information leading to a resolution. All the buttons work, but there is a big delay in the game.
Anybody know how to resolve this issue?
edit:
Issue also exists with mupen64 application. Controller is brand new and never tested anywhere but on this phone... Also I noticed if I disable the native gamepad option in the sixaxis app there is no lag, but then none of the buttons work...

Anyone? Still can't figure this out. The buttons seem to work okay in the main screens but if I launch any game whatsoever it goes to 3 second delay on any button except analogue stick...

Related

QWERTY Keyboard Issue

One of the main reasons a friend of mine & I puchased the HTC PPC6800 from Alltel was that we intended on loading up Roms & Emulators from the original NES. However, while you can put an emulator onto the phone & run it, the QWERTY keyboard only allows you to push one keystroke at a time!! Anyone familiar with gaming, reguardless of the platform, can understand just how unplayable almost every game is without the ability to run & jump! You can run.. You can jump. You just can't do both simultaniously.
If there are any known fixes for this, please help.. I'm desperate. I'm guessing it's a software issue as there are already keys on the keyboard that support multi-button pushing such as the shift and function keys. I imagine there must be a work-around of some kind out there. Any help would be greatly appreciated.
Thanks for reading!
Turn the 6800 on it's side(closed) like a psp and use the d-pad for direction and the e-mail and internet buttons for A and B. From what I understand those buttons don't suffer from the one keystroke limitation.
The only issue with that is the emulator, and subsequently every emulator I've tried after for NES doesn't support the sideways resolution for whatever reason. The loading screen for booting a rom with turn just like any other window would but the second the actual game loads it flips back up vertical. SNES emulators seem to handle the horizontal resolution just fine but the controller on the SNES had 6 buttons so mapping just 2 really doesn't cut it.
I currently try to play on the tiny little controls at the bottom and none of them seem to be effected by the two buttons at a time issue but the Ok button can't be mapped so playing around it is unbearable to the point of just not wanting to play. Not to mention it kills the WOW factor of showing someone when you have to play the game with a controller that's the size of a quarter.
Good call. I forgot to mention the landscape resolution thing. I ran into this thread shortly after reading yours. If you haven't seen it check this one out. I believe one or more of those emulators address the landscape abilities (MorphGear and SmartGear). Hope that helps.
The program is really slick for emulation, I'll give you that. lol. It's pay for use so I'm just messing with it in the 5 min demo mode but so far it looks like it'd definitely be worth buying.. I'm still however running into the multi-key issue on the QWERTY. NES is fine without using the QWERTY as it only requires an A & B button but the SNES had 6 buttons that need to be mapped and getting them all in an accessable spot on the face of the unit just isn't happening.
Has anyone heard anything about a possible fix for this?

FPSECE .10 Alpha Key Mapping

As you FPSECE fans know, the LG expo Alpha keys are currently not mappable for input.
Anyone working on some sort of fix that will let FPSECE use the hardware keyboard, or am i stuck using my old Kaiser as a blue tooth remote control?
my thoughts exactly. anybody know how to map alpha keys?
I have the same problem, and also when I play gran turismo and hold the key for riding and while I press the arrow, the key for riding is disconnected
sorry for my english
Sorry guys, there is no keyboard fix. The keyboard will not support multiple key presses, only a few keys are mappable, and the screen is not multi-touch... so no on screen controls either. Go snag Cobalt Controller and use a ps3 sixaxis controller. You'll have to re-assign the controller's blutooth mac and then it works flawlessly with FPSECE.
Just an idea
I have an AT&T fuze, and we had a similar problem on our phone due to it not been able to register the keys individualy, but as a hole, what could be the case with your phones. Some developers made some programs to fix this issue, but what really did it for me was the duttythroy Disable xt9 cab, very simple an easy, and you can find it here with search.
If you could try this please let me know your results on this thread, since I was thinking of purchasing this phone.
Thanks for your reply
I use a PS3 sixaxis controller also. I have 2 Dualshock PS3 controllers and 2 regular sixaxis controllers so I just dedicated one of those to the phone. Seriously the most amazing way to play. 58-60FPS Gran Turismo 2 with a controller is phenomenal.
I have read about several people using a PS3 controller to play PS1 games on the expo as well as some people also using the pico projector as well to run the games. So just in case people didn't know the pico projector does work very well in combination with the PS3 controller.
However, that's not for me. I don't want to purchase or lug around either one of those to play games. Part of the reason I initially got the expo over something like the tilt 2 was because of the faster processor, but it's almost pointless if the keys don't work. In all honesty though I really like the phone and wouldn't trade it for another phone after using it, PS1 games or not. But still, if anyone figures out a way or writes a program to get the keys to work please keep us posted.
Using the multi-key function you can overcome a few things. Playing a racing game, use multi-keys to combine the gas button with both the right and left button. This will allow you to turn while still applying gas. Also the multi-keys work to map a single button, this seems to have a better response compared to the normal d-pad buttons.
PDAnewbie said:
Using the multi-key function you can overcome a few things. Playing a racing game, use multi-keys to combine the gas button with both the right and left button. This will allow you to turn while still applying gas. Also the multi-keys work to map a single button, this seems to have a better response compared to the normal d-pad buttons.
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Click to collapse
Thanks for the help. I'll see if this makes it any easier. It would be nice though if eventually someone made a fix for this.
carlosdayas said:
I have an AT&T fuze, and we had a similar problem on our phone due to it not been able to register the keys individualy, but as a hole, what could be the case with your phones. Some developers made some programs to fix this issue, but what really did it for me was the duttythroy Disable xt9 cab, very simple an easy, and you can find it here with search.
If you could try this please let me know your results on this thread, since I was thinking of purchasing this phone.
Thanks for your reply
Click to expand...
Click to collapse
I had the same Fuze phone and I had the same issue with the keyboard, also the fix was to disable xt9, now Im going to buy this eXpo phone, I hope the xt9 fix works too.

[Q] Samsung EI-GP20 gamepad with non Samsung Android device usable?

Hello,
has anyone here got the Samsung EI-GP20 to work with something else then a Samsung Android device?
It works without problems with my S3 but when i try to connect it to my lenovo s6000 the controls get totally shot.
The D-Pad and Analog Sticks play mouse and all other buttons, but two, play keyboard (a-i).
The remaining two buttons play "tap/click" and "back" as far as i can see.
I tried a few "tools" to configure gamepads but nothing works.
I'm thankfull for every help i get

Mojo Controller Dpad not working in the Game Menu

I installed Eternity Warrior from google play and have no control on the menu of the game with dpad. Only select button work which takes it to the first level of the game. Once the game started I can move but after the first level finish I cannot go to the second level since i cannot move the selection with dpad.
To trouble shoot this problem I installed the same game in my nexus player and pair the mojo controller with nexus player and found everything work fine. No issue with the game pad or with the game.
I flashed the mojo with CMOD 12.1 and still see same issue. If you know the fix, please let me know.
thanks

Any way to simulate touch input?

My son wants to play Super Mario run on the shield. Problem is needs you to touch the screen to play the game. I thought just using a mouse would work, but it doesn't.
I was hoping there was some way to simulate a screen touch. I tried downloading a couple remote apps but I haven't found anything that works yet.
Any ideas, Is it even possible?
Try this: https://play.google.com/store/apps/details?id=com.tincore.and.keymapper
I have a Nvidia shield tablet which has a controller mapper built in. Try pressing and holding the start button on the controller.
ThaDraGun said:
My son wants to play Super Mario run on the shield. Problem is needs you to touch the screen to play the game. I thought just using a mouse would work, but it doesn't.
I was hoping there was some way to simulate a screen touch. I tried downloading a couple remote apps but I haven't found anything that works yet.
Any ideas, Is it even possible?
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Click to collapse

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